CarX Drift Racing Online

CarX Drift Racing Online

CarX Drift Racing Online

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基础 感谢评论 对于纯新手,我将简要描述车辆行驶的基本原理,帮助大家理解车辆的行驶特性。 抓地力:在漂移中,最重要的是抓地力(即轮胎与地面的摩擦力)。基于这一点,应选择尽可能宽的轮胎,但要注意马力较小的车辆无法驱动过宽的轮胎,需要寻找平衡。轮胎压力:前轮应比后轮软,比例约为65:35%。 转向:如果车辆发生转向过度,说明后轮抓地力大于前轮,需要调整轮胎宽度和压力。 四轮定位:前轮前束保持在±零位左右,因为这是基础指南,暂不深入探讨。前轮外倾角需根据每辆车单独调整,但不要过度倾斜,毕竟我们不是专业调校人员。稳定器:我们调整后轮外倾角,让车辆能够正常加速,数值越接近0,加速性能越好。 不要调整后轮前束! 锁止系数影响车辆的向外滑动程度。 主传动比决定变速箱的传动比,调整这个参数时可以尝试两个方向:要么追求快速加速但最高速度较低,要么追求较高的最高速度但加速较慢,找到适合自己的平衡点。 祝大家都能调出好配置。

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A list of all the cars in CarX Drift Racing with their real names. Car List CLASS 1 Hachi-Roku - Toyota Corolla AE86 Panther M5 90-s - Mazda MX-5 NA VZ 210 - VAZ (Lada) 2107 Panther M5 - Mazda MX-5 ND Bimmy P30 - BMW M3 E30 Hachi-Go - Toyota Corolla AE85 Dacohosu - Toyota Celica A20/A30 CLASS 2 Solar - Mitsubishi Eclipse 2G Wutend - BMW M3 E36 Phoenix NX - Nissan 180SX Thunderstrike - Dodge Charger R/T (1968-1970) Black Fox - Ford Fox body Mustang Caravan G6 - Volvo 240 Estate Mifune - Lexus IS 300 / Toyota Altezza VZ212 - Lada 2102 Lynx - Mazda RX-8 Pirate - Nissan Laurel C33 Imperior - Mercedes-Benz 190 E Evo 2 Godzilla R3 - Nissan GT-R R33 CLASS 3 DTM 46 - BMW M3 E46 Penguin - Pontiac Solstice Interceptor - Jeep Grand Cherokee WK2 Equator D - Infiniti G35 RAVEN R8 - HSV Maloo R8 Syberia SWI - Subaru Impreza (2002-2005) Sorrow - Lexus SC Z30 / Toyota Soarer Z30 Piranha X - Nissan 350Z Nismo Falcon FC 90-s - Mazda RX-7 FC Wellington S20 - Nissan Silvia S13 Kaiju - Nissan Skyline R31 Midnight - Datsun 240Z / Nissan S30 240Z Burner JDM - Toyota Chaser JZX100 Betsy - Dodge Ram Van (1994-2003) Hornet GT - Chevrolet Camaro ZL1 Inferno - Dodge Charger SRT Hellcat Royal - Toyota Crown (2003–2005) EVA MR - Mitsubishi Lancer Evolution IX Horizon GT4 - Nissan GT-R R34 Cargo - Freightliner Cascadia (2007-2017) Corona - Toyota Chaser X80 Mira - Toyota MR2 W20 CLASS 4 Fujin SX - Nissan Silvia S14 Falcon RZ - Mazda RX-7 GloriousXZ - Nissan 300ZX Interstate - Pontiac Firebird (1977-1978) Kanniedood - Datsun 620 Hot Rod - Hot Rod Hakosuka - Nissan Skyline GT-R Hakosuka Hunter - BMW M2 F87 Eleganto - Lexus RCF Judge - Holden Commodore VF Samurai II - Toyota Mark II JZX90 Asura M1 - Toyota GT86 / Subaru BRZ / Scion FR-S UDM 3 - BMW M3 GTS Hummel – Porsche 912 Last Prince - Nissan GT-R R32 Magnum RT - Dodge Challenger R/T (2008-present) Syberia WDC - Subaru Impreza WRX STI (2007-2011) Bandit - BMW M5 E34 Warden - Mercedes-Benz CLK W209 EVA X - Mitsubishi Lancer Evolution X Unicorn - Nissan Stagea Kitsune – Honda NSX (1990–2005) Flash - Nissan Skyline R34 4-Door Sedan Spark ZR - Chevrolet Corvette C6 Thor E8 - BMW i8 Rattlesnake – Dodge Viper (2003–2006) CLASS 5 Spector RS - Nissan Silvia S15 Rolla ZR - Toyota Corolla ZR Carrot II - Toyota Mark II JZX100 Cobra - Mercedes-Benz E63 AMG W213 Consul GT - Mercedes-Benz C63 AMG W205 Coupe Wanderer L30 - Toyota Supra A80 Cobra GT530 - Ford Shelby GT350R Vanguard - Audi RS 6 C7 Loki 4M - BMW M4 F92 Atlas GT - Nissan GT-R R35 Zismo - Nissan 370Z Nismo Speedline GT - Audi R8 (2006-2015) Prestigio - Lamborghini Huracan Black Jack X22 - Ford Mustang (1965-1973) Shadow XTR - Ford Mustang RTR-X Nomad GT - Toyota Supra A90 Karnage 7C - Chevrolet Corvette C7 Voodoo - Dodge Viper GTC Grace GT – Toyota Yaris GR Shark GT - BMW M5 E60 Patron GT - Mercedes-AMG GT (C190 / R190) Warrior - Ford Falcon GT-F 351 Flanker F - Flanker F SpaceKnight - Lexus LFA Black Jack X150 - Ford F-150 (1967-1972) Notes Thank you for reading this guide. Don't forget to rate, favorite and award this guide if it helped you. I am going to update this guide when new cars come out. If I've made any mistake in the car names, please let me know in the comments.

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This will help you make your own tune and figure all the settings out. I added a tune i've been using for a long time as an example. Suspension Stiffness - Pretty self explainatory, its usually better if the rear suspension is a little softer than the front, gives more traction and control Fast bump - how fast the the suspension compresses going through bumps Bump - how fast the suspension compresses when braking, accelerating, turning Fast rebound - how fast the suspension decompresses after hitting bumps (goes back to normal) Rebound - how fast it decompresses when braking, accelerating, turning Now the important stuff! Toe out (negative toe) - At the front wheels it will make the car take corners a little easier, especially with grip cars. At the rear wheels, its going to do the same but with a much greater effect, also increases drift trajectory. This also means, that your car is NOT going to go in a straight line when going full gas. Toe in (positive) - it does the exact opposite. Front wheels are going to go in to turns harder. At the rear wheels though, your car will want to straighten up. Rear toe in is really helpful with drag builds, or if you cant hold your car straight. Makes drift trajectory narrower. Camber - Negative front camber will help you get more traction to the wheels in turns. It will not affect your handling drastically, and should be mostly adjusted to the other suspension and steering settings. Positive REAR camber will help you to turn out of drifts a little easier and make the car feel more responsive, while negative will help you be smoother and hold longer drifts. Anti roll bar - reduces bodyroll and CAN add traction, which means more control. If there is a lot of body movement, use this. If the engine is in the front, you should have stiffer ARB on the front. Having the same stiffness isnt bad, but its usually better for the rear to be softer, because the cars rear is lighter. Also you should not make them too stiff because it can lift up your inner wheels, leading to loss of traction. IMPORTANT you can mitigate body roll with the spring ratios if you take your time, (which i recommend) but its a loooot easier to just use ARB. Caster - Low caster will make the car smoother in turns, high caster will make the car twitchier, but its good if you want to take really fast turns. 0 caster will be the smoothest, but it will make your steering slow and sluggish. (if you play on keayboard i really recommend 0 caster, because you will be able to make adjustments a lot better in longer turns) Ackerman - Will make your car hold speed in big angles, and it will make your drifts wider too. Its good on East Touge since that map has some really long turns, but if you add too much your car will be spinning out a lot. Steering axis offset - Will make your front wheels hold themselves straight while drifting, but adding too much will decrease the drift angle. (this setting will not make your car spin out sooner but it makes it harder to correct it when you do) This setting is also helpful for keyboard players to be smooth. It is also helpful for drag tunes to remain straight. Kingpin angle inclination - this will make your front wheels lose traction sooner, but you will be able to recover it easier. Really useful for reverse entries. If you add too much you will be constantly spinning out. In my experience you should add more with smaller wheels, and less with larger wheels. Steering angle - you should always have this maxed out at 65, there are 0 drawbacks to this, you will spin out later, and be able to hold larger angles. Wheels Diameter - Big wheels will make you faster, go over stuff easier, but will slow down the turning rate of your front wheels. Tyre width - Wider = more grip, thinner = less grip. Tyre pressure - Lower will help your car to handle bumps a smoother, but too low will make your wheels twitchy and less predictable. Higher will do the opposite. Depending on the car and its weight, higher or lower might be better. use slightly less at the rear wheels to give you more control. Tyre pressure changes will feel more obvious if you have big tire profiles. Adhesion - 90 is really worn, will make you be smoother but slower. It feels a little bit like driving on ice compared to the others. 100 is a good balance between everything, just normal tires, will probably feel the most predictable since its the default. 110 is semi slicks, you can use this if you want to be faster and have more control, but you wont be as smooth. 120 is slick and has the most grip and does the same as 110 but with a greater effect, its the best for grip and drag tunes. Wheel track - Generally a narrow wheelbase will make the car more stable in a straight line, and a wider will do the same in turns. Tyre profile - Big profile has a smoother ride but makes the car less responsive and feel like a boat. Best setting is between 25 and 35. Tire width will change the profile too, so use this setting to find a good balance between your wheels. Only situation when bigger is better if you try to make a dragster or your wheels are really small. Engine For this, its usually the best to have maximum torque low and just use the rest to get the HP you want. Having a high rev limit will make your gears slightly longer. Transmission Transmission is really hard to tune. Diff locking ratio - I personally use 60, lower will be slower and less reliable at making your rear wheels spin out. 100 will make your car straighten up and slow down when you try to change sides. Final drive - lower will make your car accelerate slower but have a higher top speed. Its good to decrease this if your car is constantly redlining and you always have to speedrun through all the speeds, or you cant find a good gear. The rest will do the same thing, but individually to every gear. Adjusting one will affect the other ones too. If you want a longer gear, just pull the slider down a little, if you want a shorter gear do the opposite. This one is really tricky because it is very car depedent. But if you mess around with it for a while you will figure it out. Differential types: open - no real reason to use this spool - basically a locked diff Viscous limited slip - its the standard type, its perfectly fine to just always use this. Clutch Based LS - this is expert level, allows you to adjust a ton of stuff, but not too useful for the average player Brakes Final section on this list. Brake torque - makes you stop quicker, but its harder to make fine adjustments while drifting, so its better for it to be lower if you want to be smooth drifter. Brake bias - Lower will make your rear brakes stronger, and higher will make the front stronger. Its best to keep it above 50, so its more predictable while drifting. If we look at stopping distance in a straight line, the front wheels should have more power cause all of the weight goes to the front while braking. ABS - turning it on will help you stop quicker but turning it off will help you be a little smoother at drifting. Personal example for Royal/Toyota Crown Majesta IMPORTANT: i play with a keyboard so it might not work as well for controllers or a wheel. My control settings are: Prediction 0, Stabilization 1.0, Steering assist ON This tune is an overall smooth and very controllable one, but it might feel too slow for some. Suspension Spring length: 12 cm front, 13 cm rear Stiffnes: 70 front, 50 rear Damper fast bump: 5100 front, 3800 rear Damper fast rebound: 4400 frront, 3200 rear Damper bump:5100 front, 4700 rear Damper rebound: 4400 front, 4000 rear Sway bars: 10 both rear and front Alignment Camber: -4 front, -2,7 rear Toe: -20 front, 0 rear Caster 0.2 Steering axis offset: 7 mm Max steering angle: 65 Ackerman: 38% Kingpin angle: 2 Wheels Diameter: 19 Tire width: 255 front and rear Pressure: 190 kPa front, 180 kPa rear Wheelbase width: 3 front, 0 rear Tire profile: 25 front and rear Brakes 4300 N/m Bias: 60% ABS on Engine Tune up: 0 Max torque: 4000 rpm Rev limiter: 8800 rpm Turbo pressure: 0.74 atm Transmission Sequential Diff type: Viscous limited slip Diff locking ratio: 60 N ms/rad Final drive: 3.70 Gear 1: 3.50 Gear 2: 2.15 Gear 3: 1.30 Gear 4: 1.13 Gear 5: 0.93 Gear 6: 0.86

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快速赚取百万的指南! (本指南面向新手,我知道这是一种广为人知的技巧) 概述与要求 【要求】 - American Ways DLC - 山猫汽车(RX-8) 基本概述 - 下载KINO Mod - 购买山猫汽车 - 准备你的车辆 - 在“计时赛”模式中游玩“西海岸竞技场” 车辆准备 - 购买山猫汽车 - 将山猫汽车配置为竞速模式(不要使用终极、漂移等其他模式) - 如需调整,可使用测功机修改操控性 开始比赛 - 在主菜单选择计时赛 - 选择地图“西海岸竞技场” - 开始比赛 - 尽快完成比赛

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