下载客户端

地图制作入门指南

2026-02-15 01:00:09

AI智能总结导读

这是一篇《美国卡车模拟》的地图制作入门指南,作者整理了地图编辑器的相关实用信息,包含开启地图编辑器的两种方法、编辑器界面分区介绍,还讲解了道路绘制、删除的操作技巧,以及互通式立交等预制件的使用入口,为入门玩家提供了较为全面的参考。

A tutorial written by someone who has no idea what they are doing in an attempt to help people with getting into mapping in American Truck Simulator. Introduction and Author's Notes At the time of writing I am running ATS version 1.46 with a VERY modded game. I do NOT have any map mods however so I'm not sure how this would effect things like Reforma, C2C, and other map mods and thus cannot help you if you are having issues with any of these. I should also mention that I have multiple monitors and I use all 3. Trying to manage documentation, the map editor, Photoshop, spotify, and other nonsense is a PAIN with just on monitor. If you can save yourself the headache use at least 2 monitors, preferably 3, otherwise be prepared to do a lot of Alt + Tab. For the purpose of being as thorough as possible, I'm going to include information in this guide that DID NOT work for me just in case they DO work for someone else. I'll try to provide links to the relevant sources when possible. With that said, a lot of the information I'll be including here can be found in other places online Things like The SCS Forums and Reddit can be useful, but seem to have pretty partial information or are straight up outdated. I will try and keep up with the guide as much as I can, but be warned I'm only writing this guide because I got fed up with scouring the internet for bits and piece of information on the map editor. In other words, this is my attempt to stitch the collective knowledge on the map editor together in an organized and comprehensive guide. Lastly, to keep things as organized as possible without cluttering up sections of the guide with links, I'll be linking to different resources like Wikipedia, using superscript numbered references. TL:DR Forgive me if the guide is messy, its hard trying to create a guide. I'll do my best to keep this as relevant and organized as possible. Quick Links and References [1] SCS Software Forum[forum.scssoft.com] [2] SCS Software Map Editor Wiki[modding.scssoft.com] Setup and The Dev Console First things first: We need to get access to the map editor. This is what most guides well tell you to do and apparently SHOULD just work. Make sure your game is NOT RUNNING. Find and Edit config.cfg. Should be located in 'Documents/American Tuck Simulator/' On line 107 and 162, Change both values of "uset g_developer" and "uset g_console"' to '1'. Save. Open your game and click tilde, "~ / ` ". Type 'edit' in the console to open the map editor. Profit?Now if your as lucky as I am, Your map editor didn't open. Don't panic yet. Try this: Close your game again. Go to your steam library and right click on American Truck Simulator. Open properties and in the 'Launch Parameters' type '-edit' Close the properties menu and run the game again. You should launch into the map editor.Now at this point, if it STILL doesn't open. You can panic. Cause I don't know how to help you. try asking for help on the SCS Forums.[forum.scssoft.com] Now the very last step. (Not sure if you can do this before hand, I'm sure you can but this is just me playing it safe.) Open you game directory, not the Documents/.American Truck Sim, but the actual game directory in your steamapps folder. and create two folders. First one is 'base', and the second folder should be called 'map'. You'll know you did it right if your file structure look something like "steamapps/common/American Truck Simulator/base/map/" FORGETTING THIS STEP WILL SCREW YOU, SO DO IT The Map Editor If you've made it here, Congrats! This is where the magic happens. This is also where my knowledge about everything gets exponentially worse. Luckily, I'm really good at using google and the internet as a whole and can send you off in the right direction. Here is a link[modding.scssoft.com] if you want to teach yourself the map editor and whatnot. You can also get to the documentation by clicking on Help > Online Documentation in the map editor itself and it'll open via the steam overlay. For a super basic quick start guide you can check this website out too.[scsmoddingguide.github.io] I'm not sure how updated any of the information is here though so if you choose to follow that guide, you are on your own. I WOULD recommend giving it a look still as I am using it to help me learn the map editor for the firs time. Navigation and TerminologyAlright... this is the part where I tell you you're kinda on your own... sorta. I can't make a map for you obviously. But I can explain what certain tools do, and how to use them. So lets get some terminology down. (I'm going to use the correct names for things when I can, but for other things, I'll call them what I wanna call them.) 1: Navigation Bar Used to change views, manage files, debug stuff, change options, stuff like that. 2: Tool Bar This is the "meat" of the map editor, its how you add things to the map, delete them, use placement tools, and change the properties of things displayed on the workspace / viewport. 3: Workspace / Viewport it lets you... view things. Its where you click to place stuff, select things you've placed, and gives you a visual representation of your map. 4: Tool Details / Information Bar. Contextual information. It changes based on what tool you have active or what you have selected.

我会在未来的某个时候编辑本指南,加入保存和加载的方法,但现在你可以先使用这些内容。 保存,加载,(高级)热编辑。 地图编辑器:实际操作 好了,我们来深入了解一下。 点击工具栏上的+号,你应该会看到一个类似这样的新窗口:

这个简洁的小界面就是用来放置道路的!很有趣吧。 现在如果你想亲自尝试,点击【道路类型】下拉菜单,然后点击你想要道路开始的位置,再点击你想要道路结束的位置。搞定,第一条道路就放置好了。 这里有关于这个菜单的更多信息。

好吧。不确定这些名称是否准确,但只要能传达意思就好。接下来,我会用这些名称来指代各个部分。 以下是一些能帮助你实际使用道路工具的技巧: 当道路工具处于激活状态(鼠标旁会显示线条跟随)时,再次左键点击终点节点可以停止道路绘制。再次点击终点节点可以继续绘制道路。点击其他任何位置(除了另一个节点)则可以开始绘制新的道路。 若要删除路段,需直接删除该路段**之前**的非终点节点。你想要删除的路段会以蓝色高亮显示。在非终端节点上右键点击,可以更改该节点正后方的道路路段。对终端节点执行此操作将影响放置在终端节点之后的任何节点。 地图编辑器:互通式立交、出口及其他功能 好了,我已经打这份指南有一阵子了,现在有点懒了。所以我会给你们一点额外的帮助,之后在我再次更新指南前,你们就得靠自己了。 互通式立交、出口以及几乎所有不只是单纯道路的设施,都可以通过点击【新建项目】,然后在工具栏最右侧找到【项目类型】并点击【预制件】来访问。此时会弹出一个新菜单,里面包含大量不同的内容,目前实在太多了,难以一一整理。我会尝试在未来对它们进行分类或提供一个可搜索的列表(也许吧,我肯定需要一些帮助)。

评论

共0条评论
face
inputImg
相关阅读
最新更新

地图编辑器基础与入门

地图编辑器基础知识 入门理论 首先需要进入编辑器——相信你自己能做到。 选择你喜欢的地图主题,并为你的作品命名。 编辑器中包含多种方块和地面(当然,没人禁止你不…

2026-02-14 13:000赞 · 0评论

关于如何在《逃脱者》中制作自己的地图的一切

本指南将介绍这款精彩游戏中地图创建的几乎所有内容。提前为语法和标点错误致歉,我并不擅长这个 :/ 开始! 正如你可能已经知道的,我们不会通过编程来制作地图,而是…

2026-03-21 13:000赞 · 0评论

基础地图制作指南

《战斗区域:战斗指挥官》地图创建基础指南 介绍 欢迎 在本指南中,我们将学习如何为《战斗区域:战斗指挥官》制作基础的即时行动和死亡竞赛地图。我们会涵盖地图编辑器…

2026-03-19 22:010赞 · 0评论

Blue的全方位地图制作指南

从入门到进阶的地图制作指南,假设用户已基本了解界面操作。本指南包含详细的步骤说明、设计建议、已知漏洞以及实用技巧,帮助大家为社区制作出色的《守卫与窃贼》地图。无…

2026-04-07 01:000赞 · 0评论

闪客快跑3-视频介绍

2026-03-13 11:300赞 · 0评论

【已废弃】哪些树木会阻挡AI视野

本指南专为地图制作者编写。 我曾遇到过一些地图,其中包含大量植被,但制作者没有考虑到AI几乎可以看穿绝大多数树木。结果就是,你完全看不到AI,而当你躲在灌木丛中…

2026-02-18 19:000赞 · 0评论

『黑白心事薄』 预告

2023-11-27 08:5820赞 · 2评论

《玩具大作战》模组:道具与地图

为玩具盒、自定义地图、自定义战斗场景、场景模型等创建【道具】!

2026-03-26 19:000赞 · 0评论

映射参考

### 《Hyper Frenzy》地图制作参考指南 #### 简介 欢迎查阅《Hyper Frenzy》的地图制作参考指南。 《Hyper Frenzy》支持…

2026-04-05 04:000赞 · 0评论

【地图制作】创建自定义瓷砖

地图制作系列教程的一部分: tilesets 和 blocks。 什么是 tilesets? “tileset”是一个图像文件,包含所有你在制作地图时可以使用的…

2026-04-04 13:000赞 · 0评论
暂无更多

最新更新