现已推出:外交更新(8.00)及《X4:基石》特使扩展包

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我们很高兴地宣布《X4:基石》的“外交更新”(8.00版本)正式发布,同时推出全新DLC《X4:特使包》!

《X4:基石》的“外交更新”是面向所有玩家的大型免费更新,带来了显著的游戏体验增强与改进。同时,DLC“X4:特使包”现已开放购买,定价为7.99美元/7.99欧元/6.99英镑。该DLC包含两艘全新多功能舰船——“特使”号与“密码”号,以及更多内容。我们还推出了两款全新的Steam捆绑包,均享有10%的捆绑折扣:X4:特使捆绑包(包含“X4:特使包”及“X4:特使包原声音乐”)和X4:舰船包捆绑包(包含“X4:亥伯龙神包”与“X4:特使包”)。感谢您加入X4宇宙。您的持续支持对我们意义重大,我们迫不及待想听听您对此次更新和DLC的看法! 全新外交系统——以全新方式影响X宇宙 《X4:基石》8.00版本更新的核心是全新外交系统,它将让《X4:基石》的沙盒和经济模拟元素焕发新的光彩。外交系统是一项深度整合的全新游戏功能,围绕三个主要部分构建而成:

大使馆房间 - 便捷的互动方式 玩家总部(PHQ)可解锁全新的大使馆设施。解锁后,该房间将成为您外交活动的中心。在这里,外交官们围坐在圆桌旁,让您能快速接触到来自银河系各地的派系代表。 - 通过玩家总部的研究解锁 - 通过新增的用户界面标签页访问,与研究和地形改造功能并列 - 需要友好关系才能接纳派系外交官 - 新增“派系与关系”菜单,提供更清晰的概览

特工——外交与间谍活动专家 特工是一类可招募的新型NPC,他们可以专注于谈判或间谍领域。一旦招募并为其分配飞船,特工便能执行各类外交任务——包括调解玩家关系、侦察敌方舰船,甚至在暗中制造混乱。特工核心机制包括: - 经验系统设有六个等级,从“新手”到“间谍大师” - 专项任务:改善关系、促成停火、窃取蓝图、发起外交干预等 - 资源驱动行动:任务需消耗一定数量的 credits、影响力以及特殊物品,如黑客工具或贿赂 - 冷却时间与风险:行动需要时间,且根据任务难度和特工技能,可能存在受伤或失败风险 初始可操控两名特工,通过研究和升级可扩展至八名。

外交干预 - 塑造派系间政治 或许最具游戏变革性的元素在于,现在你可以触发并影响NPC派系之间动态的外交关系。派系关系的变化可能会对整个星系产生重大影响,比如联盟、贸易伙伴和供应链的转变。 这些事件基于派系间真实的关系状态(盟友、中立、敌对等)。)并涵盖以下场景: 贸易争端 网络攻击 间谍活动嫌疑 和平谈判 领土主张 作为玩家,你可以: 派遣特工影响事件,引导结果向有利于自己的方向发展 启用“零点协议”制造混乱,触发周期性的派系间事件 不采取任何行动,仅观察结果 事件可能导致联盟变动、战争爆发、停火协议达成或战略资源获取途径改变,让宇宙世界更具活力,并对你的决策做出反应。 有关8.00版本更新中所有改动和修复的详细列表,请查看本新闻文章末尾的完整更新日志。

X4:特使包 《X4:特使包》扩展了《X4:基石》的宇宙,新增内容包括: “特使号”——由阿尔贡联邦与特尔迪财政部联合研发的新型隐形护卫舰 “密码号”——一种常被海盗使用的未授权变体舰型 开放宇宙中的全新任务链,引导玩家发现并解锁“特使号” 全新游戏开局,让你直接融入“特使号”的剧情线 开放宇宙中等待探索的全新星区 为《X4》原声带增添的全新音乐,进一步加深太空旅程的氛围

暗影密使:隐秘行动 作为《X4:基石》中最负盛名的外交用舰,可显著缩短特工行动时长(于2025年《X4》外交更新中推出) 全可探索内部空间——M级舰船中仅此第二例 新增“隐形”姿态,专为雷达规避与隐秘机动优化 阵营伪装协议,驾驶时可实现视觉伪装 配备专属引擎、护盾及前置主武器,为该舰独有 密使级是专为渗透、侦察与误导设计的新型中型战舰,为X4宇宙带来全新战术维度。它拥有流畅的轮廓、专属子系统以及沉浸式的潜艇风格内饰,这一切都强化了其作为敌对空间中隐秘行动单位的角色。

“特使”号通过功能与用途带来沉浸式体验。它也是继《X4:贪婪之潮》扩展包中的豪华型“阿斯特丽德”之后,第二款引入《X4:基石》的“全内构”M级舰船。从踏上码头登船坡道的那一刻起,你可以穿过舰船的舱内空间,一直走到驾驶舱,体验到该级别舰船中罕见的互动程度。 其“隐形”姿态能让你降低雷达可见度并提升机动性——但代价是最高速度、加速度、引擎助推以及所有武器系统都会受到影响。在此模式下,舰船的主武器和副武器均完全禁用,可伸缩炮塔也会隐藏起来。当潜行不再是可行选择时,取消潜行姿态将恢复使者的全部战斗能力。

Disguise and Deceive Activate faction camouflage protocols to display the identity of another faction, misleading observers and delaying identification. Whether you're slipping past enemy blockades or staging an ambush under false colours, the Envoy offers unmatched versatility for commanders who favour stealth operations over brute force. Enter the Cypher A rogue variant of mysterious origin, the Cypher offers enhanced speed and agility over the Envoy, making it a fast-moving presence in combat. Fully compatible with the Envoy's exclusive engines, shields, and primary weapons, the Cypher is often fitted with a versatile mix of Teladi and independently sourced technology. It also features identity-masking protocols, allowing it to mimic the transponder signature of other factions - the perfect choice for commanders who favour mobility, adaptability, and a more unconventional approach. New Ways to Command Whether you're scouting behind enemy lines, smuggling under a false identity, or leading precision strikes with minimal visibility, the X4: Envoy Pack opens up new strategic and narrative possibilities for your X4 open universe. Prepare your fleet. Silence your signature. Deception is your greatest weapon. https://store.steampowered.com/app/3778100/X4_Envoy_Pack/ 8.00 Changelog New Feature: Diplomacy! New Feature: DLSS Frame Generation. New Feature: Brazilian Portuguese localised voice support. Added more characters to ship cleaning roster on dock areas. Added go-slow zones around ship dock areas to improve docking procedure. Added Closed Loop production method to S Burst Ray and S Blast Mortar. Added more Argon connection module variety for station construction. Added boost and travel drive speed to Object Info menu. Added equipment compatibility information to Blueprints trading menu and Encyclopedia. Added inventory item groups to Encyclopedia menu. Added information about station modules to Object Info section in Map menu. Added estimated resource costs for research. Added themed ware tabs to Crafting menu. Added input mapping for Map Pan/Rotation Switch to Controls menu. Added highlight for mission name line on message ticker. Added mission-relevant info to monitor display during incoming calls from characters related to missions. Added story headers in Mission menus. Added options to use faction colours instead of relations for objects on HUD and/or Gravidar. Added option to limit frame rate. Added warning lights on bridge when ship is in combat. Added parallax occlusion mapping to more surfaces. Added new travel-mode bubble effect. Added volumetric clouds. Changed position of Faction Cover button in Ship Interactions menu. Changed visibility of all crafting recipes at Crafting Benches. Changed location of Faction and Relations information to Diplomacy menu. Changed SETA from craftable item to research. Removed Make War not Peace mission after Paranid Civil War story unless already started. Removed excess SETA items and replaced them with respective component parts. Improved A Heart for Pirates mission by showing guidance to remaining Xenon earlier. Improved Operation Hyena mission of Covert Operations by adding additional objective step. Improved speed of L-ships docking on auxiliary ships. Improved docking speed of cargo drones. Improved railgun weapon accuracy against moving targets. Improved ships fleeing by leaving sector. Improved behavior of Argon, Terran and Teladi characters sitting at terminals. Improved feedback when unable to attack due to fire authorisation override. Improved feedback for ships unable to follow mimic assignment. Improved hull breaching for marines claiming abandoned ships. Improved map layout and presentation for better navigation and readability. Improved reflections in glass on outside of ships. Improved Laser Tower MK2 visuals. Improved collision shapes of Magnetar and Rattlesnake. Improved Foundations of an Empire mission by adding option to buy Paranid Faction Capital blueprint from Paranid faction representatives or diplomats. Improved fleet resupply by allowing subordinates to resupply from outside fleet if they have hull damage. Improved security around Mars and The Moon. Improved autopilot when destination not in known space. Improved combat behavior of missile-armed fighters attacking stations. Improved combat behavior of fighters armed with slow-firing weapons attacking large targets. Improved weapon accuracy against moving targets. Improved weapon precision by more accurately scaling aim based on target's visible size and distance. Improved weapon targeting logic to reduce accidental shots hitting obstacles or friendly ships. Improved behaviour of NPCs directly fighting player when player assumes cover. Improved capital ship combat movement by reducing unnecessary turns when approaching targets. Improved capital ship combat movement for maintaining optimal engagement range when targets are also approaching. Improved capital ship combat movement when pursuing fleeing targets. Improved capital ships decoupling after repairs or ware exchange. Improved capital ship approach to park. Improved capital ship jump gate transitions. Improved ship movement for ships trying to reach similar positions. Improved handling of some ships fleeing from attack. Improved tolerance of police to ships or stations with illegal wares if relations are good. Improved mining by allowing operations in sectors with hazardous regions for ships with blacklists that explicitly allow activities in such sectors. Improved container magnet attraction point on capital ships. Improved feedback when autopilot errors occur. Improved station alarm visualisation by reducing size and number of alarm drones. Improved shield impact effect by reducing intensity when viewed from up close. Fixed completing Timelines not unlocking corresponding story state in the budgeted custom game start. Fixed story state not being unlocked in budgeted custom game start when completing Timelines. Fixed missing Bilateral ships when The Queendom Returned story state set in custom game start. Fixed missing blueprints when Quettanauts relation is set past ceremony level in custom game start. Fixed Leap of Faith not being named when selecting Northriver story state in custom game start. Fixed player stranded in Boron space in Custom Game Start under certain circumstances. Fixed Teladi gender not being shown in player character selection. Fixed Behemoth in Weapons and Turrets tutorial not firing at player ship. Fixed Long Range Scanner help text in Terran Cadet starting mission staying on screen forever under specific circumstances. Fixed case of Boron story preventing other stories from starting. Fixed The High Road mission getting stuck on Drive away the remaining Kha'ak objective. Fixed Operation Draco activating again if delivery station was destroyed after mission was completed. Fixed Criminal story not progressing under certain circumstances if station is destroyed in Blueprint Data Theft mission. Fixed turrets of Woodworm Scrubs not opening fire on Mellerd's destroyer in The Past a Prison mission of Criminal story. Fixed Brantlee Northriver's Competition mission in Tides of Avarice story sometimes not progressing into race. Fixed lockboxes in Defenders of Sol mission sometimes not containing mission items. Fixed invulnerable station being selected as target in Vigor Syndicate story. Fixed black market items being available for purchase before finishing mission to unlock local Black Market. Fixed Call and Response mission of Timelines Epilogue sometimes activating even though Epilogue was completed. Fixed Empyrean Curs story not progressing if certain character lines skipped in Tangling with the Teladi mission conversation. Fixed faction representatives ending up on wrong stations after station ownership transfers during Split story. Fixed incorrect mission guidance during Tomb of Patriarchs mission in Split story. Fixed Dal's introductory cutscene and Kaori's HQ examination cutscene triggering at same time. Fixed faction HQ and representative remaining after certain events in Paranid story. Fixed first Hyperion denying docking if player is below docking relations with chosen faction during Return of the Hyperion mission. Fixed Oberth story ship being boardable. Fixed boarding operation missions remaining after aborting order to board ship. Fixed Patrol missions targeting inactive enemy factions. Fixed Destroy Fleet guild missions aborting prematurely. Fixed failed Trade guild missions sometimes still handing out rewards. Fixed Panel Hack guild missions aborting prematurely. Fixed incorrect payout display in Send Medical Supplies, Send Research Materials and Send Nividium terraforming projects. Fixed more cases of Lost Ship Replacement losing ship assignments in various cases. Fixed promoted subordinates potentially appearing in wrong group when Lost Ship Replacement is enabled. Fixed Lost Ship Replacement failing after saving with ships waiting for resources. Fixed Vigor Syndicate accumulating excessive number of ships over time. Fixed automatically replaced fleet ships not having crew and being unable to reassign full consignment. Fixed capital ships sometimes not doing damage to stations when player not present. Fixed capital ships set to disable target not moving close enough to engage with turrets. Fixed capital ship main guns failing to properly track and aim at other capital ships. Fixed capital ships with no or disabled turrets refusing to attack fighters. Fixed subordinates undocking for repairs and supplies when set to Docked. Fixed combat subordinates set to Docked sometimes launching to engage their commander's target. Fixed subordinates set to Docked but given manual orders automatically engaging hostiles while in transit back to commander. Fixed secondary subordinates undocking and docking again when already docked and immediate commander's subordinate group set to Docked. Fixed attack subordinates attacking things that were designated then later rejected as targets by their commander. Fixed subordinates whose assignments were changed from Defence to anything else not being as responsive as usual. Fixed ships sometimes taking minutes recalling subordinates. Fixed fighters in combat sometimes stopping too far from target for extended periods of time when player not present. Fixed Mimic failing if subordinate has more ware transport types than commander. Fixed Autopilot Disengaged line playing repeatedly when teleporting after getting up during autopilot. Fixed unreliable first person interactions on stations after leaving superhighway. Fixed cases of not being able to interact with calls from player-owned ships under attack. Fixed rare cases of small ships attempting to fly through capital ship engines. Fixed capital ship subordinates not moving towards fleet leader after loading savegame. Fixed automatic dock request for player ship on undocking after loading savegame. Fixed some ships not trying to dock when fleeing Tide in Avarice. Fixed ships remaining unresponsive to attacks while waiting for Tide in Avarice to finish. Fixed ships never switching out of red alert if turrets are set to attack. Fixed pirates almost never collecting loot dropped by ships. Fixed case of pirates sometimes attacking victim after loot was dropped. Fixed tug ships not noticing when disarming turrets results in salvage being left behind. Fixed spacesuits reporting finding lockboxes and abandoned ships. Fixed ships being unable to open lockboxes they were ordered to collect. Fixed stations sometimes missing NPCs. Fixed trader not appearing in Boron Ship Dealerships. Fixed NPCs not being able to use elevator on Xenon PE. Fixed XS docks on stations not opening up hatch. Fixed cargo containers being picked up by drones far away. Fixed cargo drones flying aimlessly around ship they launched from. Fixed movement of cargo drones to or from Hyperion. Fixed not being able to drop equipment mod parts acquired from ventures. Fixed weapons not shooting at surface target under certain circumstances. Fixed charging weapons not firing final shot if charging caused overheat. Fixed Terran beam weapon damage at short to medium range being too low. Fixed Terran M Dumbfire Turret not being able to track target. Fixed not being able to reliably hit XEN L Seismic Charge Turret Mk1 when using aim assist. Fixed Rattlesnake front lower L turrets sometimes not being able to fire. Fixed station-based traders not trading when working with wares in shortage that are not in their manual ware baskets. Fixed Automatic Resupply of Subordinates and station-wide module loadout settings not being independent. Fixed map fog of war being uncovered by any station player is on. Fixed Xperimental shuttle not being able to equip Boron shields. Fixed missing second shield slot on Xenon SE. Fixed spacesuit bombs not attaching to turrets and shield generators. Fixed getting stuck inside docking bays by teleporting player to safety. Fixed mission target area in undiscovered sector being shown on radar. Fixed inconsistency in mission guidance when next target is unknown gate. Fixed mission guidance not showing line to object outside of Gravidar range. Fixed misleading mission guidance radius on Gravidar. Fixed incorrect Gravidar when in external view on remote ship. Fixed Gravidar range being incorrect right after loading save under certain conditions. Fixed mass traffic icons sometimes briefly appearing on Gravidar and map. Fixed camera height on map changing when losing focus on object. Fixed losing object focus on map when clicking without moving cursor. Fixed broken mouse picking in Map menu after setting mission active. Fixed Map context menu starting map rotation when using emulated mouse cursor. Fixed Object Info menu not showing Weapon Output of inactive weapons. Fixed incorrect shield values for some Xenon ships in Encyclopedia. Fixed Boron provisions not being displayed in Encyclopedia. Fixed broken flowchart menu scrolling under certain circumstances. Fixed broken Object List and Property Owned tabs in Map menu under certain circumstances. Fixed ships being replaced with Ship Replacement showing -1% progress under certain circumstances. Fixed missing or stuck station module mouse-over texts in Station Build menu under certain circumstances. Fixed construction plan of previously viewed stations leaking into other Station Build or Ship Build menus under certain circumstances. Fixed copied but cancelled station modules continuing to block location in station editor. Fixed missing dropdown in last row of Input Feedback Configuration menu. Fixed missing mouse-over texts for truncated dropdown options. Fixed thumbnails of some weapons and turrets being cut off. Fixed scrolling through construction plan in Station Build menu with Page Up/Down. Fixed Direct Mouse Steering controls being able to be mapped to controller inputs. Fixed cases of monitor caption on incoming calls not being truncated. Fixed positive SETA message appearing when mode not available. Fixed activating VE goggles zooming too far after starting or stopping control while zoomed in. Fixed VE goggles zoom sometimes resetting while walking. Fixed undock animation replaying for defence unit undocking. Fixed missing outlines of flowchart nodes under certain circumstances. Fixed stuck Target Monitor interaction overlay. Fixed certain mission objectives being incorrectly positioned on map. Fixed engines becoming louder when opening map while flying backwards. Fixed weapon in/out-of-range sounds while HUD is not visible. Fixed never-ending boost rumble after leaving spacesuit. Fixed ships visually disappearing when docked at Argon 1-Dock Short Pier. Fixed Erlking bridge turning invisible when docked at certain piers. Fixed Terran Main Battery firing animation not being synchronised with weapon rate of fire. Fixed Terran L Beam Turret Mk1 flickering for one frame when activating. Fixed turrets floating above asteroid surface. Fixed turrets on Paranid Bridge Defence Platform not being properly aligned with surface. Fixed engines on Alligator liquid miner sticking into ship hull. Fixed player logo not appearing on Split Mamba and Split Wyvern (Mineral). Fixed broken jumpgate in Mars using wrong visuals. Fixed highway advertising sign showing overlapping advertisement boards. Fixed ships failing to enter highways near advertising signs. Fixed floating crate on 3M6S dock area. Fixed fire extinguishers in transporter room looking like something you can interact with. Fixed rare case of chair falling over in Kestrel when being used by Paranid pilot. Fixed case of Paranid upper body clipping through pilot chair. Fixed wreck of antimatter cells production partially appearing in solid colour. Fixed wreck of Cobra appearing incomplete. Fixed holes in nose of Ares. Fixed being able to clip into Xenon K hull. Fixed missing collision next to M docking bay in Boron S/M Ship Maintenance Bay. Fixed advertising signs located next to local highways having collisions. Fixed solid surface blocking mass traffic docks. Fixed minor graphical glitches in Hyperion interior. Fixed Hyperion interior doors not opening smoothly. Fixed door in Terran corridor not animating smoothly. Fixed Piranha door jittering when opening. Fixed flickering details in Split corridor. Fixed being able to visually clip through walls of Split corridor. Fixed transporter door of Barracuda not closing properly. Fixed being able to jump through ceiling of Xenon SE. Fixed being able to jump out of interior of Hyperion. Fixed walkway lights on Helios E and Kyushu not being illuminated. Fixed shadows flickering in Terran corridors. Fixed ship headlights not turning off when docked. Fixed missing lights on Behemoth E exterior hull. Fixed lights on outside of Irukandji appearing in wrong position. Fixed missing light in Terran Security Office. Fixed bright glowing surface behind holographic displays in engine room. Fixed being able to visually clip through Boa cockpit walls in first person. Fixed missing holographic animation in Astrid transporter rooms. Fixed some lockboxes and similar objects stuttering while rotating in long-running games. Fixed objects such as asteroids and debris flickering once on approach. Fixed brief flickering when going into external view. Fixed lens flares not being visible while in spacesuit. Fixed several causes of crashes.