
Civilization IV: Beyond the Sword






1. 君主制危机 要使用其他政体文明,必须建造幸福度建筑来维持人口的幸福度。这些建筑会占用你的产能,进而导致军事力量下降。 2. 你是和平主义者 人口多的城市比人口少的城市有更高的战争疲劳惩罚。因此,如果你想维持多个城市的幸福度,就需要更多的幸福度建筑或幸福度资源…… 3. 生产线落后 a. 工厂建筑 25%产能加成。(如果为该工厂供电,将提供75%产能加成。) 1点不健康惩罚+2点不健康惩罚(来自石油和煤炭)。 该建筑允许建造燃煤电厂。 燃煤电厂:为工厂供电。但该建筑有2点不健康惩罚。 工厂+燃煤电厂:共5点不健康惩罚。所以,如果你想要有燃煤电厂的工业城市,就需要医疗建筑。 这些建筑会占用本应用于军事的产能! 4. 我不提升人口! 所以……你必须建造更多城市来利用更多地块。这会增加城市维护费用……哈哈哈哈! -------------------------- 结论 - 扩张高效城市 - 根据自身情况建造合适的建筑。 战争!战争! 新领土能为你提供新的健康资源和快乐资源,还有附庸国的快乐加成!
1C俄化补丁的基础适配版本,支持多人游戏模式。适配方法是从俄化补丁压缩包中删除可执行文件。


如何利用宗教攻击敌人? 1. 攻击异教徒 在攻击敌人前,向AI的高级别城市传播你的国教(但不要让敌人皈依你的国教)。 然后向敌人宣战。 我们的国教会降低他们城市的快乐度。 【注:本文写于2008年】 如果按上述方法操作,你可能会损失大量产能。 因此我建议务实应用。 如果你已将某宗教定为国教,向异教徒传播该宗教后再发动攻击。这样可以增加你的金钱并降低他们的快乐度。 当然,如果敌人的城市中有大量我们的国教信徒,就进攻他。快乐度降低的敌人任你攻击! 2. 附庸国宗教攻击 如果你想攻击强大的异教国家,可以从附庸国那里获得一些加成。攻击任意文明,该文明需实力较弱且与某个强国信仰相同。使其成为附庸国,然后攻击该强国。与同信仰文明开战会导致民众不满!
Sisiutl 的五篇策略指南索引。其中,【新手指南(从移民到贵族难度)】尤其实用。 Sisiutil 的策略指南 Sisiutil 的指南帮助我在贵族难度下稳定获胜,我希望普通玩家能更轻松地获取这些指南。希望它们能像帮助我一样帮助你! 以下是每篇指南的链接,均发布于文明粉丝论坛。 Sisiutil 的新手策略指南 文明4 中级战术与策略 末日之栈:进攻性军事堆叠的有效组成与运用 早期rush:在公元前变为公元之前征服最近邻邦以获取乐趣与利益《文明4》领袖特质:自我实现、斧兵与你 我也已将这些指南托管在互联网档案馆,以防它们被移除。 祝你好运!

the game's hot keys, thank you to civfanatics.com https://www.civfanatics.com/civ4/keyboard-shortcuts/ GENERAL PPing the map Alt + DChange player name/email Alt + FSatellite view Alt + IRemove interface Alt + OChange perspective Alt + QRetire (give up) Ctrl + WAccess Worldbuilder ALT + Ctrl + FFlying camera mode (enable in INI file) Ctrl + BToggle bare map on/off Ctrl + CSet all units of same type as active Ctrl + IMinimize interface Ctrl + LLoad game Ctrl + MTurn music on/off Ctrl + OOptions menu Ctrl + RFlag resources on/off Ctrl + SSave game Ctrl + TTurn grid on/off Ctrl + YTurn tile yields on/off Ctrl + TabChat/Event Log Ctrl + Left arrowLock camera angle 45 o CW Ctrl + Right arrowLock camera angle 45 o CCW Shift + D Contact Civ popup Shift + EnterForce turn to end Shift + Left. ArrowRotate camera CW Shift + Right Arrow Rotate camera CCW Shift + Tab Chat to all Shift + F5 Quick save (Single player only) Shift + F8 Quick load (Single player only) Enter Cycle units, end turn Esc Exit current screen/open menu , (comma) Cycle to previous unit (same tile) . (period) Cycle to next unit (same tile) / Cycle through active workers Home, End Cycle through cities Insert Open nearest friendly city screen Page DownZoom camera out Page UpZoom camera in PausePause game – pauses turn timer Print ScreenTake Screenshot TabChat to team Scroll LockVoice chat to team Shift + Scroll LockVoice chat to all Ctrl + Scroll LockVoice chat in Diplomacy screen ADVISORS F1Domestic Advisor F2Financial Advisor F3Civics Advisor F4Foreign Advisor F5Military Advisor F6Technology Advisor F7Religion Advisor F8Victory Status F9Demographics F10Capital City F11Globe View F12Civilopedia UNITS BBombard BBuild City (Settler) CCenter on unit EExplore FFortify GGo-to mode IIntercept LLoad (onto ship) SSentry (wake for enemy) UUnload (from ship) WWait (move later in turn) Alt + ClickGroup all units together Ctrl + (#)Bind selected group or unit to number Ctrl + ClickGroup same type together Shift + ClickTile context menu Shift + PPillage SpaceSkip turn for unit DeleteDelete unit Numpad 5Center on unit Numpad arrowsUse numpad to move units WORK BOATS FBuild fishing nets OBuild offshore platform Shift + WBuild whaling boats AIR UNITS BAir bomb mode (cities/tiles) RRecon mode SAir strike mode (enemy units) Alt + RRebase CITY SCREEN EnterExit city screen Alt + add item to build queue Build item indefinitely Ctrl + add item to build queue Add to beginning of queue Shift + add item to build queue Add item to end of queue Ctrl + (#) Save a production queue. Load w/same key InsertOpen nearest friendly city screen Middle mouse buttonExit city screen Numpad arrowsCycle through cities Click “Fwd”, “Back” buttons on mouse to cycle through cities MOUSE SHORTCUTS Alt + click on city barSelect all player’s cities Alt + click on Civ in score displayDeclare war on that Civ Alt + right-click a tileMove all units from same tile to selected tile Ctrl + click on city barSelect all cities on same continent Ctrl + click on Civ in score displayOpen trade window with that Civ Ctrl + roll mouse wheelCycle units on tile Shift + click any city barsSelect multiple cities (to change production) Shift + right-click any city barsSet rally point for multiple cities Shift + click on city bars select those cities to change queue Shift + click any tile Open context menu for that tile Shift + Rt. Click city bars Set rally point for those cities Roll mouse wheel Zoom in/out Click + hold left & right mouse buttons on map to drag it Click, + hold right mouse button over enemy for combat odds Click any tile to center the map on that tile Click “Forward” and “Back” buttons on mouse to cycle through units on the same tile WORKER COMMANDS AAutomate HBuild camp IBuild farm (irrigate) KBuild workshop LBuild lumbermill MBuild mine NBuild trade network QBuild quarry RBuild road/railroad TBuild cottage Alt + CRemove forest/jungle Alt + RRoad-to mode Ctrl + FBuild fort Shift + Ctrl + CImprove nearest city Shift + PBuild pasture/plantation Shift + WBuild watermill (river), windmill (hill), winery (wine), well (oil)
我想教各位读者如何使用德国势力进行游戏。当你使用德国势力或进行扩张时,有一些基本战术和战争策略需要了解。 早期时代 在早期时代一切都很简单:专注于扩张。由于俾斯麦的扩张特质,你的帝国将发展得更快,你可以利用这一特质建造谷仓,拥有健康的城市,并训练工人进行改良建设。 中世纪 总体战略 进入中世纪后,我们就需要在战略规划上多花些心思了。 我们将利用俾斯麦的勤奋特质:这能让你更快地建造锻炉和世界奇观。在拥有锻炉的城市中,建造奇观时将获得总计75%的加成。请注意你所研究的科技,因为其中一些科技将允许你建造特定的奇观。除了建造奇观外,锻造厂能为你提供25%的生产力加成,建议你利用这一加成来训练部队。 当你采用了【国家主权】市政后,就可以开始入侵其他国家了。 在我看来,胸甲骑兵凭借其机动性,是最适合进攻的部队。你还可以将部队晋升为【操练】晋升。我个人更喜欢【操练】晋升,因为它能让你的部队有更高几率毫发无损地脱离战斗(在长途进军敌方领土时非常有用),并且部队受到的附带伤害也会减少(在防御大量攻城武器如炮兵时非常有用)。将少量部队进行升级也可能有用(例如每队1个)。 俾斯麦的扩张特质可为你的城市提供+2生命值。这足以抵消锻造厂带来的-1生命值损失,并且如果你不得不在丛林或泛滥平原附近定居,还能为你的生命值提供一定缓冲。 市政 待办事项 工业时代与现代 你将从建造装配工厂开始,然后建造燃煤电厂,以使装配工厂发挥作用。装配工厂是一种出色的建筑,能让你更快地建造建筑和单位。这可以让你在训练部队,尤其是德国的特殊单位—— Panzer(装甲部队)时获得显著优势。Panzer 是一种强大的单位,甚至能够帮助你摧毁拥有坦克的国家。这是由于装甲部队对装甲单位具有优势。我建议你将装甲部队升级为【训练】晋升。你也可以使用骑兵包抄敌方加农炮。你还需要为装甲部队配备一些火炮,用于轰炸和削弱敌军,然后由装甲部队完成歼灭。你也可以使用轰炸机、战斗机甚至飞艇来轰炸敌方设施、攻击敌军、城市或削弱敌军。如果轰炸敌方设施,敌方更有可能与你签订和平条约。而现在,整个游戏中最重要的单位是步兵。他们将保护你的装甲部队免受敌方反坦克部队的攻击。在入侵其他国家时,你也可以带上机枪,让你的装甲部队、步兵和炮兵前往其他城市,同时由机枪部队保护这些城市。 未来时代 如果你还没有入侵过任何国家,现在正是时候。去入侵那些国家,获取更多城市来帮助你进行更多研究。 结论


骑兵指南 使用骑兵 拜占庭拥有快速且强大的单位——甲胄骑兵。要发挥军队的速度优势,你需要大量训练骑士或甲胄骑兵,这些将是早期时代最强的单位。将它们升级为骑射手后,它们将免疫首次攻击,并且在攻击失败时能够撤退。由甲胄骑兵升级而来的骑兵升级单位虽然不具备免疫首次攻击的加成,但更擅长逃脱,不过如果先被击中可能会死亡,且战斗力略强一些。尽管你需要使用炮兵来削弱某些部队,否则你的损失可能会更大,但少量的炮兵就能延长进攻时间,在牵制并持续打击敌人的同时蹂躏乡村地区,洗劫所有设施,围攻定居点,让敌人陷入贫困。到了现代,你可以将骑兵保留为机动单位(通过积累经验可获得地形移动加成或更高的逃脱几率),或者花费少量金币将其升级为攻击直升机,以便能随时有效对抗坦克;这样你就无需浪费时间建造直升机,可以专注于生产装甲部队或机械化步兵。

How will the AI civ leader act? Here is how How will they act: AI personality matrix WonderConstructRand - A factor that determines how likely the AI leader will build world wonders (0 less likely; 50 very likely) 0: 3 Leaders - BARBARIAN ; MONTEZUMA ; SITTING_BULL ; 10: 12 Leaders - BOUDICA ; BRENNUS ; CHURCHILL ; DE_GAULLE ; GANDHI ; GENGHIS_KHAN ; HANNIBAL ; MAO_ZEDONG ; NAPOLEON ; RAGNAR ; SALADIN ; SHAKA ; 15: 1 Leaders - CHARLEMAGNE ; 20: 15 Leaders - ALEXANDER ; ELIZABETH ; FREDERICK ; ISABELLA ; JOAO ; JULIUS_CAESAR ; MANSA_MUSA ; MEHMED ; FRANKLIN_ROOSEVELT ; SULEIMAN ; TOKUGAWA ; WANGKON ; WASHINGTON ; WILLEM_VAN_ORANJE ; ZARA_YAQOB ; 30: 9 Leaders - BISMARCK ; CATHERINE ; JUSTINIAN ; KUBLAI_KHAN ; LINCOLN ; PETER ; QIN_SHI_HUANG ; STALIN ; VICTORIA ; 40: 11 Leaders - ASOKA ; AUGUSTUS ; CYRUS ; DARIUS ; GILGAMESH ; HAMMURABI ; HATSHEPSUT ; HUAYNA_CAPAC ; PACAL ; PERICLES ; SURYAVARMAN ; 50: 2 Leaders - LOUIS_XIV ; RAMESSES ; iBaseAttitude - The base attitude value the leader has toward everyone else. (-1 unfriendly; 2 friendly) -1: 11 Leaders - BRENNUS ; DE_GAULLE ; GENGHIS_KHAN ; ISABELLA ; MEHMED ; MONTEZUMA ; NAPOLEON ; RAGNAR ; SHAKA ; STALIN ; TOKUGAWA ; 0: 25 Leaders - BARBARIAN ; ALEXANDER ; AUGUSTUS ; BOUDICA ; CHARLEMAGNE ; CHURCHILL ; GILGAMESH ; HAMMURABI ; HANNIBAL ; HUAYNA_CAPAC ; JOAO ; JULIUS_CAESAR ; KUBLAI_KHAN ; LOUIS_XIV ; MAO_ZEDONG ; PETER ; RAMESSES ; SALADIN ; SITTING_BULL ; SULEIMAN ; SURYAVARMAN ; VICTORIA ; WANGKON ; WASHINGTON ; WILLEM_VAN_ORANJE ; 1: 15 Leaders - ASOKA ; BISMARCK ; CATHERINE ; CYRUS ; DARIUS ; ELIZABETH ; FREDERICK ; HATSHEPSUT ; JUSTINIAN ; LINCOLN ; MANSA_MUSA ; PACAL ; PERICLES ; QIN_SHI_HUANG ; FRANKLIN_ROOSEVELT ; 2: 2 Leaders - GANDHI ; ZARA_YAQOB ; iBasePeaceWeight - The base value for the Peace Weight, which will be added to a random value (see iPeaceWeightRand). The more the Peace Weights are different between two leaders, the more the two leaders will be unfriendly toward each other. (0 warmonger; 10 peace lover) 0: 8 Leaders - BARBARIAN ; ALEXANDER ; BRENNUS ; DE_GAULLE ; GENGHIS_KHAN ; MONTEZUMA ; NAPOLEON ; RAGNAR ; 1: 6 Leaders - KUBLAI_KHAN ; LOUIS_XIV ; MAO_ZEDONG ; PETER ; SURYAVARMAN ; TOKUGAWA ; 2: 10 Leaders - BOUDICA ; CATHERINE ; GILGAMESH ; HANNIBAL ; HUAYNA_CAPAC ; MEHMED ; PACAL ; QIN_SHI_HUANG ; SHAKA ; STALIN ; 3: 1 Leaders - CYRUS ; 4: 5 Leaders - JULIUS_CAESAR ; JUSTINIAN ; SALADIN ; SULEIMAN ; WILLEM_VAN_ORANJE ; 6: 8 Leaders - BISMARCK ; CHARLEMAGNE ; CHURCHILL ; ISABELLA ; JOAO ; PERICLES ; RAMESSES ; ZARA_YAQOB ; 8: 10 Leaders - ASOKA ; AUGUSTUS ; DARIUS ; FREDERICK ; HAMMURABI ; FRANKLIN_ROOSEVELT ; SITTING_BULL ; VICTORIA ; WANGKON ; WASHINGTON ; 9: 4 Leaders - ELIZABETH ; HATSHEPSUT ; LINCOLN ; MANSA_MUSA ; 10: 1 Leaders - GANDHI ; iPeaceWeightRand - The maximum random value for the Peace Weight, which will be added to a base value (see iBasePeaceWeight). The more the Peace Weights are different between two leaders, the more the two leaders will be unfriendly toward each other. (3 to everyone) 0: 1 Leaders - BARBARIAN ; 3: ALL LEADERS minus BARBARIAN iWarmongerRespect - Specifies how much relations are affected by warmonger attitudes. Given two leaders and the minimum value of their WarmongerRespect, this bonus applies to both. (non warmonger 0; warmonger 2) 0: 20 Leaders - BARBARIAN ; ASOKA ; CHURCHILL ; CYRUS ; DARIUS ; ELIZABETH ; FREDERICK ; GANDHI ; HATSHEPSUT ; LINCOLN ; MANSA_MUSA ; PACAL ; PERICLES ; RAMESSES ; FRANKLIN_ROOSEVELT ; SITTING_BULL ; VICTORIA ; WANGKON ; WASHINGTON ; WILLEM_VAN_ORANJE ; 1: 15 Leaders - AUGUSTUS ; BISMARCK ; BOUDICA ; CHARLEMAGNE ; HAMMURABI ; ISABELLA ; JOAO ; JULIUS_CAESAR ; JUSTINIAN ; MEHMED ; SALADIN ; STALIN ; SULEIMAN ; SURYAVARMAN ; ZARA_YAQOB ; 2: 18 Leaders - ALEXANDER ; BRENNUS ; CATHERINE ; DE_GAULLE ; GENGHIS_KHAN ; GILGAMESH ; HANNIBAL ; HUAYNA_CAPAC ; KUBLAI_KHAN ; LOUIS_XIV ; MAO_ZEDONG ; MONTEZUMA ; NAPOLEON ; PETER ; QIN_SHI_HUANG ; RAGNAR ; SHAKA ; TOKUGAWA ; iEspionageWeight - Sets how much the AI leader likes espionage (affects both the slider and the overall strategy). (50 doesn't like; 150 does like (most leaders are in the range of 90 - 120 but not all)) 0: 1 Leaders - BARBARIAN ; 50: 1 Leaders - GANDHI ; 60: 2 Leaders - MANSA_MUSA ; TOKUGAWA ; 70: 1 Leaders - BOUDICA ; 80: 1 Leaders - MONTEZUMA ; 90: 5 Leaders - ASOKA ; FREDERICK ; HUAYNA_CAPAC ; QIN_SHI_HUANG ; SULEIMAN ; 100: 22 Leaders - ALEXANDER ; AUGUSTUS ; CHARLEMAGNE ; CYRUS ; DARIUS ; GENGHIS_KHAN ; GILGAMESH ; HAMMURABI ; HANNIBAL ; HATSHEPSUT ; JULIUS_CAESAR ; KUBLAI_KHAN ; NAPOLEON ; PACAL ; PERICLES ; RAMESSES ; RAGNAR ; SALADIN ; SHAKA ; SURYAVARMAN ; WILLEM_VAN_ORANJE ; ZARA_YAQOB ; 110: 9 Leaders - BRENNUS ; DE_GAULLE ; ELIZABETH ; JOAO ; JUSTINIAN ; LINCOLN ; MEHMED ; VICTORIA ; WANGKON ; 120: 8 Leaders - BISMARCK ; CHURCHILL ; ISABELLA ; LOUIS_XIV ; PETER ; FRANKLIN_ROOSEVELT ; SITTING_BULL ; WASHINGTON ; 130: 2 Leaders - CATHERINE ; MAO_ZEDONG ; 150: 1 Leaders - STALIN ; iRefuseToTalkWarThreshold - A factor that affects how long an AI leader refuses to talk when at war. (5 more likely to talk; 12 less likely to talk) 0: 1 Leaders - BARBARIAN ; 5: 1 Leaders - DE_GAULLE ; 6: 10 Leaders - ASOKA ; CATHERINE ; FREDERICK ; GANDHI ; HATSHEPSUT ; LINCOLN ; LOUIS_XIV ; MANSA_MUSA ; PACAL ; WANGKON ; 8: 27 Leaders - ALEXANDER ; AUGUSTUS ; BISMARCK ; CHARLEMAGNE ; CHURCHILL ; CYRUS ; DARIUS ; ELIZABETH ; GILGAMESH ; HANNIBAL ; HUAYNA_CAPAC ; JOAO ; JULIUS_CAESAR ; KUBLAI_KHAN ; MAO_ZEDONG ; MEHMED ; PERICLES ; PETER ; QIN_SHI_HUANG ; RAMESSES ; SALADIN ; STALIN ; SULEIMAN ; SURYAVARMAN ; WASHINGTON ; WILLEM_VAN_ORANJE ; ZARA_YAQOB ; 10: 13 Leaders - BOUDICA ; BRENNUS ; GENGHIS_KHAN ; HAMMURABI ; ISABELLA ; JUSTINIAN ; MONTEZUMA ; NAPOLEON ; RAGNAR ; FRANKLIN_ROOSEVELT ; SHAKA ; TOKUGAWA ; VICTORIA ; 12: 1 Leaders - SITTING_BULL ; iNoTechTradeThreshold - An AI leader will stop trading a rival any technology, if he realizes that the rival is becoming too advanced, and this happens when the rival has received via trade a certain number of technologies. This value sets the number of technologies. (5 stops trading soon; 20 stops trading late (all 5 except Mansa Musa)) 0: 1 Leaders - BARBARIAN ; 5: 18 Leaders - ALEXANDER ; BISMARCK ; BRENNUS ; GENGHIS_KHAN ; HUAYNA_CAPAC ; ISABELLA ; JULIUS_CAESAR ; LOUIS_XIV ; MAO_ZEDONG ; MEHMED ; MONTEZUMA ; PACAL ; QIN_SHI_HUANG ; RAGNAR ; SHAKA ; SITTING_BULL ; STALIN ; TOKUGAWA ; 10: 19 Leaders - ASOKA ; BOUDICA ; CYRUS ; DARIUS ; DE_GAULLE ; FREDERICK ; HAMMURABI ; HANNIBAL ; HATSHEPSUT ; KUBLAI_KHAN ; LINCOLN ; NAPOLEON ; SALADIN ; SULEIMAN ; SURYAVARMAN ; VICTORIA ; WANGKON ; WASHINGTON ; ZARA_YAQOB ; 15: 14 Leaders - AUGUSTUS ; CATHERINE ; CHARLEMAGNE ; CHURCHILL ; ELIZABETH ; GANDHI ; GILGAMESH ; JOAO ; JUSTINIAN ; PERICLES ; PETER ; RAMESSES ; FRANKLIN_ROOSEVELT ; WILLEM_VAN_ORANJE ; 20: 1 Leaders - MANSA_MUSA ; iTechTradeKnownPercent - An AI leader will monopoly a technology (refusing to trade it) until the specified percent of rivals have acquired it. (0 very likely to share techs; 100 very unlikely to share techs) 0: 2 Leaders - BARBARIAN ; MANSA_MUSA ; 10: 2 Leaders - PERICLES ; PETER ; 15: 1 Leaders - WILLEM_VAN_ORANJE ; 20: 5 Leaders - ASOKA ; CATHERINE ; GANDHI ; GILGAMESH ; WANGKON ; 30: 20 Leaders - ALEXANDER ; BOUDICA ; CHARLEMAGNE ; CHURCHILL ; CYRUS ; DARIUS ; FREDERICK ; HANNIBAL ; HATSHEPSUT ; HUAYNA_CAPAC ; JUSTINIAN ; KUBLAI_KHAN ; LINCOLN ; LOUIS_XIV ; QIN_SHI_HUANG ; RAGNAR ; FRANKLIN_ROOSEVELT ; VICTORIA ; WASHINGTON ; ZARA_YAQOB ; 40: 11 Leaders - AUGUSTUS ; BRENNUS ; DE_GAULLE ; ELIZABETH ; GENGHIS_KHAN ; HAMMURABI ; JOAO ; JULIUS_CAESAR ; MEHMED ; SALADIN ; SULEIMAN ; 50: 5 Leaders - MAO_ZEDONG ; MONTEZUMA ; PACAL ; SHAKA ; SURYAVARMAN ; 60: 3 Leaders - ISABELLA ; NAPOLEON ; RAMESSES ; 70: 1 Leaders - BISMARCK ; 80: 2 Leaders - SITTING_BULL ; STALIN ; 100: 1 Leaders - TOKUGAWA ; iMaxGoldTradePercent - Affects how much of this AI leader's gold will be available for trade. (5 less gold; 20 more gold


各文明胜利方法 这是一些金玉良言…… 很多人想知道如何获胜,我这有个“绝妙”建议: 赢得游戏。 我知道,我知道,我真是太乐于助人了。

Everything you need to know to successfully play this game Part One This is goods^^t from many other guides found on civfanatics and other places Both DLC required; play BEYOND THE SWORD ================================================================ Basics: most important Commerce versus Gold and Food ================================================================ Commerce is the number of gold “coins” and money bags that appear in your city’s workable tiles. Also, Foreign trade routes also generate commerce. A coin equals 1commerce and a money bag equals 5 commerce. Gold or Money is what is generated after you take your CPs and put them on the Science/Gold/Culture Slider. Usually this is set to something like 90% Science, 10% Gold. So if your city generates 100 CPs and is put through the slider, you will get 90 science beakers and 10 actual Gold pieces of Money. This is important to know because your city buildings effect what happens AFTER the CPs have gone through the slider. Building a bank will increase the Gold produced in the city by 50%, not the Commerce! So if your city makes 100 CPs and you put it through the 10% slider. You will wind up with 10 gold. Multiplied by the 50% bank bonus, you get 15 Gold in Money. Every population point in your city consumes 2 food. Fortunately, every population point (up to 20) provides a new worked space in your city’s fat cross (workable area around the city) and that in turn provides more food. When you start a city, you get 2 extra food from the city itself (called +2F) plus whatever food is in the first space highlighted or “worked”. Usually that is +2F or +3F as well. Ideally, if every square around your city was +2F (grassland), then your city would grow to full size, because every time your city would grow, a new worked spot would provide +2F to cover the -2F needed for the higher population. Ideally, what you want to aim for is no food surplus when your city hits size 20. ================================================================ CONCEPTS ================================================================ 6 cities needed to build national wonders. Do not overgrow. Turn citizens into specialists to stall growth. Specialize cities. 1-2 production cities to produce military. Great person farm city. Farms and great people only. Commerce city. No great people, cottage spam. Science city. High commerce city and built science buildings: library, university, observatory, lab AND OXFORD UNI. Do not use mines - whip to build settlers and building. mines for military units. ================================================================ FOOD ================================================================ Every population consumes 2 food. CIVIL SERVICE civic = farm becomes irrigated. Chain build farms from water to get irrigation +1 food on farm. ================================================================ CIVICS ================================================================ State Property +10% every city production, no cost for distance from palace maintenance Vassalage - units get extra experience ================================================================ GPP ================================================================ ============================ TURN INTO SCIENTISTS ============================ Library - can turn 2 WRITING Observatory - can turn 1 ASTRONOMY wonders: Great Library +2scientists, LITERATURE University of Sankore +2scientists, PAPER Oxford University NATIONAL WONDER EDUCATION (university) 100% science in city National Park - +1 free specialist for each Forest Preserve under this city's control, +1scientist ============================ TURN INTO MERCHANTS ============================ Market - can turn 2 CURRENCY Grocer - can turn 2 GUILDS + CURRENCY wonders: Colossus +2mechrant, METAL CASTING (FORGE) Great Lighthouse SAILING + MASONRY (lighthouse) Versailles DIVINE RIGHT reduces maintenance in nearby cities Wall Street NATIONAL WONDER CORPORATION (bank) ============================ TURN INTO ENGINEERS ============================ Forge - can turn 1, +1smiley from gems, gold, silver METAL CASTING Factory - can turn 2 ASSEMBLY LINE wonders: Pyramids +2 engineer wonder, MASONRY Hanging Gardens +2engineer, MATHEMATICS, AQUEDUCT Hagia Sophia +2engineer THEOLOGY Ironworks +1engineer, can turn 3 people into engineer !!!!!!!!!!!!!!! <<<<<<<<<<<<<<< STEEL, FORGE Industrial Park +1 engineer, can turn 2 more into engineer INDUSTRIALISM, FACTORY Cristo Redentor +2engineer, RADIO Three Gorges Dam +2engineer PLASTICS ============================ TURN INTO SPY ============================ Courthouse - CODE OF LAWS 1spy wonders: Great Wall - MASONRY, earliest spy possible Kremlin - wonder, -33% hurry production cost COMMUNISM Pentagon - +2spy, ASSEMBLY LINE Forbidden Palace +1spy COURTHOUSE West Point NATIONAL WONDER +1spy MILITARY TRADITION ============================ TURN INTO PRIESTS ============================ wonders: Oracle - PRIESTHOOD PEACE ================================================================ WONDERS ================================================================ MUST HAVE The Pyramids - free engineers // enable all gove civics MASONRY The Great Library - +2 free scientist // 1 free tech LITERATURE + LIBRARY The Great Light House +2 trade routes in coastal cities +2 great merchant // SAILING MASONRY LIGHTHOUSE USEFUL The Oracle - free priests // 1 free tech PRIESTHOOD free tech Colossus- free 2 merchants // all water +1 coin METAL CASTING + FORGE IN CITY The Parthenon - +50% birth rate AESTHETICS + POLITHEISM The Statue of Liberty - +1 free specialist in all cities on this continent, generates GPP Merchant DEMOCRACY + FORGE Hanging Gardens - +1 health, +1 pop, +2GPP Great Engineer MATHEMATICS + AQUEDUCT ================================================================ NATIONAL WONDERS ================================================================ Moai Statues - free priest // all water +1 hammer SAILING Oxford university - +100% science beaker, free scientist EDUCATION + 6 UNIVERSITIES Globe Theatre - no sad face in city DRAMA + 6 THEATRES Wall Street - +100% coin in city CORPORATION + 6 BANKS Ironworks - +50% with coal, +50% with iron production STEEL + 6 FORGES National Epic +100% Great person LITERATURE (library( Heroic Epic +100% military unit production in this city LITERATURE (barracks) RELIGION University of Sankore - +2 beakers for religious buildings (temple, monastery) // PAPER CULTURE Sistine Chapel - every specialist in every city generates culture; +2 Great Artist // MUSIC Hermitage +100% culture in city NATIONALISM ================================================================ Trade routes maximizing ================================================================ tech currency build castle tech economics free market civic tech corporation +2 great lighthouse +1 airport +1 if UN has "single currency" in effect ================================================================ Science maximizing ================================================================ Commerce via spending slider Representation civic = all specialists produce +3 base science University of Sankore 2 GPP scientists AND +2science from all religious buildings ================================================================ Production maximixing ================================================================ Mines, GPP engineer, other GPP if desperate ================================================================ Military Units ================================================================ Ancient ================================================================ Melee Ancient Axeman - bronze working + copper or iron resource, 5strong, +50% vs melee unit Swordsman - Iron working + iron resource +10% city attack, 1stronger than axeman, 6 strong Spearman - Hunting + copper/iron, +100% vs mounted unit Maceman - civil service and machine + copper/iron resource Part Two Mounted Ancient Horseback Archer - horseback riding + archery and horse resource Chariot - OFFENSIVE ONLY, +100% ATTACK vs axeman War Elephant - Construction + horseback riding and Ivory resource Ranged Ancient Archer - archery, 50% city 25% hill defense ARCHERY Longbowman - archery and feudalism, 25% city and 25% hill defense FEUDALISM Crossbowman - NOT DEFENSIVE, 1 first strike +50% melee unit MACHINERY Siege Ancient Catapult - needs Construction Trebuchet - +100% city attack needs ENGINEERING Mounted ancient War chariot - needs wheel strength4 Horse archer - needs archery and horse riding strength6 Knight - needs Guilds, archery, horseback riding War elephant - construction tech and ivory strength8 SYNERGIZES WITH CATAPULTS CONSTRUCTION moves1 Naval Ancient Galley - SAILING str2, coast, cargo2 Trireme - METAL CASTING, str2, +50% vs galleys ================================================================ Renaissance ================================================================ Renassaince infantry Grenadier - OFFENSE ONLY, +50% ATTACK vs rifleman MILITARY SCIENCE Musketman - GUNPOWDER, str9 Rifleman - RIFLING, strength14 Renassaince Artillery Cannon - str12 STEEL IRON Renassaince Cavalry Cavalry - str15 MILITARY TRADITION, RIFLING, HORSEBACK RIDING Renaissance Naval Galleon - ASTRONOMY, cargo3, str4, ocean going Caravel - OPTICS, str3, cargo1 but only spy, explorer, missionary Frigate - CHEMISTRY, ASTRONOMY + IRON str8 Ship of the Line - Military Science + Astronomy and Iron, 8 strength, +50% vs frigate Privateer - CHEMISTRY + ASTRONOMY, str6 ================================================================ Modern ================================================================ Modern Infantry MachineGun - RAILROAD, +50% vs gunpowder units, immune to siege weapons, intercept air20%chance RAILROAD str18 AntiTank - tech ARTILLERY str14 Infantry - ASSEMBLY LINE + RIFLING str20 paratrooper - FASCISM FLIGHT RIFLING str24 RANGE 5 paradrop SAM infantry - ROCKETRY str18, 40%intercept vs aircraft, 75%vs helicopter str18 Mechanized infantry - ROBOTICS, RIFLING str32 Modern Artillery Artillery - ARTILLERY, str18 Mobile Artillery - LASER + ARTILLERY, str26, moves 2 Modern Naval Ironclad - STEEL + STEAM POWER, str12, coast Destroyer - COMBUSTION + OIL or URANIUM, str30 Battleship - INDUSTRIALISM + OIL or URANIUM str40 Carrier - INDUSTRIALISM + OIL or URANIUM, str16, carry 3 fighters Submarine - RADIO, OIL or URANIUM str24 Transport - COMBUSTION, + OIL or URANIUM, cargo4, str16 ================================================================ Faction Specific ================================================================ Babylonian Garden - courthouse, +2health Dutch Dike - levee, can work ALL water, not just river but sea gets +1 hammer Egyptian Obelisk - monument, can turn 2 citizens into priests German Assembly plant - factory allows turning 4 (instead of 2) citizens into engineers Greek Odeon - colosseum, +2happy (colosseum is +1happy) AND +3culture Ottoman Hamman - aquaduct, +2health AND adds +2happy Roman Forum - market, +25%GPP rate alongside standard market +25%wealth ================================================================ Corporations ================================================================ Eat resources and produce their product - they cost you money, but make you money if in foreign country. Place them in your Wall Street commerce city. Sid's Sushi requires MEDICINE AND CORPORATION uses fish, crab, clam, rice Mining Inc requires RAILROAD AND CORPORATION uses coal, iron, copper, gold, silver ================================================================ Guide to CIV 4 by the numbers ================================================================ 0) Expand like crazy 1) When expansion over, QUICKLY OPEN BORDERS 2) Build Oracle, get Metal Casting 3) Build Forges 4) Specialize your cities. ONE PRODUCTION CITY, 1 great person farm, 1 trade (port) 5) Decide War or Peace War: Spam best unit, build catapults and spam best unit Peace: Beeline to Great Library, Beeline to Liberalism 6) Trade for Tech, preferably using Aesthetics. Trade 1 tech to many leaders. ================================================================ Great People (GPP) Strategy ================================================================ 1) Pyramids into Representation civic; Every specialist (including settled down ‘super-specialists’) yields 3 extra research, 3 biggest cities get +3 happy ================================================================ LIGHTBULB preferences by GPP ================================================================ Great Prophet: ============================= Meditation Polytheism Priesthood Monotheism Theology Divine Right Mysticism Masonry (Warlords patch & BTS) Code of Laws Civil Service Monarchy Literature Music Writing Philosophy Printing Press Drama Aesthetics (BTS) Alphabet Paper Education Liberalism Calendar Masonry (Vanilla & unpatched Warlords) Animal Husbandry Construction Future Tech ============================= Great Scientist: ============================= Writing Mathematics Scientific Method Physics Education Printing Press Fiber Optics Computers Laser (BTS) The Wheel Alphabet (BTS) Philosophy Chemistry Fission Fusion Optics Paper Astronomy Biology Electricity Flight Genetics Compass Satellites Aesthetics (BTS) Sailing Alphabet (Vanilla & Warlords) Calendar Medicine Ecology Advanced Flight (BTS) Iron Working Metal Casting Engineering Steam Power Liberalism Agriculture Masonry Bronze Working Machinery Gunpowder Refrigeration Superconductors (BTS) Rocketry Fishing Combustion Plastics Composites Stealth (BTS) Mining Military Science (BTS) Radio Meditation Drama Theology Music Civil Service Democracy Corporation Communism Economics Hunting Archery Animal Husbandry Construction Robotics Monotheism Mass Media Horseback Riding Replaceable Parts Rifling Artillery Future Tech ============================= Great Artist: ============================= Literature Drama Music Polytheism Monarchy Mass Media Radio Mysticism Monotheism Divine Right Alphabet (Vanilla & Warlords) Aesthetics (BTS) Meditation Priesthood Theology Nationalism Writing Philosophy Printing Press Liberalism Pottery Horseback Riding Democracy Education Military Tradition Communism Astronomy Computers Feudalism Constitution Fishing Sailing Paper Biology Archery Masonry Metal Casting Civil Service Guilds Fascism Hunting Animal Husbandry Bronze Working Construction Railroad Robotics Future Tech ============================= Great Merchant: ============================= Currency Banking Economics Corporation Metal Casting Code of Laws Mining Constitution The Wheel Alphabet (BTS) Pottery Sailing Paper Railroad Industrialism Monarchy Civil Service Guilds Fascism Mass Media Agriculture Writing Mathematics Printing Press Flight Machinery Replaceable Parts Satellites Mysticism Priesthood Divine Right Nationalism Calendar Scientific Method Medicine Horseback Riding Compass Steam Power Future Tech ============================= Great Engineer: ============================= Machinery Assembly Line Industrialism Combustion Metal Casting Mining Iron Working Engineering Replaceable Parts Steam Power Steel Robotics Railroad Feudalism Fascism The Wheel Plastics Masonry Construction Guilds Bronze Working Corporation Electricity Animal Husbandry Gunpowder Priesthood Monarchy Code of Laws Constitution Agriculture Economics Chemistry Fission Genetics Fusion Optics Civil Service Nationalism Communism Ecology Pottery Calendar Currency Banking Scientific Method Physics Writing (BTS) Medicine Refrigeration Superconductors (BTS) Computers Divine Right Fishing Mathematics Flight Fiber Optics Hunting Horseback Riding Rifling Future Tech To play Civ4, you ONLY need the Civ4 Beyond the Sword installed. Do not play original game!! Click PLAY on BTS on Steam!! you DO need both original game and warlords installed!! ABSOLUTE BASICS section should be on top but whatcha gonna do "whip" (sacrificing population in slavery) gives 30 hammers per 1 whipped pop each population/specialist eats 2 food A youtube example of some high level play ======================================================================= Oracle slingshot metal casting, build a forge, make great engineer GPP in your city. ======================================================================= If you luck out, build pyramids in 1 turn. And that's just the start..... Love this youtuber, he plays quick, not pedantic, and does not make me want to 𝚔̶𝚎̶𝚎̶𝚕̶ ̶𝚖̶𝚢̶𝚜̶𝚎̶𝚕̶𝚏̶ fall asleep while watching. https://www.youtube.com/watch?v=ldBTKDye_JI Key Concepts of the game (you might have missed) Every city must first produce a worker. NO EXCEPTIONS. 1 worker per city is MINIMUM. Chop everything, do not wait for mathematics. It's a trap! For newbies, start on archipelago map. Go with DeGaulle, go wonder crazy. Use wonders for Great People. 0) the great lighthouse for merchant. settle in place. at 100% research you will MAKE money LOL needs masonry and sailing 1) pyramids maybe in same city, try to swing in another 2) hanging gardens in same city as pyramids. for Great Engi points. Great Engi are GREAT!!! 3) the great library in other city than Great Engi city.... make it a science city, settle in place. Civil Service - IRRIGATION. Allows building farms not close to fresh water. Unirrigated farms (not chained to farm next to fresh water) get -1 FOOD. Caste System - Taoism Founder and more importantly unlimited Great People.
















