Siralim 3

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穿刺龙爪流派入门指南:低投入即可上手 简介 本指南旨在介绍一种适合快速刷级的流派,在击败“最终Boss”并进入终局后不久即可使用。它并非最强流派,也存在其他适用范围更广、更可靠的流派,但本指南介绍的流派能更快发挥作用。 可以将其视为一种过渡流派,助你更快开始终局刷级,从而更轻松地获取构建更强穿刺龙爪流派所需的组件。 需要注意的是,此流派最适合在击败第48界的最终剧情Boss后使用。在此之前,你很难拥有足够的 perk points(天赋点)和生物来让这套构筑生效,而且说实话,在你开始进行更高端的 Casual John 刷取之前,其实并不真正需要它。我建议你等到达到第 100 领域左右再着手构建这套构筑。话虽如此,我又不是警察,如果你想早点使用这份指南,那就尽管去尝试吧。 简单总结: 如果你只是想要一套构筑,这里有个快速概览。指南的其余部分会详细说明每个选择的具体原因,但仅使用这套构筑就足以在普通领域和伊瑟瑞安领域中,以最大难度的 Casual John 击败大多数敌人,无论你的等级或敌人等级如何。【注意】:这套构筑在伊瑟瑞安modifiers(修饰符)为“复制特性”或“无虚空生物”时不生效。一个拥有6个及以上【法术宝石】的生物,其【富裕】特性通常意味着+300%伤害,或对【法术】生物造成+150%伤害。借助【额外法术宝石】神器特性,再加上一些【智慧之书】,即便是【法术】生物也能获得+300%伤害。和【穿透阴霾】一样,【能量转移】在战斗开始时几乎总是有效的。【惊吓】也是如此。【异常】不会直接增加伤害,但它会将造成的伤害平均分配给所有敌人。这有助于绕过【冠军克星】词缀,因为【异常】会无视【冠军】的伤害免疫。 通过这些特性中的每一个,你都能显著提升你的【PDC】造成的伤害。最初仅为敌人生命值20%的伤害,最终会变成对整个敌方队伍造成约250%的敌人生命值伤害,即便在经过【异常】的削减之后也是如此。你可以通过其他一些特性进一步提升这一效果。装备能使对特定职业伤害提高25%的符文在这里适用。此外,如果你的龙后拥有狂怒 buff,伤害会进一步提升50%。战锤的破甲效果会降低敌人防御对伤害的减免。 在较高的 CJ 等级以及对抗特定特性时,你的 PDC 需要多次攻击,但在这种配置下,单个 debuff 造成的伤害通常足以消灭整个敌方队伍。 不死生存 该构筑的其余部分专注于保持队伍,尤其是龙后的存活。大多数敌人队伍无法造成任何伤害,因为它们根本没有出手的机会,但有些特性会让敌人在你造成伤害或施放法术时反击并击杀你的队伍,因此防止这种情况发生非常重要。 减伤 有一些特性可以直接减少伤害。 暗影庇护 你的生物处于【隐形】状态时受到的伤害降低95%。此特性不叠加。 耐力光环 你的生物受到除攻击和法术外所有来源的伤害降低80%。此特性不叠加。 由于你的龙后会处于隐形状态,【暗影庇护】可以减少它受到的伤害。【耐力光环】则能减少多种伤害,其中最值得注意的是来自类似PDC这类特性的伤害。它也能与下一个特性很好地协同: 【救世主】 该生物替你的其他生物承受50%来自攻击和法术的伤害。 由于【救世主】而重定向的伤害,会被【耐力光环】判定为非攻击和法术伤害。因此,若你的【龙后】受到100点伤害,该伤害会先被【暗影庇护】减至5点,再被【救世主】减至2.5点,接着【女武神】的【守护】将其减至1.25点,最后【耐力光环】会进一步将其减至0.25点。鉴于敌人等级会高得多且拥有多个CJ增益,这种程度的伤害减免非常重要。 此构筑还包含另外两个防御特性。 【憎恨】及其他【凯旋】效果 敌人生物死亡时触发的效果会被忽略。【死后重生】 该生物在每场战斗中首次死亡后,会以50%的生命值复活,并且攻击、智力、防御和速度各提升50%。 虽然浩特(HaoT)看似具有攻击性,但它的主要作用是确保任何死亡后试图复活的敌人无法重新出现并用一个法术消灭你的整个队伍。龙后(Dragon Queen)的【死后重生】技能是为了在万不得已的情况下,即便你的队伍被全灭,你仍有一次机会对敌人使用PDC(原词)。 还有一些其他防御性选项需要注意。女武神(Valkyrie)应该装备头盔以进一步降低所受伤害。你可以考虑使用 Ner 符文(原词),它能使隐形生物受到的伤害再降低90%。 其他选项 上述构建能帮助你应对大多数敌人。不过,偶尔你会遇到一些特性组合,它们会让你陷入困境,并且在对手有机会行动前无法结束战斗。本节将介绍一些无论如何都能帮助你赢得战斗的方法。 如果你运气好,敌人会给自己施加增益效果。这会让PDC再次生效,并且可能会直接消灭敌人。相反,敌人也可能会攻击或施放伤害性法术,无论你的生物是否有防御特性,这些攻击都可能一击杀死它们。以下建议适用于你撑到自己的生物获得行动机会的情况。 法术宝石 一旦回合开始,有许多法术宝石能提供帮助。 腐蠕虫 使敌人在5回合内陷入虚弱和易伤状态。 痛苦折磨 使敌人在3回合内陷入随机减益状态。这些法术会对所有敌人施加减益效果。【痛苦折磨】适用于给敌人施加其尚未拥有的减益效果。记住不要对这些法术施加【慷慨】效果,因为任何以所有敌人为目标的法术都会干扰你的【地狱冲击】。 【地狱熔炉】 目标获得【嘲讽】和【溅射】效果,持续5回合。 【法术洪流】 目标获得【奥术】和【多重施法】效果,持续2回合。 当敌人已处于【易伤】状态,且【痛苦折磨】效果不再理想时,你可以使用这两个法术。它们是仅有的能施加两种增益效果,且不会施加【保护】或【屏障】这类会降低你伤害的防御性增益的法术。这些对抵抗型敌人也有帮助。 次级复活 目标以少量生命值复活。 你的所有生物都应该有复活手段,以防你的龙后倒下。首要任务始终是复活龙后,这样她才能重新开始造成伤害。 其他特性 有几个特性可以让这个build更高效,但获取难度更大。 圣诞取消 你的生物在所有战斗开始效果结束前免疫伤害。 这个特性使所有减伤特性都变得多余。有了它,你可以完全忽略第一回合开始前的伤害。遗憾的是,它只能在圣诞活动专属生物【Stag Guide】身上找到。除非你能等到12月,否则没有简单的方法获得它。 绝望 当敌人失去属性时,该生物会使其受到随机减益效果。 赦免 当敌人受到减益效果后,他们还会损失15%的攻击和智力。此特性不叠加。 如果你发现你的构筑中有特性空位,这个组合在生成新减益效果方面非常有效。有了这两个特性,任何被你施加减益的敌人都会将其攻击和智力降至正常值的20%,并获得大量减益效果。绝望可以在多洛尔罪魔身上找到,这是一种异界生物。它不像牡鹿向导那样有时间限制,但仍然不容易立即找到。 获取生物 既然你知道如何组建这支队伍,那么挑战就在于找到你需要的所有生物。假设你能找到足够的【血刃】和【 gore 刃】来从中提取【虚空催化剂】和【传奇材料】,以下是你需要的全部生物清单: 龙后 - 穿刺龙爪 腐朽狐灵 - 沙狐 无尽造物者 - 异常体 女武神骑士 - 救世主 雄鹿天神 - 太阳祷言 精灵野蛮人 - 憎恨与其他胜利 地狱三头犬狱卫 - 地狱冲击 深渊怨灵领主 - 穿透幽影 漂浮影灵 - 暗影庇护 相位骑士 - 耐久光环 深渊怨灵救赎者 - 重创 屋顶潜伏怨灵 - 来世 林间守望者 - 富饶 飓风 - 能量转换 传送门影灵 - 惊吓 你或许可以跳过获取其中几种生物。法师职业:混沌 法师专长:岩浆潜行者 40 生物(括号内为固有特性): 腐朽狐灵(沙狐),携带地狱冲击神器 无尽造物者(异常体),携带穿透阴霾神器 女武神骑士(救世主),携带暗影庇护神器 天界雄鹿(太阳祷言),携带耐力光环神器 精灵野蛮人(仇恨与其他胜利),携带重创神器 虚空龙后(穿刺龙爪),携带来世神器,以及虚空特性中的富裕、能量转移和惊吓。 神器: 女武神骑士应装备带有战斗开始时获得保护效果的头盔,以及其他可添加的防御特性。 龙后应装备带有额外法术槽和战斗开始时获得狂怒效果的权杖。 其他神器细节影响不大。此流派构筑不需要任何属性点即可运作,所以你拥有哪些生物其实并不重要,只要队伍中具备合适的特性,并且搭配正确就行。例如,如果你找到一件能提供【Corsac】的神器,将其装备在【地狱守卫刻耳柏洛斯】身上,效果和给【腐朽狐灵】装备【地狱冲击】神器一样好。 部分生物可在特定神明商店中获得: 【传送门暗影】- 神明【Vertraag】(崇敬等级) 【深渊怨灵救赎者】- 神明【Vertraag】(尊敬等级) 【地狱守卫刻耳柏洛斯】- 神明【Tartarith】(神化等级) 当你与神明的声望达到上述等级后,在他们领域的神像处对话,即可用神明纹章购买这些生物。 其余生物则需要在领域中探索获取、提取,或者通过繁殖获得。通常来说,培育这些生物比在领域中寻找并捕获它们要容易得多。大多数生物并没有特定的领域深度要求才会开始出现,因此在领域中寻找这些生物可能会令人沮丧。此外,包括龙后在内的部分生物,在你通过培育或随机获得一枚蛋从而拥有它们之前,是无法捕获的。 最简单的方法是列出你已拥有的所有生物,并在找到它们时进行锁定。列出清单后,查看你的神器,确定你已具备哪些特性。然后使用【Siralim 3 培育组合】列表来确定需要培育哪些生物才能获得你尚未拥有的那些。记住,你可以通过培育多代生物来获得特定目标生物。例如,如果你没有任何龙类生物,可以用海岸守望者和恐惧死灵培育两次,得到两只龙巫妖,然后将这两只龙巫妖培育即可获得龙后。所有生物的可能培育组合太多,无法在此一一列出,但借助培育组合列表,你应该能找到适合自己的组合。 如果你尽了最大努力仍无法获得所需的全部生物,只需在不使用CJ的情况下前往更深层的领域。即使这个构筑只完成了一半,在不使用CJ的情况下也能表现得相当不错。仅依靠岩浆潜水者、穿刺龙爪和重创,你就能在大多数同等级敌人行动前将其击杀,即便没有其他伤害加成也是如此。你深入的层数越多,能接触到的怪物种类就越多。 总结 希望阅读本指南后,你不仅知道如何构建PDC流派,还能理解该流派为何有效。我鼓励你对其进行尝试,找到适合自己的版本。 也许你会发现更好的生存方法,或者发现不需要那么高的伤害就能消灭所有敌人。你可能会考虑加入噬魂者来自动提取核心,并将憎恨与其他胜利替换为最后一口气,这样憎恨与其他胜利就不会妨碍噬魂者发挥作用。 尝试是《希拉利姆3》的一大乐趣所在,希望你能享受调整这个流派并将其打造成专属玩法的过程。感谢[L]制作了最初的PDC指南,我在很大程度上以此为基础,并踏上了高效刷级之路。感谢Glutenus尝试了许多这些想法并帮助我完善它们。感谢gay monster aunt制作了社区历史上最有用的机器人。特别感谢Zack制作了这款精彩的游戏。祝你好运!法术宝石: - 狐狸族:任意三个治疗法术,均带有挑衅概率效果。 - 龙后:尽可能多的巫术系法术宝石。 - 其他角色:有一个生物应携带带有慷慨特性的寄生虫。不应有其他带有慷慨特性且能影响所有敌人的法术宝石。 可选配置:一个生物携带带有慷慨特性的地狱熔炉。一个生物携带带有慷慨特性的次级复活。除狐狸族外的每个生物至少拥有一个能对所有敌人施加一到两个减益效果的法术。其他法术宝石基本无关紧要。 符石(可选):瑞(混沌)、瓦尔(死亡)、阿鲁(生命)、菲(自然)、马夫(巫术) 按上述描述构建的配置应有约98%的概率在敌人行动前将其全部秒杀。如果你没有在所有敌人行动前将其消灭,且你的生物有机会行动,那就尽可能对敌人施加各种增益或减益效果。 伤害生成 此构筑旨在实现三件事: 1. 生成随敌人生命值而提升的伤害。 2. 大幅增强该伤害,以实现对任何敌人的一击必杀。 3. 确保生存。 该构筑中使用的每一个特性、宝石、神器、专长和符文都属于这三个类别之一。 伤害生成 此构筑的伤害生成方式相当简单。你从混沌法师专长【岩浆潜行者】开始: 【岩浆潜行者】 你的生物造成额外伤害,数值相当于目标当前生命值的0%(每等级+0.5%)。在最高等级40级时,你的生物每次造成伤害的行动都会对敌人造成其最大生命值20%的伤害。此伤害仍会受到敌人防御力的影响,因此我们必须显著提高造成的伤害才能使其生效。 接下来是实际造成伤害的特性: 穿刺龙爪 当敌人获得增益或减益效果后,对所有敌人造成相当于该生物速度值20%的伤害。此特性不叠加。 这就是著名的PDC。搭配岩浆潜水者,该特性会让你的生物通过自身速度造成少量伤害,然后借助岩浆潜水者造成基于敌人生命值的巨额伤害。接下来,我们有几个特性可以确保我们总能通过触发PDC伤害来施加减益和增益效果: 【虚弱打击】 战斗开始时,使每个敌人随机获得2个减益效果。 【科萨克】 该生物的前3个非临时治疗法术宝石,在战斗开始时各有75%的几率自动施放。 【太阳祈祷】 你的生物的“挑衅几率”法术宝石属性的触发几率翻倍。此特性不叠加。 【地狱冲击】 该生物无法直接施放法术。当该生物挑衅后,会施放一个可瞄准所有敌方生物的法术。此法术消耗0点法力。 【寄生(法术宝石)】 使敌人在5回合内受到枯萎和生命吸取效果。 对于大多数敌人,【虚弱打击】已经足够。每个敌人身上有2个减益效果时,PDC会触发12次。即使在防御状态下,12次触发通常足以击杀未受任何强化的敌人。由于免疫类神器和其他技能的存在,通常你能通过【Stricken】获得约9-10层减益效果。 不过,存在许多敌人对减益效果免疫的情况,例如【Resistant Nemesis】敌人。针对这些敌人,我们可以依靠其他特性。当生物装备3个治疗法术时,【Corsac】有98%的几率施放法术。配合【Sun Prayer】,如果这些法术带有挑衅几率效果,该生物将必定触发挑衅。当生物触发挑衅时,【Hellblast】会使其施放一个影响所有敌人的法术。【Parasites】会对所有敌人施加吸血 buff。 通过这个组合,你可以对所有敌人施加一个 buff,这将触发6次【PDC】的效果。目前没有能够阻止增益效果施加的技能,因此这很难防御。在98%的战斗中,具有抗性的敌人与非抗性敌人倒下的速度一样快。 伤害提升 既然你正在产生一些可叠加的伤害,就需要提升它。由于最大连击会使你的伤害输出降低90%,而且还有大量特质会进一步降低你的伤害,所以你需要尽你所能获取所有伤害提升。这些特质、符文和其他生物选项旨在为你提供足够的伤害,以可靠地击败那些将你的伤害降低到极低水平的敌人。 特质 此build的大部分伤害提升来自于能够提升你伤害的特质,这些特质要么作用于你所有的生物,要么专门作用于你的龙后。穿透阴霾 你的生物对生命值高于95%的目标造成75%额外伤害。此特性不叠加。 富足 该生物每比目标多拥有1个非临时法术宝石,就造成50%额外伤害(最高300%)。 能量转换 当该生物生命值高于90%时,造成100%额外伤害。 惊吓 战斗开始时以及该生物防御后,获得隐身状态直至其下回合结束。该生物处于隐身状态时造成200%额外伤害。 异常 当一名敌人受到伤害时,所有其他敌人的生命值减少相同数额。此外,敌人受到的伤害降低80%。 从本质上来说:由于在战斗开始时你通常是对满血敌人造成伤害,所以穿透阴霾相当于免费获得75%额外伤害。

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这能让你更高效地利用游戏后期的伊瑟瑞安领域,以便尽快强化除【 grim dawn 护符】之外的护符。 混乱代币和伏尔卡纳尔 这两者是游戏初期(理想情况下是到达约40层后)最需要优先考虑的。其要求是要么在主线任务结束前刷伏尔卡纳尔,要么在此之前将弗里登提升至崇高状态,然后在完成主线任务后立即刷伏尔卡纳尔。 这样做的原因是为了尽早获取尽可能多的混乱代币。伏尔卡纳尔领域的混乱代币掉落率比其他领域更高。如果你在自选领域中使用混沌令牌,该混沌令牌很可能会转化为对应领域的纹章。例如,若你在阿祖拉尔领域使用混沌令牌,那么你获得的纹章都将是阿祖拉尔纹章。此外,混沌令牌有时还会产出符文(用于制作符文粉末),并且可能生成宝箱,宝箱有小概率包含纹章和/或符文。 你还需要将风神声望提升至崇高等级,这样你的领域中会随机出现商人。这些商人出售混沌令牌,售价为每种资源500至1000单位。此外,他们有时也会出售你当前所在神明领域的纹章。这是一种额外的更快获取纹章的方法,所以快去试试吧。 如果你运气好,甚至可以在混沌代币战斗中获得【混沌终极挑战】护身符;该护身符能提高代币的掉落率,从而让代币的刷取过程更快。

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卡牌指南:卡牌的定义、作用、获取方式及最大化利用方法 前言 欢迎阅读我的《希拉利姆3》卡牌指南。本指南将为你介绍卡牌的定义、获取方式以及所有卡牌的作用。由于卡牌本身十分稀有,游戏内难以轻松获取这些信息,因此我整理了相关内容,希望能为你省去一些麻烦。本指南最后更新于2019年3月7日,适用于游戏版本1.4.1。 卡牌基础 什么是卡牌? 卡牌是一种极为稀有的物品,只要玩家将其存放在背包中,就能为玩家带来永久性的增益效果。游戏中的每种生物都对应一张卡牌。每次击败生物时,如果你尚未拥有该生物的卡牌,就有机会获得它。通过提升与对应生物的知识等级可以提高这一概率,但即使达到S级,概率仍然较低。 同一物种生物的卡牌效果相同(少数例外情况除外),且这些加成可以叠加。因此,你从特定物种谱系获得的卡牌越多,效果就越强。(总伤害减免:35%) 恶魔 种族成员:7种 歼灭者、狂战士、破坏者、凶猛者、重击者、鞭挞者、欺诈者 效果: 你的生物在狂暴状态下造成的伤害提高5%。 (基础狂暴加成:50%) (卡牌叠加后总计:85%) 石像鬼 种族成员:7种 血牙、暗眼、 dusk尾、 gore舌、夜翼、日爪、石角 效果: 你的生物受到混乱法术的伤害减少5%。 (总减免:35%) 鹰身女妖 种族成员:7种 挖眼者、 hag、掠夺者、女王、施虐者、 marauder、尖叫者 效果: 处于失明状态的敌人攻击 miss 几率提高5%。(基础失明未命中几率:30%) (总失明未命中几率:65%) 蝎尾狮 物种成员:7种 绯红、狂舞、征服者、毁灭者、玛尔蒂亚克斯瓦尔、锯背、潜行 效果: 你的生物受到混沌攻击的伤害降低5%。 (总伤害减免:35%) 牛头人 物种成员:7种 战斗大师、巨兽、撼地者、主宰者、碎颅者、战士、枪骑兵 效果: 你从战斗中获得的硫磺增加5%。 (总硫磺加成:35%) 备注: 这些卡片可能比其他资源提升卡片更难获得,因为7个牛头人中的3个只能通过特殊方式获得。 火蜥蜴 物种成员:7种 混沌、大地、火焰、寒冰、雷电、水流、狂风 效果: 当你的生物获得智力时,获得的智力值增加5%。(总提升:35%) 备注: 此效果与战斗中的属性加成相关,而非升级时获得的属性。 迷雾 物种成员:8种 癌化、致命、有害、致病、灾祸、领主、剧毒、庆典 效果: 敌人受到的中毒伤害增加5%。 (总额外伤害:35%) 备注: 请注意,中毒伤害取决于施加者的攻击属性。 飞龙 物种成员:6种 破空者、破晓者、逐空者、尖啸者、御风者、毒牙 效果: 你的生物受到的法术伤害减少3%。 (总伤害减免:18%) 死亡生物卡牌 憎恶 物种成员:7种 蛮力、易变、血肉、血腥、仪式、游魂、胆汁 效果: 处于易伤状态的敌人受到的伤害增加5%。 (基础易伤效果:50% (含加成总效果:85%) 女妖 物种成员:8个 深渊、痛苦、毁灭、穿刺者、冥河、受折磨者、瓦伦丁、野蛮 效果: 你的生物额外获得3点魔力值。 (魔力值总加成:24点) 备注: 魔力值来源稀缺,所以这是一个不错的独特加成。 大屠杀 物种成员:7个 挑衅者、毁灭者、折磨者、堕落者、腐烂者、暗影、吞噬者 效果: 你的生物对死亡系生物的攻击伤害提升5%。 (总加成:35%) 被遗忘者 物种成员:7个 刮骨者、腐肉行者、灾祸行者、鞭脊者、海行者、沼泽居民、瘟疫使者 效果: 敌人受到的枯萎伤害增加5%。 (基础枯萎伤害:25%) (含卡牌总伤害:60%) 备注: 与“祷言”特性搭配效果极佳,可为你提供免费且强效的治疗法术。食尸鬼 物种成员:6个 狂热、狂乱、歇斯底里、疯狂、狂喜、溃烂 效果: 你的生物速度提升3%。 (总加成:18%) 猎犬 物种成员:7个 血猎犬、恐惧猎犬、地狱猎犬、惊骇猎犬、恐慌猎犬、恐怖猎犬、骨猎犬 效果: 你的生物受到死亡法术的伤害减少5%。 (总减免:35%) 备注: 死亡系有一些非常致命的伤害法术,例如十字架刑。这能稍微降低其威胁。 麻风病人 物种成员:8个 糊涂、疯狂、灾厄使者、亵渎者、瘟疫传播者、受折磨者、血腥、坟墓 效果: 敌人因虚弱减益造成的伤害降低5%。 (基础虚弱效果:50%) (卡牌总效果:90%) 巫妖 物种成员:7个 放血者、地狱施法者、国王、监督者、祭司、暗影施法者、死灵法师 效果: 你的生物的死亡法术造成5%更多伤害。(总增益:35%) 木乃伊 物种成员:7种 效果: 带有诅咒状态的敌人受到此debuff的伤害增加5%。 (基础效果:目标攻击属性的100%) (包含卡牌总效果:135%) 备注: 让你最强的攻击者携带嘲讽 buff 进行挑衅,以充分发挥此效果。 尼克斯 物种成员:7种 背刺者、潜伏者、守护者、伪装者、密探、无赖、影跳者 效果: 你的生物受到死亡系攻击的伤害减少5%。 (总减伤:35%) 深渊蠕虫 物种成员:7种 被诅咒者、角斗士、先驱者、挖掘者、喷吐者、凶暴者、潜伏者 效果: 当你的生物获得防御属性时,获得的数值增加5%。 (总加成:35%) 备注: 此效果仅与战斗中的属性增益相关,与等级提升时的属性增长无关。深渊幽魂 物种成员:7种 支配者、解放者、领主、歼灭者、主宰者、救赎者、折磨者 效果: 战斗经验值增加3%。 (总加成:35%) 备注: 此效果仅对角色生效,生物不受影响。 收割者 物种成员:7种 鲜血、骸骨、诅咒、入侵、暗影、灵魂、瘟疫 效果: 你的生物造成暴击的几率提高3%。 (总加成:21%) 亡魂 物种成员:8种 秘法师、船长、恐惧、国王、海领主、士兵、达贡、升华者 效果: 你遇到异界生物的几率提高5%。(总加成:40%) 备注: 此加成仅在伊瑟瑞安领域生效 暗影 物种成员:8种 漂浮暗影、地牢暗影、永夜暗影、传送门暗影、白霜暗影、低语暗影、漫游暗影、幽灵暗影 效果: 你的生物处于隐形状态时受到的伤害降低5%。 (总减免:40%) 罪孽 物种成员:8种 懒惰之罪、贪婪之罪、暴食之罪、嫉妒之罪、愤怒之罪、欲望之罪、傲慢之罪、痛苦之罪 效果: 你的生物从生命吸取中恢复的生命值增加5%。 (基础生命吸取效果:造成伤害的25%) (包含卡牌总效果:65%) 骷髅 物种成员:7种 海盗骷髅、炮手骷髅、枪手骷髅、神射手骷髅、迫击炮手骷髅、狙击手骷髅、扳机手骷髅 效果: 你的生物的攻击伤害提高3%。 (总加成:35%) 幽魂 物种成员:8种 深渊幽魂、末日幽魂、恐惧幽魂、熵变幽魂、夜纱幽魂、瞬逝幽魂、预言幽魂、悲伤幽魂 效果: 敌人的防御力降低5%。(总减少量:40%) 巫妖 物种成员:8种 惧灵、墓灾、遁世者、潜顶者、惊骇者、惶恐者、霜咬者、无头者 效果: 战斗中获得的花岗岩增加5%。 (总加成:40%) 生命生物卡牌 不凋花 物种成员:8种 不凋、飞地、枢纽、行星、星尘、无导、光辉、太阳 效果: 你的生物防御提升3%。 (总加成:40%) 天使 物种成员:7种 庇护、屠魂、灾厄、焰伤、金疫、冰伤、皇家 效果: 你的生物对生命生物的攻击伤害提升5%。 (总加成:35%) 蜜蜂 物种成员:8种 冲锋者、防御者、持久者、守护者、威严者、保护者、战士、幼体 效果: 拥有保护状态的生物受到的攻击伤害减少5%。(基础保护降低:50%) (卡牌加成后总计:90%) 十字军 物种成员:7个 鲜血、黎明、黄昏、神圣、迷雾、太阳、月亮 效果: 你的生物的护盾在受到伤害后有5%的几率保留。 (总几率:35%) 半神 物种成员:7个 不息、天界、不朽、无限、全能、永恒、永世 效果: 你的生物受到生命法术的伤害降低5%。 (总降低量:35%) 狮鹫 物种成员:7个 突击者、寻梦者、俯冲轰炸机、尖啸者、锐爪、银爪、弓箭手 效果: 你从战斗中获得的资源增加3%。 (总加成:21%) 备注: 这会影响所有五种资源,并且与其他资源加成叠加。 ophanim 物种成员:7个 Burhua、Enim、Geylian、Irantha、Mitida、Narklin、Maluh 效果: 你的生物的生命法术造成的伤害增加5%。需要注意的是,在完成主线剧情之前,你不太可能获得卡片——虽然并非完全不可能,但在游戏开启剧情后内容之前,提高卡片掉落几率的方法要少得多,所以如果你还没完成主线任务,暂时不必过分担心获取卡片的问题。 如何获取卡片? 如前所述,获取卡片的主要方式就是击败生物——每次击败生物,都有很小的几率掉落其卡片。如果你对该生物的知识等级较高,这个几率会有所提升,但仍然相当低。 还有三种其他方法可以提高卡片掉落几率,第一种是获取成就。(总增益:35%) 典范 物种成员:8个 紫水晶、钻石、翡翠、红宝石、蓝宝石、黄玉、蛋白石、巧克力 效果: 处于沉默状态的敌人造成的伤害降低5%。 (总减免:40%) 祭司 物种成员:9个 沙漠、火焰、森林、山地、维齐尔、光明、光辉、战争、水 效果: 你的生物在防御时速度提升5%。 (总加成:45%) 裂隙舞者 物种成员:6个 埃恩、埃鲁姆、因纳尔、纳丁、拉蒙、阿波利奈尔 效果: 拥有守护的生物受到的法术伤害降低5%。 (总减免:30%) 备注: 守护仍会提供30%的几率完全免受法术伤害。 圣徒 物种成员:8个 博爱、纯洁、人道、谦卑、勤奋、耐心、节制、壮丽 效果: 你的生物的屏障强度提升5%。(总增益:40%) 炽天使 种族成员:6个 安多林、内拉林、西拉林、温多林、瓦内林、奈克斯 效果: 敌人的攻击伤害降低3%。 (总减免:18%) 塞壬 种族成员:7个 升华者、欺诈者、胁迫者、神谕者、净化者、占卜师、收割者 效果: 处于睡眠状态的敌人受到伤害时有5%的几率不会醒来。 (总几率:35%) 斯芬克斯 种族成员:7个 复仇者、长老、治疗者、正义使者、命定者、狂热者、篡夺者 效果: 敌人的最大生命值降低3%。 (总减免:21%) 灵魂 种族成员:9个 远古灵魂、透视者、崇高灵魂、冰封灵魂、魅魔、柳木灵魂、迷雾灵魂、恶性灵魂、节日灵魂 效果: 你的生物从所有来源获得的治疗量增加5%。(总加成:45%) 雄鹿 物种成员:8种 抽象体、天体、守护者、偶像、监察者、皇族、灵魂、向导 效果: 战斗中获得的力量提升5%。 (总加成:40%) 备注: 抽象体和偶像是特殊生物,因此获取这些卡牌会比较困难。 独角兽 物种成员:7种 天马、祝圣师、神圣法师、风暴使者、雷霆爆裂者、复苏者、火焰行者 效果: 你的生物受到生命系生物攻击时所受伤害降低5%。 (总减免:35%) 女武神 物种成员:7种 勇士、骑士、枪骑兵、女王、斥候、持盾侍女、决斗者 效果: 敌人造成暴击的几率降低5%。 (总减免:35%) 狐族 物种成员:7种 宇宙、腐朽、迷失、天穹、灵魂、大地、炽热 效果: 敌人的魔力值减少2点。(总减少:14点魔力) 注: 此效果作用于敌人当前魔力,而非其最大魔力。 自然生物卡牌 蛛形兽 物种成员:7种 远古、林冠、龙穴、巨人、喷吐、多毛、爬行 效果: 处于束缚状态的敌人挣脱概率降低2%。 (基础束缚效果:回合开始时40%概率挣脱) (装备卡牌后总计:26%概率) Aspect 物种成员:7种 变化、季节、时间、春日、夏日、秋日、冬日 效果: 拥有优雅状态的我方生物闪避攻击概率提升5%。(基础恩赐效果:30%闪避几率) (卡牌加成后总计:65%几率) 棕精灵 物种成员:8种 blade master、brute、captain、enforcer、mauler、trickster、shogun、loner 效果: 你的具有溅射伤害的生物对相邻生物多造成5%伤害。 (基础溅射伤害:造成伤害的35%) (卡牌加成后总计:造成伤害的75%) 半人马 物种成员:7种 chaser、duelist、ranger、runner、warrior、wrangler、raider 效果: 你的生物对自然系生物的攻击多造成5%伤害。 (总加成:35%) 树精 物种成员:8种 keeper、naturalist、proliferator、raincaller、vindicator、warden、seductress、sunbather 效果: 你的生物受到自然系攻击的伤害减少5%。(总减少:40%) 精灵 种族成员:8个 野蛮人、牧师、猎手、僧侣、神秘学者、盗贼、流浪者、叮当 效果: 战斗中获得的水晶增加5%。 (总加成:40%) 树人 种族成员:8个 远古、灰木、乌木、长老、铁杉、岁月、开花、常青 效果: 你的生物从治愈中恢复的生命值增加5%。 (基础治愈效果:恢复最大生命值的15%) (含卡牌总恢复量:55%) 巨兽 种族成员:7个 威严、可怖、森林、骇人、怪异、坚固、镣铐 效果: 敌人闪避攻击的几率降低5%。 (总减少:35%) 巨人 种族成员:9个 巨型、宇宙、撕裂者、沙、石、塔楼、城墙、神秘、快活老人 效果: 你的生物最大生命值增加3%。(总加成:27%) 猎手 物种成员:8 信仰者、异端者、指挥官、光明、月亮、仆人、斥候、静默者 效果: 当你的生物获得攻击力时,获得的数值提升5%。 (总加成:40%) 备注: 此效果与战斗中的属性加成相关,与升级时获得的属性无关。 伊姆勒 物种成员:8 巨石、钢铁、秘银、红石、砂岩、白银、大理石、戏法 效果: 你的生物在嘲讽状态下防御力提升5%。 (总加成:40%) 伊姆灵 物种成员:8 钻石、莱达、腐烂、恶臭、污染、纹泥、岩石、款待 效果: 你的生物在防御状态下防御力提升5%。 (总加成:40%) 小鬼 物种成员:7 施咒者、铭刻师、死灵法师、仪式师、献祭者、萨满、化身 效果: 你的生物的自然系法术造成5%额外伤害。(总加成:35%) 螨虫 物种成员:7种 掘墓者、潜伏者、入侵者、瘟疫传播者、散兵、织网者、麻痹者 效果: 当你的生物获得速度时,获得的速度值提升5%。 (总加成:35%) 备注: 此效果与战斗中的属性加成相关,与升级时获得的属性无关。 皮尔维兹 物种成员:9种 奥秘、暗镰、焰钩、守护者、农夫、挥砍者、蒸汽动力、收割者、草药师 效果: 敌人受到的流血伤害增加5%。 (流血基础效果:当前生命值的30%) (含卡牌总加成:75%) 备注: 目前尚不清楚该加成的具体应用方式。这些数值可能并不准确。 风暴 物种成员:8种 气旋、飓风、狂怒、赤红、领主、雷霆、恶性、暴雪 效果: 你的生物受到的自然法术伤害减少5%。(总减少量:40%) 震颤族 种族成员:6个 安科尔、安诺克、夸马尔、夸诺克、乌尔胡尔、戈勒姆 效果: 敌人智力降低5%。 (总减少量:30%) troll族 种族成员:7个 alemaster、纵火者、狂战士、国王、飞刀杂耍者、扭颈者、幼崽 效果: 你的生物在挑衅状态下速度提升5%。 (总加成:35%) 黄蜂族 种族成员:7个 效果: 敌人速度降低5%。 (总减少量:35%) wolpertinger族 种族成员:8个 温顺、吸血、恶毒、卑劣、翠绿、火山、易变、春季 效果: 你的生物的多重打击 buff 持续时间延长1回合。(总加成:额外8回合) 法术生物卡牌 吟游诗人 种族成员:8 民谣歌手、街头艺人、游吟诗人、诗人、抒情歌手、诗人、弄臣、颂歌者 效果: 你的生物受到的攻击伤害降低3%。 (总减免:24%) 灯神 种族成员:8 奥术师、织梦者、唤魔师、幻术师、 pyromancer、不羁者、食尸鬼、复仇者 效果: 你的生物的法术消耗减少1点魔力。 (总减少:8魔力) 龙 种族成员:8 守护者、女王、 revenant、斥候、哨兵、士兵、水下龙、幸运龙 效果: 你的生物对法术生物的攻击伤害提高5%。 (总加成:40%) 火灵 种族成员:7 灰骨火灵、焰舌火灵、霜火灵、黑曜石火灵、火山火灵、野火灵、恐怖火灵 效果: 敌人受到的燃烧伤害提高5%。成就可提供成就点数,这些点数能提升稀有物品(包括卡牌)的掉落几率。你获得的成就越多,几率就越高。 第二种方法是前往具有【高卡牌掉落率】特性的异界领域。正如你所想,这些领域中的卡牌掉落更为频繁,因此你应完成该领域内的所有战斗,以最大化获得卡牌的机会。但要记住,这并非大幅提升几率,只是明显提升——如果在这些领域中没有掉落卡牌,也不要过于失望。 第三种,也可以说是最有效的方法,是获得名为【布罗德的终极嘲笑】的护身符。(总加成:35%) 备注: 灼烧的基础伤害取决于施加者的智力属性。 魔宠 物种成员:7种 奥秘、元素、洪流、审判、神秘、宫殿、幽魂 效果: 你的生物的法术伤害提高3%。 (总加成:21%) 魔像 物种成员:11种 黄金、花岗岩、闹鬼、钢铁、岩浆、苔藓、梦魇、南瓜、皇家、战争、泥浆 效果: 你从战斗中获得的精华增加5%。 (总加成:55%) 备注: 黄金、泥浆和南瓜是特殊生物,因此它们的卡牌很难获得。 蛇发女妖 物种成员:7种 疯狂、凝视者、女巫、巫婆、美杜莎、失控、欺诈者 效果: 处于眩晕状态的敌人受到的伤害增加5%。(总加成:35%) 魔法书 物种成员:8种 远古、褪色、禁忌、死灵、 pyro、符文、隐藏、 eldritch 效果: 你的生物从奥术能量中恢复的法力值增加5%。 (基础奥术效果:最大法力值的30%) (含卡牌总效果:70%) 受虐狂 物种成员:7种 受宠、 lurid、恐怖、女巫、施虐受虐狂、 sanguine、垂钓者 效果: 你遇到独特生物的几率提高5%。 (总加成:35%) 神秘学者 物种成员:9种 天界、 delusion、信徒、幻影、 spellbinder、猛禽、蜘蛛、毒蛇、狂热者 效果: 你的生物的巫术法术造成的伤害增加5%。 (总加成:45%) 相位战士 物种成员:7种 冠军、刽子手、骑士、 marauder、圣骑士、 spellblade、盗贼 效果: 你从可破坏物体中获得的资源增加5%。(总加成:35%) 备注: 在大多数情况下,这是一个相当微不足道的提升。 凤凰 物种成员:7种 先祖、腐化、冰霜、皇家、雷击、不稳定、超越 效果: 当你的生物复活时,它们会额外恢复5%的最大生命值。 (总加成:35%) 瘟疫医生 物种成员:7种 炼金术士、草药师、庸医、学者、占卜师、外科医生、专家 效果: 你的生物从战斗中获得3%更多的经验值。 (总加成:35%) 渡鸦 物种成员:7种 侍僧、蝙蝠大师、血法师、亵渎者、领主、仪式师、守护者 效果: 你的生物拥有3%更多的智力。(总加成:21%) 史莱姆 种族成员:8种 胆汁史莱姆、鲜血史莱姆、灵质史莱姆、黏糊史莱姆、水银史莱姆、超自然史莱姆、诅咒史莱姆、感染史莱姆 效果: 处于混乱状态的敌人攻击其盟友的几率提高5%。 (总几率:40%) 备注: 这可能不会影响敌人施放的法术。 铁匠 种族成员:10种 黑晶铁匠、水晶铁匠、焰边铁匠、暗焰边铁匠、死亡铁匠、堕落铁匠、疾病铁匠、铁锤铁匠、瘟疫铁匠、战争铁匠 效果: 你的生物的神器为其提供5%额外的攻击、智力、防御和速度。 (总加成:50%) 漩涡 种族成员:8种 脑核漩涡、吞噬漩涡、魔力漩涡、精神漩涡、硫磺漩涡、野性漩涡、观测者漩涡、卵形漩涡 效果: 你的生物受到的巫术法术伤害减少5%。(总减免:40%) 守望者 物种成员:8种 海岸、林间空地、地狱、裂隙、栖息所、天空、哨兵、充气 效果: 你的生物受到的法术攻击伤害降低5%。 (总减免:40%) 雪人 物种成员:7种 远古、寒风、冰击、冻伤、冰鬃、霜拳、雪刺 效果: 被冻结的敌人解冻几率降低1%。 (基础冻结效果:每行动回合30%解冻几率) (含卡牌总几率:23%) 特殊生物卡牌 变形者(多职业) 物种成员:7种 学徒、混沌、死亡、生命、自然、法术、大师 效果: 当你的生物恢复法力值时,恢复量增加2点。(总加成:+14点魔力恢复) 备注: 除学徒变形者外,其他变形者无法通过常规方式遇到,因此你必须依靠布罗德的终极笑料的100级效果来获取它们。 神族后裔(多职业) 种族成员:15种 奥图姆、穆穆、埃姆莱、乌加特、阿贾·比尔库、伊洛尔、埃尔科尔、蒂西亚、迪基亚、阿拉卡丹、伊科努斯、沃肯、卡拉萨格、失落者、拉格洛尔 效果: 击败神明时获得的微光增加5%。 (总加成:微光增加75%) 备注: 这些卡片能提升神明之门 boss 战的奖励,而神明之门是游戏后期解锁的内容。 元素生物(多职业) 种族成员:10种 拉格石像鬼、苏格兰蝎子、黑麦陷阱、威士忌骷髅、烈酒幽灵、葡萄酒凝胶、狐火灵、伏特加木灵、手榴弹元素、苦艾猫头鹰 效果: 敌人的醉酒效果激活几率提高2%。(总加成:提升20%概率) 备注: 这些卡片可直接从酒馆商人处以酒馆门票购买。 构造体(多职业) 物种成员:10种 岩浆构造体、红钢构造体、夜纱构造体、银骨构造体、树墙构造体、柳木构造体、观天构造体、天穹盾构造体、星界构造体、血甲构造体 效果: 你从竞技场获得的声望增加5%。 (总加成:声望增加50%) 备注: 这些可通过召唤构造体,然后在达到50级后在竞技场获胜来获取。 拟态怪(混沌) 效果: 拟态怪会掉落额外战利品。 备注: 这在雷加利斯领域特别有用,那里的拟态怪经常出现在带网的茧中。礼物拟态怪(混沌) 效果:当你与拟态怪战斗时,拟态怪有25%的几率被立即击杀。 杀手冷却器(混沌) 效果:当你打开宝箱时,有几率在领域中生成一个宝藏魔像。 宝藏魔像(巫术) 效果:宝藏魔像逃跑的几率大幅降低。 备注:考虑到宝藏魔像非常稀有,如果你是那种喜欢击杀那些可怜、无辜的宝藏魔像的人,这会是一个相当强大的优势。 团子(自然) 效果:异界领域中总是至少包含一个团子。 蔬菜团子(自然) 效果:团子和蔬菜团子被击杀时会提供500%的额外经验值。布丁(自然) 效果:只要你拥有圣诞节生物的知识,就可以在一年中的任何时候在野外遇到它们。 煎蛋卷(自然) 效果:只要你拥有复活节生物的知识,就可以在一年中的任何时候在野外遇到它们。 甜瓜(自然) 效果:只要你拥有夏日庆典生物的知识,就可以在一年中的任何时候在野外遇到它们。 失败的实验(巫术) 效果:你在战斗中召唤的生物防御和速度提升40%。 备注:你可以在宗特领域的炼金站将绿色和粉色进行合成来与失败的实验战斗。它似乎有较高的卡片掉落率,所以希望获取这张卡片不会太麻烦。布料憎恶(死亡) 效果:从普通战利品中获得布料碎片时,额外获得1个布料碎片。 袋狼(死亡) 效果:清空异界领域时,你的护符升级机会额外增加1次。 赞泰领主(混沌) 效果:增加在领域中发现秘密房间的几率。 混沌之王(混沌) 效果:混沌代币可产生新效果。 备注:此新效果会给予你一些宝石粉尘。 混沌女王(混沌) 效果:混沌代币可产生新的稀有效果。 备注:此新效果会给予你一本提升属性的 tome。 神明卡牌 托伦(自然) 效果:你的智力降低5%,如果这还可能的话。去你的。 备注:持有此卡牌时,在托伦的领域中与他对话,将获得一只鹰身女妖尖叫者。这个可升级的护符每提升1级,卡片掉落几率额外增加1%;当升级至100级时,还会使你有几率在宝藏掉落中发现随机卡片。对于那些无法经常遇到的稀有或特殊生物,这是目前获取其卡片的最佳途径,而且该护符的升级没有上限。 遗憾的是,这个护符只能在宝藏中以极低的概率获得——除了通过其他护符提升宝藏掉落率并碰运气外,没有更简单的获取方法。雷加利斯(自然) 效果:你现在在领域中能看得更远一些。 梅拉希斯(自然) 效果:大幅提高你找到用于升级虚空生物的物品的几率。 埃雷比斯(死亡) 效果:你在战斗中召唤的生物攻击和智力提升40%。 维特拉格(死亡) 效果:你角色在战斗中获得的经验值增加10%。 弗瑞登(死亡) 效果:每个领域中会额外生成宝箱。 苏拉思莉(生命) 效果:你的生物在每场战斗开始时获得一个屏障,可吸收相当于其最大生命值10%的伤害。 利斯特(生命) 效果:领域任务的奖励更丰厚。 伊塞罗思(生命) 效果:你现在在战斗后有几率获得纹章。 佐恩特(巫术) 效果:你的生物拥有额外的法术槽。风之魔法(巫术) 效果:你的每个生物在每场战斗开始时都有5%的几率位于行动队列顶端。 苍蓝魔法(巫术) 效果:你的生物在战斗中获得的经验值增加20%。 塔塔瑞斯(混沌) 效果:每个敌人在战斗开始时都有3%的几率被立即击杀。此效果在故事 boss 战或虚空领域 boss 战中无效。 伏尔卡纳尔(混沌) 效果:你的生物在每场战斗开始时获得一个随机增益效果。 贡弗瑞安(混沌) 效果:你的生物的长矛类 artifacts 的固有属性强度提升100%。一旦你通过任意方式提高了获取卡片的几率,获取特定生物卡片的一个好方法是使用【预言蜡烛】——该道具可通过将与苏拉思利的声望提升至【崇敬】来获得——为该生物制作【护符】。请记住,即使有掉率加成,具体所需时间仍取决于你的运气。 卡片也可从【黑市商人】处购买,但由于其商品完全随机,你可能需要投入大量资源才能获得想要的卡片。混沌生物卡牌 末日使者 物种成员:6个 阿克斯、阿戈尔、伊诺克斯、戈鲁姆、扎罗克斯、科罗克斯 效果: 带有轻蔑状态的敌人造成的伤害降低5%。 (总伤害减免:30%) 备注: 轻蔑状态会阻止受害者发动物理攻击,迫使他们依靠法术或其他方式造成伤害。这些卡牌会降低这些其他方式的效果,使该减益状态更加棘手。将其与虚弱状态搭配使用,可以进一步削弱敌人的伤害输出。 阿修罗 物种成员:6个 饮血者、碎骨者、开膛者、掏心者、绞杀者、踏肉者 效果: 你的带有暴击状态的生物造成暴击伤害的几率提高5%。(暴击增益基础提升:100%) (总暴击几率加成:130%) 蛇怪 物种成员:7个 冲撞、休眠、虚无、潜伏、咆哮、跺脚、喷吐 效果:你的生物受到的伤害减少1%。 (总伤害减免:7%) 蝙蝠 物种成员:8个 地穴、脉冲、吸血鬼、死亡、变异地穴、变异脉冲、变异吸血鬼、吸食 效果:你的生物攻击提升3%。 (总属性加成:24%) 雕刻者 物种成员:7个 砍刀手、寻心者、施虐者、暗影潜行者、扭曲者、疯狂者、邪恶者 效果:你的生物对混沌生物的攻击伤害提升5%。 (总伤害加成:35%) 刻耳柏洛斯 物种成员:7个 灰口、腐蚀、灾厄领主、 gatewatcher、地狱守卫、闪电、束缚 效果:你的生物的混沌法术伤害提升5%。(总伤害加成:35%) clutchers 物种成员:8个 末日、以太、炎握、死灵、剧毒、活力、静电、鞭尾 效果: 你的生物闪避攻击的几率提高3%。 (总加成几率:24%) 恶魔 物种成员:8个 灰烬、末日、坎卜斯、骷髅、石头、扭曲、烟雾、兔子 效果: 你的生物造成的伤害提高3%。 (总伤害加成:24%) 恶魔部落 物种成员:11个 布塔、指挥官、党羽、叛乱者、入侵者、威胁者、宿敌、观察者、反叛者、旁观者、看守者 效果: 你的生物的多重施法 buff 持续时间额外增加1回合。 (总加成:额外11回合) 备注: 这在大多数情况下是一个相当差的加成。多重施法通常用于快速结束战斗而非拖延时间,而且这些卡牌无法阻止增益效果被驱散。 末日堡垒 种族成员:7个 阿尔卡扎、堡垒、地穴、地狱之口、大墓地、要塞、城堡 效果: 你的生物成功挑衅敌人的几率提高5%。 (总 bonus 几率:35%) 备注: 这些卡牌的 bonus 通常不如嘲讽 buff,但如果你能集齐所有卡牌,其加成相当可观,可能会提供足够高的几率,让你可以放弃嘲讽而选择其他效果。 末日守卫 种族成员:7个 阿巴顿、混沌、死亡、炼狱、永劫、深渊、哨兵 效果: 拥有嘲讽的生物受到的伤害减少5%。

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《希拉利姆3》竞技场指南 前言 欢迎阅读我的《希拉利姆3》竞技场指南。本指南旨在帮助读者更好地从战略层面理解竞技场,了解哪些生物及组合在其中表现出色。无论你是已经熟悉竞技场,还是刚接触它的新手,希望本指南能满足不同水平玩家的需求。 本指南最后更新于2019年1月3日,适用于游戏版本1.3.5。 什么是竞技场?竞技场是什么以及如何找到它 竞技场是游戏中的一项功能,当你将贡弗瑞安的好感度提升至尊敬后,即可在城堡中解锁该功能。不过,由于贡弗瑞安是你在游戏剧情中最后遇到的神祇,因此竞技场可被视为游戏后期的功能,你需要游玩相当长一段时间才能将其解锁。 解锁后,竞技场的入口位于传送圣坛的南侧,在图书馆和马厩之间。上方的工作人员会收取2000花岗岩作为每次进入竞技场的费用,而下方的工作人员则是一名商人,你可以用通过参与竞技场获得的竞技场点数来兑换各种奖励,这些奖励会随着你的声望等级提升而逐步解锁。依赖特定机制的生物和特化型生物是风险较高的选择。如前所述,那些需要特定条件才能发挥最大作用的生物是风险较高的选择,这是因为可供选择的生物具有随机性,它们自带的法术也同样随机。例如,火灵(Efreet)依赖燃烧减益效果,但无法保证你能获得任何实际可以施加燃烧效果的手段——在这种情况下,火灵就会成为队伍中的薄弱环节,无法发挥作用。 这种情况在一定程度上可以通过属性来弥补——毒雾怪(Smog)依赖中毒减益效果,但它们拥有非常高的攻击和防御属性,即使无法施加中毒效果,也能造成高额伤害。战斗策略 本节包含关于如何在竞技场中有效战斗的技巧——毕竟,战斗中的策略与挑选生物的策略同样重要。 三思而后行 一轮又一轮地碾压竞技场固然有趣,但面对某些对手时,只需几次失误就可能让局势完全对你不利。开始战斗时,先稍等片刻,观察敌人的情况,然后再制定相应的计划。例如,像【龙斥候】这样的敌人是鲁莽攻击者的克星——它们会通过大幅降低你全队的攻击力来惩罚物理攻击,所以如果你不小心应对,很快就会发现自己团队的伤害输出基本报废,迅速走向一场尴尬的失败。 不确定时,检查一下 检查指令在任何战斗中都是非常有用的工具,在竞技场中尤其如此——它能让你查看对手当前的属性加成和减益效果,以及他们当前装备的法术,还能让你查看不熟悉生物的特性。如果某个生物把你打得落花流水,而你又不知道原因,那就检查它——这样你有望找出它的弱点并予以反击;如果情况不太乐观,你也能明白自己错在哪里,以便在未来的回合中牢记这个策略。 优先级至关重要。在竞技场战斗中,知道先攻击哪个目标是很重要的一环——有些生物最好留到最后处理,有些则应该在它们制造麻烦前优先解决,还有些可以按任意顺序处理。行动前记住生物的特性或通过检查来了解它们,能帮你省去很多麻烦,避免浪费回合。尤其是那些会对盟友或自身死亡产生反应的特定生物,通常是优先消灭的目标,那些喜欢在特定行动后对你施加减益效果的生物也是如此。 拼写很重要 在选秀建议部分提到的专注物理攻击的建议仍然适用——但需要注意的是,这并不意味着你应该完全忘记法术。某些情况下,物理打击和特性技巧可能无法解决问题,这时就该看看你拥有哪些魔法了。不过,即便如此,有时你还是会遇到困难——不要太过沮丧,这有时只是运气问题。 特定情况将在【重要对手】部分讨论。深度选秀分析 - 混沌 末日使者 竞技场实用性:差 末日使者的防御极为薄弱,因此是不佳的选择。如果它们能存活到行动回合,确实能造成巨额伤害,但这前提很难实现——任何轻微的攻击都可能让它们瞬间死亡。具有讽刺意味的是,它们的特性会随着自身存活时间延长而增强整个队伍,但由于糟糕的防御,这种情况很少发生。 阿修罗 竞技场实用性:较差 阿修罗的属性处于中等到较差水平,其特性依赖队伍打出暴击,这意味着它们不仅需要命中,还得暴击才能充分发挥作用。尽管外观威猛,但整体表现略显平淡,有更优的选择可供考虑。蛇怪 竞技场实用性:尚可 蛇怪拥有坚实的防御和不错的攻击,在缺乏其他选择时是相当合格的物理战士。它们的特性 somewhat unreliable——如果在回合结束到下一回合开始期间未受到伤害,就会发动一些棘手的效果。若能设法让它们不被击中,这个特性或许能派上用场,但不值得过度依赖。 蝙蝠 竞技场实用性:良好 蝙蝠行动迅速且攻击尚可,但别指望它们能施展什么强力法术——其防御也处于中等偏下水平,因此要么优先解决敌方的主要威胁,要么采取措施保证蝙蝠的生存,否则它们很容易被击溃。它们的特性依赖于盟友对敌人发动攻击,而这种情况通常会频繁发生,因此它们是不错的增强型单位。 雕刻者竞技场实用性:中等 这些家伙的属性与蝙蝠相当接近,这使它们成为速度快、攻击力强但防御力欠佳的单位。然而,它们极其混杂的特性远不如蝙蝠可靠,这使得其中相当一部分成为了相当糟糕的选择。 突出单位: 雕刻者虐待狂 当该雕刻者进行防御时,除了获得防御的常规收益外,还会发动一连串攻击,这使它成为一个理想的选择。 雕刻者寻心者 如果它能在盟友的保护下存活足够长的时间,其特性带来的属性增益将使它几乎不可阻挡。不过,如果它先死亡,这个天赋就白费了。刻耳柏洛斯 竞技场实用性:差 这些犬类生物拥有阻止其手动施法的特性,但会在特定条件下自动免费施放法术。遗憾的是,它们的智力属性低得可怜,这意味着这些法术的威力如同湿透的垃圾袋一般。除了庞大的生命值池外,它们在其他属性上并无太多优势。 突出个体: 灰喉刻耳柏洛斯 这种刻耳柏洛斯实际上能将其法术提供给队伍中的其他成员,使其成为一个相当不错的辅助选择;尤其是当你能找到一些石像鬼来配合施放混乱法术时。 攫握者 竞技场实用性:差 与阿修罗类似,攫握者依靠特定事件来发挥作用——在这种情况下,是敌人闪避。虽然它比暴击更容易触发,但仍然不是特别可靠。它们的属性也使它们更适合作为施法者而非攻击者,这与你对飞行之手的第一印象可能不太一样…… 恶魔竞技场实用性:良好 尽管速度稍慢且防御较低,但恶魔是可靠的近战者,其特性使它们各自专精对抗特定职业,因此能够非常迅速地击杀特定种族的怪物。它们还拥有不错的智力,以备你需要施放法术时使用。 突出角色: 坎卜斯 只有当你的队伍中已经至少有一只恶魔时,才考虑选择坎卜斯——它的特性会让你队伍中的所有恶魔共享彼此的特性,这意味着它们都能获得相互的职业狙击能力。如果周围没有其他恶魔,选择它就是浪费。竞技场战斗 在每场竞技场游戏中,你将连续面对五场与随机生物的战斗。你需要从随机选择的生物中挑选出战生物——无法使用自己的生物,这正是挑战的一部分。竞技场中的所有生物(包括友方和敌方)均不带任何神器,装备随机法术宝石,且等级相同。 和往常一样,率先击倒对方所有生物的一方获胜。但与主线游戏不同的是,战斗间的生命值恢复仅为部分恢复,大约能回复上一轮结束时生物损失生命值的一半。死亡的生物会复活,并以50%的生命值开始下一轮。法力值则和往常一样在回合间完全恢复。恶魔部落 竞技场实用性:差 “部落”家族之一,仅能与自身产生协同效果。除非能集齐四个或更多该家族生物,否则难以发挥其价值。与猎人不同,由于基础属性处于平均水平下限,它们单独作战时表现欠佳。 末日堡垒 竞技场实用性:尚可 堪称坦克种族。这些生物拥有极高的生命值和防御力,但其他方面能力平平。作为辅助生物,它们相当实用;不过要确保有其他生物需要它们辅助,因为它们自身难以单独完成太多任务。 突出生物: 地狱之口 只要能存活到自身行动回合,它几乎就是一个“我赢了”按钮。当它受到挑衅时会死亡,并根据其损失的生命值对敌方全体造成伤害——记住,在一回合中死亡的生物在下一回合开始时生命值为50%。顺便说一下,该爆炸默认情况下伤害非常高。 末日守卫 竞技场实用性:较差 类似末日要塞系列的辅助型坦克,但拥有更专业的辅助特性,不过效果稍显不足——虽然它们在冒险和酒馆队伍中表现出色,但在竞技场中提供的价值不如其他选择。 恶魔 竞技场实用性:良好 这些生物是纯粹的 brute——它们在魔法对决中无法取胜,但其极高的攻击和速度属性足以说明一切。许多生物的特性机制会运用【狂怒】状态,若能触发此状态,本就适用于竞技场的生物将获得额外战力加成。 鹰身女妖 竞技场实用性:差 鹰身女妖拥有较高速度,但除此之外乏善可陈。其特性本应具备干扰作用,却仅在极少出现的特殊情境下生效。在大多数三轮选秀中,有远比鹰身女妖更优的选择。 石像鬼 竞技场实用性:尚可 石像鬼除攻击力外,其他属性普遍处于中等至偏低水平,但其特性通常相当可靠,能与混沌系法术形成良好协同。即便它是队伍中唯一的混沌系成员,其为自身法术提供的加成也往往能很好地弥补智力较低的短板。蝎尾狮 竞技场实用性:尚可 体型庞大的防御型格斗单位,拥有多种特性,通常能提供进攻或防御选项。虽然它们在各方面都不算特别出色,但在没有其他选择时,选择它们总比选更差的单位要好。 牛头人 竞技场实用性:尚可 可靠的物理格斗单位,在受到物理攻击或生命值较低时往往会做出反应,这种情况通常很常见。虽然恶魔和烟雾怪是更优秀的格斗单位,但牛头人无论如何都不是一个糟糕的选择。 火蜥蜴 竞技场实用性:尚可 与地狱犬系列类似,火蜥蜴是反应型施法单位,不同之处在于:1)它们可以手动施法;2)它们拥有能够支撑施法的智力属性。如果你想要一名混乱法师,或者已经找到一些石像鬼来协同作战,那么这些单位可能是不错的选择。 烟雾怪 竞技场实用性:良好 拥有极高的攻击和防御,其特性还能与中毒减益效果产生协同作用。事实上,它们的属性非常出色,即便你无法施加中毒效果,烟雾怪在竞技场中通常也能很好地发挥作用。如果你能配合中毒效果使用它们,这个优秀的选择会变得更加稳固。 双足飞龙 竞技场实用性:较差 双足飞龙的特性是有条件的反魔法效果,属性也较为普通。考虑到制定主动作战计划远比被动应对敌方队伍中可能存在或不存在的情况要好得多,它们能为队伍带来的帮助实在有限。深度选秀分析 - 死亡系 憎恶 竞技场实用性:中等 可靠的物理近战和坦克,其特性围绕虚弱和易伤减益效果展开。这些特性虽有些小众且不太稳定,但它们出色的属性弥补了使用减益效果时可能遇到的机会不足问题。 女妖 竞技场实用性:较差 一类奇特的施法者,要么操控魔力,要么根据自身魔力的多少获得优势——遗憾的是,它们相当平庸的属性使其与其他选择相比并无突出之处。杀戮者竞技场适用性:良好 杀戮者拥有出色的攻击和速度,其特性在竞技场中也能发挥良好效果——不过它们需要亲自完成击杀才能充分利用自身特性,这应该不成太大问题。即便其他情况,你的其他生物也可以削弱敌人,让杀戮者完成最后一击,从而使局势朝着对你有利的方向滚雪球般发展。 被遗忘者竞技场适用性:尚可 被遗忘者是一条相当特别的生物系,其独特机制在于它们要么初始状态强大但会逐渐变弱,要么初始状态虚弱但会逐渐变强。它们的属性确实相当不错,像【刮骨者】或【腐肉收集者】这类拥有前置特性的单位,只要你能快速结束战斗就非常值得使用——无论如何,这也是你应该努力做到的。 食尸鬼竞技场实用性:中等 食尸鬼速度快,攻击也相当扎实,其特性要么能提升己方队伍的速度,要么能干扰敌人。虽然像【杀戮者】或【恶魔】这样的单位会是更好的选择,但食尸鬼绝不是一个糟糕的选择。 猎犬竞技场实用性:较差 另一支速度快且物理能力出色的单位,它们以防御为代价换取了一定的魔法能力。不幸的是,猎犬在竞技场中表现不佳,这是因为它们的“部族”特性需要更多猎犬在场才能发挥作用,再加上它们糟糕的防御。麻风病人 竞技场实用性:良好 麻风病人除了防御力低得可怕之外,其他属性都非常出色。因此,他们和启示录单位有着同样的问题,即任何敌人都能轻易击败他们——但与启示录单位不同的是,麻风病人拥有足够的速度,通常能在被攻击前先出手。他们的特性依赖于减益效果,且由于这些特性对任何减益效果都有效,而非特定减益,所以比大多数单位更可靠,这在一定程度上弥补了他们防御力的不足。 巫妖 竞技场实用性:较差 巫妖是脆弱的施法者,拥有较高的智力和庞大的法力池。他们在很大程度上依赖已装备的法术来充分发挥自身特性,这使得他们在无法选择法术的竞技场中显得有些不可靠。突出角色: 巫妖暗影法师 施放死亡法术时,自身及队伍其他成员的智力翻倍,这意味着它比其他巫妖的伤害高得多,且可靠性更强。 巫妖之王 能使用游戏中所有的死亡法术,但法力消耗更高。通常你可以用它施放一个你选择的死亡法术,效果持续稳定。 木乃伊 竞技场实用性:差 木乃伊是一个不幸的例子,其属性和特性互不支持。木乃伊依赖施加诅咒状态来发挥作用,但它们行动极为迟缓,往往在能够对敌人施加诅咒之前,所有单位都已行动完毕,浪费了潜力。颇具讽刺意味的是,这也使它们在行动前极易受到debuff的影响。赢得战斗后,你将获得竞技场点数和声望,连续获胜场次越多,获得的奖励也越多。你可以找到某些物品来增加获胜时获得的点数或声望。当你达到50级后,每次提升声望等级还会获得一些随机宝藏。 获胜场次 获得点数 获得声望 1 100 100 2 250 250 3 500 450 4 850 700 5 1300 1000 选秀阶段 进入竞技场比赛前,你必须从提供的选项中组建一支由六个生物组成的队伍。尼克斯 竞技场实用性:较差 尼克斯速度极快,但其他属性较为普通。它们拥有一系列兼具干扰性和反应性的特性,但除此之外,生存能力不强。 突出个体: 尼克斯密探 在战斗开始时沉默敌方全体,无论是否有协同效果,这都非常强大——不过,别指望尼克斯除此之外还有什么出色表现。 深渊蠕虫 竞技场实用性:良好 作为另一支物理专精队伍,深渊蠕虫拥有非常出色的特性,这些特性会在生物回合开始时触发——通常会干扰敌方队伍的属性,或者直接对其造成伤害。即使有更强大的输出单位,深渊蠕虫也是突破防御壁垒的可靠选择。突出单位: 深渊蠕虫角斗士 每次友方单位行动时提升自身攻击力,意味着其伤害输出会在战斗过程中不断增加。非常实用。 深渊幽魂 竞技场实用性:一般 说实话,这类单位有点奇怪。除速度较低外,其他各项属性均处于中等至良好水平,且拥有从极佳到平庸不等的多样化特性。救赎者、领主和湮灭者是不错的选择,其余则相当不稳定。 收割者 竞技场实用性:尚可 拥有出色的攻击属性,但防御属性欠佳。收割者与屠戮者类似,不过它们需要专门攻击低生命值的生物才能触发特性,这些特性往往会产生相当显著的效果。这是一个略不稳定但也不算太差的选择。突出单位: 入侵收割者 用该生物攻击生命值低于一半的友军,可使其恢复至满血并获得属性加成,是极佳的辅助选择。 亡魂 竞技场实用性:中等 该类型生物拥有极高的攻击力,但其他属性平平。其特性通常需要通过某种牺牲来进一步提升攻击输出,这意味着只要能成功命中,就能造成巨额伤害。 突出单位: 亡魂士兵 为攻击而进行的生命值牺牲影响不大,却能使其造成极其恐怖的高额伤害。影族 竞技场实用性:一般 又是一个低智商的物理格斗型单位(死亡系确实有很多这类单位),它们对隐形的依赖并不好,因为隐形本身就不太可靠。 突出单位: 传送门之影 能够随意进入隐形状态,且从隐形状态发起攻击时伤害极高,传送门之影是一个可靠的进攻选择。 罪族 竞技场实用性:较差 属性处于中下水平,且自身特性较为混杂,在大多数情况下表现不佳,除非实在没有更好的选择,否则最好不要选择罪族单位。 骷髅族 竞技场实用性:良好 猜猜怎么着?这又是一个格斗型种族!这些种族速度相当快,攻击力也相当高,不过它们的特性让它们在格斗类种族中也能脱颖而出,在特定条件下能获得巨大的伤害加成。 幽灵竞技场实用性:较差 幽灵的整体属性较为平均,其特性会在特定情况下导致属性下降,因此与其他选择相比,选择幽灵并没有太多优势。 突出单位: 瞬逝幽灵 每当它挑衅时,敌人的速度和防御都会大幅下降。这是一个出色的辅助选择,甚至能击破最坚固的防御。 巫妖竞技场实用性:一般 另一类格斗单位,不同之处在于巫妖速度相当慢,因此它们可能难以命中目标。它们的特性往往会在自身或盟友死亡时产生不良效果——尽管这种情况很常见,但并不像听起来那么可靠,因为敌人通常会优先将它们消灭以浪费其潜力。 深度选秀推荐 - 生命 天使 竞技场实用性:尚可 天使的攻击力相当高,并且会通过其特性施加减益效果,但它们的属性面板通常没什么亮点。是一个相当直接的中阶进攻性选择。 蜜蜂 竞技场实用性:好坏参半 蜜蜂具有坦克能力和防御性,其特性有点杂乱无章,但通常倾向于以某种方式保护自身。它们的物理攻击力适中,但智力非常低下。 突出单位: 蜜蜂女王 如果遇到它,选它。它的属性获得200%的提升,并且没有任何缺点,因为在竞技场中神器并非影响因素。这家伙能够轻松独自歼灭整个竞技场队伍。 十字军竞技场实用性:一般 十字军速度较慢但很耐打,其大部分防御潜力往往来自于自身特性而非属性,这使得它们比大多数其他坦克系单位略逊一筹。 突出单位: 神圣十字军 它在攻击或被攻击时都会获得护盾效果,这使得在一对一战斗中几乎不可能被击杀。算是一种备选方案选择。半神竞技场实用性:较差 这些施法者拥有高智力,但其他属性平平。它们的特性组合十分复杂,由于其协同性质或需要半神在缺乏确保命中的属性情况下进行物理攻击,导致整体可靠性较低。 狮鹫竞技场实用性:一般 狮鹫速度极快,攻击力也相当不错,但遗憾的是它们属于“部族”类生物,其特性的最大发挥依赖于其他狮鹫的存在。若没有其他狮鹫,与其他可选生物相比,它们只是稍显逊色的战士。不过,选择它们总比选择一些更差的生物要好。奥凡 竞技场实用性:一般 选择前先查看它们的技能——奥凡的物理攻击属性在游戏中绝对是最差的,但却是出色的施法者。不过,大多数生命系魔法都偏向辅助技能,所以要记住,它们很可能会被迫承担辅助角色,而非进攻角色。 paragons 竞技场实用性:较差 虽然你可能会在酒馆乱斗中经常见到它们,但遗憾的是,它们在竞技场中表现不佳。这是因为它们的特性最适合在专门为其设计的团队构建中发挥作用,而且属性线也只是普通水平。 priest 竞技场实用性:糟糕 绝对的辅助种族——也就是说,它们实际上除了辅助角色外什么都做不了,因为它们无法手动行动。队伍中若有无法行动的生物,往往会限制你在战斗中的灵活性——这一特性更适合在酒馆乱斗中发挥作用。 裂隙舞者 竞技场实用性:差 速度快,但除此之外几乎一无是处。其特性会放大战斗中双方某些特定特性的效果——再次强调,你需要有计划地有效使用它们,而非随机组建队伍。如果敌人恰好拥有能从其特性中获益的能力,它们甚至可能直接成为累赘。 圣徒 竞技场实用性:差 作为“罪魔”的“正面”对应生物——可惜,由于速度慢得惊人且特性过于小众,它们其实并不出色。它们的物理攻击还算不错,但以如此糟糕的速度,能否命中目标就得看运气了。你将看到一组三个可供选择的生物——如果你不喜欢当前提供的任何生物,可以“重选”来获取另一组三个生物——但每个槽位你最多只能重选三次,之后必须从提供的生物中进行选择。这个过程会在所有六个槽位重复进行,直到你组建出完整的队伍。 组建队伍是竞技场挑战的一部分,因此你在这里做出的选择非常重要,可能会决定你的挑战成败——在这方面,重选可以用来“赌”能否找到良好的协同效果,但也可能面临最终只能选择不佳生物的风险。炽天使竞技场实用性:尚可 可靠的格斗单位,通常带有额外“技能”,这些技能一般通过防御或挑衅触发。它们的攻击力足够造成有效伤害,尽管可能无法一击秒杀任何目标,并且拥有足够的生存能力来持续数个回合。这些额外技能往往具有辅助性质,可能为你提供额外的选择以摆脱不利局面。 海妖竞技场实用性:较差 作为精通法术的施法单位,海妖拥有不错的速度和干扰特性,但它们与孤儿单位存在相同的问题——生命系法术缺乏足够的进攻性选项,导致它们的智力属性难以得到实际运用。此外,它们的防御力也较差,这使得它们总体上不太可靠。斯芬克斯 竞技场实用性:中等 作为游戏中速度可能最低的施法者,斯芬克斯拥有高额防御和相当可观的魔法值。其特质会随着己方相同职业的生物数量增多而增强。与大多数种族特质相比,这种协同效应更容易达成,但遗憾的是,在竞技场中无法更改它们的职业,这意味着你必须只选择生命系怪物才能充分发挥其潜力。这是一场赌博,但如果你能找到足够多优秀的生命系选择,回报将会很丰厚。 灵魂 竞技场实用性:尚可 灵魂是另一条辅助施法者路线,它们行动迅速且拥有高智力,其特质会对治疗产生反应。由于它们是生命系职业,因此获得治疗魔法的几率也比其他职业更高。如果你希望让你的生物存活下来或利用灵体的特性,这会很有用。 突出灵体: 冰冻灵体 提升队伍中任何被治疗生物的防御力。如果你有不错的治疗手段,这将大幅减少你的生物所受伤害。 雄鹿竞技场实用性:差 属性平庸,其特性与法术宝石的属性相关,而竞技场中的法术宝石属性是随机的——更何况法术本身一开始也是随机的。还是把它们留在酒馆乱斗中吧。 独角兽竞技场实用性:差 不错的辅助特性需要独角兽通过物理伤害命中来触发,然而该生物系列速度中等、攻击力低下。唉,真搞不懂为什么这么多生命系种族的属性都这么平庸……女武神 竞技场实用性:尚可 速度较快,拥有不错的物理攻击属性和非常优秀的辅助特性。某些女武神在特定战术和组合中可能表现更佳,但大多数女武神都能让你获得不错的使用效果。 狐族 竞技场实用性:较差 除自然神族后裔外,狐族是游戏中速度最快的生物系。狐族的特性使其能在回合开始时自动施放特定法术——但不幸的是,这里的法术是随机的,这让本就依赖运气的特性比通常情况下更加不可靠。考虑到它们的外形如此酷炫,这实在是太可惜了。深度选秀分析 - 自然系 蛛形兽 竞技场实用性:中等 蛛形兽速度快、智商高,但有点脆弱。它们依靠【缠绕】和【中毒】来充分发挥自身特性,由于【缠绕】和【中毒】是较为常见的状态,因此它们比大多数依赖状态的选秀生物略具吸引力。 元素精魄 竞技场实用性:差 它们确实很喜欢闪避物理攻击,但在其他方面表现不佳。面对速度快的生物时,闪避的可靠性会降低,而通常这些快速度生物正是你最想闪避的对象。 突出生物: 秋之精魄 为全队提供【优雅】状态,能显著降低敌人的物理伤害输出,尽管这在一定程度上依赖运气。它虽然能力有限,但拥有一个不错的特性。棕仙 竞技场实用度:尚可 一排合格的物理格斗单位,其特性能很好地提升伤害输出。它们操作简单,但相当可靠。 半人马 竞技场实用度:良好 拥有出色的攻击力,除智力外其他属性也都不错。半人马还具备反应特性,通常能获得额外攻击机会,进一步发挥其高攻击的优势。 突出单位: 半人马突袭者 每当敌人死亡时(包括因受到其额外攻击而死亡的情况),可获得三次额外攻击。这往往会引发一连串的额外攻击,直接消灭敌方队伍,通常在回合的前三步内就能实现。树精 竞技场实用性:较差 除攻击力较低外,其他属性均为中等水平,其特性大多是为配合特定策略而设计的,因此在竞技场中表现不稳定。游戏中还有很多更好的选择。 精灵 竞技场实用性:较差 速度极快且智商很高,但脆弱得令人担忧。它们的特性会阻止其他特性触发,这既可能非常有用,也可能几乎毫无用处。问题在于你无法预测会遇到什么情况,所以阻止某些特性的触发可能根本不会派上用场。 突出单位: 精灵野蛮人 这是一场赌博,但该精灵会阻止敌人在有单位死亡时触发的特性——这类特性通常相当棘手或难以应对。如果你真的不想对付难缠的死灵,带上这家伙准没错。树人 竞技场实用性:一般 防御型施法者,通常非常喜欢【治疗】减益效果。遗憾的是,它们的整体表现不算出色,但那些能为你的生物提供治疗来源的树人还是相当不错的。 突出个体: 乌木树人 为你的整个队伍提供永久【治疗】效果。除非遇到【枯萎】效果,否则对生存非常有帮助。 巨怪 竞技场实用性:尚可 另一类类似半人马的反应型强力攻击者。它们体型也相当庞大,因此很难被击杀——虽然不像半人马那样稳定可靠地强大,但本身无疑是个不错的选择。 巨人 竞技场实用性:良好 绝对的物理强者,拥有极高的生命值、防御力和攻击力,除此之外几乎一无所有——因为它们不需要其他东西。它们的特性通常在某种程度上与生命值属性相关,通常会为它们提供额外生命值,或者让它们消耗生命值来补充伤害输出。 猎人竞技场实用性:良好 虽然它们是“部落”种族,但实际上其属性足以让它们单独发挥出色,速度快且打击力度相当强,其特性还能让它们在每个猎人在场时进行多次攻击。如果你能获得几只,那就很棒;但即使只有一只,它们也不算太差。 伊姆勒竞技场实用性:尚可 伊姆勒的属性与巨人非常相似,但它们的“部落”特性实际上是针对伊姆灵而非自身的。虽然它们在游戏其他地方通常表现出色,但在这里却有些不稳定,因为无法保证你会获得伊姆灵。不过,仅凭它们的属性也能在一定程度上发挥作用。 伊姆灵竞技场适用性:一般 与伊姆勒完全相反——速度极快且智商高,但非常脆弱。它们的特性需要伊姆勒在场才能充分发挥作用,出于伊姆勒条目中概述的相同原因,这使得它们不太可靠。 小鬼竞技场适用性:良好 快速施法者,虽然在属性上不如不太可靠的伊姆灵那么突出,但它们的特性能增强自然法术的施法效果,使它们相当有能力。与伊姆灵不同的是,如果需要,它们的物理攻击也能造成相当不错的伤害。供你使用的随机生物是从你在冒险中获得的生物中挑选出来的,因此在主游戏中获得更多生物会让你在选秀阶段获得更多样化的选择。 选秀策略 竞技场的核心挑战之一在于你无法使用自己的生物,提供给你的选择是随机的,因此队伍之间的协同效果只有在你足够幸运获得机会时才会出现。本节将包含关于如何在竞技场中表现出色的各种策略建议和解释。 虽然特性是生物的重要组成部分,但它们的属性值也相当重要。突出单位: 小鬼巫师 为你的整个队伍提供【破壳术】的免费使用权——这是一个出色的攻城破坏技能,可用于快速摧毁原本难以攻克的防御墙。 螨虫 竞技场实用性:较差 虽然它们的攻击力相当高,速度也足够快,但螨虫的特性通常需要配合特定的减益效果,这使得它们在总体上成为不太稳定的选择。还有更好的选择。 皮尔维兹 竞技场实用性:中等 一种较为普通的战斗种族,它们的特性与【流血】减益效果相关,这意味着如果你无法施加流血效果,它们就会失去很多潜力。 突出单位: 皮尔维兹农夫 攻击力惊人,并且能造成流血效果,使其实际伤害输出相当不错。皮尔维兹草药师 敌方全队开局时处于流血状态,这不仅能有效削弱敌人,还能与减益相关特性形成良好配合。 风暴竞技场适用性:较差 尽管它们拥有效果强大的特性,但这些特性仅在自身生命值处于或接近最大值时才会生效,这意味着轻微的伤害就会使其完全失效,最终只能得到一个非常平庸的生物。 突出生物: 暴雪 它是圣诞节活动怪物,因此能否获取取决于你的开始游玩时间,但让全队免费施放暴风雪的能力极为强大。 震颤竞技场适用性:较差 这类生物拥有极快的干扰能力,但除此之外并无太多亮点。它们往往是那种战斗时令人抓狂,但一旦入手实际使用却让人失望的生物。 洞穴巨人 竞技场实用性:良好 它们基本符合经典神话中洞穴巨人的形象——高大的 brute( brute 指 brute 类生物),擅长直接挥拳打脸,却不擅长思考。它们的特性通常还能提供额外伤害输出,这让它们成为更值得选择的对象。 黄蜂人 竞技场实用性:一般 除防御力外,黄蜂人的属性一直都不错,问题在于它们是另一个只与同类配合良好的部落生物家族,这使得选择它们具有风险。 鹿角翼兔 竞技场实用性:尚可 鹿角翼兔喜欢高速移动、强力攻击、施放灾祸法术,但也容易被一阵微风杀死。它们实际上可以作为相当不错的进攻选择,其混合特性要么增强灾祸法术,要么能让你使用灾祸法术以造成更多伤害——选择那些能让你使用灾祸法术的,效果会更好。 深度选秀推荐 - 法术系 吟游诗人 竞技场实用性:差 除了自身特性要么过于妨碍自身发挥,要么仅对特定策略有协同作用外,它们的属性也低于平均水平,不幸的是,这些圆胖的家伙在竞技场中确实不是一个有竞争力的选择。 灯神 竞技场实用性:一般 除了防御之外,其他属性都还不错,但防御实在太差,甚至可能被人狠狠瞪一眼就会死掉。它们与女妖类似,特性倾向于法力操控,这使得它们需要一些准备工作才能充分发挥作用。并不是很可靠。突出角色: 灯神唤魔师 一个移动核弹。让该灯神进行挑衅会使其消耗大量魔力直接对敌人造成伤害,且伤害极高。只需确保它能存活到自己的回合。 龙竞技场实用性:中等 防御属性尚可,但伤害输出略显不足。它们的特性会对敌人的特定行动产生反应,这意味着其效果好坏取决于具体触发的反应行动,可能从尚可到毫无用处不等。 突出角色: 龙斥候 + 龙 revenant 龙斥候会对敌人的攻击做出反应,降低整个敌方队伍的攻击力;龙 revenant 会对敌人的法术施放做出反应,降低整个敌方队伍的智力。如果你想在几个回合后将敌人削弱至毫无用处,这两个角色会很有用。龙后 会对敌人获得增益或减益效果做出反应,对整个敌方队伍造成伤害。这需要一些准备工作,但如果你能通过法术对所有敌人同时施加减益效果(在法术中这并不罕见),它就能造成惊人的伤害量。 火灵 竞技场实用性:较差 火灵的各项属性都不错,除了防御力。它们喜欢通过施加燃烧减益效果来玩火,这使它们成为一个非常不可靠的选择。如果它们有更好的防御力,可能会表现更好,没有防御力的话,它们就没有足够的生存能力来确保燃烧策略成功。 魔宠 竞技场实用性:较差 魔宠是高于平均水平的施法者,但存在种族特性问题。魔宠队伍在竞技场之外的任何地方都是绝对的威胁,但在竞技场中冒险去培养它们实在太冒险了。魔像竞技场推荐度:尚可 拥有极高的攻击和防御,但智力和速度极低。它们的特性非常多样,能产生各种不同效果。 突出魔像: 皇家魔像 在魔像回合开始时,你的整个队伍会获得大量治疗。非常实用。 钢铁魔像 魔像版的坎卜斯。只有当你的队伍中已经有一些魔像时才选择它。 战争魔像 无需多重施法或多重打击,就能攻击或施放法术两次。 蛇发女妖竞技场推荐度:较差 拥有良好的攻击属性和较差的防御属性,其特性不稳定,喜欢与眩晕 debuff 交互。如果它们真的能在目标行动前将其击晕,就能发挥更大作用,因为否则它们在大多数战斗中往往撑不了多久——但由于它们速度偏慢,这种情况很少发生。 魔法书竞技场实用性:较差 作为另一类高速施法单位,魔法书拥有一系列相当奇特的特性,这些特性往往依赖非常特定的策略,这使得它们通常不是理想选择,因为能够发挥其特殊特性的机会相对较少。受虐者竞技场实用性:差 拥有优秀的施法属性,但防御脆弱不堪,其特性会在自身带有减益效果时增强实力,而这恰恰是你需要避免的——此外,它们仍会受到减益效果的影响,因此被击晕的受虐者无论多强,都无法采取任何行动。 神秘学者竞技场实用性:中等 速度极快的施法者,特性与施展巫术法术相关。它们在纯粹的施法能力上不如魔典或灯神,但总体特性通常更优。 相位战士竞技场实用性:差 辅助型生物,属性总体平庸。它们的伤害输出有些乏力,虽然为全队提供的增益比那些更小众的特性更有用,但增益效果往往有所欠缺。 凤凰 竞技场实用性:差 又一个速度快但脆弱的施法者系列。看来秘法系有不少这类角色。它们的特性会对复活事件产生反应,如果恰好出现这种特定情况会很不错——但这种情况并不常见,这使得这些鸟类在竞技场中选择价值较低。 瘟疫医生 竞技场实用性:差 高智力,其他属性均低于平均水平。它们的特性倾向于加剧减益效果或属性流失,但往往是以特定方式进行,与其属性面板不太匹配。不太可靠。这就是为什么像【Smogs】这类基于特定机制的生物系别,即便无法触发其机制,在竞技场中依然表现出色。像【Dragon】系别这类拥有属性影响特性的生物,在所有生物等级相同的竞技场中也相当有效,只要其属性增减特性的触发条件较为常见。 在选牌界面向下点击,可以提前查看生物已装备的法术,这能帮助你在已用完重选机会、必须从提供的选项中选择时做出更明智的决定,或者帮助你留意像【Dark Transformation】这样能改变战局的法术。渡鸦 竞技场实用性:尚可 这些施法者速度极快——只有狐族和自然神族后裔可能比它们更快。此外,它们的特性通常相当不错,可用于多种场合。不过,和许多其他法术生物一样,它们的防御能力令人堪忧。 史莱姆 竞技场实用性:较差 这是另一个倾向于与特定策略协同的种族,它们缺乏竞技场所需的通用实用性,也没有足够的属性来弥补这一缺陷,因此难以令人满意。 突出个体: 诅咒史莱姆 其特性大致是指,每当它对目标进行物理攻击时,会额外发动一次攻击,这次攻击将使用目标自身的攻击属性——而且这属于特性伤害,因此在一定程度上有助于穿透防御。铁匠竞技场适用性:差 即便拥有不错的攻击力,也无法弥补其特性在竞技场中完全无用的事实,因为在竞技场中神器并非影响因素。它们在游戏的其他地方表现出色,但这里绝非它们的发光之处。 漩涡竞技场适用性:较差 属性处于中下水平,特性具有干扰性。它们通常每回合能施展一到两次干扰性技能,但除此之外作用不大。 守望者竞技场适用性:尚可 速度较慢但智力较高,其特性会根据特定情况提供伤害加成。不过,一旦满足触发条件,这些伤害加成往往会迅速提升,因此如果你能找到一个依赖相当常见条件的守望者,它就能造成极高的伤害。雪人竞技场实用性:尚可 行动迟缓且不够聪明,但拥有极其出色的物理属性。它们未能进入“良好”类别,唯一原因是过于依赖冰冻状态,而冰冻不仅难以施加,通常也无法在生物身上持续太久——再加上它们速度缓慢,雪人有时很难利用这一特性。 深度选秀推荐 - 特殊 元素生物竞技场实用性:较差 它们的属性因职业而异,但不幸的是,大多数元素生物都是不佳选择,因为醉酒减益的获取远比其他大多数减益罕见。 突出生物: 拉格石像鬼 拥有出色的攻击属性和能可靠地给敌人叠加醉酒减益的特性,拉格石像鬼是集优秀斗士与辅助于一身的生物。构造体 竞技场实用性:一般 颇具讽刺意味的是,尽管构造体是竞技场的专属奖励,但它们依赖于你可能无法获取的神器法术,这使得其中不少构造体在竞技场中通常是不太稳妥的选择。通常来说,如果某一特性需要装备法术或定期施放法术,那么这类构造体就不是好的选择。 熔岩构造体、银骨构造体、天盾构造体和树墙构造体是较优的选择,其余的充其量只能说是存疑的选择。 变形者 竞技场实用性:较差 虽然变形者能实现一些非常不可思议的效果,但它们具有策略协同性,这使得它们作为竞技场选择并不可靠,除非在获得变形者之前,你已经选择了一些它们能配合的单位。此外,它们的属性也没什么特别令人印象深刻的地方,这进一步让它们成为不太可靠的选择。 值得注意的变形者: 自然变形者 这个变形者实际上是个相当不错的选择,因为它能将友方火力造成的伤害转化为治疗效果。这比其他同类变形者的用途广泛得多,很大程度上是因为你可以让你的生物互相攻击来进行治疗。 变形大师 + 变形学徒 这两个变形者比其他变形者还要差,因为它们只与其他变形者产生协同效果,而不是与所有生物。 神裔 竞技场实用性:良好 除了初始神裔外,其他神裔可能极其稀有,但神裔通常在竞技场表现非常出色,因为它们的属性非常高。各种特性的实用性差异很大,以下是对每种特性的简要总结: 奥图姆:物理战斗中的绝对强者。 失落者:通常不可靠且表现平平的特性。 伊科努斯:很大程度上取决于你的前两个选择。 木木:叠加减益效果与其高防御相得益彰。 缇西亚:绝对是个极佳的选择。 沃肯:其特性在竞技场中完全不起作用。 埃姆莱:尚可接受,但并不出众。 拉格洛尔:游戏中最顶尖的魔法使用者之一,无出其右。 迪基亚:另一个在竞技场中毫无作用的特性。 乌加特:又一个非常可靠的选择。 伊洛:特性非常不可靠。 阿拉卡丹:如果能幸运地获得法术,它自身就能主导整场战斗。 阿贾·比尔库:不可靠到有时甚至会产生负面影响。 埃尔科尔:其特性在竞技场中没有任何有用的作用。卡拉萨格:非常不错的辅助选择。 拟态竞技场期望度:良好 在主线游戏中,拟态极其难以获取,但如果你碰巧得到一只,它就可能出现在你的选秀池中——这种情况下你绝对应该选它,因为它拥有游戏中最高的一些属性,还有一个极佳的特性,能让它先手行动并获得五个免费增益。没有理由不选它——它就是这么强。 团子竞技场期望度:糟糕 我不想这么说,但团子在竞技场中确实不实用。它们的属性平均值相当平庸,特性也几乎都只和冒险相关。抱歉了小可爱们,这里不是你们的舞台。重要对手 本节将详细介绍你在竞技场中需要留意的特定生物,以及当它们出现时你应如何应对。 混沌雕刻者·寻心者 当它的盟友生命值低下时,它会将其击杀以获得大幅属性加成。叠加两次或更多次这样的加成后,它会像热 chainsaw 切黄油一样轻松击溃你的队伍,因此要优先将其消灭。 牛头人·撼地者 如果你对它进行物理攻击,它会对你的整个队伍造成与你攻击它时同等强度的伤害,所以使用物理攻击时需格外小心。除非别无选择,否则应使用特性、法术或减益效果;若必须攻击,需先提升自身防御。贪婪死神 该生物会从其队伍中其他生物那里窃取15%的属性,这使得它比一般的竞技场生物强大不少,但会牺牲队伍中其他生物的表现。属性提升和属性削弱效果在这里会有所帮助,如果可能的话,对其施加易伤减益效果也能奏效。 喷吐深渊蠕虫 只要该生物存活,你的防御力就会持续被削弱,这意味着战斗拖得越久,你就会变得越脆弱。尽早将其消灭,否则你将开始承受巨额伤害。 亡域巫妖 由于其【灾厄】能力,它死亡时会对你的整个队伍造成一次非常沉重的打击,所以尽量将其留到最后消灭,或者在击杀它之前先建立防御。恐怖亡灵 和雕刻者寻心者类似,这家伙在友军死亡时会获得大幅属性加成,所以要优先将其消灭,否则它会迅速变得无法阻挡。 生命蜂后 如果遇到这家伙,说明运气不佳。它拥有巨额属性加成,且无法从装备中获得任何增益——不过竞技场中本就没有装备,这意味着它只有巨大的属性加成而没有任何缺点。 你最好的办法是提升自身属性以与之抗衡(或降低它的属性),并祈祷这足以在它将你的队伍击溃前造成足够的伤害。 蜂卫 与其说是威胁,不如说是个巨大的麻烦。这家伙拥有极高的防御力,除此之外一无是处——所以它对你造不成太大伤害,但你也很难对它造成有效伤害。物理攻击比魔法攻击更稳妥。在竞技场中,你无法选择生物携带的法术,而且可能无法恢复法力,这使得施法者通常比物理攻击者更具风险——像巫妖或魔法书这样出色的施法者,即便拥有高智力,也可能最终没有可用的有效法术;而像恶魔这样强大的物理攻击者,大多数时候都能进行攻击,且无需担心法力问题。 有些生物就是比其他生物更强。在主线游戏中,所有生物都有其用途,即便某些用途可能只是罕见的特定场合——但在竞技场中,情况并非如此。有不少回合因为这些敌人拥有难以逾越的防御,迫使玩家只能认输。 对付它们的最佳方法是尽可能施加伤害类减益效果,这样它们的防御就无法发挥作用,否则就只能用特性伤害慢慢消耗。 【塞壬飞升者】 这个金色的小混蛋会在你施法时沉默你,在你攻击其他目标时嘲讽你,这意味着只要它还活着,你就必须在施法和攻击之间交替进行。优先解决它,以限制它能造成的麻烦。 【塞壬预言者】 这是一个更狡猾的对手,它会让你的攻击和法术效果取决于你的攻击或智力属性中较低的那一项。对于像恶魔这类特殊怪物,这绝对是致命的,所以应该尽早将它们消灭,以防止你的伤害输出被压制。 无导苋菜:每当你的攻击命中敌人时,该生物会使目标的防御提升20%。这意味着如果允许防御加成不断叠加,敌人很快就会变得难以撼动。除非你有办法用一两次物理攻击就能将其击倒,否则应优先使用法术将其消灭。 自然威慑巨人:在它的回合之间,每有一个生物(无论敌我)死亡,它就能获得一次免费攻击,而且它的攻击力非常高。值得尽早将其消灭,否则如果你在没有杀死它的情况下清掉了它的队伍,它会进入狂暴状态并重创所有单位。【魔法龙斥候】 当此单位在场时,只有确定能一击将其消灭才进行攻击——在它存在期间发动物理攻击会使你的整个队伍受到巨大的攻击惩罚,因此经过几次攻击后,你的伤害输出可能会变得微乎其微。如果你携带了会自动攻击的单位,那可就麻烦了。 使用法术、减益效果或特性伤害直至将其消灭,除非你有办法恢复攻击属性。 【龙之亡魂】 与龙斥候相反——当它在场时,如果你施放法术,它会大幅降低你的智力。虽然这使得它比龙斥候更容易应对,但你仍需留意它,并在需要施法前将其消灭。魔力漩涡 若队伍中任意成员施放法术,会使整个队伍陷入沉默。尽早将其击败,以免限制你的战术选择。竞技场商店: 等级0-25 物品 点数消耗 解锁等级 小型宝箱 100 0 核心:红钢构造体 5000 1 随机法术宝石 500 2 法术宝石:生命项链 1500 3 核心:战争祭司 5000 4 法术宝石:生命头盔 1500 5 核心:夜纱构造体 5000 6 法术宝石:生命护手 1500 7 法术宝石:生命戒指 1500 8 核心:南瓜王 5000 9 法术宝石:生命斗篷 1500 10 法术宝石:生命巫术长枪+盾牌 1500 11 核心:天盾构造体 5000 12 符文:艾达 4000 13 法术宝石:生命自然长枪+盾牌 1500 14 核心:尼克斯无赖 5000 15 物品:随机传奇材料 500 16 核心:树墙构造体 5000 17 法术宝石:生命重盾 1500 18 法术宝石:生命战靴 1500 19 核心:纳丁裂隙舞者 5000 20 法术宝石:生命缎带 1500 21 核心:牛头人战斗大师5000 22 法术宝石:活剑 1500 23 核心:血甲构造体 5000 24 中型宝箱 250 25 竞技场商店:26-50级物品点数消耗 解锁等级 法术宝石:活混沌 lance+盾 1500 26 核心:半人马战士 5000 27 符文:Opa 4000 28 核心:银骨构造体 5000 29 符文:Kih 4000 30 核心:阿修罗饮血者 5000 31 法术宝石:活巫师帽 1500 32 核心:岩浆构造体 5000 33 符文:Yar 4000 34 核心:深渊蠕虫角斗士 5000 35 法术宝石:活死亡 lance+盾 1500 36 核心:观天构造体 5000 37 符文:Tur 4000 38 法术宝石:活甲 1500 39 核心:相位冠军 5000 40 法术宝石:活生命 lance+盾 1500 41 法术宝石:活锤 1500 42 核心:柳树构造体 5000 43 法术宝石:活弓 1500 44 法术宝石:活杖 1500 45 核心:将军5000 46 法术宝石:活斧 1500 47 大型宝箱 500 48 核心:星界构造体 5000 49 护身符:角斗士克星 50000 50 彩虹清漆 50000 50例如,一个重要因素是,竞技场中的生物都不会携带神器——这意味着像整个铁匠系这类依赖神器特性的生物,在这里的实力远不如在其他地方。其他生物,比如那些围绕特定增益或减益效果发挥作用的生物,在这里的可靠性也低得多,因为随机法术意味着它们可能无法获得发挥最大作用所需的特定状态效果。 本指南的后续章节将更详细地讨论具体的选择。先打好基础,再考虑协同配合 虽然组建一支由四名猎人组成的队伍,或是搭配出龙后与深渊幽魂救赎者的组合确实很棒,但在早期就选定特定生物,并寄希望于在选牌结束前凑齐其他关键组件,这种做法风险很高,往往会让你失望。当已经有可用的生物供选择时,为了期待出现某个特定想要的生物而使用重选机会,其实意味着你放弃了可靠的选择——如果有可靠的生物出现,选择它们会好得多,因为它们能更容易地支撑你的队伍,而不是因为一次糟糕的赌博而被迫选择劣质的生物。 不过,如果你确实看到某个生物能与你已有的阵容形成良好协同,那么没有理由不选它。

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虚空坩埚首领及奖励指南 (制作中,目前仅完成奖励部分) 虚空坩埚首领奖励 第一部分 虚空坩埚特性与材料 安德瑞克 安德瑞克的皇家法令(安德瑞克国王(虚空首领)/安德瑞克的破旧长袍) 当你的生物召唤临时生物时,该临时生物获得三个随机增益效果。 安德瑞克的强化(安德瑞克国王(虚空首领)/安德瑞克的 tarnished 王冠) 你的临时召唤生物造成的伤害提高10%,且每有一个已召唤的生物在你方战斗,受到的伤害就降低5%。此特性不叠加。 安德瑞克的愚蠢(安德瑞克国王(虚空首领)/安德瑞克的塑形魔典) 你的临时召唤生物额外拥有5个法术宝石。铁匠伊安 伊安的怪癖(铁匠伊安(虚空首领)/伊安的第三只眼) 该生物攻击后,目标对所有我方生物造成100点伤害。 伊安的异常(铁匠伊安(虚空首领)/伊安的坏腿) 当我方生物受到的伤害超过其最大生命值的30%时,将此伤害降低50%。 伊安的奇行(铁匠伊安(虚空首领)/伊安的牙齿) 当我方生物受到的伤害超过其最大生命值的50%后,其当前生命值将反转。 不息角斗士 不息之战(不息角斗士(虚空首领)/不息之牙) 当我方生物被击杀时,它们会攻击随机敌人。梅迪埃拉的信赖(梅迪埃拉(虚空首领)/梅迪埃拉的肌腱) 当一名盟友进行攻击、防御或挑衅后,该生物有30%的几率也进行同样的行动。 梅迪埃拉的抗争(梅迪埃拉(虚空首领)/梅迪埃拉之血) 若你的生物生命值低于50%,则它们可以额外进行1次行动。此特性无法叠加。 苦难 苦难之手(苦难(虚空首领)/苦难卷轴) 当你的生物对敌人手动施放单体法术时,它们也会对该敌人进行攻击。 苦难之心(苦难(虚空首领)/苦难王冠) 当你的生物施放法术时,它们恢复15%的生命值。 苦难之脑(苦难(虚空首领)/苦难双刃剑) 当你的生物施放法术时,它们获得自身最高属性(不包括生命值)15%的加成。虚空坩埚首领奖励 第二部分 奈莉克斯 奈莉克斯的圣歌(奈莉克斯(虚空首领)/奈莉克斯的饱食之脉) 你的生物防御后,获得一个随机增益。此特性不可叠加。 奈莉克斯的干扰(奈莉克斯(虚空首领)/奈莉克斯的闭合之眼) 你的生物在当前战斗中每防御一次,受到的伤害减少10%,最高减少90%伤害。此特性不可叠加。 奈莉克斯的面纱(奈莉克斯(虚空首领)/奈莉克斯的受损角膜) 你的生物防御后,有50%几率获得额外一回合。此特性不可叠加。 诺特瑞安 诺特瑞安的坚毅(诺特瑞安(虚空首领)/诺特瑞安的右手) 你的生物的屏障被摧毁后,获得护盾。诺特的花束(诺特(虚空首领)/诺特之魂) 你的生物造成的伤害无视敌人的屏障。 诺特的异议(诺特(虚空首领)/诺特的左手) 当敌人的屏障被摧毁后,该敌人受到相当于屏障初始强度100%的伤害。此特性不叠加。 福波斯 blade dancing(福波斯(虚空首领)/福波斯的短剑) 当你的生物造成暴击伤害时,有20%的几率再次攻击目标。此效果可以连续触发多次。 蝴蝶之触(福波斯(虚空首领)/福波斯的纹章) 当此生物攻击目标时,目标生命值无法低于1点。【福波斯之握】(福波斯(虚空首领)/福波斯的无情掌控) 拥有多重打击的你的生物每次攻击时有15%的几率使目标陷入眩晕状态。 【西拉林女王】 【西拉林的升华】(西拉林统治者(虚空首领)/西拉林的陨落) 战斗开始前,该生物获得一个随机的化身特质。 【西拉林的调和】(西拉林统治者(虚空首领)/西拉林的变革) 该生物攻击后,有10%的几率施放一个随机的终极法术。此特质每回合只能触发一次。 【西拉林的祷言】(西拉林统治者(虚空首领)/西拉林的崛起) 战斗开始时,该生物施放一个随机的终极法术。 【萨莉亚】 【萨莉亚的号令】(萨莉亚(虚空首领)/萨莉亚破碎的心) 战斗开始时,每个敌人攻击一个随机敌人。此特性不可叠加。 萨雷亚的迅捷(萨雷亚(虚空首领)/萨雷亚的脆发) 增益和减益效果持续时间延长一倍,但每回合减少2点持续时间。此特性不可叠加。 萨雷亚的阴谋(萨雷亚(虚空首领)/萨雷亚的剥皮) 你的生物在当前战斗中每受到一次攻击或法术伤害,造成的伤害就提高10%。此特性不可叠加。 斯库拉与卡律布狄斯 卡律布狄斯之赐(斯库拉与卡律布狄斯(虚空首领)/卡律布狄斯的三叉戟) 当你的生物死亡时,它们会将自身20%的智力和防御赋予你所有的生物。此特性不可叠加。 斯库拉之赐(斯库拉与卡律布狄斯(虚空首领)/斯库拉的羽毛) 当你的生物死亡时,它们会将自身20%的攻击和速度赋予你所有的生物。此特性不可叠加。进退两难(斯库拉与卡律布狄斯(虚空首领)/云蛋白石) 当你的生物死亡时,它们会将自身的固有特性复制给盟友。 束缚者 束缚者的恍惚(束缚者(虚空首领)/束缚者披风) 该生物在自身回合始终造成0点伤害,但在非自身回合造成250%额外伤害。 束缚者的精通(束缚者(虚空首领)/束缚者图章) 你的生物的种族特有特性生效时,视为你的队伍中该种族的生物数量额外增加2个。此特性不叠加。 束缚者的支配(束缚者(虚空首领)/束缚者锁链) 你的暗影生物会相互共享它们的固有特性。未引导者 代码背叛者(未引导者(虚空首领)/未引导者碎片) 当你的某个生物对敌人施放单体法术时,有30%的几率对该敌人额外施放一个随机天灾法术。 破碎之梦(未引导者(虚空首领)/未引导者之刃) 敌人从属性强化效果中获得的收益降低50%。 愧疚夜曲(未引导者(虚空首领)/未引导者之眼) 你的生物的职业专属特性生效时,视为你的队伍中多拥有2个该职业的生物。此特性不叠加。 亡灵大军 热切新兵(亡灵部落(虚空首领)/瓦什汀之泪) 当你的某个生物召唤出一个生物后,被召唤的生物会攻击2个随机敌人。此特性不叠加。妄想(亡灵部落(虚空首领)/莫西斯之泪) 当你的某个生物召唤出另一个生物后,被召唤的生物会施放其一个法术。此特性不叠加。 水下呼吸(亡灵部落(虚空首领)/马斯格雷夫之泪) 当你的某个生物召唤出另一个生物时,该生物有50%的几率从行动队列顶端开始行动。此特性不叠加。 维克斯 维克斯的古物(维克斯(虚空首领)/维克斯之指) 当敌人失去属性时,属性降低的数值增加50%。此特性不叠加。 维克斯的胆识(维克斯(虚空首领)/维克斯之眉) 使你的生物的最大属性上限提高50%。此特性不叠加。 维克斯的优雅(维克斯(虚空首领)/维克斯之毛) 使你的生物的最小属性上限提高50%。此特性不叠加。维克斯的祈唤(维克斯(虚空首领)/维克斯之趾) 当你的生物获得属性时,所获得的属性值提升50%。此特性不可叠加。 禅庞 禅庞的夸耀(禅庞(虚空首领)/禅庞之羽) 你的生物每在当前战斗中嘲讽1次,受到的伤害就减少10%,最高减少90%伤害。此特性不可叠加。 禅庞的破绽(禅庞(虚空首领)/禅庞的恩赐) 敌人嘲讽时受到的伤害增加100%。此特性不可叠加。 禅庞的咆哮(禅庞(虚空首领)/禅庞的弯曲镰刀) 你的生物嘲讽后,获得一个随机增益。此特性不可叠加。无尽烈焰(无尽角斗士(虚空首领)/无尽吐息) 当敌人受到燃烧伤害时,有50%的几率再次受到该伤害。此效果可以连续多次触发。 无尽活力(无尽角斗士(虚空首领)/无尽之心) 在该生物回合开始时,恢复20%生命值并获得护盾。 幻彩 幻彩庇护(幻彩(虚空首领)/幻彩弯冠) 战斗开始时,该生物获得对随机职业的免疫。 幻彩稳定(幻彩(虚空首领)/幻彩暗彩宝石) 当该生物带有蔑视状态时,免疫攻击伤害。当该生物带有沉默状态时,免疫法术伤害。【克罗玛的方案】(克罗玛(虚空首领)/克罗玛纹章) 当该生物处于蔑视状态时,智力提升100%。当该生物处于沉默状态时,攻击提升100%。 【赛拉】 【赛拉的坚韧】(赛拉(虚空首领)/赛拉的断须) 每有一名友方单位死亡,你的所有生物受到的伤害降低15%。此特性不叠加。 【赛拉的信任】(赛拉(虚空首领)/赛拉的断尾) 每有一名友方单位死亡,你的所有生物造成的伤害提升25%。此特性不叠加。 【赛拉的坚毅】(赛拉(虚空首领)/赛拉的破耳) 在当前战斗中,你的所有生物每被复活一次,造成的伤害提升100%。此特性不叠加。大马士 大马士的欺诈(大马士(虚空首领)/大马士的锈蚀之刃) 敌人死亡后,该生物对所有其他敌人造成相当于死亡生物最大生命值15%的伤害。 大马士的背叛(大马士(虚空首领)/大马士的颅骨) 该生物攻击后,会施放一个随机的剑系法术。 大马士的颠覆(大马士(虚空首领)/大马士的破碎王冠) 该生物对敌人手动施放单体法术之后,会攻击3个随机敌人。这些攻击造成50%的普通伤害。 死亡行者 死亡行者的赞歌(死亡行者(虚空首领)/死亡行者的竖琴) 你的麻风病人会彼此共享他们的固有特性。死亡行者的绞杀(死亡行者(虚空首领)/死亡行者宝石) 当敌人受到中毒伤害时,有50%的几率再次受到该伤害。此效果可连续多次触发。 死亡行者的腐朽(死亡行者(虚空首领)/死亡行者头冠) 当敌人受到流血伤害时,有50%的几率再次受到该伤害。此效果可连续多次触发。 弗鲁比斯 弗鲁比斯的吞噬(弗鲁比斯(虚空首领)/弗鲁比斯的脓液) 当敌人受到燃烧伤害时,其攻击和防御降低20%。此特性不叠加。 弗鲁比斯的诱捕(弗鲁比斯(虚空首领)/弗鲁比斯的第三臂) 当敌人受到中毒或燃烧伤害时,有50%的几率被随机施加一个减益效果。此特性不叠加。弗鲁比斯的毒性(弗鲁比斯(虚空首领)/弗鲁比斯眼球) 当敌人受到中毒伤害时,其智力和速度降低20%。此特性不叠加。 弗内斯 弗内斯的颓废(弗内斯(虚空首领)/破碎的瓶子) 该生物可以消耗0点魔力施放任何与醉酒减益相关的法术。 弗内斯的不稳定(弗内斯(虚空首领)/干呕吐物) 战斗开始时,该生物施放3个随机的与醉酒减益相关的法术。 弗内斯的昏沉(弗内斯(虚空首领)/药片) 带有醉酒状态的敌人始终视为拥有5层该减益效果。 希布伦 希布伦的诡计(希布伦(虚空首领)/希布伦的破碎头盔) 该生物受到攻击后,会给敌人施加3个炸弹。希布伦的欺诈(希布伦(虚空首领)/希布伦的破碎餐盘) 战斗开始时,该生物给3个随机敌人施加炸弹。 希布伦的伪善(希布伦(虚空首领)/希布伦的破碎护手) 该生物攻击后,引爆目标身上的炸弹。 希布伦的诡计(希布伦(虚空首领)/希布伦的破碎盾牌) 敌人手动施放法术之后,该生物给其施加炸弹。 内心恶魔 信仰之跃(内心恶魔(虚空首领)/堵塞的耳朵) 该生物的攻击造成额外伤害,数值等于目标在当前战斗中受到的所有治疗量的50%。 收割毁灭(内心恶魔(虚空首领)/银色马刺) 该生物每获得1个增益效果,造成的伤害就提高5%(基于当前战斗中获得的增益总数)。综合症(内心恶魔(虚空首领)/盲目之眼) 该生物在当前战斗中每获得一个减益效果,受到的伤害就减少5%。 审判与仁慈 仁慈终焉(审判与仁慈(虚空首领)/仁慈之巨剑) 在该生物的回合开始时,击杀所有生命值低于25%的敌人。 审判终焉(审判与仁慈(虚空首领)/审判之巨剑) 在该生物的回合开始时,对所有敌人造成伤害,数值等于该生物每缺少1点法力值,敌人当前生命值的0.5%。此伤害不能超过每个生物当前生命值的25%。 憎恨终焉(审判与仁慈(虚空首领)/憎恨之巨剑) 当你的任意一个生物死亡时,其所有非临时法术宝石有20%的几率自动施放。卡塔琳娜 卡塔琳娜的庇护所(卡塔琳娜(虚空首领)/卡塔琳娜的面容) 当你的生物受到伤害时,它们会多承受50%的伤害,但获得【隐形】状态。 卡塔琳娜的指引(卡塔琳娜(虚空首领)/卡塔琳娜的精华) 战斗开始时,你的行动队列中位置最高的生物获得5个随机增益效果。此特性不叠加。 卡塔琳娜的回归(卡塔琳娜(虚空首领)/卡塔琳娜的护腕) 你的生物受到伤害后,恢复25%生命值。此特性不叠加。 梅迪埃拉 梅迪埃拉的嘲讽(梅迪埃拉(虚空首领)/梅迪埃拉的眼睑) 当敌人进行防御或挑衅后,你的每个生物有50%的几率也进行防御或挑衅。此特性不叠加。

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本指南将重点介绍印记的名称和属性含义,以及有效利用它们来刷取异界生物和特殊生物(商店/事件等)以获取知识、核心和奇点的一些策略。 什么是印记? 它们是使用传送神龛进入异界领域的关键,在完成主线剧情后解锁。印记的属性会影响异界领域内的生物和战利品。印记属性带来的百分比加成越高,获得的奖励(包括法师和生物经验值、资源以及战利品数量)就越好。异界领域是玩家能够找到异界生物的唯一场所。在这些领域中也能找到伊瑟瑞安神器,但并非只有这里才有,因为在普通领域中,伊安妮的护符效果也能提供伊瑟瑞安神器。完成伊瑟瑞安领域的领域任务后,玩家一完成该任务的最后一个环节,脚下就会立即出现一个传送门。这个传送门将玩家传送到该领域的首领处,玩家必须击败首领才能保留在该领域获得的战利品(伊瑟瑞安领域中没有净化喷泉)。需要注意的是,无论是否击败领域首领,获得的核心、卡片、护符、资源和经验都会保留。此外,击败伊瑟瑞安首领后,乌玛罗会出现并提供3次护符升级(装备袋狼卡片时为4次)。[敌人印记属性] 20-30% - 40-60% 复活概率 敌人被击杀后有概率复活。此效果无法被憎恨及其他胜利效果阻止。应对此类印记的常见策略包括使用最终呼吸和永不再生。 7-21% - 20-60% 伤害抵抗概率 敌人有概率抵抗所有形式的伤害。当触发时,将显示造成0点伤害。 20% - 复制你的特性 敌人会复制你的生物的固有特性。注意,这不适用于虚空特性或神器特性。将你不介意敌人拥有的特性设为固有特性,而将重要特性设为虚空或神器特性,有助于应对此类印记。例如,队伍中拥有牧师可使所有敌人跳过其回合。18% - 免疫攻击/法术 敌人无法被攻击,也无法被施加任何种类的法术。请注意,你仍然可以对队友施放法术和攻击队友。这在使用【黑暗转化】等法术时,以及用【碎裂】攻击己方生物时会很有用。 12% - 无法失去属性 敌人不会失去属性值。 4-12% - 反弹(20-60)%伤害 敌人会将受到伤害的一定百分比反弹给造成该伤害的生物。 10% - 免疫减益效果 敌人对减益效果免疫。 5%/10% - 额外攻击/施法1/2次 敌人拥有额外的攻击次数或施法次数。 5%/10% - 额外+1/+2个特性 敌人初始拥有额外数量的特性。 2-11% - 造成50-270%(以10为增量)额外伤害 敌人造成额外伤害。请注意,此伤害在防御减免后生效。 2-11% - 造成50-270%(以10为增量)的额外(某属性)伤害 敌人的该属性会按此数值提升。请注意,这会与休闲约翰(CJ)的敌人属性加成叠加。 5.5% - 复制你的法术宝石 敌人在战斗开始时拥有你所有法术宝石的复制。通常情况下,应避免携带如【圣光献祭】和【狼化术】这类法术面对这些符印。 5.5% - 100%暴击率 敌人总是造成暴击伤害。 4.5% - 增益效果 - (某增益效果) 敌人在战斗开始时拥有此增益效果。 2-3% - 受到(50-70)%更少伤害 敌人受到的伤害减少。其效果类似于休闲约翰(CJ)的修正值,且与CJ修正值呈乘法叠加。 2.5% - 无限法力 敌人永远不会消耗法力。5% - 对(某一职业)免疫 免疫该职业的攻击和施法。请注意,即使造成伤害的生物属于敌人免疫的职业,来自其他来源的伤害仍然有效。此效果与具有职业免疫的神明和首领战斗类似。 1% - 高卡牌掉落率 卡牌掉落率有非常小(几乎难以察觉)的提升。 [R] 领域印记属性 4-17% - 首领强度提升(50-240)% 首领的属性按此比例提升。 12.5% - 敌人属于同一种族 使领域中10个随机怪物为同一种族类型(如上文所述)。 8% - 居住着(某一种族)种族 使领域中10个随机怪物为普通/宿敌怪物类型,其中包含1个同种族类型怪物和1-2个普通类型怪物。5% - 包含额外的复仇生物 大幅提高领域中复仇生物出现的几率。远古胸甲护符可用于提升复仇生物的生成率。在等级900时,即使没有此印记特性,100%的生物也都是复仇生物。在大约等级300时,拥有此印记特性的情况下,100%的生物都是复仇生物。 1% - 包含额外的饺子 请注意,托伦的护符不适用于异界领域。因此,此印记特性和饺子卡片是提高异界领域中饺子生成率的唯一途径。卡片和护身符带来的额外饺子经验效果仍适用于伊塞瑞安领域中饺子提供的经验。 1% - 包含额外宝藏魔像 增加在领域中遇到四处游荡的宝藏魔像的几率。维特拉格的护身符似乎能与此效果叠加。 1% - 包含额外伊塞瑞安生物 大幅提高在领域中发现伊塞瑞安生物的几率。此特性与布丁和伊塞瑞安护身符呈 multiplicative 叠加,当护身符等级达到400左右时,该领域中的生物将100%为伊塞瑞安生物。 1% - 宝箱包含额外神器 宝箱会包含特殊的额外神器。请注意,这些神器不受垃圾桶神器阻挡效果的影响。此外,这里是游戏中已知唯一可生成超过5个属性的神器的地方——据报道,单个神器最多可拥有8个属性。 1% - 宝箱包含额外符文 宝箱会包含更多符文。这些符文免疫垃圾桶效果。 1% - 宝箱包含额外法术宝石 宝箱会包含更多法术宝石。这些法术宝石免疫垃圾桶效果。 1% - 宝箱包含额外材料 宝箱会包含更多材料。1% - 宝箱包含额外资源 宝箱包含更多资源 怪物属性叠加 (1)同种族怪物(最高叠加优先级) (2)额外饺子怪 (3)额外异界生物 (4)特定种族怪物 注意:这意味着在一个既有同种族又有额外饺子怪或额外异界生物的领域中,将有10只怪物仅为同种族,没有饺子怪或异界生物,除非在领域中其他1-3只怪物有机会生成它们。 注意:同种族怪物和特定种族怪物是绝佳组合。同种族怪物允许出现特殊/商店/事件生物,而特定种族怪物将生成池限制为该种族的怪物。这些印记支持下一节讨论的刷怪方法。刷取商店/事件/特殊生物的策略 这时,【同种族】和【特定种族怪物】符印就派上用场了。这些符印可以让领域中生成11波同种族怪物,当与【特定种族怪物】符印结合使用时,就能针对性地刷取拥有商店/事件/特殊生物的种族。虽然随机找到这些符印看似困难,但实际上它们是比较常见的符印属性。通过反复消耗能量修改印记,有可能获得大量同时具备同种族和特定种族生物属性的印记。在普通领域中,借助CJ和护符效果带来的高掉落加成,可以刷取数百个印记。随后可以批量修改这些印记,直到获得具有理想效果的印记,从而有针对性地刷取商店/事件/特殊生物,以获取它们的核心、知识和奇点。印记名称 印记名称包含两个变量:“印记之”前的随机形容词,以及其后的位置描述词。 随机形容词有助于对印记进行分类和查找所需印记。它完全是随机的,对该伊瑟瑞安领域没有其他作用。该形容词从以下列表中随机选择:黑色、血腥、蓝色、燃烧、寒冷、黑暗、恶心、毛茸茸、冰冻、玻璃、微光、闪耀、绿色、恶心、坚硬、炎热、光明、幸运、发霉、粉色、紫色、红色、腐烂、闪烁、闪亮、柔软、石头、悸动、温暖、湿润、白色、黄色。 地点描述符对应15种领域类型之一:印记领域、神明学院、法师避难所、智慧之神佐恩特、沼泽、沼泽之地、极乐之神梅拉希斯、城堡、异端王国、战争之神贡弗里安、洞穴、蜘蛛巢穴、毒之女神雷加利斯、沙漠、贫瘠之地、幻象之女神伊塞罗斯、地牢、 torture chamber、惩罚之神塔塔里斯、田野、纯净草地、风之神埃奥利安、银河、永恒尽头、时间之神维特拉格、墓地、诅咒之路、埃雷比斯。黑暗女神岛 遥远飞地 财富之神李斯特 丛林 残酷丛林 愤怒之神托伦 深渊 万魔殿 火焰之神伏尔卡纳尔 海洋 亡船栖息之地 海洋之神弗赖登 天空 蔚蓝梦境 光明女神苏拉思莉 苔原 冻伤洞穴 冰霜之神阿祖拉尔 印记属性概述 每个印记拥有1-5个属性,印记旁的图标会根据其属性数量发生变化。 1个属性=红色圆形 2个属性=蓝色三角形 3个属性=绿色正方形 4个属性=红色轮廓黄色中心的五边形 5个属性=蓝色轮廓红色中心的菱形 属性共有3种类型:玩家、【E】敌人和【R】领域印记属性。每种属性都会为印记的总体百分比加成提供一定数值的 bonus。这些属性并非纯粹叠加。组合多种属性后获得的最终纹章加成,会高于简单相加得到的数值。不过,基础加成较高的属性也会对纹章总百分比产生更大的提升。此外,还有一种名为【不破之镜】的护符,它能增加纹章带来的加成。该护符可从【黑市商人】处获得,最高等级为400级,对应纹章加成100%的 multiplicative 提升。后续显示的属性,每条属性开头都会有一个数字和百分号,代表该纹章属性提供的基础加成。以下属性将按照其能提供的最高加成进行排序。怪物类型 在埃瑟瑞安领域中,你会遇到多种类型的怪物。要理解各种印记属性的作用,首先需要了解这些怪物的相关知识。 普通怪物: -包含随机的普通生物和埃瑟瑞安生物(不包括商店生物或特殊生物) -可提取 -可发现稀有个体 复仇怪物: -与普通怪物类似,但提供3倍经验值和资源,并且在被击败后会掉落战利品 -可以同时是复仇怪物和特定种族的同种族/同类型怪物同种族怪物: -包含同种族生物 -包含随机普通、商店和特殊生物(无异界生物) -可提取 -可发现单体生物 特定种族怪物: -包含同种族生物 -默认情况下为普通怪物 -可提取 -可发现单体生物 -可同时属于特定种族怪物以及同种族/宿敌怪物 入侵者怪物: -与普通怪物相同 特殊领域怪物: -例如:头骨堆怪物、希拉利姆法师战斗、图腾战斗 -包含随机普通、元素、构造体、商店和特殊生物 -可提取 -无单体生物 玩家特性 28% - 战后无生命恢复 战斗结束后,你的生物生命值(HP)不会恢复。不过迷你 boss 战斗和异界 boss 战斗仍会恢复生物 HP。此外,增加生命值的卡片仍会使你的生物在每场战斗中恢复少量生命值。 25% - 禁止携带虚空生物 队伍中若有虚空生物,则无法进入领域。 25% - 战斗后无法恢复法力值 战斗结束后,你的生物法力值(MP)不会恢复。不过,迷你首领战和伊塞瑞安首领战仍会恢复生物的法力值。此外,增加法力值的卡片仍会使你的生物在每场战斗中恢复少量法力值。 18% - 禁止携带化身生物 队伍中若有化身生物,则无法进入领域。 12% - 无法获得属性值 你的生物在战斗中无法获得属性值。不过, perk仍会生效。 12% - 属性值被打乱 基础属性值会被打乱。知识之书属性值不会被打乱,因此装备更多知识之书会降低此效果的影响。10% - 无法获得增益 你的生物在战斗中无法获得增益效果。 8% - 禁止【某职业】生物 队伍中若有该职业的生物,则无法进入领域。使用种子改变生物职业后,所有生物均可进入这些印记。 8% - 无法闪避或暴击 你的生物在战斗中无法闪避,也无法造成暴击伤害。 8% - 无法复活 你的生物无法复活。这会阻止所有形式的复活。 6% - 减益 - 【某减益效果】 战斗开始时你会带有减益效果。天生对减益免疫的生物不会获得该减益(如apis protector和孤狼流派)。但regalis+apis protector组合中,除apis protector外的所有生物仍会受到减益,因为减益的施加早于特性生效。

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Explains how to get the game's many, many achievements as efficiently as possible. Preamble Hello and welcome to my Achievement Guide for Siralim 3. Siralim 3 has a great many achievements, and this guide sets out to explain the best way to go about obtaining each one. Do keep in mind that quite a lot of these achievements are long-term by design and will not be easy to get - just be patient and keep at it, and you will be rewarded sooner or later. One thing that should be mentioned is that like many other games, gaining achievements on a save file does actually have direct, tangible benefits on gameplay. Achievement Points (referred to as AP herein) are awarded for each achievement in varying amounts; the quality and quantity of loot received by the player improves as more AP are accumulated, so it is infact in a player's best interest to seek out as many achievements as they can to gain better rewards. Do note however that this only applies to the save file the achievements have been earned on - if you start a new game, the benefits do not carry over to the new game and must be earned anew. This guide was last updated on 12/23/2019 and is current as of game version 1.4.3. Character Category A Better Name (I through VII)Acquire _ titles. Rank Requirement AP Gained I 5 1 II 10 1 III 15 1 IV 25 2 V 50 2 VI 100 2 VII 150 3 Total AP Gained: 12 Titles are gained through quite a lot of different actions, and you'll likely accumulate a lot of them by just playing the game as you usually would. Once you unlock the Shady Dealer in the postgame however, quite a high concentration of them can be found there. Divine Ascension (I through VII)Obtain _ Deity Points. Rank Requirement AP Gained I 10 1 II 50 1 III 250 1 IV 500 2 V 1000 3 VI 2500 4 VII 5000 5 Total AP Gained: 17 Deity Points are gained through your character gaining levels, gaining favor levels with the gods, or through the rare Bottled Fairy items. This achievement series will more or less just happen on its own as you progress, so don't worry about it too much; but if you do want to speed it up, power leveling while grinding god favor is the best way to go about it. Moneybags (I through XI)Have _ Brimstone, Crystal, Essence, Granite and Power at the same time. Rank Requirement AP Gained I 10k 1 II 50k 2 III 100k 3 IV 500k 4 V 1m 5 VI 5m 6 VII 10m 7 VIII 25m 8 IX 50m 9 X 100m 10 XI 500m 15 Total AP Gained: 65 Battling is the best way to gain resources, along with the following boosts: * Equipping the five resource-improving runes (25%) * Fully upgrading your resource perks (100%) * Obtaining the talismans of Zonte, Meraxis, Erebyss, Vulcanar and Surathli, and upgrading them fully (200%) * Obtaining all cards for the Golem, Elf, Wight, Minotaur, Stag and Griffon races (roughly 56%) * Reach rank A with the creatures you're fighting (50%) * Defeating Nemesis Creatures (300%) This results in a 731% multiplier to resource gains, not counting the realm bonus you get for fighting in itherian realms - boosting the Unbroken Mirror talisman multiplies the sigil bonus even further (25% per 100 levels, up to 400), so keep upgrading that and your resource gains will get better. You can also put resource enhancing enchantments on your artifacts to increase the base amount you receive - these are improved by 50% by the artifact-boosting itherian artifacts, too. Power of the Gods (I through III)Reach the maximum rank in _ Deity Point categories. Rank Requirement AP Gained I 1 3 II 2 4 III 3 5 Total AP Gained: 12 Gained by maxing out your character perks. The best way to do this is by getting 50 deity points and dumping them into one of the 50 point traits, as their cumulative costs are way lower; by far the best way to do this is get the early gods (Torun, Zonte and Aeolian) to Deified, as they will give more than enough to cover the amount you need. This is easy enough for Death, Nature and Sorcery mages who have three or more such perks each, but Chaos and Life mages only get two each. Chaos have a third easy perk in Pandemonium Presence that only costs a little bit more than other 50-pointers, but Life mages are stuck with Censure or Perseverance (25 ranks to max) so they'll take quite a while longer. It still shouldn't be too hard to get there eventually, however. Self-Improvement (I through VII)Level your character to _. Rank Requirement AP Gained I 10 1 II 25 1 III 50 1 IV 100 2 V 250 3 VI 500 4 VII 1000 5 Total AP Gained: 17 Experience gained from battle is the only way to level up your character, so this is another series that will just happen by itself as you play through the game for long enough. Power leveling will get you there faster, if you are so inclined. Creatures Category, Part 1 Ancient Mystery (I through X)Obtain a ???. AP Each: 5 Total AP Gained: 75 This looks like an achievement series, but functions much more like a group of independent ones with a similar goal. The "???" you must obtain are the ten Godspawn, excluding the starters: these are extremely rare creatures. Bear in mind when I say extremely rare, I am not kidding - the chances of these dropping from their associated source is currently estimated at 1 in 1000 or worse. I: Dikya - Found in realm quest treasure drops II: Alakadan - Found from buying Tavern Chests III: Tisya - Found from buying Arena Chests IV: Laglor - Found by getting Vertraag's talisman to Lv100, then defeating Treasure Golems V: Walken - Found at the Shady Dealer VI: The Lost - Found in various treasure drops VII: Iconus - Found from defeating Nemesis Creatures VIII: Yllor - Found from defeating Nether Crucible bosses IX: Elqor - Found from winning Gate of the Gods battles X: Kalasag - Found from winning Tavern Brawls Stat Heredity (One achievement for each stat)Hatch a creature with a _ Heredity of 15. AP Each: 7 Total AP Gained: 35 There is an achievement each of these for Health, Attack, Defense, Intelligence and Speed, and they function basically the same as each other. Getting eggs from breeding together primed creatures or finding them in the wild will hatch into creatures that have stat modifiers ranging from -15 to 15. When bred together, these stats are added to each other - simply do this until you've produced a creature with a modifier of 15 in a stat. Do this once for each stat and you'll have all the achievements - you'll need to progress quite a ways into the game to get access to all the necessary stuff for this however, so don't worry about it until later on. Note that summoning from the brazier always produces creatures with flat non-modified stats, so don't bother with them unless you're priming them for breeding. Also remember that breeding creatures carries a fee of 500 Brimstone and Crystal per breed, so stock up on resources before trying for these creatures if you're low. Bestiary (I through XI)Discover _ or more different creatures for the bestiary. Rank Requirement AP Gained I 5 1 II 10 1 III 25 1 IV 50 2 V 100 2 VI 200 2 VII 300 3 VIII 400 3 IX 500 3 X 600 4 XI 700 5 Total AP Gained: 27 The quintessential "gotta catch em all" achievement. Getting all of the game's basic random encounter creatures isn't enough to fulfill the highest rank: you have to go above and beyond.* Basic Creatures (somewhere between 500 and 600) * Itherian Creatures (106 in total) * God Shrine Creatures (75) * Arena Shop Creatures (20) * Tavern Shop Creatures (10) * One-time Gift Creatures (8) For Basic creatures, you can check roughly how many you have by first obtaining all the breeding combos (roughly 3000), and then making sure there's a * next to each entry. Breeding is by far the most reliable way to get them all since some monsters have a rather high knowledge rank requirement to extract cores from them. For Itherian creatures, there's not really any good way other than keep running Itherian realms until you've got them all. Do bear in mind you need to actually survive to the end and defeat the boss to keep any cores you extract. As your Itherian Realm Depth gets higher, Itherians do begin showing up more, so if you're having bad luck just keep at it. For God Shrine Creatures, you must first get every god to Deified rank to unlock all of their shop options, then it's a matter of getting 50 emblems with each god to purchase one creature each. Whether you do this by running realms or defeating them at the gate of the gods is up to you. For the Arena and Tavern, just keep fighting and winning until you've got enough points to buy them all, and Gift creatures are generally tied to other achievements so you'll get them sooner or later anyway. Do note you do not have to own them all concurrently - once you've owned a creature at least once, it's "done" and you don't have to worry about losing it, at least for the purposes of this series. Once you've got the highest rank of this achievement series, talk to the Librarian for a special reward - one that will be near-crucial for a later achievement series. Crack and Peel (I through V)Hatch _ eggs. Rank Requirement AP Gained I 1 1 II 5 1 III 25 2 IV 50 2 V 100 3 Total AP Gained: 10 Self-explanatory. It doesn't matter if the eggs come from loot or breeding. Breeding creatures has a fee of 500 Brimstone and Crystal, so if you're going to power through this series by breeding your creatures, you'll be spending a maximum total of 50,000 Brimstone and Crystal. Creatures Category, Part 2 Creature Training (I through VII)Level a creature to _. Rank Requirement AP Gained I 10 1 II 25 1 III 50 1 IV 100 2 V 250 2 VI 500 2 VII 1000 3 Total AP Gained: 12 These will come on their own with time as long as you stick with one creature long enough. Your starter is usually good enough for this, as they are stronger than most creatures. GeneologyUse a Gene item on a Nether Creature. AP Gained: 3 To get a Nether Creature, obtain a Potion of Transforming from Meraxis - you get one for free at favor rank 3 and can buy more from his store after that. Use that potion on a creature to turn it into a Nether Creature. The Gene item is only obtained from completing a set of prophecies, which is a post-story unlock - once you have one, just use it on your nether creature to get the achievement. Knowledge Is Power (I through XII)Obtain Rank S knowledge for _ creatures. Rank Requirement AP Gained I 1 1 II 5 2 III 10 3 IV 25 4 V 50 5 VI 100 6 VII 200 7 VIII 300 8 IX 400 9 X 500 10 XI 600 12 XII 700 15 Total AP Gained: 82 Complete the Bestiary achievement series before attempting this one; talking to the Librarian in the castle after getting Bestiary XI gives you a Dumpling - a creature with a trait that doubles Knowledge Point gain from battles. Having it in your party basically cuts a significant amount of the effort involved in this achievement literally in half. The Knowledge system basically assigns you a rank with every creature in the game based on how many Knowledge Points (KP) you've accumulated with it. You get 10 for killing one, 20 for extracting a core from one, 1 for using it in battle, and 300 from sacrificing one with a Slaughter Knife, and once you have found all breeding combinations, Bestiary Pages will show up in loot that give varying amounts of KP. It takes a cumulative total of 10,000 KP to hit Rank S Knowledge with a creature. Needless to say, this is a massive grind and is going to take ages no matter how you approach it. Once you hit Deified favor rank with Surathli, you'll get the Divination Candle that allows you to make charms of any basic creature - these will summon five monster groups comprised of nothing but the charmed creature; it's 300 KP in all for killing them all, and an extra 600 KP if you extract from them all too. However, charms can only be made for basic creatures, which is where getting Tartarith to Deified comes in - doing this unlocks the Altar of Blood, allowing you to use Slaughter Knives and 5000 brimstone to sacrifice a creature for 300 KP. Upgrading the Pocket Dumpling talisman will give you more knives, and upgrade the amount of KP gain per sacrifice. There's basically no two ways about it - getting all of these achievements is going to take a very, very long time even if you go about it as efficiently as possible. Doing it without the Dumpling is basically torturing yourself, so don't even try it. Knowledge of Breeding (I through X)Discover _ breeding combinations. Rank Requirement AP Gained I 1 1 II 25 1 III 50 1 IV 100 2 V 250 2 VI 500 2 VII 1000 3 VIII 1500 3 IX 2000 4 X 3000 5 Total AP Gained: 24 You can get breeding combinations by either discovering them yourself via breeding monsters, or finding Breeding Compendium pages in loot. While it's far more efficient to rely on the latter, you'll likely get quite a few from breeding during normal gameplay, so approach it with whatever ratio you like - though trying to get them ALL through breeding would be massively inefficient and costly. There are a total of 3054 breeding combinations in all, so you'll get the last achievement in this series shortly before you've got them all. AP Gained: 3 To get a Nether Creature, obtain a Potion of Transforming from Meraxis - you get one for free at favor rank 3 and can buy more from his store after that. Use that potion on a creature to turn it into a Nether Creature. Notorious Murderer I (I through VI)Kill _ enemy creatures. Rank Requirement AP Gained I 100 1 II 500 2 III 1000 3 IV 2500 3 V 5000 4 VI 10000 5 Total AP Gained: 18 You'll just get these over time by playing the game. Grinding can speed it up of course, if you want to get these particular achievements right away. Creatures Category, Part 3 Of Griffons And Waspids (I through VI)Breed _ times. Rank Requirement AP Gained I 1 1 II 5 1 III 10 1 IV 25 2 V 50 2 VI 100 3 Total AP Gained: 10 Get your mind out of the gutter - it means breeding your monsters together. Breeding comes with a fee of 500 Brimstone and Crystal, so getting all the achievements here has a net expense of 50,000 Brimstone and Crystal. You can combine this one with the "Crack and Peel" achievement series pretty easily. Ooh, Shiny! (I through VI)Summon _ Singular creatures. Rank Requirement AP Gained I 1 1 II 5 3 III 10 5 IV 15 7 V 20 10 VI 25 15 Total AP Gained: 41 Singular creatures will be familiar to players of the Pokemon series as "shiny" creatures - a creature encountered in battle with an alternate palette, with murderously low encounter rates. This achievement series specifically requires you to encounter them in battles, extract a core from them, then use that core at the Summoning Brazier to add it to your monster collection. Singulars hatched from eggs do not count towards this achievement. The singular encounter rate can be improved by increasing your knowledge rank with creatures, obtaining the cards from the Masochist creature family, getting AP, and upgrading the Mystery of Yseros talisman. Secondly, upgrading Breath of Aeolian to 100 means you extract two cores instead of one, effectively cutting the encounters needed to complete this achievement series in half. These talismans can be purchased from their respective deity for 100 emblems at Deified(6) favor rank. Otherworldly (I through VI)Obtain _ unique Itherian creatures. Rank Requirement AP Gained I 1 1 II 5 3 III 10 5 IV 25 7 V 50 10 VI 100 15 Total AP Gained: 41 Travel through Itherian Realms, extract cores from the Itherian Creatures you find there, survive to the end and defeat the boss, then use the core at the Summoning Brazier to add the creature to your monster collection. There are a total of 106 Itherian Creatures in all, so you need to get almost all of them. Itherian Creatures start off fairly rare, but as you progress to higher Itherian Realm Depths they become more common, so just keep at it if you're having bad luck. Pleasant Surprise I (I through VII)Hatch _ Singular eggs. Rank Requirement AP Gained I 1 1 II 5 2 III 10 3 IV 15 4 V 20 5 VI 25 6 VII 50 7 Total AP Gained: 28 Eggs you find in the wild or breed from two creatures have a chance to hatch into a singular creature instead of a regular one, and upgrading the Regalis' Lust talisman improves this chance. However, there is a cheap and cheesy way to max out this achievement almost as soon as you unlock the breeder, provided you have the resources: first, go to the white jester in the main room of the castle and enter one of the following codes into the prompt: PLAYINTHELEAVES, SUMMER, TIMETOBRAWL, PINKPRIEST, or MOBILECELEBRATION. Now breed this creature with the singular creature as the pedigree using an invalid breeding combination so that the offspring is the same species as the parent. Hatch the resulting egg, then repeat 50 times. You now have the full series of achievements, though you'll need enough resources to summon the 50 creatures as well as pay the breeder 50 times. The summoning fee is 1000 brimstone and crystal, and the breeding fee is 500 brimstone and crystal, meaning you'll need 75,000 brimstone and crystal to do this 50 times. It's worth it though, as the AP gain is pretty good. Primal InstinctsBreed two Primed creatures together. AP Gained: 3 Priming happens once you've killed enough creatures while using that monster in battle, though it takes a while. Simply prime two, breed them together, and you're done. Primed and ReadyKill enough enemies to Prime a creature. AP Gained: 3 See the above achievement. Raising an Army (I through VI)Summon _ creatures. Rank Requirement AP Gained I 3 1 II 10 1 III 50 2 IV 100 2 V 250 2 VI 500 3 Total AP Gained: 11 If you're gunning for higher-caliber achievements like Bestiary you're going to end up completing this series as a part of pursuing that one anyway, so don't worry too much about this one. You can bull-rush it if you like though if you've got the resources: the summoning fee is 1000 brimstone and crystal, so 500,000 brimstone and crystal in all is what you'll spend in all. Creatures Category, Part 4 Stablemaster (I through VIII)Have _ or more creatures in the stable at a time. Rank Requirement AP Gained I 5 1 II 10 1 III 25 1 IV 50 2 V 100 2 VI 250 2 VII 500 3 VIII 1000 4 Total AP Gained: 16 Just summon up tons of creatures. 1000 is generally quite a bit more than you'll ever need, so after completing this series you might want to go back and release/sacrifice a few, since having a large packed stable tends to make the game lag a bit. Again, the summoning fee is 1000 Brimstone and Crystal, so summoning 1000 creatures means a total expense of 1,000,000 Brimstone and Crystal. Cycle of ChangeObtain an Aspect of Seasons. AP Gained: 5 First, you need to obtain each of the seasonal aspects - Springtime, Summer, Autumn, and Winter. Springtime Aspect is available at Aeolian's Shrine for 10 emblems at favor rank 3, whereas the rest are regular creatures and can be encountered or bred for - Summer Aspect in particular is usually available right at the start of the game in Torun's realm. Once you've got all four, put them all in your party at the same time and then talk to the stablemaster - the Aspect of Seasons will appear and join you. Defying RealityObtain an Obsidian Efreet. AP Gained: 5 You have a small chance to gain an Obsidian Efreet core when you grind runes at the Arcane Refinery, which you need favor rank 4 with Azural to gain access to. It has a greater chance of showing up if you grind a lot of runes at once. Once you've got a core, summon the Obsidian Efreet and you'll get the achievement. Divine BrillianceObtain a Priest of Radiance. AP Gained: 5 This one is kind of annoying. First you need to obtain the Goblet of Giving from Lister at favor rank 2, but don't use it right away - you then need to upgrade Lister's Riches, a talisman that can be purchased from Lister at favor rank 10, to level 100. Once its bonus is active you must then convert enough resources with the goblet at once to trigger a gift to drop - every time you get a gift, it has a chance to contain the Priest of Radiance's core. Once you get it, summon it at the brazier for the achievement. Extremely Annoying CreatureObtain a Harpy Screamer. AP Gained: 5 First, you need to obtain Torun's card, which is going to take a long time to get. Either beat him up at the Gate of the Gods until he drops it, or max out the Brode's Last Laugh talisman and hope it drops in a chest. Once you've got the card, take it to Torun's shrine in the Cutthroat Jungle and he'll give you the harpy. From Another UniverseObtain a ???. AP Gained: 5 First you need to randomly encounter Lord Zantai while travelling through realms, and defeat him - the first time you do this you'll obtain the Evolution of Zantai talisman. Level the talisman to 100 and it will drop Lord Zantai's core, which you can then summon. From Another WorldObtain a Rift Watcher. AP Gained: 5 Basically the same as the Obsidian Efreet, except you need to grind Spell Gems instead of Runes. Jungle PowerObtain an Imp Shaman. AP Gained: 5 Get the Enchanter V achievement and then talk to the enchanter, and she'll give you the imp. Master ShapeshiftingObtain a Master Shapeshifter. AP Gained: 5 Get the Awakener of Talismans V achievement and then talk to Umaro at the end of an Itherian Realm to get the Master Shapeshifter's core. Summon it for the achievement. This one takes quite a long time to get. Master of ArmsObtain a Blademaster. AP Gained: 5 Get the Craftsman IV achievement and then talk to the blacksmith to be given the Blademaster. Master of the CraftObtain a Hammer Lord. AP Gained: 5 Get the One Man's Junk... VI achievement and then talk to the blacksmith's apprentice to get the Hammer Lord. Rage UnleashedObtain an Ira Sin. AP Gained: 5 Every time you sacrifice a creature at the Altar of Blood, this creature's core has a small chance to drop. When it does, summon it. You can use any type of knife at the altar. Secret IngredientObtain a ???. AP Gained: 10 Get the Bestiary XI achievement and then talk to the Librarian to be given the Dumpling. Slice 'n DiceObtain a Plague Surgeon. AP Gained: 3 This one is a bit weird - Plague Surgeon cores tend to drop in loot at low levels, but higher level players never seem to be able to find them. It's just a matter of hoping a core drops and then summoning it, unfortunately. To Hell With ItObtain a Mouth of Hell. AP Gained: 5 A Mouth of Hell can be bred via any of the following combinations: Crypt + Crypt Crypt + Flamegrip Clutcher Bard Minstrel + Imp Ritualist Crypt + Bard Minstrel Once you find your first Doom Fortress you'll likely be able to breed an Alcazar through experimenting - breed two Alcazars together to get a Crypt, then do it again to have two Crypts, then breed the Crypts together to get the Mouth of Hell. Even-more-secret IngredientObtain a ???. AP Gained: 10 Get the Knowledge is Power XII achievement and then talk to the Librarian to be given the Vegetable Dumpling. Yeah. You won't be able to get this without playing for a long time. It's Alive!Construct a Cloth Abomination. AP Gained: 5 After you've finished the main quest, look for a green/black jester in realms - this is the Clothsmith, and unlocking him will allow you to construct the Cloth Abomination at the castle for 20 cloth scraps. Better, Faster, Stronger (I through IX)Invest _ Cloth Scraps into upgrading your Cloth Abomination. Rank Requirement AP Gained I 5 1 II 25 1 III 50 2 IV 75 2 V 100 2 VI 125 3 VII 250 3 VIII 500 4 IX 1000 5 Total AP Gained: 23 You can invest five cloth scraps at a time at the Clothsmith once you've built a Cloth Abomination, so you'll have to repeat the process 200 times overall when you have enough cloth to finish the series. It's a bit tedious, but it gets you a great creature and a lot of AP. Items Category, Part 1 A New You (I through IX)Own _ extra costumes. Rank Requirement AP Gained I 1 1 II 5 1 III 10 1 IV 25 2 V 40 2 VI 50 2 VII 75 3 VIII 100 4 IX 150 5 Total AP Gained: 21 Costumes are gained either by having the Tailor (unlocked by getting Torun to favor rank 3) craft them from five Cloth Scraps apiece, or being granted them through achievements. You can also purchase quite a lot of them from the Shady Dealer after the main story. Addicted to PowerUse a Pill of Upgrading on one of your creatures. AP Gained: 3 Pills of Upgrading are rare loot that can only be used on Nether Creatures. For advice on how to get a nether creature, check out the achievements back in the creature category that deal with them. Once you have both, just feed the pill to the Nether Creature. Allurement (I through V)Use _ charms. Rank Requirement AP Gained I 1 1 II 5 2 III 25 3 IV 50 4 V 100 5 Total AP Gained: 15 Charms can be made once you get Surathli to favor rank 5 and unlock the Divination Candle, from 2500 crystal and a non-special core. Do bear in mind even if you make all the charms at once, you can only use so many at once in a realm due to there being a limit on how many monsters can be running around. The total cost for making all the charms is 250,000 crystal. Also, don't make them all from one creature; it only takes 34 charms at most to take a single creature from rank F to rank S knowledge, so any more than that will be wasted. AmnesiacUse a Gift of Forgetting on one of your creatures.AP Gained: 3 The Gift of Forgetting can be purchased from Regalis after reaching favor rank 4 with her, for 30 emblems. You can only use it on a Nether Creature that has been given at least one Catalyst, so do that first and then give it the gift to get the achievement. Not to be confused with the Potion of Forgetting, which is a different item. Archeology (I through IX)Discover _ unique runes. Rank Requirement AP Gained I 5 1 II 10 2 III 15 3 IV 20 4 V 25 5 VI 30 6 VII 35 7 VIII 40 8 IX 50 9 Total AP Gained: 45 There are 55 runes in the game: * One from each god shop at favor rank 3, costing 15 emblems to buy (15) * Five from the Arena shop (5) * Five from the Tavern shop (5) * The rest, which drop randomly from loot (30) It shouldn't take too long to get all the random drop ones, but leveling up the Azural's Safeguard talisman can help you get more rune drops if you're struggling. After that, just buy the rest from the stores until you've reached your total. Blood Feast, Dirty Deed and Grim Sacrifice (I through VII)Use _ (type) Knives. Rank Requirement AP Gained I 1 1 II 3 1 III 5 1 IV 10 2 V 15 2 VI 25 3 VII 50 4 AP Gained per Series: 14 Total AP Gained: 42 These three series are basically identical except for the type of knife used (Blood, Slaughter and Gore, respectively) so i've just covered them all at once to save time. Getting Tartarith to favor rank 5 will unlock the Altar of Blood, which allows you to use the knives you find in loot drops and 5000 brimstone to sacrifice creatures, permanently killing them in exchange for rewards. Once you've got enough knives, just summon a bunch of fodder creatures you won't miss and keep stabbing them all until you've got the achievements. 150 sacrifices in all carries a total cost of 750,000 brimstone, and summoning 150 fodder creatures for the sacrifices costs a total of 150,000 brimstone and crystal, so in all that comes out to 900,000 brimstone and 150,000 crystal, as well as 50 of each type of knife. Items Category, Part 2 Bountiful Conversion (I through XII)Use the Goblet of Giving to convert a total of _ resources. Rank Requirement AP Gained I 10k 1 II 50k 1 III 100k 2 IV 250k 2 V 500k 3 VI 1m 3 VII 5m 4 VIII 25m 4 IX 50m 5 X 100m 5 XI 500m 6 XII 1bn 7 Total AP Gained: 43 I would recommend completing the Moneybags achievement series first before attempting to complete this one, if you're comfortable with doing so. In addition it would be wise to also max out the Lister's Riches talisman at level 150 to prevent the goblet from wasting as much of your resources when converting. Converting a cumulative total of a billion resources is no small feat, so you'll want the massive stockpiles Moneybags is asking for the most efficient way of going about this. BrainiacUse a Book of Wisdom on one of your creatures. AP Gained: 3 Similar to Pills of Upgrading, Books of Wisdom are rare loot that can only be used on Nether Creatures - so get both, feed the book to the creature, and you're done. Card Collector (I through XII)Collect _ cards. Rank Requirement AP Gained I 1 1 II 5 1 III 10 2 IV 25 2 V 50 3 VI 100 3 VII 200 4 VIII 300 4 IX 400 5 X 500 5 XI 600 6 XII 700 7 Total AP Gained: 43 I have written a separate guide about cards and how to get them, which can be found here. If you're not feeling like reading it though, a quick cliff notes version: Cards are very rare items that you have a chance to get when killing creatures in battle. Increasing knowledge rank with the respective creature as well as increasing the level of the Brode's Last Laugh talisman. Getting Brode's Last Laugh to at least level 100 is crucial for this as several creatures simply can't be encountered in the wild, making their cards near-impossible to get otherwise. This is another series like Knowledge is Power that is inevitably going to take a very long time, so try not to stress yourself by rushing it - just chip away at it over time. Craftsman and Forgemaster (I through V)Craft/Forge _ artifacts. Rank Requirement AP Gained I 1 1 II 5 1 III 25 2 IV 50 3 V 100 3 AP Gained per Series: 10 Total AP Gained: 20 Another two series which are more or less identical, so i've consolidated them in this guide. Once you've unlocked the blacksmith by conquering realm depth 3, he offers you the option to Craft and Forge artifacts in exchange for resources. Crafting requires 250 granite, whereas forging costs 500 essence and 500 granite. The total cost is 25,000 granite for crafting, and 50,000 essence and granite for forging, for a total of 75,000 granite and 50,000 essence. Once you've got enough, just craft and forge 100 times each and you'll get the achievements. Disenchanter (I through V)Disenchant artifacts _ times. Rank Requirement AP Gained I 1 1 II 5 1 III 25 1 IV 50 2 V 100 3 Total AP Gained: 8 Disenchanting costs 1000 essence, so there's a total cost of 100,000 essence for completing this achievement series. You can do this over time by disenchanting artifacts you find in loot before scrapping them, or you can grind out the craftsman/enchanter/disenchanter achievement series at the same time by crafting artifacts, enchanting them, then disenchanting them before scrapping them. Note that scrapping does not count as disenchanting, so don't try to do this through the blacksmith's apprentice - the enchanter is the correct lady for the job. Items Category, Part 3 Enchanter (I through VII)Enchant artifacts _ times. Rank Requirement AP Gained I 1 1 II 5 1 III 25 1 IV 100 2 V 250 2 VI 500 3 VII 1000 3 Total AP Gained: 13 I strongly recommend using basic enchantments to plough through this achievement series, as they are significantly cheaper than other enchantments, costing 1000 essence and 5 ambers. The total cost in all is 1,000,000 essence and 5000 ambers - ambers aren't too hard to come by so they should stack up enough over time to let you get this done. You could do this in conjunction with the crafting and disenchanting achievements - craft all the artifacts you need, enchant them all, disenchant them all and then scrap them. Enrichment (I through V)Use _ tomes. Rank Requirement AP Gained I 1 1 II 5 1 III 25 2 IV 50 2 V 100 3 Total AP Gained: 9 Tomes are usually rare loot, but every time you gain a favor rank beyond deified, you can purchase a new tome from a god. If you've been grinding favor there'll be quite a lot available for purchase you can use for this achievement series. Fresh StartUse a Scroll of (Stat) on one of your creatures. AP Gained: 3 Stat scrolls are available from Regalis's shop at favor ranks 4 and 5, costing 30 emblems each. They can only be used on Nether Creatures, so get one of those first. Full HouseEnchant an artifact with 5 enchantments. AP Gained: 3 Very simple - you'll most likely get this one very quickly one way or another. Gem Grinder (I through VI)Grind _ Spell Gems. Rank Requirement AP Gained I 5 1 II 25 1 III 100 1 IV 250 3 V 500 4 VI 1000 5 Total AP Gained: 15 This requires the Arcane Refinery, earned by getting Azural's favor level to 4. Grinding a gem costs 500 essence, so to get to the last rank you'll be spending 500,000 essence in total along with the 1,000 gems themselves. Do remember that grinding a gem gets rid of it permanently, so don't grind any you want to keep - locking them in the inventory menu can help with this. Give It A Name!Brand an Artifact. AP Gained: 3 Offered as an option at the Blacksmith, and it's free. Easy peasy. Itherian Armaments (I through V)Find _ Itherian Artifacts. Rank Requirement AP Gained I 1 1 II 5 1 III 25 2 IV 50 2 V 100 3 Total AP Gained: 9 Itherian Artifacts can only be found in loot in Itherian Realms, and unfortunately they are extremely rare - you'll know you've found one when the artifact has a different icon than usual, and has an unusual name like "Birth of Salvation" or "Flurrywing". Progress is counted when you obtain it in the realm, so if you accidentally lose it due to being defeated before you could finish the realm, don't worry. Finding a hundred of them will take ages, so this is another series that'll come in its own time. You can get more chances to earn them by maxing out the Ianne's Right Eye talisman, which will cause Ianne to show up rarely in realms and gift you an Itherian Artifact if interacted with. Items Category, Part 4 Min-Maxing (I through VII)Reforge your artifacts _ times. Rank Requirement AP Gained I 5 1 II 25 1 III 100 2 IV 250 2 V 500 3 VI 1000 4 VII 2500 5 Total AP Gained: 18 Reforging an enchantment at the blacksmith varies in cost depending on the level of the enhancement, so if you're going to grind this one out then do it on the basic amber-related stat enchantments. Doing so costs 500 granite and 3 ambers a shot, so doing the full 2500 will cost 1,250,000 granite and 7500 ambers. That's quite a lot of resources, so maybe hold off on grinding it out until later on when you're richer. One Man's Junk... (I through VII)Salvage _ artifacts. Rank Requirement AP Gained I 1 1 II 10 1 III 50 1 IV 100 2 V 250 3 VI 500 4 VII 1000 5 Total AP Gained: 17 The blacksmith's apprentice (unlocked on realm depth 5) charges you 250 granite per artifact salvaged, so the total cost of this achievement series comes out to 250,000. Not too expensive, though you will need to find enough artifacts to salvage in the first place. As usual, don't scrap any artifacts you want to keep, because they're gone for good once salvaged. Palette SwapUse an item to change your class. AP Gained: 3 The item in question is one of the five robes you can buy from Yseros at favor rank 5 for 50 emblems. Obviously, don't buy and use the robe that matches your class. Pandemonium Gamble (I through V)Use _ Pandemonium Tokens. Rank Requirement AP Gained I 1 1 II 5 2 III 25 3 IV 50 4 V 100 5 Total AP Gained: 15 Pandemonium Tokens are so common you can't go two seconds without tripping over one, so this achievement series isn't much of a problem. Do bear in mind the tokens can have negative effects like draining your resources or summoning a boss monster, so don't get caught off guard. Power OverwhelmingUse a Catalyst on one of your creatures. AP Gained: 3 Catalysts are only found by sacrificing a creature with a Blood Knife, and they can only be used on Nether Creatures, so you'll need a Nether Creature and Tartarith at favor rank 5 to complete this one. Refinement (I through V)Disenchant _ spell gems. Rank Requirement AP Gained I 1 1 II 10 1 III 25 2 IV 50 2 V 100 3 Total AP Gained: 9 Spell Gems aren't too rare to find, though you'll need Zonte at favor rank 3 to get the Arcane Vault if you haven't already. Once you have it, just disenchant properties off gems as you find them, which costs 1000 essence per disenchant. The total cost for the full achievement series comes out to 100,000 essence. Rune Grinder (I through VI)Grind _ runes. Rank Requirement AP Gained I 1 1 II 5 1 III 10 1 IV 25 2 V 50 2 VI 100 3 Total AP Gained: 10 Similar to the Gem Grinder achievement, so you'll need to get Azural to favor rank 4 to unlock the Arcane Refinery, and of course find enough runes to grind up. Grinding a rune costs 1000 essence, so the full achievement series costs 100,000 essence in all. Sigil Shaper (I through X)Modify a sigil _ times. Rank Requirement AP Gained I 1 1 II 5 1 III 25 1 IV 50 2 V 100 2 VI 250 2 VII 500 3 VIII 1000 3 IX 2500 4 X 5000 5 Total AP Gained: 24 A rather nasty series - Sigils can only hold five properties, so you can only add four at most to each one you find, in addition to sigils being a bit on the uncommon side. What gets really bad is the cost - adding properties costs 500 power to add the second property, 1000 for the third, then 1500 and 2000. Modifying a property is potentially worse - it starts at 500 but doubles every time you use it on the same sigil, with no upper limit. You're looking at a minimum expense of 2,500,000 power, likely far more. Yes, minimum. This is in addition to needing to find a huge amount of sigils to put properties on in the first place, so this series is not getting done for a very long time. Items Category, Part 5 Spellbound (I through VI)Discover _ unique spells. Rank Requirement AP Gained I 25 1 II 50 2 III 100 3 IV 150 4 V 200 5 VI 300 6 Total AP Gained: 21 There are 339 spells in the game as of the time of writing, distributed as follows: * 45 from the god shrine shops (three each, costing 5 emblems each) * 15 from the tavern * 25 from the arena * 15 from avatars * 5 extremely rare copies of the same spell (Trap) from loot drops * 244 spells that drop randomly as loot The majority of this achievement is just collecting random drop spell gems until you have them all, and then rounding it out by getting all the god shop gems, and then your choice of having each avatar cast their ultimate spell at least once, or buying all the spells in the tavern. Spellcrafting (I through VI)Enchant _ Spell Gems. Rank Requirement AP Gained I 1 1 II 25 1 III 100 2 IV 250 2 V 500 3 VI 1000 3 Total AP Gained: 12 Enchanting a gem costs 1,000 essence and 10 of the same gem dust, meaning a cumulative total of 1,000,000 essence and 10,000 dust to finish this series. The dust is the the annoying part - you mostly get it from grinding spell gems; it drops from other sources but usually only in fairly paltry amounts. Even then, enchanting gems 1,000 times is fairly annoying and cumbersome, so you might want to do this one in chunks rather than try to plough through it all at once. Spellforge (I through VII)Reforge your Spell Gems _ times. Rank Requirement AP Gained I 100 1 II 500 2 III 1000 3 IV 2500 4 V 5000 5 VI 7500 7 VII 10000 10 Total AP Gained: 31 1,000 granite and 1 gem dust is what it costs to reforge a gem, meaning you'll need a total of 10,000,000 granite and 10,000 gem dust to finish this one. I strongly recommend getting AutoHotkey, making a script that presses E every second, setting it going and just walking away and doing something else. This is what I did and after three solid hours of running the macro I had about half of the series done. That's how insane the time investment on this one is. Do NOT do this one manually if you value your sanity. The Awakening (I through VI)Awaken _ artifacts. Rank Requirement AP Gained I 1 1 II 5 2 III 10 3 IV 25 4 V 50 5 VI 100 10 Total AP Gained: 25 A bit of an awkward one to do - to awaken an artifact, you have to get a Mallet of Awakening by gathering Shards of Awakening, and you get one of those each from doing prophecies. Then you pay 10,000 of each resource to actually use the mallet, so it comes with a cost. Prophecies take a while to finish never mind five of them, so this is another long haul achievement series. Upgrading the Elize's Dark Secret talisman to level 100 gives you two shards per prophecy set, cutting the effort in half. 1,000,000 of every resource is the sum cost, and you'll need to complete 500 prophecy sets in all to get enough shards. The Five ElementsHave a rune equipped into each class slot at the same time. AP Gained: 3 Simple enough - get one rune of each class, and then just equip them. Since runes drop as loot, you'll get this one sooner or later without really trying. The Ultimate Enchantment (I through VI)Apply _ legendary crafting materials to an artifact. Rank Requirement AP Gained I 1 1 II 5 1 III 10 2 IV 25 2 V 50 3 VI 100 3 Total AP Gained: 12 Legendary Crafting Materials aren't common, but they're not as rare as other rare things, so over time you'll accumulate a stock of them from loot. It costs 5,000 essence to enchant with a legendary material, so in all you'll be spending 500,000 essence along with the materials. Transmutation (I through VI) Transmute _ crafting materials. Rank Requirement AP Gained I 5 1 II 25 1 III 100 1 IV 250 2 V 500 3 VI 1000 4 Total AP Gained: 12 Transmute costs vary depending on material rarity, so do this achivement on the basic-level ambers for minimum expense. Transmuting an amber costs 100 power, so you'll spend 100,000 power in all along with the ambers to max this one out. Not too bad. Wash It All AwayUse a Potion of Forgetting. AP Gained: 3 These can be bought from Regalis at favor rank 4. They will reset your perk points, so make sure to re-allocate them all again or you'll be severely weakened. What? It's Evolving!Use a Potion of Transforming on one of your creatures. AP Gained: 3 You get one of these for free from Meraxis at favor rank 3, so just get that and have one of your creatures chug it. Items Category, Part 6 Awakener of Talismans (I through XI)Upgrade _ talismans to Rank 100 or higher to unlock their special powers. Rank Requirement AP Gained I 1 1 II 5 2 III 10 3 IV 15 4 V 20 5 VI 25 6 VII 30 7 VIII 35 8 IX 40 9 X 45 10 XI 50 15 Total AP Gained: 70 For how to get the various talismans, check out the Keeper of Talismans achievement series. Leveling up talismans can be done in one of two ways - using Rune Powder at the Runemaster (unlocked partway through Regalis's realm), or having Umaro do it at the end of each Itherian Realm you complete. The Runemaster is better for leveling up low-level talismans, as the cost in rune powder increases along with the talisman's level, whereas leveling up your higher level talismans should be done with Umaro. Umaro gives you three chances to level up talismans, the odds of which are based on the itherian realm depth you just completed. If you can get the Thylacine card, this adds an extra upgrade chance, making Itherian runs more efficient. Keeper of Talismans (I through XI)Obtain _ talismans. Rank Requirement AP Gained I 1 1 II 5 2 III 10 3 IV 15 4 V 20 5 VI 25 5 VII 30 5 VIII 35 5 IX 40 5 X 45 5 XI 50 5 Total AP Gained: 45 There are currently 55 talismans in the game: * 15 from each god's shrine shop, requiring rank 10 favor and 100 emblems to buy * 15 from defeating each god at the Gate of the Gods * 5 from the Shady Dealer * 1 from the Arena shop * 1 from the Tavern shop * 1 from using enough Pandemonium Tokens * 1 given to you free when you finish your first Itherian Realm * 1 won by defeating Lord Zantai for the first time * 1 won from the Riddle Dwarf by answering 500 riddles * 14 as extremely rare loot drops The random drop talismans have a very, very low drop rate, so your best bet is to go after the god shop and gate of the gods talismans if you want to climb this achievement series quickly. Gods Category A Gift Fit For A God (I through VII)Spend a total of _ Exalted Emblems. Rank Requirement AP Gained I 1 1 II 10 1 III 50 1 IV 100 2 V 250 3 VI 500 4 VI 1000 5 Total AP Gained: 17 You can find emblems on the ground in realms (once per realm), in loot, or from winning fights at the Gate of the Gods. Buying every talisman from every god costs a total of 1,500 emblems, plus you'll want to buy each creature from each god (750 emblems) and each spell from each god (225 emblems) at least once, so you'll likely get this one while pursuing other achievements anyway. Respected by (god)Become 'Respected' by (god). 1 AP x 15 Gods: 15 Reaching favor rank 2 with a god is pretty easy to do, so this should come fairly quickly. Honored by (god)Become 'Honored' by (god). 2 AP x 15 Gods: 30 Same as above but for favor rank 3. Still pretty easy. Revered by (god)Become 'Revered' by (god). 3 AP x 15 Gods: 45 Favor rank 4. You know the drill. Exalted by (god)Become 'Exalted' by (god). 4 AP x 15 Gods: 60 Favor rank 5 can feel a bit grindier than the other favor levels, but it's still not too bad. Deified by (god)Become 'Deified' by (god). Rank Requirement AP Gained (1) 1 5 (5) 5 5 (10) 10 5 (15) 15 5 (20) 20 5 (25) 25 5 AP Gained per Series: 30 AP Gained for all 15 Series: 450 Achievements for reaching various favor levels. Favor can be farmed more efficiently by running around in low level realms with the Heart of Darkness activated - more so if you do it before the story ends so there's no nemesis creatures to bother you. Donation for (god), God of (aspect) (I through VII)Donate resources to (god), God of (aspect). Rank Requirement AP Gained I 1 1 II 5 2 III 10 3 IV 15 4 V 25 5 VI 50 5 VII 100 5 AP Gained per Series: 25 AP Gained for all 15 Series: 375 This involves going to a god's shrine and donating 1,000 of their resource to them; you should be doing this anyway when possible to increase their favor ranks, so these aren't hard achievements to get at all. The total cost is 300,000 of each resource, since each class has three gods. Pleased to Meet YouMeet all 15 gods. AP Gained: 3 Comes naturally as part of the story shortly after you make it to Gonfurian's realm. Recruiting (god)Summon (god). 5 AP x 15 Gods: 75 This requires you to summon each god's avatar - you get an avatar core by getting 1,000 glimmer of that god, and you get glimmer by fighting gods at the Gate of the Gods; the higher the difficulty, the more glimmer you get. Someone Noticed Me!Gain a favor level with a god. AP Gained: 1 Extremely easy. You'll get this without even trying. The Start of a Beautiful RelationshipBuy an item from a god using Exalted Emblems. AP Gained: 1 The fastest way to get this is get five emblems, get them to favor rank 2, then buy a spell from them. This will take five runs of a realm at most, which is usually well more than enough to push them past rank 2. Us Against The WorldAcquire all 15 Avatars of the Gods. AP Gained: 15 The conclusion of the "Recruiting (god)" achievements, this one unlocks when you summon the last one you need. ARE YOU !@#$ING INSANE?GET A LIFE. AP Gained: 5 Just keep donating to Torun until this unlocks. Battles Category, Part 1 Bane of (boss) (I through V)Kill (boss) at the Nether Crucible _ times. Rank Requirement AP Gained I 1 1 II 5 2 III 25 3 IV 50 4 V 100 5 Total AP Gained per Series: 15 Total AP Gained in all: 390 There's one of these series each for the sixteen bosses you can fight at the Nether Crucible, so i've consolidated them since otherwise they take up most of the Battles category. Ten more bosses are unlocked after you beat the initial sixteen once each. The "Sami's Sammy" talisman can help you find Crucibles faster. There is also a 10,000 power fee for summoning a boss, so a total of 26 million power in all. Drunken Brawler (I through VII)Win _ Tavern Brawls. Rank Requirement AP Gained I 1 1 II 5 1 III 25 2 IV 50 2 V 100 3 VI 250 3 VII 500 4 Total AP Gained: 16 Tavern Brawls are unlocked when you complete Friden's realm, and have you fighting against other players' teams, some of which can be ridiculously hard to take out. If you want to grind this one out, your best bet is to just keep fighting, and remember or note down the name of each player who had a brutal team you couldn't defeat, then just keep picking on less powerful teams until you've got the series done. Sucks, but if you're after achievements and not glory then it's the most effective way. Do bear in mind you need tavern tokens to compete, which are earned from finishing realm quests. God Killer (I through III)Kill each god _ times. Rank Requirement AP Gained I 1 1 II 5 3 III 10 5 Total AP Gained: 135 At the Gate of the Gods, you need to defeat each god the specified number of times to get the achievement. Note that difficulty doesn't factor into this, so you can just defeat them all repeatedly on Difficulty 1 if you're just after the achievements. Starting a fight at the gate costs 10,000 of every resource, so to defeat all 15 gods 10 times will cost 1,500,000 of every resource in all. Master of the Arena (I through V)Defeat _ opponents in the arena. Rank Requirement AP Gained I 5 1 II 10 1 III 25 2 IV 50 2 V 100 3 Total AP Gained: 9 The Arena is unlocked by getting Gonfurian to favor rank 2. It costs 2,000 granite to compete in the arena, so it'll be a minimum cost of 200,000 granite to finish this series out - probably more because the arena can be kind of a jerk sometimes. You don't have to finish all five matches each time either - even if you don't get to the end, each round you win at will count as progress towards these achievements. Nemesis (I through VIII)Defeat _ packs of Nemesis creatures. Rank Requirement AP Gained I 1 1 II 5 2 III 25 2 IV 50 2 V 100 3 VI 250 3 VII 500 4 VIII 1000 5 Total AP Gained: 22 Nemesis Creatures are unlocked after you finish the main story, and you basically can't miss them - they're monster packs with words above them such as "Misery" or "Plague". Any monster pack that spawns in has a chance of being a nemesis, and you'll likely find more than one in each realm, so it's just a matter of munching through them as you go. Nether Summons (I through V)Defeat _ Nether Bosses. Rank Requirement AP Gained I 1 1 II 5 2 III 25 3 IV 50 4 V 100 5 Total AP Gained: 15 Nether Crucibles are unlocked after regular realm depth 60 or so after the main story is over, and only show up fairly rarely. When you activate one, you have to defeat five guardians before you actually fight the boss, so actually getting to do the boss fights honestly takes quite a lot of time - getting to 100 is a pretty long haul so grinding it out might not be all that fun unless you're really determined. Onward to Victory (I through X)Win _ battles. Rank Requirement AP Gained I 5 1 II 25 1 III 50 1 IV 100 2 V 250 2 VI 500 2 VII 1000 3 VIII 2500 4 IX 5000 5 X 10000 6 Total AP Gained: 27 Completely incidental to just playing the game normally. Just keep at it and you'll get there. Battles Category, Part 2 Almost Famous (I through XV)Reach Fame rank _. Rank Requirement AP Gained I 5 1 II 10 1 III 15 1 IV 20 1 V 25 1 VI 30 1 VII 35 1 VIII 40 1 IX 45 1 X 50 1 XI 60 1 XII 70 1 XIII 80 1 XIV 90 1 XV 100 1 Total AP gained: 15 Once you've unlocked the Arena, it's just a matter of fighting and winning to increase your fame. Completing a full set of five matches gets you the most fame at 1,000, with less wins getting lesser amounts. This means you'll need a minimum of 100 Arena runs - with the 2,000 granite entry fee, a minimum of 200,000 granite will be spent. Slayer of (god) (I through III)Kill (god) _ times. Rank Requirement AP Gained I 1 1 II 5 2 III 10 3 Total AP gained per series: 6 Total AP from all series: 90 These are from battling at the Gate of the Gods. Just defeat the specified god the specified number of times for each achievement - you can do it on the first difficulty setting too if you're just interested in the achievements. Soul Extraction (I through X)Extract from _ enemy creatures. Rank Requirement AP Gained I 1 1 II 5 1 III 25 1 IV 50 2 V 100 3 VI 250 3 VII 500 4 VIII 1000 4 IX 2500 5 X 5000 5 Total AP Gained: 29 It's good practice to extract from monsters whenever it's safe or convenient to do so anyway in order to increase your knowledge ranks, so you'll likely end up finishing this achievement series anyway while pursuing other ones such as Knowledge Is Power. Leveling up the Breath of Aeolian talisman can help you with this as it improves extraction chances. The Failed ExperimentDefeat the Failed Experiment. AP Gained: 3 You can summon the Failed Experiment to battle in Zonte's realm by mixing green and pink in any order at one of the chemistry sets. It isn't very tough either so this isn't hard to accomplish. The GodslayerDefeat ???. AP Gained: 7 The ??? is Lord Zantai, who has a small chance of showing up after the main story when you travel between realms. Just keep travelling down and eventually you'll meet him - bring a good team though, because him and his team have a significant stat multiplier on top of Zantai himself having a very nasty trait that can one-shot your monsters. The Pandemonium KingDefeat the Pandemonium King. AP Gained: 5 The Pandemonium King has a chance of showing up any time you use a Pandemonium Token. He can be kind of a jerk to lower leveled players, but an experienced fighter should have no trouble with dispatching him. The Pandemonium QueenDefeat the Pandemonium Queen. AP Gained: 5 More or less identical to the Pandemonium King achievement, there's a chance of getting the Queen, King, or both of them at once when you summon them from a token, so just keep using tokens and defeating them until you've got the achievements. The Treasure GolemDefeat the Treasure Golem. AP Gained: 5 Treasure Golems look like bright orange golems on the field, and unlike other monsters they will always run away from you rather than towards you, so try to wrangle them into running down a dead end so you can corner them. In battle they will try to run away every turn - if they do this, you don't get the achievement, so you have to kill it. They have enormous defenses also, so you'll have to pull out some serious firepower to actually bring one down for the first time. Treasure TrapDefeat a Mimic. AP Gained: 3 Mimics are uncommon, but you're bound to run into one eventually if you keep opening treasure chests. They can be pretty dangerous however, so be prepared for a potentially tough fight. If you're struggling with finding one, go to Regalis's realm - the webbed cocoons have a chance of having a mimic inside them. You're Not So Bad After AllGrant mercy to the Treasure Golem. AP Gained: 5 You get this by forfeiting while fighting the Treasure Golem. Realms Category, Part 1 A Rip In TimeEnter a rift and defeat the enemies contained within. AP Gained: 3 Rifts are present in Eternity's End, so you'll need to get there. They look like a black starry portal - go through, defeat the miniboss inside, and you're done. A Sticky SituationRescue a helpless victim in the Arachnid Nest. AP Gained: 3 Keep opening the webbed cocoons in the Arachnid Nest until you get the innocent who gives you treasure and leaves. This might take a few tries because otherwise you can get enemies or a mimic inside instead. Alterations (I through V)Cast _ Alteration Spells. Rank Requirement AP Gained I 1 1 II 5 1 III 25 1 IV 50 2 V 100 3 Total AP Gained: 8 Alteration spells are unlocked after the main story and cost 1,000 power a shot, so in total this achievement series will cost you 100,000 power. You could just sit and do them all at once but they're genuinely useful for getting god favor or other achievements, so it might be better to relax and let this one come at it's own pace. Angelic PresenceUse an angel statue. AP Gained: 3 You find these in the Azure Dream, one of the later realms in the story. You basically can't miss them. Bartering in The BarrensTrade with the nomads in The Barrens. AP Gained: 3 First pick up one of the scattered planks lying around a Barrens map, then bring it to one of the tents. Bartering in the Frostbite CavernsTrade with the explorers in the Frostbite Caverns. AP Gained: 3 Similar to the above, except this time you're looking for log piles and igloos. Bartering in the Unsullied MeadowsTrade with the nomads in the Unsullied Meadows. AP Gained: 3 Another one similar to the above, this time it's a fallen tree and a tent. Bottoms Up!Drink a potion in the Refuge of the Magi. AP Gained: 3 The potion is bright red, and fairly common, very difficult to miss. Cleansing HistoryDefend a corrupted totem pole in the Unsullied Meadows. AP Gained: 3 You're looking for the totem poles with vines growing on them - some of these start fights. Win one of these fights to get the achievement. Demonic PresenceUse a demonic statue. AP Gained: 3 These are in Great Pandemonium, which is about in the middle of the story. They always start a fight, so be prepared. Engard!Challenge a knight to a duel in a foreign kingdom. AP Gained: 3 The knights are in the Kingdom of Heretics, which is the last story realm you visit. Final RestFree the lost soul of a tortured victim. AP Gained: 3 You need to interact with one of the racks with a skeleton on it in the Torture Chamber and win the resulting fight, if one happens. The Torture Chamber is the second to last story realm so this takes a while to get to. Great GreedMake an offering to Lister, God of Fortune. AP Gained: 3 The moai statue heads in Faraway Enclave are what you're looking for - they ask for a fairly small resource offering, but nothing unreasonable. Here Goes Nothing!Jump into the quicksand and defeat whatever is on the other side. AP Gained: 3 The quicksand portals are in The Barrens, which is a bit after the halfway point of the story. Hollow PromisesDefeat the horrors contained in a blood stain. AP Gained: 3 Like the knights, these are in the Kingdom of Heretics, the final story realm. Hostile ReflectionsGaze into a Mirrorball. AP Gained: 3 These can be found in the Azure Dream and make you fight a copy of your own team, so be prepared for a potentially tough fight if you're using a good team. It's Just FruitEat 3 fruits and observe their effects. AP Gained: 3 The fruits are in the Cutthroat Jungle, which is the first realm you visit. You should get this one very quickly. Itherian Traveler (I through IX)Complete an Itherian Realm at Depth _ or higher. Rank Requirement AP Gained I 1 1 II 5 1 III 10 2 IV 25 2 V 50 3 VI 100 3 VII 250 5 VIII 500 10 IX 1000 15 Total AP Gained: 42 Itherian Realms are unlocked after the main story, and require sigils to travel to. Sigils have a variable drop rate - the less you have, the more common they are, so running out entirely is kind of hard to do. From there, it's just a matter of running through and finishing realms over and over - 1,000 is a tall order and takes a long time, but it's entirely doable over time. This is something you'll naturally be doing anyway, so it's not too big a deal. Realms Category, Part 2 Legends of the Hidden TempleDefeat the boss of a temple in The Swamplands. AP Gained: 3 These are in the Swamplands. You're looking for a sandstone temple with a purple door. Lost SoulsDefeat the lost souls contained in a pile of skulls. AP Gained: 3 You can find these in the Path of the Damned. They start a fight with a group of death-class creatures, so win that and you get the achievement. Lost and ForgottenObserve the effects of a mask Where The Dead Ships Dwell. AP Gained: 3 These look like wooden faces buried in the sand, and can potentially make you fight a group of ghost creatures, so be ready. Nature's SaviorDestroy an obelisk in The Swamplands. AP Gained: 3 It's a tall sandstone-looking obelisk, just knock one over and you get the achievement. Nether Booze, Choice, Destruction, Flame, Fortune, Hermit, Riddle and TroveVisit a unique, secret room in a realm. AP Gained per room: 3 AP Gained for All: 24 The secret Nether Rooms have a chance to show up between regular realms after you've finished the story; you have no control over when they appear so this is entirely down to luck. You don't have to interact with the room at all, just merely finding one grants the achievement. If you can get Lord Zantai's card, the chances of these appearing will increase. Note that the Nether Hermit in particular is far rarer than the others - unless you're tremendously lucky it will take a very long time to encounter it. Of Bowls and BeakersConduct an alchemy experiment in the Refuge of the Magi. AP Gained: 3 Find one of the chemistry sets and just mix any option you like at least once. The result doesn't matter, you just need to do a mix to get the achievement. Predators in the SandsDefeat a pack of desert bandits. AP Gained: 3 In the Barrens, interacting with the oases will sometimes have bandits jump out to attack you - defeat them to get this achievement. Purifier (I through VIII)Use a Fountain of Purification _ times. Rank Requirement AP Gained I 1 1 II 5 1 III 10 1 IV 25 2 V 50 2 VI 100 2 VII 500 3 VIII 1000 3 Total AP Gained: 15 The fountains only show up in regular realms - they will activate once you kill a random number of monster packs, at which point you can use them (doing so claims all items in your pending category). This one takes quite a while to finish off, and since you'll be fighting monsters for all sorts of reasons anyway it's probably better to just do this one incidentally rather than grind it out, though you certainly could do that in a low level realm if you felt so inclined. Realm Quester (I through VIII)Complete _ Realm Quests. Rank Requirement AP Gained I 1 1 II 5 1 III 25 1 IV 50 1 V 100 2 VI 250 3 VII 500 5 VIII 1000 10 Total AP Gained: 24 Another one that's completely incidental to playing the game normally. You can sort of rush this one along if you just try to snipe quest objectives while avoiding monsters, then rushing to the next realm - Maps of Farsight can be particularly useful in doing this. Resourceful (I through V)Find _ resource nodes. Rank Requirement AP Gained I 10 1 II 50 1 III 250 2 IV 1000 3 V 2500 4 Total AP Gained: 11 Each realm has it's own kind of resource node, and there's no reason not to collect every one you see anyway, so this series should complete itself as you play. Do note that some realms such as the Faraway Enclave or Swamplands have a secondary type of resource node - these do not count towards the achievement, only the ones that give random resources do. Riddle Me This (I through VII)Correctly answer the Riddle Dwarf _ times. Rank Requirement AP Gained I 1 1 II 5 1 III 25 1 IV 50 2 V 100 2 VI 250 3 VII 500 5 Total AP Gained: 15 You're looking for a yellow garden gnome looking fellow - he doesn't always show up in each realm but he's pretty common. His riddles are basically just game trivia you'll learn over time, so they're not too hard to eventually get the hang of. This one can take kind of a while, but not unreasonably so. Ruining a FamilyPillage a Devil's Nest. AP Gained: 3 These are in Great Pandemonium. You're looking for a bird-style nest full of orange eggs. Show of DevotionLight a Piety Candle. AP Gained: 3 These can show up in any realm - they're a tall teal candlestick with a white candle on top. Light it up to get the achievement. Realms Category, Part 3 Taskmaster (I through VI)Complete _ sets of tasks for Elize the Fortune Teller. Rank Requirement AP Gained I 1 1 II 5 2 III 10 3 IV 25 4 V 50 5 VI 100 6 Total AP Gained: 21 Elize is unlocked after the story, visit Itherian Realms until you get a quest to help her, and she'll show up at the castle. After that, you'll get prophecies, which are sets of tasks to complete. These can take quite a while to do or sometimes be fairly chance-reliant, so it might be better for your patience to just do this one at an even pace rather than try to grind it out. The Gilded PinionChase and capture a golden feather. AP Gained: 3 There is a golden feather in every Unsullied Meadows realm you run - the first time you touch it, it will teleport somewhere else on the map; so you basically have to chase it down and keep touching it until it decides to stop teleporting. It shouldn't teleport any more than 4-5 times. The Natives Are RestlessSettle a dispute with the natives in the Cutthroat Jungle. AP Gained: 3 This involves bringing mushrooms to each hut in a Cutthroat Jungle realm; huts will tell you what color they want if you don't have them already. Just grab all mushrooms in sight and bring them back to the huts - this achievement should unlock when you satisfy the last hut in a realm. Treasure Trove (I through V)Open _ treasure chests. Rank Requirement AP Gained I 10 1 II 50 1 III 250 2 IV 1000 2 V 2500 3 Total AP Gained: 9 You should be opening every chest you see anyway and the numbers aren't too bad, so this series shouldn't take too long overall. If you want to rush it, you could just visit low level realms over and over - you'll get less treasure that way but more achievement progress. Valiant ProtectorDefend an obelisk in the Azure Dream. AP Gained: 10 The Azure Dream is a late-story realm - you're looking for white obelisks with purple energy around them. If one starts a fight, then win it and you'll get this achievement. Very MatureKick a poisonous mushroom in the Path of the Damned. AP Gained: 10 They look like little clusters of three green mushrooms, there's usually two or three in each Path of the Damned realm you visit. Wayward Traveler (I through VIII)Reach level _ of a normal realm. Rank Requirement AP Gained I 5 5 II 10 10 III 25 20 IV 50 35 V 100 50 VI 250 100 VII 500 200 VIII 1000 300 Total AP Gained: 720 Like Itherian Traveler, but for regular realms. The main story spans 48 floors, so you'll get the fourth rank shortly after finishing it; as for the rest, it takes a long time but it's just a matter of progressing forward until you've gotten all the way down to 1,000. Wealth Beyond MeasureUnlock a large chest Where the Dead Ships Dwell. AP Gained: 10 Open the clam shells until you get the message "Found a key!", and then return to the large chest and crack it open. Wrecking Ball (I through V)Destroy _ breakable objects. Rank Requirement AP Gained I 50 5 II 250 10 III 1000 15 IV 2500 25 V 5000 50 Total AP Gained: 105 Only things that say "Destroyed!" when interacted with count as progress towards this. X Marks the SpotDiscover buried treasure with the help of a treasure map. AP Gained: 10 In some realms you'll find a map on the ground - this will spawn a red X somewhere in the realm. Find the X and interact with it to get this achievement. Realms Category, Part 4 A Little Help + Skew the Odds (I through IX)Gain a buff in the overworld _ times. Afflict enemies with a debuff in the overworld _ times. Rank Requirement AP Gained I 1 1 II 5 1 III 10 1 IV 25 1 V 50 2 VI 100 2 VII 250 3 VIII 500 3 IX 1000 4 Total AP Gained: 18 each (36 total) The best realms for gathering buffs are Zonte and Gonfurian's realms. Upgrading the Scavenger's Sorrow talisman to lv100 and using pandemonium tokens can also help. There are less sources for debuffs, so those achievements will take much longer. Erebyss and Meraxis' realms are the ones you want if you want to grind them out. Barking Up The Wrong TreeKill a Siralim loyalist. AP Gained: 3 Given as a realm quest. You just have to hunt down the Siralim mage in a realm and defeat them. (Resource) for Everyone (I through )Obtain a total of _ (resource) from breakable objects and resource nodes in realms. Rank Requirement AP Gained I 1000 1 II 5000 1 III 10000 1 IV 25000 2 V 50000 2 VI 100000 2 VII 250000 3 VIII 500000 4 IX 1000000 5 Total AP Gained per Series: 21 Total AP Gained for all: 105 Just smash up resource nodes whenever you see them, there's no reason not to anyway. The resource talismans (Surathli, Meraxis, Erebyss, Zonte and Vulcanar) and Phase Warrior cards can increase the yield and make these series go a bit faster. The quickest chunk of progress you can get on this is get the "surprising amount of resources" result from the nether fortune teller, but as this is only one result from a rarely occurring room, it can't really be relied on. Home Sweet HomeReturn a Lost Soul to its Phylactery. AP Gained: 3 Given as a realm quest. You need to find a wispy blue cloud, and take it back to a large ornate vase looking object. My, What Big Teeth...Find and cleanse a Cursed Treasure Chest. AP Gained: 3 Given as a realm quest. Find a large black chest and defeat the invaders it summons. Don't forget to pick up the treasure from it after you're done. No Dinner For The VulturesDump a corpse into a Phylactery. AP Gained: 3 Given as a realm quest. Defeat any pack of enemies, pick up the corpse it leaves behind, and then take it to the large ornate vase and drop it in. Renegade DownKill a Renegade Mage. AP Gained: 3 Given as a realm quest. Find the renegade made in the realm and defeat them. A Curse LiftedFind and cleanse a Cursed Phylactery. AP Gained: 3 Given as a realm quest. Find the large ornate vase and defeat the invaders it summons. Castle Category A Necessary SacrificeUnlock the Altar of Blood. AP Gained: 3 Earned by getting Tartarith to Deified favor rank. Feeding Buddy, Feeding Rudy, and Feeding SamiFeed Buddy/Rudy/Sami. AP Gained: 7 each Total AP Gained: 21 You have a rare chance to find Vanilla Ice Cream, Chicken Leg, and Fish in treasure drops - when you get one, take it to the cat in the castle that wants it and you'll unlock the achievement. A Purrrfect DayFeed all 3 cats in Nex. AP Gained: 10 See above: this unlocks when you've fed all of the cats. Arcane MysteriesUnlock the Arcane Refinery. AP Gained: 3 Earned by getting Azural to Exalted favor rank. Arm Wrestling, Hot Hands, Think Fast and Treasure Hunter (I through IV)Win _ games of Arm Wrestling/Hot Hands/Think Fast/Treasure Hunter. Rank Requirement AP Gained I 1 1 II 25 1 III 50 1 IV 100 3 Total AP per series: 6 Total AP in all: 24 The Gambling Dwarves are unlocked halfway through Vertraag's realm, and will sit in the tavern at the castle after that. You get these achievements by winning at their minigames - there's a small wager to play, but if you keep winning you'll keep making the wager back at the least so it isn't too bad, and takes maybe an hour or two overall to complete all four series. Bigger, BetterUpgrade the Blacksmith to Tier 1. AP Gained: 3 As you progress through the story, the blacksmith will eventually ask you to do a side quest of gathering 50 iron ingots from realms you travel through - these will be scattered around on the ground for you to pick up. Once you've got them all, deliver them to the blacksmith to earn this achievement. Charm FactoryUnlock the Divination Candle. AP Gained: 3 Earned by getting Surathli to Deified favor rank. Create the Ultimate Creature!Unlock the Breeding Master. AP Gained: 3 Unlocked halfway through Erebyss's realm, the Path of the Damned. Deathlord Who?Unlock the Stableman's Apprentice. AP Gained: 3 Unlocked halfway through Meraxis's realm, the Swamplands. Defying the GodsUnlock the Gate of the Gods. AP Gained: 5 This requires getting every god to Deified favor level - Torun will appear at the castle and offer to sell you a relic for 100,000 of every resource. Once you've paid his fee, the gate will be unlocked. If the event with Torun doesn't trigger upon getting every god to Deified, raise another favor level with any god and it will. DisassemblyUnlock the Blacksmith's Apprentice. AP Gained: 3 Unlocked halfway through Zonte's realm, the Refuge of the Magi. Emperor's New ClothesUnlock the Tailor. AP Gained: 3 Unlocked by getting Torun to Revered favor rank. Enchanted to Meet YouUnlock the Enchanter. AP Gained: 3 Unlocked halfway through Aeolian's realm, the Unsullied Meadows. Family TradeUnlock the Blacksmith. AP Gained: 3 Unlocked at the end of Torun's realm, the Cutthroat Jungle. Lord of the Arena and Lord of the Tavern (I through IV)Spend _ Arena Points/Tavern Tickets. Rank Requirement AP Gained I 5k 1 II 25k 1 III 50k 2 IV 100k 3 Total AP per series: 7 Total AP in all: 14 Spending points in the Arena and Tavern stores will get you these achievements. Once leveled up to 100 these talismans will double the point yield for winning in their respective facility, cutting the effort needed in half. Sacred RelicUnlock the Goblet of Giving. AP Gained: 3 Earned by getting Lister to Honored favor rank. Starry NightUnlock the Arena. AP Gained: 3 Earned by getting Gonfurian to Revered favor rank. The Best MedicineUnlock the Tavern. AP Gained: 3 Unlocked at the end of Friden's realm, Where the Dead Ships Dwell. The EnigmaUnlock the Runemaster. AP Gained: 3 Unlocked halfway through Regalis's realm, the Arachnid Nest. The MysticUnlock the Fortune Teller. AP Gained: 3 After you've finished the main story, visit Itherian Realms until you get a quest to save someone in danger. That person is the Fortune Teller, and this achievement should unlock once you defeat the monsters attacking her. The Sigil ShaperUnlock the Arcanist. AP Gained: 3 Earned by getting Vertraag to Deified favor rank. Tougher, StrongerUpgrade the Blacksmith to Tier 2. AP Gained: 3 Similar to the "Bigger, Better" achievement but happens later in the story, and you're gathering gold ingots rather than iron ones. Unfavorable OddsUnlock the Gambling Dwarves. AP Gained: 3 Unlocked halfway through Vertraag's realm, Eternity's End. Unleashed PotentialUnlock the Arcane Vault. AP Gained: 3 Earned by getting Azural to Exalted favor rank. The ExperimenterUnlock the Clothsmith. AP Gained: 15 Once you've finished the main story, look for a green and black jester in realms. Speak to him to unlock the Clothsmith. The DiscreteUnlock the Shady Dealer. AP Gained: 15 Once you've finished the main story, look for a man in a purple hoodie with yellow glowing eyes and a backpack. Speak to him to unlock the Shady Dealer. A Shady Deal (I through IX)Buy a loot box (or whatever it is that he actually gives you) from the Shady Dealer _ times. Rank Requirement AP Gained I 1 1 II 5 5 III 10 10 IV 25 20 V 50 30 VI 100 40 VII 250 75 VIII 500 150 IX 1000 300 Total AP Gained: 631 Each purchase costs 5,000 of each resource, so finishing out the series will cost you a total of 5,000,000 of each resource. The deals are actually fairly good however, so this isn't as bad as it sounds. Story Category All of these are pretty self-explanatory for the most part. The Fallen FatherDefeat the boss at Realm Depth 3. AP Gained: 5 The OcculusDefeat the boss at Realm Depth 6. AP Gained: 5 The CutterDefeat the boss at Realm Depth 9. AP Gained: 5 The ChangelingDefeat the boss at Realm Depth 12. AP Gained: 5 The ForsakenDefeat the boss at Realm Depth 15. AP Gained: 5 The Undead ArmyDefeat the boss at Realm Depth 18. AP Gained: 5 Note that this boss fight is generally regarded by most players as the point where the game wakes up and really starts fighting back against you, so prepare yourself accordingly. The DrunkDefeat the boss at Realm Depth 21. AP Gained: 5 The InnocentDefeat the boss at Realm Depth 24. AP Gained: 5 The ManipulatorDefeat the boss at Realm Depth 27. AP Gained: 5 The CopycatDefeat the boss at Realm Depth 30. AP Gained: 5 The All-FatherDefeat the boss at Realm Depth 33. AP Gained: 5 The CorruptorDefeat the boss at Realm Depth 36. AP Gained: 5 The TruthDefeat the boss at Realm Depth 39. AP Gained: 5 The BetrayerDefeat the boss at Realm Depth 42. AP Gained: 10 The DeceiverDefeat the boss at Realm Depth 44. AP Gained: 10 The One True KingDefeat the boss at Realm Depth 48. AP Gained: 10

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《希拉利姆3》1.4.3版本修复公告 1. 问题介绍: 对于使用带有á、ò、ã、û等特殊符号语言的玩家,可能会遇到游戏进度丢失的问题。 2. 临时解决方法: 在官方彻底修复此bug前,命名游戏内任何内容时,请勿使用带有特殊符号的字母,建议仅使用英文进行输入。 3. 触发bug的操作:

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