
各位英雄们,大家好! 今天是个特别的日子:《最后的咒语》正式开启抢先体验已经4年啦! 哇,这4年过得可真快。在此期间,我们: 于2023年3月9日结束抢先体验 在抢先体验阶段发布了4个重大更新 推出了2个内容丰富的DLC以及2个重要的免费更新 发布了70个(!!)游戏版本 游戏销量突破50万份(非常感谢大家!!!) 还有许多其他成就! 言语已不足以表达我们对全球最棒的玩家——也就是你们——的感激之情! 我们目前正在开发游戏的第三个DLC,虽然暂时不能透露太多,但可以告诉大家,它将与《伦贝格的矮人》和《安伯瓦尔德的精灵》有很大不同…… 请大家持续关注后续消息!另一方面,上个月我们发起了一个小型活动,邀请大家分享与《最后的咒语》相关的内容。看到这款游戏对大家如此重要,我们不禁露出了笑容(或许还带着些许感动的泪水)。谢谢你们 <3 首先,我们要祝贺wuhuli创作了关于《最后的咒语》的精彩漫画。

这里有太多我们超爱的精彩细节了。感谢你这份出色的投稿!我们会联系你获取地址,以便寄给你一件特别的TLS主题T恤! 我们还想特别提及其他一些我们喜欢的作品! Adam Janec: 我喜欢它的地方太多了,尤其是音乐、视听反馈和毫不留情的难度。我所有喜欢的游戏都有很棒的音乐,《最后的咒语》(The Last Spell)就是其中之一。在游戏开发中,音乐往往被低估,但本作的音乐恰到好处,效果显著。此外,《最后的咒语》是我尝试的第一款像素艺术游戏。我以前对像素艺术从未产生过兴趣,对任何像素艺术游戏都持怀疑态度。但《最后的咒语》的艺术风格与众不同,让我彻底爱上了像素艺术。我现在可是这类游戏的忠实粉丝。我一直想玩回合制战斗游戏,但这类游戏总是让人觉得拖沓。玩了几个小时后,我对所有这类游戏都失去了兴趣,但《最后的咒语》快节奏的战斗体验非常棒。我记得刚开始玩的第一周就玩了大概30-40小时,简直沉迷其中。你们在很多方面都做得很好,尤其是在那些我曾经不抱希望的领域。这表明你们才是真正的游戏玩家。 Phoenix840: 我从未因为爪牙怪或其他任何敌人(至少我不记得有过)损失过英雄,但我确实因为 collateral damage(范围伤害)炸死过自己的好几个英雄。第一次也是最难忘的一次,是我意外发现友军伤害机制的时候。那是在吉尔登堡的最后一夜,对抗最终的鹰身女妖。我让一名英雄近战攻击鹰身女妖以削弱其血量,但效果并不理想。我的另一名英雄从暗影之书中获得了一张闪电卷轴,便对鹰身女妖使用了。虽然成功击杀了鹰身女妖并赢得了这一局,但闪电在传导时也波及了站在鹰身女妖旁边的英雄,导致其死亡。那时我才意识到以后不能这么做。 第二次是在格伦瓦尔德战役中,一名英雄受了重伤,于是他退到后方进行远程攻击。而他旁边正好有另一名手持加农炮的远程英雄。我没有留意加农炮的过热状态,尽管已经非常小心地让受伤的英雄远离敌群,但真正的威胁却是加农炮的过热。最终他没能撑过那一晚。也发生过几次与“爆炸”相关的事件。具体细节我就不多说了,但哇,那真是个强力的技能,而且我可以证实它也会伤害到你的其他英雄。不管你有多少生命值、护甲和格挡,当你的盟友以3000点伤害的暴击秒杀一个基础爪牙时,你很可能无法承受那飞溅伤害。 元素之子:

我第一次打破格伦瓦尔德的封印是我的转折点(已附截图)。在那之前,我一直勉强过关,之前挑战格伦瓦尔德也失败过。最终我在第13回合击败了树精(记得有人说这“慢得令人印象深刻”),当时魔法阵已濒临毁灭。那次通关后,我突然开窍了,之后第一次尝试就击败了埃尔德利希特。我觉得正是那次格伦瓦尔德的挑战,让我真正开始爱上这款游戏。

第一次击败莱克堡时,仅剩一名受伤的英雄,整个避难所被怪物淹没,最后一道屏障已被突破,只剩下最后一名法师,凭借最后一个行动点对塞图西亚发动背刺暴击。我将这张仅存之物的最终画面称为“最后一回合”。 莫雷尔/猫咪游戏大师 我还记得序章刚推出时就玩过。游戏进入抢先体验的当天,我就购买了它。它立刻成为了我有史以来最喜欢的游戏之一,主要有三个原因: 首先,这款游戏精准戳中了我的许多喜好:我确实热爱类 rogue、战术策略、高难度挑战、像素艺术以及黑暗奇幻设定。《最后的咒语》过去是,现在依然是我心中最独特、最特别的游戏之一,其他游戏无法以同样的方式与之媲美。其次是音乐。原声带(OST)中有不少曲目都在我的播放列表里,直到今天,我在所有桌上角色扮演游戏(TTRPG)中都还在用整张原声带作为氛围和战斗音乐。它真的太棒了! 最后,这款游戏给了我很多启发。游戏的整体魅力和所有机制,最终促使我创作了一些对我而言非常特别的东西。大约两三年前,我制作了一款受《最后的咒语》启发的简单桌上角色扮演游戏,名为《黎明战士》。我的几个朋友已经玩过了,我希望能再组织一些游戏来体验它:D 我仍在对其进行改进,但我还有太多其他项目要做。虽然很难完整展示这样的作品,但我在这里发了一些截图,希望能让大家对它有个大致的了解。另外,我已经迫不及待想要桌游版的推出了。我也会在我的这场游戏里使用迷你模型 xd

肖恩·墨菲: 在这份相当令人印象深刻的列表中,很难挑出一个特定的原因。我认为在核心层面,最能引起我共鸣的一点,就是它讲述故事的方式——既叙述了故事,又为解读和想象留下了空间。这听起来可能有点傻或奇怪,但我确实怀念那些有更多游戏能做到这一点的日子。能够构建一个世界的框架,同时在游戏过程中在脑海中自行补充内容,本质上是在你的角色之间构建故事。“玩家角色”没有面孔,并且由你的对话选择驱动,这进一步强化了这种元素,让你能够沉浸到故事中。 对我来说,这让人联想到《上古卷轴》《模拟人生》《黑暗之魂》以及过去那些经典的角色扮演游戏等作品的特点。你是去那里执行任务的,但沿途的旅程却会因为你投入了多少心血去打造它而深深烙印在你心中。 Boo-Sama:

I placed a legend to follow in the image, so I'll just start with members from Team 1, my first game, to 8, my latest as of now. -Team 1: My first team mostly went off without a hitch besides the entire city being on fire by the end of the boss, and me only succeeding because all other enemies dying after the last harpy dropped. Karola was honestly just an archer, but she stuck with me because she was my wake-up-call to how important mana management was in this game. -Team 2: The entire team, Silkstorm, Tomaz, Samara, and ESPECIALLY Taillefer were all a joy to play with up until I got a wake-up-call to how much more difficult Lakeburg was compared to Gildenberg. Tomaz was the smelly neckbeard nerd who CONSTANTLY messed up or missed spells, Taillefer talked like that one "Old Spice" commercial guy who says "THE TICKETS ARE NOW DIAMONDS" while zipping around the place with the pistol, and Silkstorm hated both of them an wanted to go home. Samara was a late pickup who had the "Pirate" trait, and that just really stuck with me. Sadly they're probably all dead, I don't know what canonically happens in the game after a loss, but I hope they're fine. Taillefer won't be the same though, he had a near death experience one turn and became a sniper instantly (coward). -Team 3): I started with team 2 a bit once I found the button, but this is where I started getting a lot more invested in personally editing characters. I remember not liking ANY of the randomly generated characters (except stormy), so I just completely overhauled them myself. Lesie was a CQC mage who craved violence at all times, Stormy was my first attempt at making a proper sniper (failed), and Dewstinger was also there. There was also a dwarf who died on the turn everything went to hell due to a straggler crawler and this was my first introduction to mortality in the game. Leslie might not have played a super important role gamewise, but she would linger a bit into the next team. -Team 4: Layla came in to avenge her sister with her friends Tanek and Miguel and by god THEY DID. Layla was the support mage, Tanek was the rogue, and Miguel the tank. They later picked up Arundurina, a weirdo none of them really wanted on the team, but her resume was completely spotless and she had a cannon which they needed, so they picked her up and she acted as the long-range watchtower support, and was honestly a massive MVP throughout the entire game clutching important last-minute kills while also covering any blindspots the team had, all from the center of the map! They also picked up Acel, who mysteriously died when Tanek picked the "KA-BOOM" perk and shot a little too close to him. Tanek has never fully explained what happened and his profile picture changed from a smile to a distant glance. To fill in the empty slot, Dunvarlina (Or Hunvarlina? I dunno) was recruited and was my introduction to making a proper siege unit who managed the turrets, manned a catapult, and kept the hoards at bay with the druid staff's slows while the turrets chewed them up. Zaniel was picked up with the spare money we had before the boss as a throw-away glass canon to help fend off hoard and chip at whatever the boss would be (I didn't know at the time). Dunvarlina ALMOST died, but we managed to clutch a win before she could. -Team 5: Honestly I just wanted to unlock apocalypse modifers in Gildenburg.Gaelle looked cool though. -Team 6: I actually missed recording one team I think, my first Glenwald team (it went very badly) so I went back to Lakenburg with some apocalypse modifiers on to get some practice and grind some stats. Zuzanna is by far my FAAAVORITE character I've had generate. I only needed to give her a few tweaks to her appearance. She was a sociopathic fisherwoman who swept through entire hoards using a dagger, and a sword for mobility mixed with a side-arm pistol and scepter for momentum attacks. Gorvarlina was also cool being the big tank, but Zuzanna was SO MUCH FUN to roleplay and use, saying stuff like "I'm gonna gut you like a fish :)" before one-hitting a Bulky while everyone else watched in horror. I actually had to hold myself back from executing Prisha when she was badly wounded one time because Zuzanna had the badge that gave her the ability to execute ANY unit that was badly wounded, Including Prisha for some reason, and character-speaking Zuzanna absolutely would have done it, but I had to justify not doing it because Prisha was out entire backlane support… A part of me wishes I did though, for the funny, but the team would have been doomed if I had. Zuzanna destroyed the sea-monster easily, and I'm trying to make her in a 3D game I play. She's not done but I wanted to get this in while the contest is active, so I'll keep you updated on that. -Team 7: Honestly everything with this team was going fine until the boss. See, 2 of them were glass-canon snipers, and I was not expecting the boss to have a global attack with massive siege-destroying splash damage. I never want to go back to Runenburg. The aftermath of the run is the background of the image, if you're curious. Team 8: Finally we reach the last run I did, which was my Glenwald redemption run. Comapred to the Zuzanna run, it was very standard, but some highlights were how unstoppably strong Katharine was as a tank, killing EVERYTHING with spikey counter recoil that touched her, and her armor seemingly never breaking to anything, Duskclaw's constant positioning issues, and Durhunvar the Veteran being the siege captain/sniper that flew all across the map to help everyone in need, but I wanted to specifically pay some tribute to Belstinger. Belstinger struggled finding a place on the team all game, jumping from being a sniper, to an assist mage, to finally an isolation assassin near the very end, but constantly struggling to keep up due to being very frail. Near the end though when the Dryads attacked and everyone was scattered trying to deal with the oncoming hoard and the constant plant spawns, another Dryad spawned near the top of the map Keen, the resident "Dryad Killer" with his orb with 2 death ray charges, could not reach before the turn was over. Belstringer, however, was able to reach it and take it down before we had to deal with ANOTHER wave of plant spawns, but losing her life just after managing to do so. It's kind of a tragic story, like she finally found her place on the team, but lost her life right at the end when the sun was starting to shine. It's these little moments like this that really make me love The Last Spell! It can be funny, it can be scary, it can be sad, but it brings out all these unique emotions I don't normally feel playing most games, and I appreciate it a lot for that (even if most of it is just me being autistic and clingy with randomly generated characters I can edit) That's my stories! Even if this doesn't win, I hope you enjoyed reading them and hope the dev-team and the fans have a great day!!! Thank you so much for all those amazing stories and contributions <3 We have the best players, and we CANNOT wait for you to discover what we're working on for the DLC 3. It's going to be good.
2026-02-13 09:00:26 发布在
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