
World of Sea Battle




在这个阶段,你已经对游戏机制有了基本的了解,但选择下一艘船可能仍然很困难。我们将分析特殊和高级分支中确实值得考虑的关键舰船。 早期舰船之后的发展 在这个阶段,你已经对游戏机制有了基本的了解,但选择下一艘船可能仍然很困难。我们将介绍特殊和高级分支中值得关注的关键船只。 1. 运输与贸易 现阶段,你应该拥有一艘用于运输和贸易的船只: Mercury——初始选择; Mordaunt——通用选择,在价格、速度和货舱容量之间取得平衡。替代方案与高级选项: 3级Prins Willem——高级通用型舰船; 4级Flying Cloud——特殊舰船,可在地图上快速移动。 如果不打算专注于贸易,Mordaunt仍是不错的选择。 不推荐选择: 2级La Sirene——需求低,浅水区地图特性使其实用性较低。重型舰船 2级 无畏号: 非常强大且重型的舰船,战斗力可与1级胜利号相抗衡。 主要用途:港口战斗。 缺点:速度慢,且在没有队友支援时较为脆弱。 3. 快速舰船与突袭舰 2级 英格曼兰号 速度快但脆弱(标准配置下如同“纸盒子”)。 在大多数情况下可能不如3级波尔塔瓦号。替代选择: 3级波尔塔瓦号——通用且平衡; 2级风暴号(高级)——主力突击舰,操作舒适; 2级章鱼号——具备隐蔽性,适合另类玩法。 4. 小众选择 2级无双号(战斗型) 中等通用型舰船。 若拥有高级舰船,可跳过此舰: 2级海王星号——提供更多接舷战和切断船帆的机会。2级冒险舰(沉底型) 此前热门的玩家自制舰船;在机制改动后变得小众。 整体性能不如其他替代选择。 可以跳过,直接选择3级Kobukson。 舰船升级件选择与配置 在这一阶段,重要的是理解如何为舰船选择升级件,而非照搬其他玩家的配置。 示例:Sans Pareii配置 战斗舰船,无明显优势 升级件选择原则 1. 确定火炮的作用。例如,普通的宽角火炮→通过炮座升级来扩大射角。 2. 排除不必要的升级。 如果某个升级会补偿机动性,那么方向舵可能就不需要了。 3. 通用型升级是稳妥的选择。 例如,维修工具箱或战斗相关的升级总是有效的。 目标:强化舰船的优势并最大限度减少其弱点。根据自身需求打造舰船,比照搬其他强力玩家的舰船配置能带来更多收益。因为他们不会解释如何实现该配置,你也无法理解为何他的舰船“更优”。 特殊船员 选择船员的原则与选择升级组件相同:强化舰船的优势,或弥补其劣势。快速获取经验的模式 长角峰崛起 需要完成引导任务才能解锁难度 提示:携带大量弹药、木材和布料用于修理——地图上无法恢复资源 这是快速积累经验的绝佳模式
A guide that gives new players a quick reference explanation of the game mechanics, so you do not go bananas, within the World of Sea Battles®. Come here if we can stop some depression and aggravation; Always trying to help keep people happy. Remember: The only people you can trust in this game, or any other game, are yourself or real-life friends. If you are one of the few lucky ones who discover a friendly group, you have hit more than just good luck and should maintain excellent relationships and karma. Also, if you notice something that needs to be added, please submit a suggestion at the bottom of the guide with your request, and we will consider it if we can help you. It will also serve as a reminder for us to explore solutions for you. First Look Assistance to the New We will keep this updated as much as possible. Keep in mind that many updates, changes in the game, and unannounced implementations can occur at any time. We will ensure that our information is accurate to the best of our abilities. Please rate us too! Helps motivate us to keep adding to our Guide. Check One Two... Check.. Check When you first enter the game, check your server region. ONE SERVER, ONE CHARACTER, NO CHANGES OR MOVES. IT'S A SALES MODEL THING. Many people went bananas who played the Beta, days before the Early Access full release. Only one server, the EU, was running, and you were auto-placed there. Sadly, on launch day, your EU character did not get migrated over to the NA server if you are a NA-located player. To my shegrin, no bueno, no good, start over, piss off. Also, to our disappointment, any purchases made on one server do not carry over to other servers, but the gold used to purchase those items does. Weird. Ports for Ship Building and Tiers This will be updated, as we await information from the developers. The list below, is of all game ports, directly from their public CSV files provided by the developers. Challenge; More explicit clarification on which ports can build specific ships. Solution; Hovering was discovered late, near the 10th hour of game time. We will simplify here. Check often. KEEP IN MIND... TIERS GO FROM 7 down to 1 Example Tier 5 port allows ship building... this is higher than tier 6 and 7. Only ships that are V, VI, and VII can be built at that port. If you want a tier 4 ship you would need a port that builds tier 3 and lower. It can be confusing... remember to visit here. To make things easier, as suggested, I am putting the best ship number beside each port, so you know that any number higher can be built. Higher is NOT better; the lower the number, the better the tier. Cursed City; III (3) Nisogora; III (3) Oneg; II (2) Gelbion; III (3) San Cristobel; IV (4) Pirate City; IV (4) Everston; II (2) Aruba; II (2) San Martinas; V (5) Aldansk; IV (4) South Bastion; V (5) Gray Island: V (5) St. John: V (5) Fiji: VI (6) Severoangelsk; IV (4) North Bastion; V (5) Los Catuano; VI (6) Brandport: VI (6) Santa Maria: VI (6) Northside; V (5) Puerto Salada; VI (6) Freebooter Bay: VI (6) Freedom Bay: VI (6) Making Money How to make money easily and quickly, especially if caught exploiting a community server by a big clan of seasoned players, making you pay an arm and a leg. (That is why there are so many one-legged pirates on the seas!) :=)Solution; Three main ways of achieving this. First is kill ships, the obvious, but if like we were, losing more than winning to start, this was NOT a fast option, but it still is an option. Second is to *trade manually. Not exciting, time-consuming, but still pays well if you keep doing the peaceful trade of buying and selling. Third is to do missions. The most lucrative, because you can do peaceful, combat, or *trade routes. Peaceful missions, you go pick up X and deliver Y. Get your sailing experience, and much more. Combat missions are also a no-brainer. Kill and loot, return. Risk and reward. Trade Lanes Missions: You will be chased, NPS will hunt you, and you will find the game version of trade more exciting and riskier. (* You can do trade routes manually for less, without the danger, or get extra doing them thru the game system, where you must fly the semi peace flag, which means NPC or in this game known as NPS-Non-Playter Ships) The best way we have made some wealth: While playing, we began making rare items that take time to craft. We receive enough requests for items, such as bulkheads or canvas, which can be manufactured in the factory. Selling it on the open auction market and fulfilling orders. Always in demand, pays really well, and all you have to do is sink NPS(NPC) ships, take the wood and iron, smelt the iron ore if not in bars, and make bulkheads for everyone wanting to make any ship. Ammo types and Use Here is a list of basic cannonballs and use situations: (We will enlarge the list as we explore the game) Regular Heavy Cannonball - Always for every ship that has no armor and is not large. Structure damage and port seizing mainly, but if armored well, you going to need extra or a ton of these. Your staple when you have nothing else. Burning ball – For burning anything, literally. Port or ships. Damage over time. Hit the ship or water it travels on. Chain and Balls – Used for slowing fast ships, must hit sails, if they pull their sails down when you arm (NPS DO THIS AUTO), and you shoot, you hit nothing. Until they make the NPS, not KEY STROKE reactive, only *“burn and bullet” is what we coined the term early game. “BIRD SHOT” BALLS – For taking out crew, must be shot close range, before boarding only. Flaming Kegs – The Early day of “Depth Charge” that floats. Toss them off the back of the ship, for would-be pursuers. Short delay and poof. Great for anyone who wishes to go around chasing and harassing sailors. Keep away from children. The IcewaterCreek® team coined "BURN AND BULLET" which translates to Burn em to Half health then bullet "Bird Shot" them, and board them. The Shallows and the Deep When going from region to region, the depths that are not stated at any point in the game thus far, at the time of our guide creation, come into play when you get into tier 5 ships. If you go into deep water, you will not know it until you wish to return to Fiji for example, you can't. Larger ships, shallow water, deep hull. Could you keep one SMALL SHIP FOR THE LATER GAME TO GO BACK AND GET YOUR THINGS FROM THE STARTER PORT OR WHEREVER YOU STOCKPILED, AS MOST PORTS ARE ALL IN SHALLOW WATERS, and the LIGHTHOUSE perk you can't get to either with a large hull ship. 20 hours in, found out the hard way, and took another 20 hours to get enough to build a small ship or buy, with nearly 24 runs to collect our RSS (Resources) from Fiji while paying absurd port fees totaling 24,000. Now you can pay coin to have things moved, you do get one free one, and then its 549 or around there for each move. Costly, and it only moves what is in your ships HOLD then to your targeted port, but the good news is you can put 900 TONS of items in the per move. Nice! Speed and a small ship do not always guarantee success, because it is a ton of work, and mortars can one-shot you, not to mention random PVP protections are removed without any markers, only playing gets you to know where... however.. There is a pop-up that says turn back or we have a meet and greet with Mr. Jones in 20 seconds. NOTEIf you open your large map ("M" Key), you will see that a scribbled wall surrounds all ports and areas of shallow water, once you have explored enough to move the fog of war. You will only be able to sail tier VII(7) and VI(6) ships in these shallows, with the exception of higher-tier fast-moving small cutters. Boarding Troubles?? Oh, how BOARD am I... well, not for long. The biggest request from everyone in the early game. Why can’t I board! Is it a bug! I am sinking them always! Someone keeps sinking what I am trying to board! Let us assure you we feel your pain, but the mechanics need work. BUT... here is how you board, and you MUST be alert and wide-eyed, not on a 10-hour bender. Go to an area with few players. Find a small ship, yes.. Start small. Burn and Bullet® our coined phrase Attack it with a burn to half. You can just move in and watch your health to pull along side. Bird shot balls to lower the crew number, and after a few of those, use a chain to immobilize. You will then see a prompt... [SPACEBAR TO BOARD] and it is so hard to see with everything going on, so when you are alongside the enemy, just hit your spacebar until you see swords come up. It auto-fights in five seconds, the ship with the most crew wins. Quick, and then you choose, loot, take hostage crew, or capture. Take it back to a port as soon as possible, repair, and use. BE SURE TO HOLD DOWN "Z" KEY... and choose FOLLOW ME! That is how you control NPC ships. NOTE: You can’t use your other ships in your inventory to create a fleet to sail and hunt with; you must use captured and repaired ships only for a fleet or sail with people who are friends or in a clan in their solo ships. Ship Upgrades Upgrades for your ship to start are beneficial at grade 2, not stock. If you can’t upgrade your ship upgrades to max level, you won't benefit. Example: +1000 Large Cellars and prevents food spoilage. True if grade 2, not if grade 1. Grade one is the storage, but the game does not define this. Our suggestions for NEW SHIP AND PLAYERS: Crow's Nest Large Cellars Copper Plating Extra Sails and in slot 6 (Unlocked with Experience Capt. Points)... Anything that helps vision distance Later in the game, you can choose from more beneficial fighting items that get unlocked as you get past level 20. Early game, please be sure to not confuse yourself, as enough is going on in the seas to confuse anyone. As a new player, you need to see further NPS to avoid NPS if not prepared for combat. Also, it helps if you are doing combat to see the fleet of some NPS. Food or Famine for crew Sadly, the game does not explain this at all. Let's start with what you can use for food.... Anything you can eat if you were a real pirate at sea. Beer, Grog, Fish, Rations, Ale, Wine, Meat... anything that is edible. OK... I have that in my hold, but they never eat it! Relax. Here is where the game needs major work that will never come. It has been requested for 2 years in Beta. You must select one item WHEN YOU ARE OUT TO SEA.. and there will be a little window to the right that shows CONSUME and has a slider to how much can be used for auto feeding and you need to check the box on that item. You can do it for any item in your hold that is food, intended for the crew, until you turn it off. Some people were recently SCREAMING in chat... this game is BUGGED... WHERE DID ALL MY FISH GO??? I WAS WHALING AND FISHING FOR HOURS, AND MY INVENTORY IS GONE!! SCREW THIS... just to get hammered with replies saying check your food for crew settings. Rage... rage... against the dying of the light. In the end, they said Oh wow, they forgot since the beginning. The problem is... they forgot to turn off fish use for the crew, from early game play, and now the crew eats it in a large ship as fast as they catch it. In closing, we recommend two items that you will always use with ease, and never use any other item that could compromise the ship's workings. (NO, IT IS NOT Beer and Grog, which will slow sails, speed, firing... they all have negatives as you would imagine) Use PROVISIONS. PROVISIONS can be made from FISH AND MEAT. You will ALWAYS need FISH AND MEAT forever. Especially as the crew size increases and multiple ships are involved. Meat can be bought in your starting port, and it weighs a considerable amount. Fish can be caught everywhere if you have tackle on your ship and it is well-equipped. TACKLE is made from cloth and features some wooden pieces from ship fragments. All this is done in the port in the Manufacturing tab. Points of interest as to our logicProvisions are..... Easy Sustainable No adverse effects Lightweight You must activate the PROVISION when you are out just sailing, open your inventory "T", find PROVISIONS IN YOUR HOLD, click it, mark it on the right as ALWAYS FOOD SOURCE. You are set forever on all ships. The only time you will use PROVISIONS otherwise is for your factories, such as mines, rum, or the like... that you can leave rations for the workers at the factory site, to boost the numbers. NOTE Do not mistake PROVISIONS for FIXED RATIONS. Fixed can also be manufactured. IT is not RATIONS for feeding the crew. It's an activated resource, unlike PROVISIONS, which you keep in your hold that the crew can get to. The difference is that this is an activated item you can carry. It can be one of the three activated upgrades you have for repairs or sails, accessed using the C, X, and V keys. You can also make a FIXED RATION, which is an emergency crew boost. Costly to produce, but in a pinch, it maximizes reloading, speed, and maneuverability for a time. It is, like all activated provisions, such as repairs, that will always be hidden in the port. Used across all ships you take out. We would only use and have mixed rations preparing for the PvP event or the FORT takeover. Not really something to feed the crew with. We'd like to repeat, FIXED RATIONS ARE NOT SOMETHING YOU CARRY IN YOUR HOLD. It is activated. PROVISIONS, however, are a food source that will show up as a white bundle in your hold, which must be in the hold of the ship to use at sea and marked only when you are out on the sea, as your crew's food source. Hope this helps... it stinks that the game, by default, does not mark something to feed your crew, but in that decision, it is better to bring the players' attention to it through us, than redo their terrible tutorial. Be sure to rate us! Factories at Sea Factories at sea can be seen on the large map ("M" key) with a pickaxe icon. Rum, Wood, Ore, Animals, Resin, etc. are all various factories that produce goods for you to trade when online or offline. Level them up high enough, and they will continue to work even when your stock resources run out. To level them up, you need Gold, Bulkheads, and Plates for many. Some require additional items, but for maximum efficiency, plan to bring provisions for the bonus. Why can't I build ships!?!? Many factors come into play. Have you used the ship you are in enough to get experience to unlock the next ship in that row? Do you have enough resources? Does the Port you are currently docked at allow the ship you want to build to be crafted there? So we have this checklist always when wishing to build anything. First, check the port. Hover over the port you are at, and it will indicate the ship tier that is built there. Anything below that ship tier, if it says 'TIER VI (6)', then that means only Tiers 6 and 7 can be built there. Second, go into the shipbuilder tab in the port, select the ship you want by hovering it to see the experience, and if green, you are good to go to the next step. Now click on that ship. The window opens, displaying the resources required. Do you have these resources? Not on the ship hold that you are currently using, but in the port storage? If your resources are in your ship's hold, move them to the port. If you have enough, then you are good to go. If not, get them and return here when you have them. If there is no BUILD button, and only TRACK AND PREVIEW, you are missing any one of the above. Once you have met the experience requirement for the lower ship in that line, have the necessary materials, and the port you are at is capable of manufacturing your level of ship, the BUILD button should appear. Guilds This is a very complicated subject. Guilds, since the 24 hours before Early Access, showed seasoned players just being bullies on many levels. Exploiting port FIJI, the group attacks new players for experience and loot. Then other clans took foothold on others and upping it up to nearly 1k to port. After they made millions, it settled about four days in now, still steep, but not as bad. Only accepting new players in guilds to get your game name and target you, knowing you do not know how to defend yourself, is a risk you take. It happened to us the moment we asked a question that exposed we were completely new. A few things that made guilds toxic and untrustworthy: players who played BETA for 2 years, became friends, and found a reason to exploit the community. Now they are rich and have not even been in for a week; they have tier 3 or tier 2 ships. Shocking in one week. They had numbers upon login after the Early Access launch that showed: Russian servers averaged 549 players over 24 hours. The EU server had an average of 1100 players NA servers had an average of 447 players. Developers noted the extremely low numbers, so they changed it today to pictures of sailors, to mask how depleted the behavior stated above discouraged many on the Early Access launch day two days ago. To us, this is a sign of trouble. Be honest, changing numbers to pictures to mask is just like lying. In their own posting, the development team posted that upgrades to the game, and at what speed, would depend entirely on money. You can check on the internet for their current server numbers on Steam here: https://steamdb.info/app/2948190/ At the time of our guide, only 2276 players were online. FAR from the 24-hour BETA pre-release. Why?? Exploitation, toxic abuse, and discouragement of the new player base. If they had not allowed such nonsense—Guild abuse toward new players and atrocious behavior in chat —perhaps this would be different. We experienced this firsthand when we asked for a guide or help. So we decided to make this one. They still have time to fix the behavior issues and save the game, but Guilds are for the pay and strong, and the new and weak must make their own to be targets for the big. You'll be able to join a guild with caution until time sorts this all out. If you do join one, be silent, read or listen if in Discord, and risk nothing by asking questions. Come here and we will find out for you.
在《海战世界》中,通过摧毁海盗船和贸易船,可以获得海盗宝藏地图碎片和贸易商补给地图碎片。集齐这些碎片后,你将获得宝藏地图,从而找到宝藏的位置。关于这些宝藏中具体能找到什么,可以查看相关内容。将这些部件组合起来,你就会得到一张藏宝图,上面标有宝藏的位置。这些宝藏中具体能找到什么,请看这段视频。


Bunch of random tips in no particular order guide to setting up personal economy you gotta set up personal mines to get your own economy rolling. that will give you a daily resource income. you build a personal island within range of those mines and can send out ships every day to go pick up all the resources and bring them back to your personal island. from there you can move them to a city to refine them (in the case of ores) or turn them into finished goods like plates or bulkheads. the real pro move though is to build nothing but maxed out iron mines, then use all your daily workshop labor to do nothing but smelt iron ore into iron bars at a city. the reason for this is that everything else you need for manufacturing can be purchased from towns or manufactured at your personal island using captives instead of your daily town workshop labor. iron bars are the only real bottleneck to progression as they aren't realistically obtainable in bulk any other way. there are 2 ships you need to do all this. you need a trading ship (ideally a flying cloud which can haul a lot of resources around at high speed, ensuring you don't get caught) and a big ship with a lot of crew for collecting "captives" (this can be anything with 150+ crew) to fuel your entire economy. once you have all this your daily routine will be 1) map > click personal island > send out trade fleet to collect all your raw resources 2) while that's going on, board ships to get captives 3) drop them off at all your islands to increase production rate x12 (don't worry about provisions - they aren't worth the extra cost) 4) your fleet should have now dropped the resources off at your personal island. move it all to a nearby town (make sure you put it close to a convenient town with a maxed out warehouse which can be purchased for 1 "insurance" - you'll need the storage) and use all your daily workshop labor to melt the iron ore. 5) if you need anything manufactured, move stuff back to your personal island and craft it with captive labor making fat stacks 0) get a flying cloud asap. beg, borrow, suck, do what you gotta do to get the 4500 battlemarks to purchase one (see "leveling/unlocking better ships/battlemarks" for an actual battle mark guide). it will make everything else following this far easier. the usefulness of being able to move a lot of material fast with minimal gank risk cannot be overstated 1) move ♥♥♥♥ from port to port. ideally from where it is cheap to where it is expensive. ideally something low weight high-value like coal or copper. keep an eye out for opportunities - I spot single-trip 100k+ trade runs that I can do in a flying cloud more often than you'd think. get the skill that lets you dock from lighthouses and the one that lets you fast travel twice in a row - this will often let you fast travel to the port instantly, pick up the good, and bring it back 2) build stuff people need and sell it to them on the ah. ships seem to be the big moneymaker, which makes sense because they're the most effort to construct. build a ship, slide the price slider to max, list before you go to bed, and you'll usually have a lot of money when you wake up. anything tier 4 and larger is usually very in demand. ♥♥♥♥ it, they're ALL very in-demand. guns can sell well as can intermediary goods like bulkheads, beams, canvas, ect. just make sure to do the math first so you don't accidently lose money on the whole operation 3) relisting. a great example would be something like coal at Devios. everyone needs coal. Devios doesn't produce coal. buy coal somewhere cheap, ship it to Devios, sell it on the auction house for probably double. other things everyone needs everywhere: captives (to a lesser extent provisions), repair materials (bronze, planks, canvas, bulkheads, plates), blueprint fragments, saxon/heavy shot. you could even try putting up some buy orders for in-demand stuff for cheap and then flipping it in the same port. leveling/unlocking better ships 1) you can get about 600 arena currency daily for completing the first place and sink players tasks in mass battle. this is totally doable with a 4th rate ship you're comfortable with. you can purchase for 6 arena currency 100 exp in all ship brances. that means for doing these two quests you can get 10k exp every day in all ship branches. much more fun than farming whales 2) if you want to grind for a tier 1 ship the old fashioned way (killing stuff for exp), you pretty much have to use a tier 3 or higher ship to do it. you can do it in a tier 4, but because of how exp scales, even if you fully upgrade the tier 4 ship you'll at most only ever transfer 20% of your exp to the tier 1 you're trying to unlock (that means you need to get get like 250k exp in a tier 4 to unlock a tier 1 - don't do that). most tier 3 ships suck and are just used to unlock tier 1, which ironically means a lot of people look to purchase them. try selling one at max cost or passing it around the clan so people can unlock more tier 1s oh god i need so many battlemarks getting battle marks: so pvp/arena/task battle mark isn't cutting it? burning through thousands of these bad boys unlocking upgrades for your ships? i got you fam. look at this map https://kptjahir.github.io/world-of-sea-battle-map/. you see the 4 battle mark symbols on the edge of the world map? those are "printing houses" - personal islands you can build factories on up to tier 4, just like your iron mines (I think the cost is like 26 bulkheads and 7 plates per tier 1 to 4, feel free to correct me on this). they don't count against your mine limit. they generate 25 battlemarks per day each, and 100 if you fuel them with provisions. it's a long sail, but if you set up all 4 and leave them unfueled, you can come back every week when they fill up and collect like 150 battlemarks per mine. Every 2 days if you fuel them. that's a lot of extra battlemarks, fast (did I mention you should use them to buy a flying cloud???) arena guide - general tips 1) golden lantern is an instant 10% advantage over anyone evenly matched you run into. sadly it's the one item in the game that's genuinely pay to win. it's like $12. if you're at this point in your enjoyment of the game, consider it the cost of the game since it's a free game anyway. slap it on your arena ship, move it around between ships, it's inconvenient, i know. moving on. 2) always nose into enemy ship broadsides. you'll be AMAZED at how much less damage you take. even if they start slow firing at you, guess what? at least they aren't slow firing at your broadside and doing even more damage. this applies to world pvp too. learn this well and it becomes trivial to shred players in much larger ships 3) because mass battle (the one arena mode with consistent pop) is a steel cage match, speed is less important than it would otherwise be in the open world. that makes the scout line bad, right? WRONG. maneuverability is even more useful now. it lets you get guns on enemies faster and then nose into their broadsides for extremely advantageous trades. practice the art of nosing into an enemy's broadside then stern raking their ass with carronades while just far enough away to avoid their attempt at barreling you. 4) boarding is super good. a dedicated boarding build will let you instakill any ship under 1/2 health that you get close to while keeping your own ship safe for the duration. likewise, if you're at 1/2 heath you become submissive and boardable so keep an eye out for fast ships beelining towards you. if you're afraid they'll win, worst case turn their charge in to a head-on and let insurance handle the rest (they can only board when alongside you) tier list of best arena ships (those currently viable wrt pop and queue times at the time of writing, Nov 2025) S - Devourer - cheap to unlock for an imperial ship. 10 forward guns, 12 aft. put triple 6 guns there, that's a 30 forward, 36 aft barrage. use saxon shot. your enemies will be in hell. there is no good side to look at this ship from. spin2win. make sure to take the upgrade that gives +35% damage to forward and aft cannons immediately instead of forgetting about it and wondering why you suck (i definitely didn't do this). it has 6 armor too, so you're fairly tanky. I recommend bringing upgrades that lean into your strengths - don't worry about speed, just be maneuverable so you can get guns on and tanky, and bring consumables like small plates, rum rations, and black powder. S - Red Arrow - I don't own this ship but it's an agile combat ship with a mortar. pretty damn good. Someone who owns one can fill in more here A - Surprise - classic agile ship. take all the maneuverability upgrades. buy a race car wheel, convert into an antique ship's wheel. fully erect your standing desk. put a fan blowing into your face and nose into every broadside while playing the Master and Commander: Far Side of the World soundtrack and shout the lines alongside with the main character Russel Crowe until your neighbor bangs on the wall B - Constitution/Essex - They're fine C - Tier 3 -sure, you're tough, but enjoy the Tarkov-length match loading times D - Tier 5 - you will die. go get a better ship closing thoughts with regards to this section and really the whole guide in general, i am sure many will have differing opinions. consider; i don't care. feel free to post them; i won't read them. in fact i've already turned reply notifications off. credit to fluffyporcipine for at least like 1/3 of this stuff if I ever feel like updating this i'll say so here, otherwise consider this info current as of nov 2025 happy trails
关于《海战世界》私人岛屿的视频指南:我将在视频中介绍如何选择岛屿位置、何时购买岛屿、优先建造哪些建筑等内容。所有视频也可以在我的Dzen频道上观看。

得益于“快速供应”技能,所有位于危险水域(PVP区域中央圆圈)的工厂采集资源建筑(锯木厂、矿场)的工作效率提升25%,因此每日资源产量也增加25%。这就是我决定将大部分矿场迁至地图中心的原因。在这段视频中,我还会讲解旗帜相关内容。《海战世界》危险水域中的矿场 凭借“快速补给”技能,所有位于危险水域(PVP区域中央圆圈)的资源采集工厂(锯木厂、矿场)的工作效率提升25%,因此每日资源产量也增加25%。这就是我决定将大部分矿场迁至地图中心的原因。在本视频中,我还会介绍旗帜相关内容。所有视频也可以在我的Dzen频道上观看。

在《海战世界》中,最高效、简单且低成本的赚钱(金币)方法是在PVP区域的岛屿上寻找遗迹(宝箱),在那里可以找到巫毒头骨和钥匙,这些物品能在交易所快速以55000及以上的价格出售。从12级船长开始,使用任何船只都可以刷取钥匙,无需任何成本就能赚取数十万金币。宝箱或如何在《海战世界》中赚取金币 在《海战世界》中最有效、简单且无需投入的赚钱(金币)方法是在PVP区域的岛屿上寻找废墟(宝箱),在那里可以找到巫毒头骨和钥匙,这些物品能在交易所快速以55000及以上的价格出售。从12级舰长开始,任何船只都可以刷取钥匙,轻松赚取数十万金币,无需任何花费。所有视频也可以在我的Dzen频道上观看。
由于“переносной ларец”缺乏明确的游戏背景和官方中文译名,且内容涉及游戏内机制描述,无法准确判断其具体含义及对应的标准术语,因此该内容无法按要求进行有效汉化,予以删除。在《海战世界》中,你可以将钱存放在港口,否则可能会被抢劫。任何船只都可配备名为【便携保险箱】的特殊升级部件,当玩家成功登船时,能从你那里夺走5%的金钱。因此,我建议你在港口将钱存入宝箱(可在工坊操作),并将这些宝箱存放在仓库里。如果需要,可以从这些宝箱中取回金钱,但会收取少量额外费用(开启一个宝箱需10枚硬币)。
视频指南中,我会讲解如何在《海战世界》中快速提升与某个阵营的声望等级至100级。这是获取阵营证书的必要条件,而阵营证书又用于解锁一项技能,该技能可让你在游戏中建造(占领)第二个私人岛屿。如何快速提升《海战世界》中的声望并获取阵营证书 本视频指南将介绍如何在《海战世界》中快速提升与某个阵营的声望等级至100级。这是获取阵营证书的必要条件,而阵营证书可用于解锁一项技能,该技能能让你在游戏中建造(占领)第二个私人岛屿。


在《海战世界》的海洋世界中航行时,可以找到帝国补给——漂浮在海上的宝箱。靠近这类宝箱时,会出现补给接近的提示。宝箱内可以找到埃斯库多金币、贵重钥匙和其他珍贵物品。 《海战世界》中的帝国补给 在《海战世界》的海洋世界中航行时,可以找到帝国补给——漂浮在海上的宝箱。靠近这类宝箱时会出现物资接近提示。宝箱内可以找到埃斯库多金币、贵重钥匙和其他珍贵物品。

战斗勋章是建造舰船及其升级所需的宝贵资源。获取战斗勋章的被动方式之一是在无尽之海(地图之外)拥有战斗勋章生产工厂(地下印刷厂)。 《海战世界》中的战斗勋章工厂 战斗勋章是建造舰船及其升级所需的宝贵资源。他们的被动收入方式之一是拥有工厂(地下印刷厂),用于在无尽之海(地图之外)生产战斗标记。
本指南旨在帮助新玩家快速融入游戏。 本指南将帮助你了解: - 应该从哪些舰船开始; - 在早期阶段真正需要升级的内容; - 如何轻松获取经验和金钱。 指南目标与作者 目标:帮助新玩家快速融入游戏。 关于作者: 2022年开始接触本项目,从普通水手一路成长为LEV公会的 admiral。这段时间以来,公会在港口战斗中依然保持着最强阵容之一。 我想分享一下自己的经验,让大家不再迷茫,知道该从何入手。 引言 本指南的目的:帮助新玩家快速、平稳地融入游戏,避免浪费时间和资源。 引言 如果你刚开始在群岛的征程,重要的是不要分散精力。游戏中有许多舰船、模式以及其他玩家提供的建议,其中部分建议甚至相互矛盾。 本指南将帮助你了解: - 应该从哪些舰船开始入手; - 在早期阶段真正需要升级的内容; - 如何在没有额外压力的情况下获取经验和金钱。 初期应重点关注的舰船 贸易型“墨丘利”(6级) 这是一艘出色的初始贸易舰船。 它足以应对初期的运输任务和任务需求。现阶段不需要继续沿着这条科技树发展——资源最好投入到战斗舰船上。 重型舰【圣马丁】(5级) 它是新手最优秀的通用舰船之一: -适合与NPC战斗; -在战场上表现稳定; -容错率高。 如果你不知道玩什么——【圣马丁】永远是个不错的选择。 突击舰【雷克兰】(5级) 主要优势是机动性。 即使在恶劣天气下,也能在地图上灵活移动。非常适合进行开放世界的活跃游戏。 个人推荐 关于战斗舰艇: 埃塞克斯号战斗舰艇在4级时确实非常强大。 然而总体而言,不推荐新手使用战斗舰艇进行升级: - 它们没有明显的优势; - 需要对机制有良好的理解; - 更常被有经验的玩家和在锦标赛中使用。 更值得关注的是 专注于重型舰艇——它们可靠且更容易掌握。突击舰是个不错的选择,如果你看重机动性的话。 贸易路线可以发展,但初期有墨丘利级货船就足够了。 如果不想培养贸易船: - 可以用金币购买飞云号,这样就能基本摆脱浅滩问题。 不建议做的事 - 很多人建议尽快去克里奥尔人那里,通过地图寻找钥匙。 实际上: - 这是一种不稳定的赚钱方式; - 几乎不提供经验; - 非常依赖运气。更高效的做法: - 掌握重型舰船; - 学会在战场上射击和保持距离; 只有之后再转向高速舰船,这类舰船的失误代价要高得多。 经济:如何获取金钱和经验 两种最简单的方法(无需刷NPC) 1. 贸易和货物运输 - 几乎没有竞争; - 稳定的收入; 同时可以完成任务并获取模式卷轴。 这是积累初始资金的绝佳方式。 2.竞技场 - 可直接在港口升级舰船; - 获取徽章; - 学习射击和理解战斗。 竞技场非常适合想要快速掌握战斗机制的新手。 额外建议 私人岛屿 务必建造私人岛屿: - 收集周围的矿井——这些是免费资源; - 位置并不关键,可将岛屿用作仓库; - 如有需要,之后可以迁移岛屿。地图外的标记工厂 + 共4个工厂; + 不计入矿场数量限制; + 提供稳定的标记收益。 定期开采它们——标记始终具有流动性且需求旺盛。 总结 不要急于求成。 在早期阶段,重要的是熟悉基本机制。 掌握: - 重型舰船; - 基础经济; - 射击和走位。 这将为你后续的游戏打下坚实基础。













