DYSMANTLE

DYSMANTLE

DYSMANTLE

欢迎来到DYSMANTLE社区! 
34帖子·--新帖
游戏详情
全部
官方资讯
攻略创作
组队交友
问题反馈
5
--
--
--
10
--

游戏玩法

--
--
--
--
--
--

This guide contains all the fishing spot locations, and the probabilities about what you can catch at each location Info You can start fishing anywhere near the water, but there is some spots with better items, I will describe the spots types below and what they provide each. As of now there is no obtainable items in the game that grants fishing luck modifiers, but I included the probabilities calculation for it just in case. This guide contains all fishing spots and the catch probabilities in game as of v1.2.1 Spot Types Currently there is 11 spot types in the game There is a +-20% random modifier applied to the catch duration Any PlaceAttempts before depleting: 5 Catch Duration: 15 seconds Items: Item Name Catch Probability Number Catch Probability with no modifiers Namazu 1 0.08% Zany Zander 18 1.45% Superior Salmon 25 2.01% Red Herring 300 24.12% Common Roach 800 64.31% Plant Matter 100 8.04% Common SpotAttempts before depleting: 8 Catch Duration: 11 seconds Items: Item Name Catch Probability Number Catch Probability with no modifiers Superior Salmon 19 9.79% Red Herring 85 43.81% Common Roach 90 46.39% Good SpotAttempts before depleting: 10 Catch Duration: 10 seconds Items: Item Name Catch Probability Number Catch Probability with no modifiers Zany Zander 20 12.12% Superior Salmon 30 18.18% Red Herring 65 39.39% Common Roach 50 30.30% Legendary SpotAttempts before depleting: 6 Catch Duration: 9 seconds Items: Item Name Catch Probability Number Catch Probability with no modifiers Namazu 10 9.09% Zany Zander 50 45.45% Superior Salmon 50 45.45% Weird SpotAttempts before depleting: 8 Catch Duration: 10 seconds Items: Item Name Catch Probability Number Catch Probability with no modifiers Hide 20 15.38% Bone 20 15.38% White Mushroom 20 15.38% Red Mushroom 20 15.38% Brown Mushroom 20 15.38% Meat 20 15.38% Rice 10 7.69% Toxic SpotAttempts before depleting: 6 Catch Duration: 10 seconds Items: Item Name Catch Probability Number Catch Probability with no modifiers Namazu 1 1.04% Scrap Electronics 5 5.21% Iron 5 5.21% Scrap Wood 40 41.67% Bone 45 46.88% Mana SpotAttempts before depleting: 6 Catch Duration: 12 seconds Items: Item Name Catch Probability Number Catch Probability with no modifiers Lobster 45 17.24% Mana Bead 5 1.92% Mana Chunk 1 0.38% Scrap Wood 30 11.49% Plant Matter 80 30.65% Common Roach 100 38.31% Legendary Mana SpotAttempts before depleting: 5 Catch Duration: 16 seconds Items: Item Name Catch Probability Number Catch Probability with no modifiers Blue Eye Orb 1 0.99% Mana Chunk 5 4.95% Mana Shard 10 9.90% Mana Bead 50 49.50% Lobster 35 34.65% Underworld WaterAttempts before depleting: 5 Catch Duration: 15 seconds Items: Item Name Catch Probability Number Catch Probability with no modifiers Namazu 1 0.08% Zany Zander 18 1.36% Superior Salmon 25 1.89% Lobster 80 6.04% Red Herring 300 22.66% Common Roach 800 60.42% Plant Matter 100 7.55% DLC's Spots Doomsday's Common SpotAttempts before depleting: 6 Catch Duration: 15 seconds Items: Item Name Catch Probability Number Catch Probability with no modifiers Octopus 100 16.67% Superior Salmon 200 33.33% Red Herring 300 50.00% Doomsday's Good SpotAttempts before depleting: 8 Catch Duration: 12 seconds Items: Item Name Catch Probability Number Catch Probability with no modifiers Zany Zander 25 9.09% Octopus 100 36.36% Red Herring 150 54.55% Doomsday's Legendary SpotAttempts before depleting: 9 Catch Duration: 9 seconds Items: Item Name Catch Probability Number Catch Probability with no modifiers Namazu 5 4.76% Zany Zander 50 47.62% Octopus 50 47.62% Probabilities How are Probabilities Calculated Sum all the probabilities in the list Generate a random number between 0 and the summed up value If there is a fishing luck modifier: Multiply the random number with (1 - fishing luck modifier percentage) The reward will be the last item in the list where the random number is smaller than the sum of items probabilities up to (and including) that item's probabilityNote: This means that having a fishing luck modifier will decrease the probability of the last item in the list, and increase the items' probabilities before it Probabilities Example for the Common Spot No fishing luck modifier [194 * (1 - 0.0)] Item Probability Superior Salmon 9.79% Red Herring 43.81% Common Roach 46.39% 20% fishing luck modifier [194 * (1 - 0.20)] Item Probability Superior Salmon 12.24% Red Herring 54.77% Common Roach 32.99% Locations To see the fishing spots, please refer to my other guide point of interest guide Or please refer to my DYSMANTLE interactive map[ogmods.github.io]

--
--
--
--

我看过很多列出所有烹饪食谱的指南和维基,但没人费心统计制作每种食谱一次并获得所有增益效果所需的全部资源。所以,这份清单来了…… 注意,这仅涉及烹饪,与游戏后期的方舟任务无关。 补充:我以为记得大米是可以种植的,但……其实不行。种植 胡萝卜:67 玉米:40 生菜:53 洋葱:89 土豆:76 番茄:75 小麦:95 采集 浆果:44 鸡蛋:63 棕蘑菇:30 红蘑菇:35 白蘑菇:32 钓鱼 普通拟鲤:29 红鲱鱼:27 优质三文鱼:23 古怪梭鲈:19 狩猎 骨头:34 肉:83 搜寻 仙人掌:28 大米:41 香料:79

--
--

以下是我在大约5小时游戏时长后收集到的一些技巧。 技巧 获取兽皮: 当你在屏幕上看到鹿或小地图上出现黄点时,停止奔跑,用鼠标中键锁定鹿并投掷 knives。 更好的方法是前往起始区域北边的冬季地带猎杀狼。当你回到营火处后,它们会重新刷新,因此可以无限刷取。 我花了很长时间才弄明白这一点……之前我一直像个疯子一样拿着 machete 追着它们跑。 获取橡胶:用 machete 砍轮胎。 游戏中有一个选项可以在你回到营火处或死亡后停止僵尸刷新,但这个选项需要在游玩几小时后才能解锁。 你需要选择“采集者1”perk,才能使用蘑菇、鸡蛋等食材进行烹饪。 不用担心墓穴的问题,主线任务会带你进入其中。如果你有更多技巧,请在评论区留言!我会把它们补充到这里。

2
--

任务说明及获取更高伤害武器的方法 工具类武器 扳手在游戏初期获得 棒球棍蓝图在15级时获得 获取锤子蓝图需要接取【最后一战】任务,只需前往坐标815, 396或716, 347或808, 535处的扩音器即可接下来前往坐标760º, 439并阅读纸条,阅读纸条后需要在坐标828, 440处获取市政厅钥匙,最后击败市政厅后的两个 Boss。警察盾牌获取图纸的任务位于坐标577, 395,接下来需要穿过韦斯特波特并通过损毁的桥梁,使用坐标340, 446处的管道,然后继续前进,在坐标281, 483处找到箱子。要获得力量拳套的图纸,需要完成【方舟】任务,该任务需要大量资源,还需要实验室钥匙,实验室钥匙位于坐标镰刀图纸在5级解锁 砍刀图纸在11级解锁 武士刀图纸可通过接取【逃亡失败】任务获得,该任务起始点位于Narrows Vale汽车旅馆附近,坐标为1153, 668 斧头图纸在21级解锁 戟图纸需在完成全部20个坟墓后获取,之后需前往坐标960,730的金字塔,查看内部3块神话石板以开启侧门

--
--

你是否想知道如何打开限时宝箱?以下是答案。 限时宝箱会在营火处休息后开启。休息结束后,你只有10到30秒的时间到达并打开它。 确保清理好路线。我的建议是利用中继站的永久死亡机制。打开所有必要的门或路径,必要时打破墙壁、门或障碍物。最后,选择通往宝箱的最短路径。 最后一个提示:明智选择你的休息位置。休息后必须立即出发,所以确保你的休息点朝向宝箱的方向。 希望这个提示对你有帮助。祝你好运。

1
--
--
--