《创世战车》危险一步

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创世战车
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各位幸存者们!本次小型更新中,我们将推出多项平衡性调整,按惯例回归部分乱斗模式,开启全新【危险步伐】活动,并进行诸多优化及漏洞修复。

“危险步伐”活动 注意!本次活动及活动礼包将从1月29日开放至2月25日(含当日)! 通过完成特殊挑战并获取活动经验值,即可解锁等级及对应奖励。 解锁等级和领取奖励需消耗活动经验值。 活动期间将推出新挑战:1个主线挑战和1个额外挑战。 新挑战每日更新,所有未完成的每日挑战将累积。 所有玩家均可无差别获取基础活动奖励,包括: 50游戏内货币; 内含随机传说级、史诗级或特殊部件的“侦察兵容器”; 史诗级工作台优惠券; 资源容器; 工程师徽章。所有额外奖励(带有蓝色背景锁形图标的)仅对购买了“Risky step”包(标准版或豪华版)的玩家开放。购买豪华版可立即解锁接下来的10个等级以及所有已解锁等级的奖励。 购买该包可获得以下内容: - 部分已制作的零件; - 活动工作台中部分升级零件的制作配方; - 额外的游戏内货币; - 各种外观物品; - 【仓库扩容】和【蓝图存储】; - 从41级开始,每提升一个等级,将获得120游戏内货币作为奖励。

“冲动”乱斗回归 注意!该模式将从1月29日开放至2月4日(含当日)! 【模式战斗中仅可使用装甲车(不可使用装甲飞行器或战斗步行机)】 【射击和受击产生的冲击力大幅增强】 【模式支持复活】 【胜利条件为在规定时间内通过击毁部件和消灭对手获得更多分数的队伍。若某一方率先达到4000分,战斗将提前结束】 【模式战斗奖励为塑料】 特殊挑战奖励: [轮播图]

“Winterduck”装饰; “Warm twilight”涂装; 2个“Wicked rhino”贴纸; 补给箱:“Military reserve”和“Humanitarian aid”; 160个工程师徽章。 “Wheels of doom”乱斗回归 注意!该模式将从2月5日开放至2月11日(含当日)! 使用配备“Dash”模块和“Doom”布雷器的预设装甲车进行战斗。 该模式支持复活。 在规定时间内摧毁部件和对手得分更高的队伍获得胜利。若其中一队率先达到6000分,战斗提前结束。 该模式战斗奖励为废金属。特殊挑战奖励:

“双备”装饰; “橙空”涂装; 2个“迫击炮手”贴纸; 补给箱:“军事储备”和“人道主义援助”; 160个工程师徽章。 “标签交响曲”乱斗 注意!该模式将从2月12日开放至2月18日(含当日)! 使用配备“冲刺”模块和“ATGM长笛”火箭发射器的预设装甲车进行战斗。 目标是在规定时间内摧毁尽可能多的对手。 该模式战斗的奖励为电线。特殊挑战奖励:

“Isotope-239 metallic”涂装; 2个“Passion 2”贴纸; 容器:“Military reserve”、“Humanitarian aid”和“Logistician’s container”; 100个工程师徽章。

Weld points Updated the weld points for the following parts: ML 200 Oppressor Blastoff Golden Eagle Oculus VI Lacerator Rupture Hippogriff Prosecutor 76mm Harvester Porcupine Aims Implemented translucency for the aims of the following weapons: Jotun Incinerator Mandrake RA-1 Heather Jubokko SD-15 Vulture Yaoguai Compiler B12 Dove Swarm Comment: this small change will improve the gaming experience and make enemies within the area of effect more noticeable when aiming. PartsB-1 Aviator Durability increased from 23 to 51 pts. Heating rate reduced by 39% (to the level of “Hermes”). Fuel reserves increased from 50 to 80 (as that of “Hermes”). Acceleration increased by 10%. Blastoff Durability increased from 48 to 87 pts. Heating rate reduced by 21% (to the level of “Hermes”). Fuel reserves increased from 65 to 80 (as that of “Hermes”). Acceleration increased by 15%. Hermes Durability increased from 172 to 216 pts. Acceleration increased by 20%. Comment on boosters: boosters in their current form have too low durability. We have increased it to the maximum possible for modules of this level without additionally increasing their mass. Changes to heating speed and fuel reserves will allow the player to comfortably combine boosters of different rarities. Additional acceleration will also increase the relevance of these modules. “Trigger” and “Destructor” Increased parts heating rate by 1.5 times. Comment: an unpopular line of weapons. Increased heating speed will improve the efficiency of targeting a single part. Growl Maximum speed reduced from 101 to 98 km/h. Tonnage reduced from 3000 to 2700 kg. Increased the effect of mass on acceleration. Comment: the cabin stands out significantly for its efficiency compared to all cabins below epic rarity. Enlightenment The beacon now affects not only the targeted enemy, but also other opponents within a 60 m radius. Durability increased from 112 to 173 pts. Increased the projectile’s maneuverability. Increased the beacon’s lifetime from 8 to 12 sec. Comment: an unpopular weapon. Making it affect an area will help raise its tactical potential, while the other changes are aimed at improving its overall efficiency. Snowfall Changed perk: “If there are 2 or more enemy armoured cars within a 40 m radius, the damage of the rocket launcher increases by 50%”. Comment: low efficiency of the rocket launcher and its perk. Clarinet TOW Reload time increased from 10 to 13 sec. Comment: high efficiency of the weapon at a wide range of PS. Blight Bonus to heating from flamethrowers and fire puddles increased from 0.5% to 1%. Comment: low efficiency of the perk. Meat Grinder Speed increased from 60 to 70 km/h. PS reduced from 850 to 720. Maximum perk bonuses are now gained at a mass of 20,000 kg. Maximum bonus to stability reduced from 125% to 100%. Comment: in its current form, the movement part is only used with heavy cabins and in high PS builds. These changes should make the “Meat Grinder” more popular with medium cabins and at lower PS levels. MVP Torpedo Damage resistance to ram damage increased from 20% to 35%. Damage that is let through increased from 35% to 50%. Comment: low survivability of the movement part in combat. Starter Energy drain reduced from 2 to 1. PS reduced from 270 to 135. Comment: low influence of the module on weapon efficiency. The change will make the module’s energy drain more reasonable. Shredder Energy drain reduced from 12 to 11. PS reduced from 2400 to 2200. Penetration ability increased from 60% to 100%. Comment: low efficiency of the shotgun. Reduced energy drain will allow for more modules that significantly boost the efficiency of shotguns. One hundred percent penetration ability will eliminate unnecessary damage loss when playing around the perk. RA-1 Heather Maximum reload speed perk bonus increased from 30% to 65%. Mass reduced from 2070 to 1656 kg. Turning speed increased by 33%. Mandrake Durability increased from 689 to 918 pts. Сomment on artillery: the changes are aimed at increasing the difference in the parameters and gameplay of these weapons. BC-17 Tsunami The perk now increases damage by 15% (instead of 30% previously), but stacks up to three times. Bonus accumulation time reduced from 2 to 1 sec. Perk’s cooldown reduced from 12 to 8 sec. The speed limit at which the perk stops accumulating increased from 15 to 25 km/h. Comment: the perk’s rebalance should make the weapon more relevant due to more frequent activation and a larger maximum bonus. Cyclone Initial rate of fire reduced by 25%. Comment: the autocannon has high ratio of damage dealt per battle to energy drain; it is also easy to use. The changes will slightly reduce the “Cyclone’s” damage in the first few seconds of firing, thereby making it somewhat more difficult to efficiently use the weapon in combat. Cicada Damage reduced by 7%. Comment: the ratio of damage dealt to energy drained per battle is too high. Squall Reload time increased from 16 to 20 sec. Reload time perk bonus reduced from 50% to 40%. Comment: increased reload time will reduce the frequency of “Squall” use, keeping it relevant as a secondary weapon. Mars Weapons damage bonus for the player’s armoured car when the perk is active increased from 20% to 40%. The perk now increases the damage that the armoured car takes by 20%. Yokozuna Power bonus for the player’s armoured car when the perk is active increased from 135% to 200%. Maximum speed bonus for the player’s armoured car when the perk is active increased from 15% to 40%. The perk now reduces the damage that the player deals by 25%. Perk cooldown increased from 20 to 25 sec. Cohort Damage protection bonus for the player’s armoured car when the perk is active increased from 30% to 60%. The perk now decreases the power and maximum speed of the armoured car by 40%. Comment on cabins: the changes to the perks of “Cohort”, “Mars” and “Yokozuna” are aimed to highlight the intended gameplay of these cabins and raise their efficiency. It is important to note that only the player receives the aforementioned bonuses, while the effects for allies stayed the same. Machinist Maximum bonus to weapon durability increased from 40% to 60%. Comment: low efficiency of the perk. BWC Warrior Permanent speed bonus in the first mode increased from 5% to 10%, and the additional speed bonus reduced from 15% to 10%. Permanent power bonus in the first mode increased from 10% to 20%, and the additional power bonus reduced from 30% to 20%. Permanent damage bonus in the second mode increased from 5% to 10%, and the additional damage bonus reduced from 15% to 10%. Additional bonuses’ duration reduced from 10 to 8 sec. Comment: low efficiency of the cabin. The change reverses the latest changes to the perk, which are irrelevant in the current situation. A slight reduction in duration is necessary to keep the perk’s efficiency within acceptable limits. Master The effect of mass on acceleration significantly reduced. Comment: the speed of the cabin (relative to other medium cabins) is significantly reduced as the mass of the armoured car increases. Kronos The perk charge now restores 50% durability (instead of 30% previously). The time required to accumulate a full charge remains unchanged. Comment: low efficiency of the perk for a legendary cabin. Nox The decrease to the rate at which the “Scorpion” projectiles lose damage when the perk is activated reduced from 35% to 25%. Comment: too high efficiency when combined with the “Scorpion”. Pegasus The perk now reduces the total power penalty more significantly. Comment: low efficiency of the perk on armoured cars with a high power penalty. “Falcon” co-driver The talent now charges in 2 sec. (instead of 3 sec. previously). The talent now increases damage by 20% (instead of 15% previously). The passive bonus to enemy detection radius increased from 10% to 25%. Comment: an unpopular co-driver whose talent is activated less often than others’.

优化了【MVP鱼雷】的气垫音效。

带有♥图标的改动主要或完全是根据玩家的反馈、建议和评论做出的。 ♥改进了相机行为,并新增了特殊设置【动态相机偏移】:当玩家向相机方向的反方向移动时(例如倒车),相机将自动拉远。这将减少因地图物体之前未被看到而导致的意外碰撞次数。 副驾驶影响移动部件的被动技能现在可与【MVP Torpedo】气垫正确配合使用。 为AI控制的玩家添加了16,000至20,000 PS的装甲飞行器蓝图。

1. 修复了“Wolf outpost”地点基地位置错误的问题,该问题导致不在桥上时无法中断其攻击。 2. 修复了装甲车的“Myriad”腿部无法降低“Widget”“Outcast”“Uwabaki”“Sabbath”“Bigfoot”和“Buggy wheels”等技能加成的错误。 3. 修复了在其他窗口打开时,无法通过按下游戏手柄热键进入建造模式或试驾模式的问题。 4. 修复了更改阴影质量设置时出现光照异常的错误。 5. 修复了多个地点中车辆可能在透明环境物体后方消失的问题。修复了地图“统计”标签页中挑战显示不正确的错误。 修复了“碎纸机”霰弹枪模型部分附着显示异常的错误。 优化了多处游戏内文本和图标。