星际拓荒

星际拓荒

星际拓荒

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Astuces pour gérer la peur, pour quand on est perdu ou qu'on n'a plus d'idées. Les bases Tout d'abord, je recommande à ceux qui lisent en anglais de commencer par ce guide : https://steamcommunity.com/sharedfiles/filedetails/?id=3167920244 Il couvre toutes les bases qui peuvent vous aider à résoudre la plupart des problèmes. Mon guide a l'intention de donner quelques conseils supplémentaires, mais il part du principe que vous connaissez déjà ces bases et que, si vous avez des difficultés, c'est spécifiquement à cause de la peur ou parce que vous ne savez plus quoi tenter. Je n'ajouterai qu'un seul conseil pour ceux qui se débattent avec les commandes. Comment se déplacer en apesanteur - Verrouillez votre cible. S'il n'y a pas de cible, vos alentours immédiats seront verrouillés à la place. - Alignez votre vitesse. Cela vous rendra immobile par rapport à la cible verrouillée. - Regardez dans la direction où vous voulez vous déplacer. - Avancez un peu, juste assez pour commencer à vous déplacer, puis lâchez les commandes - Alignez à nouveau la vitesse pour vous arrêter. Vous devriez toujours revenir à un état immobile entre deux tentatives de déplacement. La peur La mort Vous allez mourir. Dans la réalité, normalement, une seule fois. Dans ce jeu, beaucoup. Et ce n'est pas grave. Ici, la mort n'est pas synonyme d'échec. C'est juste un léger contretemps. Littéralement. Une fois que cette vérité a été acceptée, vous pouvez commencer à vous amuser et à relâcher la pression. Dans ce jeu, avoir peur de la mort vous empêchera d'apprendre des leçons importantes. Sombronces Soyons clairs, ce n'est pas un endroit à visiter lors de votre première expédition. De toute façon, il n'y a pas grand-chose à voir ici. Vous ne devriez y aller qu'une fois que vous savez quoi chercher. Lancez votre guetteur vers une lumière et spammez le bouton "prendre une photo" jusqu'à ce que vous voyiez ce que c'est, puis rappelez votre guetteur. Vous pouvez faire cela pour chaque lumière dès que vous entrez dans une pièce, pour savoir où se trouvent les poissons. Léviathe Une planète intimidante au premier abord, mais pas si dangereuse que cela. Étant constituée principalement d'eau, il n'y a pratiquement aucun risque d'y écraser votre fusée. En fait, Gabro vous donnera le conseil suivant : "si tu es pris par une tornade, essayez de viser l'eau". C'est la façon la plus basique de survivre à une chute dans Léviathe. À part les tornades, vous n'avez rien à craindre de cette planète. Même s'il y a d'autres choses qui peuvent vous tuer, ce n'est rien que vous ne puissiez anticiper. Tous les autres dangers sont statiques ; si vous mourez, ce ne sera pas par surprise. Cravité Terrifiant mais presque inoffensif en vérité. Comme mentionné précédemment, n'ayez pas peur de la mort. Les météores ont très peu de chances de vous blesser directement de toute façon, mais si vous préférez garder vos distances, vous devriez être en sécurité autour des pôles nord et sud. Vous pouvez également rester en sécurité dans votre vaisseau, bien au-dessus du sol, en tournant autour de la planète à la recherche de points d'intérêt. Petit conseil : essayez de localiser la capsule de sauvetage Nomaï, vous y découvrirez un moyen de rester à l'abri des météores . Note : j'ai intentionnellement omis de parler d'une chose en particulier pour éviter de la spoiler. De toute façon, je n'ai pas d'astuce spécifique. Restez curieux ;) Âtrebois Rien d'effrayant ici. Sablières La colonne de sable ne se trouve qu'à l'équateur. Restez à l'écart et tout ira bien. Essayez d'explorer Sablière Rouge tôt dans le cycle, afin d'avoir le plus de temps possible pour explorer avant que le sable ne remplisse les grottes. Si vous savez que vous êtes piégé, méditez. Si vous ne pouvez pas méditer, enlevez votre casque audio et attendez que le moment passe. Le soleil et le pilotage automatique Le soleil est massif. S'en approcher de trop près, c'est s'exposer à un gros risque d'être pris dans son attraction gravitationnelle et d'y tomber. Cela arrive à tout le monde. Ne faites pas confiance à votre pilote automatique à moins de voir votre destination devant vous et d'être sûr que rien ne se mettra en travers de votre chemin. Soyez particulièrement prudent si vous essayez d'atteindre les Sablières. Le pilotage automatique reste un outil formidable dans la plupart des cas simples. Il s'agit d'une automatisation très simple de 3 étapes basiques que vous pouvez réaliser vous-même une fois que vous avez compris ce qu'il fait. L'intrus Pas si dangereux, pas de quoi avoir peur. La seule chose à craindre, c'est qu'il se mette en travers de votre chemin lorsque vous voyagez d'une planète à l'autre. Évitez de sauter et d'utiliser votre réacteur dorsal car vous pouvez facilement échapper à l'attraction gravitationnelle de la comète. Crise existencielle L'espace, c'est grand. De quoi se sentir petit. De bien des façons (que je ne dévoilerai pas car ce serait un spoiler), ce jeu peut vous faire penser que la vie n'a pas de sens et que rien n'a d'importance. La seule façon d'y faire face est d'arrêter d'essayer de trouver un sens à la vie et de décider de ce que vous voulez faire à la place. Dans un univers indifférent, vous êtes libre de faire ce qui a du sens pour vous, de décider ce qui est important pour vous. Je recommande cette vidéo (et cette chaîne youtube par extension) qui explique la philosophie derrière ces idées : https://www.youtube.com/watch?v=IzVx220ljKk Echoes of the Eye Si vous êtes facilement effrayé et que vous jouez à ce DLC, vous cherchez les ennuis. Je peux dire ceci : pour la première moitié, vous n'avez rien à craindre. Vous saurez quand vous aurez atteint la seconde moitié. Indice : vous aurez atteint la deuxième moitié quand vous aurez trouvé comment allumer un feu vert . Si la peur est trop intense, essayez d'activer l'option pour atténuer la peur, ou appliquez les conseils habituels pour les jeux d'horreur : jouez dans une pièce éclairée, jouez avec un ami, ôtez le casque audio... tout ce qui peut vous aider à vous rappeler que vous jouez à un jeu vidéo et que vous ne vivez pas réellement la chose. Coincé, perdu, à court d'idées Essayez de faire une pause. Faites autre chose, ou mettez simplement le jeu en pause et réfléchissez calmement. Presque chaque fois que j'étais bloqué, j'ai réussi à m'en sortir dès la première tentative après avoir fait une pause. La pause doit durer au moins 2 heures pour être efficace, mais rien n'est plus efficace qu'une bonne nuit de sommeil. La plupart du temps, le blocage est dû à l'une des causes suivantes : 1. Il vous manque une information provenant d'un autre endroit 2. Vous avez mal interprété une de vos précédentes observations. Remettez en question ce que vous pensez avoir compris en consultant les entrées du journal de bord. J'ai perdu de nombreuses heures à essayer de me rendre à un endroit pour finalement me rendre compte qu'il y avait un chemin plus facile bien après en explorant d'autres choses. J'ai perdu encore plus d'heures à essayer d'accomplir quelque chose de beaucoup trop compliqué vers la fin du jeu parce que j'ai fait une tentative ratée sans comprendre correctement pourquoi j'avais échoué. Ce serait vraiment dommage de se faire gâcher la surprise en essayant d'obtenir un petit indice en ligne. Si vous avez vraiment besoin d'aide, demandez à un ami qui a joué au jeu de vous donner un indice. Si aucun de vos amis n'y a joué, demandez de l'aide sur la communauté Steam et/ou sur Reddit.

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你是否正卡在某件事上,让你抓狂不已,想要赶紧解决它好继续前进?你是否想过查看攻略,但又觉得在游戏本应让你自己寻找答案的情况下,直接被告知答案不太好?或者你是否担心在只需要一个答案的时候,却被灌输了所有答案? 很可能,你只是遗漏了什么,或者忘记了什么,又或者思路走偏了。别担心,我会在不透露讨厌的剧透的情况下帮助你。我的意思是,剧透确实存在,但我把它们藏起来了,除非你实在没有其他办法,否则不会看到。 介绍 大家好,我是巴伦,这是我第一次为任何东西写攻略!我从没想过自己会这么做,但我太爱这款游戏了,而且这里存在一个需要填补的空白,所以就有了这篇攻略。警告 致那些因遇到难题而前来寻求答案或至少是提示的玩家:我建议你们先离开。真的,暂时去游戏中的其他区域探索一番,做点别的事情,然后带着全新的思路或新发现的线索回到当前的谜题。 话虽如此,如果你已经探索完其他所有内容,或者确实需要额外帮助,那就继续阅读。但要知道,你内心因不得不寻求答案而感到失望的那部分是对的:你并不需要这份指南,你足够聪明去自己解决问题! 如果你真的打算使用这份指南,请记住,它并非完整的攻略,也不是按时间顺序排列的!《星际拓荒》是一款开放世界游戏,所以我必须选择一个易于查阅的顺序,我选择了星球顺序。本指南的结尾并非游戏的结束! 特别鸣谢 自从我完成本指南的初稿以来,有件事我一直难以用言语表达;我知道有些东西缺失了,但无法说清。我制作这份指南是为了搭建一座桥梁,但我真正希望的是你们所有人都能搭建属于自己的桥梁,而不是使用我的。最终——终于——有人描述出了这个缺失的部分。 因此,特别感谢Daryl Talks Games。如果他能说服哪怕一个人放下这份指南,自己去探索游戏,那么将他的成果包含在这里就是值得的。更棒的是,这个视频是安全无剧透的,仅在14:56至15:07之间包含一个关于【余烬双星】的关键剧透。

HOW TO START / GET ON TRACK Before I cover anything else: Outer Wilds is a game about discovery, and finding your way through the dark. You will get lost, and that will feel uncomfortable, even frustrating. These feelings are normal; let yourself feel them. Work through them by finding your way again. The game is built around this catharsis, and leaning into it feels amazing. Wha? Buh? They just gave me a spaceship and told me to leave! What do I do? Where do I go?Wherever you want! The game is open to you - pick somewhere that looks cool and just go there and explore. No matter where you go, you'll get clues that will lead you somewhere else. If you're really that stuck, use your signalscope to track down one of the other travellers. They can tell you more about what's cool near them. If you forget where you're at, use your Ship Log to refresh your memory; you can sort it by planet or by rumour. That second one is like a conspiracy-theorist string corkboard! Wheee! Look, I just want a quick overview so I can get back to gaming.I admit, this guide isn't exactly...bite-sized, anymore. Welp! Allow me to recommend the Quick Exploration Guide, by Feldsar (Safely Spoilered) https://steamcommunity.com/sharedfiles/filedetails/?id=2201959623 No, I've made progress now, and I'm totally stuck in [place]. Am I missing something? How can I tell if I've found everything?This is where the Ship Log really comes in handy. When you look up a location, it will give you a big yellow asterisk and a note if there are still any clues left there for you to find. If there are no clues left, and you still feel like you're missing something, the next clue to the mystery is probably elsewhere in the solar system. That's why Rumour Mode is so important - to help you remember the common threads between different planets. I just don't get it. I don't know how I'm supposed to piece this all together - it's too much!It's not. You're not "too stupid". The game isn't "too hard": unlike so many other games of this type, you can trust the devs. They haven't made any of the puzzles unreasonably cryptic or obtuse. They may be asking you to apply tools you haven't been taught to use yet, but the game does make a concerted effort to teach them to you. Actually, the school system in most countries tends to work in the exact opposite way - maybe I can help. Let me try and give you some advice. Practically: Think beyond the surface level of what you're being told. You're investigating the Nomai, so it's literally your life's purpose to use the what to get to the why. Your bridge will be the how. Pay attention to the Nomai's methods. Cognitively: Don't stifle your curiosity; your sense of wonder. The devs built the intro in Timber Hearth to light a fire under these - that's why the game opens on a campfire. Stoke that flame. Let it light your way forward. Explore. Discover. Ponder. Play with information; this is a game, not a job! You can follow each thread as it comes up, and you can try another thread for awhile when this one stops being fun. That's not a failure, and you won't be punished for it. Just the opposite! If you let yourself relax into your curiosity, I promise, the game will reward you for it. It's not a race, and you're not being graded. The only marks here are clues to be gained, not points to be lost. Take your time to get where you're going. When you get there, you will be awestruck by majesty of the universe. And I swear to you: it will be worth the wait. 0. GENERAL QUESTIONS Let's start with the questions that don't really pertain to a specific planet. Once we're done with these, we'll move from the inner system outward, and I'll introduce you to the whole solar family. How do I save my progress?In Outer Wilds, your progress is measured in knowledge, and your Ship Log will record your findings automatically. Since the entirety of the solar system will be accessible from the moment you take off, you'll never need to worry about losing your progress. Can I increase my walk speed or my jump height?Running is on by default. Yep, that's your run speed. Unlike Humans, Hearthians are clearly not descended from simians or persistence predators. If you want to go faster, git gud with your jetpack and fine booster control. Use your suit on Timber Hearth, too; a breathable atmosphere doesn't make a jetpack any less rad. Thankfully, whatever the Hearthians are descended from is really sturdy. You can tolerate some surprisingly hard landings. Still, mind your ankles; not all planets have atmospheric friction to slow you down! What's the deal with Ghost Matter?In most places, you can find a route around it with canny use of your scout camera and jetpack. If you want to know more, your first hint will be on the Interloper, at the tail of the comet. How do I use Nomai doors and machines?Most machines have a glass ball somewhere that glows blue when you point at it and sticks to your cursor. Drag the ball into an appropriate socket and see what happens. Some places have an airlock that looks like a ball - just climb inside to use it. There are so many Nomai! Do I need to remember all their names?No. What they say is more important than who they are. If you do have the mental bandwidth to try and keep track of who's who, though, you'll really get to know some of them. They were people with personalities and relationships. Many of the clues don't even help solve the mystery - they're just there to show you who these people were. I found a Projection Stone. What does it do?There are many of these stones throughout the solar system. Each stone corresponds to a location in the game world with a projector. By placing the stone into an empty projector, you will see a 3D mental projection of that location, in real time. By placing the stone into the projector's companion wall receptacle, you will unlock written Nomai clues. Take care: although the projectors usually produce the same result with a given stone, this is not true of the wall receptacles! If one of them comes up blank, it's probably not the right match! What is the weird grey planet that I see sometimes?The Nomai wondered about that, too. Look for clues. Your "first" hint is on Ember Twin, at the South Pole Locator: the whole place is a big, obvious machine, which was made specifically to track what the Nomai called the Quantum Moon, and you will gain a clue there that lets you track Quantum objects with your signalscope. 1. SUN STATION Every family has that one kid who does really reckless stuff just for attention, and you know one day he's gonna hurt himself. That's Sunny. At this point, the rest of the family is just done with him. Can I even land on this thing?Yes, you can. But if you want to, you have to git really Eye-damned gud with your thrusters. Maybe come back after you've attempted some other hard landings; this one is for sure the hardest. Tip 1: look at the station itself. What do you see? Tip 2: try to establish an orbit around the sun with your shuttle. What do you feel? Tip 3: Use the sun's gravity well to propel you and your thrusters only to manoeuvre. It's not flying; it's falling with style. Tip 4: Try establishing your orbit down and backward or up and forward in relation to your seat, so you can easily look at what you're doing and lock onto the sun to view your relative distance and momentum. Tip 5: If your orbit is just slightly higher and slower than the station's, it will eventually "catch up" to you, and then counteract your momentum to just drop onto it. Tip 6: Alternately, you can try to chase the station by getting into an orbit a little lower and faster than it. If you do it this way, you can look "up" at the station, so you will be able to lock onto it and match velocity. Unfortunately, it also means that you can't land on top, so you'll have to eject, match velocity again in your suit, and try to fly yourself inside from the middle. Do I need to land here to finish the game? It's really hard.Nah. First off, you can technically finish the game without the clues you find here, but you will miss what might be the game's biggest gut-punch except for the ending itself, so I don't even wanna spoil it. More importantly, the Nomai had another way get into the station: use the warp pad on Ash Twin. Wait, if the Nomai weren't able to make the Sun go supernova, then what's happening at the end of every loop?Yep. Think about it. Really think about what's happening and what you've found out so far. When you find a new clue, consider it in the context of this one. Did you get it? Did you swear like I did? Did you go talk to Chert about it? 2A. EMBER TWIN Ember deals with her sister Ash's BS so much, she just gets hollowed out. At first glance, she has nothing to offer, but there's a really complex girl under there somewhere if you get to know her. Until then, though, it can be really hard to reconcile that both of those things could be true at the same time. Whoa! What's this huge trellis-tube thing? Wait, are you kidding me, these Nomai nutjobs built a MF-ing GRAVITY CANNON to launch their ships with?! I gotta use this thing. How do I use this thing?Hoo hoo hoo. They certainly did. And that is definitely the most insane thing they managed to build. Absolutely. No doubt. But yeah, if you wanna know how to use these bad boys...well, I recommend messing around with 'em first, to get the juicy spoilers out the way. Then, if you're still not sure what some of the bits are supposed to do... For a quick and dirty lowdown, direct and to-the-point, I recommend How to Fly a Nomai Shuttle, by PingRexy [EMBED REDACTED] For a more detailed explanation, visual and tactile, I recommend Nomai Shuttle Piloting 101, by Wintress [EMBED REDACTED] AN: You know, actually, the first landmark that ever caught my eye was one of these. I thought it looked a whole lot like a landing pad, so I decided to try and see if I could make a pinpoint landing, "like the Nomai used to do it". And then I swooced right up to the controls, and I bapped a button... Anyway, it took me almost a whole year to make it back through all that salt before I could add this to the FAQ. Chert says all the cool stuff here is underground. Where are the useful cave entrances?Most of them aren't that hard to spot. Just look around. If you hover any of these, it's just gonna be straight answers that take all the fun out of finding them. Below Chert's's camp, there are two different arches leading to interesting places. Start there. Below the crashed escape pod, there is a whole cave system. At the very bottom of the chasm around Chert's camp, there is a tiny cave entrance, but you have to go there early in the loop before the sand blocks it off. There is a secret entrance to the Sunless City in the rock field near the Gravity Cannon. How do I get to the Sunless City?Have you explored all the major landmarks on the planet's surface yet? The main way in is under the crashed Nomai escape pod. There is also a secret entrance in the rock field near the Gravity Cannon. How do I get into the High Energy Lab?Your first hint is at the door on the surface: there's a path there from the Sunless City. If you're on the way, feeling stressed and claustrophobic, it's not because you're doing it wrong. The game points you there fairly directly, so follow the glowing wire. When you can't go directly, look for a way around. When there is absolutely no way through, there is another trick: wait for the sand to make a path for you. In the High Energy Lab, what do I do with the warp cores in the wall?Your hints are all within the building: the Nomai describe the nature of their experiments here: that they noticed their method of black hole warp travel violated causality, and that, using all the of the power in the Sunless City, they successfully sent something back in time. You can recreate their experiment by slotting a white and a black hole warp core into the wall and firing your scout a few seconds into the past. Other than that, make sure you've really explored every floor of the building so you don't miss any important clues. How do I get to the cave with the giant anglerfish skeleton in it?Your first hint is in Sunless City, at the lighting control panel: there's an Anglerfish Overlook District. Your second hint is at the Anglerfish Overlook: the children found a way in before the adults did. Your third hint is in the Stepping Stone District: there's children's writing on the floor that describes how to get to Fish Fossil Cave. Your answer: from the Overlook or the blocked entrance below the escape pod, fire a scout into the skeleton's mouth. You'll be able to see the light from the Stepping Stone Cave. In the Anglerfish Overlook District, how do I get into that one house with the Nomai writing wall inside?Your hints are all environmental. Study the house and surrounding area closely. Your first hint: there is no viable direct way in on this floor, from any angle. Your second hint: there is an unblocked doorway on the far side of the room, and from the right angle you can see a tractor beam going up and out. Your third hint: there are sandfalls all over the district that do not appear related to the main sandfall from Ash Twin. Your answer: climb up above the residential district and find the right sandfall to fall down into the room, possibly using your scout to help you navigate. I'm lost in the Lakebed Cave! How do I get out?Your first hint: this is a quantum puzzle; it's not like the static paths in other cave systems, so don't try to solve it the same way. Your second hint: use the quantum shuffle; don't let it use you. Your answer: head in one direction, away from the sandfall. If you are blocked by stalagmites or cactuses, don't turn back; just turn your back and force the blockage to change until you can proceed. What do I do now that I'm at the bottom of the Lakebed Cave?Do exactly what the Nomai did: stand on the shard and turn out the lights. If that isn't working, well, are you really following instructions? Where is the Ember Twin Projection Stone?Your first hint: It's not actually on the Ember Twin. You'll have to do you a real big 'splore. Your second hint: It's not on the Ash Twin either. But it's got to be somewhere relevant, right? Where else could that be? What were the Nomai doing here? Your third hint: They were building long-term housing and sophisticated scientific instrumentation, right? What do you need to accomplish that? A supply chain: industry, manufacturing. Possibly even a test site. So where would the Nomai set up that kind of thing? Your fourth hint: Somewhere they didn't have to worry about the impact. Search on Brittle Hollow. It's not on the surface. It's not in the undercrust, either. Your answer: Fall through the Black Hole, making sure you're not low on fuel first. The Projection Stone is on White Hole Station. 2B. ASH TWIN Ash has serious attachment issues, and she tends to dump all her heaviest stuff on her sister. She has powerful connections, though; I wonder if that's why Ember sticks around? What are the towers for?If you still have to ask this question, skip the rest of this section until you answer it. Unsurprisingly, you'll find your first hints on the Ember Twin, in the High Energy Lab. Search on Brittle Hollow. It's not on the surface. It's not in the undercrust, either. Fall through the Black Hole, making sure you're not low on fuel first. Your answer is on White Hole Station. Or rather, you'll get a projection stone that will give you your answer. How do I use the towers?Your first hint is also on White Hole Station: the warp pads have to be pointing at the corresponding planet. Your second and third hints are on Ember Twin, in the High Energy Lab, upper level.: one warp pad was built on Ash Twin for each planetary body in the system, with a tower designed to be similar to the local environment. The Nomai even painted a mural depicting each tower. Moreover, the pads do not actually detect their corresponding receiver; they detect the centre of the planetary body's mass. Your answer: Just stand on the pad, dingus. The trick is to do it at the right time. How do I get to the warp pad in the Sun Station Tower?Well, you have to get in there somehow, and you can see it through the glass. Study your environment. Your first hint is above the pad: you can see the top of a tractor beam pulling upward. Your second hint is inside the tower: you can see the bottom of the same beam, behind a wall. Your answer: either use your jetpack to navigate the cactus hallway like a boss, or get there early enough that you can walk across sand like a peon. How do I get to the warp pad in the Hourglass Twins Tower?There is no special workaround here - the answer is much simpler than you think. Your only hint is environmental: the warp pad points to the Hourglass Twins' "centre of mass" when the Ember Twin is overhead, so by definition the sandfall will pull you straight up through the roof. How would you prevent that? Your answer: step into the alcove at the back, where you'll be under cover. Run out when you see the sandfall directly overhead. How do I get into the Ash Twin Project?Your first hint is likely one of the Ash Twin Projection Stones. There are a few of them scattered about. When used for a projection, unlike every other stone, Ash Twin shows a closed, nearly lightless environment. When used at the wall in Timber Hearth Mining Site 2b and the Hollow's Lantern Outpost, you will get clues that the shell they are building must be extremely durable, with no cracks or imperfections. So, how would the Nomai get in and out of somewhere that, by design, can't have an entrance? Answer: with the warp pad in the Ash Twin tower. I got to the Ash Twin Project, and removed the advanced warp core powering it. What do I do with this thing?That's up to you. If you've gotten to this point, you know the truth: the time loop you're in is powered by your star going supernova, at the end of its natural life cycle. What will you do with this information? Will you replace it to continue the loop and look for a solution? Or will you keep it, and personally precipitate the end of everything you have ever known? Depending on how quickly you got here, you may not have explored everything else in the solar system yet. Perhaps you could find something else to help you make your decision? Your answer: [DATA EXPUNGED] Hell, no. All of the other spoilers are in here, but you'll have to get this one by yourself. 3. TIMBER HEARTH The Twins' father, Tim, is a real chill guy; loves the sap wine. He's the kind of guy who feels like you've known him forever, even if you've only just met. It can be hard to tell what's going on in his head sometimes, but nobody minds; mostly he just feels like home. What do I do in the Youngbark Crater with that big seed Tektite is looking at?He tells you what to do: shoot a scout into it. If you're having trouble doing that, just git gud! Actually no, it was a bit glitchy for me, too: try the hole on Tektite's left. Be careful not to get too close; the thorns on this side can hurt you. What do I do at the Nomai Ruins?Look around for clues about what the Nomai were doing. You don't need me here. What do I do at the Geyser Mountains?You don't need me here either. Look around for clues. If you don't figure it out, just think harder about where you're looking. What do I do in the Quantum Grove Crater?Say it with me: look around for clues. Quantum clues. Your "zeroth" hint: if you can't derive any clues, that's fine. There are other clues elsewhere. This spot just gives you a helpfully tactile quantum playground. Where is the Timber Hearth Projection Stone?Your first hint: It's not actually on Timber Hearth. You'll have to do you a real big 'splore. Your second hint: It's not on the Attlerock either. But where else in the galaxy is relevant to the Nomai, in the context of Timber Hearth specifically? What were the Nomai doing here? Your third hint: They were mining, right? They needed ore. And what do you do with ore after you mine it? Your answer: You smelt it. Search on Hollow's Lantern. It's at the north pole, in the volcano. 3B. THE ATTLEROCK The family's pet rock. It's a good thing it can't think, or it'd be lonely with everyone forgetting about it all the time. Is there anything worth doing here besides talking to Esker?Yep! Look around for a big crater: there's a Hearthian recording for you to find. Oh, and I guess I should mention that one little entire Nomai complex at the South Pole. 4. BRITTLE HOLLOW Grandma Brit isn't welcome at family reunions anymore. We've all heard of being black-hearted, but with her it's just beyond the pale. Whoa! What's this huge trellis-tube thing? Wait, are you kidding me, these Nomai nutjobs built a MF-ing GRAVITY CANNON to launch their ships with?! I gotta use this thing. How do I use this thing?Hoo hoo hoo. They certainly did. And that is definitely the most insane thing they managed to build. Absolutely. No doubt. But yeah, if you wanna know how to use these bad boys...well, I recommend messing around with 'em first, to get the juicy spoilers out the way. Then, if you're still not sure what some of the bits are supposed to do... For a quick and dirty lowdown, direct and to-the-point, I recommend How to Fly a Nomai Shuttle, by PingRexy [EMBED REDACTED] For a more detailed explanation, visual and tactile, I recommend Nomai Shuttle Piloting 101, by Wintress [EMBED REDACTED] AN: You know, actually, the first landmark that ever caught my eye was one of these. I thought it looked a whole lot like a landing pad, so I decided to try and see if I could make a pinpoint landing, "like the Nomai used to do it". And then I swooced right up to the controls, and I bapped a button... Anyway, it took me almost a whole year to make it back through all that salt before I could add this to the FAQ. Do I have to BASE jump like a crazy person just to get beneath the surface here?No, there are other ways down, though that way is definitely the most fun. Your first hint: If Riefelt did it, so can you. His campsite has a fire that sends a smoke trail into space, just like the others. Your second hint is environmental: Once you land, the campsite on the surface is abandoned, and Riefelt's banjo registers straight down on the signalscope. There must be a way down here somewhere. Your answer: Jet up to the roof of the overgrown building, and drop in from above. There are gravity crystals in the basement that will let you walk down, or you can just drop down and land safely with your boosters. Congratulations, you've found the Crossroads. From here, you can get pretty much anywhere under the surface. But wait, there's more: There's a secret way into the Hanging City from the surface. At the North Pole, there's a river with two ends: one that looks like a delta and the other like an archipelago. Explore the archipelago and listen for the sound of rushing water. You'll find a waterfall cave that leads down beneath the crust. How do I get into the Southern Observatory?Your first hint is at the door on the surface: Riefelt says he's going to look for a way there under the crust. Your next hint is at the Crossroads: the mural on the upper level shows the answer: both the Gravity Cannon and the Tower of Quantum Knowledge have a path to the Observatory. Having trouble on the way? Remember: Brittle Hollow is constantly being bombarded by volcanic debris. The warp paths you find don't connect properly anymore, so you'll need a few nudges from your jetpack. How do I get into the Tower of Quantum Knowledge?Your first hint is environmental: you can already get into the tower from the bottom. The problem isn't getting in; it's getting up against gravity. When is gravity not a problem? Your second hint: partway through the loop, the tower gets hit by volcanic debris. Your answer: when the tower falls through the black hole, it comes out intact near the white hole at the other end, floating in space. How do I get into the Black Hole Forge?Your first hint is environmental: look up at the forge site where it gets raised from the Hanging City. What else do you see around it? More hints are all over the Brittle Hollow and the rest of the system. What were the Nomai using the forge for? They were making stuff for the Ash Twin Project, right? And somehowthose materials would need to be shipped. Your answer: Raise the forge on Brittle Hollow, then take the warp pad from the Brittle Hollow tower on the Ash Twin. Additionally, you can brute-force it by literally landing upside-down and exiting your shuttle onto the gravity flooring. I feel like I've been everywhere here, but I'm getting hints that I'm missing something. Is there a secret area here?Brittle Hollow is full of little nooks and crannies. There's definitely at least one place that's easy to overlook. Your hint is on Ember Twin, in the High Energy Lab: the Nomai were performing physics experiments there, which you will find...illuminating. Your answer: The Nomai were experimenting with black holes. Specifically, using them for "instant" warp travel. Yep. Sometimes the answer really sucks. 4B. HOLLOW'S LANTERN Holly, the Twins' mother, is a lovely woman, but the less said about her cooking, the better. In fact, the rest of the family try to keep her away from electrical appliances in general. I mean, have you seen what she does with the Festival lights? Can I even land on this thing?Yes. Better git gud! Tip 1: Use your down thrusters more than usual. The gravity is nearly zero, so you'll need them to keep any semblance of a stable orbit. Tip 2: Aim near the poles. The moon's rotation is blisteringly fast around the equator. Tip 3: The lava cools as the loop progresses, so it gets easier to land the longer you wait. That said, if you like a challenge, it is possible to go directly there and perform a pinpoint landing balanced between the two volcanoes at the south pole. Then you have to use your jetpack booster immediately to avoid falling into the lava as you exit your shuttle. Is it worth landing here?What, did you think the devs would put an inimitably hostile volcano moon there for you to land on, for no other reason than to say you did? Actually, as a matter of fact... that's exactly what they didn't do. Try not to step in the lava. Your first clue: On a volcano moon, where do you even start looking? Well, wherever the lava isn't. Your answer: The volcanoes themselves are the largest solid rock formations. Specifically, look in the north pole volcano. Additionally, you can find something fun if you look around hard enough: a cheeky Nomai Terminator reference! 5. GIANT'S DEEP Aunt Gina is a real gas, but she's not all hot air. She's got an electric personality, and a lot of hidden depth. She also loves theme park rides. How do I get into the workshop beneath Statue Island?Your first hint is on the wall: the kids know a secret entrance. Try using your scout to find which direction it's in. Your answer: The floor of the cave is covered in water. You have to go under the island. How do I get past that one gigantic typhoon? Is there anything in there? First off: yes, there is. Your first hint is environmental: look at it. Look at the other waterspouts. What do they look like? What is their shape? Your answer: It's a hollow cylinder. Just drop in from the top, above the atmosphere. How do I solve the puzzles in the Tower of Quantum Trials?You really want to be handed the answers on these? Okay. Well, first off, the objectives aren't the only quantum objects in each chamber. Spin around until you see the Nomai plinth that will give you a hint. To solve the first one, just stare at the arch. The second one, get your scout camera to stare at the arch so you don't have to. The third one, take a picture of the gravity crystal to fix it in place, preferably next to the hint plinth so that doesn't move and force you to whip out your translator instead. Then take a picture of the arch and crystal together when they line up. The fourth one, use your camera to fix one of the gravity crystals in place at ground level, then spin until the other is at the second height. Walk from one to the other, stare down, move your probe to fix it in place behind you with a picture, then repeat the spin manoeuvre. Keep the last crystal in sight as you walk backwards over the top edge. How do I get below the current?Your first hint is at the Construction Yard: they saw a cannon part get swept beneath the current, and are invited to the Southern Observatory on Brittle Hollow for an explanation. Your answer: look for a cyclone spinning counterclockwise. Those ones push down instead of up. But wait, there's more: there are two secret ways to get down there. You can brute-force it by crashing into the planet at over 10k m/s, and you can cheat it with a Nomai Shuttle and a Gravity Cannon. And in fact, legends tell of a third workaround (link, spoiler warning)... How do I get to the core?Your first hint is environmental: the jellyfish can get past it, so there must be a way. Your second clue is on Bramble Island: Feldspar got through in a way that didn't involve brute force, and he can't believe he didn't get electrocuted while doing it, plus there's a preserved jellyfish next to his campsite. Your third clue involves following Feldspar to Dark Bramble: there's another preserved jellyfish there, and you can walk up into its tentacles from below without getting stung. Your answer: Swim up under a jellyfish cap and let them carry you through in their insulated body. 5B. ORBITAL PROBE CANNON Ooooh, a partially-spoilered title. Yep, there's something up there whose name alone is a spoiler. Kinda mysterious, right? Can I even land on this thing?Yes, look for a flat surface and git gud. Tip 1: The Match Velocity function is gonna be useful, but be careful. Giant's Deep has a strong gravity well and you can fall bass-ackwards into the atmosphere while you're not looking. Tip 2: Just try to maintain orbit around the dark side of the planet, then reorient yourself and try again when you can see. Tip 3: If you're still having trouble, there's a literal tractor beam on one end. You didn't think those were just for people, did you? RAM IT. Is it worth landing here?Oh, yes. The clues on this thing tie most of the solar system together. How do I get to the Launch Module?Your hints are in the Control Room: the Launch Module Projection Stone shows that it is wrecked, and the Central Control Console confirms that it is exposed to the vacuum of space. Your answer: it's time for an EVA, baybee! Space. Walk. How do I get to the Tracking Module?Your first hints are in the Control Room: the Central Control Console lists the Tracking Module as MISSING, and the Launch Module Projection Stone shows you where the Tracking Module projection stone is. Your second hint is in the Launch Module: the Tracking Module Projection Stone here will show you that it is in a dark place, surrounded by a suspiciously identifiable, spherical electric field. Your answer: the Tracking Module is at the core of Giant's Deep. 6. DARK BRAMBLE Bramble is the system's emo cousin, and she's into that spooky Wicca magic. She has a wicked black sense of humour, which we like, but uh, don't get too mean. We don't talk about it, but she has a bit of an eating disorder, too. How do I get into the seed at the planet's core?Just fly your ship right in, bro. You'll be fine. Maybe get some flight practice in first; you'll want a deft hand at the controls once you're there. What the quark kind of advice was that? I went in there and GOT ATE BY A HUMONGOUS CHUNGUSFISHYeah, and then you woke up at the start of the loop. I told you you'd be fine, and you were. How. Do I Get. In.Your first hints are on Brittle Hollow, in the Hanging City. That will point you to the Ember Twin, in Fish Fossil Cave. The clues there mention that Anglerfish are blind. Your Answer: Don't make noise near the fish; just coast. You can either be very careful with your shuttle thrusters (gamepad recommended), or land on a planet shard and drop down into the seed your tiny, quiet self. Both ways have advantages and disadvantages, and you can solve the planet's puzzle either way. Additionally, if you're willing to experiment, you'll find that sound does not travel through seeds, and neither do the anglerfish. FUN TRICK It's also technically possible to avoid your dental demise by ejecting just before you get eaten. AN: Not my find! Credit to @anxote23 (21 Jul, 2020 @ 10:13am) and @Libertine Angel (15 Feb, 2021 @ 10:34pm) for asking and confirming, respectively. How do I navigate in seedspace?Your first hint comes from experimenting with your signalscope when you meet Moraine: if you're observant, you will notice that Feldspar's harmonica is coming from two different directions and at two different distances, one of which is nearby and doesn't change position in relation to you. Your second hint is on Timber Hearth, at the seed in Youngbark Crater broadcasting Feldspar's signal: if you fire a scout into the seed, you can navigate to it directly, or navigate in relation to it. This also applies to any other scouts you fire while in seedspace. Just don't forget that scouts are loud. Otherwise, your hints are all environmental. Study your surroundings closely, and take notes if you have trouble remembering. If you're really struggling, remember that the rooms are all static. This isn't a quantum puzzle: rooms will stay where they are, and you can map out their light patterns. In fact, I know of at least one person who did just that, and then shared the results. If you need more detail, and maybe a chuckle or ten while you're at it, check out: How to Hack Dark Bramble, by Ax (SPOILER WARNING) EMBED REDACTED Okay, but I can't get into that one room with the three anglerfish at the entrance.Yes you can. You have all the tools you need; there is no special solution or other way around. That said, I suppose I could stand to mention that there's no hit detection on their escae (dangly lighty bits). I got past them! What do I do with those weird glowy things in the middle?Nothing, is what you do with them. That's a clutch of anglerfish eggs; you've reached their nest. This room is the heart of Dark Bramble, and the most dangerous place inside it. If you're thinking this planet would be a great place for something to get lost in, this is where - and why - it's most likely to be. AN: I initially thought that cluster was an atomic model, and I didn't have the right grounding in science to understand it. Credit to Wintress (18 Jul, 2020 @ 11:52am) for correcting me and clarifying this. How do I solve the puzzle? What's at the end?To start, if you don't yet know what you're looking for here, you're missing potentially useful information. Come back when you know that you're looking for the Vessel. More importantly, If you need me to hand you the answer because you're too wired or afraid to think straight, take a few deep breaths and try again. This really is the tensest puzzle to solve; the pucker factor is part of the fun! It's also not terribly complicated once you have all the puzzle pieces. You got this far - I believe in you. You can do this. Your first hint is on Ember Twin, where there is a Nomai complex at the south pole, plus a downed escape pod, which will give you clues that allow you to track other escape pods with your signalscope. Your second hint is on Brittle Hollow, where there is another escape pod leading to a temporary Nomai settlement. Here, you will find the story of the Nomai's unfortunate arrival in the system, to wit: their mothership, creatively titled The Vessel, was ensnared in Dark Bramble and had to be abandoned. Unfortunately, one of the escape pods never made it out either. The rest of the puzzle can be solved on Dark Bramble: One room has a red seedglow from a distance. This is the Anglerfish Nest. Careful: it's well-guarded. Another room has tumbling ship debris in it. This is Escape Pod 3, along with the remains of its ill-fated inhabitants: the Nomai Grave. Your answer: find the escape pod amid the debris and follow the lights to the Nomai Grave. Fire a scout through the seed there and use it to navigate through the Anglerfish Nest to the Vessel. I found the Vessel! What do I do in the control room?Well, there are all sorts of clues to read here, and lots of buttons and switches for you to fiddle with. Your hint is environmental: the power core is broken. In other words, this ship is dead in the water and has been for ages, so there's nothing to do here but read. 7. THE INTERLOPER You know how some families have that one uncle or brother that travels a lot, and it just kills you to sit there and listen to his empty stories about "broadening his horizons" and "breaking out of his shell"? Yeah, it's a good thing he spends so much of his time so far away. How do I land on this thing?The autopilot and Match Velocity functions will do most of the work for you, if you're having trouble. What is there to even do here?Your first hint is on the spaceward side of the comet: a Nomai expedition went through the cracks on the sunward side. When you get there, the cracks are full of ice! Now, what could melt the ice? Your answer: wait until the comet gets to the part of its orbit close to the sun, then hop down when the ice melts. Now how do I get through the ghost matter maze?Just like you would get around any other patch of ghost matter. Use your scout liberally. There is always another way around. In this case, your scout will bobsled across the ice, so you might be better served by watching for the "Hazard" warning sometimes, rather than using the camera. *B. QUANTUM MOON Ooooh, a fully-spoilered title. There must be an entire planetary body, the existence of which is itself a spoiler. How incredibly mysterious! Can I even land on this thing?Yes. Finding out how is a system-spanning scavenger hunt; you're not doing something wrong. Honestly, I can't even put any part of this in a specific order without being disingenuous. You'll literally just find stuff on your own as you explore. How do I land here?Your "third" hint is on Giant's Deep, at the eye of the great cyclone around the north pole: the Tower of Quantum Trials. Solving these puzzles will require you to learn your next Quantum precept: that looking at a picture of a Quantum object also fixes it in place. This gives you your answer: by taking a picture of the Quantum Moon with the shuttle scout, you can fly to it without losing sight of it in the clouds. Just don't use the landing camera. I've landed! What do I do now?Now that you're here, you can start looking for environmental hints. The first thing you'll likely notice (not counting Solanum's mummified remains) is that the Moon mirrors the planet it orbits, so it's different around each planet. The second thing you'll notice, either by luck or patience, is the Nomai's Quantum Shrine, which will point you toward other clues around the solar system that you may or may not have found yet. You'll also notice that it tends to appear in a few very specific places on the planet's surface, which you can confirm on your minimap. Your "second" hint is also on Ember Twin, in the caves beneath the planet's surface: there's a Quantum Shard here and apparently, someone disappeared while studying it. Successfully following this clue trail will lead you to a "Quantum precept": a concrete fact about how Quantum objects work: they turn things around them Quantum - including you, if you're not looking. This gives you your answer: you can "not look" at the Quantum Moon by closing the door of the Quantum Shrine with the light off, and it will carry you to another planet.When the planet changes, the moon's layout changes, too, and you can work your way steadily northward. Sometimes when I open the door to the Shrine, it's a rock wall! What gives?It's like the Shrine says: "recall the rule of the sixth location". See how there's a dial on the wall with six spots? Your "fourth" hints are on Brittle Hollow: the Gravity Cannon was used to send Solanum's shuttle to the moon, from which you can recall and access it, plus the Tower of Quantum Knowledge there has clues from the surface to the base. If you can access the tower proper, you will learn the final piece of the Quantum puzzle: that there is a sixth location the moon goes to, but the Quantum Shrine has to be on the North Pole for you to get there. I did it! I'm here! And holy crap, Solanum is Schrodinger's Nomai! How do I talk to her?She doesn't make it obvious enough for you through charades? Okay. Your answer: Pick up any combination of two speaking stones and place them on her plinths, and she will write the associated information for you. The same two stones will produce the same answer in either order. HOW TO FINISH / STAY ON TRACK I've gone to great lengths to leave any answers about the end of the game all the way out of this guide. The game is made to teach the player how to find their own answers, and I feel very strongly that that by giving those answers to you, I'd be undermining the devs and ruining the payoff they worked so hard to deliver. Still, it felt wrong to leave it completely unaddressed, so: How do I end the game?The point of the game is to uncover the mystery of the universe itself! That's an experience you just can't be given; you have to learn it. I will say this: you're ready to end the game if you've fully answered the following three questions: Where did the Nomai come from? Where did they end up? What were the Nomai doing here? What did they accomplish, and how? Why were the Nomai doing this? What did they know that we don't?I promise, you won't regret giving yourself the time to figure it out. No, I mean, I think I know what I have to do. Just...how do I do it?If you're already in on the secret, and you're just having trouble closing out the last puzzle, there are some solid tips on method in the comments. Due credit to the commenters! Tips (Safely Spoilered) @jds0035 (14 Dec, 2020 @ 10:56am) @catdad (13 Dec, 2020 @ 5:49pm) @PDV (1 Oct, 2022 @ 8:28pm) Come on, man. Just tell us.No. If you're frustrated, it's okay to take a breather and come back fresh. But...commenters did lay out the answer, and it's not against my morals to give them the credit they're due: Actual Answer (Safely Spoilered) @Morelonomicon (14 Aug, 2020 @ 7:10am) There's not enough time to Do The Thing! (Safely Spoilered) Yes, there is. You have all the time in the world to get it done. @Critical Tit 🏳⚧ (9 Oct, 2020 @ 11:01am) @anxote23 (27 Jul, 2020 @ 9:30am) Holy ♥♥♥♥, I did it! That was amazing! Was that the "true ending"?Hoo hoo hoo. In the way that anything ends - yes, it was. One last hint: did you leave yourself enough time for shenanigans? The Ash Twin Project seems like it would be a terrifically bad idea to mess around with. So does the High Energy Lab (credit to @Games Deen). Come on, do a little vandalism; nobody's watching but you, after all :Hearthian_Wink: ACHIEVEMENTS [DATA REDACTED] This is one area where I just don't have the answers for you. I'm not much of a completionist, and other people beat me to it. For comprehensive coverage of each achievement, including a YouTube demo, check out the Archievements guide (EN), by Lexbya (SPOILER WARNING) https://steamcommunity.com/sharedfiles/filedetails/?id=2136456719 For in-depth coverage of the "Archaeologist" achievement, specifically, check out the Updated “Archaeologist Achievement” Checklist, by LuminK (SPOILER WARNING) https://steamcommunity.com/sharedfiles/filedetails/?id=2141589003 And that should just about do it for you. ECHOES OF THE EYE I never did come back and make a guide like this for the DLC. Thankfully, one absolute mensch went ahead and did just that. For a hint-through similar to this one, you can visit their guide Echoes of the Eye Hints (From start to finish), by Puffer https://steamcommunity.com/sharedfiles/filedetails/?id=2616770201 UNANSWERED QUESTIONS While I do intend to keep this guide up to date as best I can, I have to admit I may not have the time to go back and confirm everything personally. If y'all wanna help me out, I will absolutely credit your finds. On Brittle Hollow 引用自 Morelonomicon (12 Aug, 2020 @ 2:38pm):(At the top of the Tower of Quantum Knowledge), there's a slot for a projection stone, a projector and a wall. (...) Is there supposed to be one (there)? If so, where?I never did find a match for that wall. I spent a lot of time experimenting with the projection stones, hoping to find an Easter Egg from the devs, but I never got around to trying every possible combination. I stopped because it seemed to me that all walls and projectors on a given planet belong to that planet: each one will display the same thing from a given stone as all the others. You can test this by taking the Brittle Hollow projection stone from Solanum's House near the Gravity Cannon, or the Giant's Deep stone from the Southern Observatory, and placing them in each other's sockets, or the one at the North Pole. By the time I got up the Tower of Quantum Knowledge, I assumed that the wall inside also belonged to Brittle Hollow, so I never investigated. But... my conclusion may be flawed: that location doesn't always belong to Brittle Hollow, does it? Could that wall belong to White Hole Station? Or maybe it's a special case? Why would the devs put that there, if there isn't supposed to be a use for it? Maybe one of you will find something I missed. On Dark Bramble 引用自 Baron (Yep, this one's mine):What is the source of the dimension-twisting effect inside the planet's core?I'm pretty sure this is just one of those "secrets of the universe". Some mysteries, we can't explain, because we just don't have the tools to find an answer. And given how the story ends...we never will. Have any of you found something that makes you think otherwise? OUTRO Thanks for reading! Or, you know, not reading - whatever it was you did with this guide - thank you. If this guide ended up being useful to you, please don't forget to give it a quick thumbs-up at the top. More important, though, is the opposite case: let me know in a comment if you have any questions I didn't answer, or if I've accidentally spoiled something for you that you weren't looking for. I'm curious to know how I did!

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《Outer Wilds》是一款真正有着浪漫主义色彩的独立游戏,可以称得上是一封献给星空的情书,但不可否置的是游戏探索的操作难度偏高,缺乏明确的目标指引(这其实也是沉浸体验其剧情的重要部分) 说来惭愧,我还是在卡关时去看了攻略。大家都说《Outer Wilds》需要玩家自己主动探索才能完全沉浸其中获得乐趣,我觉得确实如此,但如果你实在坚持不下来,试着看一些攻略也不失为去完整体验它的一个辅佐手段。 前言: 游戏文本汉化存在一个问题,当你的屏幕出现“无法识别周遭信号”时,其实正确意思应该是“周边有可识别的信号”,所以请记得及时取出信号镜收集信息。 【含剧透攻略】 强烈建议请仅在剧情完全无法推进时查看! !!!剧透警告!!! !!!剧透警告!!! !!!剧透警告!!! 个人推荐探索顺序 深巨星-》余烬双星或碎空星-》黒棘星 木炉星和废岩星随意 已标出每个星球需要探索的地点或事件 木炉星 【黒棘星种子】 一个冒着黑烟的坑。 可以向种子里面发射侦察兵。 【量子森林】 一片树林,注意附近有量子幽灵 记得用信号镜识别量子信号。 【挪麦矿井】 找地表上发光图案,然后进入瀑布再上山。或者找最高的山口,从山口里降落就是。 里边很黑,可以用侦察兵照明。出去时可以用间歇泉喷上去。 废岩星(类似月球) 【埃斯科的营地】 有树林和篝火。他会告诉你去找瞭望台 【月面瞭望台】 三个瞭望台,用信号镜可以听到音乐声 【宇宙之眼信号定位器】 一片圆形废墟,地点在左下星球上的蓝色南极点。 深巨星 有完全海洋组成的行星(星际穿越),一共四个小岛。有许多巨大的龙卷风,甚至可以把小岛卷上天。 【加布罗的岛屿】 有烟,树林,篝火,注意有量子幽灵 【雕像岛】 有传送图案,可以从灰烬双星跃迁塔过来。 雕塑车间要从水下进入 【建造厂】 特征是几个圆环。 【荆棘岛】 有黑色藤蔓,可以看到被冻住的水母。 能找到费尔德斯巴的日志。 【量子试验之塔】 在一个巨大的龙卷风中间,无法直接进入。需要飞到星球外,用信号镜寻找量子信号,从太空直接进入顶部。 里边会教你量子成像,观测一个量子物体会让它的可能性塌陷至一种,简单来说就是观测一个量子物体会让它的位置确定,而用观测实物和观测照片的效果是一样的。 【海洋深处】 水下存在洋流使得无法下潜太深,在碎空星南天文台可以得知存在反向的龙卷风,会把物体送入海底。乘坐飞船在海面上寻找逆时针的龙卷风进入海底。 核心环绕着电场,无法靠近。在荆棘岛费尔德斯巴的日志中提到他去过深处核心。在黒棘星上能找到他得知水母可以隔绝电流。在电场附近寻找水母,下飞船,从触手底部进入水母内部。 轨道探测炮 围绕深巨星运行的挪麦人太空站。(游戏最开始醒来时,天空上发生的爆炸就是它在发射探测器) 【控制模块】 从太空站内部可以进入。可以得知发射模块受损严重,暴露在真空环境下。 【发射模块】 从太空站内部进入或者从外部被破坏的玻璃窗进入。发现探测器跟踪模块在一片被电场包裹的海洋中。 【探测器跟踪模块】 在深巨星海洋深处,进入方法见上文【海洋深处】 可以拿到宇宙之眼的坐标 余烬/灰烬双星 (沙漏双星) 两个行星距离极近,相互环绕。最开始灰烬星完全被沙子掩埋,随着时间推进,形成一个巨大的沙柱,沙子从灰烬星流向余烬星。灰烬星的高塔会逐渐漏出,余烬星的地下通道会被堵死。想要探索这两个星球,机会稍纵即逝,需要注意时间。 余烬星 【切特的营地】 蓝色北极点,有烟,树林,篝火 信号镜寻找探险队。 【2号逃生舱】 有蓝色光柱,可以用信号镜寻找求救信号 【重力炮】 与碎空星的外表一样,镂空圆形炮筒。 可以召回一艘挪麦人飞船 【量子卫星定位器】 在蓝色南极点,重力炮附近,特征为大圆盘 【量子洞穴】 从切特的营地附近的黄色柱门进入,两个门都可以 【湖床洞穴】 在循环最开始的时候过来。切特的营地周边的峡谷最底部,进入地面上的洞,走过一个迷宫,跟着流沙逆流而上,踩着石头过去,穿过瀑布进入洞穴,里面的仙人掌等障碍都是量子的,反复开关灯便可以使其消失并通过 用信号镜对准量子岩石可以识别量子碎片 站在量子岩石上开关灯,就可以跟随量子对象一起移动 (量子纠缠) 【背阴城】 从逃生舱下去,一路沿着留下的信息前进即可到达。捷径是从重力炮附近岩壁上有个洞穴下去,注意走右侧,左侧有量子幽灵。捷径比较难找,可以先从背阴城上层去一次重力炮认认路。 【安康鱼化石】 从背阴城中层前往安康鱼展望台,抬头向上到达(推荐留一个侦察兵在化石的地方方便寻找) 【高能实验室】 地表的门损坏,要从背阴城底部前往。在背阴城底部沿着电缆传送带走即可, 会遇见一个流沙瀑布,(如果正常去背阴城,最好在循环一开始就来,否则道路会被沙子堵住。如果走捷径去背阴城的话时间会过早,则需要等待)等待沙子恰好没过仙人掌后进入,先跳过右侧的仙人掌,然后沿着电缆传送带一路向上抵达(注意第二个引力场直接越过,不能上去,有量子幽灵) 彩蛋结局: 在高能实验室可以生成一对黑洞白洞,向黑洞发射侦察兵,在侦查兵还没被吸入之前,白洞就会抛出侦察兵,跃迁对象抵达的时间要比离开的时间要早。趁着侦查兵还没被吸入之前移除跃迁核心,就会产生两个侦察兵。 达成结局:你破坏了时空结构。 灰烬星 星球上有5座跃迁塔,分别对应太阳、沙漏双星、木炉星、碎空星、深巨星,高塔造型对应星球特色。最开始都被沙子掩埋,要等待沙子转移漏出高塔。需要塔顶上方正对着目标才可以传送。 【太阳站】 太阳跃迁塔对应太阳站,对时间要求非常严格。太阳跃迁塔正门损坏,且侧面里有大量仙人掌无法通过。要在循环开始立刻飞到太阳塔附近,等待侧门漏出,刚好在沙柱转过太阳塔,侧门漏出个缝隙,此时进入踩着沙子上去。 约在大概5分钟后,太阳站便会被太阳膨胀吞噬,抓紧时间探索。到达太阳站后打开逃生门,可以跳到另一个太空站上,中间有旋转的障碍物,最好提前加速直线冲过去,否则很容易被太阳的引力吸走。(想回来还要再跳一次,概率有去无回) 【木炉星】 里面有树木可以补充氧气 【碎空星】 可以从这里传送到黑洞熔炉。先去碎空星悬空城,将熔炉提上去,然后在跃迁塔等待传送即可。 【深巨星】 【沙漏双星】 有两座跃迁塔,达成结局需要前往灰烬星的内部核心,在比较矮的顶部破碎的跃迁塔里等待沙柱过来,先在安全的地方等待,(可以发射一个侦察兵,在看到黑洞后)沙柱经过跃迁塔1到2秒时走进去,可以拿到跃迁核心。 碎空星 分为地表和地心处的黑洞。随着时间推移,一些建筑或者道路会被吸入黑洞,某些地方需要早点来探索,但也有些地方可以在黑洞吸入后的无重力条件下探索。 【白洞站】 在你不小心掉入黑洞(这会经常发生)后,你会被传送到白洞附近,一般视野正前方会有一个三角建筑,进去就是白洞站。 进入后去下层开启自转,站在传送地板上,等待天体在头顶正上方就可以传送回碎空星。 【北部冰川】 发光传送点,附近有两座冰山。从白洞站回来就是这里。 【一号逃生舱】 有蓝色光柱,用信号镜寻找求救信号,第一次未识别就找未知信号。 【旧定居点】 从逃生艇出去,向下走。 【量子知识之塔】 用信号镜寻找量子信号。 重力地板塌陷,是走不上去的,需要等待整个塔掉落被吸入黑洞传送至白洞,在失重环境下进入即可。 【重力炮】 镂空的圆形炮筒。 可以召回一艘挪麦人的飞船。 【南部天文台】 圆顶建筑,地表的门损坏。 可以开启引力场,从重力炮或者量子知识之塔到达,道路会塌陷,注意时间。 【十字路口】 连接各个主要区域。 可以开启引力场从其他区域过来,也可以从地表有树木的废墟跟随重力水晶一层层下来,或者在黑洞上方有一个引力场,借助黑洞“引力弹弓”被吸入直接到达最下层(可能较难)。 【瑞拜克的营地】 有烟,树林,篝火 在十字路口的最下层 【悬空城】 可以从十字路口或旧定居点到达,时间太晚道路会被吸入黑洞。或者从北部冰川的水流附近,岩石间可以找到小洞下去。 【黑洞熔炉】 悬空城最上方。 地板塌陷,无法直接到达。需要先在悬空城下找到一个开关,把熔炉提上去,然后就可以从灰烬双星的跃迁塔过去,详细的跃迁会在灰烬星部分说明。 空心灯 碎空星的卫星,由岩浆组成。 【火山测试点】 最大的火山口下去,注意进出均较为困难。 一条记录,是挪麦人在这里测试用于灰烬双星计划的矿石的耐久度。 黒棘星 表面由带刺荆棘状植物构成,核心内部空间复杂,存在空间循环,并且存在巨型安康鱼。黒棘星植物的种子内部与其他空间相连,需要利用信号镜指引方向。 【安康鱼】 黒棘星内部有很多安康鱼(基本大多白灯都是),在背阴城得知安康鱼没有视力,依靠听觉狩猎。所以在核心内尽量不发动飞船引擎,靠惯性漂流移动就可以躲过去。或者在距离较短时下船使用宇航服飞行也可 【费尔德斯巴的营地】 信号镜寻找探险队信号,经过两次白色核心后就到了。发现多个信号时,先发射侦察兵看看,种子的开口能否让飞船通过。 【冻住的水母】 在费尔德斯巴营地附近,向着蓝色的光移动,找到损坏的飞船后,进入藤蔓里面沿着走,会来到黒棘星外部。沿着向上就能找到水母,跳下去就是黒棘星中心。 【逃生艇】 用信号镜寻找求救信号,经过两次核心后到达 【挪麦坟墓】 逃生艇后面,一路沿着发光物体走,到达一颗小型黒棘星种子,周围有许多死去的挪麦人 【飞船】 用信号镜寻找求救信号,经过两次核心后到达,向上文提到的小型黒棘星种子发射侦察兵,侦察兵会到达飞船附近。 追寻信号进入红色的种子中,进去后最好不要加速飞船。让飞船靠惯性漂流或下船用宇航服飞行,到达鱼卵附近就可以动了,向信号方向走。 闯入者 被太阳引力捕获的彗星,表面都是冰。 【被冻住的挪麦航天飞机】 在彗星背面,地上有记录,飞机可以被余烬星的重力炮召回。 【破裂的核心】 当彗星接近太阳时表面冰会融化,站在彗星正面的裂痕里面,等待接近太阳缝隙变大就能进入。 里面有很多幽灵物质,有多个洞口,可以多用侦查兵探路,一路向下便可到达核心。 量子卫星 被灰色大气包裹的神秘卫星,随机出现在各个行星附近,特征是被选中时不显示名称,被观测时状态塌陷至一种,即你只要看着它就不会移动。但当你直接飞入量子卫星时它就会消失,因为在穿过大气层时你是看不到量子卫星的。在深巨星的量子试验之塔可以得知量子成像,用侦查兵拍下有量子卫星的照片,便可登录量子卫星南极点 寻找量子卫星最效率的方法,打开信号镜,旋转飞船,发现后选中并发射侦察兵拍照,然后接近,登陆时速度不要超过50。 【量子祭坛】 在量子卫星上随机出现的塔,由河床洞穴的量子岩石得知量子纠缠,进入后关门再开关灯就可以看到墙壁上量子卫星的位置改变。 【第六个位置】 我们一定会在量子卫星南极点附近登陆,想要到达第六个位置也就是宇宙之眼附近,需要在北极点进入量子祭坛。而在不同的行星时量子卫星的地表外貌也会改变,有些行星无法通过在量子卫星表面步行到达北极点,有些则无法从南半球步行到北半球。所以需要通过量子祭坛改变位置跨过障碍物。 这里的建议是,从深巨星登录量子卫星或者通过祭坛变到深巨星,步行到北半球,再进入祭坛,变到碎空星,前往北极点进入祭坛,反复开灯关灯刷到第六个位置。从祭坛出来再前往南极点,在那里会遇到一个活的挪麦人,可以通过信号石两两组合进行对话。 结局攻略流程-宇宙之眼 1.在深巨星海底的探测器跟踪模块拿到宇宙之眼的坐标。(只拿一次就有了) 2.从灰烬星的跃迁塔前往灰烬星内核,关闭灰烬双星计划,拿到高级跃迁核心。 3.前往黒棘星挪麦人的飞船,插上跃迁核心,输入坐标,到达宇宙之眼。 4.享受最后的篝火吧 PS:飞出太阳系后,用信号镜对准太阳就能听到探险队的合奏。

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《星际拓荒》太阳系天体探索简易指南 简介 本指南将帮助你克服游戏中的某些障碍。这不会减少游戏的乐趣,还能避免你在游戏后期因查找攻略而感到后悔。我曾因查找某个重要内容而深感遗憾。 如果你看到提到的名称,可以通过信号镜找到它们。按下键盘上绑定的对应按键,Xbox手柄则按Y键。本指南不含重大剧透。 太阳 有个小东西绕着太阳运行。你可以飞过去,但这是两种预定到达方式之一。 提示1:它在灰烬双星上。 提示2:以特定方式“使用”一座塔。 提示3:这座塔是太阳形状的。等待沙子稍微露出太阳塔。然后等待桥侧的门畅通。前往牵引光束(紫色升降装置)并站在平台上。等待一段时间后,它会将你传送到环绕太阳运行的物体,即太阳站。 暗礁星 其尾部有无法直接到达的东西。 提示1:那是一艘诺玛飞船。飞船外部有一段记录。 提示2:有两个星球上存在用于发射和回收飞船的装置。其中一个在碎空星。 提示3:另一个星球是余烬双星。 使用余烬双星上的重力炮将飞船传送回你身边。飞船会被冰覆盖,表明它来自暗礁星。 灰烬双星 探索赤道区域。北极和南极没有什么重要的东西。 余烬双星 探索北极和南极。切特在北极,和他们对话。探索赤道。 提示:找到逃生舱并穿过逃生舱口。 timber hearth 探索整个博物馆。探索北极和南极。探索赤道。某个区域有一座桥、间歇泉山和瀑布。间歇泉山中央有一座桥。还要检查通往桥的各个部分。 跳进间歇泉。 attlerock 和埃斯克尔对话。探索北极和南极。 brittle hollow 和里贝克对话。探索北极和南极的地表及地壳下方。避开黑洞,但如果掉进去也不用担心,你处于时间循环中。空洞灯笼 提示:查看火山内部。 巨人深星 与加布罗交谈。探索北极。如果你知道如何到达核心,就去探索核心。每个岛屿都有其重要性。不要忘记每个循环开始时你看到的光。你应该跟随这束光并查看它的来源。 提示:龙卷风无法通过,但大气层可以。 暗荆棘 跟随费尔德斯帕的信号。祝你好运。 快速提示 1.你身后有一个飞船日志。建议使用谣言模式。 2.当幽灵物质存在时,你的探测器会探测到安全路径。水晶上方原本的绿色雾气已消失,站在上面是安全的。 3.你可以使用宇航服推进来跳得更高、更远。这仅在行星上有效,太空不行。 4.部分谜题需要运用常识和常规逻辑来解决。 5.你可以通过注视球体来打开诺玛伊门。球体变蓝后,你可以通过转动视线来移动它。 6.永不放弃。这款游戏值得你坚持。

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This is a spoiler-free guide for new players with a quick list of tips on how to get started with the Outer Wilds so you can get the best experience while playing. What to Expect & How to Get the Most Out of Outer Wilds Outer Wilds is a unique experience that is best played blind. I highly recommend you avoid spoilers at any cost. tl;dr: if you want to skip this section, don't look up answers in guides or you'll spoil this game for yourself! It is an exploration-centric first-person adventure game that focuses on using player knowledge to progress. It is hard to compare to other games, but in some respects, it operates similar to a Metroidvania in that you use "new abilities" to gain access to previously inaccessible areas, except the "new abilities" in Outer Wilds are knowledge and techniques that you, the player, learn from exploring. The game does an amazing job of teaching you naturally what you need to know to progress and leaves you with many rewarding "aha" moments when you figure things out. Because of this, you should avoid guides for solutions and do as much as you possibly can before resorting to guides to preserve the rewarding feeling you get when solving a puzzle by yourself. All that being said, there are some gotchas or basics that all new players should know before heading into the game to get the most out of their experience. Tips for New Players Don't look anything up I've already said this before, but do not look anything up! The game does a lot to give you little hints here and there. You CAN find the answers, just believe in yourself. Get to the ship ASAP There is plenty you can do in the starting area but prioritize getting the launch codes so you can use the ship as soon as possible. You will have plenty of time to go back and fully explore the starting area after. You are the master of your own destiny After you get the ship, the game opens up quite a bit and there are many, many options as to where to go and what to do first. While it can be overwhelming, there are no right or wrong answers here! Pick whatever interests you most and go seek it out. Want to investigate something you read about in the museum? Want to get familiar with your home planet? Want to search for a fellow Hearthian? Go do it! Whatever it is that grabs your attention, get out there and explore! If you're stuck, go somewhere else There will be many times when you are exploring but find yourself unable to access an area. If you have tried everything you can think of and are left banging your head against a problem, leave and try another planet. Not only will this avoid frustrating yourself, but very often the clues to solving a riddle are littered across many planets and locations. Often times if you simply start exploring another location, you will find the answers you are looking for. Lean on the ship's log The ship has a computer log in the back that will automatically add new important information as you find it. Get familiar with the log and use it often. If you are looking for a new place to explore, the log is a great place to turn to in order to see if there are any leads you haven't yet run down. Cozy up to bonfires There are many bonfires littered throughout the world, but they aren't just for aesthetics! They also have two very important mechanics: Pass time: You can use campfires to pass time. This is extremely helpful when you need to wait for a long amount of time to pass or if you are trying to hit specific windows as the planets orbit the sun. Regain health: You can roast marshmallows to regain health in a pinch! Just make sure you don't burn them -- burned marshmallows will grant no health. Practice meditation This is one of the only near-spoilery items on this list, but while there are almost no "unlocked" abilities in Outer Wilds, you CAN gain the ability to fast forward to the end of a loop. This ability is extremely helpful to keep yourself sane and I highly recommend seeking it out as soon as possible. If you want to know how to do this, I've added some spoiler tags below to point you in the right direction, but in my own opinion, I recommend reading them: Who: A fellow Hearthian explorer can teach you the technique. Where: Explore Giant's Deep (the big, green water planet). How: Talk to Gabbro on Giant's Deep. After the next 3 loops, come back and talk to Gabbro again. Choose the dialogue option "How do you stay so calm in the face of repeated impending death?" (if it is not present, try again on the next loop) Get a breath of fresh air Keep an eye out for trees and other plants as you explore. Being in the proximity of trees and some plants will refresh your air supply. They are commonly found around campfires, but are also scattered throughout the worlds. Top off on the ship Aside from campfires & trees, you can use your ship to refill your oxygen & heal up. Don't forget to top off when you get back in your ship. Master space flight One of the biggest issues for new players is flying the ship. While it takes practice and skill to master, once you do, your enjoyment of space exploration will greatly increase. Just remember that it will take repetition before you get more comfortable with it. Here are some tips to start you off: Gravity: Don't forget that the gravity of planets will throw off your trajectory. Landing view: The landing view will immediately stabilize your ship. If you find yourself having trouble landing, get close to where you want to land, slow down a little, then switch to the landing view. From there, just descend to stick the landing! Matching speed: Use the ship's feature to match speed to line up tricky in-space situations. While this will not ALWAYS be the best solution, as long as you are trying to get to an object that doesn't have a changing velocity, this can be a lifesaver for your sanity. Auto pilot: Use auto pilot to quickly get around the solar system. This will save you time--but beware that auto pilot will NOT avoid objects that enter your path. You will still need to pay attention to avoid accidentally falling into the sun or crashing into another planet that orbits through your path. Ditch the ship: While sometimes it can be useful to make ship repairs, don't focus on it too much. You'll often never need to come back to the ship before you get a new one. Don't land on the sun station While there is an achievement for landing on the sun station and it IS possible, it is extremely difficult and there are easier ways you can discover to get there that don't involve manually wrestling with the physics of the sun. Names, names, names! If you are trying to follow the story and piece together the history of the game, it is important to get a handle on who is writing the lore you are reading. It can be extremely helpful to keep a personal log of the names of each person you encounter in lore text and some notes on each one as you read more of their texts. Avoid lateral dead-ends The last tip is a general tip on thinking laterally. If you find yourself stuck running down a lead, QUESTION YOUR ASSUMPTIONS. Very often you will find that you are attempting to solve a problem based on reasoning that your assumptions are correct. If you are stuck on something, identify what assumptions you are making and test whether each assumption is actually true. Don't rule out anything, even if it seems like a simple or obvious assumption. Take Notes While the ship's log can be very helpful, you don't have access to it all the time. I recommend taking little notes here and there if you need to remember something (especially if you have the memory of a goldfish like me). It can be very helpful to take a quick screenshot or snap a picture with your phone as you're playing so you can reference text, images, or log entries later on! More Help On the Fan Discord If you are truly stuck and want a way to get spoiler-lite help, use the fan-run Discord: https://discord.com/invite/csKYR3w Just make a new thread in the "help" channel. So Long and Thanks for All the Fish! That's it! I hope this was helpful. I really loved this game and I hope this helped you get the most out of it. Also, if you haven't picked up the expansion, many think it is even better than the base game. My only recommendation is to wait until you have beaten the base game before installing it. Guide icon is from u/MrSaucyAlfredo in this reddit post: https://www.reddit.com/r/outerwilds/comments/hq8go2/i_drew_a_little_hearthian/ If there are any other minor helpful tips for new players I missed, please feel free to let me know in the comments. (just be sure to use spoiler tags if it is for any sensitive information!)

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本指南将为你逐步介绍如何做到不哭 步骤1 通关游戏,然后游玩DLC 步骤2 慢慢了解陌生人们的悲惨背景故事 步骤3 解救并遇见囚徒,了解所发生的一切 步骤4 在宇宙的尽头与他最后一次交谈 步骤5 试着不哭 步骤6 哭泣

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This is a series of a hints that will hopefully help you progress forward a bit when you get stuck in the Echoes of the Eye DLC About this guide This will be a series of hints/directions to help you progress in the EotE DLC. It's recommended to start this DLC after you have finished the base game and continue to play on the same save instead of starting a new one. Do not skip lines or read further than necessary, as this is a series of hints and I have tried to keep it as spoiler-free as possible. Also, avoid using this when you get stuck for just a bit. Try to figure out the puzzle, or explore another place, and solve a different puzzle. I advise using this guide only when you have been hard-stuck for hours and have no other places to explore. Early Game/ How to start 1. Hmm, it seems a new museum exhibit has been opened, you should probably check it out. 2. The satellite captured quite a strange image, maybe there is some information about that capture that you should remember. 3. The station is called Deep Space Radio, maybe an equipment of your can make use of that? 4. Perhaps the person who appears in one of the images captured by the Deep Space Satellite can tell you how to reach it. 5. The information I told you about earlier, do you think you can make use of that at the satellite? 6. The trailer for the DLC can offer you a hint on how to start the DLC. Mid Game (Section 1) 1. The door is locked behind a pole with a weird green orb thing. Strange. The place is quite dark, perhaps there is something you can turn on to help you navigate better in the dark. Wow, you made it, good job, you... What a massive place this thing is. It's easy to get lost here. Please only use this part of the guide after you have completed a full 22-minute loop and gotten stuck. 2. There seems to be some kind of projector in one of the houses, maybe you can use it with a new kind of item you found. In real life, an old school projector will cast light into a roll of film to project an image onto the large screen, maybe you can use that information and apply it to the game. What would be the perfect light source for the projector? It has to fit within the projector machine for sure, otherwise, how can you see the image clearly? 3. So you think you have explored all of it already, but perhaps you could have missed: Some places became inaccessible once the dam broke and flooded The Stranger. But it also means that a submerged structure that was hidden beneath the water is showing up now that the water level has lowered. Are you sure you have watched all the slide reels in the Cinder Isles? Some of them contain pretty crucial information about the tall Island Tower that sits atop the place. - The Island Tower is pretty tall, but you can only access the first floor? A place tucked in a little corner that can easily be missed. Look around, I think you can spot it with a keen eye. There seems to be a broken bridge, regardless of whether the dam is broken or not, maybe there is another way to access it? Perhaps from the other side? Right by the dam, there is a lone house with a closed door. There is a pretty useless locked "gate" right by that you can just jump through. The house looks pretty broken, I think you can find a way around it to get inside. A slide reel shows an explosion on the outside of The Stranger. That might be worth exploring. Location: There is a door in the Hidden Gorge that will not open. 引用自 Feldspar: When all in doubt, ship log it out. The Ship log is your friend. Revisiting some slide reels can also be useful, it's easy to miss out on information because you get overwhelmed by the place. Mid Game (Section 2) - Before you read Before you reach this section, make sure you have explored everything if you are following this guide and don't want to get spoiled. The only places that should either be unexplored or not fully explored are: The House with a locked door behind a planet/moon/star code interface on the Reservoir The abandoned temple by a broken bridge The Island Tower on The Cinder Isles In order to reach the second part of the DLC, you must know a very crucial piece of information. This information can be found easily through the many slide reels scattered around the ship. In case you somehow completely miss it: First, make sure you know what to do with the Artifact before reading on - if you don't, review the previous section point by point. To enter the "Dream World", you must doze off at a green fire while holding an artifact. The most accessible place to get the artifact early game is the house covered in Ghost Matter in the River Lowlands. The second one that is useful for mid-game is located on the table inside the Damaged Laboratory, which can be accessed through a breach outside of the ship. There are four locations where you can find the green fire. - Three of them are hidden behind a false panel in the house with multiple paintings and lanterns. Locate the painting that has a planet with rings, similar to Saturn, remove all the lanterns around it until it's pitch black, and the false panel will be opened. - Another one of them is in the Submerged Structure. This next section can also be quite scary and annoying, with lots of wandering in the dark and backtracking. You can select the reduced fright option in the game settings to make it less spooky. So, because of that, the next part will be a bit more straightforward walk-through to help you get it done quicker if you feel uncomfortable playing it (I still advise you play this section without any help if you can even if it means it's scary, since that is the whole point of the DLC) Mid Game (Section 2) So you entered this new area. Everything is dark and spooky. Let's explore! The Subterranean Lake This place can be entered through the Submerged Structure. It seems like the area down there is surrounded by water, better be careful, you don't want to fall down there and shut the fire out of your lantern. There are three interfaces, each of which leads to an area with a weird structure with a red fire inside it. A locked vault? I wonder what is inside? Maybe try taking a peek? The Starlit Cove This place can be accessed through the Cinder Isles' Island Tower. There seems to be a dock on your left that is accessible. Maybe you can "light" up a way to it Did you check the Subterranean Lake area yet? The information you found there can be quite useful. An info you found earlier points toward the Island Tower in the Cinder Isles. "The light coming out of the vault gave me a vision of climbing a spiral staircase to a room near the top of a tower. One of the Stranger's inhabitants pointed at a mural of the tower beneath a nighttime sky, then picked up an artifact and left the room. Sometime later, the lamps next to the all went dark, revealing a secret passage." Maybe there is a connection between the Dream and the normal world. After all, the tower is still there in the Dream World. Hmm, all of those passcodes for the sealed symbols are burnt. So opening the sealed vault in the Subterranean lake is a lost cause. Only two codes are remaining. The symbol looks quite familiar, however. What places beside the lake also have interface locks? (Hint: not the dream world) There is not much else we can do here at the moment, let's revisit this place later. Revisit: The Abandoned Temple How to get there: In case you haven't figured out how to get there (the house with a broken bridge regardless if the dam is broken or not), you can find another way to get to it by going to the Hidden Gorge and enter the cave with Ghost Matter in it) It should be pretty much straightforward what to do next here. Use the information you learned earlier to progress. In case you haven't figured it out and just want an answer: - You can find two interface codes in the Cinder Isles' Island Tower. - First, extinguish the candle in the same Island Tower but in Starlit Cove. ( Light up the bridge first to gain access to Dream World's Island Tower) - Then return to the normal world, use the secret cave entrance right underneath the tower (it might be underwater depending on whether the dam has broken off or not and enter the room). The false panel should now be opened, and you can find the codes down there. The Three Secret Locations The First Projection: Follow the picture, it's in the River Lowland. It's hidden behind a tree. In a place that looks like a giant sewer grate The Second Projection: A lake on the right side of The Cinder Isles. Hug the right side of the river while rafting there and boost your way up the cliff The Third Projection: In the Hidden Gorge. Get the elevator to go down, don't get inside it. Then jump slowly through the elevator hole until you see an opening The Shrouded Woodlands This place can be accessed through The River Lowlands. This place is like a swamp, yipey. The locked door seems to be facing a certain "structure" similar to the one you see in the Subterranean Lake, maybe you can use that structure to open the door? That locked door opened to what appears to be a dock, you should probably keep that in mind. There is a house across the water with music coming out of it. But how can you get there? Maybe try following the locals, they might know the way (Be careful, I don't think all of them are hospitable) The house is guarded heavily!! You can't seem to pass through. Maybe it's best to just leave for now and wait for them to begone and get back there? You managed to enter the house, but don't know where to go? Maybe there is a slide reel that shows you the way. Solution: Jump through the fire After that, reaching The Forbidden Archive in this place is pretty much straightforward. The Endless Canyon Use the knowledge you learned earlier from Map Projection 3 and get down to the bottom floor Be careful, when the lights are out, all the doors that were locked before are now open. And thus came the Owl People. I counted at least 4 of them. Getting past those Owl People is a real pain, huh? And all to activate a single bridge... Maybe there's something else you can use to get to that side instead of the bridge? So you got to the bottom floor and saw the door open, on the side of a cliff is a cave. But how do you enter it? Perhaps you already know how and even make use of it to be able to get here in the first place! Return to the Starlit Cove. Use the knowledge you learned earlier from Map Projection 2 to get down the well. Be careful, like Endless Canyon, once all the lights are out, they come out. Once you are down the well, there are large rooms, with 3 of them. Don't go straight because there is a hole in the floor and you will fall Tip: Perhaps the info you have learned at the Forbidden Archive of Endless Canyon can be useful here! How to deal with the one whose shall not be named: -Is the Owl/Elk People giving you some trouble? Try focusing the light on them. And with that, you have finished the mid-game, and all that is left is to reach the end. So close! End Game So by now, you should have all the information needed for the ending of the DLC (unless I'm missing something, in that case, my apologies!) Now return to the Subterranean Lake, not through the submerged structure but rather by the method you learned at the archive earlier on. The second seal (the raft) should be straightforward. The first seal (Right side of the raft when looking straight into the sealed vault). It looks like there is no way across. The knowledge you learned earlier at the forbidden archive can be quite useful here, so be sure to check the ship log again if you are stuck - Hint : Maybe try putting down the artifact? - Solution: Put down the artifact and walk past its range, then you can see the bridge. The third and final seal: Uh oh, it's the bell thing again, you can't just shut out the light this time. I wonder if something you learned earlier at one of the Forbidden Archives can be useful. - Hint 1: Is dozing off the only way to enter the dream? - Hint 2: Yes, you have to enter the dream world through death, not sleeping - Hint 3: The solution is in the same room with the green fire ;;) - Solution: Jump to the fire And with that, you have reached the end of EotE. It should be straightforward there After you see you and the Prisoner leaving on the raft, there is nothing else to do other than jump off into the water or do anything to disconnect from the matrix world and end the loop. That's the end of the DLC. The only thing left now is to bring your new friend into the creation of a new universe (AKA redo the true base game ending). Conclusion This is the end of the guide. Thanks for reading! If there is part of the guide that is missing, is too vague, has bad grammar, or if you are stuck, please leave a comment down below. You can also join the Outer Wilds unofficial Discord. There are many people there who will offer you spoiler-free solutions. I want to personally thank the people at Mobius Digital for making this game and the DLC. Now that the DLC is over, I will probably not gonna be able to play anymore out of this game except for 100% or just get in there and chill. It has truly been an amazing experience that I for sure will not forget until the day I die (or maybe I will be able to find a way to forget about it and replay the game again, who knows!) Credit Special thanks to the following people: Mini Marshmellow and the Outer Wilds Unofficial Discord Community for helping me get past one part of the game when I got stuck Iris Fulgur for the suggestions and changes to the Mid Game Sections 1 and 2 Maxistviews for the suggestions and changes to the Mid Game (Section 2) - Before you read and Mid Game (Section 1) Koon for the suggestions and changes to the End Game section zohnannor for the correction to the Mid Game (Section 2) - Before you read

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