
各位维京战士们!今天,我们激动地公布最新更新:“海上掠夺者”!这是ASKA迄今为止规模最大的更新,包含了众多大家期待已久的功能。现在,我们终于要告别陆地,扬帆起航,驶向未知的海域! 观看“海上掠夺者”的开发者日志!
《ASKA》海袭者更新内容 《ASKA》的世界已远不止你曾经的家园海岸。随着“海袭者”更新的推出,你所熟悉的土地如今只是这个更广阔、充满生机的探索世界的起点。 **全新探索区域**: 环绕你家园的广阔海洋中散布着众多未知岛屿,每个岛屿都充满了新的生命、秘密和危险。 **多样生物群系**: 从茂密的沼泽地到灼热的盐漠,再到被时间遗忘的腐朽废墟,这些岛屿拥有极其多样的生物群系,每个区域都有独特的资源、敌人和需要克服的环境挑战。 **扬帆起航**: 打造你的帆船,即刻开启你的航海之旅!

### 探险队 随着港口的新增,你现在可以建造船只并扬帆起航,带领你的维京人开启全新冒险。航海带来了全新的规模感与危险,但也让你终于能够离开家园,前往世界各地的新区域。 准备你的探险队时,需为船只储备必需品:箭矢、武器、食物和水,并组建船员队伍。一切准备就绪后,即可启航探索广阔海域。沿途你将发现各种岛屿,靠近岛屿时,你可以决定扎营。随后船只将自动定位,船员们会下船开始营地工作。在营地中,你可以为船员分配任务,无论是收集资源、抵御敌对敌人,还是在你吹响号角集结他们时听从你的指挥。当你的船只满载后,返回家园卸货、补给,并为下一次冒险做好准备。 但要小心,强大的海兽斯拉姆巴库尔(Slambakur)正在开阔海域游弋,这是迄今为止最危险的遭遇战之一。在远离海岸前,请务必仔细整备你的船只。 劫掠 探索能让你做好准备,而劫掠则会考验你部落的实力。当你前往偏远岛屿时,会遇到由敌对部落“龙民”(Dragon Folk)守卫的人类定居点,他们决心保卫自己的家园。这些原始而粗犷的群落与你的部落能够建造的先进建筑形成鲜明对比,既带来挑战,也蕴藏着回报。精心规划你的行动方案至关重要——成功的突袭能让你获取宝贵资源,并将其带回以扩张定居点,每一次大胆的征服都将铸就你部落的传奇。

新生物群系:沙漠与沼泽地 在你的旅途中,你将发现充满挑战、敌人和宝贵资源的新岛屿。 - **沙漠岛屿**:这里是酷热干旱的土地,生存本身就是一项挑战。这些充满敌意的岛屿上居住着一个原始的敌对部落,他们严密守卫着自己的定居点。岛上还栖息着新的飞行 Boss——尼德霍格(Nidhogg),它翱翔于盐风肆虐的平原上空,考验着所有敢于面对它的人的勇气。击败它将解锁新的魔像科技。此外,你还能在此找到盐(用于提升食物产量)和一种专供石匠使用的特殊石材等宝贵资源。 - **沼泽岛屿**:顾名思义,这里遍布沼泽湿地环境,隐藏着未知的危险。很少有人愿意在这里生活,但好奇心或许会驱使勇敢者前来探索。这些岛屿上有新的生物和资源等待发现,其中包括**约顿玻璃**——一种用于制作**魔像**的珍贵新资源(下文将详细介绍)。 此外,在一些较小的岛屿上可以找到**特殊探索塔**。使用后,它们会标记出另一个岛屿的位置,以便你在需要时大致了解前进方向。 **新增村民类型:魔像** 魔像是一种新型村民,它们不会感到饥饿,且会不知疲倦地工作。魔像需要使用一种名为约顿玻璃的稀有新资源来制作,这种资源仅在外岛才能找到。虽然魔像不需要食物或休息,但它们并非永生。随着时间推移,它们会逐渐老化,最终化为尘土。它们是任何聚落的强大助力,有限的生命周期使其成为一种战略性的宝贵资源。

《ASKA》更新内容及注意事项 1. **存档要求说明**: “海borne Raiders”更新对世界系统进行了重大扩展,与现有存档不兼容。若要体验新内容,需创建新存档。旧存档仍可继续使用。 2. **世界生成版本系统优化**: 我们已开发全新的世界生成版本系统,确保存档能在世界生成变更后继续使用。这意味着我们可以更安全地对世界生成进行更新,而不会影响您现有的世界。 3. **ASKA 促销活动**: ASKA将于11月6日至11月20日期间进行40%折扣促销,优惠从太平洋标准时间上午10点开始。现在正是开启全新维京冒险的绝佳时机!
game_id1898300
FULL CHANGELOGMajor FeaturesNew Building: Harbor A massive structure that allows you to build Karvi ships and organize expeditions. Harbor workers will load and unload ships and carve up captured Slambakur (sea monsters). New Ship: Karvi Set sail on the new Viking ship, the nimble Karvi ship. Take up to 8 villagers aboard and go raiding like true norsemen. Discover a rich sailing system where you will have to master the elements and harness the wind. New Feature: Expeditions Players can organize expeditions, assemble crews made of villagers and raid other islands. Players can set up raiding camps on other islands, fight inhabitants and bring back precious goods! New Sea Monster: Slambakur Once you set sail, you might come under attack from the dreadful Slambakur, a horrific sea beast which will require all your crew's firepower to take down. New Feature: Big World Get ready to leave the main island on daring voyages across a vast sea which might span over several in-game days! Supply your ship, gather your crew, and explore the new big world! New Island Biomes: Deserts and Marshes Experience whole new environments found on far-away islands. Be prepared and arm yourself and your crew accordingly. Imposing desert settlements dot the barren wastes, where fierce Dragon Folk warriors keep and eye out for any followers of the gods like yourself and your tribe. Ancient ruins are found scattered on the treacherous and murky lands of the marsh islands. New Villager Type: Golem For the first time ever, summon a new race of followers: Golems. These workers never sleep, never tire and never hunger, making them excellent workers. However, be wary, as their lifespan is that of only 2 in-game years. New Enemies: The Dragon Folk The desert heathens are the first human enemies to be seen in ASKA, and are just as capable as your own warriors to wield a wide range of weapons, dodge, block and charge with great prowess. They inhabit their own settlements and will protect them at all costs. New Boss: Nidhogg The desert islands feature a brand new legendary boss, the Nidhogg. This flying beast nests in the heart of the desert and lays at the heart of the Dragon Folk faith. Defeating the Nidhogg is crucial to unlocking the new summonable Golems. New Minor Islands Iron Islands, Jotun Blood Islands, Exploration Tower islands and more are now scattered across the world. Besides the new major islands, several smaller variants exist, where you can find large quantities of familiar and precious resources like iron, Jotun blood and more! Special Exploration Towers are scattered across the sea, where you can reveal new islands, to help you navigate your way across the unknown sea. New Feature: Loot Chests The new enemy biomes feature lootable chests with randomized goodies. Changelog Quality of Life and Improvements · Improved the market interface and functionality; · Clicking on a Villager issue in settlement issue page will point you to the affected Villagers; · Improved camera behaviour when above water; · Significantly increased the maximum amount of zoom out for the Map; · Patrol markers are now sorted based on the outpost when creating a patrol task; · Fixes and improvements for the world generation system (terrain features and water); · Optimizations for villagers rendering (shadows and outline selection); · We've reworked the outline rendering system of the selected world objects; · Made house doors open both ways and always away from you like the gates; · Loot chest can be found near enemy bases on Karvi explorable islands. Their loot replenishes every year. Items can only be removed from these chests, it can't be added to them; · Destroyed buildings don't lose their inventory after being rebuilt, instead now they loose only a portion of it; · Buildings don't lose addons after being rebuilt; · Longhouse requires rebuilding of modules in a feasible order; · Furniture is disabled if on a destroyed module; · Coalmakers can search for firewood with markers; · Reworked and optimized some of the tree models and other vegetation assets; · Dismantling a building with anything in its inventory will turn that building into a Dismantle Pile, an inventory with the items from the dismantled building that will disappear once emptied, can't add any items to it; · Added an UI indicator in settlement menu UI yo display how many villagers are hidden due to currently active filters (outpost. issues); · Added remaining season days to weather widget; · Added a setting for adjusting the HUD scale; · Added a new command to Smolker Horn that would make all the warriors retreat to your position and remain defensive; · Added a new system for biome visual and audio ambiance; · Added a new world generation versioning system which enables saved games to persist across world generation changes; · Improved appearance and behavior of boats on water; · Improved the behavior of cooking house workers; · Villagers are now better at closing doors and gates (And keeping them open for someone else when they intend to pass through);Fixes · Fixed an issue where villagers would get stuck while attending to their survival needs when having multiple critical survival stats; · Fixed a pathfinding issue causing villagers to get stuck in doorways of longhouses with multiple entrances; · Fishing grounds will now automatically be discovered (and marked!) when a player explores them with a boat. Just passing through is enough instead of having to catch a fish to discover them; · Fixed an issue where clients would sometimes not hear some sounds on some animations; · Fixed an issue where clients would sometimes not see some particle effects from some animations; · Fixed an issue where villagers could not take metal scraps from the improved metalworker's spoils of tinkering storage; · Fixed an issue where the shipwreck would not save its compass availability; · Fixed an issue where held smolkrs would interpolate from a different position on clients dropping them; · Fixed an issue where the hoe couldn't be used to terraform at certain angles; · Fixed an issue where villagers would not close gates; · Firekeepers take better care of fire fuel levels; · Fixed an issue where tasks could be created for undiscovered items; · Fixed market workers sometimes losing their interest and abandoning the cart after stopping to eat; · Fixed cooks throwing meat hunks on the ground and not harvesting them; · Fixed crafters returning with fewer items than they need; · Fixed issues where item stacks sizes would conflict with container stacks sizes; · Fixed an issue where hunters could get stuck chasing non-dangerous prey without arrows or knives.
2025-11-06 15:59:22 发布在
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