
Update 62: V 1.057.0 Finest Hour release version, purchasing available at 10am PST / 7pmCET Change Log Conquest Fixed crash in conquest unit library Fixed Conquest to be able to support multi-vehicle unit types Fixed USA platoon_com missing CP and MP cost in conquest Fixed conquest user support airstrikes not working Fixed crash in conquest when clicking into empty library view Increased bot minimum manpower points to match players "start value" of manpower points in Conquest Increased bot manpower multipliers on the higher income settings Improved spg/td ignore in logics to prevent unwanted behavior(excessive rotation) while still reacting to enemy in all valid situations in Conquest and MP Updated 'lvl' values for conquest infantry to reduce number of AT and sniper infantry for all nations Single Player Fixed coop issue with stuck cinematics Fixed cinematics gettings stuck on tactical videos Multiplayer Fixed Crash in MP related multi-vehicle buys and position sync Multiplayer Mission Scripts - fixed all invalid "interface/gui/" sound paths in mi files. - fixed some include mistakes. - 2v2_industry - removed obsolete "training" tutorial related items. - 3v3_voronezh - removed invalid set clip and clips script. Frontlines - all released frontlines map support *eng mine planting by bots - few fixes Updated Tier 3 Doctrine buys to unlock at 30 minutes into game instead of 25min. Adjusted CP increase and mission scripted sound FX to match the new timer Updated unit timers for Multiplayer based on changes to the Tier 3 Doctrine timer change Updated some vehicle prices and static mg prices Updated multiplayer officers to spawn with binocular equipped Updated nation flag thumbnails in multiplayer lobby Standardized vehicle and tank crew manpower costs to avoid rounding of total cost and ease pricing on weaker vehicles where crew takes a up larger portion. Rebalanced the parameters of the 84mm K18 gun, in order to make it compliant with the gun's parameters as used in the british upcoming arsenal Swapped the T2 Doctrine buys in both Mid and Late war Finland for the 122mm M1910 and the 84mm K18 Reduced DP cost of 84mm K18 for Finland to 50 earlywar, 45 midwar, 40 latewar Removed 'i' info button in Multiplayer lobby doctrine unit preview (not intended to work there) Everything Else Switched steam patching to a new fully deterministic byte-for-byte system, which will allow future updates to be much quicker to download and write, but in turn, this update will appear quite large. Added following German vehicles to Ostfront (base game): - Sdkfz 251/1 Ausf. B - StuG 3 Ausf. A - Panzer 4 Ausf. B - Bf 109 E-4/B - U304(f) - Geschuetzwagen 39H(f) (7.5cm) - Pz.Kpfw B2 Flamm Added 3rd HE blast wave to 75-95mm HE shells, similar to 105+ He shells but weaker and less radius so that it is scaled appropriately based on filler and mass Standardized artillery accuracy using new internal formula. Most stayed approximately the same with that changed enough to be mentionable: - Improved accuracy for: 105mm M3, 114mm M1, 122mm M1910, 122mm A19, 15cm Grille, 15cm sFH18, 155mm M1, 203mm B4, M1, 21cm Morser, 60cm Thor - Reduced Accuracy for: 152mm BR2, 17cm K18 Updated minimap icons so that neutral vehicle icons are the bottom layer and occupied vehicles will stack on top if they are next to each other Updated range of the 84mm K18 to be inline with other support guns from 210m to 180m. Increased accuracy to adjust for this change Updated firing arc of USA 75mm Howitzers (support guns) to be inline with other nations infantry guns firing arcs Updated WP tank shells to be useable against infantry and cannons when already loaded into gun Updated German Waffen Sniper human model Updated some ostfront building textures Updated HE filler for ENG 3-inch Howitzer HE shell Updated filling amount of UK 95mm HE Updated tank interaction code for reloading to only happen if in place "gun" so secondary weapons like MG's don't trigger main gun reload sounds and animations Updated bottle crate entity Updated "contact" cooldown time for humans specifically when hit with flamethrower particles so more of them can contact the targeted human.inc Updated layout and lighting of to the library view Updated Waffen human models Updated specular power of small arms entities Increased inflammation_time for humans (health for fire damage) ~50% to adjust for flame particles contacting humans. Increased 'body' volume numbered support for 'car' class vehicles from 9 to 19 Fixed m36_gmc shell_eject animation Fixed roof eastern-europe_farm Fixed bridges rendering bump maps to a longer distance Fixed missing slope multiplier for 75mm K/44 Fixed Browning .303 sound close reference Fixed vfx that plays on medium and small wood parts being destroyed to a smaller vfx Fixed flying electric poles on DCG Malschbach Fixed broken polys and flying bushes on Frontlines 2v2 Tali Ihantala Fixed gunner3 from jumping out of Panzer4 Ausf.B upon enemy contact Fixed typo error in Waffen skins causing crash Fixed flammenwerfer_b2 weapon crashing Reverted change in recent patch: "Updated restrictions list for digging trenches/fox holes to include "road" terrain_fx type (cannot dig into road fx type)" as it also unintentionally applies to 'road' pather type Removed Dot44 fieldcaps and replaced with alt camo r5264-6029
2025-12-02 16:24:26 发布在
Call to Arms - Gates of Hell: Ostfront
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