新渲染器测试版暂停 | 10月29日

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Old School RuneScape
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PSA: With the introduction of Z-buffered rendering on the Official Clients today, you may notice some graphical bugs such as missing model details, flickering visuals, or interactive objects that are hidden but still clickable. We'll be actively monitoring these throughout the week to resolve asap. Some issues may require a game reboot (Coldfix), and we will prioritise addressing any major bugs. In the meantime, we recommend Hardcore players take caution with any dangerous activities. Thanks for your patience. This week, we say a temporary goodbye to the new renderer beta so the team can work on preparing for the future! Changelog - October 29th [expand type=details expanded=false] New Renderer Beta Pause The New Renderer Beta has been temporarily taken offline as we roll out a major backend upgrade - introducing z-buffered rendering, a complete overhaul of how the Official Clients render 3D graphics. This update modernises how the game handles visual depth and paves the way for future improvements like Sailing and the HD rollout. Other Changes Players who've achieved 1 or more Threads of Elidinis from Tombs of Amascut can now repurchase them from Perdu for 350,000 coins. PvP Rota The PvP rota has moved to Period B 560 - (UK) - PvP World 319 - (US) - Bounty Hunter World 579 - (US) - High-Risk PvP World 561 - (UK) - Free-to-Play PvP World 580 - (US) - LMS Competitive World 390 (AUS) for LMS Competitive has been de-activated with this rota. World 569 (AUS) for Bounty Hunter has been de-activated with this rota. The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week. [/expand] A Quieter Update You may have noticed things are a little quieter than usual this week, and that’s no accident! The team is full steam ahead, preparing for one of Old School’s biggest milestones yet: the launch of Sailing on November 19th. If you missed the announcement, you can catch all the details in our Sailing launch blog here. In the run-up to launch, you can expect a few lighter weeks on the content front while we focus on polishing every plank and sail for Old School’s very first new skill. That doesn’t mean things have gone quiet behind the scenes though - far from it! This week, we’ve been hard at work taking the New Renderer Beta offline to integrate your feedback, as well as fine-tuning the new Poll System that launched last week. Both are big steps toward improving the long-term player experience, and they’ll set the stage nicely for everything that comes after Sailing’s maiden voyage. Preparing for the Future: New Renderer Beta Pause As of today, the New Renderer Beta has been temporarily taken offline while we put your incredible feedback into action and focus on a major round of improvements behind the scenes. This pause lets us make large-scale changes safely, without risking stability during the busy run-up to Sailing’s launch and the end of the year. Development is continuing full steam ahead, and we’re using this opportunity to refine key areas before bringing the Beta back: Client stability - particularly across mobile devices. Performance consistency - so all devices see the improvements we’re aiming for. Character rendering - to ensure your hard-earned gear and Skill Capes look as sharp as they should. You may also notice a "Force disable new renderer?" option on the login screen for a short while - this is intentional, and it’ll be removed in a future client update once testing is complete. We’re still on track to bring the New Renderer Beta back stronger than ever in the new year. Thank you once again for testing, reporting, and supporting us as we chart the next generation of Old School visuals - we're keeping the same style you know and love, just with a bit of polish! Z-Buffered Rendering Arrives on Official Clients Alongside the Renderer Beta Pause, we’ve rolled out z-buffered rendering across all Official Clients - a major technical milestone that modernises how Old School handles 3D depth. Originally written to run in a Java applet on low-spec computers back in 2004, Old School’s renderer had to cut a few corners when it came to depth-sorting - the process of deciding which surfaces appear in front of others. Those shortcuts sometimes caused small bits of visual 'jankiness', like objects clipping or flickering against the ground. With z-buffering enabled, the game now performs true 3D depth calculations, meaning surfaces render in the correct order. You shouldn’t notice much difference moment to moment, but this change fixes long-standing visual quirks and lays the groundwork for future improvements, including Sailing and the eventual HD rollout on the Official Client. We've gone to great lengths to make this update as seamless as possible, but changing how the game handles depth is a big shift. With changes this large, some jankiness is to be expected. You may notice some graphical bugs in certain areas - such as missing model details, flickering visuals, or interactive objects that are hidden but still clickable… We'll be actively monitoring these throughout the week and working hard to resolve as soon as we can. So please let us know any issues you encounter through the in-game bug report feature and our socials! Some issues may require a game reboot (Coldfix) to resolve, and we will prioritise addressing any major, game-breaking bugs as needed. In the meantime, we recommend Hardcore players take caution with any dangerous activities. We’ll be monitoring feedback closely, so if you see anything unusual, please let us know! Poll System Road Test Our brand-new Poll System has now been live for nearly a week, and we’ve already seen almost 68,000 members take part in the Road Test poll! This initial poll was designed purely to test the new system in a live environment, making sure everything runs well before we use it for real game-impacting questions. A huge thank you to everyone who’s taken the time to vote so far. Your participation helps us ensure future polls are accurate, reliable, and ready to shape the future of Old School. We’ll be opening our first true gameplay polls soon, so stay tuned! Merch Update - New OSRS Logo Pins!

如果无法看到上方图片,请点击此处!Angels Scapes推出了新的OSRS徽章——应广大玩家的强烈要求,现在你可以获得两枚徽章来庆祝你最爱的游戏!其中一枚是可佩戴的小号版本,另一枚是大号版本,尺寸是小号的两倍,并配有哑光黑和金色箔纸礼盒。

如果您无法看到上方图片,请点击此处! 两款商品均采用彩色珐琅、果冻珐琅材质,并经过2.5D亮金与复古镍双层电镀工艺处理。 目前官方周边商店均有现货,可立即发货。 同时,提醒美国的《RuneScape》玩家们,美国周边商店现已重新开放! 由于8月29日美国海关规定发生变更,我们的周边合作伙伴不得不暂时关闭该商店。不过现在我们很高兴地确认,订单已可重新提交。如果您从美国境内购物,请注意以下几点变更: 美国海关现在要求预付关税,这意味着相关费用将在商店中自动计算,结账时显示的运费已包含所有应付关税和税费。所有美国订单将通过DHL追踪配送。团队仍在与皇家邮政合作,希望未来能恢复更便宜的无追踪配送选项。 我们知道从英国发货并不理想。目前已在着手制定长期解决方案,未来美国订单将由离家更近的仓库发货。 为缓解新关税和运费变化带来的压力,我们已尽可能为热门商品推出特别捆绑包和优惠活动,包括徽章和钥匙扣! 其他变更:在阿马斯库特陵墓中获得1个或更多埃利迪尼丝线的玩家,现在可在珀杜处以350,000金币重新购买。 下周:航海技术预发布更新 航海模式将于11月19日10:00 UTC上线!为确保上线日一切顺利,我们将略微调整常规发布流程,提前两周进行技术预发布更新。 11月5日,我们的每周游戏更新将包含部分航海相关内容。这些内容将保持锁定状态,直至正式上线前无法访问,此举旨在帮助我们在航海玩法上线前发现并修复潜在问题。在此期间,我们的团队将密切监控这些内容,并在仅限员工的测试服务器上进行测试。 尽管此次更新中航海玩法暂不可用,但11月5日的更新是我们幕后进行过的规模最大的更新之一。虽然我们正竭尽所能确保游戏平稳运行,但仍建议在更新后暂时避免进行任何危险的游戏内活动,以防游戏世界出现意外的不稳定情况。 时间线 11月5日:航海技术预发布更新。大部分航海内容将添加到游戏中(但暂不可访问)。 11月5日至18日:开发团队将监控并解决任何技术问题,以确保一切运行顺畅。 11月19日:游戏更新将比平时提前发布,但航海功能要到协调世界时上午10:00左右才会开放。 下周,我们将发布一篇更详细的【航海准备指南】博客,敬请期待! 社区Discord活动 与Mods Manked和Rach一起深入深渊

如果你看不到上面的图片,请点击这里! 你觉得自己有能力成为最后一个站着的人吗? 我们将通过社区斗兽场对决来升温气氛。是时候向祖尔展示什么才是真正的最后一人了。 时间: 2025年11月7日星期五 15:30 UTC(15:15 UTC开始集结——做好准备!15:15 GMT / 10:15 ET / 07:15 PT / 02:15 AET) 地点: 官方OSRS Discord——在舞台上直播,供无法参与但想观看活动的人观看。 世界520,祖尔斗兽场 活动内容: 【第一轮:热身回合】——练习并感受活动氛围的机会。 【第二至四轮:正式比赛回合】。每场官方回合结束时的最后一名存活玩家将获得3个OSRS Bonds。 组队合作、背叛队友,或者整场比赛都躲在角落里,只带着全套Justi、一个Dinny B和一个梦想!但要确保你能适应这场混战——因为最终只能有一个冠军。 在斗兽场见,别忘了带上你的凤凰项链。你会需要它的…… 社区更新 玩家创作——来自社区的全新设计! 玩家创作栏目带来了最新更新,其LED灯牌和桌垫是与OSRS艺术社区成员合作设计,并由Jagex授权生产的。 此次,七款全新LED灯牌加入了产品阵容,这些都是每个冒险者都能认出的标志性物品。从符文弯刀到强大的龙爪,从猎龙弩到魔法短弓,这些设计捕捉了《RuneScape》中部分最具标志性装备的精髓。而且不只是武器:你还能找到龙防御者、龙虾,甚至还有一个技能图标来点亮你的装备。

如果无法看到上方图片,请点击此处! 除了这些标志外,还有一款全新的桌垫:由Theoatrix与Runecrafted合作打造的【杀手桌垫】。这款设计以《RuneScape》中最受欢迎的技能之一为主题,展示了你在吉琳诺大陆通往大师之路上将面对的所有Boss。

PvP世界轮换 PvP轮换已进入B阶段: 560 - (英国) - PvP世界 319 - (美国) - bounty hunter世界 579 - (美国) - 高风险PvP世界 561 - (英国) - 免费PvP世界 580 - (美国) - LMS竞技 本次轮换已停用390世界(澳大利亚)的LMS竞技模式。 本次轮换已停用569世界(澳大利亚)的bounty hunter模式。 本周PvP竞技场的排名决斗和锦标赛将使用【1防御纯血】装备配置。你也可以在2007Scape子版块、Steam论坛或社区运营的OSRS Discord的#gameupdate频道中讨论此次更新。有关上述内容的更多信息,请查阅官方旧派百科。Mods Abe、Abyss、Acorn、Ape、Arcane、Archie、Argo、Ash、Ayiza、BigRig、Blighted、Blossom、Boko、Bruno、Chilly、Criminal、Curse、Daizong、Ed、Elena、Enigma、Entropi、Freddie、Fuzz、Gecko、Gengis、Gizmo、Goblin、Grace、Grub、Halo、Harold、Hend、Hornet、Husky、Ivory、Jalo、Jamesy、Jerv、Keyser、Kieren、Kirby、Kurotou、Leebleh、Lenny、Light、Liron、Lykos、Mack、Manked、Markos、Maylea、Mobius、Moogle、Morty、Moz、Necro、Nin、Nixon、Nox、Nylu、Ori、Other、Otter、Philomel、Pork、Pumpkin、Puppi、Rach、Redfield、Rice、Roq、Roy、Ry、Saiyan、Sarnie、Schmidt、Shogun、Shroom、Sigma、Skylark、Smithy、Sova、Spyro、Squid、Starry、Suharun、Surma、Sween、Tide、Titania、Titus、TJ、Tomb、Tsourorf、Tyran、Veda、Vegard、West、Wolfy 以及 Yume 旧派团队