快速升级与货币获取终极指南

0 点赞
火之石 – 放置点击英雄RPG
转载

Just a rough draft on my guide to fast levelling and what to do with each currency in game. Introduction NOTICE: The developers have constantly spread lies and attacked while implementing greedy updates to scam more money out of players. I will try to keep this updated but please be warned that when you play this game they will likely stop supporting your server eventually, meaning your guild will die and no new players will join. They do this so you can start again on the new server and pay more money because the new servers get new updates like events while other servers die. I'm also looking for other knowledgeable players to join as an editor and potentially take charge of this guide in the future, as I wish to stop playing soon. ===================================================================== This guide assumes you are an active (or at least semi-active) player. This is a rough draft and tells you the best way to spend the different currencies and play most efficiently to level up and progress fast. Refer back to this guide with this URL: tinyurl dot com/fire-guide ===== UPDATES ===== 5 Oct: Added a warning about players not getting any gold/beers/meteors when offline farming and a helpful workaround to this common issue. It should work most times, but maybe not always until devs fix it. 11 Aug: Updated Gems section giving info for higher level players. Updated Climbing Back section for best heroes on climbing back to max quickly with heroes up to Ina, with options for players before Luana unlock. ===== To anyone saying why I made this guide when one already exists, the original was great but out-of-date. This isn't a "cheap copy" of the reworked one, I completed this guide before the reworked Verkaede one and the original had a lot of missing info such as: 1. Difference between farming online vs offline 2. Not as much details on talents 3. Not as much detail on meteorite research 4. Not as much detail on firestone research and out of date info 5. Nothing about training guardian twice per day 6. No simple gear order priority for newbiess 7. Not as much detail on Exotic Tree upgrades 8. Nothing on Golden Keys 9. Nothing on Guild stuff like guild tree or personal tree 10. Best time to prestige 11. Nothing about Amulets 12. Out of date hero info 13. Not as much info on guilds 14. No info on climbing back to max stage faster and different/situational builds Best Build, Party Composition and Farming Glass cannon all the way. Damage > HP, Armor is useless. Dying yet 1-shotting at higher stages is better than not dying and farming lower stages. Each stage grants +25% gold from enemies killed. At the start, your build should be: Solaine (Leader) | Burt > Talia/Boris. Heroes at the back get hit less times. As you progress, put the heroes who do the least damage at the front and the highest damage ones at the pack. If your strongest two heroes have similar damage and one of them is Solaine, put her at the back as her abilities are better for now. Once you unlock Benedictus, he will be the weakest hero for a while, but you will have 5 slots so you don't need to replace anyone. I recommend putting him in the front to absorb hits as he won't do much damage, if someone else is stronger, put them at the front instead. Benedictus sucks because his abilities (healing) is useless. Once you unlock Muriel, replace him with her, unless he is stronger than another hero, then replace that hero with Muriel. Even if Muriel does less damage at the start due to not enough gear/cards from tavern, she helps your party a lot (especially when you're online) as she can boost your whole parties attack speed. Depending on your guild tree and artifacts, the hero you make "Leader" might do reduced damage. If this is the case, put the weakest hero in your party (which should be at the front) as leader. If this is not the case, and your leader does bonus damage, then make it your highest damage hero (which should be at the back) or one of your other strong heroes if you want to use their specific abilities. You can also have another build for climbing back after a prestige (explained in more detail in the Prestige section below) which is mostly comprised of AoE and fast-hitting heroes. TIP: Profile XP is basically gold gained. So you get more XP towards max stage and zero at low stage after prestiging. How to farm gold online: Go to the highest stages where all (or most) of your heroes can 1-shot the enemy, even if they die. How to farm gold offline: Go to the stage where your total dps (bottom left) = enemy total wave hp. This is because the game calculates earnings differently offline, your heroes don't die and your heroes DPS is added together. This way can be a faster way to farm gold, just make sure to login every now and then for the meteorite buff and to do your upgrades. WARNING: If you log in to see no gold/beer/meteors gained from offline (and/or map missions stuck on same time), this is an old bug usually due to server issues and the way the game saves and tries to connect. If this happens, DO NOT save you will lose all progress from since you last logged in. Exit IMMEDIATELY via Alt+F4 before the autosave timer arrives. The developers will not compensate you and this can happen often! Many players have lost days of progress, including myself from this bug multiple times. I also recommend posting about this on the forums and to the devs so they might do something about it in the coming years. BONUS: The logos in chat just tell you what platform they're playing from. Blue/White Circle = Steam, Red/White K = Kongregate, Purple K = Kartridge, Red/White Squiggly 2 = R2 Games, Black Shield = Armor Games. Talents For your talents, first level up the right side and then put the rest in the 2nd last row and Trainer Skills. This is how your entire talent journey should play out: First max out Day Watch. If you need more points to continue to the next row, put a few points into Team Bonus. Then max out Night Watch. Put a few points into Trainer Skills to unlock the next row if you need. Put one point into Leader - Auto Abilities, and then put more points back into Trainer Skills to unlock the next row. When you have unlocked the 2nd last row, unlock Party - Auto Abilities. Then max out Librarian, Expeditioner and Mysterious Rock. Then max out Trainer Skills skills. After that, you can max out the rest of the talents in this order: Team Bonus, Leadership, Dodge, Weaklings, Expose Weakness and finally Ancient Knowledge. Gems, Dragon Blood and Alchemy Save 2,000 Gems for Amulet of Knowledge and then save the rest for dragon blood or tavern draws at higher levels. Amulet of Knowledge saves you a lot of time in the long-term, however amulets only work when you're online so only take it if you're an active player. Just note that you don't have to be online the whole time, for the timer ones like Amulet of Knowledge the timer reduction is in effect when you start the research, so it's doesn't matter if you're online for 5 hours versus 2 hours if you time it right. Once you hit level 120 and you have Amulet of Knowledge. Spend 1,000 Gems for 3,600 Dragon Blood (DB). With that DB, spend it on alchemy experiments. Do not spend exotic coins on experiments, as you'll need to spend a lot of those in the exotic merchant tree. It is debatable whether to spend a lot of strange dust on experiments, for now I recommend spending your dust on evolving your guardians (mostly Vermillion) however if you have a lot then spend some on alchemy if you want. If you're close to next evolution/level then save enough for that, otherwise spend some on alch. At level 130 you unlock Transmutes, however I don't recommend spending heavily on this yet as you unlock Naval Missions at level 140 which will give you one legendary chest per day for free. Otherwise you're spending 500 DB and giving up 1 Epic Chest for another. Instead, if you have enough dragon blood for experiments, save them and funnel a little into transmutes occasionally or as needed. Tavern is worth considering if you really have a ton of gems but usually save for DB. If you really have a lot of spare gems, you might think about buying an Amulet of War* but I don't recommend this for most people as it's only beneficial in a brief window in the game. With Dragon Missions (where most people do 3 per day) you'll rarely run out of DB so you'll have plenty of gems for a few transmutes, tavern draws or possibly another amulet (very situational as most suck). Most players should transmute a few Epics into Legendary chests so you can get Mythic and Legendary seals. Epic Chests drop Legendary Seals 1/10 times, Legendary Chests drop Legendary Seals 1/10 times and Mythic Seals 1/15 times. Those are independent chances so Legendary Chests can drop you both seals at the same time, and those drop rates don't interfere with each other. You're guaranteed to get a Legendary Seal once in every batch of 10 Epic/Legendary Chests. However this is per batch, so you can get one seal in the first of that batch of 10, and then last in the next batch 10 so it could rarely "feel" like a 1/19 but you are guaranteed somewhere in that batch of 10 for a drop. I only say to pace yourself so you don't burn through all your Strange Dust, although Legendary Seals are very important so make sure you're balancing your priorities. Once you're level is in the mid-300s and up, you've likely maxxed out your gear at Mythic. In this case you can save your Gems for future patches and dump a good chunk into Tavern. *Just note that although the benefit from Amulet of War sounds great, especially compared to a lot of the other trash amulets, that as you increase in map rank you will have a much easier time on Map Missions. Rank 3-4 at level 130/140 can be tough, but after Rank 5 things get much easier which is why the benefit isn't as pronounced, although if you thousands of gems and more than enough DB, it might be worth thinking about depending on your level, your needs and how long you think you'll be playing the game for. In my opinion I would avoid this unless you want a short-term boost to map gains or you are really high level and have no need for transmuting for mythics. TL;DR Buy Amulet of Knowledge for 2k. Spend the rest on DB at level 120. Transmute some chests and only if you really have a ton of gems and DB then maybe consider tavern. If maxxed out gear to Mythic and your level is mid-300s and up then dump Gems into Tavern and save a little for future patches. Meteorites You get at least 1,440 meteorites per day, assuming you're active, and even more with buffs. Don't spend meteorites on Meteorite Research just yet. Save enough for getting your heroes to Tier 2/Tier 3 and unlocking the 2nd Firestone Research slot. Then you can spend some on meteorite research. In the first Meteorite Research tree, spend the minimum required to advance to the Raining Gold and Firestone Effect upgrade and then max those out. Then do Damage, Medal of Honor, Weak Enemy, Weak Boss, Health, Armor and then the scrolls in that order. In Tree 2, max out Raining Gold, Firestone effect then Damage Specialization, Attribute Damage and then Medal of Honor. After those, max out All Main Attributes, Tank Specialization/Skip Wave/Skip Stage, Healer Specialization, Level Up Cost, Health and then Armor. Fire Tokens (Firestone Research Tree) If you're a low level, just convert a small amount of firestones into eternal magic fire tokens at a time, otherwise you reduce the amount of gold you'll gain, having extra fire tokens provides no benefit. So taking out 8 or 10 at a time is more than enough unless you're noticing your firestone count dropping, then do less. At higher levels this isn't much of an issue so you can take out a lot more, but again, no need to over-do it. When spending fire tokens in the Firestone Research tree, I recommend doing the minimum on each to progress throughout the whole tree, while at the same time prioritising certain upgrades over others. Tree 1 Focus on upgrading Raining Gold and Prestigious first. So if you have two firestone slots it's much easier, you can focus on maxxing one important node while using the other slot to progress through the less-important nodes, doing the minimum need to get to other important upgrades. Ideally, you'd start with using one slot to max out Attribute Damage, and the other to get to Raining Gold and start maxxing that. Eventually once you max out Attribute Damage, you Prestigious and max that. Once Raining Gold is maxxed you can max out Mission Planning, and then use the other slot to max out Intense Training. Then max out Fist Fight, Skip Wave, Medal of Honor, Projectiles, Critical Loot Chance + Bonus, Weak Enemy, Weak Boss, Attribute Health/Guardian Power and finally Attribute Armor in that order. TL:DR/Summary Raining Gold/Prestigious/Attribute Damage > Mission Planning > Intense Training > Fist Fight/Skip Wave > Medal of Honor > Projectiles > Critical Loot Chance/Bonus > Weak Enemy > Weak Boss > Attribute Health/Guardian Power > Attribute Armor Tree 2 Prestigious > Raining Gold > Meteorite Storm/Attribute Damage/Energy Heroes > Mana Heroes/Rage Heroes > All Main Attributes > Skip Stage > Weak Enemy > Weak Boss > Powerless Enemy > Powerless Boss > Attribute Health/Guardian Power > Attribute Armor Gold At the start (or after prestiging) just upgrade everything evenly/max until you start hitting your wall. Then you can upgrade via "Next milestone" and the exact strategy depends on your heroes and situation. If you're getting low on gold as you're at your wall, only prioritise the top upgrade if it's damage or increase gold earnings. You can upgrade other attributes if you have enough gold to cycle a few upgrades which will include dmg/gold. As for your heroes, if you have one hero that's much stronger than the rest, i.e. it can one-shot enemies in a much higher stage while your other heroes can't, then upgrade the weaker heroes where the upgrade will mean they can one-shot the enemy. If you have a really weak hero that can't approach one-shot even with a lot of gold spent, then ignore them and just upgrade the middle heroes/top upgrade > strongest hero > weakest hero. Strange Dust Train your fairy and Enlighten her twice per day for the quest. Once she is level 10, spend Dust on her evolution and then focus on the dragon (Vermilion). Now do the same with Dragon, Train and Enlighten him twice per day, if you have a lot of dust then you can even spend extra to get him to level up as his aura will benefit your gold earnings greatly. The Aura from both guardians are active all the time, so it doesn't matter which guardian you use, however you will want to always upgrade the dragon for his aura. He might have weak damage as soon as you unlock him due to his low level, so you can use fairy just make sure to only Train and spend Dust on him. I find he attacks slow, so the fairy is much faster in the first 20-50 stages but then Dragon is much better once he catches up in level and the enemy numbers increase. Even though he attacks slower he does area attack, so eventually you can just switch to/keep dragon. Void Crystals and Enchanting Gear You get Void Crystals as rewards from the Tavern and from acquiring gear in Chests. Void Crystals upgrade the effectiveness of your gear, but NOTE: they enchant the SLOT, NOT the item! So you will keep the upgraded slot even if you replace the item. If your heroes are Tier 1, enchant your weapon once or twice to get enough power for Tier 2. If you don't have a weapon or that is still not enough for Tier 2, then you can either wait for a few more chests or upgrade another item once. Once you are Tier 2, you can either upgrade your Wrists to get enough power for Tier 3, or you can upgrade your weapon again, if that still isn't enough you must choose between waiting for more chests/void crystals or upgrading another item for enough power. Once you have achieved Tier 3, upgrade your gear in this order: Ring > Wrist > Relic > Weapon. Don't worry about the rest as HP and Armor is practically useless in most situations. HP/Armor gear should only be upgraded a little bit to give you enough power for Tier 2/3 or once you are at end-game and have already maxxed out everything else. Tier 2 & Tier 3 slots affect all heroes, which is why upgrading wrist over relic is preferred, since you will upgrade damage for every hero even if that hero is inactive. Beers Beers are unlocked at about level 15, you collect them automatically from dead enemies (like meteorites) except you earn about 3,000 per day. Exchange 1,500 beers for 5 game tokens in the tavern whenever you can to play cards and get rewards. It doesn't matter what card you pick since you are guaranteed to get each reward at some point and the reward pool is dictacted by your luck level (which is only increased by playing the tavern). Even if you see a big prize but it wasn't your card, it doesn't matter, the "chance" is just an illusion to a degree. This is why I recommend always playing the same card, since it will be better for your mental health :D Exotic Merchant and Items Once you unlock the exotic merchant you can start selling your items. I recommend selling everything except your pouches and buckets of gold. Items in this game aren't that rewarding, and are more valuable when sold for exotic coins. The reason you keep pouches and buckets is that you can use those 4 of those items per day to fulfil the daily quest and receive 3 scrolls. If you simply use 4 pouches, that are worth 4x10 exotic coins, you will receive 3 scrolls worth 240 exotic coins. So not only do you get a small boost in gold and meteorites, but a profit of 200 exotic coins. NOTE: This means the only quest you won't complete is the one where you have to activate 3 scrolls. You're just better of selling otherwise. Once you have enough exotic coins to spend in the Exotic Upgrades tree, I recommend upgrading Raining Gold until you unlock Prestigious, then max that and afterwards get back to finishing Raining Gold. Those two upgrades should take you a while, after that you can upgrade Heroes' Damage, Team Bonus, All Main Attributes, Fist Fight/Magic Spells/Precision, Leadership, Attribute Health, Guardian Power and Attribute Armor, in that order. Emblem Market Once you hit lvl 70 you unlock Emblems of Courage at the Exotic Merchant. You will now get these as extra rewards in the Tavern and Map Missions. Just save up all your Emblems to spend them only on Epic chests. You get 3x Epic Chests for every 5,000 Emblems. Golden Keys Spend 20 on Amulet of Luck, spend rest on upgrading artifacts. Guild Coins (Guild Tree of Life) As soon as you hit level 18 you want to join the highest level guild where you can meet the requirements. Ask for one in chat or wait for one to recruit, don't use the Guild Finder. If you're really active, you might be able to join a lvl20+ guild, however even joining a level 10 guild will help a lot. Don't get too greedy asking for level 30 or 40+ guilds as these are usually the highest ranked guilds and typically ask for a lot of donations, meaning you will have to 4 x 6 hour cycles of expeditions per day or pay. If you're a very active player, you can contribute anywhere from 15k to 30k per week. 20k seems the most doable for active players. However the level of the guild isn't really the most important factor and shouldn't be the sole deciding factor when picking a guild. If you are in a level 19 guild and have an offer to join a level 20 guild, the benefit isn't that much and may be a bad-mannered move. Just use common sense, taking a few levels lower for a guild that is active, growing and has a good environment is usually the best decision unless the level difference is drastic. Play that however you wish. The guild's level only gives very minor boosts, between 1-50% for whatever stat. It's usually the crystal and tree which are more important. These may be at different stages even among guilds with the same level. If you're a higher level you may prefer a higher crystal level rather than a guild that just levels the tree, however a balanced guild is usually most suitable. Guild Tree These are earned through Guild Expeditions and automatically donated to your guild. You cannot spend these unless you are the Office or Guild Leader for your guild. If you are, then I recommend spending them in this order: Attribute Damage* > Damage Specialisation > Team Bonus > Energy Heroes > Fist Fight/Mana Heroes > Rage Heroes > Magic Spells > Precision > Leadership > Tank Specialisation/Healer Specialisation > Weak Enemy > Weak Boss > Powerless Enemy > Powerless Boss > Attribute Health/Guardian Damage > Attribute Armor * - In this tree, we go for Attribute Damage first as it gives an equal boost to Damage Specialisation, unlike the personal tree where Damage Specialisation gives a bigger boost and is therefore upgraded first, even if it affects slightly less heroes. Guild Expedition Tokens (Guild Personal Tree of Life) You also get these from completing Guild Expeditions, however these can be spent only on yourself in your Personal Guild Tree. I recommend upgrading the Personal Tree in this order: Prestigious > Raining Gold > Firestone Effect^ > Damage Specialisation > Attribute Damage > Energy Heroes* > All Main Attributes > Pickaxe** > Mana Heroes/Magic Spells/Rage Heroes/Fist Fight/Precision > Tank Specialisation/Healer Specialisation > Hero Level Up Cost > Attribute Health/Guardian Power > Attribute Armor ^ - Firestone Effect is additive, so even though it provides a big boost (especially compared to other crappy stats) early game it loses it's "magic" as you progress further and further. I find with the 3 main stats you level - Prestigious/Raining Gold/Firestone Effect - the order they should be upgraded changes depending on your level or progress in the game. Early game it mostly goes FE > Prestigious/Raining Gold. Mid to late game it's Prestigious > Raining Gold > FE Raining Gold > FE. If you just started, this is how you should upgrade the first 3 stats. One point in FE, one in Raining Gold, one in Prestigious. Then two in FE, two in raining gold, two in prestigious. Then you want to max Raining Gold until level cap, then FE, then Prestigious. Now you can move to the upgrades above, and by then many levels might have passed and you're later in the game. So now, you're back to starting with these upgrades again, and this time we want to max out Prestigious and Raining Gold first, and FE after that. * - This changes depending on your artifacts, cards and what level you are. If you don't have Muriel yet, go Mana/Magic heroes first. If you have Rage/Tank/Healer artifacts than do those first. You want to boost the most amount of heroes that do the most damage in your team. ** - You don't have to upgrade the pickaxe straight away as it's only used at level 80 and only if you're in a guild that's at least level 5. If so, then I recommend starting to max this out as soon as you hit level 78. When to Prestige & Climbing Back Faster When to Prestige and How Often If you're a low level player, like under level 40 - prestige when your firestone multiplier is at least 2x, but preferably 3x to 8x (meaning you'll get at least double the firestones if you prestige). You can see the multiplier by going to Town > Temple of Eternals > click on "Choose Prestige" and look at the left number that has an "x" At low levels, you should prestige often, even with a slightly lower multiplier. If you're at a farming stage and the prestige multiplier is not increasing much (e.g. it's at 4x and not moving much anymore) then it might be a good idea to prestige. However if it's still at 4x and increasing quite fast, you can probably farm a little longer. This is why there's no exact number where you're supposed to prestige, but an approximate range. So if you're a low level player (like under level 60) you should be prestiging at least once per day, perhaps up to 4 times per day. You will prestige less per day as you increase in level and max stage. At mid-higher levels, climbing back to your max stage can be daunting, so you can prestige at much higher multipliers like from 20x or 80x. This depends on a variety of factors, such as if you just opened a bunch of chests and received good gear, you can probably squeeze out a higher multiplier in a shorter time. At this point you'll likely be prestiging no more than once or twice per day, and high level players could go multiple days or over a week without prestiging. NEVER spend gems on Epic Prestiges. Eventually you'll get Prestige Tokens from the Tavern which can be used instead of spending gems on this. When you get those Prestige Tokens, use them when you're really struggling and have a low multiplier. It might seem counter-intuitive to use them on a low multiplier instead of a high multiplier like 500x but it would just be a waste since you'll easily get those firestones on your next prestige. Whereas if you're struggling to gain firestones they will provide you a much bigger benefit. Climbing Back Faster Once you have unlocked a lot of heroes (say at least 8) you can try different builds like one that will be better for faster prestiging, another for farming, and they each have online and offline variants. In most cases, you want your party to consist of heroes that do the most damage. However when climbing back, a little extra damage isn't as beneficial like it is in farming. When climbing you're going to be dealing a ton of damage that is wasted and provides no benefit apart from maybe climbing a few more stages with less upgrades, however we can save a lot more time by focusing on heroes which attack faster or have AoE spells. Whichever type of build you pick depends if you're climbing back while you're online or offline. If you're going to be offline all day, or more than a few hours or however long it takes you to climb back, then don't worry about this part and just keep your current build of your highest damage heroes, as you'll just be doing extra work for no benefit. Although if you're going to be online, or rather offline for less than a few hours, then you can save a lot of time. This assume you have unlocked heroes up to Luana, however also allows for players that have unlocked up to Ina. Although even if you're under stage 550 or over 1050, you will understand which heroes to use as the information is simple to apply at any stage. Climbing Back While Online If you're going to be online, then AoE builds will help a tonne. Even if these heroes are slightly weaker than your normal build, you want to use mostly mana-based heroes like Solaine and Blaze for their great AoE spells and keep them at the back. Then you can supplement them with Burt and any two of either Muriel, Boris or Luana. Solaine and Blaze is an obvious choice, Burt also has his Rain of Arrows which can help with some clearing. Muriel has a party attack speed buff and then you go (in preferential order) Astrid/Ina, Luana, Boris/Valerius. Muriel, Astrid and Ina attack really fast and Luana is a good middle-ground, offering some attack speed with her Twin Moon spells to help clear. Boris/Valerius are a little slow but may help at low stages taunting enemies to protect your AoE heroes. Summary: Solaine + Blaze > Burt > Muriel > Ina/Astrid > Luana/Boris/Valerius > everyone else Climbing Back While Temporarily Offline If you're going to be offline for less than a few hours (or however long it takes you to reach max stage) then you want to use heroes that attack really fast. As stated previously, although damage is one of the most important stats in this game, when climbing back you're wasting a lot of it when you could prioritise faster clears, at least until you reach max stage or farming stage. This is where energy heroes shine, so you want to add heroes that have the most attack speed. You definitely want to add Burt and Muriel to your party, followed by Astrid, Ina, Luana, Solaine and Benedictus. If you have unlocked Ina and Astrid, use them instead of Solaine and Benedictus. Summary: Burt + Muriel + Astrid + Ina > Luana > Solaine > Benedictus > everyone else More info coming soon. Honor Honor is just used to determine your Map Rank and gives a small attribute boost. The attribute boost is your amount of Honor multiplied by the Honor effect. You only earn Honor from map missions and can receive a little from tavern and daily quest rewards. Amulets NOTE: Amulets only work while online. However for Knowledge it's okay as the reduction is applied as soon as you start the research and persists even when you go offline. As you can see below, there's a lot of crappy amulets. I don't recommend buying any except Knowledge and Luck. The rest of your currencies should go into what I described in their respective sections. If you really have a lot of gems and want to buy another amulet, War might be okay but gems are usually best spent on DB or even tavern. Sky isn't as bad as some of the others but a 10% effect amounts to about 15-20 extra meteorites per day for most people if you're active daily. King and Queen may be attractive at higher stages, but you get plenty of skips in Alchemy and other research trees, one day of 5 experiments can give you the equivalent value for just a measly amount of DB. Power and Midas may sound attractive to newbies but it's such a small boost that spending a tiny bit of gold on *1* upgrade could give you a bigger boost. The Speed, Health and Damage Amulets are just plain useless and I feel sorry for anyone who has bought them. I have no idea why the devs even have such useless items, especially when they cost so much. Amulets Tier List: S: Knowledge, Luck A: B: War, King, Queen C: D: Sky E: Power, Midas F: Speed, Damage, Health Basically... S tier = usually a must-buy A tier = better than others but not necessary B tier = not useless but not worth too much C tier = not that great D tier = pretty bad E tier = pretty ♥♥♥♥ F tier = why is this even in the game? Map Missions Basically with map missions you want to do as many as you can, so it helps doing them in an efficient order. If you can't do them all then do the most important ones. If you are going to be online for the whole cycle (or most of it), then do missions in the following order: Rank 1: Scout > Adventure > War Rank 2: Scout > Monster > War > Adventure Rank 3: Monster > 1x War > Dragon > War > Scout > Adventure If you are only going to be online just once to do your missions and then log off then do this instead (you can do the scout missions if you have like 15-20 minutes before you log off): Rank 1: War Rank 2: Monster Rank 3: Monster > 1x War If you're in a rush and want to fit a few Scout missions in, pick the ones with the lowest time required. Make sure to use the free "skip" when the timer is low (usually around under 3 minutes left). Also make sure to reduce timers through Library and Talents. You can shave 30% off missions which helps a lot, especially in Monster missions which are 5.5 hours and you shave them down to 3.8 hours. Until level 140, Monster missions are the most important as they give 1 x Epic Chest with 28 Honor and 140 Emblems. After that, you want to prioritise* War and Dragon missions for chests and dragon blood. Lastly, we have Scout and Adventure missions, these aren't that important but great extras for farming currency. Scout missions are short and easy ways of getting some quick honor/emblems but are mainly for farming dust, while Adventure missions are longer and give only a little bit more, their scrolls are always sold for exotic coins. * - when I mean "prioritise" here, I mean the importance of completing those missions, not the order they should be completed. For example let's say you're at Rank 1 or 2, War missions are obviously more important than Scout missions but they are long, so if you're online it might be wiser to fit 3 quick Scout missions in and then do the War missions so you can log off. While if you can't stay online (like you have some work to do), you should just do the War missions straight away and that way if you are able to log back in later, you can finish off some Scout missions too! Fellowships and Battlecry With the 4.1.0 update fellowships are added to the game. These are like extra mini-guilds you can join and offer an aura bonus that scales depending on your battlecry. You can have up to 5 players in a fellowship, the more players you have (up to 5) give greater boosts. Fellowships provide bonuses to damage, health and armor attributes, as well as gold gain. You can upgrade the strength of your battlecry (and therefore aura/boosts) by levelling up your Battlecry in the Personal Tree of Life (guild section) using Expedition Tokens. Although this is independent of guilds it uses the guild infrastructure. yeah - go complain to the devs. Levelling up Battlecry should multiplicatively boost aura gain by 5% per level per player.