超级动物世界现已上线:一个温馨惬意的友尽之地

0 点赞
Super Animal Royale
转载

它终于来了:超级动物世界,这是《超级动物大逃杀》的大型免费扩展内容,将比赛间隙的时间变成了一个充满生机的世界! 这是我们小团队自《超级动物大逃杀》抢先体验版首次推出以来,所承担的规模最大、最具野心的项目。经过两年多的努力,为游戏构建了全新的基础,我们迫不及待地想将它交到你们手中! 那么,超级动物世界都包含哪些内容,《超级动物大逃杀》整体的后续发展又会如何呢?让我们先从超级动物世界究竟是什么开始说起。 什么是超级动物世界?

《超级动物世界》是《超级动物大逃杀》的全新演绎,它将岛屿转变为一个轻松的空间,让玩家可以结交朋友、享受惬意活动,同时还能排队准备与新朋友们一决生死。 我们将这种新循环称为“超级生命循环”。你可以探索全新的社交中心,与角色聊天,接受任务,然后直接匹配进入《超级动物大逃杀》或其他竞技模式。当你死亡(或跳胜利舞蹈)后,会在社交中心重生,重整队伍、领取奖励,然后再次出发迎接下一场战斗。 社交中心的设计灵感来源于多年来社区的友善氛围,我们希望打造一个更大的空间来支持这种氛围。我们将“超级动物世界”设计为让比赛间隙的生活和战斗本身一样充满乐趣,其中包含钓鱼、捉虫、仓鼠球竞速等多种活动。在下方章节中,我们将详细介绍这些新活动,以及新的任务系统“香蕉操作系统(BananOS)”,还有扩展包中的其他所有内容。超级仓鼠、龙猫、鸸鹋

为庆祝《超级动物世界》的上线,研究实验室迎来了三种全新的超级动物物种:超级仓鼠、超级鸸鹋和超级毛丝鼠,每种动物都有一系列可供解锁的品种。 超级仓鼠终于可以拥有它们的仓鼠球了,超级鸸鹋不再只是高贵的坐骑,而是作为正式战斗人员加入 royale,超级毛丝鼠则是应广大玩家的要求而来,准备好一路奔跑到食物链的顶端。 超级仓鼠品种(20级解锁) 超级仓鼠 超级金仓鼠 超级白仓鼠 超级红仓鼠

超级鸸鹋品种(30级解锁) 超级鸸鹋 超级大块头鸸鹋 超级迅捷鸸鹋 超级战斗鸸鹋

超级龙猫品种(50级解锁) 超级龙猫 超级白色龙猫 超级黑色龙猫 开业通行证

为庆祝《超级动物世界》的发售,麦考瑟姆女士为你准备了全新的动物通行证:盛大开业通行证!这张通行证聚焦岛上的最新活动,所以肯定有适合每个人的内容(前提是你喜欢钓鱼、捕捉昆虫或仓鼠球竞速)。 我们也非常激动地在这张通行证中首次推出全新的迷你鸸鹋宠物!它可能矮得无法骑乘,但这让鸸鹋成为首个拥有巨型动物、超级动物和迷你动物完整套装的物种。 在本季期间,盛大开业通行证可享受550 SAW Tickets的折扣价。 一如既往,动物通行证永不过期,你可以在第二赛道继续完成你拥有的往期通行证,或从档案馆以750 SAW Tickets购买往期通行证。盛大开业新手包

感觉够大胆吗?盛大开业新手包内含一系列星光熠熠的炫目特技 cosmetics(外观)和超级特技仓鼠!这是在赛道上超越对手时的完美装扮,不过要小心楼梯。或者不用小心。 https://store.steampowered.com/app/4115440/Super_Animal_World_Grand_Opening_Starter_Pack/ 盛大开业新手包包含: 特技飞行员太阳镜 特技飞行员服装 超级特技仓鼠 600 枚 SAW 代币(足够购买新的动物通行证或在 SAW 商店中购买物品!) 购买此新手包还将提前解锁基础超级仓鼠作为小奖励。这是我们首次在新手包中推出非初始超级动物,我们很想听听你的想法! SAW 终于来了?这是CRISPRmas奇迹!

CRISPRmas 来啦!糖果手杖再次散落在岛上等待收集,第一周的挑战和奖励已准备好揭晓。 记得前往社交中心的 SAW 欢迎中心,与“爪爪圣诞老人”本人聊聊——就是那位毛茸茸的!他会在整个活动期间都在岛上,与所有乖巧(或淘气)的超级动物们见面。 在比赛中留意糖果手杖。吃掉它们能获得少量治疗,并帮助你推进部分每周挑战。在托马斯苔原砸雪人(雪地动物?)能获得更多糖果手杖,完成比赛也能赚取糖果手杖!

5项挑战奖励可获取 红色精灵帽 | 收集拐杖糖(1000个) 1500经验值 | 击碎雪人(5个) 红色精灵套装 | 着陆在冰面上 750卡尔币 | 砍伐雪地草丛(125株) 姜饼剑 | 获取击杀(12次) 全新超级动物品种 超级袜子猴(20级解锁) 第2周和第3周的基因编辑圣诞节挑战及超级动物品种将于12月16日(周二)和12月23日(周二)上线。 社交中心活动

想知道在超级动物世界有哪些活动安排吗?随着主线任务的推进,你将在社交中心解锁一些新活动。 钓鱼 信不信由你,有些鱼是不用两条腿站立的!一旦获得鱼竿,你几乎可以在任何水域钓到这些所谓的“水鱼”。根据抛竿地点的不同,你能钓到各种各样的鱼,所以要完成超级自然历史博物馆的收藏,你需要在全岛各处垂钓。 捕虫 无论是四处乱窜、嗡嗡作响还是振翅飞舞,岛上也栖息着数十种昆虫!使用捕虫网,你可以捕捉它们并添加到博物馆的收藏中(绝对不能当作零食,尽管对某些超级动物来说可能很诱人)。和鱼类一样,不同的虫子可以在不同的地点捕捉到,所以一定要仔细搜索岛上的每一个角落和缝隙。 仓鼠球竞速 在岛上的六条仓鼠球竞速赛道上冲刺、漂移和闪避!BananOS增强现实技术将岛上现有的部分地形转变为令人兴奋的赛道,你可以在上面挑战朋友,赛道上还配备了加速板、能让你获得优势的道具,以及所有你想要的球形混乱场面。 岛上的居民

得益于新增的庞大任务系统,这座岛屿从未如此充满生机!你可以与众多角色交谈,包括《SAR今夜秀》动画系列中的熟悉面孔,以及许多首次登场的生物!岛屿的每个角落都能遇到友善(或不那么友善)的面孔,其中许多角色会在你每天回归时给予任务和奖励。探索时,一定要向遇到的所有超级动物打招呼。你永远不知道谁可能需要你的帮助,也不知道伸出援手(或者说爪子、翅膀、鱼鳍!)会得到什么回报。 总而言之,游戏中有超过350个任务可供完成,以及100多个可交谈的角色(包括环境NPC在内则超过200个,每个都有独特对话)。这里包含一部完整小说体量的故事,总对话量超过14万字。作为参考,其长度约为《霍比特人》的1.5倍,《动物庄园》的4.7倍左右。为游戏添加如此多的任务线是一项巨大的工程,而如果你想体验所有内容,这本身也将是一场挑战,因此若你决心完成每一个任务,预计需要花费数天时间。 请尊重所有人,避免剧透!这部小说长度的游戏新增内容中有许多剧情揭露和新的背景设定细节,如果你想与他人讨论这些内容,建议你前往我们Discord服务器的#lore-discussion频道。 我们非常期待看到大家对这些新增内容的反应!超级动物世界是一个充满活力的地方,这里有各种色彩斑斓且时常混乱的小动物们。我们希望与它们交流并帮助它们,能成为一种享受社交中心并挑战自我的有趣方式。BananOS

在最初的抢先体验版发布七年后,《超级动物大逃杀》对用户界面进行了近乎彻底的翻新。此次翻新的核心是“香蕉操作系统”(BananOS),这是一种全新的增强现实操作系统,所有超级动物现在都通过脑眼接口运行该系统(无论它们是否选择安装)。 我们提出的引发“香蕉操作系统”和全新社交中心概念的关键问题是:如果在比赛间隙无需返回菜单,而是能全程在游戏世界中访问所需的一切功能,会怎么样?

香蕉操作系统(BananOS)为每只超级动物的视野叠加了一个增强现实(AR)界面,让它们能在社交中心的任何地方访问应用、通知和匹配系统。其他原本存在于菜单中的系统也被引入到了游戏世界的实体地点,比如可以进行自定义和访问研发实验室的MTN站,以及在探索岛屿时拍摄纪念照片的拍照亭。

你也可以使用BananOS从社交中心直接排队进入任何游戏模式,并在等待匹配期间继续钓鱼、完成任务或进行社交互动。

除《超级动物大逃杀》外,S.A.W. vs Rebellion(S.A.W.对抗反抗军)和The Bwoking Dead(僵尸鸡潮)现已转为永久开放模式,不再每周轮换。考虑到等待下一场比赛的过程本身已成为游戏体验的一部分,我们决定将这些额外模式设为常驻,并计划持续对其进行优化,同时在游戏中心加入更多新的竞技模式。

BananOS 首次引入了游戏内跨平台好友列表。你可以添加在游戏中遇到的玩家,无论他们使用何种系统,该列表会与你的 Steam 或主机好友并列显示,且在所有平台间保持同步。通过 BananOS 的社交标签组队也十分简单,尤其是现在主机玩家可以在游戏中使用文字聊天了。 这只是 BananOS 的首个版本,我们已规划了新功能,因此非常希望听到你在使用过程中的反馈,以及你希望它未来如何发展。了解 BananOS 的最佳方式就是亲自体验,所以在探索岛屿时不妨一试。 其他所有内容! 我们还实施了许多与社交中心本身并非直接相关的其他改动。这款扩展包包含了超过两年的内容更新和体验优化,内容繁多难以在此一一列举,但以下是一些亮点: 重生坦克

应广大玩家要求,《超级动物大逃杀》的双人组队和四人组队模式现已加入复活坦克,只要先捡起队友的复活瓶,你就能复活倒下的队友。你终于可以将阵亡的队友重新带回战斗,或者至少是他们的新克隆体。尽情欢呼吧! 极端天气

The island’s weather patterns have gotten a bit superer! Stormy weather can occur at random, with new visual and audio effects to match. Be careful heading to the Tundra during these storms, since it also means there’s a blizzard in the snowy northern sections of the map. Other Additions and Changes There’s a lot more packed into this expansion so we can’t cover every single detail, but here are some final highlights from the changelist before this post itself becomes novel-length: Competitive Modes Emus can peck ammo, juice, tape, and throwables to loot them for their rider, making looting on the go much smoother. Carl Coins rewarded per minute survived in Super Animal Royale have been increased from 5 to 7.2. Explosive barrels have a new knock down animation for both competitive modes and Social Hub. In competitive modes this acts as a stun, even if the player has only lost part of their health. The first Skunk Gas circle now takes longer to close, giving you more time for early-game looting and reducing the chance of being rushed or caught by the first circle. Skunk Gas visuals have been adjusted so it’s easier to see the environment while you’re inside the gas. A confirmation sound now plays when armor taping finishes successfully. Fixed several spots where throwables would bounce incorrectly or through walls (such as around the Giant Emu pen and small research lab buildings). Existing NPCs in the royale are now client-side, so each player can complete related milestones if they find them in a match. Zombie Joe bots and The Bwoking Dead have seen several improvements: bot melee range and attack speed have been slightly reduced, bot melee now breaks crates and other objects, the last survivor in Bwoking Dead now sees kill notifications correctly, and a rare issue where the on-screen kill notification would show 0 kills has been fixed. Reworked the SvR “Top Players” showcase to consider multiple stats for players (while still only picking someone once), fixing cases where someone qualified for a stat but wouldn’t get featured. Private match hosts have a suite of new tools, including commands to teleport (/tele), toggle the kill feed (/killfeed), spawn Lucky Cat Mines (/mine), spawn Skunk Bombs (/skunk), and enable or disable Respawn Tanks (/tanks). Added keybind for private match admin leaderboard. World & Social Hub New Points of Interest: Hamsterball Stadium, Victory Island, and new details around the island including waterways and waterfalls. (Note: Victory Island is only accessible when exploring the Social Hub, and getting there will be up to you!) Be sure to check out the exclusive shops at Victory Island and Mini Ranch for special items only found there! SMoMA’s art collection has been updated with new works from the latest fanart contest. New cinematics to see and photos to collect through the main questlines. Tons of new music, including ambient location-sensitive tracks and new music when joining a lobby for a Super Animal Royale match. New trails and boost visual effects for hamsterballs to make races feel even more satisfying. Rebel Caches can now also be found around the Social Hub, awarding Carl Coins and with a rare chance to drop a cosmetic from the level-up item pool. An old bug in BR where they could not be opened after eating a mushroom or coconut has also been fixed. Blue mushrooms have new run animation while you’re boosted. Their speed cap has been adjusted to +24s and they can be found and used in both competitive modes and Social Hub. Giant Giant Clams can be opened in the Social Hub for a chance at pearls of different colors/rarities, which can be sold for Carl Coins and used in certain quests. Carl Coins have a small chance to drop when cutting grass or breaking crates in the Social Hub. Earporium has been renovated to become the new flagship SAW Shop location and MTN Station at the Welcome Center. Other areas around the island have also been renovated to make way for MTN Stations. Added a squishable fly to the SAW side starting screen in SvR. Systems & Quality of Life You can now undo DNA Magnet choices at the MTN Station Research Lab if you change your mind about which Super Animal to target. The game's HUD and notifications have been updated, including a larger minimap, improved text styling, and notifications moving to the right side of the screen. Chat now supports Direct Messages. You can send DMs to a friend from their profile and use “/r” in the chat window to quickly reply to the last direct message you received. All consoles now support text chat (via the Select button). New emote wheel and quick chat design. New dialogue/chat font for improved legibility and character support. A Master Volume setting has been added to control all game audio at once, and more music (like SMoMA and Aquarium ambience) now respects the Music Volume slider. Thanks to the new modular settings menu design, new settings have been added, including VFX quality and the ability to hide your armor locally. Existing options like “Toggle Recoil Indicators” and the old “/hidenames” chat command have also been moved into the settings menu. We plan to add more highly requested settings in the future so let us know what you want to see! Various load-time optimizations have been made, including preloading more animations and speeding up map loading when joining servers. Fixed a bug where ping-based hamsterball extrapolation of other players was not working correctly, improving how accurate the position of other players’ hamsterballs will look on your screen. Social hubs restart daily at 10am Pacific Time, with matchmaking reopening shortly after. Server downtime will be 1-2min or less. Weekly Challenges now refresh on Tuesdays at 10 am Pacific instead of Mondays to sync everything up to the same time. Twitch Drops A new Twitch Drops campaign is live from now until Friday, January 2nd! To start earning rewards, link your Super Animal and Twitch accounts on the SAR Drops website, and watch Drops-enabled SAR streamers on Twitch. Here’s what you can earn by participating: RGB Dress RGB Oversized Hoodie What's Next Super Animal World is meant to give Super Animal Royale a whole new foundation to build on for years to come, and now that the pieces are in place, we can't wait to get back to regular Major Updates that continue building on it. So what happens after launch? Here are a few of the things we’ll be focusing on that you can expect to hear more about in the new year: We’ll be returning to seasonal Major Updates, released roughly every quarter, with smaller event updates in between. Those larger updates will keep adding new content, building on the seeds we’ve planted with this expansion, smoothing out rough edges and fixing bugs. For upcoming Major Updates, we’re already looking at quality of life improvements like Inventory Search for the Customize screen, and upgrades to the new BananOS cross-platform friends list. You’ll probably also notice a museum currently being built by the hard-working Super Construction Beavers on the northeast side of Murre Woods. Your hard work for the Museum of Super Natural History directly supports filling its halls with an impressive collection when it opens its doors. Beyond the Social Hub, we plan to continue updating the game’s core modes (like The Bwoking Dead) and will return to exploring new modes to add in 2026. There is a lot more planned than we can list here, so if we haven't mentioned your most desired feature yet, please keep letting us know what you would like to see next in Discord, on our socials below, or here on Steam. Before all this, the team will be taking a very hard-earned break to relax and recover over the holidays. We've put a ton of effort and love into Super Animal World and it has been a big undertaking, but we cannot wait to see how you enjoy this new way of playing and what feedback you'll share to help us make it even better. As always, if you want to know what’s next for Super Animal World and the game as a whole, please subscribe to our ​​newsletter and follow us on: