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1月22日单位平衡性调整

2026-01-21 11:02:10
发布在战意
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AI智能总结导读

1月22日游戏单位平衡性调整,涉及Vassal Longbowmen、Royal Longbowmen等众多单位,涵盖生命值、技能冷却、伤害、解锁等级等多方面改动,部分单位还修复了属性加成错误问题。

Vassal Longbowmen The effect of the Veterancy node [Precision Training] has been changed: Increases damage dealt to Ranged Units and Javelin Infantry by 40%.Royal Longbowmen The Unit Trait [Long-Ranged] has been changed: Deals an additional 700 [Piercing Damage] to Ranged Units and Javelin Infantry.Liao's Rangers Base Max [Health]: 8413 → 9334 [Bludgeon] Cooldown: 15s → 13s [Bludgeon] Duration: 8s → 4s The skill [Devastation] is now unlocked at Level 1. [Devastation] base Cooldown: 43s → 30s. The original Veterancy node effect has been changed to: Melee attacks deal 12% increased damage to [Infantry]. Target count for [Bludgeon] and [Devastation]: 6 → 7 Fixed an issue where the Veterancy point intended to increase [Bludgeon] damage was actually increasing armour penetration. The damage increase effect now also applies to [Devastation].Retiarii Base [Health]: 10560 → 12232 Maximum javelin damage falloff over distance: 30% → 10% Maximum javelin target penetration count: 2 → 5; Max damage decay per target: 30% → 80%. The block-breaking effect no longer decays with the number of penetrated targets. Targets marked by the Retiarii's [Mark of Death] now deal significantly less damage to the Retiarii (Damage reduction: 10% → 50%). During [Spearfishing], if there are no enemies within melee range but enemies are present within 12m, the Retiarii will automatically throw a javelin at the enemy and apply [Mark of Death]. Base damage multiplier for all melee skills: 0.7 → 1 [Leadership]: 300 → 270Hashashins [Eviscerate] Cooldown: 2.2s → 1.2s When activated, [Eviscerate] now prioritizes locking onto [Infantry] using bows, crossbows, muskets, or cannons within 20m. If the target is far, they will slide to close the gap; if the target is near, they will attack first and then slide away to disengage. Damage immunity duration during all special actions (jumping/sliding/moving through enemy formations): 1s → 1.5s [Leadership]: 295 → 270Cataphract Lancers Base Max [Health]: 7505 → 8321 Base [Piercing Damage]: 961 → 1110 [Rally to Me] AI Adjustment: If attacked while performing [Rally to Me], the unit will immediately charge at the current target before resuming the follow charge until the command ends.Pavise Crossbowmen Damage decay when bolts penetrate targets: 60% → 25% per target Maximum damage falloff over distance: 45% → 35% Base Rate of Fire increased by 20%.Iron Reapers Base [Health]: 7540 → 8051 Base [Slashing Damage]: 1408 → 1572 [Shock] Base Cooldown: 45s → 35s [Tiger Step] Base Cooldown: 40s → 30s When attacking with flails: Light attack target count 3 → 4; Charge attack target count 3 → 4; Heavy attack wind-up time reduced by 20%. [Leadership]: 300 → 285Queen's Knights Base [Health]: 6630 → 7080 Attacks during [Bash & Thrust] will now attempt to hit as many targets as possible. The target count for the initial shield bash: 1 → 2. [Leadership]: 295 → 280Zweihanders Base [Health]: 7071 → 7778 Base [Slashing Damage]: 1602 → 1800 Removed the predictive aiming lead from [Knight's Gambit] attacks, ensuring each strike hits as many enemies as possible.Tercio Arquebusiers Base Rate of Fire increased by 20%. Base [Piercing Damage]: 2748 → 2927 [Leadership]: 280 → 270Siphonarioi Base [Blunt Damage]: 500 → 600 Base Movement Speed: 5.7 → 6.1; Max Sprint Speed: 6.7 → 7.2 [Leadership]: 300 → 270Modao Battalion Base [Health]: 7111 → 7496 [Leadership]: 310 → 290Varangian Guards Base [Health]: 11550 → 12627Winged Hussars Base Max [Health]: 7143 → 7890 [Leadership]: 305 → 300Xuanjia Heavy Cavalry Base Max [Health]: 8150 → 9645 Base [Piercing Damage]: 1405 → 1545 [Leadership]: 315 → 295Kheshigs Base [Slashing Damage]: 1516 → 1698Chevaliers Base Max [Health]: 7044 → 9019 [Leadership]: 320 → 310Yanyuedao Cavalry Base Max [Health]: 8207 → 8825 [Leadership]: 315 → 305Imperial Pike Guards Base [Piercing Damage]: 1360 → 1470 [Advance] Piercing damage multiplier: 0.8 → 1 When [Loyal Strike] hits an enemy, it now applies the damage boost effect of [Advance]; following a [Loyal Strike] attack, the unit gains the defensive buff of [Advance] for 5 seconds.Axe Raiders Base Max [Health]: 7470 → 7829 Base [Slashing Armour Penetration]: 1480 → 1560 Base [Slashing Damage]: 1377 → 1497 Thrown axes now deal 100% [Blunt Damage]. Maximum axe damage falloff over distance: 30% → 10%.Galahad Spearmen Charged javelin throws no longer suffer from distance falloff and can penetrate 2 additional targets, dealing 45% damage to targets after penetration.Myrmillones Unit Size: 28 → 32 Base [Slashing Armour Penetration]: 1192 → 1352 Base [Slashing Damage]: 1015 → 1178 Base [Blunt Armour Penetration]: 1040 → 1310 Base [Blunt Damage]: 774 → 902Onna-musha [Onslaught] Base Cooldown: 14s → 11s [Leadership]: 220 → 205Kriegsbruders Base Max [Health]: 7235 → 7807Armiger Lancers Base Max [Health]: 7895 → 8200 Base [Piercing Damage]: 989 → 1068Crescent Monks [Leadership]: 220 → 210Fortebraccio Pikemen [Leadership]: 220 → 210Imperial Spear Guards [Leadership]: 230 → 215Spear Sergeants [Leadership]: 220 → 225Javelin Sergeants [Leadership]: 220 → 240

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