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《龙珠:电光火石 ZERO》更新内容:游戏模式与角色调整

2025-04-23 11:37:26

AI智能总结导读

《龙珠:电光火石 ZERO》推出版本更新,针对游戏模式、战斗系统、角色技能等多方面调整,包括Episode Battle等模式的关卡平衡优化,战斗规则、角色选择界面等功能新增与修复,还有短冲刺、Z爆发冲刺等战斗机制改动,以及多个角色的属性调整,提升游戏体验。

Thank you for playing DRAGON BALL: Sparking! ZERO. We have implemented an update to make the following adjustments on April 21st at 16:00 PDT/ April 22nd 01:00 CEST. To ensure a more enjoyable gameplay experience in DRAGON BALL: Sparking! ZERO, please make sure to apply the latest update file. Version: 2011.010.003.007.006 Changes and Adjustments by Game Mode: • Episode Battle o Adjusted the balance of some stages to reflect changes to the battle system. • Bonus Battles o Adjusted the balance of some Bonus Battles to reflect changes to the battle system. o Added 2D cutscenes and text. Changes and Adjustments to Features: • Battle Rules o In Offline Battle, Player Match, World Tournament, and Training DP Battle, players can now select total DP amounts of 10/15/20. o Fixed an issue where the last settings were not retained after the game ended. • Character Select Screen o Added a display switching function. • Options o Added the ability to switch the sound quality of some battle SFX. Changes and Adjustments to the Battle System: • Short Dash o Reduced the speed of backward Short Dashes. o Reduced the recovery time after initiating a Dragon Dash during a Short Dash. • High-Speed Dragon Dash o Adjusted the input timing to make it easier to connect Rush Attacks upon arrival near the opponent. o Reduced the time required to fully charge Smash Attacks during High-Speed Dragon Dash. o Adjusted the system so that even when manipulating the trajectory during High-Speed Dragon Dash, the player will ultimately reach the front of the opponent. • Z-Burst Dash o Reduced the Ki needed for activation and changed the system to consume Ki based on the distance traveled after activation. • General Melee Attacks o Increased the ki recovered upon hitting an opponent. o Adjusted the system to make attacks less likely to deviate from their target when used against an opponent immediately after they use a Step. • Rush-in o Fixed an issue where guarding was possible between Rush-in and Rush Attacks in some cases. • Rush Chains o Made it possible to activate Rush Chains even while Rush Attacks are being automatically evaded by characters like Goku (Super), Ultra Instinct and Whis. • Smash Attack o Adjusted the system to allow for smoother connections when using Smash Attacks during Rush Attacks. • Rush Ki Blast o Reduced damage. o Strengthened the damage reduction correction when hitting multiple times in a row. • Smash Ki Blast o Reduced the damage of spreading-type Smash Ki Blasts. o Made it possible to deflect Smash Ki Blasts from Goku (Super), Ultra Instinct -Sign- and Goku (Super), Ultra Instinct. o Increased the Ki needed for and recovery time after firing unblockable Smash Ki Blasts. • Perception o Made it impossible to perform Perception during guard stun. o Increased the time window for follow-up attacks after a successful Perception. o Increased the Ki needed for upon activation. o Increased the Skill Count requirement for using Perception against Smash Attacks and Rush Chains from 1 to 2. • Super Perception o Buffed the effects granted upon deflecting a Blast. (Increased effect amount, extended effect duration) o Slightly restored Ki upon deflecting a Blast. • Blast o Reduced the damage dealt when hitting with Blasts or Ultimate Blasts during a combo. o Reduced the damage dealt when hitting with Blasts consecutively. • Auto-reflect o Only characters with DP 7 or higher can activate Auto-reflect during Sparking! Mode. • Other o Increased the automatic Ki recovery speed for the first Ki gauge only. o Adjusted the camera behavior during battles between normal-sized and Giant Characters. o Adjusted the system to prevent accidental throws during Air Combos when using Classic controls. o Adjusted the time until character switching becomes available. Changes and Adjustments to Skills: • Skills that automatically evade enemy attacks (e.g., Wild Sense, Afterimage) o Made it so that the effect is canceled if Perception is used during the effect's activation. • Kale: Cry of Rage o Increased the activation time. Changes and Adjustments to Blasts: • Unblockable Explosive Wave-Type Blasts (General) o Increased the expansion speed of the effect range. • Rapid Ki Blast-Type Blasts (General) o Increased damage. • Future Trunks (Super): Final Flash o Increased Ki needed for and damage. • Super Trunks: Finish Buster o Increased damage. • Whis: Symphonic Destruction o Can now be evaded with High-Speed Evasion. Changes and Adjustments to Characters: • Giant Characters (General) o Reduced the damage of Rush Attacks and Smash Attacks. o Increased the recovery time after missing with Rush Attacks and Smash Attacks. o Increased the damage taken from Melee Attacks. o Reduced the speed of backward Short Dashes. • Master Roshi, Mr. Satan, Yajirobe o Reduced Ki recovery speed. • Androids with Automatic Ki Recovery (General) o Automatic Ki recovery is now stopped during Z-Counter. • Androids (General) o The silhouette of the character is no longer visible to the opponent while Z-Search is deactivated. • Goku (Super), Ultra Instinct -Sign-, Goku (Super), Ultra Instinct o Increased the cooldown time when attempting to fire another Smash Ki Blast after using one. • Dr. Wheelo o Reduced the maximum number of Skill Count. • Nappa o Reduced health. • Recoome o Reduced health. • Spopovich o Reduced health. • Gogeta (Super), Super Saiyan God Super Saiyan o Reduced the damage of Smash Ki Blasts and decreased Homing performance. • Hirudegarn o Fixed an issue where Rush Attacks would hit even when the opponent was guarding. Other: • Flying Kicks o Adjusted the hit position. • Throw Evasion o Adjusted the system to make it less likely for the camera to switch momentarily upon activation. Improved usability and operational stability.

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