
WWE 2K25






This guide is meant to help users who are creating or editing wrestler movesets. The goal is to share this resource with as many creators as possible, so we can move toward a more unified and thoughtful approach to moveset creation across the community. While Community Creations has been an incredible tool over the years, the quality of downloads can vary depending on the Content Creator. In this guide, we’ll provide basic suggestions on how to build more effective movesets, with a focus on move placement, timing, and logic. These tips are meant to be helpful—not final rules—so if you notice anything that seems off or could be improved, please don’t hesitate to reach out to the authors with feedback. General Guidelines Evolving Wrestlers: One common mistake people make when creating movesets is mixing up different eras of a wrestler’s career. A good tip is to show how a wrestler’s style changed over time by adding or removing moves depending on the era you're focusing on. For example, if you're making a 2017 Jushin Liger moveset, including the Shooting Star Press wouldn’t be accurate, because he didn’t use that move anymore. Try to match the moves to the time period the wrestler was active in to keep things true to their career. Repeat Moves: Sometimes, a wrestler’s moveset is hard to finish because they don’t have enough moves. In these cases, it’s okay to use the same move more than once to fill empty spots. The AKI wrestling games from the late '90s and early 2000s often used this trick—assigning the same grapple move to more than one direction on the controller. WWE 2K25 doesn’t have a rule against this, so if you’re having trouble filling all the slots, feel free to double up. This works for any type of move. If a wrestler is only known for one Top Rope Dive (Standing), it’s fine to use that same move in both spots. Grapple Move Placement: While there isn’t an official guide on how or where moves should be slotted within a wrestler’s moveset, traditionally there has been a few consistencies. Things to consider when mapping a move to a certain direction; Grapple + Up: (Snap) Suplexes, Brainbusters, Frankensteiners or any high lifting moves are recommended to be slotted in this location. Grapple + Down: Here is where Piledrivers, Powerbombs, Scoop Slams should be placed. Grapple + Left/Right: DDTs, Lariats/Clotheslines from Grapple Positions, Foot Catch Counters (Reversals): There are two kinds of counters when a foot is caught: ones that knock the opponent down and ones that leave them standing but groggy. The general rule is to use knockdown counters early in the match. Save the groggy ones for later since they leave the opponent open for a strong follow-up. Unless a wrestler usually wins by using ground submissions, it’s better to keep the opponent standing to allow for a powerful grapple near the end of the match. Grounded Opponent Deadlift/Power Moves: Unless a wrestler has shown the ability to perform these moves, refrain from assigning moves from this category for the sake of filling up slots. Deadlift moves should be reserved for powerful wrestlers only; trust that it’s fine if your 125 lb Luchador-based CAW doesn’t get the Deadlift German Suplex assigned to them. Environmental Slots: Before giving a wrestler a move that happens outside the regular ring — like on cages, stages, barricades, or through tables — you need to think carefully. If the wrestler doesn’t usually do that kind of move, it’s better to leave it blank if you can. Also, remember that the game doesn’t check if moves make sense based on weight. So if a small cruiserweight wrestler doesn’t normally use powerbombs, it wouldn’t make sense to suddenly give him one as his table finisher. Instead, pick something more realistic, like a simple suplex. A good rule is to keep moves simple whenever you can. One more thing: some wrestlers jump (or "hop") onto the barricade before doing diving moves. If it looks weird to see a wrestler bounce up there, you might want to skip giving them dives from the barricade. Royal Rumble Finishers: If your wrestler is in a lower weight class, opt for Non-Lifting Moves in those RR Finisher slots to promote more realistic eliminations. Reserve the assignment of power/lifting moves for wrestlers that are power-based. Corner Moves: When setting up moves, give extra attention to wrestlers who are tag-team specialists. It’s a good idea to focus on standing corner moves for them. This helps them stay in their team's corner and "cut the ring in half," making it harder for their opponent to escape. It also leads to more chances for double team moves, which fits their style better. Top Rope Stunned (Rear): Back Superplex 1 for most wrestlers since this is such an uncommon move situation for most wrestlers. Staying true to the suggestion that repeat moves are ok, it’s perfectly fine to assign a wrestler 2 slots of Back Superplex 1 for their back strong grapple corner moves. Weight Detection: A lot of CAW creators skip this section, but that’s a mistake if you want the cleanest and most realistic movesets. The moves in the Weight Detection category should only include non-lifting moves that are already part of the wrestler’s regular moveset. It’s not totally clear how the game decides which moves show up here, but it’s a good idea to double-check this section before finalizing any wrestler. That way, you can make sure everything matches up and stays consistent with the rest of the moveset. Much like Combo Enders, it would be very helpful to keep track of the non-lifting moves the wrestler has in his/her moveset so that there is seamless implementation transferring those moves to the Weight Detection section. Please see our guide on maximizing the use of movesets by CPU controlled characters by browsing our "AI Move Settings Guide." Combo Enders Combo Enders that use grappling moves should only include light grapples, light strikes, or heavy strikes. Avoid giving a wrestler a strong grapple at the end of a combo. Try to choose moves that the wrestler already uses in their regular move list. These moves should feel like they belong and match the wrestler’s style. If there were light grapple moves that didn’t fit anywhere else, this is a good place to use them. It’s a smart way to get more out of the wrestler’s full moveset. Here’s a helpful trick: open a blank Word document and take screenshots of the following screens for the wrestler you’re editing—Light Strikes, Heavy Strikes, Light Front/Back Grapples, and Running Strikes. That way, you’ll have a quick guide to help you pick the right moves for Combo Enders. Combo Ending With Button Moves Associated X Light Strike A Light Strikes / Heavy Strikes B Light Grapples / Non-Lifting Heavy Grapples Any combo ending using the X button should be reserved for Light Strikes only. Any combo ending using the A button should be reserved for Light Strikes or Heavy Strikes. Any combo ending using the A button should be reserved for Light Grapples or Non-Lifting Heavy Grapples. Tag Team Moves Tag Team Moves: Keep Double Team Moves simple to help avoid weird or unrealistic moments during matches with more than two wrestlers. The best setup is to give each wrestler two pairs of moves—one for Up/Down and one for Left/Right. If the team isn’t a known tag team with signature moves, use basic ones that any wrestler could realistically perform. The game doesn’t use weight detection here, so be careful not to assign moves that wouldn’t work for every wrestler. This thinking is especially important for Intergender tag-team moves. The honest recommendation is to remove these moves entirely unless they’re something you really want in the game. If realism matters, it’s strongly suggested to take all moves in that category out. These moves don’t involve lifting and can be used by almost anyone. When picking who uses them, think about how real it would look if a big guy (like Kevin Nash or The Giant) had to take the hit. If it doesn’t seem believable, skip it. That’s why this list is short. We’ll also list which fighting styles usually use these kinds of moves. Please note: Since our system does not recommend Mixed or Inter-Gender matches, we advise disabling all Mixed Tag Moves. Normal Tag Attacks Move Best Used By Assisted Big Boot Bigmen / Big Boot Users Assisted Dropkick Juniors/Lucha Assisted Headbutt Headbutt Users Assisted Lariats Power Assisted Rebound Dropkick Juniors/Lucha Assisted Savate Kick Kick-based Strikers Assisted Stump Puller Agile Leg-Target Based Wrestlers Body Splash/Leg Drop Combo Juniors/Lucha Corner Trapped Forearm Smash Anyone Diving Axe Handle Anyone Flying Shoulder Block Power/American Gut Punch/Double Axe Combo Power/American Low Kick 1 Anyone Pinioning Body Blow Anyone Stereo Back Elbows 2 Anyone Stereo Corner Hammer Throw 1 Anyone Thrown into Big Boot Big Boot Users Whip Clothesline Power/American Wishbone Anyone Double Team Moves Move Best Used By Body Blow 1 Anyone Knife Edge Chop 1 Chop Users Stereo Punches Anyone Tag Punch Anyone

7500VC奖励:7500VC(已过期兑换码)
寻找玩家一起完成【Host With The Most】成就?请到评论区! 【Host With The Most】成就 很遗憾,这个成就需要另外3名在线玩家,不支持分屏或其他类似方式,且只有主机玩家能获得该成就。不过有个简单的方法可以完成。 首先,以4名人类玩家的模式开始新的离线MyGM,品牌无关紧要。 你需要为每个品牌自动安排每场赛事,并模拟所有4个品牌的每场赛事,直到第25周/共25周的摔角狂热大赛。 到达第25周后,保存游戏,然后返回主菜单。 想要获取成就的玩家需要重新进入MyGM,选择保存文件,但这次要选择【在线】模式。邀请另外3人,所有人都需要自动预订并模拟摔角狂热大赛,比赛模拟完成后应该会解锁成就。退出后为另外3人重复此操作。如果配合得当,所有人大约10分钟就能完成。
《WWE 2K26》展示预告片现已发布!



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想不想像“疯狂小丑波塞”那样画上小丑妆容?方法如下: 步骤一:从游戏内商店购买“小丑多因克” 步骤二:戴上脸部油彩 最后一步:选择颜色,若想打造“疯狂小丑波塞”的造型,建议选用黑白配色
WWE 2K25’s AI Move Settings are finally here — and it’s something fans have been asking for awhile. This feature lets you control when, where, and how often CPU wrestlers use certain moves, making matches feel way more like real "worked" wrestling, just like you see in real life. It also gives you more freedom to customize each wrestler’s fighting style and personality. AI Move Settings work hand-in-hand with the AI Attribute Sliders that were released a few years back, helping matches feel smoother, smarter, and better paced when you’re just letting the AI go at it. This guide is here to help you get the most out of AI Move Settings and create matches that actually feel realistic and fun to watch. Nothing here is set in stone — we’re always open to new ideas, feedback, or tips from the community. End of the day, we all want the same thing: to make WWE 2K25 the best wrestling game experience it can be. Ok, let’s get into some quick tips to keep in mind when you’re building your movesets. AI Move Settings WWE 2K25 allows the user to adjust the priority, repetition, and timing of their grapple moves and striking attacks. Here are the options for each category. Priority Description Average No special priority assigned. Preferred The AI will use the move in appropriate situations. Favorite The AI will create scenarios specifically to perform the move. Low The AI is less likely to use the move. Very Low The AI is unlikely to use the move at all. Repetition Description Default The AI will avoid performing this move twice in a short span of time. Allow Repeats The AI will perform the same move twice after it was performed recently. Only Once The AI is unlikely to perform the move again after using it once. Allow Flurry The AI can sometimes repeat the move 2-3 times in a row. Prefer Flurry The AI will prefer to perform the same move 2-3 times in a row. Timing Description Any The AI will perform the move anytime in the match. Avoid Early Match The AI won't perform the move in the early phase of the match. Prefer Early Match The AI is more likely to perform the move early in the match. Early Match Only The AI will only consider using the move in the early phase of the match. Avoid Late Match The AI is unlikely to perform the move late in the match. Prefer Late Match The AI is likely to only use the move later in the match. Late Match Only The AI will only consider using the move late into the match. Guidelines for Applying AI Move Settings Priority Within each category of moves, you will notice we provide a priority for that section. If you want a move to be used more than any other move in the category, simply give it a higher priority. The priority that we suggest should be the MAX limit given per move in that category. For example, if the priority for, “Cornered opponent running light grapple (behind)” for a Technician is listed as “Low” that means unless a wrestler has an “Unassigned Signature” (which we will get into later in this guide) in that category, the highest priority given for any move should be “Low.” Keep in mind that if a move is listed with a Priority of Preferred/Favorite, the CPU will go out of their way to put their opponents in those situations to perform those moves. For instance, if a wrestler has a Favorite move in the, “Top rope stunned opponent (front)” category, that wrestler would be more likely to shoot their opponent into the corner to perform that move. So not only does the wrestler prioritize the moves listed as Preferred/Favorite, but they prefer the categories in which they house those moves, so keep this in mind when constructing movesets. Repetition This setting is probably the most straightforward of the three — it just controls how often the CPU will try to use the move. Honestly, not much explanation needed here. Note: If a move has multiple hits or strikes in its sequence, it’s a good idea to set it to “Only Once” for its repetition, especially if we’ve listed it as a Repeat/Flurry move. Timing This setting is what really shapes how the match plays out. When moves happen can make the difference between an Arcade-style mess or a Simulation-quality match. Be super careful when assigning the timing for moves — getting it wrong can seriously mess up an edited or created wrestler. Stick closely to our suggested settings; there’s solid reasoning behind why certain moves are timed the way they are. General Suggestions A move should only get the “Favorite” priority level if it’s actually a Favorite or Signature move for the wrestler. Since there’s a limit to how many moves can go into the Signature section, use Favorites to sneak in a few more signature moves into the wrestler’s moveset. Think of these as "unassigned signatures"—moves that fit the wrestler’s style but don’t need a dedicated slot in the main Signature section. An example of this would be Roman Reigns being assigned the Superman Punch as an official signature while the Drive-By Dropkick should be assigned as a Favorite in the “Standing Front Corner Grapple” section. Make sure to set all Diving and Springboard moves to “Avoid Early Match.” The AI tends to spam these moves way too much and will sometimes go for them within the first 15 seconds, which just looks bad. You’ll want to be intentional about stopping that from happening. Also, setting each of these moves to “Only Once” can help cut down on the overuse even more. Be open to tweaking limb-targeting attacks when you’re editing technical wrestlers who have limb-based finishers. For example, Ric Flair’s Shin Breaker is technically a light grapple move that would normally be used early in a match—but it’s smart to change the timing to “Late Match Only.” That way, Flair can weaken his opponent’s legs right before locking in the Figure-Four Leglock. Little adjustments like this make the AI wrestlers feel smarter and more true to their real-life style. If you’re setting up an enhancement talent, avoid giving them pinning moves that could actually end the match. You’ll want to set all their pinning moves — even leverage pins — to “Avoid Late Match.” Enhancement wrestlers are there to make others look good, not accidentally steal a win, so keep their moves in check. If it makes sense, go ahead and assign "set-up moves" — the ones that act like pre-finishers — as Signature moves. Even though these moves don’t always perfectly fit with the Weight Detection system, they can add a realistic touch to how a match finishes. Sometimes a little extra setup makes the final moment feel way more authentic. Leverage Pin and Limb Target refer to the move type, not the move category. For example, a Sunset Flip isn’t listed under the Leverage Pin category, but it’s still a leverage pin move. Same with Limb Target moves—they’re any moves that damage a specific limb, not just the ground-based limb attacks. Move Categories Strikes The team over at @PWMusings found that most of the action in pro wrestling matches actually comes from strikes. When it's done right, you’ll see a steady flow of striking throughout the match. What really changes between wrestling styles is how much they lean on strikes and the types they use. For example, Luchadors tend to hit quick, light strikes, while Power wrestlers are all about heavy, hard-hitting shots. At the end of the day, the type and amount of striking comes down to each wrestler’s unique style. Striking Combos In WWE 2K games, striking combos tend to happen often without much effort. Because of this, we’ve lowered how often they appear in matches. That said, certain styles—like Vicious, Panther, Shooter, and Fighter—are more focused on striking, so these wrestlers will naturally use more combos than others. Combo Enders A commonly neglected area by users creating movesets but they play a vital role in moveset legitimacy. In this guide, you will notice different options for Combo Enders based on the final positioning of the defensive wrestler after the final blow/move of the combo has been dished out. Pay close attention to this in particular because different positions call for different settings. To set these you must first set up your Combos; Combos themselves do not have AI Move Settings, however the individual Combo Enders do. Here are a few options you will find in the Combo Ender Section. Combo Chain Type Description Examples Stun Strike Finish Strikes that stun the opponent but don’t knock them off their feet. Knife-Edge Chop, Slap, Kick to Gut Knockdown Strike Finish Strikes that knock an opponent off their feet but wouldn’t end a match. Shoulder Block, Drop Kick, Light Clothesline KO Strike Finish Match-ending strikes if the “Knockout (KO)” option were turned on. Buzzsaw Kick, Western Lariat, Haymaker Punch Technical Takedown Finish Moves bringing the opponent to the ground with technical precision, showcasing control and leverage. Side Headlock Takeover, Dragon Screw Leg Whip, Back Mat Return (Slam) Light Grapple Finish Moves from the light grapple pool of techniques. Scoop Slam, Snap Suplex, Vertical Suplex Heavy Grapple Finish Moves from the heavy grapple pool of techniques. Brainbuster, Powerslam, Powerbomb Submission Finish Combos that end in submission holds. Standing Sleeperhold, Abdominal Stretch, Standing Armbar Grapples Grapple moves are where wrestlers deal the most damage to their opponents. Our goal was to design matches that build up in a realistic way, starting with light grapples and gradually moving into heavier ones. Since we want matches to feel like “worked” wrestling shows and not just random video game fights, you’ll see that light grapples come early and heavier ones show up later in the match. Carry Moves Even though carry moves technically count as grapples, they need some extra attention. These moves can add up to four new grapples to a wrestler’s arsenal, but they shouldn't just be handed out to everyone. Not every wrestler needs them—or should have them. For example, Rey Mysterio Jr. ('96) is set to almost never use carry moves, because in real life, he barely used that style. Carry moves make way more sense for wrestlers from Giant, Power, and American styles who lean heavily on strength. Also, just a heads up: the CPU tends to spam carry moves if you’re not careful. To avoid ruining the flow of a match, it’s best to set the priority for these moves as LOW or VERY LOW. Leverage Pins Flashy rollups and surprise pin moves—also called leverage pins—are mostly used by smaller and quicker wrestlers. While it’s true that some larger wrestlers have used these in the past, we suggest limiting them to wrestlers whose styles support it. Styles like Junior, Luchador, Technician, and Panther are the most likely to include these kinds of pins. Ground Strikes Ground strikes are just as common as standing ones — almost every match has plenty of them, no matter what style the wrestler uses. But there’s a small catch when you’re setting them up. Some of the settings depend on what happens to the opponent’s position after the move lands. If the defensive wrestler changes position after the hit — like rolling over or staying put — that can affect which settings you should use. So pay close attention to the notes in the guide, and don’t skip the details. It’ll help make everything run way smoother in-game. Ground Grapples Ground grapples include light grapples, heavy grapples, and deadlift grapples. While the first two were already explained, deadlift grapples are special because the wrestler lifts their opponent straight into a move from the ground without giving them time to recover. These take a lot of strength, so they should only be used by wrestlers who are strong enough to pull them off. Even then, they should be used sparingly. Diving / Springboard This group of moves needed the biggest fix out of the box because the AI tends to use them too often. Without adjusting the settings, AI wrestlers will overuse flying moves, which doesn’t feel realistic. Wrestlers from the Junior, Luchador, and Panther styles are the ones who should be using these moves more than others. Submissions Whether or not a wrestler uses submission holds will depend heavily on their style. Some styles rely on them a lot, while others don’t really use them at all. Working Holds In pro wrestling, “working holds” are used to control the opponent and tell a story in the match without hurting anyone. These are not meant to make someone give up. Heels (the bad guys) tend to use these holds more often, which then gives the babyfaces (the good guys) a chance to fight back. Most styles will include some working holds, but some will feature them more than others. Limb Targeting Limb targeting settings are gonna change depending on the wrestler. Every style guide breaks down which body parts you should focus on, based on their signature and finisher moves. For example, if a Power wrestler wins matches with a Powerbomb, they’ll have different limb targeting than a Power wrestler who finishes with something like the Figure-Four Leglock. Make sure you’re following the limb targeting tips for each wrestler to keep everything feeling accurate and true to their style. Dirty Moves Only heels or wrestlers with sneaky, rule-breaking behavior should be using dirty moves. This category helps us show more differences between wrestling styles and personalities, so it’s important to assign these moves carefully. Showmanship Moves These are moves that include flashy taunts or impressive athletic displays. Babyfaces and lighter wrestlers are more likely to use these moves since they often perform for the crowd and want to stand out. Comeback Sequences Like showmanship moves, comebacks are meant for babyfaces, who are often shown fighting from underneath. These sequences help tell the story of a match and give the good guys a chance to turn things around. Fight Styles Fight styles are our own custom labels we gave each wrestler based on how they actually perform in the ring. These aren’t the same as the ones made by 2K Sports — we didn’t use those. Instead, we looked at each wrestler’s real-life style, background, and common moves to figure out what fits best. So when you're setting up a wrestler, just stick with the fight style listed next to their name on our spreadsheet. It’s designed to make their in-ring behavior look and feel as real as possible. Below please find a link to our Fighting Style System that has been modeled after the Fire Pro Wrestling Series: (Link will be provided soon) WWE 2k25 AI Moveset Settings Please Follow the link to the "WWE 2k25 AI Moveset Settings" spreadsheet. https://docs.google.com/spreadsheets/d/1VJtcmqx1swYejNZol9ZxiGxwFfji3s80h06hY9da8_8/edit?usp=sharing
《WWE 2K26》场边报告 - 游戏玩法现已公布!


许多用户并不总是将操作系统安装在他们拥有的最快驱动器上,而自《WWE 2K20》起,该游戏系列每次启动时都会生成一个约8GB的临时缓存文件。本指南旨在帮助你利用一个旧的Windows命令,通过热链接到最快或最优化驱动器上的文件夹来提升性能。 其工作原理的详细说明: 《WWE 2K20》至《WWE 2K25》在C:盘中使用一个缓存文件夹。如果你已经将操作系统安装在更快的NVMe驱动器(即C:盘)上,那么你现在可以不用继续看了,本指南可能不会对你的游戏体验有帮助。如果你的系统盘是旧机械硬盘(读写速度160MB/s左右),甚至是早期的固态硬盘(通常读写速度500MB/s左右),而游戏安装在比系统盘更快的硬盘上,那么此方法应该能提升过场动画、开场动画、角色创建等场景的性能。 1. 打开文件夹C: Users YOURID AppData Local WWE2k2x,你会看到一些文件和子文件夹,以及一个8GB的预生成文件,该文件会在比赛开始或运行编辑器套件等情况下由游戏自动生成。 2. 复制整个文件夹并保存到安全位置,以防日后需要恢复,因为其中包含游戏可能需要的其他基本文件。另外再复制一份,移动到你希望游戏使用的更快硬盘的新目标位置,例如I: SteamLibrary WWE 2K2x。 3.删除原始的C: Users YOURID AppData Local WWE2k2x文件夹,因为该文件夹很快将被一个 junction link 文件夹快捷方式取代。 4. 以管理员模式运行命令提示符。使用以下脚本时,注意文件夹名称前后需要添加英文引号。 5. 运行此脚本:注意新文件夹位于我的I:驱动器,但可以是除C:之外的任何驱动器,这里只是我存放Steam游戏的其中一个更快的NVME驱动器: mklink /J "C: Users YOURID AppData Local WWE 2K2x" "I: SteamLibrary WWE 2K2x" 6.之后命令提示符应显示以下内容: 已为 C: Users YOURID AppData Local WWE 2K2x <<===>> I: SteamLibrary WWE 2K2x 创建 junction 基本操作就是这样。现在查看 C: Users YOURID AppData Local 目录,会看到一个 junction 链接文件夹,打开它会直接指向新位置,从而让游戏误以为数据仍在 C 盘。 恭喜,操作完成,可以使用了。 恢复到原始状态很简单,只需删除 C: Users YOURID AppData Local WWE2k2x 的 junction 链接文件夹,并将该文件夹从你移动到的任何驱动器移回原位置即可。
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本指南将说明如何解锁《WWE 2K25》中的所有场馆 商店场馆(6个) 可通过在游戏内商店购买解锁6个场馆,每个售价500VC。 ECW One Night Stand 2006 RAW 2002 SmackDown 2002 Summerslam 1988 WCW Halloween Havoc 1997 WCW Monday Nitro MyRISE场馆(17个) 在《WWE 2K25》的MyRISE模式中,通过做出特定选择可解锁17个场馆。你需要至少游玩四次才能全部解锁。日本穹顶 NXT竞技场 - 叛变 WCW nWo 脱胎换骨 1997 州立竞技场 日本大厅 NXT竞技场 - 毫不留情 - 叛变 RAW 2011 摔角狂热31 - 日间场 摔角狂热31 - 夜间场 强者生存 - MyRISE 摔角大会 待定竞技场 动作捕捉工作室 摔角狂热 - MyRISE 2K25 RAW竞技场 - 叛变 SmackDown竞技场 - 叛变 叛变狂热 展示赛竞技场(11个) 通过完成WWE 2K25展示赛模式中的比赛,你可以解锁11个竞技场。完成所有比赛应该能解锁全部竞技场。达成所有比赛目标对于解锁全部奖励至关重要。 1993年擂台之王 - 横纲 vs 胡克·霍根 摔角狂热9 - 猎头者 vs 斯汀纳兄弟 RAW 1997 - 洛克·马维亚 vs 亨特·赫斯特·赫尔姆斯利 毫不留情2000 - 里基希 vs“冷石”史蒂夫·奥斯汀 2007年新年革命大赛 - 乌玛嘎 vs 约翰·塞纳 2017年合约阶梯大赛 - 塔米娜 vs 夏洛特·弗莱尔 vs 贝基·林奇 vs 卡梅拉 vs 娜塔莉亚 2017年地狱牢笼大赛 - 乌索兄弟 vs 新一天组合 2000年超级对决大赛 - 娜奥米 vs 贝莉 NXT 2.0 - 索洛·西科亚 vs 卡梅洛·海耶斯 2022年皇家大战 - 罗曼·雷恩斯 vs 赛斯·罗林斯 部落认可大厅 - 部落挑战赛 2017年合约阶梯大赛的完成难度较高,如果你遇到困难,这里有一份可能会有帮助的指南。 其他(可能有帮助的)指南
An easy guide so your wrestler comes out at just the right time! What is this guide? If you play using custom rosters with modded entrance music, like me, then I'm sure you've seen guides like this for previous years' versions of the game. Beats me how in 2025 we still don't have an intro length slider and instead have to make do with one of these guides every year, but oh well... There are a few intros missing, namely everything unlocked through MyRise since I am not playing through that a bunch of times just to unlock them. I also do not own the Bloodline Edition, so any DLC entrances that would come with that version of the game are not on this list either. For these, I turn to anyone who owns the DLC to let me know the lengths in the comments for the guide, so I can add these too. *UPDATED to include entrances from the DLC Pack 1: New Wave Intro Lengths Intros marked with a * have pyro launchers that can be seen on stage. Intros marked with a !! have more noticeable props, screen effects or some other form of jank, such as characters appearing on stage for a noticeable period of time. 0:01 GENERIC SUPERSTAR 3 THE LIVING LEGEND 1 0:02 BEAST FROM THE EAST COREY GRAVES DUDE LOVE GENERIC SUPERSTAR 2 LYRA VALKYRIA '24 THE ROCKSTAR THE TOP ENFORCER XAVIER WOODS 0:03 ALL RED EVERYTHING ANDRADE BUBBA RAY DUDLEY 1 BUBBLY PERSONALITY 2 CARIBBEAN SENSATION CHA CHA WITH ME 1 D-VON DUDLEY 1 D-VON DUDLEY 2 * ECW LEGEND FROM THE HEAVENS !! GENERIC SUPERSTAR 15 GIOVANNI VINCI 1 HELL LION INNOVATIVE DRAGON JIM "THE ANVIL" NEIDHART NATALYA 1 PERSONALITY DISORDER 1 RANDY ORTON '02 !! REAL MAN RESPECT THE NATION 2 SELF HIGH FIVE 1 * SHAKE, RATTLE & ROLL STAND AT ATTENTION TIFFANY STRATTON 2 TOTAL PACKAGE 1 * TRISH STRATUS 2 WORLD'S STRONGEST MAN WRESTLING COACH 2 0:04 AIN'T NO MAKE BELIEVE APOLLO CREWS 2 BADDIE IN CHARGE BEEFCAKE BARBER THE BIG DEAL !! BOOKER T 1 * BRONSON REED CHA CHA WITH ME 2 CHAD GABLE 2 COBB COUNTY ENFORCER 1 DREAM OVER DUKE HUDSON EDDIE GUERRERO 2 !! ENGLISH POWERHOUSE 1 GENERIC SUPERSTAR 7 HEADSHRINKER HOLLYWOOD HOGAN !! ISLANDER THE LIVING LEGEND 2 LOLA VICE LONG ISLAND BROSKI THE LOW DOWN LUCHA LUCHA 1 LUCHA LUCHA 2 MICHELLE McCOOL NATALYA 2 THE ONE AND ONLY 1 THE ONE AND ONLY 2 RANDY ORTON EVOLUTION THE ROCK SAMI ZAYN 1 SEISMIC ACTIVITY SHAWN MICHAELS * SHEEPHERDING KIWIS STEVE AUSTIN ATV BUGGY "STONE COLD" STEVE AUSTIN STUNNINGLY HOLLYWOOD STYLIN' AND PROFILIN' 1 SWERVED THEA HAIL TRIPLE H DX TROPICAL CYCLONE USO '10 VENICE SURFER * 0:05 AJ STYLES * ALEXA BLISS 4 ALL HAIL "ALL SMILES" ALUNDRA BLAYZE '94 ANDRE THE GIANT ANGEL AUSSIE AGGRESSION BAD ATTITUDE THE BANKER BAYAMON'S FINEST BELIEVER BETH PHOENIX BIG BULL BIG E BIG EVIL BIG EVIL BIKE BIG METAL 2 BIG TEXAN BLUDGEON BROTHER 1 BLUDGEON BROTHER 2 BOOGEYMAN BOOK HIM BOXER BROOKS JENSEN BRUNO SAMMARTINO BRUTUS CREED BULGARIAN BRUTE CANDICE LeRAE 2 CARMELLA 2 CARMELO HAYES CARMELO HAYES '22 CAVEWOMAN CEDRIC ALEXANDER CHAD GABLE 1 CHAINSAW CHAIR SWINGING CHARLOTTE FLAIR 2 * CHYNA 1 CHYNA 2 THE CLEANER COBB COUNTY ENFORCER 2 CORA JADE 2 CRIMSON REBELLION CYBER GLOW DAKOTA KAI 2 DANCING SUPERSTAR DIESEL THE DOCTOR IS IN DOINK THE CLOWN THE DRAGON DRAGON LEE EARTH'S CHAMPION !! EDDIE GUERRERO 1 EIGHT PACK ELEKTRA LOPEZ ENGLISH POWERHOUSE 2 ETHAN PAGE EVE TORRES THE EVIL WITHIN FACELESS FALLON HENLEY FEAR HER FIL-AM FLASH FOREVER FOXY FREEDOM BIRDS 2 FREEDOM BIRDS 3 FREEDOM BIRDS 4 FUTURE FRANCHISE GENERIC SUPERSTAR 8 GENERIC SUPERSTAR 9 GENERIC SUPERSTAR 10 GENERIC SUPERSTAR 12 GENERIC SUPERSTAR 13 GENERIC SUPERSTAR 16 GENERIC SUPERSTAR 17 GENERIC SUPERSTAR 19 GEORGE "THE ANIMAL" STEELE GET HYPE GOLD MEDALIST 2 * GOLD STANDARD GOLDEN ONE 2 !! GOLDEN 1 GOLDEN 2 THE GREATEST THE GURU HALL OF FAME INDUCTEE HARDCORE ICON HARLEY RACE HE IS A MACHINE HERE SHE GOES AGAIN "HIGH CHIEF" PETER MAIVIA HIGH FLYER HIGHLIGHT OF THE NIGHT 1 THE HONKY TONK MAN HOT MESS HULA DANCER HULK HOGAN HUMAN SUPLEX MACHINE HYPE MAN INDI HARTWELL IVY NILE JAKES "THE SNAKE" ROBERTS JAPANESE BUZZSAW JEY USO 1 JOE GACY '23 JOHN CENA '20 (DOC) JOSH BRIGGS JULIUS CREED JUSTINE KANE 1 * KANE 2 * KELANI JORDAN KEN SHAMROCK KEVIN NASH 1 !! KIANA JAMES KING BOOKER KING OF THE CRUISERS 2 KING OF THE CRUISERS 3 KNIGHT RIDER KNOCK 'EM DOWN KOFI KINGSTON '12 LAST LAUGH LITA LOOSE CANNON THE LUNATIC THE MACHISMO IS LETHAL MANKIND MARTIAL ARTIST MARYSE MASS DESTRUCTION * THE MASTODON 1 * MEMPHIS ROYALTY MIGHTY MISS THE MILLENNIUM MAN MISFIT MOLLY MISTER BORING THE MIZ '11 !! THE MODEL 2 THE MONSTER AMONG MEN MOONSTRUCK MOSH MR. ATHLETIC MR. RED, WHITE & BLUE MS. TEXAS NATTIE HARTLAND NEXT GENERATION OF GREAT 1 NEXUS ORIGINAL NIKKI CROSS 2 NIKKITA LYONS NO DUMMIES ALLOWED NO! NO! NO! ONE MAN ARMY ONE TWO TRE THE ORIGINAL MILLIONARE OTIS OVERDRIVE CHEMICAL PEAK MASCULITY 1 PEARLESCENT LEGEND THE PERFECT ONE PETE DUNNE THE PHENOM OF CAMERON, NC PINK DREAM POISON FLOWER POWER OF LOVE POWERBOMB SHELL PRINCESS QUEEN OF AEROBIC STYLE R-TRUTH 2 RAZOR RAMON REPEAT AFTER ME RESPECT THE NATION 1 REY MYSTERIO JR. !! RICK STEINER RIKISHI 2 ROCK & ROLL 1 ROCK & ROLL 2 ROCK THE PROMO CHAMP ROCKY MAIVIA ROSE GOLD 2 !! "ROWDY" RODDY PIPER ROXANNE PEREZ 1 ROYAL FLUSH RUGGED MOUSTACHE RUTHLESS SAMOAN DYNASTY SAMURAI SISTER SCOTT HALL 1 SEA CREATURE SECOND GENERATION SEEING RED SELF HIGH FIVE 2 SENSATIONAL SHERRI SHINING STAR SHINSUKE NAKAMURA 1 SHOTZI SIGN OF THE TIMES SKY PIRATE SMOOTH C SMOOTHSHOT SOL RUCA SONYA DEVILLE 1 SONYA DEVILLE 2 SPANKY SPIRITUAL DRAGON STARRY EYED WRESTLER STORM WARNING STYLIN' AND PROFILIN' 2 SUMMER DAYS SUPER HERO SYXX !! TAMINA TERRY FUNK "THE BAD GIRL" THIS IS WHY BRUTALITY THRASHER THUMBS UP, THUMBS DOWN TONGAN GIANT TRUE HOLLYWOOD STORY !! TRUE PLAYER 1 TWIN MAGIC 1 TWIN MAGIC 2 TWO OF TWO ULTIMATE FINESSER ULTIMATE WARRIOR UMAGA UNDEAD UNHINDERED 1 VOODOO SHAMAN WCCW BROTHERHOOD 1 WCCW BROTHERHOOD 2 WHAT A RASCALZ WILD SAMOAN WRECKING CREW WRESTLING ARTIST WRESTLING GENIUS XAVIER WOODS NEW DAY 1 THE YES MOVEMENT 1 THE YES MOVEMENT 2 YOKOZUNA ZEEBO ZELINA VEGA ZOMBIE 0:06 (ALMOST) AN ENTRANCE ALL MIGHT 1 ANDRE CHASE ANONYMO APOLLO CREWS 3 B-FAB BATISTA EVOLUTION BIANCA BELAIR 2 BIG E NEW DAY 1 !! BLACK SUN BLAIR DAVENPORT BRON BREAKKER 1 CAPTAIN CHARISMA CARMELLA '17 CHAD GABLE 2 !! CHARLIE DEMPSEY DARK ONE DEFEATED DIRE INTENTIONS DISRUPTOR THE DRAGON '94 ERIC BISHOFF !! FREEDOM BIRDS 1 FULL MOON 1 FULLY LOADED SHEIK GENERIC SUPERSTAR 1 GENERIC SUPERSTAR 18 GENERIC SUPERSTAR 20 GENERIC SUPERSTAR 21 GIOVANNI VINCI 2 !! GLORIOUS 2 !! GOING HARD 1 GOING HARD 2 GOLDEN ONE 1 GRIZZLED FISHERMAN HARD NOX THE HURRICANE IT'S ALL ABOUT THE MAC JBL 2 JEAN-PAUL LEVESQUE JOE COFFEY JOHNNY GARGANO 1 KATANA CHANCE !!! KAYDEN CARTER KEVIN OWENS 1 KEVIN OWENS 2 KING OF THE CRUISERS 1 KOFI KINGSTON NEW DAY 1 LA KNIGHT LEGIT BOSS 1 !! LEXIS KING LIKE A DIAMOND LIV MORGAN LOGAN PAUL LUKE GALLOWS 2 LYRA VALKYRIA "MACHO MAN" RANDY SAVAGE MAINFRAME GUARDIAN MILAN MIRACLE THE MODEL 1 MR. PERFECT NIKKI CROSS 3 NO NONSENSE ONE MAN BAND ORO MENSAH PUNJABI GIANT RANDY ORTON RAVISHING ROB VAN DAM ROXANNE PEREZ 2 SAMOAN WEREWOLF SCOTT STEINER '93 SCRYPTID SHAWN MICHAELS '94 SHAYNA BASZLER SHE LADY SHOW OFF STACY KEIBLER !! THIS IS PERFECTION TOMMASO CIAMPA 1 TONY D'ANGELO TOTAL PACKAGE 2 TYLER BATE UNDISPUTED BUZZSAW UNHINDERED 2 WAR MACHINE WASTELAND CREATURE WENDY CHOO 2 0:07 ALEXA BLISS 2 ALPHA OMEGA AUSTIN THEORY 2 AUSTIN THEORY 3 THE AXEMAN BARON CORBIN BATISTA '10 BAY LEE BILLIONAIRE BAYLEY 2 BAYLEY 3 THE BEST KEPT SECRET BIG POPPA PUMP BREAK THE WALLS 2 BRO BUBBA RAY DUDLEY 2 * BUSINESS SUIT CORA JADE 1 DEXTER LUMIS '23 DISCO DANCER DRAGON WARRIOR !! FEARLESS THE FREAK 1 HAPPY GO LUCKY HULK HOGAN WM5 2 !! ICONIC 1 ICONIC 2 ILJA DRAGUNOV INTERNATIONAL SENSATION JEY USO 2 JEY USO 3 JIMMY USO 2 !! KAIJU KILLER KARL ANDERSON 2 KNOCK OUT ARTIST LEGIT BOSS 2 !! THE LONE STAR COWBOY LUCHA SUPERSTAR MAXXINE DUPRI NEO GENESIS PUNK NIA JAX NOT LIKE MOST BOTS RECKONING !! RIDGE HOLLAND RIKISHI 1 THE ROCK '01 ROWDY REBEL 1 ROWDY REBEL 2 SAMI ZAYN 3 SCOTTISH SUPERNOVA STAR OF ARABIA STEPHANIE McMAHON TECH CHAIRWOMAN TIFFANY STRATTON 1 WRESTLING COACH 1 !! 0:08 AKIRA TOZAWA ALBA FYRE AXIOM !! B-TEAMSTER 1 B-TEAMSTER 2 BOOKER T 2 BOUJEE IN THE MOONLIGHT CACTUS JACK CARLITO DANCE OFF DDP '98 ELTON PRINCE ERIK FORGOTTEN SON GENERIC SUPERSTAR 5 GOLD MEDALIST 1 * GORE HEATHERS THE IRON SHEIK IVAR !! KIT WILSON LEX LUGER 2 NEW MONEY ONE OF TWO PROUD HERITAGE RAQUEL RODRIGUEZ RHEA RIPLEY 1 * ROMAN REIGNS SHIELD !! ROMAN REIGNS 2 RURAL HARDCORE THE SANDMAN SETH ROLLINS SHIELD !! SETH ROLLINS 1 THE SHIELD'S LUNATIC !! SOLO SIKOA '22 SWISS SPECIALIST 1 "THE FINAL BOSS" THE ROCK TONGA LOA UNCLE HOWDY 2 WARRIOR PRINCESS WELCOME TO THE WASTELAND 1 WELCOME TO THE WASTELAND 2 WES LEE 1 WES LEE 2 WILLIAM REGAL WOMAN'S RIGHT 0:09 ALBA FYRE 1 BECKY LYNCH 3 BIG METAL 1 BLOODY SCORPION BRAUN STROWMAN 1 BRAUN STROWMAN 2 CHELSEA GREEN CONEJO BORICUA !! DAMIAN PRIEST 2 "DIRTY" DOMINIK MYSTERIO DOMINIK MYSTERIO EDDIE GUERRERO '97 EDDY THORPE ENIGMATIC 2 FAAROOQ FINALLY HERE FIREFLY CULTIST 1 !! THE FREAK 2 GENERIC SUPERSTAR 11 GLORIOUS 1 !! THE GREAT MUTA HIGHLIGHT OF THE NIGHT 2 !! IYO SKY 2 JAKARA JACKSON LASH LEGEND LOOSE CHANGE LUDWIG KAISER MAGIC MONSTER NOCTURNAL WILDCAT OBA FEMI ONE HUNDRED SOULS OPPORTUNIST !! OUTBACK DUNDEE 2 SHAWN SPEARS SOUTHERN BELLE !! TATUM PAXLEY TOMMASO CIAMPA 2 VADER YOU DIDN'T KNOW? 0:10 ALEXA BLISS 1 ALEXA BLISS 3 ALL MIGHT 2 ASHANTE "THEE" ADONIS BAYLEY 1 BECKY LYNCH 1 BECKY LYNCH 2 BERTO BRAY WYATT !! BRET "HIT MAN" HART BRON BREAKKER 2 CARMELLA 1 CATCH CLAUSE STRONGMAN COMMANDANT THE COOLEST CORVUS ICONICUS * CRUZ DEL TORO DAKOTA KAI 1 DAMIAN PRIEST THE GENESIS OF... GIGI DOLIN GUNTHER 2 JACY JAYNE JAIDA PARKER JAMAL !! JD McDONAGH JE'VON EVANS !! JIMMY USO 1 JOAQUIN WILDE !! KARL ANDERSON 1 * KARRION KROSS LUKE GALLOWS 1 * MARK COFFEY OMOS PEAK MASCULINITY 2 PIPER NIVEN !! RED BEARD REY MYSTERIO !! REY MYSTERIO '06 * ROSE GOLD 1 ROSEY SAMI ZAYN 2 SLAM TO WIN "SUPERSTAR" BILLY GRAHAM TRISH STRATUS 1 TYLER BREEZE UNDERTAKER '09 UNDISPUTED STRENGTH WADE BARRETT WALK WITH ME WENDY CHOO 1 WOLFGANG ZOEY STARK 0:11 ANGELO DAWKINS APOLLO CREWS 1 CAVEMAN CASH 1 DREW McINTYRE 1 FULL MOON 2 GRAYSON WALLER IRRATIONAL JOHN CENA '20 JOHN CENA 1 KAIRI SANE LIMITLESS NAOMI 1 OUTBACK DUNDEE 1 QUEEN XTREME !! REY MYSTERIO '08 * RHEA RIPLEY 2 * SANTOS ESCOBAR TIME TRAVELER !! TRINIDAD ROSE 0:12 AMERICAN DREAM ASUKA BATISTA * BUBBLY PERSONALITY 1 CANDICE LeRAE 1 CAVEMAN CASH 2 THE DISCIPLE !! FEAST YOUR EYES !! HAPPY CORBIN JOHN CENA 2 JOHNNY GARGANO 2 !! NAOMI 2 NATHAN FRAZER PAINFUL LITERATURE SCARLETT !! SHINSUKE NAKAMURA 2 TOMMASO CIAMPA 3 UNLEASH THE DEMON 2 VALHALLA WOKEN ONE 0:13 AUSTIN THEORY 1 BREAK THE WALLS 1 * CHANNING "STACKS" LORENZO DECA DANCE DREW McINTYRE 2 !! GENERIC SUPERSTAR 4 GIULIA ISLA DAWN JACOB FATU MONTEZ FORD SETH ROLLINS '22 SOLO SIKOA TRICK WILLIAMS 2 X-PAC !! 0:14 GENERIC SUPERSTAR 14 * HULK HOGAN '02 THE MIZ SHEAMUS 2 STEPHANIE VAQUER THUNDEROUS BOOM 0:15 MOST VALUABLE BALLER PAT McAFEE SETH ROLLINS 3 SHEAMUS 1 STRIKEOUT THE WANDERER 0:16 BREAK THE WALLS 3 !! DUKES UP SETH ROLLINS 2 TAMA TONGA TRIPLE H '14 0:17 ALEX SHELLEY CHRIS SABIN FINN BÁLOR 1 FINN BÁLOR 2 0:18 CM PUNK DARK RITUAL !! ENIGMATIC 1 KANE '08 * SWISS SPECIALIST 2 TRIPLE H UNDERTAKER '03 UNDERTAKER '90 UNDERTAKER '98 VER. 1.0 0:20 BIG E NEW DAY 2 FUNHOUSE FRIEND ROMAN REIGNS 3 XAVIER WOODS NEW DAY 2 * 0:21 JADE CARGILL 0:22 CODY RHODES 1 * 0:23 CODY RHODES 2 * SHAWN MICHAELS DX !! 0:24 THE ICON !! ROMAN REIGNS 1 0:25 INSANITY 0:28 FIREFLY CULTIST 2 !! 0:31 THE FIEND BRAY WYATT !! THE FIEND BRAY WYATT '23 !! 0:34 NIKKI CROSS UNCLE HOWDY 1 !! 0:36 DEXTER LUMIS ERICK ROWAN JOE GACY 0:37 UNLEASH THE DEMON 1 Hope this guide was useful to you <3
《WWE 2K26》公布预告片现已发布!
重温经典,改写传奇,驰骋赛场。 传奇巨星回归,规则不再束缚。 《WWE 2K26》的精彩永不落幕!今日预购开启!















