

嘿,超级动物们!最近,我们在社区中看到一个反复出现的大问题:当《超级动物世界》上线时,大逃杀以及超级动物 Royale 的其他核心游戏模式将会如何发展? 简而言之,这些模式依旧是游戏的核心,并且我们已经有了令人兴奋的想法来支持它们并推动其发展。因此,本月我们将深入探讨当前的情况,并开启关于下一步发展方向的讨论。本月的《驼鹿通讯》中还有: 来自超级动物世界的全新NPC角色揭晓 在我们最新的AMA中解答了更多你的问题 近期社区举办的比赛中令人惊艳的粉丝创作 此外,作为额外福利,神秘模式将在本周末回归,我们很想听听你希望它在未来如何发展! 首先,是关于超级动物世界的更新 超级动物世界又度过了富有成效的一个月,因此是时候更新我们极具科学性的进度条了!
核心玩法机制已处于良好状态,本月我们主要专注于剧情叙事、任务设计和元游戏打磨。任务撰写已完成35%,早期任务已打磨完善,主线剧情稳步推进,同时多种新任务类型已开始实施和测试。 在游戏设计方面,我们完成了一份全面的元游戏设计文档,其中概述了《超级动物世界》当前的所有系统、即将到来的改动与新增内容,以及发行前的剩余任务。这份详细蓝图对于确定和最终完成上线所需的最后关键元素非常宝贵。 本月社交和好友功能也取得了显著进展,首先对游戏底层引擎进行了必要的更新。更新引擎向来是件棘手的事,但目前在PC端看来前景不错,我们现在正在主机端进行一些修复,同时继续构建社交系统。 最后,我们的用户界面(UI)工作也在稳步推进。我们已经完成了大部分剩余界面的线框图,像更新后的商店和动物通行证等关键界面正从设计阶段转向实施阶段。对于《超级动物世界》而言,游戏中的每个界面都在进行彻底的重新设计,这无疑是一项艰巨的任务,但从我们已完成的界面来看,更新后的风格已经非常出色了! 大逃杀及其他模式计划
Our core game modes are the heart of Super Animal Royale, and we’ve spent years refining them—nearly eight in the case of Battle Royale! It’s more polished than ever, but there’s still room to grow, and we have some exciting new additions planned. The other modes have had varying levels of iteration so far, and we’ve got bigger ideas for them too, which we’ll dive into below. Super Animal World’s Social Hub is designed to support and enhance all of our modes while laying the foundation for future ones. It’s not just another mode — it’s the connective tissue between them. Whether you're queuing for a match or exploring between rounds, the Social Hub helps bring it all together in a more social and seamless way. We know it might be hard to picture how that all fits without seeing it in action, but we’re really happy with how it’s shaping up and can’t wait to show it to you in the coming months. Until then, here’s a look at where each of our modes stands today, what we’ve learned from working on them, and what we’re looking to explore next. Battle Royale Battle Royale remains our most developed mode, and that depth means we approach changes to it with extra care. We aim to keep the loot pool focused, with each item serving a clear role, while still leaving room for surprises and fun twists. Your feedback, especially in Discord and across our social channels, continues to be invaluable in helping us fine-tune what belongs and what doesn’t—so keep it coming! For Battle Royale in the Super Animal World expansion, we're focusing on thoughtful refinements, improving accessibility for newer players, and introducing a few meaningful new systems that deepen the experience without disrupting what already works. The expansion will also include some significant additions to the island itself, which we’re excited to let you discover for yourself when it arrives. While we can’t share specifics just yet, we want you to know that BR remains a core priority. As a small thank you for your patience, we’ve also cooked up something new for the Super Summer Royale event this July, so keep your eyes peeled! The Bwoking Dead Once Super Animal World is out, The Bwoking Dead is high on our list for a major revamp, similar in scope to S.A.W. vs. Rebellion’s 2022 rework. The core infection gameplay already creates great tension, but we’ve been gathering ideas to push the mode further and make it more engaging across the board. Two areas we’re especially looking to refine are the pacing of matches and the experience of playing as a Zombie Joe. We want being infected to feel more fun and rewarding, with new tools to pressure survivors and shift the momentum. On the survivor side, we’re exploring ways to encourage more movement around the island to keep matches dynamic and strategies evolving. We’re still shaping our plans, but this is a mode we’re eager to revisit, and we think it holds a lot of untapped potential. S.A.W. vs. Rebellion S.A.W. vs. Rebellion has grown into a great entry point for newer players, thanks to its loadout-based design and the ability to respawn quickly. It offers a lower-pressure way to get familiar with weapons and movement, making it a helpful bridge into Battle Royale. While the mode feels solid today, we have some ideas we’re looking forward to testing, including potential changes to Twinkle and balance tweaks. As the island evolves, we’re also keeping SvR in mind to see which new locations could support fresh maps for the mode. Once Super Animal World is out the door, we’ll keep looking for smart ways to evolve and improve the mode, with a focus on making it even more strategic, satisfying, and fun to play across all skill levels. Mystery Mode Mystery Mode was one of our earliest alternate modes, and as a result it’s also the least developed today. We know it has a special place in many of your hearts, but we see a lot of room to reimagine it into something more exciting and replayable while keeping the spirit and wacky variety of the original. After releasing Mystery Mode, we took time to rethink our approach to new modes. Instead of rushing lots of them out the door, we wanted each one to be deep and fun enough to earn a long-term slot in the game, and we planned to achieve that by continuing to refine and expand modes after their initial release. We’ve already started brainstorming ideas for Mystery Mode’s future, but since it’ll take significant development time, we plan to revisit it after Super Animal World launches. In the meantime, we’re happy to rotate it in occasionally for those who enjoy its chaotic surprises, and we’d love to hear what you’d be excited to see in a future rework. Whether it’s Mystery Mode, S.A.W. vs. Rebellion, The Bwoking Dead or Battle Royale itself, your feedback continues to play a big role in how we evolve all of our game modes, so keep letting us know what you want to see in our Discord, here on Steam, and across our socials. And speaking of Battle Royale’s future in Super Animal World, we’ve got someone special to introduce you to: your feathered flight commander and champion of the skies, Sergeant O’Prey! Introducing Sergeant O’Prey

来认识一下奥普雷中士,这只威严的超级雄鹰将邀请你骑上他更为威严的巨鹰,投身这场世界上最可爱的生死之战。作为巨鹰航空公司的首席执行官,奥普雷对于让这些大鸟翱翔天际的工作极为认真,因此他亲自负责招募《超级动物大逃杀》的新兵。他对电视直播的武装冲突有着真挚的热爱:事实上,他自己也曾是《超级动物大逃杀》的明星 combatant。从未输过一场比赛!至少……他不记得自己输过。 奥普雷中士会在社交中心迎接玩家,让他们为大逃杀做好准备,并且会作为你在社交中心接受许多大逃杀相关任务的主要联系人。他是你在《超级动物世界》中落地时会遇到的几位新角色之一,我们非常期待你能认识他。有问必答!

Every month, we put out a call for questions on Pixile’s Twitter and Bluesky and answer them right here in the Mooseletter! If you're curious for more, you can browse past Q&As from February, March and April: https://store.steampowered.com/news/app/843380/view/506195274633314529 https://store.steampowered.com/news/app/843380/view/498317142563750061 https://store.steampowered.com/news/app/843380/view/498320313411437016 Each one covers a wide range of questions, and you might just find something you've been wondering about too. Make sure to follow us so you don’t miss the call next month, and as always, feel free to also share your feedback in the SAR Discord or start a discussion right here on Steam. :) Question: Balancing From: The CrayV What considerations go into balance and have there been any surprises in something not turning out as expected (like a weapon being very OP or Under powered)? We always try to make sure something feels fun first and balance it second. It’s much easier to adjust the numbers on something that already feels good than to try to make a perfectly balanced but boring item feel exciting. That said, we tend to err on the side of caution. Our goal is to avoid anything new completely overtaking the meta, so we often start conservatively and tune up if needed. After something is added, we listen closely to community feedback and watch how players adapt over time. That qualitative feedback is then paired with data to help us understand both how strong something feels and how it’s actually performing. Both perceived and numerical strength are important in crafting a fun experience. In most cases, new weapons and mechanics have landed pretty close to expectations, but there are always surprises. Sometimes players find creative uses we hadn’t anticipated, or a weapon ends up stronger or weaker than expected in live matches. Either way, we love watching how the community engages with new tools, and we’re always ready to make adjustments when needed. Question: Post-Super Animal World Ideas From: Shack Post-release, what are some features, new game modes, community suggestions, or other general ideas you’d like to look into? Mentioning something that piqued the interest of the dev team is not a promise to fulfill that thing, btw! It’d just be cool to hear what turned heads. Getting Super Animal World into players’ hands as soon as possible means we’re prioritizing the core features first, but we’ve also been building up a large backlog of post-launch ideas we can’t wait to dig into. Updates to The Bwoking Dead and Mystery Mode are high on that list, along with some exciting new mechanics, potential new game modes and quality of life features. Ranked is another topic that’s come up both within the team and the community. With how skilled many of you have become, it’s easy to see the appeal of a more competitive format. At the same time, we know it’s a tricky subject, and we want to keep the game’s experience friendly and accessible. We’re exploring ways to scratch that competitive itch without fragmenting the community or losing the game’s lighthearted spirit. No promises yet, but it’s something we’re actively considering for after Super Animal World. Question: New Modes & Weapons From: Selttiks Will there be a new LTM mode introduced into the cycle? Will there be any new weapons introduced or will that be too hard due to the already large variety in the pool? Designing new game modes is something we’re always thinking about and discussing as a team. Super Animal World introduces hamsterball racing, bug catching and fishing, which each offer a fresh new type of experience, but we’re also excited to add more traditional new modes in the future. We ran a community survey a while back and came away with a ton of great suggestions, and we’ve been building up a list of our own too that expands upon that. As for weapons, the loot pool is already quite full, and every new addition has the potential to dilute it, making it harder for players to find and use the weapons or throwables they enjoy. That said, we have a few creative ideas for working around this and are continuing to explore ways to introduce new gear while preserving clarity and balance. Question: LTM-Related Cosmetics From: Amethyst Are we going to get more bwoking/zombie related clothing or weapons? Maybe even an emote? Themed cosmetics for our limited-time modes are a great idea and definitely on our radar! S.A.W. vs. Rebellion already has a milestone reward, and we’d love to build on that with more cosmetics for it and The Bwoking Dead. Maybe even an emote or two. If you have specific ideas you’d be excited to see, let us know! Question: Major Weapon or Powerup Changes From: Krowly Are you planning to do any major weapon/upgrades changes? Like the impossible tape, cupgrade, etc. Definitely something we’re interested in. We’d like to take a broader look at the full powerup system and how it could be improved, both as a whole and on an item-by-item basis. We’d also love to hear the community’s thoughts on what you'd like to see added or adjusted. We’re always thinking about weapons too. A few have grown more complex than we'd like, and we’re exploring ways to make their effects feel clearer and more satisfying without losing their unique flavor. One we’re already eyeing is the Sparrow Launcher. It was designed to be a step up from the Bow & Sparrow, but it doesn’t see as much use as other guns. We love the concept of a tracking weapon, and we think there’s room to help it feel more distinctive. Whether through stat changes or reworked functionality, it’s a great candidate for a deeper look. While we don’t have a timeline just yet, we’re keeping a close eye on these systems and gathering the ideas we’ll need to give them the attention they deserve. Community Roundup Mystery Mode Weekend

应广大玩家要求,神秘模式现已回归,将持续开放至6月3日(周二)! 尽管在《超级动物世界》正式上线后我们仍计划对该模式进行全面重做,但我们很高兴能将其重新推出,以满足那些喜爱其混乱魅力的玩家。这是一种有趣的玩法调剂,同时我们也在不断构思如何让它在长期内更具深度和重玩价值。 在此期间,我们非常想听听大家对该模式最满意的地方,以及对未来重做有何期待。我们的思考不仅限于添加新的修饰符,还在探索如何让整个模式发展为更具深度和重玩价值的内容,所以请畅所欲言!每一条反馈都将帮助我们确定下一步的发展方向。超级同人艺术展示 我们一直很欣赏大家最近分享的精彩艺术作品,这也是我们每月最喜欢重点展示的内容之一! 同时,我们也要向Atlas、Bearggable、Ruki、Sailoro7和Garlitbread致以热烈的感谢,他们共同举办了一场个人联合锦标赛以及社区“粉丝同人艺术”比赛,主题为“战场上的和平与爱”。本月的许多精选作品都来自该活动!

美术:Reshimaru

插画:Torau

美术:L1L4C

美术设计:I Love BTS

插画师:NeKosan 如果您在社交媒体上发布同人作品,请使用标签#superanimalroyale或直接标记我们,这样我们就不会错过!您也可以在我们的Discord服务器中分享,那里有专门用于同人创作的活跃频道以及才华横溢的艺术社区。 我们希望这封“驼鹿通讯”能让您更好地了解我们游戏模式的现状、我们对它们的思考以及接下来我们期待探索的内容。如果您希望我们在下一期“驼鹿通讯”中涵盖某些内容,请在评论中告诉我们——我们一直在倾听! 获取超级动物世界的所有最新消息,请订阅我们的通讯并关注我们的:




你也可以在Facebook、Instagram、Reddit、TikTok和Threads上关注我们。 岛上见,超级动物们! ——迈克尔、洛根及社区团队
2026-02-13 09:00:40 发布在
Super Animal Royale
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