下载客户端

1.0版本现已发布!——新增多架无人机、全新解锁树及更多内容!

2026-02-13 09:00:36
发布在编程农场
转载

导读

《农场主被替换了》Steam正式发布1.0版本,现8折优惠。版本新增多架无人机、重构解锁树、50+成就等内容,还有音效革新、多语言支持等优化,同时升级进度将部分重置,建议开新存档体验。

大家好!经过三年半的稳步开发、20多次更新以及各位的宝贵反馈,我很高兴地宣布,《农场主被替换了》现已在Steam正式发布1.0版本,为庆祝发售,现正以8折优惠出售!

1.0版本有哪些新内容? 多架无人机助你最大化农场收益 重构的解锁树,带来更呈指数级增长的进度 50+成就等你来挑战 解锁特定成就可获得无人机专属帽子 全面的音效革新 新增一首音乐曲目 生活品质优化及各种修复 支持11种语言 重要变更:升级进度将部分重置。迷宫复用机制略有调整。 (若想完整体验1.0版本的所有功能,建议开始新存档。)

可以想象,今天对我和我的游戏来说是个非常特别的日子!你的意见对我帮助很大,如果你能撰写评测或更新抢先体验版的评测,我将不胜感激。 非常感谢大家从抢先体验版到正式版对《农夫被取代了》的支持。 我已经迫不及待想看到你们如何以富有创意和巧妙的方式使用多架无人机了! Timon[table noborder="1" colwidth="308,307"][tr][th colwidth="308"]

[/th][th colwidth="307"]

特别感谢我朋友开发的编程游戏: 我在Kerzoven(同样是一家瑞士工作室)的朋友们刚刚公布了他们的交通编程游戏,该游戏使用状态机:If Red Then Stop。 我觉得你们可能会对它感兴趣,因为它也能教你如何使用真正的编程工具。

game_id3987060

Detailed Patch Notes: Multiple Drones Have been added to the game. Check out the new "Megafarm" unlock! Also a large part of the tech tree has been reworked to be a bit more exponential. Breaking Changes: Due to the rework of the tech tree, the upgrade numbers of old savegames will no longer be valid. The game will reset all upgrades to a reasonable level when you open an old save. If you are reusing mazes you now have to first reposition the treasure and then measure the position instead of first measuring and then repositioning. Gameplay: Added tooltips with helpful information when hovering tiles in the farm. Using [c]measure()[/c] anywhere in the maze now always returns the position of the current treasure. You no longer have to measure the treasure specifically. There is now a [c]can_move()[/c] function for the maze. Pumpkins now scale up to 6x6 instead of 5x5. The ground drying behavior has slightly changed. Instead of drying by 1% every 0.8 to 1.2 seconds, each ground tile now has a 10% chance of drying every 0.1 seconds. The cactus grow time is now always exactly 1 second. Pumpkins now leave behind a dead pumpkin to indicate that they have died. Added [c]pet_the_piggy()[/c]. [c]num_unlocked()[/c] now already gets unlocked with Senses. Audio: The audio has been completely remade. There is music when you start the game now! Visuals: The visuals of the tech tree have been completely reworked. The inventory panel in the top left corner of the screen now has a nice item pickup visual effect. Cacti are now brown when they aren't correctly sorted to make it more visible. Plants are now visible immediately after planting, even if they haven't grown yet. Code Editor: Double clicking identifiers with underscores in them now selects the whole identifier. If the "tabs to spaces" option is turned off, indentation spaces are now converted to tabs. Zooming is now much smoother. The code completer is now properly import aware and can give suggestions from other files. Added different cursors for editing text and resizing windows. Debugger steps are now based on the code line instead of simulation ticks. Other: You can now chain comparison operators like in Python. [c]get_cost(Entities.Hedge)[/c] and [c]get_cost(Entities.Treasure)[/c] now return the cost of a 1x1 maze. Added a resolution setting. Added a setting to turn off the flashing highlights when the code is running. The code execution has been optimized further, allowing the game to run smoother while code is running. Added a "Toggle HUD" keybind. Fixes: Some of the most common cases of code highlights being visible through other windows have been fixed. Actions like tilling can no longer affect the water drying behavior. Fixed keybinding problems on non US keyboards. Fixed the piggy bank moving really far away from the farm sometimes. Fixed fertilizer not infecting fully grown plants. Fixed [c]set_world_size(get_world_size())[/c] resetting the drone position. Fixed a simulation + dinosaur interaction that caused lots of apples to be left behind. Fixed the bug that caused error messages to move around when you clicked minimize and then opened the menu. Fixed error messages popping up while you are still typing. Breaking Changes from older Patches that you might have missed: Functions defined in other files (windows in the game) are no longer imported implicitly. You now have to unlock and use explicit import statements like in Python (See the import unlock). [c]Items.Bones[/c] has been renamed to [c]Items.Bone[/c] so all items are singular. [c]Entities.Carrots[/c] has been renamed to [c]Entities.Carrot[/c] so all entities are singular. [c]Grounds.Turf[/c] has been renamed to [c]Grounds.Grassland[/c] to make it easier to understand. [c]Items.Water_Tank[/c] has been renamed to [c]Items.Water[/c] because the tank refill feature has been removed. [c]Unlocks.Benchmark[/c] has been replaced with [c]Unlocks.Timing[/c]. [c]get_op_count()[/c] has been renamed to [c]get_tick_count()[/c]. [c]set_farm_size()[/c] has been renamed to [c]set_world_size()[/c] to be consistent with [c]get_world_size()[/c]. [c]get_companion()[/c] now returns a tuple of the form (entity, (x, y)) instead of a list. [c]trade()[/c] has been removed from the game.

评论

共0条评论
face
inputImg
相关阅读
最新更新

打字器已替换,点点寻宝发布与改进

大家好👋 今天我有个有趣的东西要分享。 几个月前,我们有了个有趣的想法:要是能用《农场主被替换了》来自动操作另一个游戏会怎么样?这是我们为此做的一个小实验: …

2026-04-13 11:270赞 · 0评论

请提名《农场主被替换了》角逐“你最不擅长的游戏”奖

大家好 Steam大奖即将到来! 每个程序员都懂这种感觉。当代码如预期般运行时,你会觉得自己像个天才。如果不是,那你懂的。这就是为什么我认为“最该死又欲罢不能奖…

2026-02-13 09:000赞 · 0评论

农夫已被替换 – 10月10日正式发布!

大家好! 我非常激动地要和大家分享一个重大消息:《农场主被替换了》即将结束抢先体验阶段,并于10月10日正式推出1.0版本! 这对我来说是一个巨大的里程碑。经过…

2026-02-13 09:000赞 · 0评论

游戏解说 剑塔,吐泡泡,绝世武器都可以刷,对了,还有无人机也得用这些刷。😾#香肠派对SS25赛季 #香肠派对 #香肠派对手游

-

2026-05-15 12:380赞 · 0评论

生存游戏 机器人暗影亲和小重做,启动又慢了!【饥荒测试服】

2026-05-01 10:110赞 · 0评论

无人机 怎么会有接骨木这么阴的牌啊!

-

2026-01-18 13:340赞 · 0评论

无人机 永久翻倍的变大饼干!恐怖乘法倍率!

我玩!

2026-01-14 14:050赞 · 0评论

现代战舰AI创作激励计划 低配版071!无翼战机?连夜加强的主炮!蓝通无人机?不知所踪的战列舰!现代战舰2026年4月A测装备内容简单一览

-

2025-08-27 15:240赞 · 0评论

#抓大鹅 #小游戏 #抓大鹅了 #一般人抓不住 #挑战

#抓大鹅 #小游戏 #抓大鹅了 #一般人抓不住 #挑战

2025-05-10 23:4494赞 · 27评论

双机起飞,何为天下 #第一视角 #原创 #日常vlog #记录真实生活 #万万没想到 #

双机起飞,何为天下 #第一视角 #原创 #日常vlog #记录真实生活 #万万没想到 #

2025-04-26 23:193赞 · 0评论
暂无更多

最新更新

  • 打字器已替换,点点寻宝发布与改进 — 大家好👋 今天我有个有趣的东西要分享。 几个月前,我们有了个有趣的想法:要是能用《农场主被替换了》来自动操作另一个游戏会怎么样?这是我们为此做的一个小实验: …
  • Recycling Achievement — 轻松获取重复使用同一迷宫300次成就的提示与方法 获取【Recycling】成就的方法: 要获得【Recycling】成就,你需要重复使用同一个迷宫300次。 …
  • 使用嵌套函数解决迷宫问题 — 一个用于解决迷宫的极简嵌套函数方案。 其工作原理: 一个用于解决迷宫的极简嵌套函数方案。 定义执行分支(起点): 若获取实体类型()等于实体.宝藏: 收获() …
  • 解锁成本 — 自动化 farming 的终极挑战是尽可能快速地自动完成游戏流程。以下是游戏自动化相关的解锁内容概述: 解锁树 本指南包含游戏 1.0 版本前的解锁成本信息。
  • 《仙人掌农场》(2025) — It's the cactus farm, with explanations inside the code as comments. You can jus…
  • 编程初学者的代码 — *DUE TO STILL GOING THROUGH THE GAME, THIS IS A WIP. * I have never created, lea…
  • 成就解锁器.exe — # 奖杯自动化 解锁(成就) 循环导入和栈溢出 此成就需要2个脚本:f0和f1 循环导入f0: import f1 f1: import f0
  • 解开迷宫 — The maze levels are very different than the remainder of the game. It's possible…
  • 大多数成就代码 — Title is self explaining I want to say something First of all im not a native sp…
  • 《编程农场》全成就指南 — 这是一篇关于《编程农场》全成就达成思路的指南。 请注意:本篇内容并不包含实现代码,而只是成就达成思路的提示。 介绍与提示 首先需要注意的是:本篇内容并不包含实现…