

各位干员,我们将于2月3日为PC、移动设备及主机平台推出无需停机的更新,以开启全新赛季:蜕变! PC更新时间线: - 2月3日 00:30 UTC+0:行动模式和战争排位赛将暂时无法进行; - 2月3日 01:59 UTC+0:行动模式的进入权限和匹配功能将关闭,同时市场与拍卖行也将关闭; - 2月3日 02:00 UTC+0:PC客户端更新正式上线。 重要说明:本次PC更新需要下载约28.6 GB的内容,Steam平台的更新包大小约为36.3 GB。如果更新后遇到任何问题,请尝试重启游戏以完成更新。移动端更新时间线: 2月3日 00:30(UTC+0):行动模式与战争排位赛将暂时无法进行; 2月3日 01:59(UTC+0):行动模式的进入权限和匹配功能将关闭,同时市场与拍卖行也将关闭; 2月3日 02:00(UTC+0):安卓和iOS端更新将正式上线。 重要说明:本次移动端更新需要下载约1.04 GB的内容。高清安装包约为1.46 GB。如果更新后遇到任何问题,请尝试重启游戏以完成更新。 若在更新过程中遇到任何错误,请在更新完成后重启游戏,并确认客户端已完全更新。主机端更新时间线: - 2月3日 00:30(UTC+0):行动模式与战争排位赛将暂时无法使用; - 2月3日 01:59(UTC+0):行动模式的进入权限和匹配功能将关闭,同时市场与拍卖行也将关闭; - 2月3日 02:00(UTC+0):Xbox Series X|S 和 PlayStation 5 版本更新上线。 重要说明:本次主机端更新需要下载约54.45 GB的内容。如果更新后遇到任何问题,请尝试重启游戏以完成更新。### 赛季更新内容 1. **新增支援型干员**:Vlinder; 2. **新增地图**:余震(战争模式); 3. **太空城新区域**:码头(行动模式); 4. **新增行动模式**:炽 owl 狩猎; 5. **新增载具、武器、配件、弹药及装备**,并对干员、武器和地图进行平衡性调整,同时进行了大量系统和玩法优化! ### 新增干员 新增支援型干员:莉娜·范德 Meer,代号:Vlinder

生物扫描:在行动模式中,队友的倒地和濒死计时器延长。使用医疗无人机时,隐形眼镜会显示队友的轮廓及其生命值状态。在战争模式中,救援队友会减少“Flutter Rescue UAVs”的冷却时间。 “Flutter Rescue UAVs”:按下按键开始部署救援无人机,它会自动派遣至55米范围内的附近盟友进行等离子注射。注射完成后,靠近盟友即可激活心脏除颤器进行救援。部署期间,配备ADS系统的无人机会自动拦截一次爆炸伤害,并定期刷新。 医疗无人机:部署医疗无人机,它会锁定并追踪队友,使用医疗粉尘治疗附近的盟友。该无人机在短时间内跟随其目标。风车烟雾弹:投掷由手势感应设备引导的烟雾弹。按住装备按钮可控制其飞行路径。 解锁方式:通过免费赛季通行证等级获取。 行动 [太空城 2.0]

### 更新内容 ● **新增码头区域及额外的桥梁通行路线**; ● **优化CEO办公室地图结构,增加更多战术游戏空间**; ● **水域现已开放,提供更多路线选择**; ● **优化浮力实验室,新增水位控制系统,可通过水位控制器注水以扩展战术选项**; ● **巨型鲨鱼将在水域游荡。携带“伤口”debuff进入水域会吸引附近的巨型鲨鱼**。 [新Boss——效率主管 - 哈德森(太空城)]

哈森是哈夫克激进派的成员,他带着“明日资源,今日实现”的口号空降至太空城,采用激进手段强行夺取控制权,试图利用其开发的暗物质技术加速哈夫克的宏大计划。 哈森将出现在太空城码头区域,其护卫部队正在四处巡逻。干员们,保持警惕! 【作战新模式——炽枭狩猎】

与你的小队一同以赛义德和精英守卫的身份完成前置任务,即可获得荣誉奖励以及可升级的专属近战武器。 当赛义德按下引爆器炸毁大坝的那一刻,行动人员目睹了这位首领对阿萨拉的坚定忠诚,并迫切希望将他招募。G.T.I.随后展开了全面调查与评估——行动人员在阿萨拉的土地上获得新生,亲身经历了赛义德从国家沦陷后一名隐秘的乡村猎人,逐渐崛起为地区首领,并最终成为阿萨拉复兴旗手的传奇历程。 ● 活动期间:

● Gameplay: ○ In Fiery Owl Hunt mode, choose to play as either Fiery Owl or Guard. After selecting your identity, your appearance and Class Gadgets will switch accordingly. Your performance in operations determines your results and the Fiery Owl Reputation you earn. Accumulate reputation to increase your Fiery Owl Rank and unlock exclusive rewards; ○ Beyond participating in operations, completing weekly missions and challenge missions also grants Fiery Owl Reputation. ● Prerequisite & External Missions: ○ Saeed's Book: G.T.I.'s intelligence department conducts a comprehensive investigation and assessment of Saeed, establishing phased field missions; ■ Unlocked at Operations Level 33, featuring four mission branches where players must choose and complete three; ■ After completing Saeed's Book, you'll unlock the Fiery Owl identity option in Fiery Owl Hunt mode and open the Saeed Challenge in Fiery Owl Challenges; ○ Fiery Owl Challenges: The main missions in this mode include both Fiery Owl Challenges and Guard Challenges. Select the corresponding identity to complete challenges. Experience the hidden past of the Fiery Owl Guard and earn exclusive operator voice lines: "Come on, let's fight!" and "You're already in my trap!"; ○ Weekly Hunt: Weekly missions in this mode include Fiery Owl Weekly and Guard Weekly sections. You can select identities and complete the corresponding weekly missions. Weekly missions refresh each week, rewarding substantial Fiery Owl Reputation to help you rapidly climb the Fiery Owl Ranks; ○ Archive: Secret files detailing Saeed and his Fiery Owl Guard. Explore Fiery Owl Hunt mode to unlock these untold stories. ● Gameplay Identity & Abilities: ○ Fiery Owl: Completion of Saeed's Book is required to unlock the Fiery Owl identity. Entering as Fiery Owl consumes one Fiery Owl File. Fiery Owl can enter solo or squad up with Guards. Fiery Owl has exclusive abilities and gadgets; ○ Guard: Guard includes Flamethrower and Rocketeer. The Guard identity is unlocked by default and doesn't require Fiery Owl File consumption to enter. Guards can only enter when there's a Fiery Owl in the squad. Guards have exclusive abilities and gadgets; ○ Fiery Owl Guard Loadouts: Can manually configure loadouts or use Gear Tickets and exclusive Custom Gear Tickets. ○ Each Fiery Owl Guard entry consumes one Fiery Owl File, deducted from the Fiery Owl. ○ Fiery Owl Files can be purchased from the Supply Station for 250,000 Tekniq Alloys each, limited to 10 per week. ● Available Operations and Difficulty: ○ Normal Operation: Zero Dam, Brakkesh, Space City; ○ Hard Operation: Space City. ● Gameplay Rewards: ○ Entering matches with player Fiery Owls gives you a chance to find exclusive Fiery Owl collectible Fiery Owlets on the map. ○ Taking down player Fiery Owls lets you search for gold Fiery Owl Tokens from their loot. Also drops Fiery Owl Compartment with a chance to obtain the exclusive Fiery Owl collectible Crossbowman Fiery Owlets. ○ Increasing your Fiery Owl Rank grants additional rewards, with exclusive rewards including: ■ First upgradeable Fiery Owl exclusive melee weapon: Executioner. ■ Fiery Owl Helmet and Ballistic Vest crafting access: Both the helmet and ballistic vest offer Level 5 protection and can be crafted once Fiery Owl Hunt reaches the Tyrant stage. Limited to 9 helmets and 9 ballistic vests per week. ■ Fiery Owl exclusive Supply Packs: Opening these gives you a chance to obtain Fiery Owlets, Crossbowman Fiery Owlets, and other collectibles. ■ Fiery Owl and Guard exclusive cosmetic rewards: Exclusive avatars, spray paints, and calling cards for both Fiery Owl and Guard. ■ Fiery Owl and Guard exclusive Gear Tickets. ● Exclusive Custom Gear Tickets: ○ Fiery Owl Spec Ops Gear Ticket (Limited-Time) ■ Firepower: Added M250 General Machine Gun, MP7 Submachine Gun; ■ Balanced: Added PKM General Machine Gun, K437 Assault Rifle; ○ Fiery Owl Elite Gear Ticket (Limited-Time) ■ Firepower: Added PKM General Machine Gun, QJB201 Light Machine Gun; ■ Balanced: Added AKM Assault Rifle, M249 Light Machine Gun; ○ Guard Elite Gear Ticket (Limited-Time) ■ Firepower: Added SCAR-H Battle Rifle, AKM Assault Rifle; ■ Balanced: Added M4A1 Assault Rifle, MCX LT Assault Rifle; ○ Guard Standard Gear Ticket (Limited-Time) ■ Firepower: Added AKM Assault Rifle, AK-12 Assault Rifle; ■ Balanced: Added S12K Shotgun, Vityaz Submachine Gun. Warfare [New Map—Aftershock]

哈夫克已在这片战场部署了地震控制气象武器。战斗时在高楼附近请保持警惕! 新武器 - MCX LT突击步枪、FS-12霰弹枪 ● 新增武器:MCX LT突击步枪,使用.300 BLK口径弹药。

● 新增武器:FS-12霰弹枪,使用12号口径弹药。该武器可折叠并收纳于手枪槽位,但装配特定配件时无法折叠。

新附件 ● MK47 支配者枪托: ○ 行动模式: ■ 控制力:+12; ■ 操控性:+2; ■ 稳定性:-4; ■ 精准度:-8; ○ 战争模式: ■ 控制力:+10; ■ 操控性:+2; ■ 稳定性:-4; ■ 精准度:-8。 ● P90 长弓不锈钢枪管: ○ 行动模式: ■ 射速:898 rpm → 782 rpm; ■ 伤害衰减倍率:35米/60米:0.85倍/0.7倍; ■ 枪口初速:600米/秒; ■ 控制力:+6; ■ 操控性:+4; ■ 稳定性:+4; ■ 精准度:-8; ■ 显著降低水平后坐力,增加垂直后坐力; ○ 战争模式: ■ 射速:898 rpm → 782 rpm; ■ 伤害衰减倍率:25米/35米/55米/75米:0.75倍/0.7倍/0.6倍/0.55x; ■ 枪口初速:550米/秒; ■ 控制力:+6; ■ 操控性:+2; ■ 稳定性:+2; ■ 精准度:-8; ■ 显著降低水平后坐力,增加垂直后坐力。 ● 蛛网钛制枪口制退器: ○ 行动模式: ■ 精准度:+8; ■ 控制力:+7; ■ 稳定性:-2; ○ 战争模式: ■ 精准度:+8; ■ 控制力:+5; ■ 稳定性:-2。 ● M249 Metasoma握把: ○ 行动模式: ■ 开火稳定性:+24%; ■ 稳定性:+6; ■ 操控性:-4; ○ 战争模式: ■ 开火稳定性:+20%; ■ 稳定性:+4; ■ 操控性:-4。 ● UHX全息瞄准镜: ■ 视野清晰; ■ 操控性:-2。 新弹药 ● 碳纤维散射箭: ○ 5级穿透力; ○ 发射后分裂为三支箭,每支箭均造成伤害; ○ 伤害倍率:0.3倍; ○ 装甲穿透倍率:0.32x. ● 7.62x39mm BP SUB: ○ 亚音速弹药,穿甲等级4; ○ 伤害倍率:1.05倍; ○ 穿甲倍率:0.95倍; ○ 爆头会降低敌人听力范围并施加噪音减益。 ● 7.62x39mm AP SUB: ○ 亚音速弹药,穿甲等级5; ○ 伤害倍率:1.05倍; ○ 穿甲倍率:0.9倍; ○ 爆头会降低敌人听力范围并施加噪音减益。 ● .300BLK V SUB: ○ 亚音速弹药,穿甲等级3; ○ 伤害倍率:1.05倍; ○ 穿甲倍率:0.95倍; ○ 爆头会降低敌人听力范围并施加噪音减益。 ● .300BLK BCP SUB: ○ 亚音速弹药,穿甲等级4; ○ 伤害倍率:1.05倍; ○ 穿甲倍率:0.○ 爆头会降低敌人的听力范围并施加噪音减益效果。 新装备 ● 火 owl 重型突击背心: ○ 5级防护,105点耐久度; ○ 保护胸部和腹部; ○ -10%冲刺耐力消耗; ○ 操控惩罚:10%; ○ 修复效率:低;耐久度消耗:中。 ● 火 owl 弹道面罩: ○ 5级防护,75点耐久度; ○ 仅保护面部; ○ 听力范围加成:40%;噪音降低能力:高; ○ 瞄准速度:-6%;移动速度:-3%; ○ 中等范围视野遮挡; ○ 修复效率:中;耐久度消耗:低。《游戏名》更新内容 1. **新增载具及载具改装系统** - 新增AAV装甲两栖突击车:重型两栖运输载具,可为友方步兵提供强大火力支援; 可用主武器:复合炮塔-同轴机枪;可用副武器:复合炮塔-榴弹发射器;可用装备:烟雾弹、热烟雾弹、烟雾墙手榴弹、强化维修。 - 新增战斗中载具改装:战斗中可在载具补给站消耗点数,实时调整载具武器配置。 2. **赛季任务系统更新** - 第七赛季任务重置:第七赛季任务的所有进度将被完全重置并清空。此前赛季的所有终极保险箱赛季通行证,以及所有保险箱体验卡(无论是否使用)都将过期并失效; ● **第8赛季任务更新**:第8赛季开启,为干员们带来全新的任务线供挑战。 ● **S8赛季任务成就徽章**:


游戏内战斗与等级提升 [全模式] ● 角色视角与操控优化: ○ 全模式 ■ 所有枪械及近战武器的收枪/拔枪音效范围缩减至10米; ■ 修复了救援行动中玩家偶尔会穿过墙壁并在非战斗区域死亡的问题; ■ 修复了谢妮娃的盾牌猛击音效偶尔消失的问题; ■ 修复了挥舞近战武器时侧身窥视范围异常的问题; ■ 修复了敌人武器朝向偶尔与其实际面朝方向不符的问题; ■ 修复了攀爬结束时玩家会异常向前移动的问题; ○ 行动模式 ■ 修复了携带操作员或箱子时在特定地形无法放下的问题;《游戏名》更新内容 1. **整合枪声与HRTF(基于对象的双耳音频功能)**,提升枪声的方向感知能力; 2. **移动端定向优化**: ① 修复陀螺仪抖动问题; ② 优化触摸屏响应速度,修复首次滑动时偶尔出现的屏幕跳屏问题; ③ 优化消耗品轮盘的显示及排序逻辑; ④ 优化移动端各类瞄准镜的显示精度; ⑤ 新增“毒刺”快速救援与治疗功能; ⑥ 触发按钮现在支持禁用克莱尔的紧急规避装置; ⑦ 新增自定义安全区功能,优化不同设备型号的用户界面及按钮性能。[作战地图] ● **零号水坝 - 沉降点行动**:赛季更新后,零号水坝沉降点行动将暂时关闭; ● **太空城 - 普通难度**:现已开放:赛季更新后,太空城 - 普通难度将永久开放; ● **潮汐监狱 - 普通难度**:现已开放:赛季更新后,潮汐监狱 - 适应难度将可供游玩; ● **拉亚利丛林 - 单人普通难度**:现已开放:赛季更新后,拉亚利丛林 - 单人普通难度将永久开放,同时该地图的组队选项将关闭。 调整后的作战地图轮换如下:

[Warfare] ● Fault: Readjusted vehicle quantities and deployable areas for Attack & Defend and Victory Unite modes; ○ Objective A: Attackers' F-45A Fighter replaced with one Assault Helicopter, removed LAV-AA at lower troop force levels. Defenders added one LAV-AA, removed F-45A Fighter; ○ Objective B: Attackers added F-45A Fighter, removed Recon Helicopter at lower troop force levels. Defenders added Recon Helicopter and F-45A Fighter, removed FSV Wheeled Tank Destroyer; ○ Objective C: Attackers added F-45A Fighter. Defenders added F-45A Fighter. ● Warfare Vehicle Deploy Cooldown: ○ F-45A Fighter: Attack and Defend and Victory Unite modes: reduced to 100 seconds; ○ Assault Helicopter: Attack and Defend and Victory Unite modes: reduced to 100 seconds; ○ Recon Helicopter: Attack and Defend and Victory Unite modes: reduced to 100 seconds. [Victory Unite] ● Added feature: Commanders can now use the Tab key to quickly open the Commander panel. In Settings, players can configure whether to swap Tab and M keys for Victory Unite mode, or set this swap when first playing as Commander; ● Optimized Commander gadget activation interactions; ● Added new tactic for attacking Commander: Reform Attack - After activation, the first deployment costs no Troop Force. While active, redeployments occur at regular intervals. Cooldown: 240s; ● Urgent Deployment has been removed from attacking Commander; ● Added waiting time during phase transitions to give Commanders tactical communication space for the next phase; ● Commander Gadget Cost and Cooldown Adjustments: ○ High-Threat Vehicle: ■ Attackers: Cooldown: 240s; Cost: 100 points; Duration: 100s; ■ Defenders: Initial Cooldown: 300s, Subsequent Cooldown: 240s; Cost: 100 points; Duration: 100s; ■ While High-Threat Vehicle is active, marked enemy vehicles will remain visible to all team members. System Improvement [All Modes] ● Rename Card: Rename cooldown adjusted to 15 days; ● Gunsmith: Streamlined the steps for using share codes in the Gunsmith loadout interface, added functionality to read copied share codes and quick import; ● Added Player Activity feature: Automatically generates activity based on match records. Can display activity on personal Name Cards and interact with other players through likes; ● Friends system optimization: Added friend pinning functionality and optimized friend sorting; ● Start Game options optimization: After leaving a squad, settings for ranked mode and Squad Fill will now be restored; ● New Achievements: ○ Saeed the Genius: Kill at least 12 operators in a single Fiery Owl Hunt match; ○ Iron Triangle: In any normal/hard operation, all 3 squad members survive and each kills at least 4 operators; ○ Decisive Strike: Score 8,000 points with a single Guided Missile (Grade or Victory Unite matches only). ● Deluxe Collection Preview Room: Added preview room functionality to weapon preview interface in Deluxe Market, allowing you to preview appearance and performance indoors and outdoors; ● Tutorial: Added system gameplay tutorial; [Operations] ● Added Stash keycard holder management feature: Quickly search for and equip existing keycards in your Stash; ● Stash interaction: When dragging items, displays a tooltip for items that cannot be carried in the current mode; ● Gear Tickets: To enrich gear combination strategies and enhance gameplay diversity, we're adjusting various Gear Ticket loadouts. Specific changes are as follows: ○ Season Mission Custom Gear Ticket ■ Option 1: Removed AS Val Assault Rifle; added KC-17 Assault Rifle, SR-25 Marksman Rifle; ■ Option 2: Added ASh-12 Battle Rifle; ○ Spec Ops Gear Ticket ■ Balanced: Removed AS Val Assault Rifle; added ASh-12 Battle Rifle, SR-25 Marksman Rifle; ■ Survival: Added KC-17 Assault Rifle; ■ Firepower: Added MK47 Assault Rifle; ○ Elite Gear Ticket ■ Balanced: Removed AK-12 Assault Rifle, added MCX Assault Rifle; ■ Survival: Removed G3 Battle Rifle, added MP5 Submachine Gun; ■ Firepower: Removed SKS Marksman Rifle, added MK4 Submachine Gun; ○ Standard Gear Ticket ■ Balanced: Added S12K Shotgun; ■ Survival: Added FS-12 Shotgun; ■ Firepower: Removed CI-19 Assault Rifle, SV-98 Sniper Rifle, added SMG-45 Submachine Gun, AK-12 Assault Rifle. ● Black Site Optimization: ○ Merged [Upgrade] and [Produce] tabs into [Upgrade/Produce]; ○ Black Site upgrades now support batch submission of required upgrade items; ○ Production interface added [Current Stash Quantity] display. ● Loadout page recommended loadout feature optimization: ○ Custom loadouts expanded from 4 to 5; ○ Removed [Recommended], keeping only [Previous Loadout] and [Custom]. ● Gear Repair System Optimization: ○ In-match gear repair durability reduction is now calculated based on actual repair amount, no longer deducted by repair count; ○ Improved repair efficiency when using low-level repair kits on premium gear; ○ Reduced the additional repair efficiency bonus when using premium repair kits (Level 6) on basic gear; ○ Slightly increased Tekniq Alloys required for repairing Level 5 gear outside matches. ● Battle results interface: Added season mission progress display. Accepted missions can now show current match progress during results; ● Strategy Board: Added Fiery Owl Hunt tab. Requires completing prerequisite missions to unlock Fiery Owl. After selecting Fiery Owl Hunt mode, Saeed's exclusive lobby will be displayed; ● New Collectibles: ○ Red Quality: Star Sensor, Portable Life Support System; ○ Gold Quality: Aerospace Test Data, Neural Device Headset, Electronic Fluorinated Liquid, Battle Plan A, Portable Oxygen Tank, Personal Asthma Inhaler; ○ Blue Quality: Bird Carving, Wristband; ● Added high-value item inspection: Premium Coffee Beans, Military Control Terminal. [Warfare] ● After completing a battle, the pre-selected operator outside the match becomes the last operator you used in-game. Weapon Balance Adjustments and Optimizations [All Modes] ● KC-17 Assault Rifle: Reduced vertical recoil; ● QJB201 Light Machine Gun: ○ Newtype Rapid Gas Block: Removed first two shots spread when ADS firing. Changed to continuous accumulation, reaching maximum spread after 5 consecutive shots—same as current version spread. [Operations] ● M7 Battle Rifle: ○ Basic Handling: 55 → 51; ○ Basic Hip Fire Accuracy: 47 → 43; ○ M7 Tidal Ultra-Long Barrel Combo: Handling: -2 → -5; ● SR-3M Compact Assault Rifle: ○ Basic Handling: 68 → 63; ○ Cast Steel Tactical Barrel: Hip Fire Accuracy: 0 → -12; ● Mini-14 Marksman Rifle: ○ Damage: 32 → 34; ○ Limb Damage Multiplier: 0.4x → 0.5x; ● SCAR-H Battle Rifle: ○ Armor Penetration: 40 → 41; ○ SCAR-H 30-Round Mag: Handling: -8 → -4; ● SG552 Assault Rifle: ○ Damage: 24 → 25. [Warfare] ● M7 Battle Rifle: ○ Limb Damage Multiplier: 1 → 0.9; ● MK4 Submachine Gun: ○ Thigh Damage Multiplier: 1 → 0.9, Calf Damage Multiplier: 1 → 0.8; ○ Range Falloff Multiplier: 20m/30m/40m/50m: 0.75x/0.65x/0.6x/0.55x → 15m/25m/35m/45m: 0.75x/0.65x/0.6x/0.55x; ○ MK4 Deep Space Chrome Barrel: Range Falloff Multiplier: 20m/30m/40m/50m: 0.8x/0.7x/0.65x/0.55x → 20m/30m/40m/50m: 0.7x/0.6x/0.55x/0.5x. [Gameplay Improvement] ● Fixed abnormal magnification display issues with some scope calibrations. Vehicle Balance Adjustments and Optimizations ● Some maps now feature dynamic water areas. LAV-G1 IFV and LAV-AA gained amphibious functionality. Added performance effects of dynamic water surface buoyancy on amphibious vehicles; ● Vehicle Weapon Optimization: ○ Lock-on weapons added multi-point detection; now they won't be interrupted by minor obstructions; ○ Lock-on weapons added lock-on progress relay functionality: After enemies leave lock-on range, lock-on progress gradually fades. After LAV-AA fires while locked, if ammo remains, lock-on state persists and can fire directly; ○ Added lock-on signal coordination to GTQ-35 Light Tank: Commander position detection and UAV lock-on signals synchronize with the driver, providing increased lock-on distance and range for Gun-Launched Missiles. Friendly Laser Indicators and Luna's Volt Arrows also provide lock-on signals; ○ Explosive weapons added splash damage falloff based on distance. ● Vehicle Performance Optimization: ○ Vehicle and vegetation interaction performance optimization: Vegetation around vehicles will be disturbed by blast waves when firing. Blast waves of vehicle area damage from weapon explosions will also cause vegetation disturbance; ○ Vehicle hit performance optimization: Vehicle hulls will physically shake when hit by high-caliber weapons, and bullet holes will remain on hulls after high-caliber weapon hits. ● Vehicle Balance Adjustments: ○ Added vehicle weapon: Anti-Air Radar-Guided Missile, can be equipped on LAV-AA; ○ M1A4 Battle Tank: Increased splash range of close-range explosion for primary weapon Armor-Piercing Shells. When using High-Explosive Shells, increased turret rotation speed and splash range of extreme close-range; ○ LAV-G1 IFV: Increased High-Explosive Shell fire rate and splash range of close-range explosion, reducing its damage to vehicles. Reduced Armor-Piercing Shell fire rate and increased its damage to vehicles. Significantly increased Canister Round reload speed; ○ Assault Boat: Default primary weapon changed to 30mm Autocannon. 30mm Autocannon removed from secondary weapon. Default secondary weapon changed to Wire-Guided Missile; ○ 30mm Autocannon: Fire interval: 0.4s → 0.3s; maximum direct hit damage to infantry: 100 → 90; maximum splash damage reduced from 50 to 40; ○ Coaxial Light Machine Gun: Fire interval: 0.12s → 0.08s; damage falloff: 0.9x/0.85x → 0.6875x/0.625x, damage falloff distance: 55m/80m → 25m/50m; ○ Coaxial Heavy Machine Gun: Limb Damage Multiplier: 0.9x → 1x; ○ TV-Guided Missile: Increased flight distance for missiles in both normal flight and secondary acceleration modes. Operator Balance Adjustments [Operator - Hackclaw] Operations ● Flash Drone: After hitting the first enemy player, Flash Drone will self-destruct after 2 seconds; ● Silent Step: Footstep sound reduction effect: 33% → 10%, crouch movement speed: 30% → 15%, Silent Mode movement speed: 30% → 20%. [Operator - Gizmo] Warfare ● Crawler Nest: T.I.M HP: 5 → 20; adjusted incendiary damage to T.I.M, it is now more easily destroyed by incendiary rounds; Operations ● Crawler Nest: T.I.M slow effect: 20% → 30%; ● Crawler Nest: When actively deployed, T.I.M movement speed: 7 m/s → 5.5 m/s, maximum duration: 10s → 8s. [Operator - Toxik] Operations ● Adreno-Boost: Immunity to aiming and movement speed penalties from gear duration: 10s → 15s; ● Blinding Gas: Entering smoke will cause blindness after 0.7 seconds. [Operator - D-wolf] Both Modes: ● Triple Blaster Deploy time: 0.8s → 0.5s; Operations: ● Triple Blaster: Removed armor damage, base damage reduced: 50 → 35; ● Motorized Exoskeleton: Knockdown recovery speed increase during overload: 5s to recover 50 HP → 3.3s to recover 50 HP. [Operator - Uluru] Both Modes: ● Loitering Munition: Hip fire flight speed significantly increased, trajectory drop after hip fire launch increased. [Operator - Nox] Operations: ● When all squadmates are downed or no squadmates present, Silent Assault duration: 25s → 35s, Deep Trauma: Enemy knockdown rescue time extension: 4s → 7s. [Operator - Tempest] Both Modes: ● Combat Roll: Time allowed for aiming and firing after rolling reduced by 0.2s; ● Emergency Evasion Device: During active period, Claire's movement produces more pronounced winch and rope tension sound effects; Operations: ● Multiple downed self-revive time increase: 2s → 3s. [Operator - Shepherd] Warfare: ● Sonic Paralysis: Sonic Drone HP: 10 → 50. [Operator - Raptor] Both Modes: ● Silver Wing: Slightly increased the UAV's maximum turning speed; Warfare: ● Silver Wing: HP increase: 2 → 50. Operator Rework—Sineva ● EOD Set: ○ Allows flexible use of shield and weapon while EOD Set is active, but using weapons slightly reduces handling and accuracy; ○ Operations EOD Set fatigue time: 90s after activation → 150s after activation. Fatigue status additionally increases weapon sway and is unable to knock enemies down; ○ Reworked Blast Shield switching animation to accommodate shield-weapon swap mechanics; ○ Improved Blast Shield view port reflection effects; reduced damage to view port from non-operator units; increased view port hitbox; ○ EOD Set Cooldown: 45s → 60s; ○ In Operations, removed fixed damage reduction. Blast Shield now provides 30% explosive and burn damage reduction while reducing armor durability loss by 40%; ○ In Warfare, damage reduction: 50% → 30%; ○ Removed forced shield deployment view restriction when attacked by enemy gadgets; slightly reduced Blast Shield deployment range; ○ Slightly reduced EOD Set shield bash stamina consumption; increased shield bash damage to non-operator units: 50 → 100, reduced shield bash maximum damage to operator units: 20 → 10; improved shield bash resistance, maximum knockdown limit from shield bash reduced from 3 to 2; ● Rear Guard: ○ Increased rear protection shield size; shield now provides larger protection area when positioned behind the operator; ○ When rescuing squadmates, deploys shield in front for protection. ● Razor Wire Grenade: ○ On explosion, deals an additional 30 explosive damage and causes bleed effect; ○ Significantly increased throwing distance; ○ Item Limit: 2 → 1, Cooldown: 55s → 35s. ● Grapple Gun: ○ Cooldown Adjustment: 35s → 30s; ○ Grapple gun rework; grapple gun now supports precise multi-point bending, significantly improving traversal for hooked characters; ○ When grapple gun hits enemies, deals continuous 3-second minor slow and abdominal damage effect, reducing enemy maximum HP by 10 points. Damage applies even if the rope is severed; ○ When hit by grapple gun, a button prompt appears; correct input triggers quick melee; ○ Being hit by grapple gun now has more distinctive hit sound effects; ○ Improved visual clarity of grapple gun rope in third-person perspective; ○ Increased reaction time when hit by grapple gun - PC: 0.7s → 0.8s, Mobile: 0.7s → 1s. System Configuration

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2026-01-31 12:00:14 发布在
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