由于未提供具体游戏名称及更新内容,无法按要求优化标题及排版,直接返回原文:Into the Unjust: 5.0.0

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HELLDIVERS™ 2
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《星际潜航者》重要更新内容 超级地球在银河地图上从未监测过的星球上探测到了奇怪的信号。情报部正在调查这些信号的来源。潜航者们,请保持警惕并坚守高地。 更新亮点: 1. 本次更新解决了已知问题列表中的多项内容,包括音频问题、经验值修正以及若干崩溃问题。 2. 进行了更多优化和改进! 3. 平衡调整,提升了武器伤害,并修复了武器视野问题。⚖️ 平衡性调整 通用改动 1. 降低放大镜瞄准镜武器配件的人机工效惩罚 其目的是通过降低放大镜瞄准镜对武器人机工效的惩罚(低人机工效会使武器枪口跟随准星的速度变慢),让放大镜瞄准镜更多地成为一种个人偏好选择。 2. 部分手枪弹药平衡性更新 此次改动的目的是,在最近一次手枪弹药重新平衡后,这些手枪弹武器更多地变成了近距离武器,而本次更新旨在让其中部分手枪弹武器变得更有效。手枪弹夹平衡调整的总体目标是提升其近距离作战效果,同时确保其在远距离作战时不会比突击步枪或精确射手步枪更具优势。 2倍管状红点瞄准镜:人机工效惩罚从-3降低至-1。 4倍战斗瞄准镜:人机工效惩罚从-6降低至-2。 10倍狙击瞄准镜:人机工效惩罚从-9降低至-4。 APW-1反器材步枪也受此调整影响,其人机工效将从26提升至31。 主武器

SMG-37 Defender 伤害从100提升至110 耐久伤害从20提升至22 SMG-32 Reprimand 伤害从135提升至140 M7S SMG 伤害从80提升至90 耐久伤害从16提升至18 VG-70 Variable 耐久伤害从20提升至23 M90A Shotgun 耐久伤害从15提升至20 副武器

武器调整: P-2 Peacemaker:伤害从95提升至100;耐久度伤害从30提升至32。 P-113 Verdict:伤害从135提升至140。 M6C/SOCOM Pistol:伤害从110提升至125;耐久度伤害从25提升至28。 敌人调整: 战争机甲:手榴弹爆炸的冲击力从50降低至30。 胆汁喷射者:火炮爆炸的冲击力从50降低至30;火炮爆炸的冲击脉冲从60降低至40。 潜行者:舌头攻击命中玩家时的冲击力从40降低至35。 【冲击力是决定玩家或敌人是否会出现 stagger(蹒跚)或 ragdoll(布娃娃效果)的数值。】 游戏玩法

Keybind options for quick weapon function: New, unbound keybind options have been added for quickly swapping weapon functions (like changing fire modes or ammo). The intent is to give players better ease of use, especially for weapons with multiple ammo types like the Halt, Autocannon, and the new "One Two" AR. Updated First Person View (FPV) We updated how First Person View (FPV) works with the intention of improving the aiming experience across different FOV settings (Field of view). The intent is that the size and distance of the scope will be more consistent with different FOV settings. We also updated how ergonomics works in FPV with the intent to make it more responsive. Fixed instances of flickering textures in various city locations 🔧 Fixes Crash Fixes & Softlocks Fixed a rare crash that would occur when combat music would start Fixed a rare crash that could occur during 'Nuke Nursery' mission Fixed crash after hotjoining a game that just started where the existing players are using certain stratagems Fixed a rare crash when enemies would fall through the ground Fix rare crash on mission load Weapons & Stratagem Fixes Fixed an issue with the BR-14 Adjudicator, when aiming with the 10x scope on 200 m setting which would cause the model to disappear Fixed a visual issue on VG-70 Variable during the reload animation when aiming down sights Fixed a torso clipping issue with the CE-07 Demolition Specialist armor Fixed pump-shotguns sometimes not showing a new shell being inserted on reload PLAS-45 Epoch now correctly zooms in ADS mode, just like any other support weapon Fixed display related to no ammo being shown for Infinite Ammo weapons Fixed the VO (Voice Over) line for “no ammo” being played after pressing reload whilst using Infinite Ammo weapons Fixed a small bug where supply packs were giving ammo without consuming a charge when dropped Fixed a bug that locks stratagems after drowning while holding that stratagem ball Fixed the red glow that would happen if the player would empty one or two magazines with MG-206 Heavy Machine Gun, M-105 Stalwart or MG-43 Machine Gun Enemies Factory Striders will no longer be launched to sky erratically when dying Hellpods that hit Factory Striders will no longer remain in the air after the enemy dies War Striders now detonate mines Enemy presence around Cognitive Disruptor Towers is now cleared from the mini-map when the objective is completed Chargers no longer speed up when exiting charge Fixed Rupture Warriors getting stuck below Sentries Added a medium-armored weak spot to the vents on the backside of the Bunker, AA, and Mortar emplacements. This was done so these structures behave similarly to other comparable defenses.. Miscellaneous Fixes Fixed the terrain not being affected by explosions and the Entrenchment Tool (PS5 only) Fixed a bug where the lights were missing/flickering on the Orbital Gatling Fixed a thumbnail glitch in the Acquisition Center menu Cryo-pods no longer clip into the Engineering Bay when playing the ship arrival cutscene Fixed an armor gap affecting CE-27 Ground Beaker and CW-9 White Wolf whilst using the 'Draw!' emote The UI will no longer show inaccurate objective info on the Mission Summary screen if the host has left the game Fixed a bug whilst joining a non-host in a cross-play lobby. Fixed the NPC technician’s neck sticking through their shirt Mini-map fog of war effect while exploring caves no longer persists between missions Soon-to-be Helldivers will no longer be stopped from progressing the tutorial if they die in the flag room Fixed issue where the automaton grinder sludge would be affected by weathering even though it's sealed behind glass Fixed an issue where a missile inside the Destroyer’s hangar was misaligned. This dangerous act of asymmetry has been corrected. The undemocratic ship operator responsible for this disgraceful display of inefficiency has been promptly re-educated in a high-orbit correctional facility. Glory to the Office of Corrective Deployment! Helldivers will no longer be locked out of the GATER when trying to get into the driver's seat simultaneously Fixed a bug with missing haptics when a controller disconnects or reconnects Fixed an issue on a command bunker where there was a lack of collision Optimizations Optimized lights on Automaton VFX Optimized physics of rock assets throughout the game to improve performance Improved the way environmental effects such as sandstorms, blizzards, and acid storms apply their status effects for reduced impact on performance Improved ADS weapon placement and behavior Reduced the amount of camera clipping on weapons Fixed texture details used for weapons while aiming down sights Improved depth of field when ADS and whilst scopes are zoomed in Fix for textures sometimes appearing low resolution even when memory is available (PC only) Known Issues