
《Barony》的【修补】技能于2019年末添加。该技能非常酷炫且有趣,本指南将为你详细介绍它! 概述

那么,你想摆弄些东西吗?让我们一起学习吧!首先,有两个官方信息来源:开发者关于该技能的初始帖子和开发者在官方Discord上发布的技能升级方式完整列表。Discord对这些链接比较敏感……祝你使用顺利。 那么,摆弄技能能做什么呢?在找到【摆弄工具包】之前,什么都做不了。所以除非你的角色一开始就有工具包,否则可能需要花点时间寻找。当你找到它们时,大多数情况下它们都处于【破损】状态,所以一旦你的技能达到足够高的水平,修复工具包就成了你的优先事项之一!-将物品拆解为废料 -使用废料制作陷阱、机器人和各种硬件 -使用废料修理物品 如果你的修补技能达到传奇等级,说明中会显示可以修理任何物品!但实际上并非如此,详见修理部分。 本指南中的数据基于100点修补技能、优质修补工具包、100点交易技能和24点魅力值,但在数值显著降低的情况下可能保持不变。请注意,你的修补技能会直接影响拆解时获得的废料数量,因此这些数值可能比你最初看到的大约翻倍。 拆解 拆解物品有几个目的: -这是处理你在巴罗尼各处发现的大量无用装备的好方法。所有武器(箭袋除外)、 armor、法杖、魔法书/卷轴、宝石/玻璃,甚至罐头食品都可以被拆解。拆解它们可以腾出背包空间,并从中获得有用的东西。 - 获得废料,用于制作和修理。 - 获得经验值(最高60点工匠技能): 20%的经验值在拆解出2个或更多金属/魔法废料时获得 50%的经验值在拆解出4个或更多金属或魔法废料时获得(例如获得2/2废料不算,但4/2算) - 药水、食物、箭袋和普通书籍/卷轴无法拆解,大多数工匠制作的物品在消耗前也无法拆解。 有两种废料——金属和魔法,拆解不同类型的物品会获得不同比例的废料。例如,宝石和法术书会提供比金属废料更多的魔法废料。这把钉头锤分解后给了我16个金属碎片和34个魔法碎片。大多数物品分解后每种碎片都不到5个,就算是非常好的物品通常每种也不到10个。提升你的【工匠】等级

Once you've found a kit and started Salvaging stuff, you're well on your way to becoming a Legend in Tinkering! The Dev's Discord post linked at the very top of this guide gives all the dirty details, which are scattered throughout this guide, but in shorthand: -Lockpicking can raise your Tinkering at maximum to 40 (though locks are rare) -Salvaging items can raise your Tinkering at maximum to 60 -Repairing/Upgrading items pretty reliably levels the skill, but there are not many opportunities for this unless you want to waste your scrap on items you'll just end up getting rid of. -Crafting items very seldomly raises the skill. Items that cost more have a higher chance to raise it, but from quantity over quality, I had better luck levelling the skill from crafting Bear Traps. I don't have a great suggestion to use your Magic Scrap on; even crafting Spellbots doesn't level the skill often. -Overall, using crafted items against enemies is the best way to level the skill once you're up to 60+. -Turrets are great, but not mobile, though you can carry them with you. -I had great luck with Bear Traps. Craft a stack of ~15 of 'em and lure enemies over 'em in a line towards you. Really cheesy, but it works. You can put a turret out too, to shoot them while they're trapped. -The dev's post says lockpicking will level the skill too, but I haven't earned a single point from that except once from using a lockpick to disable an automaton. -Note that the locking spell then using a lockpick doesn't work to "farm" it. -You can disable arrow traps by using your lockpick on the wall tile, but they are rare and I also never got any xp from them. When you do so, they drop their remaining quiver/ammo. Crafting Overview Now that you've salvaged hundreds of Metal and Magic scrap, what can you do with it? BUILD COOL STUFF!! XP: 10% on crafting metal/magic less than or equal to 2 (only up to 20 tinkering) 5% on metal/magic greater than 2 10% on metal or magic cost greater than 4 Traps: Toss 'em on the ground or wall and when an enemy walks into them (or if you can manage to shoot them), kaboom! There are 4 Tinkering-specific traps Flame, Freeze, Sleep, Teleportation, as well as mundane Bear Traps (floor only). Robots: There are 5 types of bot: -Noisemaker lures nearby enemies to itself for a few seconds, then breaks or turns off -Dummybot will draw enemies' attacks so you can fight them without getting personally attacked -Gyrobot is not for combat, but very cool as an assistant. Tons of options for them. -Sentry Bot and Spellbot are both stationary turrets that shoot bolts or spells at enemies The bots have a new highest level of quality above Excellent: Artisan Misc. Hardware: Bear Traps (as mentioned with Traps) Backpack Alembic Lockpick Glasses Lantern Empty Bottle Traps The traps are thrown on the ground or wall and will be triggered by stepping on/by them, or by shooting them with a ranged weapon (that can be difficult). After they've been expended, you can pick up their remains and salvage them. You can also manually disarm and pick them up and they will remain useable. Excellent +0 Flame Trap 08 Metal 12 Magic 30 Gold Salvage: 02 Metal 04 Magic Explodes in fire damage and ignites enemies for a short period Lockpick can toggle it to trigger from enemies, or ALL creatures. XP: 10% on crafting, 5% on wounding, 20% on kill Excellent +0 Freeze Trap 08 Metal 12 Magic 30 Gold Salvage: 02 Metal 04 Magic Explodes in cold damage and slows enemies for a short period Lockpick can toggle it to trigger from enemies, or ALL creatures. XP: 10% on crafting, 5% on wounding, 20% on kill Excellent +0 Sleep Trap 04 Metal 08 Magic 30 Gold Salvage: 02 Metal 04 Magic Puts nearby enemies to sleep Lockpick can toggle it to trigger from enemies, or ALL creatures. XP: 10% on crafting, 5% on sleep Excellent +0 Teleportation Trap 04 Metal 08 Magic 30 Gold Salvage: 02 Metal 04 Magic nearby enemies are teleported to a random location on the level. Lockpick can toggle it to trigger from enemies, or ALL creatures. With this trap you can also use the lockpick to cause: "The trap starts pulling magical energy towards it!" That means that another teleportation trap will send the creature to this trap. This destination trap remains active, but the one that got triggered is expended as normal. You can use this to set up an area surrounded by other traps or turrets, and then just throw teleport traps at enemies to warp them to their doom! -If you have multiple destination traps set, they take turns in the order you laid them. XP: 10% on crafting, 5% on teleport Excellent +0 BearTrap 12 Metal 00 Magic 50 Gold Salvage: 04 Metal An enemy that steps on this takes damage and is temporarily immobilized. This is the only weapon that does not cost both types of scrap, and can be salvaged, and can level your skill through both its crafting and use. It also stacks in your inventory. Overall a good choice if your focus is raising your skill. XP: 10% on crafting, 10% on trapping At Tinkering level 60+, these are crafted at the Excellent quality level. They may be lower quality at lower skill levels. Bots You are restricted in how many bots you can have deployed at a time. At Tinkering level 60, you can have 6, the next tier is 8, and at 100 you can have 10. I liked to have 3 gyrobots following me, and 7 turrets deployed in the starting room usually. Equip them, toss them on the floor, and they're active! As your Tinkering level increases, you gain access to more of their commands. Artisan Dummybot 08 Metal 04 Magic Level 15 and 200HP, Heal spells work on it. 50 Gold Salvage: ? Toss this box down and out pops a jack-in-the-box holding a shield. Enemies are likely to attack it instead of you. -You can gain xp from attacking these, which seems to be different from the rest of the bots! At least up to 20 in Unarmed or Polearm, has not been comprehensively tested. Excellent +0 Noisemaker 08 Metal 01 Magic 50 Gold Salvage: 04 Metal Toss this box down and it simply makes noise and attracts nearby creatures. The noise only lasts for a few seconds, then this box will either break (straight to broken from Excellent) or deactivate. XP: 20% on killing something that was following a noisemaker, 33% if the enemy didn't notice you (i.e traps on the way to the noisemaker) Artisan Gyrobot 16 Metal 12 Magic Level 15 and 85 HP, but they don't get involved in combat normally. Boulders can run them down. 50 Gold Salvage: I think these guys just break, and don't leave salvageable remains. It's a tiny helicopter! Activate these guys, and they'll follow you around and have a whole bunch of cool options: -Light: emit none, faint, or bright light -They will "help" you bash down doors, which is bad if you want to use a lockpick. -Interact with traps to toggle their mode (like setting a teleporter destination) -Interact with an item to pick it up (they just carry it, don't use it) -You can use this feature to pick up or drop something remotely -Traps dropped by Gyros are ARMED! -You can get around without levitation using these guys with teleport traps! -Detect: nothing, traps, exits, monsters, or Items[Metal, Magic, or Valuable] Their "radar" range puts a circle on the minimap occasionally. When they detect the specified thing, they play an audio jingle, and flash a dot on your minimap. -You can command it to return and land, which makes it an inert item again. Good if they're stuck on the other side of a door or something. -When you go to a new stage: "Your gyrobot retrieved some allies left behind!" and your entire retinue of deployed turrets (even 9) hit the floor beside you. You will have to pick them up and redeploy them though. Artisan Sentry Bot 16 Metal 08 Magic Level 15 and 150 HP, Heal spells work on it. 50 Gold Salvage: ? Stationary turret that attacks nearby enemies. If your other allies get in the way, RIP, they will just gun them down. Sentry is like a crossbow. By default it will rotate around looking for a target, but you can lock them looking in a specific direction, or tell them to look at someone/something, or directly tell them to attack a specific target. XP: 10% on kill Artisan Spellbot 08 Metal 16 Magic Level 15 and 150HP, Heal spells work on it. 50 Gold? Salvage: 04 Metal 08 Magic Stationary turret that attacks nearby enemies. If your other allies get in the way, RIP, they will just gun them down. Spellbot fires ForceBolts then upgrades to Magic Missiles. By default it will rotate around looking for a target, but you can lock them looking in a specific direction, or tell them to look at someone/something, or directly tell them to attack a target. XP: 10% on kill Hardware You can also build some basic hardware with Tinkering. Describing these items is outside the scope of this guide, but they're all pretty straightforward. Lockpicks are a great source of gold if you can sell 'em. See the Alchemy guide ( https://steamcommunity.com/sharedfiles/filedetails/?id=1652148702 ) for details on these first 2: Excellent +0 Alembic (I'm told this has been removed?) 16 Metal 16 Magic 100 Gold Salvage: 04 Metal 04 Magic Serviceable +0 Empty Bottle 02 Metal 02 Magic 1 Gold Salvage: 02 Metal Beartrap (see Traps) Excellent +0 Backpack Requires Tinkering 65 20 Metal 04 Magic 250 Gold Salvage: 08 Metal 04 Magic Excellent +0 Lockpick May not be eligible to raise your Tinkering by crafting these. 02 Metal 00 Magic 50 Gold!!! Salvage: 02 Metal Excellent +0 Glasses 08 Metal 04 Magic 40 Gold Salvage: 04 Metal Excellent +0 Lantern 08 Metal 04 Magic 60 Gold Salvage: 04 Metal Repairing / Upgrading Repairing: You can also repair your armor, weapons, etc! Your Tinkering level determines what items you're eligible to repair. At 60, you can only repair the tinkering kit itself, and some low level crappy gear. By level 75 you can repair really good items, but it costs a LOT of scrap! At 100 the skill description says you can repair any item, but I couldn't repair any of these: -Enchanted Feather -Rings -Amulet of Magic Reflection -Glasses XP: 2.5% on repairs Pricing examples: Did you just get set on fire and nearly lose that cloak of invisibility? Better save up your scrap to repair it, it's EXPENSIVE! +5 invisibility cloak Serviceable->Excellent 99 Magic and nearly as much Metal +4 steel shield of magic resistance Serviceable->Excellent 24 metal + 80 magic Upgrading: If you craft a bot at Excellent quality, then later your skill increases enough that you're able to craft those bots at Artisan quality, you can spend scrap to upgrade Excellent->Artisan. This applies to all different quality levels, one step at a time. XP: 10% on upgrades Lockpicking Lockpicking has been bundled into Tinkering now (it used to be its own skill). Lockpicks are fairly common to find, or you can tinker one from scrap as detailed in the Hardware section. Unfortunately it's very uncommon to find locked doors or chests, so you won't get much XP from this. Use them on locked doors or chests, and you'll probably fail a few times before it succeeds. -Each attempt may degrade your lockpick until it breaks. -Each attempt has a chance to raise your Tinkering skill up to a maximum of 40 Arrow traps seem to get instantly disarmed on the first try, and they drop their quiver of remaining ammo. Lockpicking an automaton will make it explode into a shower of scrap. You may need to target their rear. I HAVE gained 1 point of xp from this, but also very rare.
2026-02-20 07:00:08 发布在
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