
《枪火重生》更新内容 1.本次更新标志着第七赛季【符文秘藏】的开启,同时第六赛季【命运轮盘】将结束。 2.扩展了第一幕区域【寂静墓穴】。 3.优化了英雄【诺娜】的体验。 4.新增武器【云边】和【炼狱】,并调整了其他4把武器的性能。希望大家喜欢! 5.此外,《枪火重生》本体及DLC将于2月4日19:00至2月18日19:00(UTC-8)期间进行限时折扣活动。再次感谢大家的关注与支持! ——Gunfire Reborn Studio

第七赛季现已开启!赛季玩法 - 符文秘藏 神秘符文构成神圣阵列,编织出非凡的因果。蕴含诡异力量的神秘符文石已在整个领域悄然出现。通过掌握它们的构成奥秘,人们可以解锁其隐藏潜能,克服任何障碍。为了追寻这条道路,英雄们已踏上新的探险征程。然而,宝藏往往有危险守护——由这些石头滋养的怪物将是你旅途中最大的障碍…… 与以往赛季相同,【符文秘藏】仅在噩梦和轮回难度中开放。在你的冒险过程中,可以获得各种符文石和符文能量。通过合理排列它们,你可以激活具有独特特性的技能——但也要准备好面对被符文石强化的敌人!

赛季奖励 完成赛季任务并提升赛季等级,即可解锁专属奖励: 【头像框】:“符文秘闻” 【喷漆包】:“整蛊喷漆包”和“新年喷漆包” 【狂鲨武器皮肤】:“彩虹糖果” 【苍鹰武器皮肤】:“荷鲁斯之眼” 其他奖励:表情、头像等


Heroes [Nona] Adjustments While preserving Nona's unique traits and strengths, we have focused on adjusting the [Precision] Ascensions and the Spiritual Blessings. We are adding several new mechanisms to improve the aiming experience for Weapon Builds and reduce the burden of manually using Mecha Drop. Additionally, we plan to add gameplay mechanisms centered around [Mecha Drop], slightly boost the late-game strength of the [Hardwood Missile] Build, and enhance Iron Wing's autonomous combat capability. Some Spiritual Goblets in Spiritual Assault will also be adjusted. We hope these changes bring you a more diverse and enjoyable experience. Ascensions [Magazine Modification] -> [Charged Magazine] Original effect: +20% Crit DMG for the first 10 shots in the magazine New effect: Auto release [Mecha Drop] on Critical every 15s. Each Pistol hit reduces interval by 0.2s. Store 10% Weapon DMG. On release, Cost all stored DMG to deal equal True DMG to hit enemies. Refund 30% stored DMG if hitting fewer than 3 enemies [Lucky Break] Original effect: +20% Lucky Shot Chance on a Crit hit New effect: +20% Lucky Shot Chance on Pistol Critical. Triggering Lucky Shot causes bullets to ricochet, dealing 8% DMG per hit. Max 2/4 ricochets for 2x/3x CritX [Battle Pace] Original effect: +0.8% Weapon DMG for every 1% increase in Movement Speed. +20% Movement Speed when use a pistol New effect: +1% Weapon DMG for every 1% increase in Movement Speed. +20% Movement Speed when use a pistol [Eagle Eye] Original effect: Each crit hit with pistol guarantees a crit hit of the next weapon shot that does not hit a weakness(up to 10 stacks). When at 10 stacks, +50% Weapon and Skill DMG New effect: Each Pistol Critical grants 1 stack (max 10). Next non-weakspot hit becomes Critical. +20% Critical DMG when stacks reach 5 [Specialized Shield] Original effect: +10 Max Shield, Shield start recharging immediately after it is broken(CD: 20s). Iron Wing will regenerate 15% extra HP when being hit by Nona's missiles New effect: +10 Shield capacity. Shield regenerates for 3s immediately after breaking, cannot be interrupted. CD:20s [Wood Armor] Original effect: +25% Max HP for Iron Wing, +1.5s Taunt Time. Iron Wing takes -70% DMG for 4.5s after using [Mecha Drop] New effect: +25% Max HP for Iron Wing, +1.5s Taunt Time. Iron Wing takes -70% DMG for 4.5s after casting Primary Skill [Heat Core] Original effect: +150% Base DMG for [Hardwood Missile] New effect: +200% Base DMG for [Hardwood Missile] [Missile Storm] Original effect: +40% Attack Speed for Iron Wing - Fire Mode. After Nona or Iron Wing launches a missile, +50% DMG of the next missile fired by the other one. (up to 5 stacks) New effect: +40% Attack Speed for Iron Wing - Fire Mode. After Nona or Iron Wing launches a missile, +120% DMG of the next missile fired by the other one. (up to 3 stacks) [Suicide Device] -> [Adaptive Armor] Original effect: When Iron Wing has not been defeated, it starts assembling a backup mecha. Once the backup mecha is fully assembled, it will self-destruct when the Primary Skill is used or when Iron Wing is defeated, dealing Max HP of Iron Wing*15 DMG to enemies within 10m. Triggering self-destruction with the Primary Skill will refund the cooldown of the Primary Skill New effect: +100% DMG dealt when Iron Wing's HP >50%. 20% DMG reduction when HP ≤50% Spiritual Blessings [Same Boat] Original effect: 30% of the DMG taken by Nona is shared to Iron Wing. For 5s after Iron Wing deals DMG to an enemy, +3x Weapon CritX and +150% Weapon DMG for Nona when attacking the same enemy. For 5s after Nona deals damage to an enemy, Iron Wing - Strike Mode/ Fire Mode will regenerate 10%/5% HP when attacking the same enemy New effect: 30% of the DMG taken by Nona is shared to Iron Wing. Iron Wing marks enemies on hit. Nona: +3x CritX, +250% Weapon DMG, +50% Lucky Shot Chance when hit marked enemies by weapon. Iron Wing heals 10%/5% HP when attacking same enemy as Nona in Strike Mode/ Fire Mode [Fire Coverage] Original effect: +40% Missile DMG for 5s for each missile dealing DMG and launched by Nona and Iron Wing (up to 20 stacks). Use [Redeployment] to gain 4 additional stacks immediately New effect: Each missile hit by Nona or Iron Wing increases missile DMG by 4% for 5s (max 40 stacks). Using Primary Skill grants 4 stacks. Every 15 missile hits calls a 300% DMG missile with doubled AoE [Pair of Us] -> [Suicide Device] Original effect: Iron Wing will not be knocked down as long as Nona is standing. +1% DMG for each 1 point of HP capacity Iron Wing has New effect: Using [Mecha Drop] costs 35% of Iron Wing's Max HP, +200% final DMG. Iron Wing self-destructs when taking fatal DMG, dealing 200% [Mecha Drop] DMG to enemies within 15m. Assembly time reduced to 5s. For every 100 HP Iron Wing has, -0.2s assembly time [Mecha Crash] Original effect: +50% total DMG of [Mecha Drop]. The DMG of the next 3 pistol shots after using [Mecha Drop] will be stored and dealt in the next [Mecha Drop]. -0.5s cooldown of it for every enemy hit by the pistol New effect: Iron Wing grows with its own Max HP. Per 100 Max HP on Iron Wing: +25% DMG, +2% Attack Speed, +2% Movement Speed, +2% Attack Range (up to +200%). Per 1 Total HP on Nona, Iron Wing gains +2 Max HP Spiritual Link [Restart Shot] Original effect: When using a pistol, Grant the first shot a crit hit after reloading New effect: First 5 shots after reload gain +30% Lucky Shot Chance [Strike Evolution] Original effect: -4s CD of [Charging Crush] New effect: Each time Iron Wing's attack hits, the current remaining CD of [Charging Crush] is reduced by 1s Spiritual Ascensions [Shells Symphony] -> [High-Explosive Powder] Original effect: Obtain 1 use of the secondary skill every 3s. When hitting an enemy with a pistol, consume up to 3 uses of the secondary skill and trigger a missile explosion with +2m AoE (CD: 1s) New effect: Iron Wing switches to Cannon Mode when above 20% HP in Fire Mode. Cannon Mode: Each shot Costs 8% max HP, attacks become lobbed dealing 300% DMG. Shoulder Cannon Upgrade fires half missiles. Attack Speed bonuses become Ineffective. Per 1% Ineffective Attack Speed, Hardwood Missile final DMG +1%. Per 50% Ineffective Attack Speed, Explosion Range +1m [The Third] -> [Combined Arms] Original effect: +100% Lucky Shot Chance and grant a crit hit every third shot when using a pistol New effect: [Mecha Drop] taunts enemies within 10m of Nona. Enemies within 10m of Iron Wing and taunted enemies are Pinged exposing weak points. Nona deals +200% Weapon DMG and +100% Lucky Shot Chance to Pinged enemies. Nona can remotely revive Iron Wing instantly with 60s CD. CD -1s per Lucky Shot triggered [Cang Jue] Adjustments Adjusted the Vigour cost timing for [Advanced Strike] The damage type of [Cloudbind Seal] is now Explosion DMG StageNew Scene Expansion! [Silent Crypt] Act 1 new stage — [Silent Crypt] — and its corresponding Vault are now available! Entry Requirement: After finishing [Longling Tomb] 5 times, there is a chance to enter [Silent Crypt] when entering Act 1 next time


新怪物【枪兵】 怪物类型:普通 描述:身披重甲的兵马俑曾与矛兵一同守卫城门。被魔气唤醒后,它们保留着战斗技能,能发动迅猛的迷惑性攻击。

【硝石蝙蝠】 怪物类型:普通 描述:游荡的地牢机械装置,挥舞着硝石武器。被魔气腐化后,它们会本能地巡逻,并对视线内的任何活物发动无畏的自杀式爆炸。

【暗影之火剑卫】 怪物类型:普通 描述:装备重甲、巨盾与长剑的卫兵。被魔气唤醒后,它们忘却了复杂战术,仅保留无畏的猛击本能:先用盾牌粉碎障碍物,再发动致命的剑击。

【精英暗影之火剑卫】 怪物类型:精英 描述:生前最为执着的守卫。被魔气严重侵蚀,其守护信念已化为毁灭性的狂热,释放出强大的战斗力。

武器 新武器【云刃】 武器类型:近战武器 双持:否 描述:快速劈砍敌人,击中敌人或移动时恢复武器技能资源 武器技能:资源容量36。能量充满后进入强化状态,强化攻击 专属铭刻: 1. 攻击命中敌人后,10秒内攻击速度+6%(最高30%,强化状态下最高60%) 2. 攻击可劈出远程剑气 解锁条件:在自身5米范围内击败【长枪兵】5次

【炼狱使者】 武器类型:步枪 双持:是 描述:射击时储存当前射击50%的伤害。每射击10次后,下一次射击将变为强力射击:消耗储存的伤害,造成等量的真实伤害。若强力射击暴击,则该次射击的伤害会在目标10米范围内的敌人之间平均分配。 专属铭刻: 1. 暴击时,5秒内暴击倍率+0.1倍。每1倍暴击倍率额外增加5%储存伤害比例。 2. 射击命中时储存100%造成的伤害。最大储存伤害次数减少至4次。 解锁条件:对【暗影火焰剑卫】造成5次暴击击杀。

武器调整【狂野狩猎】 基础机制调整 新机制:击败敌人或同一弹匣内2发子弹命中敌人,下次换弹的换弹时间减少50% 射击性能优化 优化武器后坐力表现,调整弹道散布 新专属铭刻效果 射击命中触发换弹时间-50%。换弹后,5秒内幸运一击几率+50%(最高150%) 本次射击每有2发弹丸命中敌人,下次射击弹丸+1(最高+8)

【血腥钻机】 基础机制调整 新机制:暴击会对8米范围内的其他敌人施加流血效果。若主要目标已处于流血状态,则立即造成3次流血伤害 射击性能优化 优化了瞄准射击的手感 专属铭刻调整 原效果:命中的敌人距离越远,流血伤害越高 新效果:流血扩散范围+4米。当暴击命中敌人时,扩散范围内已处于流血状态的敌人立即受到3次流血伤害 原效果:命中流血敌人会使总伤害提高50% 新效果:暴击会扩散流血效果2次。流血伤害+50%

【砖块】 基础机制调整 原机制:暴击后掉落星光,拾取后使下一次攻击必定暴击且暴击倍率更高 新机制:暴击后掉落1个星光。拾取星光可获得1层星光强化效果:攻击必定暴击且暴击倍率更高,命中时对一定范围内的敌人造成暴击伤害。星光强化层数越高,攻击速度和暴击倍率越高 星光掉落效果优化 调整了星光掉落物的飞行速度,并优化了其掉落位置规则 专属铭文调整 原效果:星光在地面的停留时间+5秒拾取星光时,在其消失前每经过1秒,下一次攻击的基础武器伤害提升15% 新效果:暴击时有50%概率额外掉落1个星光。拾取后,星光会弹向产生它的敌人或最近的敌人,造成暴击伤害 原效果:星光效果永久存在,拾取1个星光+0.1倍暴击倍率(最高+2倍) 新效果:星光强化持续时间+4秒。每拾取1个星光+0.8倍暴击倍率(最高+4倍)

【苍鹰】 基础机制调整 新机制:蓄力后发射强力箭矢。箭矢大小和暴击倍率随蓄力等级提升 蓄力机制调整 蓄力机制调整:基础蓄力完成后即可射击,继续蓄力将获得蓄力增幅 蓄力手感优化 新专属铭文效果 -40%蓄力时间。根据蓄力等级获得幸运一击几率(最高100%) 若完全蓄力射击命中暴击,接下来5次射击将自动获得完全蓄力效果

系统新增飞升至【飞升融合】玩法 我们已在【飞升融合】玩法中添加了苍绝和悠悠的适配飞升,其他英雄在游玩时可选择它们 【全能战士】 攻击高处敌人时提升射速;减少来自非高处敌人的伤害 等级1:攻击高地上的敌人时,3秒内射速+20%(不可叠加)。受到来自非高地敌人的伤害-25% 等级2:攻击高地上的敌人时,3秒内射速+40%(不可叠加)。受到来自非高地敌人的伤害-35% 等级3:攻击高地上的敌人时,3秒内射速+60%(不可叠加)。受到来自非高地敌人的伤害-45% 【新的黎明】 施放武器技能或消耗武器技能资源时获得层数当叠加层数达到一定数量时,恢复100%武器技能资源并在一段时间内返还100%资源消耗。效果结束后6秒可再次叠加层数 等级1:每次施放武器技能或每消耗16%武器技能资源获得1层。叠加至60层时,恢复100%武器技能资源并在1.6秒内返还100%资源消耗。效果结束后6秒可再次叠加层数 等级2:每次施放武器技能或每消耗12%武器技能资源获得1层。叠加至60层时,恢复100%武器技能资源并在2.4秒内返还100%资源消耗。效果结束后6秒可再次叠加层数 等级3:每次施放武器技能或每消耗10%武器技能资源获得1层。叠加至60层时,恢复100%武器技能资源并在2.8秒内返还100%资源消耗。效果结束后6秒可再次叠加层数每次施放武器技能可延长持续时间0.4秒,最多延长1.2秒。效果结束后6秒可再次叠加层数 新增【喷漆功能】 添加喷漆玩法,可将已获得的表情喷涂到地图上

【修复与优化】 1. 优化了【李】的主动技能【灵火】和升华技能【烈焰燎原】的文本描述,使其更贴合实际效果 2. 修复了【苍绝】在特定情况下无法正常施放【缚云印】的问题 3. 修复了【苍绝】施加的【影缚】在特定情况下不消失的问题 4. 修复了【苍绝】的天赋【奥术洞察】在重连后失效的问题 5. 修复了游戏内的多个问题 【热修复 2/5】 各位玩家好!本次更新中,我们修复了游戏中出现的若干问题。感谢大家的反馈与建议!《枪火重生》修复公告 1. 修复了游戏中部分场景显示异常的问题 2. 修复了游戏内多个已知问题
2026-02-05 03:07:49 发布在
枪火重生
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