
This guide shows you how to adjust RE2 or any other scenario to your desire. Intro We played Reforged Eden in coop and found the progression to be a bit off, either enemies are ways to weak or ways to strong (ships). For us we wanted to adjust the CPU scaling of RE2, so we can build more powerful ships but still have the limitation and need to progress. Whatever it is that you don't like about it, i'm going to show you how you can create your own adjusted scenario and tweak whatever you want. Prepare your custom scenario based on RE2 Subscribe to the Reforged Eden 2 Mod on the steam workshop. Go to your Steam Empyrion install folder Steam is going to put content from the workshop in a separate directory, look for the following directory: steamapps workshop content 383120 3143225812 383120 = Empyrion game ID 3143225812 = Reforged Eden 2 Mod ID Copy the entire folder 3143225812 to steamapps common Empyrion - Galactic Survival Content Scenarios Rename 3143225812 to something else like custom_re2 Now we have a custom scenario that we can adjust the way we want Adjust CPU limits / Max number of CPU cores The relevant configuration to adjust for CPU blocks is located at: custom_re2 Content Configuration BlocksConfig.ecf Open the config in an editor that won't mess up encoding etc. (Notepad, Notepad++, other..) In this config you find all kind of blockes and their configuration, you can adjust whatever you want. For CPUs you can find blocks like this one: { +Block Id: 2023, Name: CPUExtenderHVT2 Group: cpgCore IndexName: Computer Material: Device MarketPrice: 2544, display: true Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Misc/CPUExtenderSmallT2Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab Faction: Player Place: Free AllowPlacingAt: "GV", display: true IsActivateable: false IsDuplicateable: false IsIgnoreLC: true MaxCount: 2, type: int, display: true ForceMaxCount: true IsOxygenTight: true, display: true Info: bkiCPUExtender, display: true Category: Devices BlastParticleName: @rg_projectiles/RG_BlastEMPM2 BlastParticleIndex: 0 BlastRadius: 1 BlastDamage: 300 BlockColor: "110,110,110" Mass: 100, type: float, display: true, formatter: Kilogram Volume: 31.25, type: float, display: true, formatter: Liter StackSize: 1000 EnergyIn: 10, type: int, display: true, formatter: Watt CPUOut: 2500, type: int, display: true CPUIn: 0, type: int, display: false HitPoints: 1000, type: int, display: true AllowWander: true UnlockCost: 7, display: true UnlockLevel: 7, display: true TechTreeNames: Hover Vessel TechTreeParent: Core } Search the file for CPUOut: not 0 or by BlockID directly if you know it to be able to find your desired block. I'm going to provide a list of all Blocks that provide CPU and that i found below so it's easier for you. Adjust CPUOut or MaxCount as you desire. Save the file. CPU Blocks Block Id: 1402, Name: CoreNoCPU Block Id: 2023, Name: CPUExtenderHVT2 Block Id: 2024, Name: CPUExtenderHVT3 Block Id: 2026, Name: CPUExtenderSVT2 Block Id: 2027, Name: CPUExtenderSVT3 Block Id: 2029, Name: CPUExtenderCVT2 Block Id: 2030, Name: CPUExtenderCVT3 Block Id: 2032, Name: CPUExtenderBAT2 Block Id: 2033, Name: CPUExtenderBAT3 Block Name: CPUExtenderHVT4R Block Name: CPUExtenderHVT5 Block Name: CPUExtenderSVT4R Block Name: CPUExtenderSVT5 Block Name: CPUExtenderCVT4R Block Name: CPUExtenderCVT5 Block Name: CPUExtenderBAT4R Block Name: CPUExtenderBAT5 Block Name: CrewEngineer01 Block Name: CrewEngineer02 Block Name: CrewEngineer03 Block Name: CrewPilot01 Block Name: CrewBridge01 Block Name: CrewBridge02 Block Name: CrewSecurity01 Block Name: CrewMedical01 Block Name: CrewStorage01 Block Name: CoreT2Small Block Name: CoreT2Large Block Name: CoreT3Small Block Name: CoreT3Large Block Name: QuantumComputer Block Name: CPUExtenderQuantumSmall Block Name: CPUExtenderQuantumLarge Block Name: Eden_CPUExtenderAuxSV Block Name: Eden_CPUExtenderAuxCV Change crafting templates / Grind Find the grind to much? In custom_re2 Content Configuration Templates.ecf you can find crafting templates, you can adjust them as you desire as well. For example for 10 IronIngot you need 5 ore, if you want change the OutputCount or ChildInputs to either have more output or need less materials to craft the ingot. { +Template Name: IronIngot BaseItem: true OutputCount: 10 CraftTime: 5 Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC,Furn" { Child Inputs IronOre: 5 } } Play your custom scenario After the adjustments you need to start a new game in Empyrion based on your own created scenario custom_re2. Beware that updates for the Mod RE2 will not work automatically, you would have to incoporate the changes yourself.
2026-02-16 01:00:16 发布在
Empyrion - Galactic Survival
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