星砂岛

星砂岛

星砂岛

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《星砂岛》紧急修复公告 各位岛民: 对此错误我们深表歉意。为立即解决此问题,我们已采取以下紧急措施: 1. Steam商店状态:《星砂岛》Steam商店页面已暂时下架。审核完成后,游戏将重新开放购买和下载。补偿:为表达我们最深切的歉意,我们将向所有岛民提供【闪耀之星】外观套装。此补偿将在未来7个工作日内以免费DLC的形式发放。 数据与进度:新安装包通过审核后,您只需更新游戏即可继续您的旅程。您无需担心数据丢失。内部改进:我们已开始加强内部审查和审计流程,以确保此类事件不再发生。

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《星砂岛》更新内容 1. 社区中心新增【星砂商店】。 2. 优化了育种屋基因选择阶段控制器左键的交互体验,不再触发其他弹窗。 3. 优化并统一了游戏内【国王鸭】与【国王麝鼠】的命名,使其更加一致。 4. 优化并细化了莱克斯木工坊展示间的对话脚本。 5. 优化了设备升级界面中【升级按钮】位置的说明文本。 6. 优化了资深农夫训练任务的对话文本,关键信息将突出显示。 7. 优化了缝纫台服装的显示顺序,未制作的物品将优先显示。《星砂岛》更新内容 1. 优化海滩节活动内容,并调整活动期间希尔文的日程安排。 2. 优化建造模式中某些建筑组件的微调体验。 3. 优化公共食槽的喂食逻辑,动物现在可以从装有对应饲料的食槽中进食。 4. 优化打开某些界面时可能出现的卡顿问题。 5. 优化杂草生成逻辑,稻田中不再生长杂草。 6. 优化简易工作台等设备,新增搜索功能,可输入配方名称进行查找。 修复内容 1. 修复特定条件下,有方的好感度剧情可能意外触发的问题。 2. 修复特定条件下,进入月光森林可能导致游戏冻结的问题。《星砂岛》修复公告 1. 修复了制作动画期间【未学习】提示显示异常的问题。 2. 修复了在邮箱中拖动并切换标签后滚动条位置显示不正确的问题。 3. 修复了树木重生行为异常的问题。 4. 修复了公共收集槽在达到容量前错误显示【已满】的问题。 5. 修复了邮箱中【全部标为已读】提示文本不正确的问题。 6. 修复了与NPC爱对联的妹妹互动时对话中的错别字。 7. 修复了沙滩节期间希尔文的服装和手部出现穿模的问题。 8. 修复了在烹饪工具中选择【未学习】标签时出现无效物品的问题。 9. 修复了特定场景中的地形显示问题。《星砂岛》修复公告 1. 修复了沙发、椅子、凳子及类似家具点击无响应的问题。 2. 修复了蓝图详情弹窗标题缺少进入动画的问题。 3. 修复了打开唱片机界面时游戏时间不会暂停的问题。 4. 修复了中级农夫训练任务描述文本不正确的问题。 5. 修复了在宠物屋按L3键可能无限打开命名输入框的问题。 6. 修复了宠物布丁在23:00后于商店躺下后异常站起的问题。 7. 修复了宠物404上坡移动时出现穿模的问题。 8. 修复了收获南瓜时触发隐藏碰撞导致角色卡顿或突然移动的问题。《星砂岛》更新内容 1. 修复了【寻找索拉拉】任务错误指向布丁以及对话缺少任务选项的问题。 2. 修复了水蓝前哨站未出售渔网蓝图导致无法解锁图鉴的问题。 3. 修复了购买蓝色驱虫稻草人蓝图后,其他稻草人未解锁且商店中缺少对应蓝图的问题。 4. 修复了人参红枣茶、清心薄荷茶等物品在手持或使用时模型位置错误的问题。 5. 修复了泽琳将丢失的针线包交给露内尔时出现异常行为的问题。 6. 修复了在建造模式中无法移动或拆除【直升机I型】的问题。《星砂岛》修复公告 1. 修复了在宠物店购买猫咪春节时装时,显示的扣除金额不正确的问题。 2. 修复了商船出售本不应出现在其库存中的物品的问题。 3. 修复了在建造模式中选择屋顶后,上下方向键会出现异常同步移动的问题。 4. 修复了与泽琳对话时,购物篮会异常粘在玩家手上的问题。 5. 修复了社区中心存在隐形沙发的问题。 6. 修复了地图上出现多个方的问题。 7. 修复了雨天时,联动NPC房屋内出现异常雨水效果的问题。 8. 修复了晴天12:00–18:00期间,有方行为异常的问题。《星砂岛》修复公告 1. 修复了购买后重新加载并再次与烫画大师对话时,对话选项出现异常的问题。 2. 修复了职业手册中炮塔精通的2级和3级机器人效果缺失的问题。 3. 修复了种植的【红月升】在秋季会枯萎,但杂交的【粉月升】无法正确枯萎的问题。 4. 修复了周三在糖画摊提交图片后中文文本缺失的问题。 5. 修复了成就Skyline Aviators无法完成的问题。 6. 修复了在星砂岛上打开月光森林地图时,玩家位置按钮不显示的问题。《星砂岛》更新内容 1. 修复了同时按下NPC对话和拍照按钮时任务引导标记显示异常的问题。 2. 修复了电钻在未成熟作物或空地上错误显示【长按采集】提示的问题。 3. 修复了在商船附近召唤的坐骑会从远处出现且无指示器的问题。 4. 修复了宝箱【失落的化妆品】缺少任务引导的问题。 5. 修复了海滩节第二天与斯特拉对话时对话文本出现异常【口】字的问题。 6. 修复了斯特拉赠送的红茶马卡龙在背包满时会掉落在地上而不是通过邮件发送的问题。《星砂岛》更新内容 1. 修复了水族馆建筑手册中物品来源描述不正确的问题。 2. 修复了在特定位置下马后,载具交互提示不再显示的问题。 3. 修复了重新召唤游艇时,角色会随游艇移动并被困在船内的问题。 4. 修复了云息湖车站的地图标记位置与实际位置不符的问题。 5. 修复了在储物箱拆分物品时按下A/D键会错误切换储物箱标签的问题。 6. 修复了在绿牧 ranch 骑乘坐骑穿过某些桥洞时发生穿模的问题。 7. 修复了背包已满时仍能从商船成功购买物品的问题。《星砂岛》修复公告 1. 修复自建模型未正确记录到岛屿图鉴的问题。 2. 修复派遣至遗迹永夜森林的采矿机器人可能卡入地下的问题。 3. 修复NPC坐姿动画被打断后起身时不会转向玩家的问题。 4. 修复召唤游艇时相机角度异常降低的问题。 5. 修复建造模式下放置动物巢穴与其他物体重叠时提示出现缺失翻译的问题。 6. 修复岛屿图鉴中欧式家具系列图标显示模糊的问题。 7. 修复拍照时从自拍模式切换至自由模式相机快速移动的问题。《星砂岛》修复公告 1. 修复了长发模型在存档/读档界面异常抽搐的问题。 2. 修复了角色租用摩托车类载具时未佩戴头盔的问题。 3. 修复了海滩节结束后,游艇竞赛面板上的交互提示信息未及时更新的问题。 4. 修复了站在现有游艇上时无法放置新游艇的问题。 5. 修复了特定条件下温室显示【无地块权限】且无法建造的问题。 6. 修复了壁炉家具音频播放异常的问题。 7. 修复了与宠物互动后,【跟随我】选项错误显示为【领养】的问题。《星砂岛》更新内容 1. 修复了春节期间希尔文与斯特拉模型重叠导致穿模的问题。 2. 修复了种子商店技能满级后,商店只能刷新一次的问题。 3. 修复了将物品放入【领域箱】后,任务预览中物品数量计算错误的问题。 4. 修复了进入小鱼塘时错误触发游泳动画的问题。 5. 修复了在水上骑乘墨马时,下马再上马会导致相机异常和腿部浮空的问题。 6. 修复了猫和狗无法一起乘坐载具的问题。 7. 修复了在建造模式下放置物品后,底部菜单栏会异常自动收起的问题。《星砂岛》修复公告 1. 修复了控制器模式下,选择工具后无法砍树的问题。 2. 修复了自拍模式下相机可能异常抖动的问题。 3. 修复了移动鱼塘时,在特定条件下鱼卵可能处于【排队】状态且无法孵化的问题。 4. 修复了控制器模式下,建造界面中的按钮提示可能冲突的问题。 5. 修复了控制器模式下,按【A】键无法升级设备或查看工作台升级所需材料的问题。 6. 修复了控制器模式下,工作台升级时材料不足可能导致当前界面故障的问题。《星砂岛》修复公告 1. 修复了将蘑菇从工具栏移回背包后,提示气泡仍留在原槽位的问题。 2. 修复了在放置物品前使用【G】键进行微调会导致建造模式无法多选的问题。 3. 修复了使用旧存档解锁DLC后,社区中心终端不显示图标的问题。 4. 修复了男性角色与站在秋千前的NPC对话时,NPC和秋千会抖动的问题。 致所有岛民: 感谢大家一直以来的支持!我们致力于将星砂岛打造成最棒的岛屿,并会持续改进游戏。获取更多信息,请访问我们的官方网站。《星砂岛》更新内容 1. 修复了在特定条件下,公共喂食槽放置后不显示且无法交互的问题。 2. 修复了选择制作物品时不显示详细所需材料的问题。 3. 修复了春节活动期间布鲁斯错误发布任务【A Big Big Wish】的问题。 4. 修复了春节活动“新年新装扮”可能无法正常完成的问题。 5. 修复了部分配方缺少本地化的问题。 6. 修复了“建造星砂站”任务无法与索拉拉触发对话的问题。 7. 修复了女王蜂、熊蜂等动物放置在背包动物标签中,获得后未记录到图鉴的问题。《星砂岛》修复公告 1. 修复了游艇上部分物品无法随游艇一同移动的问题。 2. 修复了在特定条件下调整门、窗及其他建筑的放置位置可能导致墙体效果异常的问题。 3. 修复了在风笛岛海面上使用地形平整功能可能导致海平面上升的问题。 4. 修复了岛民在特定条件下可能消失的问题。 5. 修复了进入过场动画后手持物品显示异常的问题。 6. 修复了在建造模式中使用多选功能无法选中直升机的问题。 7. 修复了在夏季27日与玛蒂尔达对话时表情显示异常的问题。《星砂岛》修复公告 1. 修复了完成所有职业试炼后无法获取部分配方的问题。 2. 修复了点击任意表情后快速退出拍照模式会导致玩家角色无法移动的问题。 3. 修复了特定条件下NPC和动物无法行动、机器人无法正常运作的问题。 4. 修复了使用紧急回滚功能时体力值可能出现异常的问题。 5. 修复了春节期间获得的部分物品未记录到岛屿图鉴中的问题。 6. 修复了【Bumblebee】的工作时间、描述及名称不一致的问题。 7. 修复了特定条件下可能出现同一居民多个实例的问题。《星砂岛》更新内容 1. 修复了金杰使用秋千时会漂浮在空中的问题。 2. 修复了泽琳在特定条件下会静止不动的问题。 3. 修复了特定条件下ESC键无响应的问题。 4. 修复了操作育种屋时在特定条件下可能导致玩家角色被困的问题。 5. 修复了【建造星砂站】任务在游戏更新后会重新出现的问题。 6. 修复了建造模式下打开贴纸窗口时按Z或C键可能意外关闭窗口的问题。 7. 修复了完成【初级钓鱼者试炼】和【高级钓鱼者试炼】任务后,与德尔芬的对话选项仍显示为【未完成】的问题。《星砂岛》修复公告 1. 修复了使用链锯砍树时有几率额外掉落软木的问题。 2. 修复了渔网道具仅在图鉴中显示但无法实际获取,且其蓝图未在深海天文台出售的问题。 3. 修复了部分床具缺少碰撞体积,导致角色可异常穿过的问题。 4. 修复了中级现代休闲布局中的餐桌咖啡杯无法交互的问题。 5. 修复了NPC骑乘状态下跟随玩家时可能卡在建筑物中且无法下马的问题。 6. 修复了动物移动路径可能穿过场景物体的问题。 7. 修复了游戏内铁矿石资源节点难以寻找的问题。《星砂岛》修复公告 1. 修复了玩家达到5心后仍无法进入泽琳房间的问题。 2. 修复了初级钓鱼者旗帜试炼任务可能重复出现的问题。 3. 修复了泽琳在春节期间会漂浮并保持静止的问题。 4. 修复了海滩节活动结束后场景状态未正确重置的问题。 5. 修复了建造模式下大规模建造可能导致场景加载时间过长的问题。 6. 修复了温室在建造过程中功能异常的问题。 7. 修复了建造模式下某些柱子无法被选中的问题。 8. 修复了在金杰的房子里使用破浪者时,玩家可能在楼梯处卡入地下的问题。《星砂岛》更新内容 1. 修复部分蓝图展示场景出现【室内漏雨】等效果的问题。 2. 修复小鸡捕捉的【琉璃蝉】模型显示异常的问题。 3. 修复在缝纫台使用特定控制器时,按钮提示与实际功能不符的问题。 4. 修复手工制作等级不足时,错误显示【工作台等级过低】的问题。 5. 修复缝纫台制作的物品未显示当前拥有数量的问题。 6. 修复【腊八粥】和【腊八蒜】食谱在烹饪设备中错误出现的问题。 7. 修复在制造站追踪物品后,界面未立即刷新的问题。

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“驱赶螃蟹!”小游戏简易指南 本指南将展示如何在夏日海滩节期间完成“驱赶螃蟹!”小游戏,包括通关步骤、技巧以及示例视频。 开始方法:与海滩上的【螃蟹老板】对话 参与费用:每次尝试需花费100金币 任务奖励:15枚海滩币 开始任务时,与【螃蟹老板】对话并选择“接受挑战!”。接受挑战后,海滩上会标记出需要将螃蟹驱赶至的目标区域。 从螃蟹老板位置走开,第二把伞的阴影处会生成一只螃蟹。沿着水边走,这样你就能让自己、螃蟹和高亮位置尽可能保持在一条直线上。 走向螃蟹,这会使螃蟹朝与你相反的方向移动,朝着目标前进。【重要提示】:当你走到倒数第二组沙滩椅时,停止跟随螃蟹。螃蟹会再往前走一小段然后停下。一旦它停下,继续走向它并将其赶到高亮位置。 如果你没有在中途停下,螃蟹就会“钻进沙子里”,也就是消失。

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我们最近注意到,各大社交平台上出现了大量关于我们游戏的过度正面“好评”评论。起初,我们以为这意味着我们的游戏得到了认可和喜爱。但很快,我们在Steam上发现了一些异常:部分评论的游玩时长极短,且发布时间几乎相同(看起来像是AI生成的)。这让我们意识到事情可能不对劲。这是否是某种以过度赞扬为形式的攻击?我们没有确凿证据,但确实感觉有人可能在故意这么做。更令人费解的是,这种方式并不便宜,因为发表评论需要先购买游戏。(我们后来发现,部分发布评论的账号在评论后申请了游戏退款。) 我们想明确说明:制作独立游戏并非易事。我们只想专注于打造优质产品,为真正喜爱我们游戏的玩家提供更出色的体验。 因此,无论这背后是谁,我们恳请停止此类行为。请让我们能安心专注于游戏开发。我们对任何人都不构成威胁。

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《星砂岛》修复公告 1. 修复了在完成【建造星砂岛车站】任务后,某些情况下待建造的车站不会在地图上显示的问题。 致所有岛民:

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《星砂岛》更新内容 1. 新增内容 - 新增【美猴王套装】,可在社区中心→星砂商店购买。 - 为【金箍棒】添加独特动作。金箍棒现在还可作为独立工具用于砍树、采矿、割草和收割作物(不会损坏农田)。 - 新增装饰物品【多肉花盆】。 - 新增载具【云冲浪板】。 2. 优化内容 - 优化了自定义建筑过大时的加载时间。 - 改进了建造模式中的吸附系统,使自定义物体放置更直观。 - 增强了自定义地形模块的系统逻辑和用户体验。 - 优化了控制器用户在蓝图保存界面的制作菜单材料详情。 - 优化了控制器模式下地面编辑面板的界面和交互。《星砂岛》更新内容 1. 修复了女性角色跳跃落地时裙子穿模的问题。 2. 更新了游戏场景中的植被模型,使环境更显郁郁葱葱。 3. 修复 - 修复了删除存档(“X”按钮)后剩余槽位显示空白的问题。 - 修复了耕作机遇到宝箱时崩溃的问题。 - 解决了在服装店购买超过5件物品时出现的游戏冻结和服装无法使用的问题。 - 修复了完成星砂岛主线任务后NPC方消失的问题。 - 修复了海滩节NPC无法表演,导致音乐游戏受阻的问题。 - 解决了对小女孩、斯特拉和西尔万拍摄成功却判定任务失败的问题。 - 修复了海滩节结束后德尔芬的游艇仍出现的问题。 - 修复了与沙滩椅上的访客对话时角色状态出现异常的问题。《星砂岛》更新内容 1. 修复了切割器升级描述的翻译不匹配问题。 2. 修复了机器人终端界面中收集机器人任务名称重复的问题。 3. 解决了收到来自露内尔的邮件时出现乱码文本的问题。 4. 修复了机器人终端界面中“Resting”文本未翻译的问题。 5. 6. 修复了宠物装扮界面中购买成功提示信息未翻译的问题。 7. 解决了背包已满时无法将NPC礼物物品发送到邮箱,导致NPC名称错误的问题。 8. 修复了与工匠对话中出现英文文本的问题。 9. 解决了马车制作DLC界面中来源和价格信息文本重叠的问题。《星砂岛》修复公告 1. 修复了游戏语言切换为英语或日语后,重新登录时商店名称变回中文的问题。 2. 修复了社交菜单中动物详情页的交互提示在英语和日语下超出文本框的问题。 3. 修复了在租赁期内租赁另一辆车时,车辆租赁覆盖层文本溢出的问题。 4. 修复了在建造模式下展开仓库列表并切换到空物品类别时的文本溢出问题。 5. 修复了鱼塘列表中【荧光鱼王】的文本溢出问题。 6. 修复了乐器演奏结果界面中【演奏歌曲】部分的文本溢出问题。 致所有岛民: 感谢大家一直以来的支持!我们致力于将星砂岛打造成最好的模样,并会持续改进。 发现了奇怪的bug?有什么想法吗?我们已经准备好座位等你了!《星砂岛》更新内容 1. 修复了可堆叠物品在背包或储物箱中无法堆叠的问题。 2. 解决了控制器操作时制作滑块默认仅制作一个物品的问题。 3. 为公共饲料槽中已收集的物品添加了领取按钮。 4. 修复了建造模式下多物品放置可能导致物品超出边界且无法移除的问题。 5. 修复了使用控制器时建造模式中自然资源参数调整的问题。 6. 修复了建造模式下无法撤销蓝图放置的问题。 7. 解决了制作蛋白粉时无法识别背包中大黄蜂材料的问题。 8. 修复了墨凤凰鱼的显示问题。 9. 恢复了缺失的NPC:Graminova、Zerine、Alex、Sylvain和Serena。 10. 修复了特定冬日里Solara不发布新年广场任务的问题。 11. 修复了同伴明明有空床却拒绝移动的问题。《星砂岛》修复公告 1. 修复了向格拉米诺娃和德尔菲娜发出请求后,收到泽琳错误请求通知的问题。 2. 修复了水族馆装饰无法放置以及鱼类不游动的问题。 3. 解决了水族馆内鱼类穿模和重叠的问题。 4. 修复了水族馆中缺失水纹理和相机移动故障的问题。 5. 修复了调整鱼缸大小时鱼类离开水族馆的问题。 6. 修复了鱼类偶尔出现在水族馆外的问题。 7. 解决了金杰在特定条件下无法执行特定动作的问题。 8. 修复了古斯特在特定时间处于闲置状态的问题。 9. 修复了西尔万与斯特拉互动时模型重叠的问题。 10. 解决了古斯特在雨中站立时穿模到桌子里的问题。 11. 修复了趣味浴缸模型在建造模式中不显示的问题。 12. 修复了制作站中缺失野鹤屏风蓝图的问题。《星砂岛》更新修复内容 1. 解决了离开配对阶段后【选择性育种屋】UI消失的问题。 2. 修复了使用手柄跳过动画导致的制作失败问题。 3. 修复了游艇上的物品不会随船移动的问题。 4. 修复了公共食槽交互按钮错位的问题。 5. 修复了地形工具在风笛岛抬高海平面的问题。 6. 修复了姜的楼梯在有浮动平台时陷入地面的问题。 7. 修复了蓝图演示房间漏水的问题。 8. 修复了建造模式允许在边界外放置不可移除物品的问题。 9. 修复了稻田里长杂草的问题。 10. 修复了巨型作物堆叠的问题。 11. 修复了无法在农田上放置自动施肥箱的问题。 12. 修复了面粉购买任务重复的问题。 13. 修复了云息湖农田上竹子砍伐后重新生长的问题。 14. 修复了天气一直停留在晴天不变的问题。《星砂岛》更新修复公告 1. 修复了在月光森林无法挖掘到暮光多肉花盆蓝图的问题。 2. 修复了海滩节结束后与露内尔的对话仍提及节日内容的问题。 3. 修复了节日装饰悬浮的问题。 4. 修复了春节装饰未在春季19日前消失的问题。 5. 修复了亚历克斯在晴朗下午捡木头时手部卡入箱子的问题。 6. 修复了坐在三人长椅上时的模型穿模问题。 7. 修复了舒船长水壶未在图鉴中解锁的问题。 8. 修复了云息湖区域门无法打开的问题。 9. 修正了香煎 dili 鱼的制作描述,移除了错误的增益效果说明。 10. 修复了蓝白贝壳咖啡桌未出现在金吉尔宝箱中的问题。 11. 修复了建造模式中木质方梁的材料需求显示错误的问题。《星砂岛》更新内容 1. 修复了拥抱猫咪时的拍手音效问题。 2. 修复了绣球花掉落物粘在角色身上导致模型位移的问题。 3. 修复了控制器在蓝图保存界面的光标 bug。 4. 修复了玛洛的晨间美食店中 NPC 位置和特效问题。 5. 修复了制作高级现代隐居布局时光标变为绘画图案的问题。 6. 修复了使用控制器时蓝图详情残留的问题。 7. 修复了控制器无法在建造模式中切换室内/室外视图的问题。 8. 修复了在建造模式某些视角下相机穿模到地下的问题。 9. 恢复了奥克塔丢失的日程安排。 10. 修复了繁殖屋中使用控制器输入时的命名界面错误。 11. 修复了泽琳赠送错误缝纫工具包的问题。 12. 修复了公羊和公牛错误拥有挤奶基因的问题。《星砂岛》修复公告 1. 修复跨海大桥任务错误指向玛蒂尔达且缺少索拉拉对话的问题。 2. 修复编织藤沙发在重新加载存档后纹理消失的问题。 3. 修复瑟琳娜5心好感度事件中花盆悬浮的问题。 4. 修复晴天12:00–17:00期间,方与湖边游客互动时角色重叠的问题。 5. 修复在蓝图库中右键点击会使光标变为旋转图标的问题。 6. 修复与斯特拉互动时,背包已满情况下赠送的红茶马卡龙掉落到地上而非发送到邮箱的问题。 7. 修复钓鱼时出现404猫导致对话出现在空中且玩家坠落的漏洞。 8. 修复晴天8:00–10:00期间,金杰从沙发上站起来时的穿模问题。《星砂岛》更新内容 1. 修复房屋地图上NPC图标重叠导致难以辨认的问题。 2. 修复“打鼾熊”租赁载具长时间驾驶后向左倾斜的问题。 3. 修复海滩节相关对话在冬季25日仍会触发的问题。 4. 修正“竹纸灯笼”和“云纹灯笼”的蓝图获取来源。 5. 修复船屋消失的问题,包括放置后再次消失的情况。 6. 修复手工制作界面的本地化问题。 7. 修正岛屿百科中“黄色稻草人”的获取来源,正确来源为星砂商店,而非种子商店。 8. 修复向日葵物品的显示问题。 9. 修复建造模式下保存蓝图时蓝图类型描述缺失的问题。 10. 解决“优雅笑”和“捧腹笑”表情动作重叠的问题。《星砂岛》更新内容 1. 修复谷物港附近的矿物无法刷新的问题。 2. 修复建造模式下种植盆无法被选中或交互的问题。 3. 修复云憩湖的动物在玩家离开区域后不进食公共食槽或不产出物品的问题。 4. 修复地面和玻璃反射过于偏绿的问题。 5. 解决出售界面物品描述页面文本重叠的问题。 6. 修复委托发布指南界面长文本被截断的问题。 7. 修复切换语言后,下拉滑块的最大值仍显示之前语言的问题。 8. 解决教程中索拉拉的对话在更改语言后仍显示之前语言的问题。 9. 修复【建造新年广场】任务中的未翻译文本。 10. 修复宠物窝活动教程界面的视觉故障。

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《星砂岛》优化内容 1. 优化肤色与妆容的视觉协调性。 2. 优化社交界面:修复在无偏好信息或查看详情时按下右摇杆,按钮响应不一致的问题。 3. 改进果树的碰撞边界,提升移动和互动体验。 4. 优化迷你哨兵机器人蓝图的获取方式:现在完成中级探索者试炼后即可获得。 5. 改进鸡、鸭的行为模式以及德尔芬的奔跑行为。 6. 调整史黛拉打开社交应用时的位置和朝向。 7. 优化初级探索者试炼钓鱼任务的完成日志显示。《星砂岛》修复公告 1. 修复了在建造模式下使用控制器选择屋顶后按B键无法退出建造模式的问题。 2. 修复了协作NPC在预定互动期间无法正常互动的问题。 3. 修复了进入游戏后之前放置的物品丢失模型和纹理的问题。 4. 修复了打开化妆应用时的崩溃问题。 5. 修复了如古斯特等协作NPC可能卡住的问题。 6. 修复了月光森林中魔法青蛙位置的铁矿石无法重生的问题。 7. 修复了星砂岛访客任务中不正确的任务提示。 8. 修复了在特定条件下进入废墟可能重新触发波西亚访客任务的问题。 9. 修复了海滩节活动中螃蟹 boss 消失的问题。《星砂岛》修复公告 1. 修复了漂流瓶奖励中显示不可用家具蓝图的问题。 2. 修复了吉他自由演奏模式下按键绑定重置的问题。 3. 修复了海滩节期间德尔芬的传送异常问题。 4. 修复了夏季26日游客手机道具缺失的问题。 5. 修复了化妆系统中腮红图标显示异常的问题。 6. 修复了赠送肖像糖艺礼物后好感度未增加的问题。 7. 修复了使用悬浮滑板时触发首次相遇的穿模问题。 8. 修复了【失落的化妆品】任务日志重复的问题。 9. 修复了无法将照片放置在墙面展示板上的问题。 10. 修复了进入表演模式时吉他模型缺失的问题。 11. 修复了男性发型与帽子之间的穿模问题。 12. 修复了退出悬浮滑板时多个事件被触发的问题。 13. 修复了月光区域草地覆盖道路的问题。《星砂岛》更新内容 1. 修复鸵鸟蛋和羊驼唾液的掉落位置不正确问题。 2. 修复南瓜马车在池塘中沉入地下的问题。 3. 修复【Armed With Skills】第二阶段的成就显示问题。 4. 修复NPC/宠物通过特定大门时的寻路问题。 5. 修复控制器操作下的坐姿问题。 6. 修复春节期间NPC重叠的问题。 7. 修复冬季格拉米诺娃后院访客重叠的问题。 8. 修复芳钓鱼点的模型穿模问题。 9. 修复坐骑打鼾熊漂浮及尾灯闪烁的问题。 10. 修复石路上植被异常生长的问题。 11. 修复悬浮滑板在狭窄空间中卡住的问题。 12. 修复拍照模式下的相机抖动问题。 13. 修复云息湖湖心岛树木渲染不完整的问题。 14. 修复爱心系列动物饲料的包装与图标不匹配的问题。致所有岛民: 感谢大家一直以来的支持!我们致力于将《星砂岛》打造成最棒的游戏,并会持续对其进行优化。 发现了奇怪的漏洞?有什么想法?我们已准备好倾听大家的声音!《星砂岛》更新内容 1. 修复了亚历克斯的【灯笼处处】任务交接点无法互动的问题。 2. 修复了多个宝箱无法打开的问题。 3. 修复了春节活动中,气球射击、猜灯谜和对对联玩法生成多个NPC但只有一个小游戏能正常运行的问题。 4. 修复了接受布鲁斯的【大大的愿望】任务后,若未完成任务就重新加载存档,任务会消失的问题。 5. 修复了气球射击活动中金币异常扣除的问题。 6. 修复了春节活动无法触发以及活动结束后节日NPC不消失的问题。 7. 修复了春节活动期间,奥雷利斯的任务选项不显示的问题。《星砂岛》修复公告 1. 修复完成亚历克斯的红灯笼制作委托后追踪图标缺失的问题。 2. 修复紧急鱼类订单任务无法完成的问题。 3. 修复极巨化菠萝任务无法提交的问题。 4. 修复晴朗天气下周三下午3点索拉拉的岛民登记任务没有对话选项的问题。 5. 修复在建造模式下使用控制器无法放置带有二级菜单的物体的问题。 6. 修复在池塘或海里使用鱼饵无法吸引鱼类的问题。 7. 修复在建造模式下无法安装屋顶的问题。 8. 修复冬季通过邮件收到非当季种子的问题。 9. 修复营养吸收天赋满级时无法正确恢复体力的问题。1. 修复了男性角色与洛伦好感度达到5心时,触发女性语音和故事且角色模型缺失的问题。 2. 修复了腌制辣椒错误出现在方的礼物列表中的问题。 3. 修复了奥雷利斯消失的问题。 4. 修复了与奥雷利斯触发5心对话时对话框显示异常的问题。 5. 移除了成就任务【Guardian of the Lost】、【Golden Days】和【Let Me Do It!】。 6. 修复了给熊猫布布喂食新鲜竹笋导致游戏冻结的问题。 7. 修复了在车站完成星砂岛访客任务时,同时触发波西亚和星砂岛好感度过场动画的问题。 8. 修复了完成星砂岛访客任务后互动按钮无响应的问题。《星砂岛》更新内容 1. 修复了自动接受合作NPC任务后出现重复任务邮件的问题。 2. 修复了奥瑞莉丝和泽菲莉亚无法退出布鲁斯特殊饮食任务的问题。 3. 修复了凌晨2点昏厥时打开快速出售箱后相机异常的问题。 4. 修复了宠物食品显示灰色且无法使用的喂食界面问题。 5. 修复了在牧场任务中按B键打开背包时崩溃的问题。 6. 修复了合作浇水罐的堆叠问题。 7. 修复了放置模式下旋转按键提示不正确的问题(现已更正为R/L)。 8. 修复了在风笛岛放置种植架时的网格对齐问题。 9. 修复了化妆重新着色阶段光标离开屏幕后显示不正确按钮的界面问题。《星砂岛》更新内容 1. 修复学习【永恒生长】技能后,在夏季28日于遗迹过夜并返回星砂岛时,秋季1日种植的作物会异常枯萎的问题。 2. 修复建造模式中拱形窗户的墙体切割显示问题。 3. 修复建造模式中贴纸标签页未选中图标的缺失问题。 4. 修复重新放置船屋蓝图时物品和工人机器人重复的问题。 5. 修复春季27日凌晨1点59分睡觉导致时间跳跃的问题。 6. 修复更改发型颜色时眼罩的颜色异常问题。 7. 修复【墨云】发型的颜色区域调整异常问题。 8. 修复在地下乘坐南瓜马车后退出导致角色出现在地下的问题。 9. 修复NPC泽琳卡在地下室入口的问题。《星砂岛》修复公告 1. 修复了作物未成熟即可采集蜂蜜的问题。 2. 修复了选择鱼卵进行孵化时显示异常的问题。 3. 修复了从遗迹读取存档后,面粉购买任务错误触发的问题。 4. 修复了移动鱼池后鱼卵孵化停止的问题。 5. 修复了玩家落水后NPC停止跟随的问题。 6. 修复了作物“Brown Moonrise”收获异常的问题。 7. 修复了中级农夫试炼中的进度问题。 8. 修复了瑟琳娜连续多日待在室内导致任务无法完成的问题。 9. 修复了NPC好感度系统异常的问题。 10. 修复了解锁材料供应后木炭获取异常的问题。 11. 修复了导航刷新后动物被困在河里的问题。 12. 修复了熊猫寻宝奖励中家具数量缺失的问题。《星砂岛》修复公告 1. 修复了新年过场动画中角色闭眼的问题。 2. 修复了半心好感度图标的显示问题。 3. 修复了商店界面中残留的黄色边框。 4. 修复了蓝图中农田回滚的问题。 5. 修复了昏厥后商店平板界面无法关闭的问题。 6. 修复了星记中成就追踪的问题。 7. 修复了海滩沙堡互动时的穿模问题。 8. 修复了翠绿微风轮滑鞋的穿模问题。 9. 修复了营火界面中食谱筛选的问题。 10. 修复了合作NPC住房的导航问题。 11. 修复了瑟琳娜的温泉位置不正确的问题。 12. 修复了照片选择界面中的UI不匹配问题。 13. 修复了已放置相框与图标不匹配的问题。 14. 修复了在泽林杂货店附近使用悬浮滑板时的墙体穿模问题。 15. 修复了宠物斯克拉皮喂食后饥饿状态不更新的问题。《星砂岛》修复公告 1. 修复了奥雷利斯卡在地下的问题。 2. 修复了在室内拥抱宠物奥克塔时相机抖动的问题。 3. 修复了坐骑月鹿缺少脚步声效果的问题。 4. 修复了特定地图区域矿物无法收集的问题。 5. 修复了索卢纳咖啡馆旅舍商店的交互范围问题。 6. 修复了舞蹈表情动作循环的问题。 7. 修复了水车下降过程中模型抖动的问题。 8. 修复了拾取闪亮物品时动画抖动的问题。 9. 修复了NPC泽琳与窗户之间的穿模问题。 10. 修复了在奥雷叶厨房池塘异常召唤载具的问题。 11. 修复了岛屿百科浏览的问题。 12. 修复了舒船长水壶图标显示不正确的问题。 13. 修复了探索俱乐部招募邮件中出现额外字符的问题。 14. 修复了地图上缺少停车线的问题。 15. 修复了墙壁附近水族箱的水颜色问题。 16. 修复了无法购买花簇景观手册的问题。

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《星砂岛》更新内容公告 1. **《星砂岛》不存在游戏内购买系统,请各位玩家放心体验游戏。** 2. **用户协议中所有不合理或过度限制的条款已被移除。我们绝不会限制玩家使用模组或其他自定义内容,游戏内也未实施反作弊系统。正式版发布后,还将开放Steam创意工坊,供大家自由创作和分享创意。**《星砂岛》更新内容 1. 关于缺少配音和剧情内容的反馈,我们已予以记录,并将在正式版中增加更多语音台词和叙事内容,以进一步丰富您的游戏体验。 2. 针对模型穿模、操作僵硬等问题,我们已收到相关反馈,并将持续对游戏进行优化。我们会提供更新日志,以便大家了解修复和改进的进度。 3. **所有“红笔记”主题物品将在未来更新中通过游戏内主题活动任务获取。** 《星砂岛》并非完美无缺,我们将继续认真倾听玩家的声音,不断改进和完善游戏。我们坚信,只有通过开发者与玩家的共同努力,才能营造积极的社区环境。 再次衷心感谢您的反馈与持续支持。 Starsand Island Team Seed Sparkle Lab

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《星砂岛》修复公告 1. 修复了创建角色后进入游戏时,春节【辞旧迎新!】任务会弹出的问题。 2. 修复了冬季特定时间无法从索拉拉处接取春节广场建设任务的问题。 3. 修复了在建造模式中打开菜单会显示【当前分类下无物品】的问题。 4. 修复了背包满时,从箱子中丢到地上的物品没有拾取按钮的问题。 5. 修复了果酱制作机中出现异常食谱的问题。 6. 修复了商船购买界面中物品显示为不可购买状态,且点击购买按钮会导致界面冻结无响应的问题。《星砂岛》修复公告 1. 修复了使用控制器时,物品拆分后无法放置的问题。 2. 从教程提示中移除了与种植箱相关的描述。 3. 修复了在建造模式中某些食物物品无法被选中的问题。 4. 修复了在水族馆编辑界面应用水族馆蓝图会导致水族馆消失的问题。 5. 修复了控制器模式下,蓝图保存界面中按钮提示冲突的问题。 6. 修复了在建造模式中使用多选功能无法选中门、窗和楼梯的问题。 7. 修复了【云游者】来源显示错误的问题,其应从星砂商店获取。 8. 修复了在建造模式中物品可建造在蓝图区域外且无法移除的问题。《星砂岛》更新内容 1. 修复了角色创建时左右眼无法设置为相同预设颜色的问题。 2. 修复了格拉米诺娃花园中季节西瓜模型缺失的问题。 致所有岛民:

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《星砂岛》优化修复公告 1. 修复了工作台界面中分类标签消失的问题。 2. 修复了与储物箱交互时文本重叠的问题。 致所有岛民:

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Intended to be a beginner to intermediate tier source of informally documented observations and insights about the game. The Basics As this is a farming/life sim style game, you'll essentially be doing a lot of the types of things you'd see in games like Stardew Valley, Coral Island, Dinkum, Roots of Pacha, and the "My Time At" series. Here are a handful of things worth considering at the start: Don't have to clear high tier obstacles from the land. Don't pass out when your stamina hits zero. Don't have to worry about an NPC shop being closed on Day X. Don't have to worry about fall damage. Don't have to worry about traveling by foot for very long. Game somewhat floods the player with various options within the first hour of gameplay. Don't have to worry about being required to sleep in order for the game to save. Can save at any time from the Main Menu. Do have to buy plot expansions that cost coins as well as the star currency used to purchase profession related upgrades. https://steamcommunity.com/sharedfiles/filedetails/?id=3665440354 Do have to buy backpack expansions, which require raw/refined materials at each stage. https://steamcommunity.com/sharedfiles/filedetails/?id=3666157412 Do have to regularly purchase blueprints from various profession shops to "tech up". Do have to advance the Crafting profession a few ranks before you unlock the shipping box that you can place on your homestead. Until then you sell directly to vendors and/or the Merchant Ship (once you build the port). There are a lot of screens and menus in the UI, most of them located on your in-game cellphone. While most of them will let you know when there are updates, there are a few that are very important but will rarely generate new "red dots": Island Life - Milestone style quests that you complete in sequence to get rewards and progress certain unlocks. Credit is given for retroactively if you complete objectives before you "unlock" the quest. For example, finishing quests here is how you unlock the ability to purchase plot expansions for your homestead. Workpedia - This is where you spend star currency to purchase upgrades within each tier of the professions. Album - Here is where you can claim star currency once you've taken photos in-game at specific sites. https://steamcommunity.com/sharedfiles/filedetails/?id=3667083997 StarNote - This is where you collect rewards by level that you've gained from getting experience each time you complete an objective. They are grouped by category: https://steamcommunity.com/sharedfiles/filedetails/?id=3666939534 https://steamcommunity.com/sharedfiles/filedetails/?id=3666940092 https://steamcommunity.com/sharedfiles/filedetails/?id=3666940543 https://steamcommunity.com/sharedfiles/filedetails/?id=3666940921 https://steamcommunity.com/sharedfiles/filedetails/?id=3666941584 Make sure not to sleep on using the in-game map. They did a good job with it and you can even click into the icons on the left border to expand out lists of either buildings, shops, points of interest, and people/pets. From there you have the option to "track" them for easy navigation. https://steamcommunity.com/sharedfiles/filedetails/?id=3665653007 Stamina Usage Generally speaking, with the exception of foraging certain things in the environment or picking up loose stone/ore/wood, gathering resources via profession costs stamina: Tilling Soil = 15 stamina (can be reduced with profession upgrades) Axe/Machete on tree = 3 stamina per hit Axe/Machete on shrub = 2 stamina Axe/Machete on farming crop = 2 stamina Catching a bug = 4 stamina Pickaxe/Hammer on small rock = 2 stamina per hit Pickaxe/Hammer on large rock = 3 stamina per hit Pickaxe/Hammer on tilled soil (for removing it) = 2 stamina Fishing = 10 stamina per catch Refilling watering can = 10 stamina In addition to eating consumables, you can regenerate stamina by sitting. You can also boost the amount you regenerate from sitting through profession upgrades. As you progress higher in professions you'll eventually unlock tools that have an area of effect to their swing. The nice thing about this is that the stamina cost for swinging the tool doesn't increase. https://steamcommunity.com/sharedfiles/filedetails/?id=3666095136 As a side note, when tilling soil there's a chance you can uncover treasure chests: https://steamcommunity.com/sharedfiles/filedetails/?id=3665816946 So far I've found about 4-5 across tilling maybe 50 or so nodes. The loot you get appears to just be coins (300-400 per chest). NOTE #1 - Dumped a full stamina bar tilling some more and got a lot more chests this time (around 10-15). Lowest reward was simply 200 coins, but the best was 600 coins and Immortal Tomato Seed. Ended up actually getting three different Immortal Seeds from this.NOTE #2 - After doing much more chest hunting via tilling soil I was able to get 800 coins from one of the chests. The only secondary loot still appears to be a random immortal seed. There appears to be three different types of chests: a small one with vines on it, a normal one that looks pretty clean, and a light blue one that appears to be made of a material other than wood. Food and Buffs CookingFor now, it doesn't appear that it matters what type of cooking station you use in terms of what types of food you can make. In any event, cooking is quite useful for a variety of reasons: It can allow you to get more stamina out of the ingredients when compared to eating them raw. It can create dishes that restore health nodes when you take damage in combat. It can create dishes that enhance the amount of resources you obtain during gathering actions (mining/lumbering/etc). It improves the currency value of the ingredients for the purposes of selling (as high as nearly 50%). Can be a decent way to make money early on in the game, especially if you aren't regularly eating your own produce for stamina. Buffs and EffectsI'm still pretty early on when it comes to cooking all the various dishes available in the game, but so far I have noticed a few recipes that are particularly useful: Mirthshroom Soup - Increases chance to get regular or immortal seeds when harvesting crops. https://steamcommunity.com/sharedfiles/filedetails/?id=3665441203 Red Grape Juice - Increases yield from logging. https://steamcommunity.com/sharedfiles/filedetails/?id=3667846107 Green Grape Juice - Increases yield from mining. https://steamcommunity.com/sharedfiles/filedetails/?id=3667846300 NOTE - There is a profession upgrade you can purchase to gain bonus stamina each time you eat food. I haven't bought this one yet so I'm not sure how much it gives. If it turns out it's a significant fixed amount, it may make it viable and less costly to eat raw ingredients that you forage in the wild that cost zero stamina to obtain. For example, a cooked dish that is 39 stamina becomes: 47 stamina (20% more) with 1 point in "Nutrient Absorption" 53 stamina (35% more) with 2 points in "Nutrient Absorption" 58 stamina (48% more) with 3 points in "Nutrient Absorption" The base value of the cooked dish does not change in the tooltips when you buy points in "Nutrient Absorption". In addition, this does not appear to affect uncooked food that gives stamina (i.e. Celeste Berries). Profession Upgrades As you progress through each Profession you'll have the opportunity to spend star currency towards upgrades that affect a wide variety of aspects of the game. Ultimately you can max out all of them over time, however these are the ones that I've acquired and found to be particularly useful so far: Insects don't flee when you run up to them. Bees boost crop growth speed when returning back to the hive for the day. Chance for stamina to be refunded when mining or logging. Takes less time to fully charge ranged attacks. Chance to do critical damage when hitting an enemy (damage displayed in red). Boost the stamina gain from eating cooked dishes by up to 50%. Does not appear to work on uncooked ingredients that give stamina.NOTE - The great thing about stamina refunding when mining is that it can proc per hit per node. So when you are mining in the Moonlit Forest zones it's very easy to hit at least 3 nodes at a time. As a result, by the time you are done there's a very good chance you'll leave with the same amount of stamina you entered with. There are others that I think will be significant as well but I'm still grinding star currency to purchase: Shop sells raw materials. Shop inventory can be restocked up to 3 times per day. Combat Combat in Starsand Island is relatively straightforward: Player has health nodes shaped like hearts (starts with 5 total). One hit takes away one heart. No melee weapons. No armor or other combat related accessories or trinkets. No blocking. No dodgerolling. Ranged weapons include slingshots, bows and crossbows requiring ammo. There are a variety of ammo types that can trigger effects when hitting the enemy. Enemies are limited to the zones within the Moonlit Forest. Enemy density is extremely low and the player only has to engage one at a time. Enemies have weakpoints that can be exploited, but usually only appear during certain times. Certain ammo types can force an enemy to take "weakpoint" tier damage from attacks. Bosses have a high amount of health as well as a range of special attacks including area of affect and large ranged projectiles. Currently the resource cost of ammo is somewhat high. However, the different nodes you can mine will regularly drop ammo in addition to the ore and other materials you would expect. As a result, depending on how much you mine in areas without an enemy presence you could find yourself fully stocked on ammo without having to craft it. The "Explorer" profession has some upgrades that can be bought with star currency that can affect combat. My favorite is the one that allows the player to do critical damage without hitting a weakpoint. However there are others that reduce ammo usage and regenerate health nodes after defeating enemies. NOTE - Currently the UI does not display any sort of damage related information for weapons or the associated ammo. So you'll have to find this out via trial and error. Remember that charging a shot before releasing it will significantly increase the damage inflicted! Damage Testing (WIP)Not 100% sure I'll itemize out every situational damage condition for each weapon variant and each ammo type. What I'm really trying to figure out is the general multipliers against base damage of a ranged weapon to get a general comparison between quickshot (no charge), charged shot (fully charged), weakpoint hit, and critical hit for each weapon type. Doing it via trial and error will take some time but here goes... SLINGSHOT Quickshot (Normal | Weakpoint): Stone = ~30 | ~60 Simple Pellet = TBD Explosive = TBD Charged Shots (Normal | Weakpoint): Stone = 65 | 130 Simple Pellet = 131 | 262 Explosive = TBD Critical Hit (Normal | Weakpoint): Stone = TBD Simple Pellet = (196 | TBD) Explosive = TBD BOW Charged Shots (Normal | Weakpoint): Arrow = ~600 | ~1300 Fire Arrow = TBD Water Arrow = TBD CROSSBOW (TBD) Making Money Generally in games like this the key to making money is taking raw materials and refining/processing them into some level of finished product and then selling (especially the farming/ranching products). While I haven't necessarily been focusing on it, I do check the items I have when I go to the shops to try and see what sell values are in case I spot something that's disproportionately valuable. This is what I've found so far: Insects = 30-100 coins each so far. Fish = 30-100 coins each so far. Crops = 30-100 coins each so far. Might be worth saving for refinement and processing rather than selling raw at the start. Cooked Dishes = Anywhere from 10%-50% boost to the value of the involved ingredients. Pickled Crops = In excess of 200% boost to the value of the involved ingredients. However each unit takes 15 in-game hours to produce. Furniture (above common rarity) = I found a chair that is 3 softwood planks to craft and sells for 618 coins. While I saw other furniture that technically sells for more, the materials required vastly reduced profit as well as takes a lot longer to collect. Since gathering softwood is so easy, this chair is definitely a great early game money maker. Best part is that furniture is stackable and stored in a separate inventory tab, so you don't even have to litter your bag with it!NOTE #1 - Because of how important ores and other mining related resources are to general game progression I wouldn't recommend using them to generate currency early on in the game.NOTE #2 - It looks like they balanced the value of certain furniture items with one of the fixes they deployed on February 13th 2026. The chair I was making and selling yesterday for 618 coins is now only worth 27. My hope is that once I unlock the stations which allow you to make jams and other refined farm/ranch goods, there will be other great options for racking in the cash. NOTE #1 - Got around to making the juicer, brewing, and jam stations today and the juicer and brewing ones only seem to increase the total value of the product by 10-15%. The jam station can increase it up to 50% though.NOTE #2 - With the pickle jar the increase to the value of ingredients exceeds 200%. If you also take into consideration that the Merchant Ship will regularly buy pickled goods, that's another 200% on top of that. The only real limiting factor is that it takes 15 in-game hours to produce each unit. You'll also need to keep your salt supply topped off. I might just end up having an entire plot of the homestead dedicated to pickling jars for the crops I use the least in other areas. While the bulletin board requests are somewhat soft-capped in that you can only do so many per day, they can still provide a good chunk of change each day provided you get the ones where the request is fairly easy for you to complete. Plus you need to do 30 of these anyway for progression via "Island Life" milestones. Once you have built the Starsand Island Port, you get access to the Merchant Ship that will buy certain goods for 200% more. This includes items like "Golden Poop". So it can pay to hoard valuable items that don't appear to be part of crafting blueprints or processing. NOTE - The Merchant Ship will only buy limited quantities and will remain for a week. When it comes back the next time it will have a different set of purchase requests.https://steamcommunity.com/sharedfiles/filedetails/?id=3667525533 https://steamcommunity.com/sharedfiles/filedetails/?id=3668209862 Moonlit Forest This area is essentially the "Mines" that you get from other farming/life sims. However, instead of a small to large sized room where you need to fight against RNG to locate a ladder to go deeper, you have a relatively open area of several sub-regions or zones that you can travel between to gather resources and/or kill enemies. You may need to kill a boss, craft a specific item or otherwise trigger a special interaction to open up other zones. NOTE - Enemy density throughout the Moonlit Forest is incredibly low (i.e. 1 enemy at a time). Not sure if this changes as you go deeper inside. Enemies and resources do respawn if you leave and come back the next day. Another great thing about how this area is designed is that each zone inside has a camp that you can cook/craft/sleep at. This means you are free to explore and gather resources without feeling rushed because you need X amount of in-game time to run back to the homestead and sleep in your bed. https://steamcommunity.com/sharedfiles/filedetails/?id=3664867915 Another interesting part of exploring the Moonlit Forest is acquiring and completing Treasure Maps. As you gather resources from the various nodes in the Moonlit Forest you have a chance to acquire a treasure map. You can use them to locate treasure chests throughout the zone by putting them on the hotbar and selecting them so that they appear in your hand. Provided you are in the Moonlit Forest you'll see an arrow pointing in the direction where the dig location is. Once you have reached the location you'll see a "Dig" prompt pop up. https://steamcommunity.com/sharedfiles/filedetails/?id=3664884236 Upon completing the dig (which doesn't take stamina) a treasure chest will appear and you can loot it. So far the only thing I've gotten from them is either 400-800 coins or a "Flawed Chest" container that you can place down in your homestead to store items. Typically these chests can hold up to 36 items. NOTE - Unfortunately the treasure map description won't tell you which zone within the Moonlit Forest the treasure is located. Since the Moonlit Forest is such a large series of connected areas, I would recommend starting at the beginning area and moving forward from there. The directional arrow that appears when you are holding the map does not indicate how far you are from the dig site. So it can be tedious slowly moving along the path through each area and then checking the direction of all your maps to identify when you've moved past a dig site. From there you can quickly backtrack and locate the dig site. Once you dig it up, make sure you check all the other maps in your inventory. Often times you will get multiple maps pointing to the same dig site. Tips and Tricks FarmingWhen preparing soil for trellis crops do NOT till the soil first. You can't place a trellis on top of tilled soil. When you place a trellis on the ground it will automatically till the soil for you. Tilled soil nodes don't disappear over time even if they are empty and unwatered. Immortal seeds are great because you never have to replant them. However they are also capable of being grown all year round even if their non-immortal variants can't. If you dig up the node where an immortal seed is planted you get the seed back. Unlike normal tilled nodes, area of affect watering cans can only apply water to a single trellis node at a time. This is probably not working as intended. Be careful when using a tool to harvest crops. It actually uses stamina as opposed to the by hand method that does not. GMAX RNG can be a bit brutal, however, do your best not to blame it on bees and weeds. The crops in the 3x3 grid do not need to mature at the same time in order to trigger a giant crop spawn. When applying GMAX fertilizer, only one crop in the 3x3 grid needs it. That's what the description means by the fertilizer "not stacking". Shops and VendorsTry not to get too trigger happy buying blueprints at the very start. As you progress your profession certifications you will get several of them for free! Some shops will restock "Free" items. For example, you can get two free "random" bags of feed every day from the Rancher shop. Shops don't always have an infinite quantity of consumables. For example, you can only purchase a limited amount of livestock food per day. When you are looking at shops and vendors don't forget to check each tab! Not every UI screen with an "inventory" will also have an "All" tab. NPCsAfter several interactions you might find that every time you talk to a named NPC each day they will immediately gift you something. While this may pad your inventory a bit, free stuff is free stuff amirite?! So it could be worth it for you to make sure and do your rounds each day just for that. Most of the time after you "Chat" with a random Tourist they will gift you something. A lot of the times it's a low tier resource, but every little bit helps especially at the start of the game. While you can only accept X number of bulletin board requests per day, it doesn't appear to affect the total number of requests you can have active at one time. BeesAt some point you'll want to start putting beehives on your homestead. Unlike most "livestock" it's not just a matter of buying the livestock, buying the blueprint for their home and then constructing it. For beehives you need to find a Queen Bee and obtain honeycombs, neither of which you can purchase from the Ranch Shop. To find them you'll need to chop down trees: Banyan Trees - Relatively easy to spot the beehive on one of the lower limbs. https://steamcommunity.com/sharedfiles/filedetails/?id=3667525124 https://steamcommunity.com/sharedfiles/filedetails/?id=3667544140 White Fig Trees - May be harder to spot the beehives without getting close and looking up. https://steamcommunity.com/sharedfiles/filedetails/?id=3668156234 Approximate Spawn Areas - North and East of Explorer's Club all the way towards Cloudrest Lake until you get to the grove of bamboo trees. https://steamcommunity.com/sharedfiles/filedetails/?id=3667544468 https://steamcommunity.com/sharedfiles/filedetails/?id=3667524924 https://steamcommunity.com/sharedfiles/filedetails/?id=3668156568 Beehive - Bees, Honeycombs, Queen Bee (low chance). Large Beehive - Bees, Honeycombs, Queen Bee (higher chance). Also tends to provide more bees and honeycombs than a normal beehive. NOTE - When you chop down a tree containing a beehive, a bunch of bees will fly out from it and appear to disappear in the distance. Don't be deceived, they are still out there and if you locate them you can catch them just like any other insect. This is a great way to get even more bees and save yourself some money having to buy them from the Ranch Shop. MiscellaneousHere I'll include things that may not fit cleanly in any other current section of the guide: Don't be afraid to slow-play profession advancement as it will increase the difficulty of Bulletin Board requests. It can be helpful to allow you a better chance to complete 1-star requests before you start unlocking tons of 3-star ones. You can ride the wavesurfer over the ocean. However you can't mount it from the water if you fall off unless you are standing on a boat (i.e. the raft). This can be a good way to scout the ocean for fishing nodes. The icon that looks like sort in the top right of the storage box actually allows you to navigate and interact with every box on the homestead (one at a time) via drop-down menu. This allows you to quickly stack items into each box individually without having to unpause the game by closing the UI and traveling manually to the next box and interacting with it. Always remember to check the "bottom left" of pretty much any UI screen to avoid missing out on upgrading (refining/processing stations), special options (workbench) and/or the ability to check/claim rewards (bulletin board). Thoughts on Feature Balancing I'm sure it's no surprise that nearing the end of Week 1 of the Early Access release of Starsand Island one can observe several aspects of the game that don't quite feel right from a balance perspective. These are the areas that seem most noticeable to me: Crafting FeedI'm no rancher by trade or all that well versed in how it's done in real life, but if you look at the recipes for what is required to craft the feed for each livestock type it becomes clear that the design philosophy promotes interdependence (i.e. outputs from livestock A/B + certain crops feed into the ingredients for livestock C). At the current values in terms of input vs. output, trying to be self sufficient and craft your own feed early on in the game at the point where you can raise the different livestock would be too taxing. My thought is that it would work more smoothly if the ingredients for basic feed were relaxed and the more complex and interdependent recipes were more for the advanced feed types that apply growth bonuses. Crafting AmmoGiven the amount of time and effort required to collect and refine the materials, I think that the player should get at least 10 units of ammo per craft instead of 3 units. It just seems extremely odd/wasteful for a single iron ingot to only generate 3 basic arrows, especially since you already need multiple units of iron ore to refine a single iron ingot. Plant Growth Bonus from BeesThis is one of the few areas where the feature is probably too strong. There's a profession upgrade that lets bees boost the growth speed of crops when they come back to the hive for the night. I've noticed that ever since I added two hives to my homestead some of my crops get fully grown and harvestable multiple times in a single day. Most recently I had a red and green grape crop (next to each other) grow so fast that I ended up harvesting from it 3-4 times in one day. Value Increase from Refinement and CraftingOne of my favorite parts of playing farming/life sims like this is the strategy and experimentation/discovery that goes into deciding what you want to do with your raw organic and non-organic resources and byproducts for the purpose of funding your homestead activities. However, based on current values, many of the things you can do to your raw resources barely improves the final sale value.

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《游戏名》更新内容 1. **改进** ① 新增多语言配置选项,游戏内语音语言与文本语言现已支持自由混搭。 ② 改进了马车的视觉效果与操控手感。 ③ 优化了建造模式体验。 ④ 提升了场景模型及互动体验。 ⑤ 优化了整体游戏进程。 ⑥ 改善了控制器输入体验。 ⑦ 提高了本地化文本的准确性。 ⑧ 优化了整体游戏平衡。 2. **修复** ① 修复了特定条件下钓鱼可能持续获得宝箱的问题。 ② 修复了特定情况下熔炉无法升级的问题。 ③ 修复了切换图形设置可能导致树木和岩石消失的问题。 ④ 修复了其他已知问题。 致所有岛民:感谢大家一直以来的支持!我们致力于将《星砂岛》打造成最佳游戏体验,并将持续对其进行优化改进。 若你发现了奇特的漏洞,或是有好的想法,欢迎加入我们的官方Discord服务器,直接与开发团队交流!我们已备好座位,期待你的到来! Discord:https://discord.gg/XW63928c65 更多信息,请访问我们的官方网站:https://www.starsandisland.com/

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