《最后的咒语》更新说明(免费更新 + 苦难传说DLC)- 1.3版本

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最后的咒语
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各位英雄们, 今天就是这一天!《最后的咒语》的最终大型更新(包含最终DLC)终于上线了!此次最终大型更新带来了新的末日灾难、大量平衡性调整、对弩炮的全面重做以及更多精彩内容! 我们还有一个超棒的消息:《最后的咒语》现已正式通过Steam Deck验证! 但我们知道你们在等什么,有些玩家甚至会在启动游戏前先查看这个:新版本的详细更新日志! 观看《痛苦传说》DLC预告片

新启示录难度 我们新增了4个启示录难度修饰符,将最高启示录等级提升至100级。当然,我们不建议一次性启用所有修饰符,但这能让你更精准地调整游戏难度,尤其是《痛苦传说》(Tales of Torment)鼓励玩家开启启示录难度进行游戏。以下是新增的修饰符:

尸堆与恐慌机制 我们长期以来希望解决的一个问题是,尸堆提供的奖励远高于玩家在夜晚获得A或S级评价所得到的奖励,这促使玩家采取违背直觉的玩法,即放任敌人进入避难所。我们已对这两种机制进行了重新平衡,使两者都成为可行且均衡的策略。

防御建筑 一直以来,我们觉得防御建筑的玩法有些过于单一。为解决这一问题,我们进行了两项重大改动: 首先,弩炮现在拥有3种不同的升级方向,而非仅有一种。每种升级都有其独特优势:车载弩炮具备视野和更远射程,重型弩炮拥有更高伤害和破甲能力,分裂弩炮则可同时攻击多个目标。通过这一改动,基地防御不再是简单地到处建造相同的满级弩炮:你需要考虑自身需求,选择最适合的弩炮类型。

其次,所有防御塔现在都拥有全局升级,可提升其伤害或效果。这将使它们在游戏后期有更好的成长能力。

技能重做 为平衡游戏,两项武器技能已进行重做: 长弓的第二个技能已替换为新技能“酸性射击”,这是一个具有多段伤害的减益技能,对高生命值目标效果显著。

由于我们不喜欢完全舍弃旧内容,长弓的旧技能“警戒”(Watchout)现在可供驻守在哨塔内的英雄使用。

步枪的主要技能已重做并更名为破片射击。它现在拥有1次弹射传播效果,且仍保持极高伤害。

现在,完整更新日志! 通用 启示录 新增4个新修正器: 加速敌人等级提升 降低酒馆英雄等级 更差的英雄特质 超级精英词缀

End of Night Ending a night at rank S now grants two items instead of one. One of them is guaranteed to be a weapon. Ending a night at rank B now also grants an item Rescaled the average rarity and level of items when ending a night at rank S or A: in the first nights, their level should be higher than before. In the late nights, their rarity should be better than before. Other Propagation Damage: Minimum reduced from 75% to 60% Enemies are now capped at 95% Resistance instead of 100% Increased minimum of multiple damage stats from 0% to 5% WEAPONS Physical weapons Sword Blade Rush (Skill 3): Cost: 2 AP, 2 Mana > 1 AP, 3 Mana Ranged Weapons Longbow Watchout (Skill 2) has been replaced by a new skill, Acid Shot: Cost : 1 AP 2 Uses per Turn Single Target 5-12 Range Multi-Hit x3 Applies : -20% Dodge, -200 Armor Rifle Stat malus changed from –1 Move Points to –10% Propagation Damage. Rifle Shot (Skill 1): Renamed to “Shrapnel Shot” Added Propagation x1 Magic Weapons Tome of Magic Base Damage at level 0: 70-111 -> 76-126 Weakening Touch (Skill 2): Propagation Bounces: 6 > 8 Fireball (Skill 3): DMG x1.1 (77-122) > DMG x1.2 (91-151) Lightning Strike (Skill 4): DMG x1.3 (91-144) > DMG x1.4 (106-176) Propagation Bounces: 9 > 10 Other Items Fixed some levels of Teleportation Scroll having the exact same effects as the previous level by rescaling use gains between levels. BUILDINGS Seer Repel Mist now has 2 uses per Production phase instead of 1 Goldmine Base Cost: 60 -> 50 Gold Upgrade “Production +” cost: 60 -> 75 Gold “Production +” upgraded effect: 40 -> 50 Gold produced Scavenger Camp Base Cost: 60 -> 50 Gold Base production: 40 -> 50 Materials Upgrade “Production +” cost: 60 -> 75 Gold “Production +” upgraded effect: 60 -> 100 Materials produced Temple “Blessing” worker cost: 2 -> 1 workers “Blessing” effect: +24 -> +20 Health Upgrade “Blessing +” cost: 80 -> 50 Gold “Blessing” upgraded effect: +32 -> +35 Health Ruins Increased the resource yields of all ruins : 1-Tile ruin : Gold Focus : 14 Gold & 13 Materials > 18 Gold & 16 Materials Material Focus : 4 Gold & 40 Materials > 5 Gold & 50 Materials 2-Tile ruin : Gold Focus : 32 Gold & 28 Materials > 38 Gold & 32 Materials Material Focus : 9 Gold & 90 Materials > 10 Gold & 120 Materials 3-Tile ruin : Gold Focus : 54 Gold & 45 Materials > 60 Gold & 48 Materials Material Focus : 15 Gold & 162 Materials > 15 Gold & 210 Materials 4-Tile ruin : Gold Focus : 80 Gold & 68 Materials > 84 Gold & 64 Materials Material Focus : 24 Gold & 240 Materials > 20 Gold & 320 Materials Corpses Reduced the average level and rarity of items obtained through corpse scavenging (except Elite Corpse Piles). Rebalanced the resources obtained through corpse scavenging: Small Corpse Pile (Gold Focus): +16 Gold > +15 Gold Small Corpse Pile (Material Focus): +30 Materials > +32 Materials Medium Corpse Pile (Resource Focus): +18 Gold & +32 Materials > +15 Gold & +48 Materials Large Corpse Pile (Resource Focus): +72 Gold & +128 Materials > +45 Gold & +192 Materials Elite Corpse Pile: +22 Gold & +38 Materials > +15 Gold & +48 Materials DEFENSES Walls Reduced panic generated by ~50% Ballistae Added two new ballista variants, Heavy Ballista and Split Ballista, which are upgrades of the regular Ballista, similar to how the Mounted Ballista works. Added a global upgrade to Ballistas that increases the damage of all Ballistas : Level 1: +0% > +25% Damage, costs 200 Materials Level 2: +25% > +50% Damage, costs 400 Materials Removed the “Seasoned Operator” upgrade (the Seasoned Operator Favor now unlocks global defense upgrades instead).

弩炮伤害:140-170 > 120-140,射程:8 > 10 重型弩炮伤害:220-280,射程:8,攻击具有“装甲穿透”效果 分裂弩炮伤害:80-120,射程:8,每回合攻击3个目标 陷阱 减速陷阱:材料成本:7 > 6,新增全局升级,使减速陷阱的移动力减益从2点提升至3点 眩晕陷阱:材料成本:10 > 8,新增全局升级,使眩晕陷阱的使用次数从1次提升至2次 伤害陷阱:材料成本:13 > 12,新增全局升级,使伤害陷阱的伤害从80-130提升至120-195 投石机 新增投石机全局升级,提升所有投石机的伤害: 等级1:伤害加成0% > 25%,消耗200材料 等级2:伤害加成25% > 50%,消耗400材料 瞭望塔 现在提供+2哨塔内英雄的技能范围 现在为哨塔内的英雄赋予“警戒”技能 剧毒种子 技能范围:0-3→0-5 ### 特性 矮人特性 欢乐酒徒 现在额外获得30%受到的治疗量 坚如磐石 格挡增益持续时间从1回合增加至2回合 背水一战 额外伤害:10%+每级2点→12%+每级3点 石之心 获得的盾牌格挡值:6→10 最大格挡值加成:30→40 现在额外获得40点最大格挡值 好斗 护甲阈值:15→10 浓缩憎恨 所需命中次数:8→3 狂风骤雨 连续命中10次后属性变化达到上限 每次命中的伤害加成:5%→7% 每次命中的精准惩罚:-4%→-3% ### 其他 当剩余10个恩惠时,最后的恩惠将被揭示,帮助玩家追踪最终目标。痛苦传说 DLC

《痛苦传说》是第三部也是最后一部DLC,现已推出!

game_id4191390

《苦痛传说》新增了全新挑战、大胆且奖励丰厚的全新目标,以及强大的物品与特长! 新增“祭坛”建筑,可提供名为“顿悟”的永久加成:独特武器、 armor(盔甲)、饰品、独特特长等。 用“记忆”兑换“顿悟” 新增“试炼”,每晚将有额外目标邀你完成以获取“记忆” 新增“顿悟”,残酷的全新修正器,可让你获得“记忆” 新增一位新神明,邀你完成“史诗任务”——类似主游戏中“恩惠”的任务,以解锁更多“顿悟” 以上就是全部内容! 保重,英雄们 <3