
本指南涵盖了《帝国时代:决定版》中所有文明的属性、能力以及各自的科技树。
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大家好,欢迎阅读我的最新指南。 本指南旨在为你提供关于每个文明的所有你可能想了解的参考信息,从它们的种族建筑(共有4种)、文明被动加成开始,最终还会包含每个文明的实用策略。 这不是《帝国时代2》,无论是在缺少独特单位方面,还是在 sprite 图像方面。这带来了许多问题和不平衡之处,但如果我们承认这款游戏只是后来成为《帝国时代2》——可以说是有史以来最优秀的策略游戏——的雏形,那么我相信我们都能和睦相处,享受游戏的乐趣。 《帝国时代2》的主题非常聚焦于中世纪时期,而初代游戏则以古代古典时代为背景。这一点不仅体现在文明的选择上,也反映在科技方面。所以,那些追求极致效率的玩家们,你们可别想用上火药、 trebuchet( trebuchet )和 bombard( bombard )了,活该! 声明:我会将本指南标记为【施工中】,因为我还有很多额外内容想添加进去。

在未来几个月里,我计划提供一些关于文明实际策略的建议,以及对被动属性加成的更深入分析。不过,我希望能先花更多时间体验游戏,再进行这些内容的创作。因此,在此期间,我会先专注于各个文明的固有加成,并逐步为这份指南补充更多信息。 我的完整指南系列 基础内容 与《帝国时代2》和《帝国时代3》不同,初代《帝国时代》没有独特单位机制。这意味着从本质上来说,所有文明之间的差异要小得多,无论这是好是坏。每个文明都拥有各自的被动文明加成,这些加成会在多个方面提升它们的属性。 例如:希腊文明对其学院单位有被动加成,使这些单位的训练速度加快30%,训练成本降低20%。这使得该派系极具侵略性,他们可以选择在游戏初期发动快攻,或在后期时代以数量压制敌人。可以参考《帝国时代2》中的哥特人。 通常来说,如果不考虑玩家的技术和微操作水平,拥有更强文明加成的派系会凭借这一优势获胜,因为属性上的优势会变得越来越重要。
希腊风格 希腊文明 文明特性 学院单位移动速度+30%,训练成本-20% 战舰移动速度+20% 玩法策略: 希腊文明擅长利用学院单位,拥有游戏中第二强的学院(仅次于马其顿文明)。他们可以训练所有学院单位,并能进行大部分升级,再加上文明特性带来的成本和速度加成,实力十分强大。 希腊的兵营和靶场在工具时代之后可训练的单位种类很少,此后完全失去作用,这是希腊文明的主要弱点。 不过希腊的神庙和船坞非常出色,可训练所有单位并进行大部分升级。再加上希腊的文明特性,使他们在水域也能形成不错的战斗力。神庙中缺失的升级(一神论、狂热主义和献祭)并不会对游戏造成严重影响。 升级方面:希腊人拥有除冶金术外的所有升级。这并非重大损失,因为到了铁器时代,你将能够训练百夫长,其拥有足够的攻击力。再加上该文明20%的单位成本降低加成,你应该能在保持单位质量的同时,拥有比敌方更多的兵力。 经济方面:希腊是游戏中经济最强的文明之一。在研究所有市场升级后,你将能够与任何文明抗衡,即使是那些拥有强大经济加成的文明也不例外。 总体评价:非常典型的后期文明。希腊文明前期较为弱势,这意味着你至少要在青铜时代前采取防御姿态,到了青铜时代,你便可以开始发展经济,并凭借强大的经济实力击败对手。不过,如果你耗尽了黄金,那么生产单位将会变得十分困难,因为几乎所有单位都需要黄金。 评分:3/5 米诺斯文明 文明特性 复合弓兵射程+2 农场产量+25% 船只成本-30% 策略: 米诺斯文明与他们的岛屿主题相符,是顶级的海军文明,能够获取游戏中几乎所有的海上升级和单位。他们的农场加成对喜欢发展经济的玩家来说是一个小小的激励,但并不足以让玩家每次都采用这种策略。米诺斯人的复合弓手射程加成是青铜时代合理的快攻战术,你应当加以利用。米诺斯人在工具时代可以训练投石兵,这是一种有效的远程单位,能够袭扰敌人,但在铁器时代,由于他们可以训练军团,所以除非万不得已,建议不要在近战步兵上投入过多资源。他们的神庙也是游戏中最差的神庙之一,无法进行升级,也没有文明加成,不必费心建造。米诺斯人的骑兵性能尚可,但很快会落后于其他文明,因为他们无法训练战车或其他铁器时代等级的骑兵。骑兵最好作为青铜时代早期单位使用,直到你训练出复合弓手为止。在铁器时代,米诺斯人拥有相当不错的武器库。他们可以使用所有攻城武器,这使得他们在游戏后期局势胶着时拥有更多战术选择。凭借百夫长,他们也能轻松坚守阵地。经济方面,米诺斯人在所有时代都能立足,在海战地图中,他们的文明加成是渔船成本更低,加上可以研发所有经济升级,因此早期游戏实力强劲。 总体评价:整体表现不错的文明,但明显倾向于海战。在陆战中,米诺斯人主要依靠其非常强大的复合弓手和多样化的攻城单位。考虑建造前沿基地,以应对远程单位移动速度慢的问题。 评分:4/5 腓尼基人 文明特性 所有象兵单位成本降低25%。 村民伐木效率提升15%。投石三列桨座战船/巨舰的射速提升30%。 策略: 腓尼基是一个发展缓慢且行动迟缓的文明,但拥有极其强大的后期能力,严格来说是铁器时代文明。尽管他们在青铜时代也有一定实用性,能训练战车和其他骑兵单位,但他们的主要优势在于强大的铁器时代科技以及大量生产战象的能力。不过首先你得发展到那个阶段。 腓尼基拥有游戏中最强的海军之一,其投石三列桨座战船和巨舰的射速提升30%。你需要寻求制海权,将海洋作为资源补给线,并限制对手的发展空间。他们最大的弱点在于完全缺乏前期能力,并且完全没有攻城武器,这使得他们很难攻击采取龟缩战术的玩家。评分:3/5
Egyptian Style Egyptions Civ Perk All Chariot units have +33% health. Priest have +3 range. Gold mining +20% efficiency Strategy: The Egyptians are a very strong Boom/Late-game civ with a strong Civ Bonus that directly effects their economy. Jointly however, its Civ Bonus does not relate to its main combat unit(s): Chariots, since they do not require Gold to be produced. Additionally, the Egyptians cannot field a strong Infantry or Cavalry force, with both types being blocked off heavily, outside of chariots and Short Swordsman, as well as a rudimentary Academy which can only field the Hoplite. This means you will have to rely heavily on your Archers, chariots, and access to all military upgrades to carry you through military engagements. Tech buildings which produce Naval units and Priests also fair quite well. Even without any Civ buffs, the Egyptians will be able to hold off or beat any other non-naval faction with its large upgrade pool and access to most ships. Again, we find the Civ bonus does not help us here, with very little Gold needed to field a large navy. Despite its lack of siege units also, the Egyptians have a very strong turtle playstyle due to their ability to build all towers and walls and fully upgrade them. Overall, the Egyptians will suit a micro intensive player that enjoys the fast games. Boom hard, maybe do a small equalization attack in tool/bronze, then race to iron and pump scythes like there's no tomorrow. If you are in the pocket (surrounded by other players and in the corner of the map in team games), you will be very well suited to abuse the early iron power of scythes and war elephants. Rating: 3.5 Assyrians Civ Perk Egyptian styled structures +25% Archer Fire Rate +10% Villager Speed Strategy: In my opinion, the best rush faction in the game. With a +25% Fire Rate to Archers and +10% Villager Speed, your early game will be significantly more efficient than other Civs, and once you hit Tool Age, you can really start to snowball with your Archers. Their faster villagers allow to get ahead of other civilisations, both in research and resource gathering, at least for the early to mid game. This allows you to 'Fast Castle' (to use a term from AoE II) your enemy down. Blasting through to Tool Age, creating a small army of Archers, and harassing the enemy, weakening their economy, while bolstering your army as you fight. Once you and your enemy nearly reach Bronze age however, you should consider switching to more diverse choices. The Assyrians can also field a very strong Infantry force to keep your archers from harm, as well as strong Calvary harassment line. Additionally, their access to a reasonable array of upgrade make it likely that you will win most engagements in a 1:1 ratio, barring a excess of counter units. Heavy Catapults and Helepoli can be used to counter an enemy looking to destroy your infantry force with siege weapons, however, your lack of Engineering makes it difficult to out-maneuver a good micro intensive player, who will easily win siege engagements. Their tech buildings are also reasonable, but ill suited to their playstyle, with a decent navy and a temple that has no glaring weaknesses. This play style is not conducive to the Assyrians playstyle. Overall, an insanely powerful rush Civ that can also hold its own if the situation doesn't go according to plan, i.e. the Enemy is still alive and gets to Bronze Age. Best played in 1v1 scenarios, but suffers heavily in Death Match, where the standard Assyrian advantages not apply. Rating: 4/5 Sumeria Civ Perk +50% Stone Thrower, Catapult, and Heavy Catapult rate of fire +15 Villager hitpoints Farms +125 food. Strategy: The anti Early game rush faction. The Sumerian's extra productivity in farms and villager hitpoints makes it less viable for the opponant to risk an early assault. Once the Tool Age is left behind, you will have access to a large array of late game units. Militarily, the Sumerians have a large degree of versatility, with a great selection infantry and ranged units. Its Academy is also top tier, with access to the Centurion and a large amount of upgrades from both the market and Storage pit. They are however, missing Metallurgy and Iron Shield, which means you will struggle in engagements with top tier late game civilisations. While you do have the ability to train War elephants, it is not worth the investment, as you can't upgrade them and can easily be shot down or worse, converted. The Sumerian operate on a 'jack of all trades' mentality, especially past Tool Age. It is advantagous to either blow past past tool age to get your elite units, most of which will be the Heavy Horse Archer, Heavy Catapult, Scythe Chariot, and Centurions. Overall, as a personal quirk, I find this civ to be unworkable and boring. Nothing in its arsenal extends well to one strategy, and if the oposing player has mid-maxxed correctly, you will be crushed underneath his more effienct army. They are at least workable on land maps, but will be absolutely destroyed in any naval engagement. Rating: 2.5/5
Babylonian style Babylonians Civ Perk Walls and Towers have +75% hit points Stone mining +20% + Carry +2 Stone Priest rejuvenation +30% Strategy: The Babylonians focus more on defense rather than offence, making them the most powerful turtle/Anti-Early game rush Civ in the game. Their increased Stone mining and additional hit points for defensive buildings make them far less susceptible to Clubman/villager rush. Through early game into Tool age, you should be focused on building up defenses to counter rushes, while building up a steady supply of resources from which to start building a bronze age army. Babylonians can field a strong military force, with some of the strongest tech units in the game. Babylonian priests have the fastest conversion rate of any of their type in the game, as well as fully loaded infantry tree, up to the Legion (however, they do miss out on the Iron Age upgrades that will keep them from beating a top tier infantry Civ). Both their archer and cavalry selection, especially in the Bronze age, are also sizeable. However, you will find that after Bronze Age, you will be cut off from fielding the strongest units, save for the Horse Archer, Scythe Chariot, and some Iron Age upgrades. Academy wise, the Babylonians are extremely lacking with very little to offer outside of Bronze age epoch level units. Don't bother. The same goes for their navy. In terms of Bronze age tech, they have access to everything, but when you hit Iron Age, you will find yourself cut off from the Trireme, Catapult Trireme, and Juggernaut, meaning you will be crushed in late game engagements. Economically, the Babylonians can easily hold their own against anything but the strongest Boom factions in the game, having all tech upgrades which will help you blast through tool age, into Bronze age, which is where you will be strongest. Even afterwards, you will have a good chance of coming out on top. Overall, the Babylonians are one of the strongest factions in the game, with a number of good strats. They do however, require a decent knowledge of build orders and efficient resource gathering, as most strats will require you to hit Ages before your opponent. The forward base tower rush: Simply build a Bronze age army, and with the extra stone you have gather through your Civ bonus, push forward and build forward tower bases from which to stage assaults. If you do hit Iron age before your opponent, you will have the option of trying to overwhelm them with Horse archers. The fast Iron Age rush strat. Simply blast through Bronze age as quick as possible, gaining as much of an army as possible while pumping as many villagers out as possible. When you hit Iron age, upgrade your villagers with Zealotry and Siege craft. You can now rush the enemy base and hope that your gambit pays off. Very strong in MP as the enemy will rarely have a counter to this unless he is well versed in Babylonian late game rush commitment strats. Rating: 4/5 Persians Civ Perk Villagers hunt food 30% faster + carry +3 Food War Elephants and Elephant Archers move 20% faster Triremes attack +25% faster. Strategy: One of the most interesting Civs to play. The Persians offer a style that promotes fast booming economy in the early stages of the game, leading to a docile mid game, to a strictly offensive late game. Militarily, the Persians are almost unique in the fact that they are almost entirely useless during the Bronze age, and yet still have access to some of the best units in the game, with the added bonus of a strong Civ bonus catered to it. Although they cannot train any unit from the Academy, they have full access to all of the strongest archers and cavalry in the game. Although Persians lack well developed siege weapons in Iron Age combat, their Armoured Elephants can be used to supplement this role due to their high trample damage and their bonus siege damage against buildings. Most importantly, they can move war elephants and armoured elephants much faster than other civilisations, making them quicker than infantry and siege weapons. This bonus also applies to Elephant Archers whose faster speed can be used for hit-and-run tactics to some extent but are somewhat handicapped due to their inability to develop Ballistics and woodworking technologies beyond the Tool Age that improves accuracy and range. Implementing a mixed Heavy Horse Archer, Elephant Archer, War Elephant and Cataphract rush or counterattack can be very effective if this combo is micromanaged properly. This can however, be counterd by a Priest heavy civ (Egypt/Babylon), but you can aliviate this by fielding your own, fully teched out Priests to counter convert. Economically, the Persians have one of the strongest Boom starts in the game, through their very useful villager buff. They also have full access to all technologies available from the Storage Pit, as well as Domestication, Gold Mining, Stone Mining, and Woodworking from the Market. Overall, the Persians can hold their own well on both land and water maps, with one of the strongest end-game Iron Age armies in the game, chief among them being the elephant rush. Rating: 4/5 Hittites Civ Perk Archery units have +1 damage. Siege units have +50% hit points. War Galleys and Scout Ships have +3 range. Strategy: The Hittites are primarily an offensive civilisation on both land and water maps, but can also make a good defensive civilisation depending on the type of map they are used on. The Hittites are best played during the Bronze Age, where their civilisation bonuses can be used for maximum effect. They can deploy a far more dynamic and robust offensive strategy, since their civilisation bonuses for their ranged units can be combined together with a variety of melee units to produce a very strong late game attack. Can field some of the most powerful archers in the game, thanks to their vast assortment of units and upgrades, as well as their Civ bonus. As you hit Bronze age, you will be at the height of your strength. Build a workshop and spam out some siege units back by some archers and chariot archers. Once Iron Age is reached, the Hittites can field a varied army consisting of Armoured Elephants, Scythe Chariots, Heavy Horse Archers and Elephant Archers in addition to their siege weapons, which should form the backbone of any Iron Age Hittite military. In addition, all of the technologies that provide additional armour, attack and range coming from technologies in the Market, Government Center and the Storage Pit are available for research. Since their tech tree during the Iron Age is more open compared to other civilisations, the Hittites can adopt a wide range of strategies, from brute force offensive maneuvers to hit-and-run tactics. In terms of Navy, the Hittites are also capable of wrecking house, especially in the Bronze age. After Iron Age, their naval power gradually becomes less effective upon the Iron Age since they cannot develop a Trireme or a Juggernaught, making them vulnerable to other civilisations that can create an armada out of the more advanced Iron Age navy. Most importantly, the role played by their long range War Galleys is replaced by the more powerful Heavy Catapult. Overall, the Hitites are one of the strongest Civs in the game when played in team games. The extra defense allows for a more aggressive playstyle without fear of repercussion or overextension. Having full access to advanced Iron Age cavalry archers from the Archery Range and technologies from the Academy gives them almost unstoppable offensive capabilities, as well as full access to armour and weapon related technologies from the Storage Pit as well as all economic technologies from the Market. Rating 4.5/5, (5/5 in team games)
东亚风格 商朝 文明特性 村民消耗40食物而非50食物。 所有城墙生命值+75%。 策略: 商朝是一个非常奇特的文明,它既可能是游戏中最强的派系,也可能是最弱的。商朝没有任何适合战斗的特殊加成,反而拥有偏向超级防御扩张的加成。不过,在铁器时代,你可以获得游戏中一些最强大的单位。 商朝的村民成本折扣使得扩张策略变得非常强大,能让你比对手更快地滚雪球发展。你的基础军事在游戏中属于较弱的,没有适合早期rush的初始文明加成。但你几乎可以训练所有单位,包括重弓骑兵、镰刀战车、铁甲骑兵和 helepolis。他们还可以使用所有神庙升级、所有储物坑科技以及市场的所有升级。不过,他们在持久战中表现不佳,无法研究弹道学、炼金术、工程学,也无法建造重型投石机。商朝文明擅长“随机地图”模式而非“死亡竞赛”模式,在“随机地图”中无需全面进攻即可获胜。但他们是唯一能同时升级铁甲骑兵和镰刀战车的文明。尽管没有军事加成,商朝可以通过大规模生产镰刀战车和重装骑射手来对抗敌人。由于村民成本降低的加成,玩家可以考虑在青铜时代发动致命的战车射手快攻,这通常能带来快速胜利。在水上,你毫无胜算,别白费力气了。总的来说,这是一个很棒的 wildcard 文明。有人说它是游戏里最强的文明,我能理解这种说法,但它不是我的菜。只有一切都完全按照你的预期发展,它才能发挥作用,但一旦成功,你就能获胜。 评分:3.5/5 朝鲜 文明特性 短剑兵、宽剑兵、长剑兵和军团兵的生命值分别增加15/20/60/80点。 棍棒兵和斧兵生命值增加5点。 塔楼射程增加2。 牧师费用降低30%。 策略: 另一个“双策略”文明。朝鲜可以选择极致进攻或极致防御,没有中间路线,你必须做出抉择。 进攻方面,朝鲜会利用其更廉价的单位。虽然当敌方军队规模与你相当时,你不太可能击败任何派系,但你的文明加成可以通过让你尝试用数量压制敌人的方式来弥补这一点。在决定版中,人口上限同样得到了提升,因此你更有可能实现对敌方基地的人海压制。至于防御……嗯,还是别指望了。防御根本没用,相信我。你只需建造塔楼,并寄希望于能够快速发展经济,以便在后期凭借强大的实力压制对手。 在单位方面,朝鲜缺乏足够的兵种多样性。这意味着你将严重依赖兵营。务必建造多个由塔楼和兵营组成的前沿基地,以便快速组建新的军队。记住,你的部队在公平交战中几乎不可能获胜,所以一定要避免公平交战;理想的比例是每个敌方单位对应两个朝鲜单位。 总的来说,朝鲜的实力比较弱。他们没有战车、战象单位、复合弓手、重装骑射手或百夫长。最佳策略就是无脑暴兵,直到敌人疲惫不堪,最终因无聊而退出游戏。 评分 2/5 大和 文明特性 村民速度+10%。 骑兵和骑射手成本-20% 船只生命值+25%。 策略: 这是另一个在早期和后期都表现相当不错的文明。 在团队游戏中最适合作为辅助派系,或者专注发展成为海军强国。大和文明的海军加成解锁较早,在工具时代侦察舰可用时就能称霸海洋。不过到了铁器时代后期,这一优势会逐渐减弱,因为有些文明拥有更适合后期的强大海军加成。在陆地上,要大量升级重装骑射手和铁甲骑兵。折扣加成与村民移动速度的提升,通常会导致玩家在青铜时代发起骑兵快攻,在铁器时代进行重装骑射手突袭。不要让敌人取得领先,否则你就完了。 总的来说,这是一个还不错的文明。不算顶尖,但也不差,在团队游戏中可以成为一个出色的科技选择。其弱点包括陆战后期能力不足,无法建造精英攻城单位,且缺乏良好的防御工事。 此外,他们的神庙升级也很糟糕。 评分:3/5
Rise of Rome Romans Civ Perk Swordsmen attack 33% faster Buildings cost 10% less (except towers) Towers cost 50% less Strategy: Like their RL counterparts, the Romans work well on both land and sea, provided they upgrade their units effectively. They primarilly work as a strictly offencive Civ and shouldn't ever allow themselves to be put on the back foot. With the logistics upgrade in the Bronze Age, the Romans can implement a powerful rush strategy, swarming the enemy with their formidable infantry. Although they produce, thanks to a combination of the attack speed bonus as well as access to Chain Mail, the best Legions in the game. You should not be losing engagements if you applying your infantry correctly. Do not allow the enemy to start churning out counter units as the Romans cannot field a strong long ranged force to counter. The Romans have full access to Iron Age technologies found at the Dock. One major drawback is that they lack crucial upgrades found at the Stable and the Archery Range, making them ineffective at quick rushes. The best cavalry they can train is the Scythe Chariot while the best archer they can produce is the Improved Bowman. This makes sure that their Bronze age rushes are not too OP. Overall, the Romans are one of the most Civs to play for their sheer variety, and of the easier factions to play. I strongly recommend this faction to new comers of the game, you learn the counters very quickly. Rating: 4.5/5 Macedonians Civ Perk Academy units have +2 pierce armor. All siege units are 25% cheaper. All units are 4 times more resistant to conversion. Melee units have +2 line of sight. Strategy: Macedon is one of those civs that only has one of the two main units most commonly used in DM. However, unless that unit has an overwhelming bonus or another unit with an overwhelming rush bonus it turns out to be just average. That unit is the AE and unfortunately for Macedon, it doesn't have much after the first AE rush or anything to make the first AE more likely to succeed. HHA might work but it sure does sap your gold. list] A Macedonian Bronze attack is lethal if you get it right. Hoplites can be put on the field straight away and are very hard without upgrades - along with cheap siege they are not something you want to see approaching your base. Let the enemy get to Iron, though, and you will be relying on AEs, Centurions and Horse Archers in the absence of any decent siege. Overall, play the Macedonians if you want to be different/masochistic,or to practice an AE rush. You need to make sure that your AE rush is first and you get towers and HHA quickly to back it up. Hopefully, you don't end up facing an army of cats when your first rush is over. Best when: You are playing a siege dependant civ. Rating: 2/5 Palmyrans Civ Perk Camel Riders move 25% faster. Gold received per Trade Ship doubled. Villagers work 25% faster and have armour. Villagers cost 50% more food (75 Food). Start the game with +50 food Free Tribute Strategy: The Palmyans are designed to be a boom Civ with a strong economy. Push to Bronze age, where you gain superior cavalry in their bonuses to Camel Riders. You have a brief window where it is likely that you will beat the other powers to Bronze age, whereupon you may leverage your superior cav powers to rush them down. This is basically your only option. If however, you do find yourself still pushing into the Iron age, you may leverage your strong siege units and Cavalry. Play like the Franks from AoE2. Fast [Bronze Age] Castle to [Camel Riders] Knights, and go ham. Overall, a faction with only a few options at any given time. A decent pick in random map mode, but by no means a high tier Civ. Rating: 2/5 Carthaginians Civ Perk +25% movement speed for transport ships +25% attack for Fire Galleys +25% Elephant and Academy units hit points Camel Riders +15% HP Carthaginians players also start the match with +50 of each resource Strategy: The Carthaginian's strat is simple. Keep the enemy off of your settlement in the early and mid game with your higher tier navy, until you reach the Iron age that is, whereupon you can flip to a full doomstack of tanky late game units like the Armored Elephant and Helepolises. The Carthaginian will be best situated in a balanced land/water map, with neither side too overbearing. Since the Carthaginian navy is better than average but not top tier, you will be able to decimate lower tier Civs, but will not be able to stand for very long in open water conflicts with top tier water Civs like the Minoans and Yamato. Consequently, maps with long rivers and lakes will be ideal for the Carthaginian to take advantage of, especially if the water acts as a moat around their base. The Carthaginian army consists of late game units: War Elephants, Centurions and Helepolises. Hence, the total cost to train and build these units will be very high and so will dictate that you use them wisely. A well stratagised attack can easily overwhelm the player's economy even if played in a short Iron Age game, but if you lose a significant portion of your army and run out of Steam, you will likely face devastating results. Overall, the Carthaginians operate on a very narrow spectrum since they need water to operate fully, but also do not have the naval longevity to outlast sea-fairing Civs. Hence, you will need to be able to move quickly and effectively to the next section of the strat, which is usually building a massive stack of late game units and crushing the enemy base. They do not have an answer however, to high tier archers or generally speaking any long range engagements. Not a good choice for 'Random'. 3/5 Conclusion There you have it people. I hope this guide helped you learn something about the Civs and their respective strats. I'm hoping AoE stays around and gets a decent player base on Steam. It may no ever reach the devine presence that its sequel acquired, but its still a very good game in its own right and deserves its place as well. I hope you've enjoyed my guide. Click HERE for some of the my other work.

2026-02-19 13:00:22 发布在
Age of Empires: Definitive Edition
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