
RuneScape: Dragonwilds





《RuneScape: Dragonwilds》更新内容 1. 本次更新即将上线。为保护存档文件完整性,建议专用服务器上的玩家在强制重启服务器以应用此修复前,从墓碑中取回所有物品并在床上休息。 2. 修复了玩家无需达到技能要求即可装备技能斗篷的问题。 3. 修复了在破碎平原死亡后墓碑消失的问题。 4. 地图标记在玩家重生后将不再引导至错误位置。
《RuneScape: Dragonwilds》修复公告 1. 连接专用服务器的玩家在继续之前的游戏进度时,不应再出现进度回滚的情况。 2. 解决了服务器关闭时配置文件被覆盖的问题。 3. 修复了水下存在的一处漏洞,玩家不会再从该漏洞坠落。
本次更新为在同一局域网内连接专用服务器时新增了一个额外界面。现在,你需要在游戏内文本框中输入要加入的服务器的本地IP地址。 这是一项小修复,仅会影响少数专用服务器用户,但我们希望确保能明确告知大家这一变化。
各位冒险者, 目前有两点已明确:大家需要更多的符文,并且希望经验曲线更长。 考虑到这些,我们将进行两项调整: 1. 我们将把符文祭坛的产出比例从1:1改回之前的1:10。 2. 符文祭坛的产出比例为1:10,同时通过参与符文注入这一技能活动,你将获得额外的符文奖励。 anima vents不会受此改动影响,我们对其作为额外产出途径的表现感到满意。这一调整是暂时的,我们未来会重新评估,但这正是我们处于抢先体验阶段的意义所在。我们希望能够灵活应变、积极倾听,并在未能达到预期目标时及时做出调整,而且有能力迅速采取行动。 我们还将调整游戏中所有技能的经验值曲线,为高等级部分增加更长的成长周期。 我们清楚自己并非大型多人在线角色扮演游戏,但我们希望让升级过程更具意义。对于许多如今登录游戏、期待一场令人满足的升级体验的玩家,我们觉得可以做得更好。因此,我们决定提高93级至99级的经验值需求,就是那些令人向往的高等级阶段。在接下来的几天里,我们将对【符文制作】进行更深入的全面调整,深入研究其核心机制。同时,我们还将专门针对各技能的经验值平衡进行优化,确保每个技能都能给人独特且完善的体验。我们希望这能帮助大家在【Dowdun Reach】站稳脚跟,并且在未来几天,对于团队遇到和调查的其他问题,我们会继续与大家保持沟通!

在我们投身道敦荒野的混乱核心之前,我们想花点时间回顾一下开发团队在小型更新中所做的工作——即0.10.1和0.10.2版本!
A quick and dirty guide to help you get started. The first 6 or so hours are gonna be a struggle, but hopefully this guide will help alleviate some of that. Introduction That shadow drop, amirite? I got it as soon as I saw the release on Reddit. It didn't take long for me to love it, even with all of it's very, very frustrating flaws. Starting out was great, but you just hit a point when it comes to progressing to P3 that is just a rough and awful ride. So many times I wanted to rage quit this game. Running with vault core to set up a new lodestone and die a 10 minute walk away? Okay, fine. I'll run back. Getting raided, hunted, assaulted by dragon, chased by mobs while running back? *expletive deleted*. Learning these early game mechanics was a trial and error liken to playing Dark Souls for the first time. So, with the knowledge I've picked up, I'm hoping to ease your journey some. All in all, with going in fresh with no knowledge, it took me about 14 hours to beat Velgar. Knowing what I know now, I wish there was more. I can't wait for the future updates. I will try to leave certain things out to make it as spoiler free as possible, but sometimes that's hard to do. So, bear with me. Without further ado, let's actually get to the guide.... Starting out - The Tutorial It's far from the best, but still not the worst tutorial for a game. Just follow the introductions and I'll explain some things better than the tutorial does. I think the only one you don't meet in the tutorial is Doric, but I could honestly be mistaken. Make sure to finish the beginning quests for Wise Old Man, Vannaka and Zanik. Food and Drink Don't stress it too much. Get a campfire going, stock up on 3-400 dirty waters and let em cook. Food is easy enough as well. You can honestly just survive on the berries for a good while. Especially once you get the dwellberries. Until Cooking gets reworked, there's really no point in making actual food. Just stay up on your waters and berries, cook food when you got it and feel like it, and make those Stamina drinks! While they're barely more hydrating than the regular waters, the Stamina cost reduction is a nice bonus. Hyper Armor This ♥♥♥♥ made no sense to me at first. I did the quest, and was just like, "Okay. Cool." So, let me explain it in the way I wish I understood it. I played for probably 3 hours without ever using this. Hyper Armor can literally be the life or death of a fight. A quick breakdown... Armor - A percentage of damage reduction granted by equipped armors. Hyper Armor - A static number that will be damaged before you take damage. Yeah. Maybe I just didn't pay attention, but I missed that bit. You'll start out with minimal Hyper Armor, but, KEEP. IT. UP. The runestone things that I can't remember the name of are what give you Hyper Armor. Make a bunch. Like, a bunch. They can save your ass in a fight. They can make it significantly easier to recover your goodies after that desperate corpse run. As you level up and acquire better gear, your max Hyper Armor increases as well as the types of runestones you can make. Being able to negate 25, 50, 75 points of damage at a time in a fight will greatly increase your odds of survival. So, 100 health, with 50 Hyper Armor, means you essentially have 150 health. Hyper Armor gone? Runestone that ♥♥♥♥. Back on to the survival bit.... Raids, Hunted, Dragon Assault They're laughably easy. Later on... Starting out they can be rough. So, here's a few details that should help. Dragon Assault - Stays in the area. Attacks with Poison afflicting damage. If you have anti poison, you can just avoid the AoE blasts as they still deal actual damage, then just wonder about through the poison. The breath attack doesn't deal actual damage, just poison status. Alternatively, you can just.... Run. Yep. Just get on out of there for a couple minutes. It's roughly a 150m radius that the attacks stay in. Once your out of the radius, the dragon will just continue to attack that area and then leave. If you have a lodestone network set up, even better. Just tele out and gather some ingredients and swing on back. Raids - Can be a bit more difficult starting out, as they do pursue for a time. Sometimes, a zone shift or a good run will end it, but not always in my experience. The first wave will be 3-5 Melee. Second wave will be 3-5 Melee, 1-3 Rangers and/or 1-2 Casters, depending on zone. If you're in that zone, (you'll know the one), casters first, baby. Don't let 'em buff up the whole crowd. Hunted - Easy enough. Will be a random variety of enemies, usually numbering 3-5. Just focus, keep that armor up and you'll come out a-ok. Now then, all of these SUCK when you just died and get hit with them before you can even go to your spare equipment chest. You do have a spare equipment chest, right? Did I mention that....? Must've been a different guide... Oh, it's that time...? P3 Without a doubt, the most difficult part of the game for me. Granted, I stayed strictly Melee my entire play through, since there's no Magic or Ranged skills implemented yet. Getting that sweet, sweet ore will be a nightmare. This was 60% of my deaths, ghost runs and frustration. It is worth it. I'd put it up there with finally beating that boss that was kicking your ass, when you're finally able to get back to your base and start making bars. I almost rage quit probably every 10 to 15 minutes at this stage of the game. It's ♥♥♥♥♥♥♥ rough. Just keep going. Make those runs. Back out to the main menu and grab a smoke if you got to, I know I had to. Several times. The reward makes all that pain and frustration worth it. Some things I picked up on while doing this Don't underestimate the harvest ore spell - This can save precious time that most definitely adds up when you're first getting into obtaining ores and even later on. Who sneaks? - I never did. Honestly didn't know it was a thing, since it never seemed to work anyway. Just keep a wide berth on enemies when you're P2. Navigate around, grab your ores and go. A 1 on 1 can go in your favor, but that's not usually the case. Don't get greedy - Just make that run back to base. Or teleport, if available. Dying with all those shiny rocks on you and trying to get back to them is frustrating. Don't be me. Dungeons? Vaults? Eh, it's instanced. I'll keep this brief for spoiler prevention and just provide ONE super handy tip. Vault Core - As soon as you get it, run out of the instance the same way you came and set up that lodestone. Oh, the many headaches I could've avoided... Caster or Melee - I said one tip. One. Weaponry Heavy is better, right? No. Melee needs a balance. The attack speed reduction for the minor damage increase is nowhere near a fair trade off. Just stick to a sword/dagger and shield. The shield is your friend. Speaking of, there's a quest you can do for a certain shield. I'd recommend doing that. I tried the varieties of weapons and the conclusion that I came to is... Faster is better - Especially in group encounters. That swing delay when you're flanked by 4 enemies is definitely enough to make you lose a fight. Stay fast. Stay nimble. Learn parry timings. Oh, since I'm losing track of what I'm even doing now, I'll just say this.... Abyssal Whip. That is all. Best weapon in the game. Hands down. Throw air enchant on it. Win. Ridiculous attack speed, bleed damage and that special attack.... It can be rough to make one, but, oh boy, when you do. Oh ♥♥♥♥, I said no spoilers, huh? I hope this helps, and I'm certain I'm forgetting things. Feel free to criticize, correct, compliment or whatever it is people do on guides like this, and enjoy your time in the Dragonwilds.
各位冒险家,大家好! 我们很高兴看到大家都沉浸在《RuneScape:Dragonwilds》的最新更新中,并体验了专用服务器。借此机会,我们想向大家汇报一下工作进展,并带来一些关于定价的好消息。 开发团队一直在努力优化游戏,我们利用当前专用服务器世界的重要数据,探索更多方法来完善和提升玩家体验。新的更低价格:套餐:Starter,玩家:2人,内存:3GB,原价格:14.99美元/月,新价格:9.99美元/月;套餐:Standard,玩家:4人,内存:4GB,原价格:20.99美元/月,新价格:14.高级版 6名玩家 5GB 25.99美元/月 19.99美元/月 一个2人服务器现在起价低于10美元/月,让你和朋友轻松加入《RuneScape: Dragonwilds》。需要明确的是,这并非降级。我们的数据显示,额外资源根本未被使用,我们认为你不应为不需要的东西付费。性能将保持不变,但价格更低。 已是客户?如果你购买了额外的内存附加组件,这些也将一并退还。我们一直在努力的工作内容 自服务推出以来,我们一直在努力工作,现在为您概述已完成的工作、即将推出的内容以及未来的计划。 服务器发现功能改进: 1. 直接IP连接:无需依赖游戏内服务器浏览器,可通过IP地址直接加入服务器。 2. 改进的服务器搜索:正在进行修复,以提高游戏内查找服务器的可靠性。 3. 自动发现:您自己的服务器很快会在游戏中显眼地显示出来,这样您就无需搜索它了。《RuneScape: Dragonwilds》更新内容 1. 配置文件稳定性:修复了服务器配置值意外重置的问题。 2. 简化所有权:所有者ID要求将变为可选。首次加入时,你可以使用管理员密码认领服务器。
《RuneScape: Dragonwilds》更新内容 1. 本次更新即将上线。为保护存档文件完整性,建议专用服务器上的玩家在强制重启服务器以应用此修复前,从墓碑中取回所有物品并在床上休息。 2. 修复了玩家死亡时,次要技能树 perk 被动在特定情况下失效的问题。 3. 同时解决了无论烹饪技能等级如何,食物都会以不合理速度烧焦的问题。 4. 移除了多登里奇大教堂下方阻碍洞穴入口的巨石。 5. 阿布拉克斯之戒和诺金裹尸布的配方现在可按预期在珠宝匠工作台处获取。 6. 熔炼现在能按预期提供正确的经验值。《RuneScape: Dragonwilds》更新内容 1. 修正了侍僧巫师在被击杀后其生命偷取攻击仍会继续造成伤害的问题。 2. 解决了在专用服务器中,水晶弓和深渊鞭的特殊攻击无论玩家朝向如何均朝正东方释放的问题。 3. 这可不是我曾想过会输入的句子。
《RuneScape: Dragonwilds》0.11.0.5版本更新内容 1. 修复从法术轮移除的法术在实际游戏中仍显示幽灵图标的问题。 2. 解决了地穴中的梦石碎片可能无法生成的问题。 3. 修复了在打破封印前,坟墓可能卡在伊马鲁竞技场门口的问题,部分宝库也存在此问题。 4. 修复了玩家重生后可能卡在床里的问题。 5. 修复了重新加入世界后法术轮重置的问题。 6. 解决了符文精华可能无法正确重生的问题。
《RuneScape: Dragonwilds》更新内容 1. 修复【湿润】技能法术在部分情况下导致崩溃的问题。此修复将同时应用于标准在线游戏和专用服务器。 2. 符文现在可通过符文精华以10:1的比例进行调和。 3. 数值已恢复至Dowdun Reach版本之前的预期水平。 4. 专用服务器需要重启才能应用此补丁,强烈建议在更新发布后立即进行补丁更新。 祝各位符文制作愉快!
《RuneScape: Dragonwilds》更新内容 1. 【Dowdun Reach现已在游戏中开放!】穿过Fellhollow,直面Zamorak的疯狂…… 2. 【新增四个任务】:黑骑士堡垒、通缉!、生化危机以及“他们的就是我的”。 3. 【新增建筑部件和装饰】,包括茅草屋顶、吊灯和彩色玻璃窗。 4. 【技能调整】 - 符文制作技能已重做,支持新的技能活动——使用符文祭坛时,玩家可选择“调和”符文或“自动制作”。 - 调和符文将获得额外符文和经验值,快来参与吧! - Ashenfall各地开始出现 anima vents,供玩家互动。 - 所有现有技能的等级上限提升至99级。《RuneScape: Dragonwilds》更新内容 1. 本次更新不包含更高层级的内容,这些内容将在未来的更新中扩展,但你已经可以通过提升等级并获取披风,以此展示你对游戏的投入。 2. 【其他更新】 ① 现已推出专用服务器。我们重新设计了前端用户流程,让你能与最多5位好友顺利进入游戏! ② 我们重构了任务界面。 ③ 新角色在创建时可以选择多种新发型——角色编辑功能将在下次重大更新(0.12.0版本)中推出。 ④ 进行了各种错误修复和稳定性改进。控制器 我们在抢先体验阶段将持续优化控制器设置和按键绑定,今日更新了一系列与物品栏管理相关的输入和按键绑定: 轻按LT:丢弃物品/转移物品 按住RT:摧毁物品 按住面部按键:拆分堆叠物品 轻按LB/RB:切换物品栏标签 轻按L3:对当前选中的物品栏标签进行排序 (箱子/储物物品栏)轻按Y:填满箱子堆叠 (箱子/储物物品栏)按住Y:取出箱子中所有物品 漏洞修复 游戏玩法 社区反馈修复 标准模式下,密封木箱和堆叠木箱的配方无法解锁的问题已修复。 解决了南瓜类食物的生命守护恢复效果会被睡眠打断的问题。《RuneScape: Dragonwilds》修复公告 1. 修复了玩家若已开始【成长的烦恼】任务但尚未完成时,无法接取【屠龙者】任务的阻碍问题。 2. 修复了橡木/T2楼梯变体或橡木/T2小墙在建筑等级18级时解锁的问题。 3. 修复了通过 lodestone( lodestone)跨地图传送时导致坐骑动画和视觉特效异常的问题。 4. 解决了在2倍伤害的自定义世界中,【Axetral Projection】会同时摧毁树桩和树木的问题。 5. 修复了玩家无法在未放置在地基上的桌子顶部放置装饰品的问题。 6. 常规修复:修复了使用Q键打开法术书时,部分玩家会在法术书打开过程中出现性能下降的问题。《RuneScape: Dragonwilds》更新内容 1. 修复了角色上楼梯时会“颤抖”或移动不自然的问题。 2. 解决了宝库守护者在受到陷阱伤害时会以陷阱为目标,且不会将仇恨重新集中到玩家身上的问题。不会再出现内斗情况! 3. 修复了个人宝箱在某些情况下无法链接或设为私有的问题。 环境 社区反馈修复 1. 修复了玩家可能从银刺要塞外墙边界的小缝隙掉落的问题。 2. 解决了多人世界中,沼泽和瀑布洞穴里的宝箱对客户端不可见的问题。 3. 修复了费尔霍洛 Coalridge Pass 以北一处阻碍玩家获取铁矿节点的地点。 音频 社区反馈修复 1. 修复了坐骑下马时音效重复的问题。修复了【风步】技能导致游戏音频可能变慢的问题。
《RuneScape: Dragonwilds》更新内容:我们的下一个重大更新将带来另一个可供探索的区域——古老要塞【Dowdun Reach】。
这座城堡阻断了费尔霍洛诅咒之地与暗影沙丘之间的通路。在这一区域,我们着重强调探索与战斗,其环境密集程度远超以往任何区域。你将面对一支古老的骑士团——他们被恶魔之力扭曲诅咒,还有一个分裂的法师团体,他们执意守护着古老的秘密。 我们的英雄必须坚韧不拔、不屈不挠,在这座充满古老魔法能量的无情堡垒中,为每一寸进展而战。古老的巫术、超自然的猜忌以及原始的恐惧将这座要塞彻底封锁。唯一的出路,便是突破它。
我们的0.11版本调查问卷现已上线,截止时间为4月26日英国夏令时早上7点! 我们知道并非所有人都有详细的反馈可以分享,或者体验过我们询问的所有内容。问卷中的文本框均为选填项,但我们非常希望能收到尽可能多的反馈,因此感谢您在力所能及的情况下花时间提供更多细节。 完成这份问卷大约需要15分钟。
《RuneScape: Dragonwilds》0.11.0.7版本更新内容 1. 2. 修复了多敦荒野通道中固定位置的 lodestone(石碑)出现的问题。 3. 专用服务器需要重启才能应用此补丁。
《RuneScape: Dragonwilds》更新内容 1. 修复在【符文制作调和】过程中受到攻击后无法冲刺和攻击的问题。 2. 【强效生命药水(T3)】现已按预期解锁。
《RuneScape: Dragonwilds》热修复更新内容 1. 已应用热修复对92-99级的经验值进行重新平衡,现在达到99级所需的经验值是原来的两倍多。 2. 若你尚未达到新的99级上限,你的技能等级将根据新的经验曲线进行调整。 3. 若你现在的等级低于99级,技能斗篷的特效将再次被锁定。 4. 若你在更新前已装备技能斗篷,热修复生效后仍可继续装备: - 无法通过右键点击卸下该斗篷。 - 可以通过右键点击其他斗篷来替换装备。 - 调整后尝试重新装备技能斗篷将无法成功。 - 若将斗篷放置在盔甲假人上,即使更换盔甲,斗篷仍可留在假人上。你可以通过将披风从人体模型上拖到你的背包中来取下它,但在你再次达到99级之前无法装备它。专用服务器需要重启才能应用此补丁。我们强烈建议你在更新上线后立即进行补丁更新。
各位冒险者,我们很高兴看到有这么多人进入多登荒野并与黑骑士遭遇!在此期间,我们注意到很多关于本次更新中推出的符文制作改动的讨论。 我们观察到的情况如下: - 精华与符文的兑换比例让人感觉惩罚性过强,而且制作大量符文似乎花费的时间明显更长。 - 符文祭坛调和系统与自动调和符文相比,感觉奖励不够丰厚——我们也认为,这种需要主动投入的技能玩法应该更具奖励性! - anima vents是个不错的新增内容,有助于缓解其他来源符文(非常严重的)相对稀缺的问题。我们听到了大家的反馈,并且正在研究各种可行方案,力求做出的改变不仅仅是短期的权宜之计。




