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《Necesse》1.1版本现已上线!

2025-12-18 18:00:46

AI智能总结导读

《Necesse》1.1版本已上线,同步开启Steam冬季特卖享35%折扣。本次更新包含游戏内平衡调整、冒险队伍优化、新增多种生物等内容,还对近战韧性、入侵内容数值等进行了改动,后续会关注玩家反馈。

《Necesse》1.1版本现已上线! 为庆祝本次更新及圣诞节,我们也参与了Steam冬季特卖活动,《Necesse》在Steam平台享受**35%的折扣优惠**! 如果您在Steam上尚未获取更新,请尝试**重启Steam或验证游戏文件**。 上周我们为此次更新制作了一段精彩的预告视频!请查看下方内容:

在10月发布《Necesse》1.0版本后,开发团队进行了一段应得的休假。这也意味着本次更新规模不如我们往常的大型内容更新。 好了,让我们深入了解本次更新内容! 本次更新我们选择将重点放在以下方面: - **游戏内平衡调整** - **冒险队伍优化** - **为《Necesse》添加更多生物/野生动物**

我们对纯近战武器的韧性获取量进行了大幅提升,并对许多韧性饰品进行了优化。虽然我们知道这并非让纯近战职业与其他职业同样具有竞争力的最终解决方案,但我们相信这是朝着正确方向迈出的一步。 我们还略微提高了所有入侵内容的生命值,同时降低了入侵敌人的整体伤害。这样做的目的是防止强力Build在几秒内击杀Boss使其失去意义,同时也避免玩家被几下攻击就迅速击败。 我们将在未来几周内密切关注此项改动的反馈,因此如果觉得入侵内容太难或太简单,请随时在游戏内或我们的社交媒体上提交反馈。请注意,我们无法回复游戏内提交的反馈。

如我们在路线图中所述,我们还对冒险队伍和整体聚落管理进行了一些改进。 现在,你可以按姓名/角色搜索定居者,还能将他们分配到特定小组。这样,当你准备去洞穴探险时,只需一次点击就能选择想要带去的定居者。

《Necesse》更新内容: 我们为《Necesse》的世界带来了一些新朋友!比如蝴蝶、萤火虫、洞穴克罗普勒……还有鲨鱼。鲨鱼应该也算友好的吧? 本次更新的其他部分内容包括: 1. **新增酋长、诅咒克罗恩以及贤者与 grit 的地图**,与地牢/海盗地图类似。 2. **入侵技能树新增 3 个新技能**。 3. **新增 3 个入侵任务及任务奖励**,其中包括第 8 个饰品栏位作为奖励! 4. **新增大量洞穴岩石地砖、墙壁和门的制作配方**。 5. ** settlers 复活后 5 秒内免疫伤害**。 6. **“发条之心”饰品现在还会将药水的过量治疗转化为韧性恢复**。 7. **修复了许多玩家反馈的问题** <3 你可以在下方查看完整更新日志。我也想再次亲自感谢所有在《Necesse》1.0版本发布期间购买并游玩游戏的玩家。看到大家都在享受我们的游戏,这真的令人激动不已,我们已经迫不及待地想展示2026年为《Necesse》规划的内容了。 祝大家享受这次更新和假期! ——Fair

1.1 changelog Additions: Added a search bar to all settlement settler lists. Added Chieftain Map crafted at the Demonic Workstation or as a rare find in plains cave chests. Added Corrupted Map crafted at the Tungsten Workstation or as a rare find in deep plains cave chests. Added Ancient Map crafted at the Tungsten Workstation or as a rare find in deep desert cave chests. Added new Incursion Perk: There's room for a little more&#8230; Added new Incursion Perk: I guess it&#8230; Ate the shards? Added new Incursion Perk: IT'S IN THE WALLS! Added a bunch of new recipes for Cave Rock tiles have been added to the Landscaping Station. Added recipes for all the new types of Essence Rocks in the Fallen Landscaping Station. Added Carrot, Potato, Onion and Pumpkin Cropplers found throughout the caves. Added new Quest to complete a Tier 1 Incursion. Added new Quest to complete a Tier 5 Incursion and a new reward for it. Added new Quest to defeat the Ascended Wizard and a new reward for it. Added Crystal Stone mined from Crystals in the Crystal Hollow Incursion. Added Slime Stone mined from Slime Rock in the Slime Incursion. Added recipes for Ice Walls and Doors to the Demonic Workstation. Added recipes for Crypt Walls and Doors to the Fallen Workstation. Added recipes for Ruin Walls and Doors to the Fallen Workstation. Added 6 settler groups you can quickly select from the command menu. Added add to/remove from buttons to the settlement selected settlers menu. Added Butterfly critters. Added Firefly critters. Added Firefly Jars crafted at the Carpenters Bench. Added Sharks. Added Shark Fin and Shark Tooth crafting materials. Added Shark Armor Set crafted at the Demonic Anvil. Added Shark Costume. Added Shark Tooth Bullet crafted at the Demonic Anvil. Added Shark Fin Soup cooking recipe. Added Crates with loot to the oceans. Added rare Pirate's Chests with loot to the oceans. Added the ability to inherit characters when you load a world that has other characters saved than your own. Added the ability to submit JVM crash reports on game startup. Changes/misc: Reworked incursion enemy damage scaling to deal less damage in higher tiers. Reworked incursion enemy health scaling to have more health in higher tiers. You can now toggle whether settlers die or get knocked down in the world settings menu. Increased resilience gain from melee weapons that don't exclusively use projectiles. Made Resilience Gain scale with upgrade tier on melee weapons that don't exclusively use projectiles. Made Greatsword resilience gain scale with charge levels. Made Healing Potions restore health based on your base max health instead of current max health. Made Clockwork Heart restore resilience with excess healing from potions. Increased Chain Shirt max resilience bonus from 30 to 50. Increased Clay Gauntlet max resilience bonus from 10 to 20. Made Clay Gauntlet craftable in the default Workstation instead of the Demonic Workstation. Increased Greater Resistance Potion armor increase from 12 to 32. Tablet Box is now obtained through Elder quests. Chests found in the Dungeon now have a small chance have a Void Caller instead of Mysterious Portal. Buffed Armor values on the Copper and Iron armor sets. Updated the Arcanic Set bonus description to better describe what the set actually does. Thief's Boots now grant 25% increased movement speed when upgraded to Tier 1 or higher. Dash attacks like Katanas will now destroy crates and other breakable objects. Cryo Witch Shoes now grant 20% increased movement speed instead 15%. Nunchucks attack range has been slightly increased. Reduced the movement speed and health of Incursion Cavelings slightly. Buffed the damage and health of Crawling Zombies spawned by the Crawlmageddon modifier. Settlers will now receive 25% of their max health and be immune to damage for 5 seconds after being revived with a Revival Potion. Your mana now drains faster over time after reaching 100 stacks of Runic Empowerment from The Runic Hood Set bonus. The broker value for a lot of Walls, Doors and Tiles has been reduced. You can now no longer hit yourself with Necrotic Flask or Unlabelled Potion. The Sharpshooter Set bonus now also grants 100% more ranged crit damage on every 5th stack of Bullseye. The regen buff granted by the Empowerment perk now grants % increased mana regen instead of flat mana regen. Buffed Runebound Scepter projectile velocity and attack speed. Halved the time it takes for Bone Spikes produced by the Runebound Scepter to explode. Buffed The Soulstorm attack speed. Equipment drops from specific Incursions such as the Dusk/Dawn armor sets can now drop as higher tier, based on the tier of the Incursion. High tier armor and weapons now also grant essences when salvaged at the Salvage Station. The Blacksmith now sells blacksmith cosmetic armor instead of the Stylist. Pirate Captain now sells pirate cosmetic armor instead of the Stylist. Incursion Perks that give access to new Incursion Biomes also grants the player a tablet with the new biome, when obtaining the Perk for the first time. Raiders can now only spawn with equipment from Incursions that the player themselves already have obtained. Incursion Invader perks now also mention that they drop unique and juicy loot. Increased the Altar Dust dropped from Invader chests/sacks/mobs. Increased critter spawn rate and cap. Reworked the Cartographers Table and made it usable again. The Fins trinket can now be crafted at the Demonic Workstation with Shark Fins. Buffed Necrotic Flask damage. Renamed old map items to not have "local" in them anymore. Made the recipe of Pirate Map more expensive. Reduced damage dealt by magic attacks from enemies in the final incursion. Nerfed Ruby set bonus to require more resilience per slots. Reduced the recipe costs of some boomerangs that stack slightly. Fixes: Fixed Thorns and Web potions not being affected by Alchemical Interference incursion modifier. Fixed some walls and rocks showing shadows and wrong lighting if enough are connected together. Fixed the Elder's house always spawning with the same seed. Goodbye, Shane the Elder. Fixed the Aged Champion Mob missing from the Swamp Deep Caves Adventure Journal entry. Fixed the Nightswarm boss not being logged correctly in the Adventure Journal when killed. Fixed Rogue Hunter Raids not dropping tier level bows in the endgame. Fixed Necrotic Flask and Unlabelled Potion not being able to destroy crates. Fixed Dryad, Mycelium and Ancient Fossil tools upgrading to higher tiers than intended on their first upgrade. Fixed Exotic Merchant Turban not being obtainable. Fixed duplicate tooltip on upgraded anvils and alchemy tables. Fixed Topaz crystals not spawning in Crystal Hollow Incursion. Fixed Crawlmageddon incursion modifier not doing intended damage. Fixed Storming incursion modifier not doing intended damage. Fixed Explosive incursion modifier not doing intended damage. Fixed Explosive incursion modifier not scaling when "A taste of your own medicine" is active. Fixed Clockwork Heart sometimes causing desync in out of combat health regen. Fixed a bunch of helmet armors not looking correct when using invisibility potion. Fixed Battle Chef and Crazed Ravens barely dealing any damage. Fixed holding banners not showing correctly when sitting. And some other smaller changes and fixes.

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