更新日志 v0.7.9

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工业巨头 (Captain of Industry)
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Improvements * Tree planters will now ignore import sliders on storage units when looking for saplings. * Improved map cache retention by having loaded games mark cache files as fresh. * Fully constructed tracks are now replaced back when removing a non-constructed entity which overlapped them. * Connectors can now be placed next to each other (while not being connected via ports). * Increased performance of dumping designations search by 5x, reducing CPU load, especially for saves with a lot of dumping. * Setting of muted alerts in the notification window is now persisted in saves. * Setting of entity, surface, and decal selectors (e.g. in copy, cut) is now persisted in saves. * Brine pond seawater intake was standardized to avoid prioritizing brine production. * Vehicle barriers are now flippable. This also allows blueprints containing vehicle barriers to be flipped. * Reduce the empty train station module layout above the train track from 5 to 4. * Locked the Pipe III research node behind the Pipe II research node. * Locked the Storage IV research node behind the Storage III research node. * Locked the Research Lab IV research node behind the Data center (instead of microchips) as it needs Maintenance III. * Rename stored power to energy as that is the correct terminology. * Added command line flags –flush-after-each-log and –full-flush-logs for better log control. UI fixes * Fixed train inspector layout that would break with very long train schedule names. * Fixed broken layout of product filters in the Mine tower inspector under specific resolution and scale. * Fixed tooltip claiming ship could not depart due to being modified whilst it was due to being repaired. * Fixed that rotate & flip of ghosts did not work while an inspector was pinned. * Fixed stuck decal painter toolbox when text tool was escaped during placement. * Fixed unselectable entity issue after replacement with other entity due to missing collider. * Fixed broken layout in map editor panels. * All text fields are now auto-selected on click inside. Trains fixes * Fixed that trains could incorrectly reserve critical sections when approaching a station. * Fixed train goto command that was showing an error that the train is too long instead of an error that the depot was at full capacity. * Fixed that trains which had started aligning would never switch their engines off if blocked by a train ahead, needlessly consuming fuel. * Fixed that replacing an empty train station module with a regular one would not allow it to be assigned a product. * Train track entities are no longer movable. * Fixed that train stations would reset their priority to the highest one after load, if they were allowed to run without power, overriding the player's setting. Other fixes * Fixed the Unity cap research that was incorrectly affecting water consumption instead. * Fixed dumping designations that were incorrectly considered eligible for unassigned trucks due to overlapping mine tower areas. * Fixed a rare issue that was preventing some saves being loaded due to invalid terrain materials layers. * Fixed surfaces in blueprints that were not transformed properly after a reload. * Fixed research efficiency bonus that was not recalculated when population size changed, but only after reload. * Fixed that excavators did not go for fuel on their own if the only available fuel station was outside their logistics zone. * Fixed missing emission on office buildings after load. * Fixed that downgrading from greenhouse to a farm would not remove crops that require a greenhouse. * Fixed that products were incorrectly created after deconstruction canceling when they were previously already removed. * Fixed tomb of captains that was missing flowers buffer after upgrading. * Fixed a rare case where a space station crew would get ejected out of space station prematurely. * Fixed space station that was ejecting crew twice if it was doing a partial ejection. * Fixed thermal storage that did not have correct tank position on load until unpaused. * Fixed issue of workers not being returned from removed vehicles and ships created before February 2025. * Fixed that some fuel stations constructed before June 2025 did not accept trucks for refueling. * Fixed that it was not possible to re-assign cargo depot module product back if module was empty and product was loaded on the ship. * It is no longer possible to replace a regular storage with a radioactive one which was causing issues. * Fixed that switching cargo ship fuel would subscribe its cargo dock’s fuel buffer to logistics even though logistics was disabled. * Fixed fuel setting for T2 Nuclear reactor that was not properly copy-pasted. * Fixed a small memory leak caused by unit storage’s products rendering.