请问有没有大佬玩的时候遇到了这个问题啊? LoginId:da7e9cf24f38dcd208e482826df9fccf EpicAccountId:775c99a59aed4bb8b9918cddccdaf551 Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000075cb Palworld_Win64_Shipping!Chaos::FParticleUniqueIndicesMultithreaded::GenerateUniqueIdx() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\PBDRigidsSOAs.h:33] Palworld_Win64_Shipping!Chaos::FPBDRigidsSolver::RegisterObject() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Experimental\Chaos\Private\PBDRigidsSolver.cpp:550] Palworld_Win64_Shipping!FChaosScene::AddActorsToScene_AssumesLocked() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\PhysicsCore\Private\ChaosScene.cpp:284] Palworld_Win64_Shipping!::operator()() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp:1419] Palworld_Win64_Shipping!FPhysInterface_Chaos::ExecuteWrite() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Engine\Private\PhysicsEngine\Experimental\PhysInterface_Chaos.cpp:780] Palworld_Win64_Shipping!FBodyInstance::InitBody() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp:1505] Palworld_Win64_Shipping!UPrimitiveComponent::OnCreatePhysicsState() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp:837] Palworld_Win64_Shipping!UActorComponent::CreatePhysicsState() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1660] Palworld_Win64_Shipping!UActorComponent::RegisterComponentWithWorld() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1366] Palworld_Win64_Shipping!USimpleConstructionScript::RegisterInstancedComponent() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Engine\Private\SimpleConstructionScript.cpp:637] Palworld_Win64_Shipping!USCS_Node::ExecuteNodeOnActor() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Engine\Private\SCS_Node.cpp:165] Palworld_Win64_Shipping!USimpleConstructionScript::ExecuteScriptOnActor() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Engine\Private\SimpleConstructionScript.cpp:687] Palworld_Win64_Shipping!AActor::ExecuteConstruction() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:803] Palworld_Win64_Shipping!AActor::FinishSpawning() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Engine\Private\Actor.cpp:3745] Palworld_Win64_Shipping!AActor::PostSpawnInitialize() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Engine\Private\Actor.cpp:3687] Palworld_Win64_Shipping!UWorld::SpawnActor() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Engine\Private\LevelActor.cpp:729] Palworld_Win64_Shipping!UWorld::SpawnActor() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Engine\Private\LevelActor.cpp:440] Palworld_Win64_Shipping!APalNetworkTransmitter::SpawnActor_ToServer_Implementation() [G:\works\repos\Pal_SVN\Pal-UE-App\Source\Pal\PalNetworkTransmitter.cpp:280] Palworld_Win64_Shipping!APalNetworkTransmitter::execSpawnActor_ToServer() [G:\works\repos\Pal_SVN\Pal-UE-App\Intermediate\Build\Win64\UnrealGame\Inc\Pal\UHT\PalNetworkTransmitter.gen.cpp:500] Palworld_Win64_Shipping!UFunction::Invoke() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6456] Palworld_Win64_Shipping!UObject::ProcessEvent() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2127] Palworld_Win64_Shipping!AActor::ProcessEvent() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Engine\Private\Actor.cpp:1058] Palworld_Win64_Shipping!APalNetworkTransmitter::SpawnActor_ToServer() [G:\works\repos\Pal_SVN\Pal-UE-App\Intermediate\Build\Win64\UnrealGame\Inc\Pal\UHT\PalNetworkTransmitter.gen.cpp:590] Palworld_Win64_Shipping!APalNetworkTransmitter::SpawnReliableActorBroadcast_Static() [G:\works\repos\Pal_SVN\Pal-UE-App\Source\Pal\PalNetworkTransmitter.cpp:211] Palworld_Win64_Shipping!APalNetworkTransmitter::SpawnActorBroadcast_Static() [G:\works\repos\Pal_SVN\Pal-UE-App\Source\Pal\PalNetworkTransmitter.cpp:171] Palworld_Win64_Shipping!::operator()() [G:\works\repos\Pal_SVN\Pal-UE-App\Source\Pal\Component\PalNetworkIndividualComponent.cpp:273] Palworld_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<,void __cdecl(UObject *)>::Call() [G:\works\Pal-UE-EngineBinary\Engine\Source\Runtime\Core\Public\Templates\Function.h:475] Palworld_Win64_Shipping!FPalAssetLoadedSingle::OnInvokeLoadedDelegate() [G:\works\repos\Pal_SVN\Pal-UE-App\Source\Pal\PalAssetStreamableManager.h:46] Palworld_Win64_Shipping!UPalAssetStreamableManager::Tick() [G:\works\repos\Pal_SVN\Pal-UE-App\Source\Pal\PalAssetStreamableManager.cpp:120] Palworld_Win64_Shipping!FTickableGameObject::TickObjects() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Engine\Private\Tickable.cpp:153] Palworld_Win64_Shipping!UWorld::Tick() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1615] Palworld_Win64_Shipping!UGameEngine::Tick() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1778] Palworld_Win64_Shipping!FEngineLoop::Tick() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5369] Palworld_Win64_Shipping!GuardedMain() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Launch\Private\Launch.cpp:202] Palworld_Win64_Shipping!GuardedMainWrapper() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107] Palworld_Win64_Shipping!LaunchWindowsStartup() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244] Palworld_Win64_Shipping!WinMain() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282] Palworld_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll




换一换 





























