Ashes of Creation

Ashes of Creation

Ashes of Creation

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Greetings fellow adventurers, Flanker here. Caravans are not just a feature in Ashes of Creation - they are a core gameplay loop and one of the primary ways to make gold. But here’s the catch: if you don’t know what you’re doing, you’re practically begging to lose your time and gold. Without the right strategy, a single mistake could mean watching your hard-earned profits vanish. The good news? There’s absolutely no need to make the same mistakes that have already cost so many other players their gold. Learning from their failures is the smartest way to stay ahead, and that’s exactly what we will talk about today. I have no doubt that many of you are eager to build the biggest and fastest caravan in pursuit of maximum profit. However, don’t forget that even a fully upgraded and well-protected caravan is not invincible. Losing such a caravan can be costly, and instead of anticipating profits, you might find yourself calculating losses. To reduce the chances of such an outcome, I would like to share some tips that will help you avoid unnecessary mistakes. 1. Choosing the right caravan components There are several factors to keep in mind when choosing caravan components, and one of the most important is your ability to protect your caravan. For example, if you aren't part of a guild and decide to do a solo caravan run, but then get attacked by a full group, the fatal outcome is inevitable. In such a situation, it wouldn’t matter how much HP or defense your caravan has - it will be destroyed regardless. For these types of runs, it makes more sense to use caravans you can afford to lose and focus on making many runs instead of investing in an expensive caravan. The situation changes if you travel with a group. Upgraded caravans with high defensive stats won’t be easily destroyed, giving you precious time to react. You will have more opportunities to fend off attacks, your guildmates will have more time to come to your aid, and your chances of reaching the nearest node will be significantly higher. Traveling in a large caravan convoy is usually the safest option. In this case, you can invest in your caravan with lower risks, and components that increase cargo capacity should be your first priority. Wheels and beasts of burden can be upgraded last, as there will almost always be someone in the convoy using common ones. However, make sure to upgrade them eventually so that you don’t fall behind and force others to wait for you to catch up. 2. Server situation All servers are different, but no matter where you play, it’s crucial to understand what’s happening on your server. You need to learn which guilds control which nodes, as this will help you assess the likelihood of encountering enemies in different areas. The same applies to your allies - it’s much wiser to choose routes where you have a better chance of getting help in case of an attack. Having this information obviously won’t eliminate the risks entirely, but will most definitely reduce them. 3. Caravan Request Beacons Black Market vendors sell Caravan Beacons, which can be used to summon your caravan to any location within a radius of 2 zones of influence. At the moment, you can find those vendors in any node, but this may change in the future. Summoning takes 2 minutes, and the only condition for using a beacon is that your caravan must be empty. They are useful if you’ve completed a caravan run from Node A to Node B and don’t want to travel back - just use a beacon and bring your caravan wherever you need it. At the same time, it’s better not to use a beacon right before a caravan run, as enemies might spot you and they will have more time to regroup and prepare an ambush. 4. Best time for Caravan Runs The more players are online on the server, the higher are the chances of encountering them during a caravan run. Thus, the best time for caravan runs is late at night on weekdays. Obviously, not everyone can play at that time, but it is what it is. 5. Route Planning It is crucial to plan your route beforehand - never launch a caravan without a clear route and a backup plan for unexpected situations. This is especially important for off-road routes - you don’t want to end up in a dead end or get stuck on a cliff. When we first started mapping out optimal routes, we would test them for passability, pay attention to how many players we encountered along the way and which guilds they belonged to. This may seem like a waste of time, but in the long run, it’s actually a smart and practical approach. 6. Speed Buffs In addition to wheels and beasts of burden, your caravan’s speed can be increased by certain buffs. First of all, if a Trade Bureau has been built in a node, all caravans traveling through its zone of influence will receive a speed buff. Secondly, if you’re traveling with a group that includes a Ranger, always ask them to apply the Strider buff to your caravan. Bards can also provide speed buffs, but they must stay close to the caravan for it to work. This means they can’t drive their own caravan while buffing others. However, if a Bard is part of the group guarding your convoy, then it becomes possible. In such cases, they should prioritize buffing the caravans that are falling behind. 7. Situational Awareness From the moment you deploy your caravan and until the end of the run, you must always maintain situational awareness. In most cases, you’ll be able to spot signs of potential trouble well before anything actually happens - unless it’s a well-planned ambush. The simplest scenario is accidentally stumbling upon a player from a rival guild. If they start clicking on your caravans and following you, there’s a high chance they are informing their guildmates and tracking your location while waiting for reinforcements. Fighting back is not always an option as you may be outgeared or outnumbered. In such cases, it may be wise to change your original route and head toward the nearest node, or split up your caravans, sending them to the destination via different paths. Some caravans may still end up getting destroyed, but the rest will be saved. 8. Don't waste your last gold Every caravan run comes with certain risks, and if things go wrong, your caravan may be destroyed. This is an unpleasant situation, which can become even worse if, on top of that, you can’t afford to replace it. Therefore, I’d recommend always keeping some gold as a backup, just in case something like this happens - so you don’t end up completely broke. 9. Remember what your main goal is The main reason players do caravan runs is obviously to make gold. However, this is not the only way to make gold in the game. There are plenty of other options and opportunities, even at this stage of testing, and there will be even more in the future. So, if you’re a solo player, or if you simply haven’t had much luck with caravans, consider switching to something else for a while until you find friends in the game or join a guild. Running caravans isn’t a necessity. I know multiple players who have barely ever done it, yet their gear and gold balance would make anyone raise an eyebrow in surprise. Hope you will find these tips helpful. My YouTube Channel - Guides, News, Reviews etc. My Twitch[www.twitch.tv] My Discord Server[discord.gg] - to ask anything directly Caravan Tips for Beginners Caravan Tips for Beginners

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这让游戏看起来像《骑士Online》,但对帧率有帮助:D 不过我不知道是否允许这么做(使用风险自负) C: Users your_name AppData Local AOC Saved Config WindowsClient 打开Engine.ini文件,在CachedClientID下方粘贴以下代码 右键点击Engine.ini,勾选底部的【只读】,点击应用确定。 [SystemSettings] ; --- 后处理(提升帧率)--- r.MotionBlurQuality=0 r.DefaultFeature.MotionBlur=0 r.BloomQuality=0 r.DepthOfFieldQuality=0 r.LensFlareQuality=0 ; --- 雾/体积效果 --- r.VolumetricFog=0 r.VolumetricCloud=0 r.Fog=0 ; --- 阴影(影响巨大)--- r.ShadowQuality=0 r.Shadows=0 r.Shadow.Virtual.Enable=0 ; --- 光追 --- r.Lumen.GlobalIllumination=0 r.Lumen.Reflections=0 ; --- 降低CPU负载 --- foliage.DensityScale=0 foliage.LODDistanceScale=0 foliage.MinimumScreenSize=0 grass.DensityScale=0.1 grass.CullDistanceScale=0 ; --- 杂项 --- r.ParticleLightQuality=0 r.TextureStreaming=1 r.HZBOcclusion=0 r.TranslucencyVolumeBlur=0 r.RefractionQuality=0 r.Streaming.PoolSize=512 r.Streaming.MaxTempMemoryAllowed=64 r.LightFunctionQuality=0 ; --- 禁用布料/披风模拟 --- p.ClothPhysics=0 p.ChaosCloth.Enabled=0 r.ClothMaxDistanceScale=0 r.ClothMaxDistanceScaleLODs=0 ; --- 禁用毛发/头发效果 --- r.SkeletalMeshLODBias=2 r.SkeletalMeshLODBiasHair=3 r.HairStrandsEnable=0 r.FurQuality=0 fx.Niagara.GlobalBudgetScale=0 a.URO.Enable=1 a.URO.ForceInterpolation=1 r.Water.Foam=0 r.Water.NormalMaps=0 r.Water.RefractionQuality=0 r.Water.ShorelineSimulation=0 r.Water.Tessellation=0 r.AmbientOcclusionLevels=0 r.AmbientOcclusionRadiusScale=0 r.色调映射器.质量=0 屏幕空间反射.质量=0 屏幕空间反射.时间性=0 特效.每个发射器的最大CPU粒子数=0 特效.每个发射器的最大GPU粒子数=0 着色质量=0 反射环境=0 最大各向异性=1 HZB遮挡=0 早期Z通道=0 灯光的最小屏幕半径=0 眼睛适应质量=1

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前往库中,右键点击《创世灰烬》。找到卸载选项并点击。卸载游戏,这是玩这款已开发8年、唯利是图的游戏的唯一正确方式。

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黑屏减少与图形设置优化建议 3090显卡调整 如果您不幸使用的是英伟达3080或3090系列显卡,可能会遇到玩几分钟后出现黑屏死机的情况,表现为显示器无信号但仍有声音输出。 在应用特定修复方法前,建议先完成以下基础操作: 1. 使用DDU v18.1.3工具彻底卸载当前的英伟达显卡驱动。9. 使用NV Clean Install以正确方式重新安装并精简你的NVIDIA驱动程序,网上有相关视频教程,此处不再赘述,但请务必先完成这一步。 完成上述步骤后,以下是一些可尝试解决显示器黑屏问题的方法。这并非彻底修复,但能延长你的游戏时间并减少崩溃次数: 首先,在Steam中浏览本地文件,找到无畏 launcher,路径为C: Program Files (x86) Steam steamapps common Ashes of Creation Launcher。右键点击IntrepidStudiosLauncher.exe,进入兼容性选项卡,勾选禁用优化、以管理员身份运行以及禁用全屏优化。接下来通过NVIDIA控制面板进行自定义设置,点击管理3D设置,然后点击程序设置选项卡,点击添加并找到theIntrepidStudiosLauncher.exe,关闭DLSS和各向异性采样,其他选项选择性能模式,同时将游戏的后台帧率和常规帧率上限都设为60,也有人说设为30同样可行,以延长崩溃间隔时间。

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按下【,】,然后再次按下【,】以使用鼠标。

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《灰烬创世纪》已正式登陆Steam抢先体验。随着TGA的热度推动数百万玩家寻找新的大型多人在线游戏,现在正是踏入维拉世界的绝佳时机。本视频将为各位新玩家拆解在抢先体验阶段开始游玩《灰烬创世纪》前需要了解的技巧。无论你是来自《魔兽世界》《最终幻想14》《新世界》《黑色沙漠》,还是完全刚接触大型多人在线角色扮演游戏,本指南都能帮助你避免初期失误,更快升级、更高效采集、赚取更多【Glint】,并理解让《灰烬创世纪》如此独特的复杂系统。我们涵盖了从起始区域、武器选择、坐骑、采集、委托任务、命运任务、背包升级、技能树重置、死亡惩罚、节点公民身份、市场、税收、PvP腐化等方方面面的内容。如果你想在Steam上的《灰烬创世纪》获得最佳开局,这是你创建第一个角色前应该观看的视频。 《灰烬创世纪》目前仍处于Alpha Two阶段,但维拉世界正在快速发展。随着Steam抢先体验版的推出将带来大量新玩家,加上TGA的全球关注,这是你了解游戏系统并抢占先机的机会。本指南专为想要更聪明地游玩、更快地进步并避免大多数新玩家在第一天犯的错误的MMORPG玩家设计。 《灰烬创造者》Steam抢先体验:每位新玩家都必须知道的技巧

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This is not finished but I am here writing down what I've learned so far as the wiki is convoluted data for me but not really digestible, useful information... Combat and its Skills You have two weapon loadouts, which you can switch with by hitting Q any time including in active combat. Each weapon has its own skills attached to it and you can level these individually. One loadout is used for ranged and one by melee but besides that you can do what you want with it. If you change the weapon type in your loadout it switches to the skills and skill level you have with that weapon (or 0 skills if it is a new weapon type for you). If you switch the loadout then the skills in the hotbar change accordingly automatically. If you have levelled your character or your weapon skill you get points to assign respectively. You can left click a skill and then either confirm the skill points assigned to this skill or you can choose to respec anything (currently in Alpha 2 at least). Right clicking the new skill removes the tentatitvely assigned skill points again. If you play a summoner you have 3 summoned companion options and should choose at your character's 1st world entry which you want for the first time - tank guardian, healer mystic or damage dealer hunter. At least in Alpha 2 you can always respec and switch the option. If you open "Skills" by hitting K you can change hotkey button assignments (and only then). Under the "General" tab you can assign the buttons for what the stance of your companion is, aggressive towards targets, defensive if they attack you or passive. If your companion is in combat a new hotkey bar group appears with the skills of that companion. While you fight as summoner you essentially hit the buttons for your own skills, your weapon's combos too if it has any and your companion special attacks. Consumables There is Food and Drink that gives long duration buffs to attributes like physical strength, intelligence etc or short term healing. The effect requires you to sit down and remain still for a while. If you die the effect is gone. You can only have one food active at a time. Food can be cooked. There are Salves and Potions for quick help in combat but they have long cool downs. They come from Alchemy. There are Elixirs which help with gathering speed, xp etc. There are Scrolls to increase attributes or do other buffs for long term (the effect is not erased if you die), guild creation or guild war declaration. They are made by Scribing. There are Treasure Maps made by scribing or found in loot etc to go treasure hunting. Mounts and transport You can not chat with an npc while mounted or interact with any object and it will not show you the interact option while you are mounted. If you carry a crate on your back your mount will be as slow as it is with you directly carrying it, it seems. But there are special crate mounts, which you can buy from the farming NPC for example. They are then unusable "babies" essentially and need to be trained first at the animal husbandry station. Mounts can take damage from falling or attacks from NPC or player. I have not yet found a way to heal them. If they die, they are in "revival cooldown" for 9 minutes or so while in your backpack and then back to 100% health. It seems you can acquire mounts in the worlds (not sure yet how) and then they can be traded or used directly. There are caravan waggons you can build, but they are only usable with an animal to pull them. Mounts can swim an jump - but not very high. They gain a speed bonus if on streets. Crafting & Economy There is some loot from NPC but it is not a lot. Gathered materials for crafting (as well as baby animals like the purchased crate carrying one) end up in your "materials" inventory, which is both sloth and "size" based with each object having a certain number and shape of slots it occupies. This means you need to spend time manually playing tetris in your materials inventory. You can early on craft a backpack as your second material slot container to unlock more material slots. The 3rd slot can be occupied by a specialized bag you can buy at the storage vendor for herbs or wood or so.If you kill some mob or do some quests you might receive Glim. This can be merged if you have 10 of it by right clicking into the next higher value type. Glim you can sell to NPC for quite a bit of money. You can sell some of the other items too. Selling to an NPC is done by right clicking it in your inventory while you speak to him. There is no buyback it seems. Pretty much any crafting step costs money - directly via taxes and indirectly because you need ingredients that can only be purchased from NPC at least now. A lot of the crafting up to the final item is "hit the button and wait" while the workstation does its thing (for many minutes too in some cases). So don't expect to be involved in the crafting really but load workstations with the ingredients and walk away doing somethign else. And be prepared of HOW MUCH MONEY this costs, because there are so many steps to get anywhere. You might have all ingredients from crafting steps but simply not be able to afford the fees coming with it. Settlements need to be founded (by claiming nodes) and levelled and what crafting tier is available seems to depend on this. High tier settlements can offer teleport and such. But everything is open for attack and looting (or defense). Professions There are 22 professions for gathering and crafting. You need to level your profession tier to be able to do certain things. For that you obtain a certificate for that profession and tier from the respective profession's NPC in settlements. You can only become Grandmaster tier in 2 professions. You can demote a tier in a profession to raise another at the NPC. For farming or animal husbandry you can do work at the public settlement stations (farming is done at a farming work station at least currently, NOT on a field) but it seems higher tiers need the space of a freehold or at least house you or your guild must own. Gathering Fishing: put the Skill button for fishing into your hotkey bar and make sure you have a fishing pole equipped, then hit the button facing deeper water. The character will autofish until the backpack is full or you are moving. If the character shakes the head and reels in immediately you are not facing open waters enough. Herbalism Hunting: starts with (currently in Alpha 2) walking up to critter versions that do not move but have a target next to their name. They are not aggro or such and you just interact with them to collect their carcasses. Lumberjacking Mining Processing Alchemy Animal Husbandry Cooking: process and use herbs, fish and certain carcasses. Farming: go to a herbalist vendor and buy water, gather flowers and make mulch at a farming station. Buy seeds from the herbalist vendor. Make the plant at the farming station. Lumber Milling Metalworking Stonemasonry Tanning: process the carcasses from the hunting profession. Weaving Crafting Arcane Engineering Armor Smithing Carpentry Jeweler Leatherworking Scribe Tailoring Weapon Smithing Auction Houses, Player stalls There is no global auction house or connected market places or bank spaces. Everything is local. This is intentional. Resources are area specific and the game mechanic intends that people move things physically around - and are targets for PvP for example. An economic settlement that has reach stage 6 unlocks "Linked Economy" though and can then have goods shown and available for bidding between 2 settlements, this one of stage 6 and a vassal one. Player stalls can be rented in economic settlements near the stage 3 unique building or in any stage 4 settlement at the marketplace building. Freeholds can have a market building as well. Death and PvP flagging In AoC you have open PvP and a death penalty system with various degrees of experience debt and inventory drop. To avoid a gank fest there is a system where you can not fight back (non-combatant) - but then you receive the experience debt x and drop material when you die fight back (combatant) - then you receive experience debt x/2 (half) and drop material when you die be corrupt from killing non-combatant players and have experience debt 4x if dying, drop materials and items (gear?)A corrupt player will have weakened attack skills as well and become marked on the map for all to see. Dying a few times seems to remove that "corrupt" flag again. The problem is that you can easily become a combatant even if you don't want to. For example you can TAB select mobs to fight but a combatant might deliberately run through and you WILL target this player then too, thus attack and be flagged now as a combatant. At which point the player and/or his guild will usually swarm in and just kill you without penalty. You can lessen this risk a bit by going to "Settings" and then under "Gameplay, Combat, PvP" make sure you have "Require Force PvP to use harmful abilities on combatants" active. You will become combatant too if you break open a material package. Those can spawn randomly in the world. Some collect them and deliberately place them on streets leading to settlements and lie in wait so newbies who don't understand the consequences yet can be killed without penalty. Or you become a combatant if you loot the ashes pile of a dead player. Which some guilds use deliverately too, they PvP where newbies are, one dies, the newbie picks up the stuff ... he is dead. Durability If you die you not only acquire XP debt and drop materials but your equipped items will loose durability as well. To repear gear you can go to any NPC vendor and hit the repair icon on the bottom left. Background Lore - the Gist of it There are several planes of existence in the universe of AoC, the celestial plane of Aesthetia, the material plane, the Void etc. Essence is the life force and used to create magic. Ten gods, Essence wielder from the celestial plane, created the world Vera in the material plane. Vera is diffused by magic. These ten together then made the Ancients. But three of the gods, the Others, went further and taught the Ancients about the secrets of the Essence. This sharing of information about Essence was considered an unforgivable break of trust by the remaining seven gods. Accordingly, they banished these Others and the Anciensts to the Void plane. Then the remaining Seven created the playable races of human, dwarf etc. on Vera. Each of these gods had their own following and religion among these races. The Ancients no longer have access to Essence on the plane of Void (that was the point of them being banished there) and they thus try to corrupt the living beings on Vera to gain access to their life force and thus the Essence it is based on. The soul of a living being is the conduit for the Essence to pour its life force into the world. If the soul is not tethered it is at risk of getting lost and the Essence up for grabs. Together with the Others the Ancients managed to conjure the Harbinger, meteor like weapons, that caused an apocalypse on the world Vera. The vast majority of the races fled then Vera to a magic-free world called Sanctus. Those who remained on Vera interbred in the Underrealm and the Tulnar were the result. The game plays in a phase where the portals between Vera and Sanctus were just reactivated and the races return to Vera to reclaim and rebuild. The Harbinger are still active, the world is mostly in ruins and there are Corrupted from the Ancient's influence found everywhere. Settlements/Nodes The world of Verra has pre-determined locations, originally called Nodes, which are for developing and claiming settlements. Each settlement is of a certain pre-determined type (economic, scientific, militarian, divine). Settlements start at stage 1 and can be developed up to stage 5. At stage 5 the superpower of each type becomes unlocked, it applies to every vassal settlement of this stage 5 settlement. With each stage different things become available for each settlement based on type and buildings that the mayor decided to have there. Buildings start as scaffolds and must be build with resources by players. Each settlement type has a unique building that unlocks at stage 3 in its basic form and then changes with each higher stage of the settlement to another version with more functions. The stages are Stage 1: Expedition Stage 2: Encampment Stage 3: Village Stage 4: Town Stage 5: City The architecture of a node depends on the majority race influence of its citizens. Any action within the influence zone of the node (visible on the map) impacts the node stage, no matter if citizen or not. This makes the stage increase and the influence zone grow. But the moment two influence zones have contact at their borders their growth is stalled and maintaining the influence zone becomes harder. Think of it like pressure and counter pressure applied by two bodies in contact. If a player reaches level 10 they can apply for citizenship within a settlement. They will then have to pay taxes every 2 weeks and can for example vote for the mayor. Trading and crafting station use costs money but the fee is reduced for citizens.

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FPS +++++ 画面 ++++++ 图形与无障碍设置 按ESC键并进入选项.... 进入无障碍设置,勾选顶部的方框,并将其他所有选项设为0... 进入系统,然后选择图形,进行以下设置来改善你的游戏体验! 全局光照 - [低] 视野距离 [电影级] - 可以从极远的距离显示建筑物和其他结构,看起来很棒! 抗锯齿 [高] - 任何低于此设置的选项都会导致物体出现模糊 后期处理 [史诗级] - 光线/阴影效果出色,"中等设置保留阴影效果,同时减少光照" 阴影 [中等] 纹理 [史诗级] 效果 [低] - 如果全局光照设为低,此选项不能高于低,否则水面会出现问题 foliage [史诗级] - 如果在应用这些设置后仍想提升15-20帧,请将此项设为低。如果你使用英伟达显卡,可选择DLSS质量模式;如果你使用40系列及以上显卡,可选择“FG 2x”模式。 如果你遇到网络延迟问题,需要安装VPN,这将解决所有延迟问题。 享受游戏!

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POI等级范围与升级指南(开发中) 什么是POI? POI即兴趣点,是维拉世界中分布的特定地点,为玩家提供正常任务之外的探索、战斗或互动机会,包括地下城、地标或世界首领等。 最终,某些POI会受到附近聚落发展的影响。位于发展中聚落影响区域(ZOI)内的POI将发生变化,包括任务、事件、首领和怪物类型,以及战利品表,更重要的是难度。还需注意,某些地下城只有在附近聚落达到特定阶段后才会解锁。达到10级 撰写本指南时,任务只能让你升到大约6-7级,之后你可以通过组队并在以下地点刷怪来继续升级。 要达到这一阶段,只需从起始区域跟随主线任务,最佳选择是萨米亚的希望,并一路接受所有任务,直到在艾文之末完成第一个背包的制作。 完成此任务后,你至少应该达到6级,此时可以开始在七星教堂刷怪。 需要说明的是,这并非唯一的升级方式,你可以按自己喜欢的方式升级,采集、制作和加工也是可行的选择,但在撰写本指南时,最高效的升级方式是刷怪。10级区域 贝恩伍德公墓 - 5-7级 - 小型兴趣点 七星教堂 - 6-10级 - 中型兴趣点 塌陷古墓 - 8-10级 - 小型兴趣点 科拉洛克 - 4-6级 - 小型兴趣点 10-15级区域 Highwayman Hills - 10-15级 - 中型兴趣点 Halls of Judication - 10-15级 - 中型兴趣点 Automata Crater - 10-15级 - 中型兴趣点 Daragal Estates - 10-20级 - 大型兴趣点 Colossal Crater - 11-15级 - 小型兴趣点 Vault of the Emigrant - 13-15级 - 微型地下城 Oakenbane Keep - 13-17级 - 中型兴趣点 15-20级区域 Minotaur Hamlet - 14-17级 - 小型兴趣点 Lost Hero's Sepulcher - 15-17级 - 微型地下城 Slaughter of the Runaways - 15-17级 - 小型兴趣点 Steelbloom Citadel - 15-20级 - 大型兴趣点 Ursine Caves - 15-20级 - 中型兴趣点 Sephillion - 15-25级 - 大型兴趣点 Wreckage of Carphin - 15-25级 - 地下城 20-25级区域 Snakebite Stash - 20-22级 - 微型地下城 Gravepeak - 20-25级 - 大型兴趣点 Tower of Carphin- 20-25级 - 地下城【灵魂共鸣】 - 23-25级 - 迷你地下城【巢穴深渊】 - 23-25级 - 迷你地下城【堕落熔炉】 - 25级以上 - 地下城【棱镜圣殿】 - 25级以上 - 迷你地下城

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问题的核心在于Easy Anti-Cheat(EAC)期望的文件与你硬盘上的实际文件之间存在“不同步”或不匹配。EAC认为列出的文件(pakchunk400-WindowsClient.ucas)已被修改、损坏或来自游戏的错误版本,因此会将你踢出以防止作弊。 可能的原因: 1. 杀毒软件干扰:McAfee或其他防护性较强的杀毒软件阻止游戏正确更新某些文件。 2. 补丁错误:有时Steam更新过程未能用新的“pakchunk”文件正确替换旧文件。误报:EAC以敏感性高而闻名,即使下载过程中出现轻微问题也可能将文件标记为【未知】。 修复方法: 由于单独使用【验证文件】功能通常无法解决此特定错误,请按以下顺序尝试这些步骤: 1. 删除特定文件: 导航至:【SteamLibrary\steamapps\common\Ashes of Creation\Game\AOC\Content\Paks】 找到错误提示中显示的文件:【pakchunk400-WindowsClient.ucas】 删除该文件(以及任何具有相同编号的关联【.utoc】文件)。 2. 在Steam上验证文件完整性: 在Steam库中右键点击【Ashes of Creation】>【属性】>【已安装文件】>【验证游戏文件的完整性】。 Steam将检测到文件缺失并下载全新的【干净】版本。检查你的杀毒软件(重要): 如果你使用迈克菲(McAfee),你必须卸载它或将整个【创世灰烬】文件夹添加到“排除项”列表中。 如果你不使用迈克菲,请确保Windows实时保护没有标记游戏文件夹。 重启并以管理员身份启动: 验证完成后重启你的电脑。 尝试以管理员身份启动Steam,然后再点击“开始游戏”。 注意:如果错误再次出现且错误编号不同(例如pakchunk200),这意味着多个文件不同步。你可能需要删除出现的特定文件,在极端情况下,可能需要完全重新安装。

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