补丁 #13:游牧之王(新增卡牌、特长、政令、视觉及音频系统)

0 点赞
九王 9 Kings
转载

这是我们所有人都在等待的时刻。这是我们迄今为止最大的更新补丁,我们将版本更新至0.8,而最重要的是:是时候向你们介绍“游牧之王”了。

谁是游牧之王? 盘踞在北方荒芜雪原的爬行类游牧大军不属于任何人或任何土地。他们凶猛的战士会掠夺其他王国,而他们的坐骑则会踏平敌军。简而言之:准备迎接一个残酷的冬天吧,这里有蜥蜴、巨龙,还有几分古老可汗式的破坏能量。

移动牌组 通过“游牧之王”,我们为游戏增添了重要的移动机制。这副牌组能让你重新排列游戏版图,奖励地块的放置与移动,并鼓励你更多地体验游戏的动态特性。我们一直在追踪当前核心玩法中缺失的元素,以便在每添加新卡牌时进行弥补,“游牧之王”正是为了填补部分核心玩法空白而来。 游牧法术 应大家的需求:“迁徙”是一张强力卡牌,它终于能让你移动自己的地块了。这一机制为游戏带来了数十种新可能——包括移动你的基地!当然,这会颇具挑战性。剑与盾是我们长期以来缺失的简单却关键的卡牌,它们将为游戏的前期和后期玩法带来新的策略。此外,现在你还可以通过冰霜附魔冻结对手。 部队方面 我们将推出一系列全新部队,与现有卡牌形成良好配合。迅猛龙是首张能改变其他部队战斗行为的卡牌,而暴徒则带来了极具野心的玩法。最后同样重要的是:没错,游牧民的基础卡牌“军阀”也是一种部队。希望你能从中获得乐趣。

没有建筑? 《游牧之王》拥有一套以部队为核心的卡组。不过,该卡组中确实包含两张建筑卡牌,它们能与以移动为核心的机制形成协同效果。营地卡牌是一种极为强大的建筑,它鼓励你在自己的王国中放置新卡牌。龙穴则是一座史诗级召唤建筑,在破坏中茁壮成长。占领新的地块,舍弃旧的领地:这就是转瞬即逝的王者之道。 特权与政令 《游牧之王》最初引入了5项新政令和9种独特特权。它们为游戏带来了新机制,这将催生出新的游戏突破方式……也会给我们开发者带来一些“甜蜜的烦恼”。

The design behind the king The King of Nomads, much like the King of Time, is coming to the game to fill a few spaces we've always planned to fill. Allowing you to move your plots around changes the game completely. You can alternate buffs across a single run, change your strategy in the middle of the game, and make powerful new combos. Even Blessings become more relevant and viable with that card on the table. Design wise, we want you to feel like you can create a massive domino effect by synergizing all your right choices in a run. In that sense, a card that rewards destroying plots was also long due. Dragon's Den helps us start making sure that destroying plots unfolds in multiple new strats beyond the effect of a destruction card itself. Simple cards like Swords and Shields were also very necessary additions to the mix: the intentional simplicity behind them is key to open new fun strategies and complex ones alike. Last but not least… a base that's a troop is something we wanted in the game from day 1. And depending on how this goes, it might open new routes of experimentation for our current base cards as well. We're stoked that Warlord is finally here! Anyway, we're already giving a lot of spoilers here. We can't wait for you to try the king out yourself and see everything else you can do with his deck, decrees, and perks. Patch summary: NEW KING: King of Nomads NEW CARDS (9): Warlord, Mob, Raptor, Dragon's Den, Camp, Frost, Swords, Shields, Migration NEW PERKS (9): Immigrant, Reptilian, Jurassic, Leader, Aggressive, Defensive, Khan, Cold, Rebellious NEW DECREES (5): Pillage, Smithy, Frostbite, Cryoflame, Settlement NEW ACHIEVEMENTS (3): Double Double Double Dragon, Mass Migration, Mountception New battlefield Custom king background visuals Several other improvements: Our core focus in July was the King of Nomads. But, as always, we're also addressing your feedback in this patch. Here are the other 0.8.0 updates: Overhauled audio system to prevent volume bursts and SFX distortion. All kings got custom background visuals! Base cards can now be moved. King Selection will now always start on your latest played king. Crownmaxxing achievement is now triggered when you breeze through level 9 straight to level 10. Midas Touch now works with Bomber and all other explosive attacks. Compendium screen now has UI animations and can be navigated with controller/keyboard. Converter plot damage now also displays the damage caused by its insta-kills. Mycelium created from Pollinator perk can now start on level 4. Fixed a bug that caused loaded games to restart on year 1 with a random card. Shout out to our Discord community for figuring this one out (the culprit was Cloned cards) Fixed a bug that randomly caused "ghost Boars" to get stuck on their plots. Fixed a bug where Summoner perk and Warhorns decree were giving 100% critical chance to target troops. Fixed a bug that caused Warden perk to give your Stronghold +1 level every time you loaded a game. Fixed an exploit that allowed players to gain XP multiple times in year 99. Fixed a lingering blurred screen when quitting the game in year 99. Fixed cursor attack preview area size. It's now properly synced with the actual effect area. New audio effects implemented. Battle pop-ups now fade faster to improve combat visibility. VSync preferences are now stored in between game sessions. Fixed the scrolling of the language selection dropdown in the options screen Fixed soundtrack issues after "Chaos Up" screens in Endless Mode Animation-related performance improvements. Localization fixes You can expect a follow-up patch addressing your feedback very soon. Not to mention the new content that's already in the oven. Hotfixes (0.8.04): Demon's Altar no longer has its stats erased when Migrated. Swords no longer cause Defenders damage to go NaN. Overwork now properly works with Camp. Camp now works with Migration, Echoform, and Slime. Pop-ups now properly display Smithy stat bonus. Warlord is no longer destroyed by Unify. Fixed immortal frozen Raptors. Mothership now properly moves with Migration (shoutout to anyone who saw our infamous vending machine placeholder asset) Critical buff is now properly applied by Camp. Dragons now properly apply poison. Eyeglass now properly applies critical effect. Dragons with Cryoflame will only fly around during battle. Quarry now works with Warlord. Fixed a glitch with Pagoda's Imps targeting behavior. Fixed a bug that caused units to stand still when you only have a Demon's Altar on the field. Steam Reviews: Your Feedback Matters We've been reading through all your Steam reviews, and we appreciate the feedback we've been receiving. It's really important to us! Please continue sharing your thoughts, so we can know to focus on for each upcoming patch and make 9 Kings the best game it can be. After downloading the patch, please start a new run, as your previous run won’t have the updates stored and they may cause conflicts. If you experience any issues, please email us at report@sadsocket.com. Please join us on Discord and Reddit. You can also find the 9 Kings wiki page here for information on the game! Love, Sad Socket team Love, Sad Socket team