
自由的问候,地狱潜者们! 解放者莫里斯上尉在这个民主的周四为你带来最高指挥部的更新。 本次更新聚焦于当前最重要的事情:让《地狱潜者2》的游玩体验更加出色。 我们彻底改革了补丁发布方式,以便更好地解决大家反馈的痛点。这意味着我们将更专注于稳定性、平衡性以及那些对游戏体验影响最大的问题。 已修复超过200个漏洞,同时进行了关键的平衡性调整和生活质量改善。 虽然新功能即将推出,但此次补丁标志着一大进步:无论是游戏本身,还是我们改进游戏的工作方式。更多优化已在进行中。⚖️ 平衡性调整 通用改动 1. 主武器、副武器、投掷物及战略装备 - 对主武器、副武器、投掷物及战略装备进行了改进,以提升它们的整体效能。 2. 轻穿透与中穿透武器 - 轻穿透和中穿透武器现在具有更明显的优势差异。 - 轻穿透武器对高耐久敌人造成的伤害占总伤害的百分比通常更高,使其与中穿透武器的区别更加清晰。 3. 冲锋枪与手枪 - 冲锋枪和手枪经过调整,以突出它们作为近距离武器的定位。近距离伤害已提升,同时伤害衰减也有所增加,以强化其近距离战斗定位。 近战武器与投掷物 近战武器和投掷物均已得到改进,使其在功能上更具冲击力和独特性。 补给架 补给架不再可攀爬。 主武器

SG-8P 惩罚者等离子炮 - projectile伤害从100降低至0 - 爆炸伤害从150提升至225 SG-8S 重击者 - 伤害从280提升至330 - 耐久伤害从75提升至90 AR-23 解放者 - 伤害从80提升至90 - 耐久伤害从15提升至22 AR-23A 解放者卡宾枪 - 伤害从80提升至90 - 耐久伤害从15提升至22 AR-23P 解放者穿甲弹 - 伤害从60提升至65 AR-23C 解放者震荡弹 - 伤害从65提升至75 - 耐久伤害从30提升至35 AR-61 软化者 - 耐久伤害从22提升至30 AR-32 安抚者 - 伤害从50提升至55 - 每发projectile眩晕值从1.5提升至2 SMG-37 防御者 - 伤害从80提升至100 - 耐久伤害从8提升至18 - 拖拽力从0.6提升至1MP-98 Knight 伤害从70提升至90 耐久伤害从7提升至18 拖拽值从0.6提升至1.2 SMG-32 Reprimand 伤害从125提升至135 拖拽值从0.6提升至1.2 SMG-72 Pummeler 伤害从70提升至85 耐久伤害从7提升至18 每发子弹眩晕值从1.5提升至2 拖拽值从0.6提升至1.2 LAS-16 Sickle 伤害从55提升至60 耐久伤害从5提升至6 MA5C突击步枪 伤害从80提升至90 M7S冲锋枪 伤害从70提升至80 耐久伤害从7提升至16 拖拽值从0.6提升至1.2 StA-11冲锋枪 伤害从70提升至90 耐久伤害从7提升至18 拖拽值从0.6提升至1.2PLAS-39 加速步枪 额外备用弹匣从8个增加至12个 人机工效从40提升至60 副武器

CQC-2 军刀 伤害从110提升至125 耐久伤害从55提升至65 CQC-5 战斗斧 伤害从110提升至160 耐久伤害从55提升至80 攻击速度略微降低 CQC-42 砍刀 伤害从170提升至200 耐久伤害从80提升至100 P-2 和平缔造者 伤害从85提升至95 耐久伤害从25提升至30 拖拽值从0.6提升至1.2 P-19 救赎者 伤害从60提升至70 耐久伤害从5提升至12 拖拽值从0.6提升至1.2 P-113 裁决者 伤害从125提升至135 拖拽值从0.6提升至1.2 M6C/SOCOM 伤害从100提升至110 拖拽值从0.6提升至1.2 P-92 搜查令 拖拽值从0.3降低至0 重力系数从1降低至03 投掷物 TED-63 炸药 伤害从700提升至1000 护甲穿透从中等提升至重型 爆破强度从30提升至40 击退效果从30提升至40 使用次数从4减少至3 G-7 菠萝手雷 主爆炸破片数量从7增加至18 主爆炸破强度从20提升至30 破片爆炸内半径从1增加至25米 破片爆炸伤害从70提升至100 移除破片的存在时间 破片爆炸产生的破片数量从6减少至0 G-50寻导者 对飞行敌人优先级提高 对标记目标优先级最高 伤害从400提升至500 G-6破片手雷 使用次数从5增加至6 G-3烟雾弹 使用次数从4增加至5 飞刀 伤害从250提升至300 对耐久度伤害从100提升至150 PLAS-1灼烧者 等离子弹现在可穿透 foliage 且不损失速度 战略技能

PLAS-45 新纪元 爆炸前持续时间从3秒增加至3.25秒 延迟枪口充能视觉特效0.- 充电状态可见性提升:现在炮弹充能完毕后会显示持续5秒的提示,便于玩家掌握充能状态。 - 标准炮弹爆炸伤害从400提升至500。 - 充能炮弹的破坏强度从10提升至30。 - M-105 Stalwart:伤害从80提升至90。 - 耐久伤害从15提升至22。 - FLAM-40 Flamethrower:燃料罐容量从130提升至150;初始燃料罐数量从2个增加到3个;最大备用燃料罐数量从4个增加到5个。 - APW-1 Anti-Materiel Rifle:耐久伤害从180提升至225;初始弹匣数量从4个增加到5个;最大备用弹匣数量从6个增加到8个。 - AC-8 Autocannon:伤害从260提升至325。 - GL-52 De-Escalator:伤害从55提升至100;耐久伤害从55提升至70。 - MS-11 Solo Silo:生命值提升。敌人数量在800至1500之间时不会攻击它。摧毁它所需的破坏强度提高。轨道电磁炮打击冷却时间从210秒减少至180秒。EXO-45爱国者动力装甲:导弹在较差角度下的装甲穿透力从6-6-4-0提升至6-6-5-0。转轮机枪弹药容量从1000增加到1350。敌人:目标是通过调整部分常见敌人的耐久度伤害和耐久度抗性数值,使轻型和中型穿甲武器对其具有同等效果。具有照明功能。

血肉集群 瞄准面部会对其主要生命值造成额外伤害,相当于创造了弱点 主要生命值从6000降至5000 大部分生命值区域的耐久度略有提升 为平衡生命值降低,对火焰的脆弱性略有下降 高阶监督者 主要生命值从600降至450 头部生命值从150提升至200 头部区域护甲从3降至2 躯干生命值从600降至450 手臂生命值从300降至250 被点燃的难度略有降低 利维坦 现已配备光束武器 利维坦不会在城市以外的任务中出现 虫型异星人

Rupture Strain enemies Updated textures for all Rupture Strain enemies for better readability Rupture Warrior Movement speed when underground has been decreased Needs to surface more often when moving underground Its burrow attack is slightly slower and leaves more space to be dodged Smaller damage boxes when attacking from below Front legs armor decreased from 3 to 2 Will prefer to emerge before attacking turrets instead of destroying them from below ground Rupture Spewer Retuned the timing of how fast it starts to act from when it unburrows Bile Spewer Variations Increased size of its mouth weak spot Brood Commanders Slightly harder to set on fire Warriors Slightly harder to set on fire Slight durable increase in head and body Dragon roach Spawn rate decreased 50% lower on difficulty 5,6 40% lower on difficulty 7,8,9 33% lower on difficulty 10 Destruction of the wings results in instant termination of the Dragon Wings now have their own health pool of 4000 Increased how much damage wings take from explosion Bile spewers Slightly harder to set on fire Larger body parts are slightly more durable Hive Lord Improved performance during Hive Lord encounters. Automatons Base Alarming Automaton troopers in bases will require better visual confirmation before calling in reinforcements, instead of calling them in immediately Devastators Slightly harder to be put on fire Large body parts are slightly more durable Command Bunker Turret Removed ragdolling from its projectiles explosion Factory Strider Slightly less vulnerable to fire War Strider Shoots 2 fewer grenades per salvo Shoots grenades less often Removed ragdolling from its projectiles explosions Added weak spots aim for the eyes and the vents on the back Scout Striders Armored top shield is more durable 🔧 Fixes Stratagems Fixed an issue where Helldivers were unable to call down stratagems in the objective area of the "Nuke Nursery" cave mission Fixed an issue with the B-100 Portable Hellbomb stratagem sometimes falling on Cave roofs in the "Destroy Spore Lung" mission Fixed an issue with the drill objective stratagem sometimes landing in unintended places such as on top of caves, in Nuke Nursery Hive World missions Players can now stay aiming down sights when activating the LIFT-860 Hover Pack Crashes Fixed a rare crash occurring when fighting Illuminates Fixed a crash when hotjoining and readying up before other hotjoiners Fixed a crash occurring when a player would re-join multiple times Fixed a rare crash caused by Eagle-1 Fixed a rare bug where the Eagle-1 would never be removed from the game session and eventually cause crashes Fixed rare crash bug that could happen when spawning in groups of enemies Fixed crash affecting Helldivers trying to lean out from a vehicle Fixed a crash that could happen when scrolling through the weapon customization menu Fixed a crash that could happen during game shutdown Weapons Fixed armor penetration values in the Stats Menu for CQC-5 Combat Hatchet, CQC-30 Stun Baton,CQC-19 Stun Lance, CQC-2 Saber, CQC-1 One True Flag and the G-7 Pineapple grenade; the armor penetration value displayed as Medium instead of Light Improved initial bullet alignment while strafing and riding in vehicles Moved the first person camera further away from the MS-11 Solo Silo's Target Designator scope Fixed the weapon reload animations desyncing when wielding armor passives that give increased reload speed The FAF-14 Spear can now lock onto Automaton AA turrets Fixed projectiles hitting direct center of sights when extremely close to objects Haptics feedback is now present throughout the firing of the FLAM-40 Flamethrower stratagem Miscellaneous Fixed a bug where Hive Lord body parts would not spawn properly Fixed an instance where the Helldiver couldn't re-join their previous host, if said host left a joined game in progress from the loadout Fixed a bug where the LIFT-182 Warp Pack would sometimes get stuck suspended in the air or crash Fixed Adreno-Defibrillator armor passive animation bug Fixed disconnection issues when joining a solo player with 3 cross-platform players Fixed mesh clipping for the arms on some animations Reduced the chance of the Extraction Shuttle clipping through terrain Fixed a flickering bug on the avatar when the Helldiver gets affected by mud or snow Fixed a bug hole covered by terrain in one of the CR10 Mega Nests Rupture Warriors can no longer destroy deployable turrets while still underground Fixed an issue where the front door of the GATER could become inaccessible Fixed a rare issue where the player could be disconnected when they are a part of a mixed platform, 3 person lobby that joins a solo player under poor network conditions Fixed an issue with Illuminate dropships not taking correct damage during the “Repel Invasion Fleet” missions The currency symbol for Saudi riyal is now displayed correctly in the in game shop The Oil Rigs reverse audio will no longer continuously play if the player attempts to reverse during oil extraction Fixed Helldivers going through the floor in the tutorial mission, when diving near the barbed wires Fixed a rare soft-lock in tutorial Helldiver is now killed when driving into drill holes during Nuke Nursery missions Fixed an issue where Helldivers could enter a vehicle even though the seat got claimed by someone else first Fixed controller vibrations behaving incorrectly when connecting or disconnecting controllers on PC Fixed miscellaneous threading issues in the audio system Fixed minor texture clipping issues on the floor between hellpod launchers on the ship Fixed an issue where voice chat could sometimes change volume unexpectedly - particularly when entering caves Optimizations Optimized status effects Optimized physics by only enabling powered ragdolls when needed Optimized physics body handling for damage calculations Optimized Automaton units and NPC eyes, by changing them from particle effects to shaders Optimized AI behaviors by analyzing and stripping out redundant code Reduced stuttering during drop-in sequence for missions on Hive Worlds Improved audio IO performance Snow distribution and overall look has been reworked Improved performance by tweaking LOD settings for characters Optimized asset distribution for several planets types Optimized scattered assets such as grass on various planet types Optimized asset distribution in Hiveworlds and Terminid caves Optimized asset setup and geometry for assets used in Hiveworlds and Terminid caves Optimized status effect physics and particle systems while maintaining visual feedback and fidelity Optimized various Automaton explosion VFX Optimized Acid Rain effects during Acid Storms Optimized Dragonroach fire attack VFX Made various optimizations to the fire system, including particle and light optimization. Improved performance by optimizing the rendering of several shaders Known Issues
2025-10-23 09:04:19 发布在
HELLDIVERS™ 2
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