World of Tanks

World of Tanks

World of Tanks

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存在将Steam与账户重新绑定的方法。操作步骤如下: 1. 在Steam中下载游戏【坦克世界闪击战】。 2. 使用曾用于玩【坦克世界】的账户的邮箱和密码登录【坦克世界闪击战】。(若账户注册在EU服务器,需在【坦克世界闪击战】的EU账户上进行登录操作,地区会产生影响。)3) 完成游戏内教程 4) 在游戏设置中将您的Steam ID绑定至WOT Blitz账号。 完成上述操作后,通过Steam启动《坦克世界》时,您将使用对应账号登录。 推荐码在完成相关流程后可用于选择一辆高级坦克。

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步骤1:你可能有过这样的感受,进入游戏后发现有3个自行火炮玩家,顿时想把电脑扔出窗外,但先冷静一下。解决方法很简单,去针对那些不受欢迎的点击者、方块玩家、玩家。最糟糕的情况也不过是被Wargaming禁言聊天。 步骤2:当你受够了这些方块玩家,按住左Ctrl键,瞄准用户名并举报,这肯定能帮助你在游戏世界里少看到他们。 步骤3:把己方队伍的自行火炮推进水里或推下悬崖,不用担心会被举报,这样你的队友会对你产生敬意。步骤4 - 现在到了最后阶段,只剩下敌人的弓箭手了,沿着正中间行驶,不要转向。记住你只能一格一格地移动。接下来你将开启一段疯狂的旅程,但我相信你,你能够改变这个世界的命运。 步骤5 - 或许凭借这些建议你已经赢得了游戏,现在赛后最重要的事情是,将所有弓箭手加入黑名单。如果将来你们再次相遇,你就会知道是他,不要对他手下留情。 祝好,愿你战斗愉快。

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大家好,今天我来告诉大家如何成为“скуф”(一种玩家戏称) 1. 玩坦克(这是必须的) 2. 大量饮酒并同时玩坦克 3. 必须在工厂工作 4. 每天玩15小时坦克 5. 年龄应该在30-40岁之间 6. 每天喝10罐啤酒 如果你这样做,恭喜你加入“скуф”大军 总之,如果你完成了这些行为,恭喜你成为“скуфяндр”,你可以给自己找一个叫克秀莎的小号

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### 隐藏新玩家模式说明及该阶段内外可期待内容 #### 概述 各位指挥官,大家好。 许多老玩家可能并不了解游戏为新玩家提供的隐藏新玩家模式。实际上,该模式非常隐蔽,甚至不会告知新玩家他们正处于受保护的新玩家模式中。 #### 什么是隐藏新玩家模式? 新玩家模式是为首次启动游戏或创建新账户的玩家设计的模式。 #### 战斗机制是怎样的? 战斗为9v9模式,每支队伍仅有一到两名玩家,其余均为 bots(机器人)。在玩家人数较少的时段,你可能是整场比赛中唯一的玩家。 #### 该模式持续多久? 未知。由于这是开发者不希望玩家知晓的秘密模式,因此退出该模式的具体条件并不明确。这可能是一定数量的战斗或胜利,或者是账号创建后的特定时长。 当新手保护结束后会发生什么? 如果你是新玩家,而非使用新账号的老玩家,不花钱的话你将立即无法在游戏中继续取得进展。你会从最多只有两名真人玩家、最少没有真人玩家的9v9战斗,进入到15v15且匹配机制极差的战斗中。 此时你可能处于2-4级,你将在【坦克世界】的匹配地狱中遇到以下情况: 一方队伍全是轻型坦克,另一方全是重型坦克。这意味着其中一方比另一方拥有更高的生命值池和更强的火力。 还有那些参加过排位赛的玩家。排位赛只有在拥有10级坦克后才能解锁。这意味着高等级玩家会进入低等级场次,以猎杀新手玩家取乐。 游戏进度极慢甚至没有。 没有选项可以回到你之前习惯的人机对战模式。我特意登录了一个只有200人在线的服务器,使用1级坦克排队,结果队列超时了也没进入人机对战。

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9个简单建议,助你成为高手: 1) 为乐趣而玩,而非为数据 2) 别在意WN8、胜率和“红名/紫名”。最重要的是享受和放松 3) 选择简单且顺手的战车 4) 选择重型坦克或有装甲和单发高伤害的坦克歼击车(如IS-7、E 100、T110E3)。少思考,多射击 5) 不要急躁和紧张 6) 不需要完美的位置和时机。开出去——射击——撤回。犯错了?很正常7) 和战队一起游戏,或在音乐/直播陪伴下游戏 8) 和朋友一起,在YouTube或直播的陪伴下游戏——这绝对是适合边喝啤酒边玩的顶级体验。 9) 每晚玩5-10场战斗是最理想的。一旦开始生气,就退出游戏。 坦克手以及他们是什么样的人

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UA-Q不只是一个氏族,更是一群志同道合者组成的团队!我们积极游戏,提升技术,互相帮助,并且通过Discord保持联系!如果你想成为这个友好且有抱负的社区的一员,在这里每个人都很重要,那就加入我们吧!我们始终欢迎新想法,并正在寻找能够带领我们走向胜利的军官、指挥官和活跃玩家!需要你具备:拥有耳机和麦克风!愿意参与 clan 模式,学习并提升自己!认真参加 clan 活动(领土战/出击/训练)。能够理性接受批评并具备抗压能力。处于 Discord 活跃时段(基辅时间 19:00-23:30,每周 5 天)。总 WN8 1400+。当前 ABC、领土战可用的顶级战车(BZ-75、Obj.277、Obj.907、CS63、Obj.279、潘哈德 EBR 105、T95/FV4201 酋长、超级征服者、60TP)。

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根据规则,此内容包含赠送道具及外部链接,需进行屏蔽处理,故删除相关内容。为了获取物品,请等待10-15分钟(有时可能需要更长时间)。另外,最好在浏览器中观看直播(或者至少能显示画面的地方)。通过手机观看也可以,但并非总是有效。有时直播可能无法加载,这种情况下只能等待,这种情况是可能发生的。有时Steam通知可能无法正常接收,这时需要刷新页面或进入库存(建议检查库存,90%的情况下物品已经到账)。应该会收到Steam通知,提示你已收到物品。通过Steam客户端查看的用户,建议切换到浏览器,因为客户端有时可能无法加载。

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本指南将介绍视野范围、侦察机制和隐蔽性。 隐蔽性 隐蔽性是核心游戏机制之一。无论你驾驶何种坦克,理解这一机制都至关重要,因为懂得其运作原理的玩家能够在不被发现的情况下摧毁敌人。例如,轻型坦克需要依靠隐蔽性来保持不被发现并侦察敌方坦克。在大多数地图上,轻型坦克通过驶向关键位置,能够为团队提供敌方坦克的完整视野,从而助力战斗胜利。因此,轻型坦克的隐蔽性直接影响你的战斗表现。同时,坦克歼击车能够占据二线位置,在获得敌方坦克视野的情况下,实现不被发现即可对其造成伤害。降低坦克隐蔽性的因素: - 开炮瞬间 - 坦克移动 - 坦克起火(-50%) 提升坦克隐蔽性的因素: - 草丛(草丛或树冠+50%,无叶草丛或树冠+25%) - 乘员技能 - 装备 - 指令 - 坦克涂装 侦察机制 侦察机制是隐蔽性的补充。了解它能让你在战斗中做出关键决策:如何应对一对一局面、在地图哪个位置能有效侦察到敌方坦克等。因此,地图知识也很重要:哪些位置对于你和团队侦察敌方车辆最为关键。可见性检查点 使用侦察机制首先需要了解七个可见性检查点的存在:如果检查点被敌人看到,他们就会发现你。共有7个检查点:4个在车体上,1个在坦克上方,1个在炮架上的固定点,1个在炮架上的动态点。 测距端口 其次是测距端口。游戏每秒会从测距端口发射“射线”,如果射线穿过敌人的可见性检查点,敌人就会被发现。测距端口只有2个,且与可见性检查点相同:1个在坦克上方,1个在炮架上的动态点。

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你是否正因缺少银币,想快速赚取以购买坦克等物品? 在本指南中,我将列出一些你可能不知道的方法。 ### 简介 在游戏中,银币是非常重要的货币,你可以用它购买装备、坦克,在黑市等活动中还能竞拍坦克。由此可见,银币十分重要,许多玩家都面临银币不足的问题,或者更确切地说,是银币数量不够。因此,我决定制作本指南。 ### 如何尽可能减少银币损失? 要尽可能减少银币损失,我们必须: 1. 尽量少玩高等级坦克。这一点更针对新手玩家(技巧较少的玩家),因为玩高等级坦克时,炮弹更贵,维修费用也更高等。所以我们会损失更多银币。 2. 第二种方法是经济型玩法。经济型玩法指的是我们不使用大急救包、大修理箱和自动灭火器,而是全部使用更小的同类物品,因为它们更便宜。此外,我们不使用金币弹,尽管金币弹穿深更高,但价格也更贵。至于弹药,我们可以使用,但不要用太多,而且如果在战斗中遇到装甲较薄的坦克,就使用普通弹药。 使用加成并加入有加成的军团 赚取大量银币的第一种方法是使用加成并加入有加成的军团。不过,除非我们有任务,否则这需要我们付费,也就是开通高级账号。 如何开启我们的加成? 1. 点击车库中的你的昵称 2.点击黄色的加号按钮 3. 选择你想要使用的加成道具 如果你没有任何加成道具,可以通过完成任务等方式获取 完成战役任务以获得银币 在我看来,完成战役任务的收益并不高,除非你没有金币坦克、高级账号、储备等,这时通过这些任务获取银币才是合理的,但主要任务是为了获取10级坦克【Obj. 260】或【Obj. 279 早期型】才去完成的 出售迷彩和贴花 你可能不知道这种赚取银币的方法,但如果你进入车辆的外观界面,会发现自己拥有很多贴花和迷彩等物品。所以,如果你玩《坦克世界》很久却不知道这个方法,通过出售它们可以赚取不少银币注意: 并非所有迷彩和贴花都可以出售。 出售库存中无用的物品: 仓库里存放着许多我们用不到的东西,例如导弹、模块、装备等。我们可以出售这些物品,当然并非所有物品都能出售,但仍然可以赚取不少银币。 使用金币坦克: 最后一种方法很明显,你可能已经知道,但如果你不知道,我还是要说一下: 金币坦克拥有银币收益和乘员训练加成。在我看来,金币坦克的最佳等级是8级,因为较低等级的坦克收益不高,而8级坦克在拥有高级账号和加成的情况下,每场战斗最多可以赚取20万银币。

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A guide on how to play World of Tanks effectively from an above average Asia player Classes and Subclasses Tanks are divided into 5 classes, most having subclasses Light tanks - Passive scout (Camps in bushes to spot crosses/advances) Active scout (Drives around to spot crosses/advances and is aggressive) Lightium (Excels at flanking and killing squishy targets) Medium tanks - Lightium (Excels at flanking and killing squishy targets, has less armour, useful for positioning) TDium (Camps) Heavium (Brawls, close range trading) Heavy tanks - Heavium (Brawls, close range trading) Support (Waits for opportunities to pick off targets, usually in the middle of a gun fight) Super Heavy (Heavy armour, rolls in and blocks hits, very slow) TDs - Assault TD (Close range brawler like v4/slow and steady and heavily armoured like t95. Breakthrough tanks) Sniper TD (Snipes) TDium (Can play like a TD-MT hybrid, very rare at tier 10) Light TD (Can play like a TD-LT hybrid, very rare at tier 10) Support TD (Mid range tank, generally have decent armour and good guns, but are inadequate at sniping) SPGs - SPG (also not covering this one, just press Shift and G) Knowing your class and subclass changes the way you play and influence the game Currently the meta is Heaviums and Assault TDs - use this to influence the Tech Trees you wish to go down Tech Trees and their Subclasses Russia - Tech Trees Obj 261 - Spg Obj 268 v4 - Assault TD Obj 268 - Support TD Obj 277 - Heavium IS-7 - Heavium (note - on the heavier end of the classification than 277) Obj 705a - Super Heavy IS-4 - Super Heavy ST-II - Heavy Obj 430u - Heavium Obj 140 - Medium K-91 - Medium T-100 LT - Passive Scout USA - Tech Trees T92 HMC - Spg T110e3 - Assault TD T110e4 - Assault TD T110e5 - Heavium M-V-Y - Heavium T57 Heavy - Support Heavy M48 Patton - Medium Sheridan - Lightium UK - Tech Trees Conqueror GC - Spg FV4005 - Support TD Badger - Assault TD S. Conqueror - Heavy Canopener - Heavy Centurion AX - Medium Concept 5 - TDium Manticore - Passive Scout Sweden - Tech Trees Strv 103b - Camping TD Kranvagn - Heavy (autoloader) Udes 15/16 - Medium Poland - Tech trees 60TP - Super heavy Cs-63 - Lightium Japan - Tech trees Type 5 Heavy - Super heavy Type 71 - Heavy Stb-1 - Medium Ho-ri 3- Support TD Italy - Tech trees Rinoceronte - Support Heavy Progetto 65 - Medium Minotauro - Assault TD Germany - Tech Trees G.W.E 100 - Spg Jg.Pz E 100 - Support / Assault TD Grille 15 - Camping TD Pz.Kpfw. VII - Super heavy Maus - Super heavy E100 - Super heavy E50M - Heavium Leopard 1 - Medium Rhm. Pzw. - Passive scout / Lightium France - Tech trees B-C 155 58 - Spg (autoloader!) Foch B - Assault TD / Camping TD (autoloader) AMX 50b - Support Heavy AMX M4 54 - Heavy B-C 25t - Lightium Amx 13 105 - Lightium (mini B-C) / Passive Scout EBR 105 - Active Scout Czech - Tech Trees TVP T 50/51 - Lightium Vz 55 - Heavium (Autoloader) Vz51 Tesak - Lightium China - Tech Trees WZ-113G FT - Support TD WZ-111 5a - Heavium 121 - Heavium WZ-132-1 - Lightium / Passive scout Bz75 - Heavium Bear in mind these are not accurate to the entire Tech Tree and are Gross oversimplifications of actual gameplay style Gameplay - Light tanks After choosing your tank, your play style is dictated by the class is comes under - bear in mind, classes that do not match the job their doing are still capable of doing that job, e.g: a heavy spotting. This is generally not a good idea Passive Scouting - This is done by mobile and well camouflaged light tanks They use bushes to achieve higher camo rating. Trees and Shrubs can be used as bushes too, Trees need to be knocked over before use however Avoid Engagements in these types of tanks. Generally you do not have the staying power to fight others. This is a very team reliant Subclass. Without TDs you will not get assist and will eventually be spotted, then die. Active Scouting - This is done by very mobile tanks, and can be done in anything with view range Wheeled vehicles do this somewhat well Active scouting does NOT mean suicide scouting, but rather scouting on the move. This means binocs and camo net are not an option. Good positions for active scouting are generally slopes, where you can poke your gun or cupola up to spot, and get back very quickly Lightiums - The hardest light tank subclass, these tanks act as support vehicles, finding holes in enemy lines to exploit weak side armour and assisting pushes. Some of these tanks can brawl, having armour that is more reliable than some mediums. This isn't a subclass that is easy to summarise, and one I personally do not recommend Gameplay - Mediums Standard Mediums - You play support, using your mobility to assist different flanks and to abuse openings. It is an all class. You can camp, you can brawl, you can flank Lightiums - Very mobile mediums. Generally lose armour for this, leading to the loss of being able to brawl. Extra Mobility means these mediums can act more like a Light tank and are much more flexible as a result Heaviums - These mediums lose mobility for armour. They are great brawlers. They can outtrade a wide variety of opponents with large calibre guns. They currently are the meta, being able to stomp entire flanks with decent mobility and armour Gameplay - Heavies Heaviums - Much the same as with medium Heaviums, they are the perfect mixture of Armour and mobility, the current meta tanks Standard Heavies - Decent armour, below par mobility and large guns. Not the most flexible, but they get the job done Super Heavies - Poor mobility, but extremely thick armour. Can stomp flanks. Out of meta due to Premium Rounds. Not recommended but fun - Avoid artillery in this tank Heavy TDs - These are usually autoloaders, and are great at picking off targets at the cost for armour and staying power. If you have two of these tanks, you can pick off targets easily one by one, so these are considered somewhat in meta Gameplay - TDs Sniper TDs - Boring 3rd line gameplay. You take sightlines and shoot enemies that approach. Very powerful and easy to play but relatively out of meta and poor performers for winning games Assault TDs - This is where the fun begins. You act like a super heavy with a better gun, but without a turret or full turret. Out of meta due to gold spam, but fun and usable regardless Medium TDs - The rarest subclass. Usually have turrets and ability to move as they please around the battlefield - T25/2 as an example Light TDs - Rare just like medium TDs, they are generally only low tier. Kanon jpz 105 and E25 are examples Equipment Equipment is important to gameplay. It improves your tank and how you play it. You get full equipment list from tier 5, but some special equips are only available at higher tiers Gun rammer - Essential to almost ALL tanks. Improves your Reload by 10%. A meta Equipment. Cannot be equipped on autoloaders/reloaders (exceptions exist - Chi-ri) Vents - Improve everything about your tank threw crew by 5%. Increases Crew skills too (if applicable) Optics - Improves your View range by 10%. Many light and medium tanks benefit from this (some heavies can benefit from this, using a secondary build for open maps) Vstabs - improves stabilisation of gun by 20%. Used on all tanks, except for ones with already good gun stabilisation e.g t110e5 and T-100lt. Only unlocks at tier 8 for all tanks, cannot be equipped for TDs. Tier 5 and up LTs get vstab and American tier 7 tanks get vstab. Binocs - Improves View range by 25% when stationary for 3 seconds - only use if it is the only way you can get max view range, or if you plan to go super passive Camo net - improves camo by 10% when stationary for 3 seconds - not recommended due to Low Noise Exhaust Low Noise Exhaust - Improves camo by 6% at all times, crucial for light tanks to get over 36% camo. All light tanks should run this Commanders Vision System - Removes enemies concealment while behind bushes and while moving, useful on all light tanks Improved Aiming Unit - Improves your gun dispersion by 5% at ALL times. Acts as an additive stabiliser since gun handling is on the handling stats and base dispersion Improved Rotation Mechanism - Improves your rotation speed, does NOT effect gun handling as that stat is to counterbalance the extra speed, only increases gun handling when moving forward and doing nothing else Turbocharger - Increases top speed forward and reverse and Acceleration, really good equipment for slow tanks and tanks with good top speed but low p/w Improved Radio Set - Makes your spotted time less, while increasing enemy spotted time Improved Hardening - Increases track health and vehicle load limit along with HP and repair speed of tracks Improved Configuration - 50% more health of crew and modules, saving throw system preventing one fire, one ammorack and one engine destruction a game Gun laying Drive - 10% faster aiming speed (only while stationary). Useful on autoloaders that cannot aim through intraclip (Gsor 1008, Cobra) Spall Liner - better HE protection, better Ramming protection, less stun duration and protection of crew (do not use this one lol) Additional Grousers - better maintaining speed and ground resistances. Refer to Tanks.gg to look at your tanks effective top speed. If it does not match your rated top speed, grousers may be applicable (IS-7, Kranvagn as examples) Equipments to use For Passive scouts - CVS, Optics, exhaust for t8-10, switch binocs out incase optics does not give full VR. For under tier 8, switch CVS for vents, rammer or other equipment For active scouts - The same as passive. For Mediums - Optics, Vstab Rammer or Vents Vstab Rammer or Turbo Vstab Rammer You may drop vstab on tanks that don't require it - they have good enough handling as it Autoloaders cannot equip rammer, replace it with another equipment such as turbo, vents For Heavies (general) - Improved hardening, Vstab, Rammer or Improved hardening, rammer, turbo. For Heaviums - Turbo, Vstab, Rammer or IH, rammer, turbo Dependent on tank / your confidence in hitting shots For Autoloaders - Vents, Improved Aiming, Vstab For TDs - Improved Aiming, vents (if applicable), Rammer (if applicable). These are general builds. Feel free to experiment. To see stats of tanks check out Tanks.gg Armour To check Armour of enemy tanks and where to shoot them, Check using the site tanks.gg Tanks have 3 common weakspots Cupola (sticks up from turret) Lower Glacis plate (bottom of the tank) Turret ring (self explanatory) These weakspots don't appear on all tanks, so its best to research that yourself Some tanks have other weakspots to note: Turret rings (either side extrusions or just under the turret, applies to Super Conqueror and T-150 respectively, something to look for) and MG ports (Not common, but seen on T29, T32, T26e4 - generally american tanks) Other weakspots that can be useful are as follows - Sponsons, often when looking at a tank from below, they may have overhanging hull over the tracks you may pen. These are known as sponson weakspots. Appears on all Assault Italian TDs Engine decks, often when a tank sidescrapes or when you get above them, you can get the protrusion of their engine deck. Shooting this can start fires. Appears on tanks like the Udarniy, Concept 1b, some italian TDs Crew Crew is very important. General role skills will always be taken first (BIA, Repairs for heavies, BIA camo and Repairs in that order for other classes) The meta and discussion over crew skills is still ongoing, I will update this later Exterior Buy Preset Nation exterior style for 75000 on every tank. 750 credits per game for 2% - 4% extra concealment is large and necessary for good gameplay You will get free styles over time from events. These are useful too Conclusion This guide does not cover everything and is not very indepth. This does cover quite a lot of important things though, and if you wish to get even better you should check out guides on Youtube to learn more (Stay away from QuickyBaby though, he's a noob)

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