补丁 #15:时间之王(新增卡牌、特权、法令及颠覆性内容)

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九王 9 Kings
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你为我们争取了时间。现在,我们将“时间之王”回馈于你。这位第九位君王的加入,终于让“九王”名副其实,并将为你的策略解锁数十种全新组合,以及前所未有的游戏突破方式。说真的,这是我们迄今为止最具野心(甚至可以说是不计后果)的更新。

谁是时间之王? 这位穿梭于各个时代、寻找更多王国进行征服的多维绅士——时间之王加入了我们的阵容,他将以前所未有的方式打破时间连续性和游戏规则。他的王国位于时间的边缘地带,介于魔法、科幻与蒸汽朋克技术之间。究竟是哪一种呢?只有时间能给出答案。

一套以时机为关键的卡组 时间是《九王》中深不可测的变量之一。而通过这套卡组,我们希望探索其极限。有些卡牌会奖励你的迅捷,有些卡牌则会奖励你的沉稳,但最重要的是:有些卡牌能让你扭曲时间,穿越岁月。 时间旅行 没错:你现在可以进行时间旅行了。借助“传送门”卡牌,你可以回到过去的年份,同时保留王国的发展进度,让你以非常规的方式重温关键事件。传送门的使用并不简单,但一旦运用得当……你将能够叠加更多建筑增益,连续触发数十个外交事件,获得额外的皇家法令,甚至可能前往负年份(???)。像“回溯”这类魔法书能让你重新获得一些过去打出的卡牌。“回归”则能以另一种方式扭曲时间。更不用说那些一如既往能将局势推向新高度的法令了。可能性是无穷的,而且和往常一样……对我们开发者来说,平衡游戏难度相当棘手。但我们认为这会非常有趣,也迫不及待想看到大家如何利用这层全新的自由度。 战斗中的时机把握 时间之王的部队和法术围绕战斗中的时机展开。像“肾上腺素”这样的卡牌能让单位在战场停留时间越长速度越快。“沙漏”是一座塔楼,它会奖励持久战,带来强大效果,同时也为你提供了通过攻击速度增益来干扰它的操作空间。壁垒是一张基础卡牌,它能让敌人回到战场起点,为你争取额外的生存时间。扭曲者会扭曲空间,在战斗中召唤部队(你敢信吗?我们即将推出100多张卡牌,却还没有一个像样的召唤者)。

效果增幅 《九王》最有趣的玩法之一就是发掘不同地块间的新协同效果。而这套卡组带来了几张卡牌,助你将这些协同效果推向极致。“增幅器”是一种建筑,能将自身获得的所有增益复制到相邻地块;“轨道飞行器”则是一种极度依赖相邻单位的部队。仿佛我们之前让局势滚雪球的方式还不够多似的。 特权与法令 时光之王最初将引入5个新法令、9个独特特权以及9个破碎法令。破碎法令是随时间旅行机制一同推出的全新玩法。这些法令和特权将带来一系列新机制,探索新卡组设计的边界,同时填补我们在游戏中注意到的一些其他空白。未来还将有更多内容推出。

Bane enemy kings With 9 kings in the game, we believe it is time to give you some agency when picking your enemies. So we're introducing Banisher, a new rainbow perk. When equipped, it will trigger a new screen before the game starts that will allow you to banish a king from the next run. This means they won't appear as enemies nor in diplomacy events. Banisher perk is unlocked when you beat king difficulty. Balancing & RNG There are two main types of feedback when it comes to game progression: for some players, the base difficulties are too easy; for others, the harder ones feel too unfair and RNG-reliant. With the addition of new cards and perks, base difficulties were, indeed, easier than intended. On the other hand, the steep curve on higher difficulties also made the game more RNG than we want it to be. In this patch, we’re implementing meaningful tweaks to address both issues: 1) Game difficulties are now slightly more challenging. We increased the enemy cap and made King of Nothing a bit stronger as an enemy, which should make things more fun to watch and raise the bar a little. Since we know some players just like to chill, Peasant difficulty remains unchanged. 2) The first years of a run are now easier on all difficulties. This means more openers will be viable even on higher difficulties, allowing you to explore new builds. You’ll be able to survive the first few years even with an unlucky hand (or with a card that’s strong later on but weak early in the run). These changes, along with the Banish perk, will hopefully help address your feedback on the RNG side of things. Randomness is part of the fun, but now we wanted to give high-end strategy fans a bit more control as well. Please let us know how the balancing feels. We'll keep improving! Bonus: some ugly ducks have been buffed and will hopefully make new builds viable (see the list below) A lot of new achievements (19) Again, having 9 kings in the game means that a bunch of achievements we always planned are now viable. We have a total of 50 now! The final number of achievements will be decided based on your reception, but we already have plenty of fun new ideas to bring to you when timing is right. Patch summary: New content: NEW KING: King of Time NEW CARDS (10): Bastion, Orbiter, Warper, Portal, Hourglass, Amplifier, Rewind, Regression, Adrenaline, Temp Null NEW PERKS (9): Physicist, Destructive, Wise, Manipulative, Agile, Exiler, Invoker, Horologist, Brutal NEW RAINBOW PERK (1): Banisher NEW DECREES (5): Oddity, Megaminion, Devolve, Flux, Big Bang, Wormhole NEW BROKEN DECREES (9): Enrage, Recovery, Provisions, Nullify, Punctuality, Fastforward, Interest, Loot, Redo NEW ACHIEVEMENTS (19): Timerelapse, Mega Mega Minions, Nobel Prize, The Enemy of My Enemy is my Enemy, King of Kings, Your Grindness, Agnostic, Wall Street, Suburban King, For Scraps, Meh, Whatever, Babylon, Self-Sufficient, Spoiled, Cold Cold Heart, Flash Mob, Stardew Kingdom, The Spire Slays, Global Warming. New battlefield, visuals, and FXs Updates & Fixes: You can now see how many free re-rolls you have left. Nature's Fertility decree has been buffed (from 3 to 5 Procreate cards). Enemy base count and enemy cap have been increased. All difficulties (but Peasant) are now more challenging. Enemies are weaker in the first years of battle (making more openings viable). XP gain increased for all difficulties. Trapper base stats have been buffed. Bomber base stats have been buffed. Static stacks now deals twice as much damage. Supplies decree has been rebalanced and the 9 cards you get will now replace your current hand. Enemy King of Nothing has been buffed. Treant's attacks are stronger, base damage area is smaller. Mitigated the "Ghost Raptor" bug (monitoring for a final fix). Gamble decree bug where you'd only get two cards in year 34 has been fixed. Fixed a bug that caused issues when loading a game in year 33. Palace now deals 999 damage instead of Infinite (this is part of the bigger ongoing attack speed design rework). Attack speed system cap is now visible. Disclaimer: this was already a system limitation taking place in the backend, as many of you have noticed. Since the battles happen in real time, there are thousands of calculations being made per second in the game, and there’s no sustainable way for attacks to go beyond a computer’s FPS. We have decided to properly structure this and be transparent with players, incorporating it into the game design. When you hit the attack speed cap, all attack speed buffs the plot gets will now be visually converted into damage so you can properly strategize with more clarity. Worth noting, this change also is crucial to make our upcoming game mode work properly and fairly. Please share your thoughts as we improve this together. Updated game engine's (Unity) version. Hotfixes (as of 10.9, 12pm EST) Traveling to year -1 should now work properly in all scenarios. Critical damage buffs are now properly calculated. Agnostic achievement is now being triggered properly. Boared to Death achievement is now being triggered properly. You can now properly make peace and wage war with all kings with Banisher decree equipped. Regression + Portal now work properly. Illuminism lettering won't linger on screen when you double-concabulate a portal to a blessing year (yes, if you didn't understand a single word of this fix, you're not alone) Punctuality broken decree won't give you Bastion cards if you're playing with another king. Fixed a soft lock interactions between Portals and Shrines. -1 boss now is now called emiT fo noipmahC as the time gods intended. Fixed a bug that caused -1 boss to die instantly. Fixed all ghost Raptor occurrences. Amplifier no longer wrongly displays "move speed" Fixed a bug that caused Warper’s minions to receive double the intended stats from Warper (this should make enemy Warpers easier to beat as well) You now need to finish a battle before saving and quitting. Fixed an Embalming decree bug that caused enemy Warpers to go whack. What's next? The King of Time is the 9th king. But we're only getting started. With a solid foundation, we'll finally be able to really expand the game beyond it's core. A lot more content will come soon and you can expect a patch with new decrees & cards in the coming weeks. But our main goal right now is introducing you to the new game modes. As we keep balancing out the current kings, we'll finally be able to bring you new experiences to you that are bigger than any deck. Challenge and Ranked modes will hopefully take 9 Kings to a new level. Stay tuned. For now, we hope you have fun bending time and breaking the game like never before. Steam Reviews: Your Feedback Matters We've been reading through all your Steam reviews, and we appreciate the feedback we've been receiving. It's really important to us! Please continue sharing your thoughts, so we can know to focus on for each upcoming patch and make 9 Kings the best game it can be. After downloading the patch, please start a new run, as your previous run won’t have the updates stored and they may cause conflicts. If you experience any issues, please email us at report@sadsocket.com. Please join us on Discord and Reddit. You can also find the 9 Kings wiki page here for information on the game! Love, Sad Socket team Love, Sad Socket team