布着急

布着急

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布着急
2026-02-13 09:00:48 · 发布在 「奇迹时代4」
参加《浴火重生》抢先体验开发者直播,时间为明天2月12日欧洲中部时间14:00!

各位统治者! 正如我们之前公布的《浴火重生》发售日期,现在是时候分享更多细节了!没错……开发者抢先体验直播即将到来!直播中将包含实机演示、全新内容揭秘、尖耳朵角色,还有与开发者们的欢乐互动!明天,也就是2月12日(星期四)欧洲中部时间14:00,加入我们吧!

在我们的YouTube频道观看! 我的直播时间是几点? 太平洋标准时间:上午5点 山地夏令时间:上午7点 中部夏令时间:上午7点 东部标准时间:上午8点 格林尼治标准时间:下午1点 GMT+3:下午4点 GMT+7:晚上8点 GMT+8:晚上9点 GMT+9:晚上10点 GMT+11:次日凌晨12点 关注我们,第一时间了解新内容发布! 在论坛分享你的想法! 在Discord上闲聊! 在Twitter上与我们互动! 在Facebook上关注我们! 订阅我们的Reddit和YouTube!

布着急
2026-02-13 09:00:45 · 发布在 「颂钟长鸣」
是时候进行首航了

准备工作已结束。卢博米尔和他的小队已全副武装,正等待你的命令。再最后看一眼你的村庄吧……自从你初到卡维尼亚那天起,这里发生了多大的变化啊——从最初隐藏在森林中的几间破败小屋,如今已发展成一个大型村庄,几乎算得上一座城镇了,有城墙保护,商人和工匠们在此忙碌穿梭。这里已成为你的家。它会在你归来时等候,但现在是时候踏上新的旅程了。你转向众人,说道:“出发!前往哈尔马雷群岛……”

哈尔马雷群岛 哈尔马雷群岛是我们全新的探险地图,它带来了全新的环境、新任务、洞穴、新兴趣点、新生物和资源。这是一项极具挑战性的技术与玩法任务,我们为此感到无比自豪。我们的游戏、关卡、叙事设计师以及环境和技术美术师们都在不断挑战自我,突破极限,力求打造出全新的独特体验。哈尔马雷群岛全面提升了游戏水准,拥有更广阔的城镇、更高的视觉质量、更出色的光照效果以及更丰富的叙事体验。当你探索这座岛屿时,会发现多个派系都在争取“造钟匠”的协助,而你的每一个选择都将至关重要。角色自定义 在角色扮演游戏中,没有什么比创建自己的角色更具标志性的了——可能是通过掷骰子来分配属性点,更换8位纹理,或者在《贝尔莱特》中,深入我们全新角色创建器里的数百种自定义选项。无论你想象中的贝尔莱特是逼真的自己,还是像个桥 troll,现在都能将其变为现实!与此同时,卡维尼亚和哈尔马雷群岛的所有居民也将拥有更多视觉多样性,包括独特的派系外观,并且随着时间推移,关键剧情角色也将获得独特的外观更新。

商队与贸易 中世纪题材与经济系统向来是相辅相成的。无论你是想成为庞大贸易帝国的核心,还是仅仅希望为你的士兵配备卡维尼亚所能提供的最精良装备,贸易与后勤都是你叛乱成功的关键。本次更新对游戏中几乎所有经济系统进行了改进与扩展。 小型商队驿站能让你建立贸易路线并制造运货马车。拥有“商队队员”职业的村民会装载马车,根据你设定的规则,从你的前哨站运送和取回资源,并与友好村庄进行资源买卖。随着你逐步解放卡维尼亚,村庄将开始自主发展,建立自己的产业,产生新的需求并提供可供购买的新商品。你与村庄的贸易往来越频繁,它们的繁荣程度就越高,你挣脱奥塞妮女王枷锁的机会也就越大。 防御工事 与贸易类似,城墙是我们希望呈现的整体沉浸式中世纪美学的关键元素,我们很高兴终于能将其加入游戏中。我们已经看到了一些使用城墙的出色设计,它们确实以一种前所未有的方式将村庄凝聚在一起。除了贸易系统外,城墙还增加了额外的战略复杂性,让你能够更可靠地防御前哨站,确保那些宝贵的资源不会被土匪或强盗掠夺。

And More! Of course this is all just a brief summary of everything this update has to offer. In addition, there are tons of new weapons, armors, and equipment, new structures, new animals, new points of interest, and a whole host of other fixes, tweaks, and improvements. We really hope you’re all as hyped about this update as we are and can’t wait for you to experience it. Console Release We've been working on something very exciting (and very top secret!), which we're hoping to announce in the coming months. Meanwhile, in light of this new development, we're updating the Xbox release window to Q2 2026. Make sure to follow the game on Steam to see this announcement as soon as it's out, and let us know in the comments what other platforms you would like to see Bellwright on! Modkit Our newest Modkit update brings the editor up to UE 5.6.1 and adds a handful of Quality of Life (QOL) updates for modders and mod users: Mods will now display the game version they were released under. A warning will display if the mod is outdated. The mod will automatically disable itself when updating the game for the first time to avoid crashes or unforeseen circumstances Full Changelog: Notable Changes Introduced Halmare Isles, where the story of Bellwright continues, consisting of branching narrative, faction warfare, and rewarding exploration. Overhauled player Character Creator and NPC visuals. Introduced caravans and carts, allowing transport and trade of goods between your settlements and neutral villages. Introduced simulated economy with villages producing, buying, and selling various items and resources. Added buildable walls and other fortifications attackable by enemies. Overhauled village prosperity system with a focus on villages satisfying their needs via production and trade. Introduced facial animations for NPC dialogues. Added new gear and equipment types, including crossbows, spears, and cloaks. Improved and overhauled a multitude of UI elements. Added dogs. And you can pet them! Overhauled camera, introducing dynamic mode and various customization settings. Halmare Isles Added Dockyard structure for sailing to Halmare Isles Added a unique main menu background when the last save was made on Halmare Isles. Added an intro cinematic when traveling to Halmare Isles for the first time. Made resources from Halmare Isles be resold by Crasmere after liberating the isles. Added Orchard and Distillery as conditional rewards for completing the Halmare Isles storyline. Villages & Trading Introduced village needs that affect prosperity continuously. Added facilities system for villages, making villages have their own production with resource chains, supply and demand, and other mechanics. Added neutral caravans that travel across Karvenia and trade with other villages. Added Market structure, where players can create buy and sell orders to automatically trade with traveling merchants. Overhauled prosperity and militia village improvements with economy-based facilities. Rebalanced various item prices. Player’s Settlement Allowed placing structures when they are blocked by harvestable objects. Villagers will remove them on their own before completing construction Moved Outhouse to an earlier tech tree progression. Slightly buffed lumberjack spot efficiency. Made both Delivery and specific structure jobs (crafting/cooking/smelting) priorities used for selecting villagers for the job. Allow crafting structures to request items that were not yet delivered to stockpiles. Allow the crafting structure’s job to carry resources outside of output to unblock crafting. Current crafting orders are now preserved when copying structure settings. Fixed disconnection issue when disassembling bird coops in co-op. Added character customization interactables to player homes. Added an ability to place decorative arches over roads. Made River Dock construction site placement ignore foliage underwater. Added a proper construction site for River Dock. Fixed spoiled food disappearing from the Food Cellar. Gear & Equipment Added polearms skill and knowledge books for player and NPCs. Added various sabres and cutlasses. Added crossbows and spears to bandits and brigands on Karvenia. Changed Pitchfork weapon type to polearm. Added buckler and heater as new shield types. Added unique gear and equipment obtainable on Halmare Isles. Improved items carry and drop models. Added new default Crossbowman gear preset. Added back slot to all gear presets with Cloaks enabled by default. Added new ranged weapons to Marksman and Crossbowman gear presets. Combat Overhauled Archery mechanics to support longbows and crossbows. Added kick and spear shove abilities to create distance when NPC gets too close. Added ability for the player to hold attack indefinitely. Added bow and crossbow string animations. Added a behavior for ranged NPCs to conserve stamina. Rebalanced ranged weapon stamina cost. Added new idle animations when holding weapons with shields. Fixed a rotation glitch when sheathing and unsheathing shields. Fixed bandits teleporting through walls during combat. Fixed enemies running towards player companions when they're very far away. Fixed autoblock not working in practice fights. Animals Added feral dogs, bears, foxes, chamois, and wild goats appearing in the wild. Added sheep and geese as farm animals obtainable from animal merchants. Added takeoff, landing, and walking behaviours to birds. Added pigeons, seagulls, and dogs to neutral villages. Added color variations to wolves. Added stronger white wolf variants to highlands regions. Added visual effects to animal slaughtering animations. Added wing flapping sounds to bird flight animations. Adjusted animal footstep volumes and timing. Fixed animal-related memory issues when animals leave settlements. Improved animal animation performance for distant animals. Improved animal sound mixing and volume balance. Improved collision and physics for farm animals and humans. Fixed loot markers being visible for animals when they can't be looted. Optimized cat meowing logic. Quests Expanded the story with the Halmare Isles arc, including branching routes and outcomes. Added temporary and quest companion mechanics. Fixed duplicating book rewards in the Communication Breakdown quest. Changed quest rewards in Digging Deeper and Thief in the Field - replaced hemp seeds with garlic and seeds for better utility. Disabled discarding the A Hearty Request quest since it can't be picked up again. Redesigned dialogue structure for non-quest-giver NPCs, adding more information about where to find resources and people. Fixed bring-item quests being too strict with weight requirements - now accepts items within small rounding tolerance. Fixed text errors in On The Verge, Special Delivery, The Expecting Mother, and other quests. Improved audio and reverb in quest locations. Improved punctuation and text formatting in quest dialogues. Quest map markers now remain visible until quest completion instead of disappearing when location is found. Quests now fail properly if the quest giver is absent when the quest starts. Redesigned On The Verge quest with new objectives. Relocated quest item in The Fishermen's Nets to a more accessible position. Renamed 'Pickpocket' quest to 'Sleight of Hand'. Renamed Warriors Guild Quest Part 1 to be consistent with other Warriors Guild quests. Updated Hunters Help quest dialogue to change based on whether Election quest is completed. Updated quest item sound effects. Temporarily hid and disabled Overflowing Fields, Arrows of the Future, Rebuild Community and The Newcomers quests due to Village Improvement changes. Fixed Crimson Reid not using a Short Sword like his quest description suggests. UI & UX Added gamepad support for status effect list, tech tree, and other previously unsupported menus. Added a setting to make hold interactions instant. Fixed NPC interaction timing with time acceleration Fixed being able to place multiple unique buildings outside neutral village boundaries. Fixed custom structure names being lost when relocating buildings. Fixed tooltips and focus effects not clearing properly when switching from gamepad to mouse and keyboard. Improved army overview menu performance. Improved crafting screen stat display for weapons and tools. Improved harvest notification display for single heavy items. Improved reservist status display - now shown as icon in occupation column instead of separate button. Improved text capitalization and layout in storage rules menu. Improved toggle button styling and spacing in storage menus. Made interaction points visible in building modification mode. Prevented placing production buildings in locations unreachable by workers. Renamed Roads category to Travel & Trade. Simplified interaction holding progress display. Fixed incorrect UI display for quests that require items of certain weight after loading saves. Fixed bug report and news buttons being cut off in the main menu on 16:10 screens. Added an ability to modify gamma when HDR is enabled. Made the difficulty settings menu open automatically when finalizing a new character. Set FSR as default AA for non-DLSS compatible GPUs. Disabled an ability to select aspect ratio narrower than 16:10, as it's unsupported. Added a reset graphics settings to default that use hardware auto-detection for graphics settings. Voice & Audio Overhauled quality of voice overs for all characters. Added interior building audio system with automatic ambient sound adjustment. Added soundscape system for dynamic environmental audio. Adjusted armor sound effect volume Adjusted wind and shore sound effects volumes. Improved bird sound mixing. Improved audio for quest location interiors. Improved various sound effects related to birds. Improved bow sound effect timing. Improved harvesting sound network performance. Expanded dynamic music system. Optimized voice asset loading performance. Fixed Cudka Ricket using male voice. Added new music for Halmare Isles. Tweaked and improved fade in of various sounds. Adjusted areas where music and soundscapes are supposed to stop and begin. Fixed audio issues when digging, harvesting, and performing other actions. Added hostile area music near large enemy camps. Added a special music trigger after completing one of the main quests. Foliage & Environment Allowed removing decorative rock fences with a pickaxe. Polished map environment and foliage placement. Improved crop meshes visuals at the player farm. Optimized foliage and grass across Karvenia and Halmare Isles. Changed Wheat to Straw when looking at the foliage. Fixed a tree growing in an inaccessible water location in Karvenia. Fixed some grass on a stone bridge in Karvenia blocking movement. Made some of the previously decorative boulders harvestable. Improved visuals of various waterfalls. Optimized rainy and snowy weather effects. Adjusted brightness of weather at night. Made foggy weather slightly more foggy. Introduced auto-exposure for various weather effects and interiors. Improved lighting - bluer sky, better exposure, darker horizon fixed, more natural sun brightness. Fixed weather and lighting not being updated when changing graphics settings. Adjusted lighting produced by torches. Improved snow weather visibility and falling snow appearance. Optimized smoke effects at points of interest. General Improvements Updated Unreal Engine to version 5.6.1. Updated Xess to 2.1.1.1. Updated FSR to 4.0.2. Updated DLSS4 to version 8.3.0. Reduced CPU overhead for the minimap. Reduced CPU cost of character movement. Optimized network and co-op experience. Added continuous crafting (top-up) capability to forester. Fixed NPCs sometimes pausing or jittering on the same spot when walking long distances. Optimized NPC navigation and movement. Made characters run away and avoid combat if they're not actively participating in it. Fixed NPCs getting stuck in various locations (training grounds, bridges, etc.). Villages will now be automatically liberated if Brigand HQ has not been repopulated yet. Added details button functionality for pets on the map. Added unique map icons for companions and guards Added weather-specific color grading and improved swamp atmosphere Improved NPC background movement reliability. Improved NPC pathfinding reliability. Made Scientist, Marksman and One-armed traits less punishing. Reduced blood on clothes and made it less affected by minor damage. Fixed NPCs pausing between finishing crafting and storing output items. Fixed active squad not loading correctly after save. Fixed fishing rod being unlocked without research. Increased fog of war revealing radius for player. Fixed Sturdy waraxe having different visuals when sheathed and unsheathed. Forbid putting Sour Milk into the Food Bag slots causing issues to workers not producing cheese. Optimized worker construction behavior by reserving building interactions only when the worker is close to it. Optimized various models, textures, LODs, and VFX. Fixed not being able to sleep in co-op with inactive players in the world. Modkit Added a warning in mod manager if a mod was made for an older game version. Made mods created for older versions of the game get disabled automatically when launching the game for the first time on the newer version. Now displaying the game version a mod was released under with a warning if a mod is outdated. When updating their game for the first time, users will have their outdated mods disabled by default to prevent crashes, and they can either wait for an up-to-date version, or try re-enabling them (might cause a crash or unforeseen consequences) Updated and adapted Modkit to UE 5.6 Can now directly import mods from the Workshop using their Workshop ID or their Workshop URL Added a new folder in the modkit that displays the vanilla version of modified assets. This allows the use of the blueprint diff feature in order to see what changed. Can now delete mods during mod selection Can now close the editor during mod selection

布着急
2026-02-13 09:00:44 · 发布在 「灵境奇谈」
“灵魂档案”10月31日小熊公园赛季更新公告

"Soul Dossier" Season Update Announcement for the Cute Bear Park on October 31st Dear agent The server of "Soul Dossier" will undergo maintenance at 14:30 on October 31st (UTC+8), which is expected to last for 180 minutes. During the maintenance period, all agents will not be able to log in to the game. Please arrange your time reasonably, agents, to avoid unnecessary losses! The server opening time may be advanced or postponed depending on the actual situation. Thank you all for your understanding and support. ▶ Maintenance compensation ◀ Soul Coins x 10,000, Ancient Coins x500, Good Luck Treasure Box x1, Forget-Worries Wine X 1, Double Soul Coin Cards X 3 All agents, please claim it through the game email. Please pay attention to the claim time "S14 Season: Cute Bear Paradise" Event time: After version update - December 26, 2025/ 【 New Season Description 】 The brand-new season has just begun. The ranks and combat power will be recalculated from the S14 season. 【 New Rank Rewards Added 1. Human Rank rewards: Bai Zhi - Zi Xiong Meng Yu Tian, Nan Gong Yi Chen - Silver White Judgment (Back Accessory), Meng Xiong Tian Tan (Title) 2. Ghost Rank rewards: Xiao Zhu - Bing Xiong Qing Yu Bo Bo, Jian Soul - Hui Xing Sheng Yao (Weapon), Sugar Frost Bear Spirit (Title) 【 New Season Pass: Cute Bear Park 】 Participate in various gameplay to obtain "Soul Jade", upgrade the pass level, and you can unlock a large number of rare items such as spirit stones, rare costumes, and limited avatars. The final week of the season kicks off with a sprint! The upper limit of Soul Jade for the pass has been raised, and the acquisition of Soul Jade has been significantly increased! To enhance the Premium Edition Pass, in addition to the above contents, Upgrading your level will also grant you additional rewards such as the golden outfit of Bai Zhi [Bai Zhi - Pink Bear Honey Talk · Sugar Bean], the golden outfit of Xiao Zhu [Xiao Zhu - Brown Bear Soft Talk · Coco], the limited weapon of Yu Ji [Yu Ji - Blood Demon Blade], the limited weapon of Soul Zheng Ying [Soul Zheng Ying - Blood Demon Blade], the limited weapon of Dracula [Dracula - Is This Melon Ripe?], the limited avatar of S14, [Spirit Stone *4800], There are many more rewards such as "Good Luck Treasure Box" and "Heavenly Reward Treasure Box"! "Map Remake: Pyramids" Map Redesign: The pyramid is now live, and modes such as matching and ranking have been added "Season Balance Adjustment 1.0 Subsequent adjustments will be made to the characters based on player feedback and the situation of the matches. The adjustment of the auxiliary of the ghost art is still under discussion. If you have any good suggestions, please feel free to feed them back to the official. • < Human Camp Now, the speed at which all Human can unlock paper pigeons is determined by attributes: Metal 5.5 seconds, Water 6 seconds, Wood 5 seconds, Fire 4 seconds, and Earth 4.5 seconds "Luofang" (Wood - Stamina recovery increases by 2->>2.24 per second You can run while using the primary star "Qinghong" (Gold) - Stamina recovery increases per second: 1.94->>2 "Peng Gang" (Popular Ge Yongming (Water) Total soul value reduction: 85->>78 "He Ruoyao" (Kim "Soul Zhengying" (Fire) After losing non-poison, the probability of losing two souls after being hit by a Ghost increases: 15->>30 Now, the right-click charge attack of Soul Zhengying can increase the attack distance with the charge time, but the repelling effect of the charge is reduced. - Charge power to repel distance 100->>70 per second When fully charged, it can repel Ghost in the dominant body state. "Jiahui" (Fire Total soul value increase: 80->>105 Total physical strength reduction: 95->>90 - Increase in stamina recovery per second: 2.04->>2.30 - Soul value recovery increase per second: 0.09->>0.14 After using the primary star, you can use stamina boost in the seven-kill state After using the primary star, Jia Hui in the seven-kill state will not gain a fixed 60 points of armor value, but will increase by 20 points on the basis of her original body's armor value "Qin Qiang" (Earth) Total soul value increase: 80->>100 Total physical strength increase: 100->>120 - Speed reduction in walking state: 298->>295 - Speed reduction in running state: 425->>405 The speed increase in the crawling state: 50->>80 - Increase in stamina recovery per second: 2.2->>2.32 The Human perceives an increase in the heartbeat range of the Ghost: 1000->>1100 "Su Qingli" (Gold) Total soul value reduction: 80->>73 Total stamina value decreases: 110->>100 - Speed increase in walking state: 297->>298 - Speed increase in running state: 408->>430 - Increase in stamina recovery per second: 1.8->>2 After losing non-poison, the probability of losing two souls after being hit by a Ghost increases: 61->>71 The Human perceives an increase in the heartbeat range of the Ghost: 1000->>1540 "Know the Autumn Leaf" (Fire) Total stamina value decreases: 110->>95 - Speed increase in walking state: 293->>296 - Speed reduction in running state: 415->>412 - Increase in stamina recovery per second: 2->>2.25 The Human perceives an increase in the heartbeat range of the Ghost: 1200->>1400 The duration of the primary star skill is reduced: 20->>15 The cooldown time of the primary star skill is reduced: 45->>30 The control time of the primary star skill Thunder Talisman is reduced: 3->>2.5 "Shangxiang" (wood) The charge time of the primary star skill increases: 0.7->>0.9 "Yan Chixia" (Fire) - Adjust the attribute to Fire attribute Human - Speed increase in walking state: 293->>296 - Increase in stamina recovery per second: 2.1->>2.24 When healing a teammate, the teammate's restored soul value decreases: 22->>17 The Human attribute has been adjusted to the fire attribute "Aofeng" (Gold) Total soul value increase: 70->>80 - Speed increase in walking state: 295->>298 After losing non-poison, the probability of losing two souls after being hit by a Ghost increases: 61->>70 "Ye Luo" (Water) - Increase in stamina recovery per second: 1.95->>2.08 "Wu Qi Zhi" (Water) - Adjust the attribute to Water attribute Human - Speed reduction in running state: 425->>420 - Increase in stamina recovery per second: 2.05->>2.12 After losing non-poison, the probability of losing two souls after being hit by a Ghost increases: 30->>65 When healing a teammate, the teammate's recovery soul value increases by 22->>25 The Human perceives an increase in the heartbeat range of the Ghost: 1000->>1700 The time consumed for absorbing elemental energy is reduced: 13->>11 "Ning Caichen" (local) Total soul value increase: 80->>110 Total stamina value increase: 95->>110 - Speed reduction in running state: 425->>410 - Increase in stamina recovery per second: 2.1->>2.32 After losing non-poison, the probability of losing two souls after being hit by a Ghost decreases: 60->>40 When healing a teammate, the teammate's restored soul value decreases by 25->>20 The time consumed for absorbing elemental energy increases: 11->>14 "Nan Gong Yi Chen" (Water) Total stamina value increase: 100->>113 - Soul value recovery per second decreases: 0.13->>0.12 After losing non-poison, the probability of losing two souls after being hit by a Ghost increases: 50->>60 The time consumed for absorbing elemental energy is reduced: 13->>9 The read bar time of the primary star skill is reduced: 4->>3 "Nalan Lotus Dance" (Gold) Total soul value reduction: 70->>65 Total stamina value increase: 90->>95 - Speed increase in walking state: 293->>300 - Speed increase in running state: 410->>435 - Reduction in stamina recovery per second: 2.1->>2 - Soul value recovery per second decreases: 0.13->>0.1 After losing non-poison, the probability of losing two souls after being hit by a Ghost increases: 50->>77 The time consumed for absorbing elemental energy is reduced: 15->>14 "Manlin" (soil) Total soul value increase: 80->>90 Total stamina value increase: 90->>100 - Speed reduction in running state: 425->>415 - Increase in stamina recovery per second: 2.1->>2.4 - Soul value recovery increase per second: 0.09->>0.12 The Human perceives an increase in the heartbeat range of the Ghost: 1250->>1400 "Summer Rain" (Earth) Total soul value increase: 85->>95 Total stamina value increase: 90->>105 - Speed reduction in running state: 425->>418 - Increase in stamina recovery per second: 2.1->>2.32 - Soul value recovery increase per second: 0.09->>0.12 "Bian Que" (wood) After losing non-poison, the probability of losing two souls after being hit by a Ghost increases: 30->>50 The time consumed for absorbing elemental energy is reduced: 16->>10 "Wei Qingyu" (Popular Total soul value reduction: 95->>85 Total stamina value increase: 100->>105 - Increase in stamina recovery per second: 2.1->>2.32 - Soul value recovery increases per second: 0.12->>0.13 After losing non-poison, the probability of losing two souls after being hit by a Ghost increases: 30->>40 The Human perceives an increase in the heartbeat range of the Ghost: 1400->>1500 The time consumed for absorbing elemental energy is reduced: 18->>15 "Sikong Star" (Water) - Speed increase in walking state: 297->>300 After losing non-poison, the probability of losing two souls after being hit by a Ghost increases: 30->>70 "Snow White" (Gold) Total soul value reduction: 75->>70 - Speed increase in walking state: 297->>298 - Speed increase in running state: 425->>430 - Increase in stamina recovery per second: 1.9->>2 - Soul value recovery per second decreases: 0.12->>0.11 After losing non-poison, the probability of losing two souls after being hit by a Ghost increases: 30->>73 The Human perceives an increase in the heartbeat range of the Ghost: 1400->>1450 "Xiao Bing" (water) Total stamina value increase: 90->>95 - Speed reduction in running state: 425->>420 - Increase in stamina recovery per second: 2->>2.08 After losing non-poison, the probability of losing two souls after being hit by a Ghost increases: 40->>65 When healing a teammate, the teammate's recovery soul value increases: 18->>21 The Human perceives an increase in the heartbeat range of the Ghost: 1250->>1600 The time consumed for absorbing elemental energy is reduced: 15->>12 - Increase the damage dealt to summoned objects by using the primary star: 10->>20 "Ruyi" (Gold) Total stamina value decreases: 100->>85 - Speed increase in walking state: 296->>299 - Decrease in stamina recovery per second: 2.2->>2.03 After losing non-poison, the probability of losing two souls after being hit by a Ghost increases: 60->>70 The Human perceives an increase in the heartbeat range of the Ghost: 1300->>1580 The time consumed for absorbing elemental energy is reduced: 12->>11 Now, when Ruyi transforms into a paper pigeon, it can accelerate its recovery speed by 1.2 times Now, the energy of the Ruyi Transformation element can accelerate the recovery of soul value by three times "Fire Delusion" (Fire) Total soul value increase: 110->>100 - Speed reduction in running state: 430->>415 - Increase in stamina recovery per second: 2.2->>2.24 - Soul value recovery increases per second: 0.13->>0.14 After losing non-poison, the probability of losing two souls after being hit by a Ghost decreases: 70->>40 When healing teammates, the teammate's recovery soul value increases by 10->>15 When entering the blood and qi state, Huo Wang will only lose one soul "Li Xiaotu" (Water) Total stamina value decreases: 100->>110 - Speed reduction in running state: 435->>425 - Increase in stamina recovery per second: 2.05->>2.16 After losing non-poison, the probability of losing two souls after being hit by a Ghost increases: 30->>65 "Youyue" (Water) - Increase in stamina recovery per second: 109->>2.09 After losing non-poison, the probability of losing two souls after being hit by a Ghost increases: 40->>60 "Blue Heron" (Gold) Total soul value reduction: 70->>55 Total stamina value increase: 90->>100 - Speed increase in walking state: 297->>298 - Speed increase in running state: 420->>435 - Increase in stamina recovery per second: 1.84->>2.08 - Soul value recovery per second decreases: 0.12->>0.09 After losing non-poison, the probability of losing two souls after being hit by a Ghost increases: 50->>76 When healing a teammate, the teammate's restored soul value decreases: 22->>15 The Human perceives a reduction in the heartbeat range of the Ghost: 1800->>1500 The time required to seal the array eye is reduced: 21->>20 "Ouyang Miaomiao" (Fire Total soul value reduction: 80->>70 Total stamina value increase: 90->>95 - Speed reduction in walking state: 298->>296 - Speed reduction in running state: 420->>415 - Increase in stamina recovery per second: 1.9->>2.1 After losing non-poison, the probability of losing two souls after being hit by a Ghost increases: 30->>60 The Human perceives a reduction in the heartbeat range of the Ghost: 1800->>1500 The time consumed for absorbing elemental energy is reduced: 12.5->>12 "Yunjian" (earth) Total soul value increase: 80->>90 Total stamina value increase: 95->>100 - Speed reduction in running state: 420->>413 - Increase in stamina recovery per second: 1.9->>2.32 After losing non-poison, the probability of losing two souls after being hit by a Ghost decreases: 50->>40 When healing a teammate, the teammate's restored soul value decreases: 22->>18 The time consumed for absorbing elemental energy increases: 12.5->>13 "Angelica dahurica" (water - Increase in stamina recovery per second: 1.9->>2.08 The Human perceives a reduction in the heart rate range of the Ghost: 2000->>1800 The control time of the released Soul trap is reduced: 2->>1.5 "Jiangmu Wan" (Jin) - Speed increase in walking state: 296->>298 - Speed increase in running state: 420->>430 - Increase in stamina recovery per second: 1.9->>2 - Soul value recovery per second decreases: 0.12->>0.1 After losing non-poison, the probability of losing two souls after being hit by a Ghost increases: 32->>70 When healing a teammate, the teammate's restored soul value decreases: 22->>14 The Human perceives a reduction in the heartbeat range of the Ghost: 1800->>1600 The time consumed for absorbing elemental energy is reduced: 12->>10 - Reduced stamina consumption after using the primary star skill to climb the wall: 5->>4 "Xiang Nuannuan" (Gold) Total soul value reduction: 85->>60 Total stamina value increase: 95->>100 - Speed increase in walking state: 297->>299 - Speed increase in running state: 420->>430 - Increase in stamina recovery per second: 1.84->>2.05 After losing non-poison, the probability of losing two souls after being hit by a Ghost increases: 30->>75 When healing a teammate, the teammate's restored soul value decreases: 22->>15 The Human perceives a reduction in the heartbeat range of the Ghost: 1800->>1500 "Shen Wanyin" (Local) Total soul value increase: 80->>115 Total stamina value increase: 95->>100 - Speed reduction in walking state: 297->>295 - Speed reduction in running state: 410->>405 - Increase in stamina recovery per second: 1.84->>2.35 - Soul value recovery increase per second: 0.1->>0.13 When healing a teammate, the teammate's restored soul value decreases: 22->>15 The Human perceived a reduction in the heart rate range of the Ghost: 1800->>1440 The time consumed for absorbing elemental energy increases: 12.5>>13.5 When taking damage during the descent, the descent status will not be interrupted (it will be interrupted when taking control effects). "Lin Muhan" (Popular) After losing non-poison, the probability of losing two souls after being hit by a Ghost increases: 30->>45 The Human perceived a reduction in the heart rate range of the Ghost: 1800->>1570 The time consumed for absorbing elemental energy increases: 12.5>>15 "Tang Mo" (Water Total soul value reduction: 90->>85 - Increase in stamina recovery per second: 1.94->>2.13 After losing non-poison, the probability of losing two souls after being hit by a Ghost increases: 30->>65 The Human perceives a reduction in the heartbeat range of the Ghost: 1800->>1300 "Luoli" (Fire) Total stamina value decreases: 100->>95 - Increase in stamina recovery per second: 2.2->>2.24 - Soul value recovery increase per second: 0.1->>0.13 When healing a teammate, the teammate's restored soul value decreases: 22->>18 The Human perceives a reduction in the heartbeat range of the Ghost: 1500->>1400 The time consumed for absorbing elemental energy increases: 12.5>>16 The determination range of the right-click dash hitting the Ghost will match the visual representation range of the long gun. Now, it will be impossible to hit the Ghost at high altitudes, increasing the means that the Ghost can counterattack. • < Ghost "Xiaopi The interval between attacks that can be made after a skill is reduced by 1 and reverted to small skin: 2->>1.5 - Normal attack damage value increases: 100->>110 "Jiang Gunian Skill 3: Increase in flight speed: [450,460,470]->> [480,500,520] "Nie Xiaoqian Optimize the speed at which skill 1 releases silk -2 Skill duration reduction: 10->>7 "Dracula 1 skill movement speed increase after turns into a bat: [1.2, 1.25, 1.30, 1.4] - > > [1.35, 1.37, 1.39, 1.44] - Increase in movement speed: 290->>298 - Field scope expansion: 1200->>1800 - Normal attack damage value reduction: 90->>75 "Snow Woman - Increase the cooldown time of skill 1 after reaching the maximum level: [12,10,8,5->>12,11,10,8] -2 Reduced skill cooldown time: [35,33,31,30]->> [30,28,27,25] Skill damage value reduction: 60->>50 Skill 2: Reduced blood cell movement speed: 1500->>800 -3 Skill Icicle removal time reduced: 10->>6 -3 Reduced skill cooldown time: [28,26,25,23]->> [25,23,22,20] Skill release distance increases: 1500->>1800 The damage value of skill Icicle explosion is reduced by 50->>40 The connection distance of skill Icicles is reduced: 2000->>1500 - The cooldown time for domain skills has increased: [40,35,33,30]->> [50,49,48,45] - The duration of domain skills increases: [15,16,18,20]->> [16,17,18,20] - The duration of ice spikes increases: [10,13,15,15]->> [12,13,14,15] The casting range of domain skills has been increased: 1500->>1800 - Reduced damage value of the domain skill Ice Stab: [15,15,15]->> [10,10,10] - Reduction of domain skill release interval: 0.2->>0.15 "Nine-tailed Fox - New addition: The Nine-tailed fox can store 2 layers of Soul power, but it cannot release Soul power again within 5 seconds after releasing it - Reduced time required to enter stealth: 2.5->>2 The time required to obtain Soul power is reduced: 6->>5 The cooldown time of -1 skill is reduced: [25, 23, 21, 20]->> [20, 19, 18, 15] - Adjust the X-ray exposure time of the Human after absorbing false fragments: [30, 30, 30, 60]->> [30, 33, 36, 40] The maximum number of skill element fragments has increased: 10->>15 The damage of skill Fire Ring increases: [12, 12, 12, 12]->> [15, 15, 15, 15] "Lei Zhenzi After the domain skill is released, the cooldown time of Skill 2 increases: 3->>5 After the domain skill is released, the cooldown time of Skill 3 increases: 2->>3.5 The time interval for releasing lightning columns in the field has increased: [3, 3, 3, 3]->> [5, 5, 5, 5] - Adjust the duration of domain skills: [23, 25, 28, 30]->> [25, 26, 27, 30] - Domain skill cooldown time increased: [45, 43, 42, 40]->> [50, 49, 48, 45] The flight speed of the domain skill Thunder pillar is reduced: [800, 900, 1000, 1200]->> [450, 460, 470, 500] - Damage reduction of lightning columns: 40->>25 - LeiZhu duration increased: [1.5, 1.5, 1.5, 1.5] - > > [2.7, 2.7, 2.7, 2.7] The lightning strike delay in flight state is reduced by 0.8->>0.45 - Lightning strike attack damage increases: 27->>30 - Flight speed increase: 0.2->>0.48 The upper limit of the lightning cone is reduced: 7->>6 The duration of thunderstorm clouds is reduced: [12, 14, 16, 18]->> [12, 13, 14, 16] The maximum range reduction of thunderclouds: 2000->>1500 The time required for each diffusion of a thundercloud is reduced, and the diffusion range each time is increased: 30->>20 The diffusion range of a thunderstorm cloud increases each time: 80->>100 The range required for the disappearance of thunderclouds increases: 50->>200 The flight speed of Skill Thunder Pillar decreases: [1200, 1300, 1400, 1500]->> [450, 460, 470, 500] "White Impermanence The damage value of normal attacks is reduced by 100->>70 The range of the soul-summoning banner has been expanded: 1200->>1500 - in the evocation complications in accelerating effect increased: [0.20, 0.25, 0.27, 0.30] - > > [0.53, 0.56, 0.58, 0.63] The health of the Soul-summoning banner has decreased: 300->>280 - The cooldown time in the release domain has increased: [48, 45, 42, 38]->> [50, 47, 44, 40] "Sword Soul The number of combo points required to obtain soul points increases: 3->>5 The initial amount of sword energy obtained increases: 10->>15 "Xiao Yi - Damage reduction of poison explosion: 50->>35 The duration of the epidemic virus has decreased: 30->>15 - Reduce the number of layers required for toxic explosions: 5->>3 "White Bone Lady" - Reduce the cooldown time for the reduction of domain time after defeating the Human: 30->>20 - Increased domain cooldown time: [50, 45, 40, 30]->> [50, 48, 46, 45] The cooldown time for skill 2 has been increased: [35, 30, 25, 20]->> [35, 34, 33, 30] - Reduced existence time of bone hand: 60->>30 The time required for bone hand activation is reduced: 3->>2 "Huang Xian Now, if a Human with a red envelope is attacked, the red envelope will be removed Human who select immortals in the field will insert a life-buying red envelope, and during the acceleration time of the Yellow immortal, they can see through all Human After adjusting the selection of immortals, the duration of the acceleration effect of the Yellow Immortal has increased: [10, 15, 20, 25]->> ,27,29,20 [25] After adjusting the selection of immortals, the duration of the benevolent effect obtained by the Human has increased: [25, 20, 15, 10]->> [25, 24, 22, 20] The acceleration effect decreases when the Human does not select an answer: 0.4->>0.3 The duration of the acceleration effect obtained by the Human when no answer is selected is reduced: 60->>10 The duration of skill 3 increases: [10, 12, 14, 15]->> [30, 32, 34, 35] Skill acceleration effect increase: 0.35->>0.45 The deceleration effect of the offensive curse after selecting a candidate decreases: 0.4->>0.3 The duration of the deceleration effect of the offensive curse after selection is reduced: 8->>5 "Star Diamond Mall: Miao Yin Fantasy "Cybercat, Electronic music fantasy." The Meow Sound Fantasy theme is now available for a limited time Event period: After version update - November 28, 2025 1. The Star Diamond Treasure Box has added a new Star Diamond red fashion from the Meow Sound Fantasy series! 2. Collect all of them to exchange for the exclusive item of Wei Qingyu - Miao Yin Fantasia. 3. Wearing the full set will activate the brand-new skill effects and exclusive standby actions. "Silver Snake Wrapped in Gauze: 8-Draw Treasure Box for a Limited Time Super value limited-time discount! Up to 8 draws, no repeated cumulative draws! During the event period, you can participate in the event by consuming spirit stones. The consumption amounts of spirit stones are as follows: 1000, 2000, 3000, 6000, 8000, 12000, 16000, and 18000 All items will not be obtained repeatedly and will not be returned after being drawn. Each time you draw, the cost of spirit stones will increase next time, but the probability of obtaining rare items will also be higher!! (For details on probability, please refer to the event page.) You can participate in up to 8 draws to get skin rewards such as "Jiangmuwan - Silver Snake Entwining" and "Nie Xiaoqian - Silver Snake Charm". Good luck !!!! "New emoticons available The player submission of the "Dao Gu Bu Gu" meme is now available! The winning works of the second "Dao Gu Bu Gu" emoji 2.0 collection competition of "Soul Dossier" have been implemented in the game. The emoticons can be obtained in the S14 season pass!! "Good Luck Gift The Good Luck Treasure Box has been upgraded with over a thousand outfits for you to draw! The brand-new swimwear collection "Ouyang Miaomiao - Blue Lace" is now available. Good luck gift New 35-draw guaranteed exchange features added: Wei Qingyu - Sweet and Cool Starlight (Face), He Ruoyao - Starfall Butterfly Realm (Face), Youyue - Golden Dian Xiaying (face) "New Arrivals at Jihuan Pavilion The "Wu Qi Zhi - Miao Soul Yao Yao - Mu Ying & Yun Ji - Miao Soul Yao Yao - Yue Ling & You Yue - Miao Soul Yao Yao - Ying Wu & Jiu Wei Hu - Miao Soul Yao Yao - Soul Mu" series "Star Diamond Ranking/Good Luck Ranking Event time: After version update - 23:59:59 on November 13th The highest point you can obtain on the Star Diamond Ranking list is the Star Diamond Exquisite Treasure Box! The highest score on the Good Luck ranking list can earn you a theme treasure box! 1. By drawing the corresponding treasure box, you can participate in the ranking of the corresponding leaderboard The more times you draw, the higher your ranking will be and the richer the rewards will be. 3. Draw treasure chests to boost your ranking. Win and you'll definitely get high-quality fashion treasure chests! "【 Problem Fixed Fixed the issue where Human Tang Mo could use the primary star in areas where the primary star was prohibited 2. Fixed the issue where the Human Tang Mo's protection using the primary star skill would not be pulled into the domain by the Ghost Ba Chi 3. Fixed the issue where the exclusive trick of the Ghost Xiao Jiang, "Zombie Reincarnation", prevented the normal viewing of Shen Wanyin's footprints after using the primary star skill Spiritual Realm Feedback Form: https://wj.qq.com/s2/21398468/d92b/ (we will issue ancient coins as rewards based on high-quality feedback) Contact the Q11 group: 854043103 Communicate with Q12 Group: 904065208 Lingjing Video Creation Group: 937928948 Lingjing Live Streaming Group: 902157316

布着急
2026-02-13 09:00:44 · 发布在 「Super Animal Royale」
超级世界现状 | 驼鹿通讯 2025年4月

Hey Super Animals! We hope you all had a very hoppy (and noodle-y) Respawning Day and thanks for bearing with our short Mooseletter delay while we sorted out last week’s Switch hiccup—more on that below. We know a lot of you are wondering about our progress on Super Animal World, so this month’s Mooseletter is all about that. We wanted to give you a clearer sense of why it’s taken so much longer than we hoped and where we are now in the process (without spoiling anything, of course). First, a little history Super Animal World has been a dream of ours since as far back as 2019, when we first experienced the uniquely friendly social space our community created in pre-game lobbies, something we hadn’t really seen in other games we’d played. But before we could tackle something this ambitious, we had to finish the core game: releasing v1.0 out of Early Access and then adding major post-launch content like the Bwoking Dead, SAW vs Rebellion v2, a host of new weapons, items, and points-of-interest, and countless other community-requested features. After several successful seasons, we felt it was the right moment to slow our regular seasonal updates and dive fully into creating Super Animal World. Even while updating SAR these last few years, we were imagining what the island could become if it were brought fully to life outside of the royale. Super Animal World builds on everything that’s already there, but reimagines how players experience it through quests, minigames, storytelling, and social features. It’s a foundation we’re excited to expand on for years to come, and one that we hope deepens the connection both new and longtime players feel to the world, and to each other. Reality check You might’ve heard about the “ninety-ninety” rule: the first 90% of a project takes 90% of the time, and the remaining 10% takes the other 90%. As far as tongue-in-cheek developer wisdom goes, this one turned out to be painfully accurate. Early prototyping moved quickly, which was exciting but gave us a deceptively optimistic sense of how fast we could finish the whole thing. What we initially underestimated was just how complex it would be to build an expansion that adds so much new content while also seamlessly integrating with the existing game. On top of that, our original "Summer 2024" target turned out to be more wishful thinking than realistic estimation. We wanted it done then, but we hadn't yet grasped the full scope of what we were building. We did include an "…or when it's ready" caveat, which, let's be honest, we're leaning pretty heavily on right now. Publisher distractions As if Super Animal World wasn’t ambitious enough on its own, we decided to return to self-publishing in the middle of it. It was absolutely the right call, but the transition was messy, time-consuming, and easily set us back about six months of focused dev time (and a solid chunk of our already-questionable sanity). The upside is that we’re no longer beholden to anyone else, and our team is more empowered than ever to bring Super Animal World to life as we’ve envisioned it. The good news: We're turning the corner! Despite everything we’ve been juggling, this month felt like a real turning point. The expansion still needs plenty of polish, but during our latest playtest, a few of us actually paused and said out loud that it finally felt like we were playing a real, integrated game instead of testing separate prototypes. This week, we put Super Animal World in front of 20 external playtesters who had never played Super Animal Royale before. We wanted to see how well our new onboarding and storytelling could guide and engage brand-new players, and whether the experience felt fun and intuitive. Thankfully, it really landed. Even in its early state, the testers genuinely had a great time, and their feedback is already helping us polish rough edges and make the early-game flow even smoother. What's left to do? We've reached a point where core game design questions are mostly solved, and our focus is shifting heavily toward content creation: writing the remaining NPC quests, expanding progression systems, and testing and polishing everything for launch. We still can't announce an official release date yet, but we remain committed to launching Super Animal World this year, and we're working as quickly as humanly (and animal-y!) possible to make that happen. Track our progress To help you follow along with the expansion’s development, we’ve put together some highly scientific progress bars below. We’ll update them each month to show which parts of the expansion we’re actively working on, but not every bar will move every time. Some systems may be on pause while others take the spotlight, depending on what the team is focused on that month. And sometimes bars might even move (gulp) backward, especially if we decide a feature needs a rethink or redesign.

一些重要说明: 并非所有类别都同时开始或结束,每个进度条的完成时间也各不相同。许多功能的实现依赖于其他功能的先行完成,因此不要期望所有进度条都能均匀推进。 百分比反映的是我们对当前进度的最佳估计,而非已花费的时间。例如,“内容与任务”类别目前为25%,但这部分初始工作包含了大量的重写和精心打磨,以确保任务结构达到理想状态。随着基础工作的完成,剩余任务的进度应会加快。 部分进度条在接近尾声时可能会提速。一旦核心系统确定,内容的创建和优化通常会进展得更快。我们希望这次的幕后揭秘能让你对未来的发展道路有更清晰的了解,随着发售日期的临近,我们迫不及待地想在未来几个月分享更多内容!有问必答!

Every month, we put out a call for questions on Pixile’s Twitter and Bluesky and answer them right here in the Mooseletter! Make sure to follow us so you don’t miss the call next month, and as always, feel free to also share your feedback in the SAR Discord or start a discussion right here on Steam. Question: Roadmaps From: Wheezy Will there be more roadmaps regarding the development process/updates? Transparency is pretty important in a community. Surprise! Hope today’s Mooseletter helps on this front. :) We’ll probably return to roadmaps again once Super Animal World is out the door since they’re good for breaking down individual features that are coming next (and we have a lot planned for post-release too). Super Animal World is such a huge project that breaking it down into a feature list doesn’t work quite as well, but we do have categories of features like the redesigned UI and menus that we hope to do deep dives into as the project gets closer to release and they’re ready to show. Question: Mini Animal Improvements From: Silly Will S.A.W add new functions to the minimals such as animations or activities? Minimals can stay as a non p2w experience but they could get special interactions like playing with them or placing accessories on them We don’t have any major changes to minis planned for Super Animal World specifically, but these are great thoughts, and we’ve had a bunch of ideas of our own that we’d like to bring to minis in the future, so keep the feedback coming! Question: Deciding New Super Animals From: RealPlasmaRac How do you decide which super animal to do next?? Do you spin a wheel full of random animals?? We haven't built a giant spinning wheel of animals just yet, but now that you’ve said it, it feels like a missed opportunity. In reality though, we usually choose based on a mix of what players are most excited about and what fits thematically with upcoming updates. There are still tons of Super Animals we’d love to add, and some are already lined up for future events and updates. It’s something we say a lot, but it’s true: if there’s one you’re hoping to see, let us know—your suggestions play a big role in shaping what’s next! Question: Replayability From: Mounticat How does Pixile plan to increase SARs replayability with Super Animal World? Super Animal World adds a whole new layer of activities that give players more reasons to return to the island regularly. Fishing, bug catching, and hamsterball racing offer relaxing ways to spend time between matches, while also complementing core modes like Battle Royale, SAW vs Rebellion, and The Bwoking Dead. With the new Social Hub acting as a natural gateway between experiences, the island feels more vibrant and lived-in, offering a natural flow between competition and connection. Time spent in the new SAW activities also counts toward your progression, since they award XP just like matches in Battle Royale. Question: Community Feedback From: Lock How big of an impact does the community have on what's added to the game? Other than the current season, has there ever been a season that was highly influenced by the community's suggestions? Our community plays a huge role in shaping what we add to the game! Updates like The Dragon’s Loot and Party Animals introduced many long-requested Super Animals and items, while the By Popular Request Pass was a direct celebration of community-inspired cosmetics and designs. Beyond cosmetics, player feedback has frequently guided gameplay decisions too, from the Zip-and-Go revamp, to the infection changes in Bwoking Dead, to which powerups we’ve chosen to tweak (Impossible Tape) or temporarily retire (rip Juicer). While we can't always respond individually to every piece of feedback, your comments genuinely help drive our internal conversations and prioritization. We’re always listening, and your creativity and care make the game better in ways we never could have pulled off alone. Question: Team Size From: bro guy How many people work on Super Animal Royale? Our team is up to 16 now! But some of us are part-time, so all together we probably add up to around 9-10 full-time equivalents. We also work with a few external companies supporting us on things like Quality Assurance and more recently, UI design. Community Roundup Double XP Weekend

上周的任天堂固件更新导致Switch平台上的《超级动物大逃杀》(SAR)无法联机,但我们当天就提交了修复程序,并与任天堂合作以尽快发布。很高兴地告诉大家,问题现已解决! 为了补偿所有在停机期间损失游戏时间的Switch玩家,并感谢所有平台玩家在我们开发《超级动物世界》过程中的持续耐心,我们将为所有人举办双倍经验值周末活动! 从5月9日(周五)到5月12日(周一),通过比赛和挑战获得的所有经验值都将翻倍。非常感谢大家的支持,希望你们享受这来之不易的额外经验值!超级动物粉丝艺术展示 超级动物社区的创造力众所周知,我们也很乐意展示大家分享的精彩粉丝艺术。以下是我们过去一个月里的一些近期精选作品!

美术:Noko

美术:Salad Cat

美术:FreddieInDaBoxx

美术:UnflappedFlea

美术设计:Resh1maru 如果你在社交媒体上发布同人作品,请使用标签#superanimalroyale或直接标记我们,这样我们就不会错过!你也可以在我们的Discord服务器中分享,那里有专门用于同人创作的活跃频道和才华横溢的艺术社区。 我们希望这封“驼鹿通讯”能让你更清楚地了解《超级动物世界》扩展包的开发进展。随着内容的不断完善,我们很期待分享更多信息,如果你希望我们在下一期中涵盖某些内容,请在评论中告诉我们! 获取《超级动物世界》的所有最新消息,请订阅我们的通讯并关注我们的:

你也可以在Facebook、Instagram、Reddit、TikTok和Threads上关注我们。 岛上见,超级动物们! 附言:我们终于创建了Steam发行商页面!它崭新、官方,还有可供点击的按钮。快去看一看,告诉我们你的想法,并关注它以获取所有关于Pixile的最新动态。 ——迈克尔、洛根及社区团队

布着急
2026-02-13 09:00:44 · 发布在 「Dwarf Fortress」
肖像更新及其他修复 《矮人要塞》补丁53.09

我们听取了大家关于角色立绘的反馈,并更新了许多与游戏整体基调不符的立绘。我仍在学习如何做出正确的美术指导决策,之前确实不够谨慎。因此,我与Guido/Neoriceisgood就立绘美术进行了深入交流,并给了他更多时间进行修改。 尽管我们一直欢迎反馈,但看到针对Guido/Neoriceisgood的不尊重和贬低言论,我们感到非常失望,他只是在自己的职责范围内努力工作。因此,我恳请大家在未来的反馈中对开发团队更加友善。同时,我也想澄清,在《矮人要塞》的开发过程中,我们从未在任何环节使用生成式AI。我们创造的所有内容都是手工制作的。

53.09版本更新说明: 本次补丁包含大量常规修复。新增了许多头像并更新了部分现有头像。小型实验生物现在拥有与遗忘巨兽相匹配的彩色专属图像。详情如下: 图像更新 - 为小型实验生物添加程序化图像 - 新增动物头像及部分动物全身图像 - 可弹出基础小型动物信息面板,查看其头像及描述 - 祭坛、展示家具和巢箱作为建筑放置时,会正确显示物品材质 - 在要塞或冒险模式创建角色选择动物时,使用正确的生物列表图标 - 经典模式中为选中/英雄/普通单位的选择添加了进一步的方框高亮效果 - 为无法识别的图像矩形标记添加错误日志调整了巨型飞松鼠/灰松鼠列表图标和尸体的尺寸,使其大小合适。 修复了直立武器陷阱的显示错误。 小地图现在能正确响应某些重新居中的指令。 常规更新 阻止处于情绪状态的矮人选择无法进入的工坊,避免因路径取消导致的卡顿。 矮人不再尝试储存位于其聚居区外的堆放物和坟墓物品。 矮人不再尝试将携带的物品储存在聚居区外。 阻止没有可用抓握能力的矮人尝试储存自己的物品和多余装备。 修复了许多非围城单位身上盔甲消失的问题,现在盔甲会正常显示。 寻找失踪婴儿的母亲不再受聚居区限制,但仍会受锁链束缚。 母亲不再寻找幽灵婴儿。 如果蛋孵化时母亲被分配到某个区域(例如牧场区域已分配给婴儿。 士兵在搬运物品时接到命令,现在会放下正在搬运的任务物品,而不是带着它们执行任务。 前往参加会议的矮人会放下因任务取消而搬运的物品。 矮人在喝完酒后更有可能处理他们搬运的与饮品相关的物品。 合适的建筑现在可以阻挡雨雪。 在分配特定军事物品时,增加了该物品是否已分配到其他地方的指示。 捕兽夹可以再次捕捉到地下水生生物,如洞穴龙虾。 洞穴龙虾可以在渔场进行加工,其外壳可用于制作贝壳工艺品。 留下雕像尸体的生物现在会留下自己的雕像,而非随机生物的雕像。先知及其他具有预言信仰体系的宗教人士在问候语中不再包含错误信仰。 已阻止基座和展示柜被允许展示自身。 已让贻贝和牡蛎在动物在海洋附近刨土时不再出现在陆地上。 已阻止一些非法的狼人类型被创建。 添加了用于退出艺术元素创建和删除的可视化按钮。 修复了搬运/热键绑定冲突的问题。如果您有自定义绑定,可能需要恢复默认设置或自行更新。 在部分工作名称中明确了创建数量。 修复了一些物品描述的语法问题。 修复了在行动报告等特定情境下儿童/婴儿相关字符串显示异常的问题。 对 procedural creature(程序化生物)文本进行了一些整理。 修复了珊瑚材料的错误名称。修复了神话梦境物品的文本显示问题。 巨型及动物人变种的水池生物现在会出现在蛮荒湖泊中。(新生成的世界) 修复了几处按键绑定文本的拼写错误。 -Tarn

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2026-02-13 09:00:44 · 发布在 「RPG Maker VX Ace」
RPG制作大师嘉年华2026已开启!

庆祝RPG制作大师日!2026 RPG制作大师节现已开启! 2月15日被正式定为“RPG制作大师日”,这是一整天致力于分享游戏创作乐趣的日子。 为了庆祝,我们激动地宣布2026 RPG制作大师节正式启动! ・2026 RPG制作大师节 https://store.steampowered.com/sale/rpgmakerfestival2026/ ・2026 RPG制作大师节 - 活动时间 2026年2月9日上午10点至2026年2月23日上午10点(太平洋标准时间) 这场盛大的线上活动不仅为RPG制作大师系列及其所有DLC提供了惊人折扣,还将展示众多由社区创作的精彩作品! ■ 特别折扣信息 现在正是开启你的游戏开发之旅的绝佳时机,这些限时优惠不容错过: RPG制作大师MZ:首次60%折扣!

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■《吸血鬼幸存者》× ACTION GAME MAKER 捆绑包 我们荣幸地宣布一项特别合作! 购买《吸血鬼幸存者》× ACTION GAME MAKER 捆绑包可额外享受10%折扣。 此捆绑包仅在2026年RPG制作大师节期间独家发售——不要错过这对传奇组合! ■ 探索1000多款使用RPG制作大师制作的游戏 本次节日不仅仅是关于工具! 今年的活动中有超过1000款使用RPG制作大师创作的游戏参与! 从隐藏佳作到广受好评的独立热门作品,浏览一番,相信你一定能找到下一款心仪的游戏。 其中许多游戏还享有特别促销价格! https://store.steampowered.com/sale/rpgmakerfestival2026/?tab=2

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2026-02-13 09:00:43 · 发布在 「选技大乱斗」
投票结果公布 + 新一轮投票开启!

Dear Brawlers: Hello everyone! First of all, thank you so much for your active participation in the previous community vote! Starting from this issue (including the previous one), selected Treasures will receive 40 Tarot Cards, and Heroes will receive 60 Tarot Cards.Works selected by players will receive an additional reward. Thus, the total reward for a selected Treasure will be 40 x 2 = 80 Tarot Cards, and for a Hero, 60 x 2 = 120 Tarot Cards.This is not only a recognition of outstanding creativity but also our practice of the "Co-creation with Players" concept. Let's crown our passion together! PS: Starting from this issue, we will distribute rewards via email address, so players must ensure their email address is filled in correctly when completing the form. Now, the results of the 8th Issue Vote have been revealed! Let's see which Heroes and Treasures won your favor! 👇 Hero Ranking Results: *Hero 5: 21.02% 🏆 (Contributor: Anonymous) *Hero 6: 19.56% 🏆 (Contributor: Anonymous) *Hero 4: 18.57% 🏆 (Contributor: Anonymous) *Hero 3: 18.37% (Contributor: 人家是千梦幽雪啦~) *Hero 1: 13.71% (Contributor: 熊) *Hero 2: 8.78% (Contributor: 熊) Winners (Top 3): Hero 5, Hero 6 & Hero 4 🎉 Hero Details: Hero 5 (Freeze / Sprite) *Talent: Every 0.5 seconds, restores HP to allied Sprites equal to enemy's Freeze stacks * 0.15. Minimum HP restored is 6. (Sprite HP restoration does not trigger Heal Branch skills). *Ultimate: Shoots an ice ball at the enemy. Upon hit, deals 280 Magic Damage. The ball's damage increases by 5 for every point of [Freeze] or [Sprite] Branch EXP gained. Hero 6 (Wound / Shield) *Talent: Each time Wound is applied, if the number of Wound stacks applied this time is greater than 18, additionally applies (3 + Hero Level) stacks of Wound. *Ultimate: Applies 100 stacks of Shield to self and enters a Counter state. Whenever Shield is consumed, applies Wound to the enemy equal to the consumed stacks, but not exceeding 30 stacks. Lasts 3 seconds. Hero 4 (Basic Atk / Rage) *Talent: In Fury state, gains Attack Speed bonus equal to Damage bonus. *Ultimate: Enchants the weapon. The next 6 Basic Attacks deal an additional 50 Magic Damage and increase Rage by 20. Treasure Ranking Results: *Treasure 3: 18.33% 🏆 (Contributor: |雍和|) *Treasure 6: 14.72% 🏆 (Contributor: 普里戈任没点暴抵) *Treasure 2: 14.57% 🏆 (Contributor: 叨神) *Treasure 8: 13.56% 🏆 (Contributor: 超绝最可爱天使酱) *Treasure 7: 11.83% (Contributor: 超绝最可爱天使酱) *Treasure 5: 9.52% (Contributor: 哆啦B梦) *Treasure 4: 9.24% (Contributor: 狗子) *Treasure 1: 8.22% (Contributor: 熊) Winners (Top 4): Treasure 3, Treasure 6, Treasure 2 & Treasure 8 🎉 Winning Treasure Details: Treasure 3 *Effect: When the Player is about to be eliminated, retains 1 HP and gains 500/600/700 Gold. Can only take effect once. Treasure 6 *Effect: Each time the Hero levels up, has a 50%/60% chance to level up again. Treasure 2 *Effect: For each Player eliminated, gain 3 random skills from the eliminated player. (Does not exceed the global skill count). Treasure 8 *Effect: When obtained, Player Health is increased to 90, but all damage taken is multiplied by 3. All works on the above list will receive rewards. Congratulations once again to all the winning ideas! These fantastic contents will be introduced in a future update! Meanwhile, the 8th Poll is now live! Once again, you decide what comes next! Click the link below to cast your valuable vote for your favorite designs: 👉 Click Here to Participate in the 8th Skill Legends Royale Community Poll! All hero and treasure ideas in this poll come from our incredibly talented player community! We want to give a huge thank you to every player who has shared their creativity with us. You are the ones who make the world of Skill Legends Royale so much richer! If you have a brilliant idea of your own, please feel free to submit it! Submit Hero Ideas Here: Hero Idea Submission Form Submit Treasure Ideas Here: Treasure Idea Submission Form — The Skill Legends Royale Development Team

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2026-02-13 09:00:43 · 发布在 「Intravenous」
《静脉注射1》重制版DLC现已推出!

大家好! 今天是个令人兴奋的日子——《静脉注射2》的“静脉注射1 重制版”DLC现已推出! https://store.steampowered.com/app/3391540/Intravenous_2_IV1_Remaster/ 另外,如果你同时拥有《静脉注射1》和《静脉注射2》,可以选择此捆绑包以获取重制版DLC的额外折扣: https://store.steampowered.com/bundle/44214/Intravenous_Collection 如果你拥有《静脉注射2》和支持者包,也能找到专属于你的折扣捆绑包: https://store.steampowered.com/bundle/44171/Intravenous_2__Supporter_Bundle/ 早在2021年我即将发布《静脉注射1》时,资金和时间都所剩无几,因此不得不走各种捷径来完成游戏。最终,由于时间和预算的限制,许多想法未能实现,导致游戏的最终状态比预期要差。《静脉注射2》中的各种新功能,其实是我本想在初代游戏中加入但未能实现的内容。在《静脉注射2》的开发过程中,我萌生了重制初代游戏战役的想法,因为我觉得能用上二代的所有改进来游玩初代原版会非常棒。这款重制版DLC正是实现这一目标甚至超越的绝佳机会,因为该战役包含: 《静脉注射2》的所有全新及改进的游戏机制,并已适配续作的游戏设计 更新的原声带,为那些没有专属独特音轨的关卡添加了新曲目 更新的关卡布局 完全重做的本地化内容 对话改进 所有这些改动都是为了将原作的质量提升到你对《静脉注射2》所期望的水平。 这个重制版既是重制版,也可以说是《静脉注射1》的2.0版本——它达到了我希望能在2021年发布原作时的状态。 我希望你能在其中获得愉快的体验,因为我在准备这个战役重制版时也充满了乐趣! 附言:体验过这个之后再去玩原版吧——感觉肯定不一样了! 此致, Roman Glebenkov

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2026-02-13 09:00:42 · 发布在 「Euro Truck Simulator 2」
2025年冬境编织奇境活动

寒风再次回到冬日之地,带来喜悦的低语与往昔季节的回响。但今年有所不同。这片曾寂静安宁的领域,如今洋溢着新的生机、温暖与舒适——这不仅源于炉火与节日灯火,更来自记忆、图案与传统。 从雪山之巅的山光到金盏花大厅的温馨,五座魔法仓库已开始将它们温暖的精神编织进这片土地的肌理。它们的故事如今与你同行,缝缀在你运输的 trailers 中:充满节日魅力的羊毛图案,呼应着每一处地方的核心与每一次送达的意义。 这些不只是货运 trailers,它们是移动的挂毯,是充满魔力的图案,以爱精心打造而成。他们谈论着巧克力与手工艺品、信件与欢笑、白雪与歌谣、活力与生命。因此,我们欢迎最棒的社区回归冬日乐园,并邀请你在《欧洲卡车模拟2》和《美国卡车模拟》的“冬日乐园编织奇迹”活动中,驾驶卡车,将充满欢乐的冬日乐园奇景,运送过这片生机勃勃的冰雪大陆上覆满寒霜的道路!

准备踏上一段温馨的冬日乐园之旅吧!随着魔法车站苏醒,它们编织的图案遍布大地,我们号召社区成员一同将这份新生的精神传递到更远的地方。你的任务是在5个等级中,为地图上的各个城市收集200片雪花——总共1000片雪花。 每完成一个等级,你都将获得一件独特的小屋物品,每件物品的灵感都源自冬日乐园五个魔法车站的温暖图案与传统。踏入这个季节,握紧方向盘,让每一次配送都为冬日乐园的织锦增添色彩!

今年,你会发现道路上的活动比以往多了不少。当地的车辆涂着节日色彩驶过,它们的颜色和图案与车站本身的魔力交相呼应。每一次相遇都为冰封的大地带来一丝暖意,让整个王国比以往任何季节都更显生机。

你可以在卡车世界或通过游戏内更新后的外部合同界面追踪社区进度。

冬季仙境圣诞指南 接受前往冬季仙境的活动货物后,通往冬季仙境的传送门将会出现。在地图上找到它并前往那里。留意闪烁的光点!携带货物离开冬季仙境会将你送往货物的目的地;若未携带货物,你将被传送到随机城市以接受新任务。 为了让你更好地准备旅程,我们还新增了冬季仙境桌面背景主题,将这片领域温暖的光芒直接带到你的屏幕上。如今,柔和舒适的灯光洒满整个世界,一间小屋的壁炉散发着生活的气息与温暖,一辆停放的车辆静卧在白雪覆盖之下,为这一季节增添了更多魅力。这些细节加深了季节性氛围,也为即将到来的冒险搭建了舞台。

重返冬日乐园活动规则: 在《欧洲卡车模拟2》《美国卡车模拟》中,使用连接“卡车世界”的档案进行外部合约运输,社区需尽可能通过多个城市向圣诞冬日乐园运送物资和礼品包,或从圣诞冬日乐园向外运送。冬日乐园内设有5个不同的货运站,所有运输任务均往返于此。它们分别是: [olist] 圣诞集市——城镇广场集市 万寿菊巧克力工厂 北极星邮局 鲁道夫工艺坊——艺术工作室 雪山之巅——山地度假集市[/olist] 你的个人目标是完成15次运输任务,其中至少包含往返每个货运站的各1次运输,可通过《欧洲卡车模拟2》《美国卡车模拟》或两款游戏共同完成。雪花将根据与冬日乐园有运输往来的城市进行发放。一个城市要获得1个雪花,社区需要完成该城市与冬日乐园之间的1000次运输。每个城市最多可获得5个雪花! 社区目标是在所有货运区域的城市中累计获得至少1000个雪花。每达成200个雪花的阶段目标,将解锁一个独特的社区奖励,总共分为5个阶段。 奖励 个人:向5个圣诞冬日乐园 depot 完成15次或以上运输(无论运输方向),你将获得: 一个特殊的《卡车世界》成就。一款精美的“冬日羊毛”卡车涂装 对于尚未拥有的玩家,将额外获得去年推出的6款节日主题外部驾驶室装饰灯组,这些灯组设计为各游戏的卡车配件。该系列适用于所有品牌的顶级卡车。

社区:将有5个等级可供解锁。每个等级都会为两款游戏带来特殊的座舱物品奖励,这些奖励基于圣诞冬季乐园内的5个独特仓库,所以让我们出发吧!

活动将于1月11日(星期日)UTC时间23:59结束。

我们还将与开发者共同举办一场特别直播,在直播中,我们将与卡车世界团队的同事们进行轻松对话,一同探讨今年圣诞活动的设计与创作过程,同时还会进行游戏直播并为社区目标贡献力量。欢迎大家在12月16日(周二)欧洲中部时间18:00,通过Twitch、YouTube或Facebook加入我们,一同探索冬日乐园的编织奇观!

另外,请在12月18日欧洲中部时间18:00记下我们的年度圣诞直播,Pavel Šebor将参与其中!和往常一样,直播中会有许多有趣的更新和一些即将推出的内容预告,当然,还会有充满SCS魔法的欢乐时光!直播将在我们的Twitch、YouTube和Facebook平台进行,不要错过! 我们期待听到你回到充满奇迹与欢乐的圣诞冬季乐园的旅程故事。当你达成目标并享受这个季节的奖励时,我们很高兴看到更多照片。在我们的Facebook ATS/ETS2、X(原Twitter)和Instagram账号上,使用#WovenWondersOfWinterland标签分享你的截图和视频,我们会分享我们最喜欢的内容。

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布着急
2026-02-13 09:00:42 · 发布在 「Euro Truck Simulator 2」
冬日之地编织奇观活动结束

周日,我们圆满结束了“冬季乐园编织奇迹”活动——这场《卡车世界》活动让我们再次回到了这片充满魔力的雪地地图。现在,是时候回顾一下我们的社区如何迎接挑战并完成我们设定的里程碑了!

首先,我们要感谢所有参与此次活动的#最佳社区成员,以及我们幕后的团队——他们不断改进并为大家打造了新的奖励内容。看到有这么多玩家参与,我们感到非常开心! 个人目标挑战要求卡车司机完成15次运输任务,其中至少包含往返五个 depot(货运站)中的每一个。我们很高兴地分享,已有101,762名玩家达成了这一目标,现在可以领取奖励:一个《卡车世界》成就、“冬日羊毛”卡车涂装,以及——如果你尚未拥有的话——去年推出的六款节日主题驾驶室外部装饰灯组。

社区目标是为所有货运区域的城市赚取至少1000个雪花(每完成1000次城市与冬日乐园之间的运输,可获得1个雪花)。你也达成了这一目标,在不到一个月的时间内,两款游戏合计完成了令人印象深刻的2,263,339次运输!

这意味着所有完成个人目标的玩家都将获得全部五款圣诞主题驾驶室装饰奖励。希望大家能享受用这些装饰将卡车打造成真正节日风格的乐趣!

再次感谢所有参与活动的玩家!我们已经开始期待未来的更多活动了。请务必关注我们的社交媒体账号(X/Twitter、Facebook、Instagram、Bluesky和YouTube),或者订阅我们的新闻邮件,以免错过任何关于我们游戏的最新消息。下次活动再见,祝旅途愉快!

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