ARC Raiders

ARC Raiders

ARC Raiders

欢迎来到ARC Raiders社区! 
关注
39帖子·--新帖
游戏详情
全部
官方资讯
攻略创作
组队交友
问题反馈
1
--
--
--
--
--
--
--
1
--

Inspired by Skippy's List and the list of things I'm not allowed to do in Helldivers 2, here's a list of things I'm no longer allowed to do in ARC Raiders. Disclaimer This list is intended for entertainment. Some of these things I've done, some I'd never do, some probably aren't even possible, I just thought they sounded funny. Don't do this to your friends (too much) if you want them to stay your friends. The list Things I am no longer allowed to do in ARC Raiders'Rocketeer surfing' might be fun, but scraping my dumb ass off the tarmac twice every round is neither a good use of in-game time or our dwindling medical items stockpile. Attaching multiple Trigger Nades to a teammate and instructing them to charge the enemy squad like a suicide bomber falls under the category of "plans we discuss in advance". The best kind of shield is not 'human'. The round has a time limit of 30 minutes. That is unlikely to be enough for me to test whether it's possible to kill a Bastion by throwing volcanic rocks at it. There is no benefit to dual-wielding Hullcrackers. Especially when we're only expecting to be fighting Wasps. Whilst my dedication to the art of concealment is admirable, bringing a full loadout of nothing but smoke grenades is probably excessive. In addition to item 6, smoke grenades are best deployed when having to cross open space or under fire. They are less useful when the team is just trying to loot this bloody garage. When we talked about "In and out, like a ghost" on the way to the Control Tower, we meant 'quickly and quietly, no-one will even know we were there', not 'wailing and moaning the whole time and asking other players to avenge my untimely death'. When told to 'breach' the container, I am to assume that I am expected to use the crowbar, not explosives. If I don't stop blasting the Spiderman theme over squad chat, I'm not going to be allowed to bring the Snaphook topside any more. Wolfpack grenades are expensive and rare items. They are not to be used as part of impromptu 'fireworks displays'. There is no 'temperature' mechanic in ARC Raiders, so I am not to use our Blaze Grenades to 'build a campfire'. They're robots, not zombies. I don't need to double-tap them, and especially not with the Jupiter. I should remember which channel I'm speaking over before offering to betray my teammates to other groups in exchange for a share of the loot. The Lure grenade is for luring robot enemies away from us, not for trying to lure other player groups toward us so we can ambush them. "Shoot first, ask questions later" does not apply to squad members. Placing explosive mines at extraction points is kinda cheap, but legal. Placing them at spawn points is absolutely diabolical, and I should be ashamed of myself. The question is less how did I manage to cover the entire first floor of the Administration building in stun mines, and more why. The showstopper grenade cannot be used on streamers to stop their broadcast, and I need to stop and explain how I thought that would even work. Yes, stash size is a problem for most players, but most players don't have 400 Rubber Ducks in their inventory, so I should stop my complaining. It doesn't matter what I allegedly read online, I can't combine 50 rubber parts, a broken flashlight and some mechanical components to make a Bad Dragon, and even if I could, I would absolutely not be allowed to do so. The expression "It is better to ask forgiveness than permission" does not apply to engaging the Matriarch with my Free Loadout. Deadline mines are only to be planted with the express permission of my teammates. Said permission will not be given under any circumstances on any of the following: Lifts, narrow ledges, enclosed areas, at the top of ziplines the rest of the team are currently ascending. When using ziplines, I am to wait for the rest of my team to finish using the line before changing my mind on which direction I want to go. Shooting a camera because it could give away our position is - in theory at least - a good move. Using a hullcracker to do so is less so. Yes, the kid that killed me in PvP was annoying, but telling him he can loot everything I have all at once by pressing Alt+F4 was a real dick move. "Friendly fire" does not mean 'throwing Blaze grenades at other raiders to show them you're friendly'. I do not need to supply Cat Beds in order to craft the Bobcat, so I can stop hoarding them now. Raider Distress Flares are generally used to bait other players into thinking a player is dead. They are not to be used 'because I need a hug'. If I am found to have brought that bloody recorder topside, I will be immediately shot and left for dead. The Heavy Fuze Grenade and the Smoke Grenade look entirely different, and if I can't be relied upon to be able to tell the difference in combat, I won't be allowed to bring them topside. There is no method of obtaining tickets for the metro trains used to extract from Buried City and Stella Montis, but even if there were, no, ticket inspectors are not authorised to use lethal force. Not allowed to use noisemakers, lure grenades and lightsticks to throw impromptu raves. Throwing stun grenades at teammates during electromagnetic storms will get me kicked from the group. Not allowed to troll younger players during night raids by shooting them 'because it's past their bedtime'. Using my melee weapon can be an effective way of saving ammo when dealing with Wasps, Hornets and other low-level enemies. It is not an effective way of saving ammo when dealing with Bombardiers. Yes, my "Snitches get Stitchers" line was very clever, but that doesn't mean I have to repeat it every single time we kill one. When PvPing near extraction points, it's generally considered more effective to hide nearby and ambush opponents as opposed to standing on top of the elevator screaming "come get some, you slags". There is no such thing as a melee PvP build, but the rest of the squad appreciates my enthusiasm. When encountering other players who aren't immediately hostile, the approach is important for deciding how the overall encounter goes: "Hey, we're friendly" is good. "What has two thumbs and a Vulcano pointed at your balls?" is less good. An extraction under hostile fire is not the time to ask if anyone wanted that Wolfpack blueprint I found ten minutes ago in a locker 600m away. My squad does not have a leader or any fixed hierarchy. However, this does not make us a commune, and I am forbidden from calling it as such when meeting new players, including explicit and / or implied mentions of 'free love' for players that join us. It is not possible to throw a light impact grenade straight up and catch it on the way down, and after 36 attempts, I should know this by now. When tasked with 'creating a distraction' during fights with large robots, I am expected to use items and weapons to draw their fire and attention while my teammates inflict damage, not to stand up from behind cover and use the 'dance' emote until I am downed. The T-1000 is not a thing in ARC Raiders, and I am not to shoot every player we see 'just to be on the safe side'. We are not playing Helldivers 2, so there is no situation in which I could reasonably be expected to mistake a Rocketeer for an extraction shuttle. Under no circumstances am I allowed to capture other raiders at gunpoint, force them to drop their weapons and then hunt them for sport. Not allowed to negotiate a 'medical fee' with teammates before reviving them. "He who smelt it dealt it" does not apply when it's clearly me throwing the gas grenades. 'Tag grenades' are a specific item which pings enemies, not an instruction to play tag with grenades.

--
--
--
--
1
--

Your little book of tricks to stealing and keeping the upper hand. Manipulate noise, traps and socially engineer your way to fame and fortune... Intro Hey Raider, I'll be covering how you can find the upper hand or diffuse a fight before it even begins, for nice or naughty, up to you. Leave your ethics at the door and let's get creative. Noise Your bread and butter. Both ARC and fellow raiders respond differently, best to use that to your advantage. How Does Noise Work?Every action screeches in some way, sprinting and jumping are announcements for trackers, opening and closing powered doors act as a guide for where you are in buildings. Noise travels between floors as well, be wary. Mitigating your Noise Move faster over soft surfaces (sand/soil), slowly over metal. The skills offered in conditioning and survival trees make a massive difference to how loud your looting is. Suppressors. Cameras and metal detectors need violence and doing that relatively silently is a blessing. They are rather hard to find though. Context, there are times to sneak, walk and run, use that initiative that got you Topside and trust your gut. Making NoiseWell maybe making a ruckus is part of your plan huh? Think you're clever? You are. Dragging ARC your way on purpose is bold but a great tactical option to have when done carefully. Or tricking a raider with impact grenades to chase you off towards some wrong direction. Couple that all with a lure and you're masking your noise giving you even more opportunity to get out of danger. Take a knee somewhere and just listen, you'll be surprised how much the world communicates to you. Light and Shadow The raider eye is drawn to two things: Movement ContrastContrast is going to be your biggest ally and enemy. Standing in light and looking into shadow causes you to lose a lot of perception in those dark areas, this works from shadow to light too but it's not nearly as scary. You can test this out for yourself in the buried city, it's got a wealth of dark rooms for you to stalk around, if that's your thing. Movement however, aside from noise, is the next best way to spot anything potentially hostile, an old-world trick that anti-special forces used was simply to move slower than the enemy. Your own sense of urgency will get you dropped more times than a contrasting outfit will. Creeping across a region however will also mean you miss out on a lot of the good stuff. Just like everything else, situational context and awareness are key here. Day RaidsNot only are you competing with bright and dark contrast here but you're also at the mercy of whatever neon accent your outfit has. Some weather effects naturally change how you'll move through the region but I trust you can work it out. Night RaidsThese are much easier and much more forgiving when you consider what we've covered so far. As you can guess, colour contrast isn't going to be as much of a factor here. Instead we're presented with the opposite problem, some extracts that used to feel somewhat safe are now shining beacons in a field of darkness. That said though, for most of your raid the same dynamic in day applies in night, shadows and light fight for your retinas. Discerning Intent An introvert's nightmare I know. Simply use a microphone. Not only does it make it easier to intuit intent for both sides, just using it triggers an empathy response and helps your chances at avoiding a fight, at least for now. The emote wheel is fine too but much less flexible, when chatting with someone using this it's best to ask simple yes or no questions. If you're not getting a response at all and they're not leaving, not even teabags, assume a fight is about to start, whether you take that shot is your choice, in my experience silence has almost always meant shots are about to fly. The weapons we carry can also be used to make a first glance guess of intent, some weapons are clearly better against ARC, but some are much better against raiders. It's stated when you take a look at them, make a mental list, hell make a real one but remember not everyone with a pistol is out to get you, use you intuition. Making Friends Let's say you've made a friend, you both agreed to team up too perhaps, go help each other out, chat about your adventures, do quests, hunt raiders or make more friends, or just watch each other's backs and get your bags off Topside. But I urge you do not let your guard down. Hope for the best, prepare for the worst. You could also just be helping collect that raider's loot for them before they off you, maybe not, but maybe is enough to be careful. Or do let your guard down, people tend to respond to trust with trust, see what works for you. In your travels as a pair, you might encounter a third. Create space for them to feel safe, agree or don't on teaming up, if a third party agrees to join, the team suddenly becomes very socially solid. Then it's time to flex a little and do some fun stuff. The Trickster's Arsenal You have a wealth of different ways you can gain the upper hand when raider on raider fighting does start. There are a lot of item synergies here if you're willing to get creative, here are some fun ones to get your ideas cooking. Disclaimer, purely for educational purposes: Tossing a couple snitch scanners and a lure directly on a raider's position will scare the ♥♥♥♥ out of them. Use an explosive mine coupled with a trigger grenade on a fancy loot spot, toss in a flare as bait. Gas traps have big red lasers so they catch the eye. Use them to funnel approaching raiders down a certain path, you can use it as well to make friends by getting behind them and scaring them with a "DON'T SHOOT". Blocking doors throughout facilities to either funnel towards your ambush, or force a raider to breach through them making noise, giving their position away for ambush in either case. While we're on gas traps, use them to create a kind of laser maze through a tunnel, not necessarily to hunt people but it could be fun. And I ♥♥♥♥ you not this actually works: Use a showstopper or hornet cell to ground a rockie, climb on and you can throw lures to travel around the region. Turning a building into a fortress can be done fast, and in parallel to gathering loot. Since the trap sounds are much quieter and less familiar to raider ears, you can often get away with this while someone else is in the building. Look raider we're fighting a guerrilla war against ARC and ourselves, people are desperate and fights are scrappy, unfair and lethal. There's no honour Topside and sometimes you need to fight that way to get supply back home, no shame in it. In the End I'm not going to tell you how to explicitly drop other raiders, we're all trying to support Speranza and Toledo in our own way. But if your way is with a fight, take these new tricks and skills and wreak some havoc, it's entirely possible to win outnumbered against both raiders and ARC with a little wit, tenacity and luck. You're never truly outmatched. In the end, as long as the supplies reach the demand, Speranza lives a little longer. Just don't lose yourself chasing wealth and power, raiders are human and they're in short supply. And if you have a colourful story of whimsy or wrath, I'd sure love to hear it... Stay safe out there, Raider.

--
--
--
--
--
--
--
--
--
--