网络 Introduction 1) Weak Squares (1 variation) 1.1) The Role of Weak Squares (6 variations) 1.2) Targeting Weak Squares (8 variations) 1.3) Creating & Defending Weak Squares (7 variations) 1.4) Color Complexes (8 variations) 1.5) Weak Squares: Test (18 variations) 2) Outposts (1 variation) 2.1) Outposts: General Concepts (8 variations) 2.2) Creating Outposts & Maneuvering (9 variations) 2.3) The Fight For Outposts (6 variations) 2.4) Power Outposts (8 variations) 2.5) Pseudo Outposts (5 variations) 2.6) Outposts: Test (21 variations) 3) Space (1 variation) 3.1) How To Evaluate Space (6 variations) 3.2) The Space Advantage (8 variations) 3.3) Fighting Against Space (6 variations) 3.4) Space: Test (15 variations) 4) Central Control (1 variation) 4.1) The Power Of The Centre (5 variations) 4.2) Fighting Against The Centre (6 variations) 4.3) Protecting The Centre (6 variations) 4.4) Central Control: Test (17 variations) 5) Piece Play (1 variation) 5.1) Activity & Passivity (9 variations) 5.2) Piece Exchanges (9 variations) 5.3) Minor Piece Battles (13 variations) 5.4) Positional Sacrifices (8 variations) 5.5) The Exchange Sacrifice (7 variations) 5.6) Piece Play: Test (24 variations) 6) Open Files (1 variation) 6.1) The Battle For Entry Squares (8 variations) 6.2) The Value Of Outposts (6 variations) 6.3) Semi-Open Files (7 variations) 6.4) Open Files: Test (12 variations) 7) Pawn Play (1 variation) 7.1) The Role Of Pawn Breaks (8 variations) 7.2) Defending Versus Pawn Breaks (8 variations) 7.3) Targeting The Structure (11 variations) 7.4) Targeting Minor Pieces (9 variations) 7.5) The 4v3 Pawn Majority (8 variations) 7.6) Pawn Types: Techniques To Study (12 variations) 7.7) Pawn Play: Test (37 variations) 8) Endgame Play (1 variation) 8.1) Schematic Thinking (9 variations) 8.2) Paralysis & Fortresses (6 variations) 8.3) Pawns In The Endgame (5 variations) 8.4) The Role Of The King (7 variations) 8.5) Endgame Play: Test (18 variations) 9) Final Test (33 variations)




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