
《吸血鬼幸存者》DLC“Emerald Diorama”现已推出 - 该DLC基于Square Enix的奇幻RPG系列《沙加》制作 - **新增12名以上角色、16种以上武器以及9首新音乐曲目** - **全新编织世界的关卡** - **角色将组队登场,毕竟没有小队的JRPG是不完整的!**
《吸血鬼幸存者》合作模式更新内容 1. **推出名为“合作模式”的以小鸡为主题的更新** 2. **新增可加速游戏的遗物** 3. **新增关卡、角色、武器、暗黑纳** 4. **新增8项Steam游戏成绩** 5. **新增2个冒险篇章,各包含6个章节**: - 适用于本体游戏的“终结冰河时代” - 适用于《潮汐的福斯卡里》DLC的“潮汐的福斯卡里”


快速内容指南 - 解锁翡翠立体模型内容:在月神谷找到新商人,花费50000金币购买翡翠圆盘。从新关卡“翡翠立体模型”开始,完成后续的解锁流程。- 放逐/封印80个物品以解锁最终的封印强化 - 完成冒险“终结冰河时代”以解锁月神的新皮肤 - 累计收集500只地板鸡以解锁“鸡舍” - [剧透]在鸡舍的右端找到帕尔姆之盾和新圣物 - [剧透]在鸡舍开始时,实时一分钟内不击杀敌人,以解锁盖亚之视 - [剧透]用帕尔姆之盾进化盖亚之视以解锁凉亭 - [剧透]使用凉亭拾取大量食物道具,直到不再出现增益效果,以解锁达克娜三世 跨平台存档 现已支持PC、Xbox、安卓和iOS平台,请查看“账户与跨平台存档”页面获取相关信息和操作指南! Nintendo Switch平台将尽快跟进支持《吸血鬼幸存者》PlayStation 跨存档功能更新说明 关于PlayStation跨存档功能的更新 我们很抱歉地通知,本次更新无法为PlayStation 4/5平台带来《吸血鬼幸存者》的跨存档功能。 上个月,我们曾告知大家,跨存档功能将随4月的下一次免费更新在PlayStation 4/5、PC、Xbox、Android和iOS平台同步上线。但在最后时刻,我们遇到了一个之前未曾预料到的PlayStation平台法律问题,该问题要求我们分享一些关于合作伙伴的信息,而我们无法提供这些信息。 目前,跨存档功能登陆PlayStation主机的可能性非常渺茫,但并非完全没有可能。因此,我们将继续与PlayStation方面合作,努力解决这些问题。 PlayStation用户请参考以下内容。我们非常抱歉,此前为PlayStation平台的该功能营造了期待,却在最后时刻改变了计划。 跨存档功能将在未来几周内于PC、Xbox、Android和iOS平台上线,Nintendo Switch平台将在之后推出(如果能在不违反任何隐私承诺的前提下,Apple Arcade平台也将支持)。 附:对于那些希望通过跨存档来解锁奖杯的玩家,需要注意的是,当使用来自其他平台的存档文件时,所有游戏的PS奖杯都会在平台层面被自动禁用,至少这是我们若要在PS平台推出该功能就必须同意的政策。我们刚刚在2025年英国电影学院游戏奖(BAFTA Games Awards)中荣获“持续进化游戏”奖。 去年,我们倾尽所有,甚至投入了更多资源来更新《VS》并为其带来更多内容,并且我们计划在短期内继续这样做! 非常感谢所有玩家的持续支持,感谢我们的合作伙伴,以及英国电影学院(BAFTA)颁发的这个奖项!

《铁锈的退休生活》更新内容:波伊现已加入游戏 《吸血鬼幸存者》与《铁锈的退休生活》两款游戏风格迥异,但我们是Mister Morris Games旗下这款放置农场模拟游戏的忠实粉丝。因此,我们决定让波伊“退休”,与其他众多《吸血鬼幸存者》角色一同加入本作。 - **新增角色**:波伊现已加入《铁锈的退休生活》。 - **特色内容**:游戏中会出现成群蝙蝠席卷屏幕的场景(若觉得这影响了农场生活,你可以将其关闭)。 本次更新为免费内容,现已在Steam平台的《铁锈的退休生活》中推出。若想获得双倍乐趣,你可以同时游玩《铁锈的退休生活》和《吸血鬼幸存者》,体验既放松又紧张的双重感受!
《吸血鬼幸存者》维基百科 完全无广告、无横幅以及所有此类碍眼的东西;只有信息、用户友好的网站,并且在移动设备上也能完全正常运行。 再次向Discord上所有维基助手以及合作伙伴Weird Gloop表示衷心的感谢,感谢他们整理此维基、提供支持和指导! 立即访问:http://vampire.survivors.wiki 《吸血鬼幸存者》官方设定集即将推出 时间大约是公元2021年的意大利乡村…… 吸血鬼幸存者们正踏上一场不懈的探索之旅。他们在疯狂森林中蹒跚前行,攀登灾难重重的加洛塔,探寻镶嵌图书馆的遥远深处。贝尔佩塞家族、拉多纳家族、形形色色的神职人员以及超自然生物都加入了搜寻。为什么到处都是烤鸡?那条狗是怎么让花朵绽放的?还有,波·拉乔到底是谁——或者说是什么东西? 吸血鬼又在哪里? 这就是我的用武之地。我是商人,可以做你的向导。当然,前提是你得有金币。永远都是金币。如果你在找棺材,我或许知道在哪里能找到……不过是要收费的。虽然我不能保证你一定能找到你要找的吸血鬼……

### 本地化Steam成就现已上线! 我们现已完成Steam成就的本地化工作。若你使用法语、意大利语、德语、西班牙语、韩语、简体中文、繁体中文、俄语、日语、土耳其语、波兰语、巴西葡萄牙语或乌克兰语进行游戏,解锁Steam成就时将以你的语言显示。但如果你在使用波兰语(请注意,这必须是系统级语言,而非游戏内语言!)游玩时,却看到法语成就,请告知我们,我们将尽力修复此问题。 ### 混沌路线图 1.13版本已推出“合作模式”与“翡翠”内容。下一版本很可能会带来路线图中的多项内容,并且极有可能包含不止一个“Darkanas”。谁知道我们还有多少东西是完全隐藏起来的呢?

FAQs Ha ha. When is real co-op coming? Real co-op has been in the game since last year. We don't have an exact date yet, but Online co-op instead is on the roadmap for the second half of 2025. Why SaGa Emerald Beyond? SaGa fans that played Vampire Survivors already know: I love SaGa. The base game already pays a lot of homages to the SaGa series, the first and most recognised one probably being NO FUTURE, the Runetracer evolution. VS and the SaGa series couldn't be anymore different, and yet from my point of view they actually have a lot in common; - Freedom to experiment with tight gameplay mechanics - Straight to the point - Quirky unpredictable world - Spectacular attacks - Over the top attacks - A huge cast of characters - Though to start - steamroll everything after you learn how to play - A soundtrack that demands attention instead of fading in the background SaGa has been hugely influential for me, so, while the game genres are so different, the base idea to me really sounds the same: "here's an unusual world, have fun!" While SaGa Emerald Beyond revisits some of the points mentioned above, being the most recent brand new entry I thought it would be the most appropriate to explore in a collab. I swear I didn't do this just to be given confidential access to SaGa Emerald Beyond three months ahead of its official release ːdireyesː Do I need to know SaGa to play the expansion? I'm pretty sure you don't even need to know anything about Vampire Survivors to play Vampire Survivors! There's no need to know anything about SaGa. If you've already seen any of the Extra or post-ending stages in VS, then you'll probably barely notice the thematic differences. Even if you're not into JRPGs, this collab adds a lot of characters with special abilities and weapons with the new Glimmer mechanics; so since it's free I'd just recommend to download it and give it a try! (It does cost 50k in-game coins, just to prevent new players to start it by accident and be overwhelmed by the extra gameplay mechanics) Why is it free? Paperwork. It took a very long time to sort out the paperwork for this collab, and it would have been twice as hard to get the licence if there had been any money exchange involved. That's simply how it works for big companies; even when the creatives on both sides just want to do it, like it has been the case for this and all other Collabs, there are a lot of hoops to go through because IP is serious business and a lot of different departments have to get involved when talking about money. So we just did it the easy way, and in a way everyone wins: I got to have fun with SaGa, SaGa gets some more visibility, you get free content :) Why didn't you get [insert other SQEX IP here] instead? As much as I love a lot of other SQEX titles, it's not like some magic SQEX genie came to us with a menu of IPs to choose from (not that it would have been any different, my first pick would still have been SaGa, sorry 😂 ). We simply spoke directly with the SaGa team and everything clicked from there! If the magic genie is reading this though, please know I'll gladly have one of each from the menu, thanks! What's your favourite SaGa? Which one should I try first? Every entry in the series is either different than the others, or wildly different that the others :) The best way to pick one is probably to just go with your gut and, more importantly, have absolutely no expectations about how the game is going to play, because they'll be wrong: these are games that ditch a lot of the common tropes seen in other RPGs and invite you to discover and learn game mechanics on your own. While I won't favor any entry over another, I just want any other fan out there to know that I also absolutely love Unlimited SaGa I hope everyone will find something they like in this update, see you again not-so-soon with a Content and QOL patch (mostly to better organise all the content) later in the year! - Luca Bug fixes and improvements - Improved visiblity of merchant and pickup icons - Fixed characters with no cart/bike breaking racing stages - Fixed Sealed/Unsealed status not saving after leaving Collection Screen - Fixed not being able to scroll fully in options with a controller - Fixed getting Candyboxes in chests even when they have been Sealed - Fixed Flames Of Misspell and Ashes of Muspell not working with Heart Of Fire - Fixed spellsomething/spellwhatever/spellwhichever not unlocking their weapons - Fixed options in Adventures resetting after returning to base game or exiting a stage - Fixed Crystal Cries causing savefile size bloat - Fixed Heart of Fire gives Tri-Bracelet a Twilight Requiem effect without Twilight Requiem - Fixed Hide Pickups not changing to Show Pickups in Adventure Mode - Fixed La Borra/Santa Water not always spawning damaging zones - Fixed page selection buttons not working with mouse on recap page - Fixed Quick Start only showing the first 5 stages - Fixed Fixed weapon evolution achievements - Fixed various issues relating to skin unlocks on new characters - Fix for certain achievements triggering even if the required character check failed - Various general localisation and text updates/fixes - Improved resume and quit button navigation - Fixed rare issue where guarded pickups could re-spawn guards - Updated credits - Fixed Xbox failing to enter stage on first boot with no save - Fixed Adventures splash screens aspect ratio on Nintendo Switch Ode to Castlevania - Fixed typo in unlock code for Charlotte & Jonathan - Fixed Chaos in portrait mode (mobile) - Fixed being unable to purchase weapon from merchant if it is used by a Familiar - Fixed Intermittent flashing light on OTC stage when Flashing VFX are disabled - Fixed Dario unlock not working with weapon selectors - Fixed game breaking when using the Iron Ball weapon with negative projectile speed - Fixed Ebony and Crimson Stones not being able to be Sealed - Fixed Nduja Fritta Tanto breaks Dmitri's cloning skill - Fixed Master Librarian spawning outside of the map in Hectic Highway - Fixed Twilight Requiem not working with Jet Black Whip - Fixed Dragon Water Whip and its evolution not being affected by Jail of Crystal arcana - Fixed Limit Break level ups not accurately displaying current weapon level when both base and evolved Fulger are equipped - Fixed Dominus Anger description - Fixed Master Librarian spawning when Trouser wasn't spawning - Fixed duo characters can get duplicate passive weapons From Arma Dio
2025-04-10 16:38:32 发布在
Vampire Survivors - 吸血鬼幸存者
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