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《野蛮星球的复仇:裂隙》7.2版本更新内容

2025-12-18 15:29:43
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《野蛮星球的复仇:裂隙》7.2版本更新,开启与《双点医院》联动的新数字宇宙裂隙,玩家可探索三个外星地点,收集6个新展品,还有科幻风员工服装、休息室物品等新内容,同时推出游戏捆绑包优惠,另有50项优化修复内容。

欢迎回到数字宇宙…… 朋友们,你们来得正是时候。有人把咖啡洒在了街机上,这可能在时空中造成了轻微的时间扭曲。这种异常活动打开了通往其他世界的裂隙,这些裂隙出现在一个被称为“数字宇宙”的地方/非地方。如果你需要回顾数字宇宙是什么,可以查看这里的数字现象。我们非常激动地宣布,下一个Digiverse Rift将与Racoon Logic Studios以及《野蛮星球的复仇》合作。在《双点医院》中,你不仅能发现生动的外星野生动物,而且这一次,时空溢出是双向的——你还会在《野蛮星球的复仇》中找到博物馆的好东西…… 为了让你能妥善地管理银河系,我们已将《野蛮星球的复仇》纳入捆绑包。如果你还没有这款游戏,现在就可以以优惠价格入手。

双点医院的专家们在数字宇宙中发现了一道裂隙,裂隙通向一个神秘的行星系统,那里充满了有趣的外星动植物。探索三个兴趣点,收集来自《野蛮星球的复仇》的展品,用野蛮星球上充满活力、有时甚至有些“焦虑”的动物(比如可爱的布雷纳德)以及该系列中会咬人的植物来吸引游客——我们建议你最好不要与这些植物对视,以防万一。 本次更新包含六个全新展品,员工休息室也新增了一些物品,为双点郡原本充满“地球风”的装饰增添了一抹太空时代的色彩。此外,还有全新的装饰物品以及一套全新的科幻风格员工服装。 野蛮星球的复仇 欢迎加入先锋计划! 各位太空殖民者,你们好!在数字时空的裂缝中穿梭,是不是很刺激?我宁愿这样,也不要在ALTA低温休眠舱里睡上一个世纪……总之,我们来这里是为了在深空为人类建立一个繁荣的据点!而我们任务的关键一环,就是记录原始的外星生态系统,这正好符合你的……你是做什么的来着?馆长?管理员?不管怎样,这现在是你的工作职责了,所以我们开始记录吧。

首先,你需要招募一支由专业专家组成的队伍。我们不知道即将面对什么,所以最好做好准备。我们抵达的第一个星球是【群星】主星,一个茂密的丛林世界。这里充满活力、色彩斑斓,带有轻微毒性,而且当地人对蘑菇有着奇怪的痴迷——都是些常见情况。它也将作为我们这次小冒险的基地。

一旦你在《群星》中发现了那些小家伙(它们是不是很可爱?),你就将面临泽菲尔的挑战。这里荒芜、多沙,地形粗糙且非常恼人。这里的植物可能不太欢迎你;它们正等着任何潜在的零食,所以请把手臂和手指都放在太空服内。

如今已熟练掌握星际数字化太空旅行技术,是时候去太空深处探索新材料了,比如极为珍贵的……嗯,铝(难道格鲁普真的垄断了铝资源吗?)。 要找到这些稀有材料,你首先需要制作一个折扣AR智能护目镜™,以便在探险时佩戴。这些高科技护目镜将帮助你定位用于建造科幻风格员工休息室物品的稀有资源,让你的博物馆员工能像他们在(极度舒适的)太空里的同事一样舒适!

在你的太空时代冒险中,你将在三个新的兴趣点收集六个新展品,解锁未来风格的好东西以及一套供员工使用的科幻小工具。不过要小心,别让游客有把猕猴桃鼻涕虫的果味质地和一包普通的杂七杂八的东西混在一起的想法……虽然味道不错,但它们可能会,嗯,让人产生幻觉(相信我们,我们测试过,当然是以科学的名义!绝对不是午餐。)

核心栖息地物品 对于《动物园之星》玩家,现在有五种新的大型核心物品可供你的栖息地使用,以提升房间格调!这些新装饰物品可在远航群岛探险地图的兴趣点处找到,解锁后可用 Kudosh 购买。

So, what’s new? Experts can now explore the world of Revenge of the Savage Planet, visiting Stellaris Prime, Xephyr, and the Zenithian Rift. Collect six new exhibits, including Botany Exhibits as well as new Terrarium and Habitat creatures. Create a real sci-fi feel with new decorative items and a new vending machine. Get ready for interstellar travel with a new Staff Outfit and Staff Room items. Discover a brand new set of Materials for creating items in the Workshop. For Zooseum, new centrepiece decorative items are available for each biome type. As usual, this update also comes with a load of bug fixes, improvements and optimisation changes. Thank you all (again!) for providing feedback, sending us your ideas, reporting bugs and giving us suggestions for new content. If you’d like to send us your thoughts for future content or updates, or show us your fab museums, here’s the place to do that: DiscordTikTokBlueSkyTwitterInstagramFacebookReddit Love from the Two Point Team <3 (P.S. One of the best things you can do to help support the studio is to leave a Steam Review! If you’ve tried your hand at curating, we’d love to hear your feedback. Thank you!) CHANGELOG Number of changes: 50 Inspired by the community: 82% Changes with ✨ were inspired by the community. New Content! The Digiverse is expanding… A new rift has opened, leading to Revenge of the Savage Planet! ✨ Revenge of the Savage Planet Rift Experts can explore the world of Revenge of the Savage Planet, visiting Stellaris Prime, Xephyr, and the Zenithian Rift Three new POIs on the Digiverse Expedition Map, with six new exhibits New decorative items and vending machine New Staff Outfit and space-age Staff Room items Discover new Materials for creating items in the Workshop The Digiverse map will grow over time as new games are discovered, providing new exhibits, decorations and gameplay ✨ Centrepiece Habitat Room Items 5 new large centrepiece decorations have been added to POIs that, once unlocked, can be purchased with Kudosh: Cave Centrepiece - Underwilds POI Jungle Centrepiece - Eaten Track POI Desert Centrepiece - Parched Prairie POI Grassland Centrepiece - Goldrush Stream POI Arctic Centrepiece - Iceberg Dip POIImprovements & FixesQoL Improvements ✨ Improved Habitat Density slider UI contrast so that it’s easier to see ✨ Improved messaging for gaining Wildlife Knowledge in Spa Devices ✨ Improved messaging when trying to place an animal in the Deconstructor ✨ Messaging about an animal’s current Sanctuary Points progress has improved: it is now much clearer how many Biodiversity and Sanctuary Points you will gain when releasing an animal. ✨ Wildlife decoration items can now be placed in the Wildlife Welfare Room ✨ Rebalanced the “Somebody is stuck in the museum” tannoy line so that it only triggers for serious navigation issues ✨ Slightly narrowed the build bounds of the Small Terrarium so it can be placed flush against angled walls ✨ Reduced the max number of POIs required for some challenging biodiversity objectives ✨ Improved the messaging of the Spa Day trait to help explain its benefits ✨ Added more idle animations for a variety of Habitat animals ✨ Robo staff can now be assigned to receive a mod by dragging them over the Robo Mod-Stop ✨ Changed the Frozen Gingerbread Globe’s Buzz bonuses so that they no longer require unfestive and slightly morbid items such as the Prehistory HideFixes ✨ Improved save file creation and cycling to make saving more stable ✨ Fixed a crash with the wildlife inspector for the vet room ✨ Fixed a prevalent crash that occurred with the lighting system for some players ✨ Fix for a crash when the Terrarium is deleted, but the dead animals remain ✨ Fix for Terrariums becoming unreachable for experts and preventing restoration ✨ Fix for phantom exhibits - exhibits should no longer leave a floating buzz bonus ✨ Fixed an issue where the Goldrush stream did not track correctly ✨ Fix for Total Exhibit buzz objectives not accounting for decoration of rooms ✨ Fix for guests not having their original backgrounds ✨ Fix for animals floating above the ground ✨ Extra messaging added around Animal Care Points and Biodiversity before full potential ✨ Fix for Kiosk items not giving correct XP to staff working at them ✨ Fix for guests getting bored status effect after seeing 5 terrariums ✨ Fixed the issue so adopted animals will use the correct prefab variant consistently ✨ Fixed the issue so Animal Icons for adopted animals reflect the correct variant ✨ Fixed an issue so Animals will now display the correct variant in the reward screen ✨ Fixed the issue so Animals will display the correct icon in their mini inspectors ✨ Fixed Job Assignments not updating between saves and holding data across saves ✨ Fixed an issue for female experts having double hair in the new outfits Fixed an issue where the Analysis Mini inspector was missing ✨ Fix for Goblins and Dwarves struggling to use the new Kiosks ✨ Fix for animals becoming undead when rooms are picked up ✨ Fix for missing marketing campaigns for Winter and Monobeast ✨ Fixed an issue where Biodiversity items could not be used on the Festive POIs for Woolly Jumper ✨ Fixed an issue where the new Kiosks would not tick the "Be near a Kiosk" buzz bonus Fixed an issue where some animals had "Odd Specimen" and "Natural Beauty" traits, cancelling each other out. ✨ Fixed the issue where Albert would appear again in the world map after Zooseum Act 1 was finished. ✨ Fix for Fountain lion eyes, it now has its eyes closed when sleeping Updated the icon for Fairy Lights ✨ Fixed an issue where the Terrariums were being untended by experts Other Stability fixes and improvements

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