开源工程链接: https://pan.baidu.com/s/1XseO0esq13xgu_emQl4DXQ 提取码: 8686 class Sprite_Base < Sprite #-------------------------------------------------------------------------- # ● 动画原始的坐标设置 #-------------------------------------------------------------------------- def ani_ox_set if !SceneManager.scene_is?(Scene_Battle) @real_x = x @real_y = y end @ani_ox = @real_x - ox + width / 2 @ani_oy = @real_y - oy + height / 2 @ani_oy -= height / 2 if @animation.position == 0 @ani_oy += height / 2 if @animation.position == 2 if !@battler.nil?&&$game_party.tank?(@battler.id) && !RPGBOY::TANK_COORDINATE_REVISE[@battler.id][8].nil?&&@animation.id==20 new_position = RPGBOY::TANK_COORDINATE_REVISE[@battler.id][8] @ani_ox+=new_position[0] @ani_oy+=new_position[1] end end end




换一换 






























