游戏里的火车为啥这么难做?从《GTA》里那辆‘怎么都停不下来’的火车说起,火车在游戏里要么是无敌的,要么就是个背景板,很少有能做成真正‘可互动系统’的。本期视频从技术层面解析火车为何成为游戏开发的难题,揭秘物理引擎、路径计算与性能优化的挑战。如果你还发现了其他游戏中的火车趣闻或技术细节,欢迎在评论区一起讨论! 剪辑:@小麦志高1015 封面:@白毛洛 引用: Stopping the train in GTA 5 https://youtu.be/6N4jUQBT5to TRAIN PHYSICS in 13 OPEN-WORLD Games (2001-2023) https://youtu.be/ZgIkP00Ri4Q Top 10 Greatest Train Levels of All Time https://youtu.be/QZGhZ8xNCS0 Stopping a Train in Half-Life 2 using Neat Tricks https://youtu.be/bRFBGkMhtLQ Among Friends - An Uncharted 2: Among Thieves Post-Mortem https://youtu.be/ovJ_LC_HtZE How The Train Level In Uncharted 2 Works https://youtu.be/6AmZ4lpXn70 In traffic at a speed of 9999999, Lamar likes to drive up into the sky! - GTA5 https://youtu.be/NPbQ42Y5b8I Unity Physics: Static, Kinematic, Dynamic https://youtu.be/xp37Hz1t1Q8




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