
越来越黑暗 Dark and Darker





各位冒险者,大家好! 本次热修复基于社区反馈进行了多项改进,包括工坊功能修复、烬火皮肤问题修复以及整体游戏平衡调整。 1. 工坊初始上线存在一些问题,我们已根据大家的反馈迅速做出调整。我们简化了工坊升级流程,大幅减少了繁琐的升级要求。同时,物品分解功能也更加便捷,一旦解锁某类物品,即可在任意工坊进行分解。此外,背包中碎片的最大堆叠数量从20个增加到50个,以便更好地管理分解获得的碎片。 2. 我们已开始着手优化工坊内各项服务的差异化体验。【工坊强化】服务已得到改进,现在它不会再重洗物品上的所有词条。相反,在工坊强化物品只会添加一个新的随机词条,同时保留之前的属性。将物品从传说品质强化至唯一品质时,会从当前附加的词条池中随机选择一个词条,并重洗出【唯一】数值。 基于游戏经济的变化和新改进的功能,服务价格也进行了显著的重新平衡。在该功能推出时,我们最初设定了较高的工坊服务成本,以应对经济中出现的严重金币通胀问题。然而,金币消耗已对市场造成了超出预期的通缩压力。《越来越黑暗》更新内容 1. 矮人种族获得额外加成:【头部射击伤害减免+10%】和【交互速度+10%】,使其与其他同时拥有增益和减益效果的种族保持一致,而非仅存在减益。 2. 浮士德契约相关调整: ① 巨型蜈蚣的Q和E技能冷却时间略有缩短。 ② 哥布林战士和哥布林斧兵的行动速度略有降低。 3. 职业调整: 法师: ① 移除“法术融合” perk,该能力现已作为基础技能提供。 ② 更新角色创建时的默认perk(由“法术融合”调整为“魔力流动”)。 ③ 泥沼护盾尺寸增加10%,持续时间从6秒延长至7秒。 ④ 冰结术现在造成额外的冰系魔法伤害。 ⑤ 石肤术的物理伤害加成从5%提升至10%。闪电箭伤害从5(0.5)提升至7(0.5)。 烈焰打击伤害从30降低至25。 火球术伤害从25提升至30,同时爆炸伤害半径缩小,以更好地匹配爆炸视觉效果。 火焰之墙初始伤害从20降低至10,持续伤害从10提升至20,持续时间从10秒缩短至8秒。 火焰喷射伤害从20提升至25。 召唤土元素持续时间从24秒缩短至18秒。 召唤熔岩元素生命值提升,但持续时间从24秒缩短至18秒。 德鲁伊 自然之触持续时间从10秒延长至12秒,缩放比例从0.33降低至0.25。《越来越黑暗》更新内容 1. 恢复持续时间从10秒增加至12秒,其缩放比例从0.33降低至0.25。 2. 野蛮人 ① 鲁莽攻击现在添加了持续时间,护甲穿透从60%降低至50%。 ② 阿喀琉斯之击现在添加了持续时间。 ③ 狂战士物理伤害加成从每损失10%生命值增加3%降低至2%。 ④ 战吼冷却时间从24秒增加至28秒。 ⑤ 狂怒:力量从15降低至10,物理伤害减免惩罚从-15%降低至-5%,并移除了活力加成。 3. 物品 ① 投石索伤害增加5点,移动速度惩罚从-10降低至-5。 ② 法兰锤每稀有度等级伤害增加1点。 ③ 伐木斧每稀有度等级伤害增加2点。 ④ 利维坦之波的命中范围已扩大,以更好地匹配 projectile 视觉效果。《越来越黑暗》更新内容 1. 装备调整: - 猎犬头骨头盔:爆头伤害减免从23%提升至24%,魔法抗性惩罚从-10降低至-5。 - 封闭式头盔:爆头伤害减免从18%提升至23%。 - 十字军头盔:爆头伤害减免从18%提升至20%。 - 巫师帽:新增+3额外记忆容量,爆头伤害减免从5%提升至8%。 2. 已知问题: - 由于数据问题,当前商人收购心形糖果的价格为0金币。 - 在工坊将物品从传说级强化至独特级时,所选的独特词条可能不会重新随机其属性值,导致与传说级物品的属性值相同。我们大幅降低了金币成本,转而调整了材料成本,以更好地促进金币流入市场。 此次更新还扩展了【余烬之火】皮肤的覆盖范围,新增了包括长柄刀、长弓、武装剑等更多热门武器的皮肤。这些新皮肤可通过包含首购折扣的特殊捆绑包购买。我们还改进了皮肤功能,在地下城内蹲下或缓慢行走时,发光视觉效果会关闭,让你能在黑暗中保持隐蔽。 最后,本次更新包含了许多社区要求的平衡性改进,包括延长特定地图的游戏时长以及对女妖进行重做。《越来越黑暗》更新内容 1. 下一次更新中将加入本赛季的冒险模式与竞技场段位奖励。这将给冒险者们足够的时间在四月底赛季结束前提升段位。感谢大家的支持,地牢中见! IRONMACE 2. 修复内容: ① 修复了使用投掷武器技能时可能发生的崩溃问题。 ② 修复了在匹配未完成的情况下强制退出并重新连接后,玩家可能丢失物品的问题。 ③ 修复了哥布林洞穴中,木箱可能在洞穴祭坛A模块内非预期位置生成的问题。 ④ 修复了哥布林城镇A模块内出现非预期地形的问题。《越来越黑暗》修复公告 1. 修复了【冰霜山脉-冰窟】的小鬼仪式室区域中小地图与实际地图不符的问题。 2. 修复了【高风险冰霜山脉-冰穴】的小屋区域内可能生成重复药水的问题。 3. 修复了【蓝色大漩涡】中部分岩石因LOD(细节层次)切换而出现可见形状变化的问题。 4. 修复了玩家通过高速输入特定指令可在水下移动而不额外消耗氧气的问题。 5. 修复了玩家站在背景道具上可躲避幽灵王特定攻击模式伤害的问题。 6. 修复了【火焰深渊】中的次级首领(伊夫里特、矮人骑士和熔岩魔像)掉落低等级战利品的问题。《越来越黑暗》修复公告 1. 修复了火焰巨像不会以法师召唤生物为目标的问题。 2. 修复了火焰巨像容易被法师的闪电冲刺、火山爆发和漂浮等技能击败的问题。 3. 修复了因某些 perk 导致爆头伤害加成超过最大上限的问题。 4. 修复了物理强度和魔法强度在特定阈值下显示数值不正确的问题。 5. 修复了在玩家背包外查看时,无法装备的物品未以红色文本显示在工具提示中的问题。 6. 修复了打开背包并点击物品后移动可能停止的问题。 7. 修复了连接游戏手柄时打开当前任务列表,玩家移动可能停止的问题。《越来越黑暗》修复公告 1. 修复了竞技场中,受到牧师【过量治疗】影响的玩家从悬崖掉落时会无限坠落且不会死亡的问题。 2. 修复了竞技场中,在下一轮开始前使用【隐形术】可能导致下一轮音效无法正常工作的问题。 3. 修复了铁匠铺锻造界面中,所需物品图标显示为护甲图标而非武器图标的问题。 4. 修复了金匠铺【镶嵌宝石】标签页中,【+】按钮的交互区域与其视觉位置不符的问题。 5. 修复了玩家可以从占卜师处持续购买稀有品质【水晶球】的问题。 6. 修复了武器皮肤预览界面中,物品轮廓可能出现抖动的问题。《越来越黑暗》更新内容 1. 修复了自定义标签页中姓名板可选区域与实际用户界面不符的问题。 2. 新增六款【烬火】武器皮肤,同时推出包含折扣的全新捆绑包。 3. 调整了【烬火】皮肤在黑暗环境中过于显眼的特效,现在角色在地下城内蹲下或缓慢行走时,该特效将不再显示。 4. 改进了工坊功能: - 强化物品并提升其稀有度时,将保留物品原有的属性。 - 解锁对应物品类型的工坊后,可在任意工坊进行拆解操作。 - 武器碎片的最大堆叠数量从20增加至50。《越来越黑暗》更新内容 1. 调整了各工坊的升级要求,降低了升级难度,并对升级成本进行了调整。 2. 调整了各工坊服务的费用,以促进更多金币流入市场并鼓励工坊材料的交易。 3. 优化了宝石合成列表的排序功能,现在物品将按相同宝石类型进行分类。 4. 情人节商人已离开。 5. 平衡更新: ① 通用: - 打开下行楼梯闸门的默认交互时间从3秒增加至5秒,进入楼梯的碰撞体积已移至更靠近入口的位置。 - 哥布林洞穴和遗忘城堡遗迹 - 废墟的单局时长从15分钟增加至16分钟。《越来越黑暗》更新内容 1. 降低了女妖的难度,现在击败女妖后将必定掉落一件魔法武器(魔法书、水晶球、水晶剑、魔法杖、仪式法杖)。 2. 略微提升了火焰巨像的难度。 3. 大幅增加了侍从提供的初始装备。侍从从一开始就会提供所有符合条件的劣质基础装备。解锁侍从处普通品质装备所需的好感度要求已降低。 4. 在哥布林商人的任务中,鸡蛇怪的幸运羽毛此前只能作为“战利品”提交,现在也可以作为“已处理物品”提交。



既然可以两者兼得,何必在近战和魔法之间做选择呢?在《暗黑地牢》中,牧师职业能让你鱼与熊掌兼得。更重要的是,你还能获得游戏中一些最出色的辅助技能。以下是牧师的属性、技能和装备概述。 最佳牧师专长 solo时: 钝器精通 - 使用钝器攻击时,物理攻击力提升5%。 亡灵杀手 - 攻击亡灵怪物时,物理伤害加成提高20%。 坚韧 - 减少所有类型的 incoming 伤害3点。 高级治疗者 - 基础魔法治疗量增加5点。 组队(双人/三人)时: 高级治疗者 - 基础魔法治疗量增加5点。 仁慈 - 治疗其他目标时,为自己恢复该法术总治疗量的15%。【亡者归来】- 复活盟友时,使其恢复50%生命值而非少量生命。在献祭祭坛复活盟友时,无需牺牲自身生命值。 【邪恶防护】- 所有有害效果的持续时间减少50%。 最佳牧师技能 单人模式: 【神圣净化】- 对7.5米范围内的所有不死怪物造成100点基础魔法伤害。 【法术记忆】- 允许你在地下城内使用法术。 双人/三人模式: 【审判】- 专注0.5秒后,立即对目标造成35点魔法伤害,并在2秒内降低其20%移动速度加成。仅可对4.5米范围内的敌人施放。若施法时目标超出范围,施法失败。 【法术记忆】- 允许你在地下城内使用法术。最佳牧师法术 防护术 - 创建一个护盾,可阻挡20点物理伤害,持续20秒。 祝福术 - 目标获得力量、敏捷和意志属性各+3,持续30秒。若未找到目标,则对自身施放。 次级治疗术 - 为目标恢复15点生命值。若未找到目标,则对自身施放。 神圣打击 - 武器伤害提升10点,持续20秒。 圣光术 - 为盟友恢复30点生命值,或对不死目标造成100点基础魔法伤害。 圣所术 - 专注于特定区域一段时间,为区域内友方单位每秒恢复5点生命值,并对不死单位每秒造成14点法术伤害。 复活术 - 以一名盟友为目标使其复活。尸体必须拥有灵魂之心。根据知识点数和你的游玩风格从列表中选择法术。 《黑暗与黑暗》牧师装备与属性 作为牧师,你可以使用法杖、法术书、权杖等装备。通常情况下,基础战斗最好使用权杖和盾牌的组合,治疗、增益和魔法攻击时则切换为魔法武器。法术书因其高速度而强烈推荐。 虽然牧师可以使用重型和轻型 armor,但全套板甲通常不是最佳选择,因为这会让你非常缓慢。此外,盾牌已经为你提供了良好的保护。建议将板甲与布甲、皮甲混搭,并优先选择属性最佳的装备。与巫师不同,牧师初始知识属性较低,这会严重限制可使用的法术数量。因此,建议优先提升知识属性,其次专注于意志和通用伤害加成。 《暗与暗》牧师技巧与窍门 没有哪个《暗与暗》职业比牧师拥有更好的辅助能力。装备至少一个治疗法术和几个攻击增益 buff 总是个好主意。虽然 solo 时可以对自己使用这些法术,但牧师在团队阵容中尤为强大。 不过不要低估绷带和治疗药水的价值!毕竟法术的使用次数有限,治疗手段再多也不为过。别忘了带上营火,它能让你恢复法术。不过,牧师的物理攻击不是最强的,因此非常依赖增益效果。他们的交互速度和攻击速度都很慢,所以要注意时间管理,尤其是在 solo 游玩时。

亲爱的冒险者们, 今天我们有一些令人兴奋的消息要与大家分享,这些消息反映了IRONMACE一路走来的历程以及我们未来的发展方向。 2021年,IRONMACE成立,其使命是打造能让全球玩家真正享受的优秀游戏。《黑暗与黑暗》便是我们踏上这一旅程的第一步。多亏了各位的支持,它的发展规模远超我们的想象! 在过去的几年里,在SDF的领导下,《黑暗与黑暗》的愿景和长期发展方向逐渐清晰并稳固确立。特别是在EAS8期间,SDF将游戏稳定性列为首要任务,并亲自推动相关决策,为我们奠定了如今坚实的基础。在奠定了坚实基础且游戏处于稳定状态后,SDF作为首席执行官做出了战略决策,开启IRONMACE的下一个挑战。 我们正式开始IRONMACE下一个项目的开发。 这并非偏离《黑暗与黑暗》。《黑暗与黑暗》不会被放弃。它仍是我们最重要的核心项目,我们将通过专门的领导团队、持续的开发以及长期的投入继续为其提供支持。随着团队的发展,我们正在调整领导架构,以确保两个项目都能获得专注的指导: - 《黑暗与黑暗》- 总监:Terry / 联合总监:Paul - 新项目 - 总监:SDF / 联合总监:Jounar Jounar从《黑暗与黑暗》项目初期就已加入团队,为游戏的核心框架和细节内容都做出了贡献。接下来,Jounar将与SDF一同投身新项目,迎接新的创意挑战。 SDF将继续担任IRONMACE的首席执行官,同时作为总负责人,监督《黑暗与黑暗》和新项目的整体进展。每个项目的总监将负责日常开发工作,而SDF作为总负责人将监督长期战略,确保游戏的核心特色和愿景得以保持。 泰瑞从一开始就与SDF共同领导《暗黑地牢》的核心开发工作。凭借对游戏设计理念和发展方向的深刻理解,泰瑞已准备好担任总监一职。 保罗从开发初期就加入了团队,他的职责范围不断扩大,并在《暗黑地牢》的多个领域做出了贡献。他丰富的经验和敬业精神使他成为支持泰瑞担任联合总监的合适人选。 我们坚信,在泰瑞和保罗的领导下,《暗黑地牢》的精神将保持不变。我们已引入新人才,专门为了能够支持这两个项目。 打造《黑暗与黑暗》的其他核心团队成员仍留在该团队,我们将长期持续开发和改进《黑暗与黑暗》。 这标志着IRONMACE激动人心的新篇章。 我们在不断发展,但《黑暗与黑暗》仍是我们一切工作的核心。在迎接这一新挑战的过程中,《黑暗与黑暗》将继续是我们的首要任务,我们将通过持续的开发以及有意义的、持续的支持来为其提供保障。 感谢大家一直以来的支持! IRONMACE




Starter Guide for Warlock! I made this for mainly new or even old players to help them stay alive in the dungeons! Tips/Starter Builds including Budget item Build options. Don't forget! If you find anything helpful here and don't mind then drop a rating on the guide! Thanks TIP to LVL FAST as Warlock!!! I'll start with a quick Tip to lvl up faster in order to get the perks needed to run this efficiently. You'll First take the ability Phantomize and the spell Flame Walker How this works simply put you'll trigger as many things as you can without getting hit by ex. archers and then Flame Walker Phantomize into them until dead (kills fast) • I recommend using this combo on Frost Mountain though it can work on any map! example on frost mountain if you spawn top center in a circular room with an elevator exit you can use this method really well in there looping the entities like its COD Zombies with the combo. Shadow Touch • Shadow Touch will be your best friend to heal off of PVE until you can get Torture Mastery • I will mention that Shadow Touch isn't needed after getting the other three perks below I like to swap it depending on what builds I'm running! This build here is focused solely on Magic Healing/Curses. Where as you can do a magic damage reflection build paired with healing/curses! Torture Mastery » Torture Mastery will switch into being your primary healing source once you get it by using curse of pain! Pairing it with Curse Mastery in order to extend the Curse (heal) duration! Vampirism • Unlocking your final perk will allow your overall healing to be boosted by %20 with Vampirism (don't forget this is a Magical Healing build) Spells • Aside from Curse of Pain being the #1 Spell to use the rest of the spells you will want to run are going to be Power of Sacrifice » We use Power of Sacrifice reason being it ticks 3 magic damage for 12 seconds which is 12 seconds of healing/damage for sub/boss or overall entities (pair it with curses for healing) » Hellfire is a really strong spell (60 magic damage and goes through walls) mainly used for clearing hordes or killing sub/bosses really damn fast! You can also use it to break doors and push people! (careful not to kill yourself with it even in Phantomize) » Hydra is a need if you want to do PVP! You can use Hydra to heal off of and block door ways to stop full on pushes and to see if anyone's camping a doorway in unusually dark rooms. *Hydra FYI! Now when using Curse Mastery the spell cost is 3x instead if 2x so you lose 25 hp when casting Hydra; if you run it or not is honestly up to you. Life Drain is crazy good now really though if you use it on Hydra + Vampirism without Curse Mastery. I could make a whole section dedicated to a life drain build not sure yet! » The last spell I use when not running flame walker is bolt of darkness this is honestly personal preference I use it for runners in PVP but others also use bloodstained blade it's up to you! Weapons • If you want to know what weapons I'd use with this they'd be longswords, halberds or a bardiche I prefer a longsword over everything though to parry & riposte in PVP. and for your secondary weapon to cast spells... use a spellbook! It's great! Perks • Perks in Order (top to bottom) » Shadow Touch » Torture Mastery » Curse Mastery » Vampirism • Note that when you have all the perk slots unlocked Vampirism can move to the top & replace Shadow Touch; Shadow touch is just a starter perk to heal off of, you can use a different perk for the fourth slot unless you like the bonus heals off of hitting things Gear Builds I'll Update this when I have time (adding on, editing offering new warlock builds etc) Budget Build (with options) Stats listed are going off of Green Items! » Budget Build focused on DEX, STR, AGL & Magical Healing vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Head • Head - Shadow Mask or Occultist Hoods! Shadow Mask has 5 Armor Rating 2 DEX/1 STR/2 AGL (no movement penalty) best paired with any of; Memory Capacity, PDR, Debuff Duration Occultist Hoods have 16 Armor Rating 3 Magical Healing and only -2 Movement Speed penalty which would be paired same as Shadow Mask unless finding a cheap True Magic Damage roll. Chest • Chest - Frock & Grand Brigandine are the main two Occultist Tunic & Padded Tunic are the secondary choice if you feel like you need more STR then DEX. All of these are also all lightweight besides the Grand Brigandine. Movement speed is very important! Frock has 30 Armor Rating, 3 DEX and a -6 Movement Speed penalty.. so pairing it with Agility rolls or Memory Capacity work really well. Grand Brigandine is a heavier shirt but gives 60 Armor Rating 2 DEX & 2 AGL & honestly cheaper! you can get one with a Magical Healing roll on it for dirt cheap usually. Occultist Tunic's are slept on in my opinion as I don't see too many warlocks run them.. The base stats for these bad boys are great as a green gives 52 Armor Rating with only -5 Movement Speed penalty alongside giving 3 STR. For rolls additional Armor Rating, Magical Healing, Memory Capacity & PDR all work great on this. I threw in Padded Tunic's as a cheap cheap option if you're really struggling in the dungeons as a green gives base of 3 STR & 37 Armor Rating with a -7 Movement Speed penalty. Any rolls previously said above work for this it's whatever you get cheapest. Legs • Legs - Occultist Pants, Loose Trousers & Cloths Pants! Cloth Pants are a good pair with Frocks as they have 18 Armor Rating, 3 DEX with -3 Movement Speed penalty. Rolls on these could be PDR, AGL or Knowledge it's whatever's cheaper at the time. Loose Trousers have a base stat of 12 Armor Rating, 3 AGL and a -3 Movement Speed penalty greatly paired with any of the listed Chest Pieces. Rolls on this can be the same as above ^ Occultist Pants have a base stat of 15 Armor Rating, 3 STR and a -4 Movement Speed penalty Feet • Feet - Honestly anything with Agility rolls will work great with this build but if you want some specifics then Adventurer Boots, Darkleaf Boots & Dashing Boots. For rolls as said anything with agility! Hands • Hands Raw Hide Gloves or Riveted Gloves work the best depends on which stats you need more! Raw Hide Gloves give 11 Armor Rating 3 Knowledge & 2 Resourcefulness Riveted Gloves give 15 Armor Rating & 3 STR It's personal preference honestly any gloves will work it just depends on the stats you need but these are the two I'd personally run! Necklace This is up to you but I run a Monkey Pendant for the DEX The rolls being whatever's usually cheapest on the Marketplace for the budget builds. Other choices could be a Bear Pendant, Phoenix Choker or a Necklace of Peace. Rings The go to rings will always be two Rings of Quickness or two Rings of Finesse sometimes even run 1 of each. Another option would to be throwing in a Ring of Courage if you want more dmg. Rolls don't matter for budget build whatever you can get cheapest. Cloak If you run a cloak (I recommend you do) then you should use a Watchman Cloak with this build as it has high base Armor Rating and gives some needed Resourcefulness. An alternative could be a Mercurial Cloak which gives DEX. Any rolls on these cloaks work whatever's cheapest as I always say. Primary/Secondary Weapons For your primary I recommend a Longsword. Practice Parrying with it as if you get good enough to parry & riposte in pvp your enemy is done for if you land them. Rolls I usually go with Additional Weapon Damage if I can get it low but besides that whatever I can get I take as long as its green. Other then longsword any of the weapons I listed previously in the guide work wonderfully! For your secondary you're always going to take a spellbook no matter what. that -10 Movement Speed penalty when holding it is crucial in pve/pvp combat. Rolls on this take anything with Memory Capacity, Magical Interaction Speed or Magic Penetration. Whatever you can get! More Expensive Build Options soon

《越来越黑暗》更新内容 1. 本次更新推出全新【工坊】功能,让冒险者能从不太成功的地牢探索中获取更多价值。工坊可将不需要的装备转化为【碎片】,这些碎片可用于强化或重塑你真正珍视的装备。碎片甚至还能用来打造全新的随机装备。我们希望工坊能成为一个良好的平衡机制,助力稳定当前的游戏经济。 2. 此次更新还推出了首批武器外观,即【烬火】系列。【烬火】皮肤为部分热门武器增添了炽热的熔岩特效。我们计划在未来持续扩展该系统,并将其应用到更多武器上。最后请注意,情人节期间在酒馆的临时活动即将结束。我们强烈建议在下次大型热修复后情人节活动结束前,使用完所有剩余的情人节活动奖励。一如既往,感谢您的支持,我们在地下城见! IRONMACE 修复内容: 1. 修复了在攻击过程中反复切换物品时,攻击和格挡可能无法正常生效的问题。 2. 修复了在跳跃过程中蹲下,或使用激活后下次攻击会消耗的待命技能(例如:鲁莽打击)时进行盗贼的二段跳,可能导致移动速度意外降低的问题。《越来越黑暗》修复公告 1. 修复了战士的缴械效果在攻击命中武器柄而非刀刃时可能无法生效的问题。 2. 修复了法师的火焰打击技能的燃烧伤害(修正值)未显示的问题。 3. 修复了德鲁伊所有动物形态(企鹅形态除外)和术士的恶魔变身状态下游泳音效无法播放的问题。 4. 修复了玩家在霜寒山脉-冰渊的楼梯山区域特定位置可能卡住的问题。 5. 修复了传送门基座上的传送门在使用后以非预期速度再次升起的问题。 6. 修复了传送门基座顶部的卷轴物品无法重新出现的问题。《越来越黑暗》修复公告 1. 修复了玩家使用从传送门基座升起的传送门成功逃脱后,有时其他玩家在传送门重新出现时无法激活的问题。 2. 修复了精英蜘蛛木乃伊和噩梦蜘蛛木乃伊生成速度快于预期的问题。 3. 修复了首领奖励房间内的宝箱(实为拟态怪)在首领重置时会自动激活的问题。 4. 修复了噩梦巨型蜈蚣释放的 poison VFX 看起来像是沿地面拉伸的问题。 5. 修复了幽灵尸体的某些部分无法交互的问题。 6. 修复了刃手(Bladehand)可以移动到首领区域外的问题。 7. 修复了远古黄貂鱼在特定时间与玩家碰撞后会停止受到伤害的问题。《越来越黑暗》修复公告 1. 修复了火元素尸体在不平坦地形上出现漂浮或倾斜的问题。 2. 修复了通过“回购”功能可将受限武器和装备带入地下城的问题。 3. 修复了霜光深渊板甲的移动速度属性与精致胸甲对齐的问题。 4. 修复了使用长戟成功格挡后保持格挡时,格挡动画可能被中断的问题。 5. 修复了手持武器时通过拖放切换武器,详情窗口中的武器信息不会更新的问题。 6. 修复了竞技场比赛回合结束后立即按“退出到大厅”可能错误地应用离开惩罚并扣除积分的问题。《越来越黑暗》更新内容 1. 新增【工坊】功能。工坊初始开放【武器锻造炉】、【装备锻造铺】、【皮革店】和【裁缝店】。该功能允许冒险者分解不需要的 armor 和武器,分解获得的材料可用于强化、重铸装备,或通过解锁和升级对应工坊来获取全新物品。我们计划在未来更新中继续扩展此功能。 2. 新增【武器皮肤】系统,同时推出首批【烬火】武器皮肤。未来更新中计划加入更多武器和新皮肤类型。 3. 商店新增部分商品并对部分商品进行折扣优惠。 4. 优化【商店】和【自定义】标签页,现在选择表情时可以预览角色的语音。《越来越黑暗》更新内容 1. 改进了地牢快递系统,快递员将更快地送达你的物品,无需在提前退出地牢时等待他的送达。 2. 调整了火焰巨像的难度。 3. 新增了荣誉抄写员的羽毛笔火炬,这是所有官方“抄写员”成员的火炬皮肤。 4. 平衡更新: ① 通用 - 调整了制作饰品所需的材料,使其更容易制作,尤其是“ uncommon”级别的物品。 - 调整了巨魔毛皮的掉落率。 - 增加了宝箱中金袋的掉落几率。 ② 职业 - 战士:“强化地面”——所有属性从5降低至3。 - 盗贼:“刺击”——护甲穿透从25%降低至20%。《越来越黑暗》更新内容 1. 野蛮人 【鲁莽攻击】- 穿甲惩罚从75%降低至60%,护甲值惩罚从85提高至100。 2. 巫师 【火球术】- 魔法伤害从25/10降低至20/10,燃烧持续时间从3秒减少至2秒。 【电击术】- 魔法伤害从20降低至18。 【爆炸术】- 魔法伤害从25降低至23。 【魔法飞弹】- 魔法伤害从11(0.75)降低至10(0.5)。 【火焰专精】- 治疗减少持续时间从5秒降低至4秒。 【融化】持续时间从4秒减少至2秒。 3. 德鲁伊 【梦境行走】持续时间从3秒减少至2秒。 【自然之触】的缩放比例从0.5降低至0.33,持续时间从8秒增加至10秒。《越来越黑暗》更新内容 1. 【恢复】技能的缩放比例从0.5降低至0.33,持续时间从8秒增加至10秒。 2. 物品调整: ① 防御判定范围大于视觉模型的武器,其碰撞区域已缩小。 ② heater shield的移动速度惩罚从-20降低至-18,成功格挡后的移动速度加成效果提升。 ③ buckler成功格挡后的移动速度加成效果提升。 ④ round shield成功格挡后的移动速度加成效果提升。 ⑤ 长弓的武器伤害按稀有度等级每层降低1点。 ⑥ 长弓、反曲弓和生存弓的护甲穿透降低5%。 ⑦ 细剑和弯刀的反击伤害倍率从1.5降低至1.35。轮盘匕首和细剑匕首的护甲穿透从10%降低至8%。 冰牙的护甲穿透从10%降低至5%。




Here you can fast look what works on every enemy. I did it mainly for myself as I easy forget everything but I would be glad if anyone use it besides me. The Howling Crypts Skeleton footman: sweep slash and overhead slash - just bait and punish Skeleton guardsman: overhead slash - bait and punish if you attack him in the shield he will counter so watch out Skeleton axeman: overhead slash - doge on your left (clockwise) all the time and hit after he made his move. Stay close to him so he dont use horizontal slash Skeleton spearman: foreward poke, horizontal slash, overhead slash - you can just circle strafe clockwise Skeleton swordsman: horizontal slash - crouch duck/matrix or bait and punish (if he attacks from your left to right there will be second slash) Skeleton crossbowman: single shot - sidestep and punish, dont stay too close Skeleton archer: single shot, double shot - sidestep and punish, dont stay too close Skeleton mage: fireball - sidestep and punish, dont stay too close shield - makes him or his allay invulnerable to any damage Skeleton champion: diagonal slash combo - bait and punish, stay not too close not too far so he can make 3 moves, after which he is vulnerable Mummy: left swing, right swing, double swing - bait and punish Spider mummy: close poke - just go backwards and attack, no threat unless in large group, destroy their respawn (spider pot laying on the floor) If you stay on their respawn they cant hit you Zombie: poisonous attack - always his first attack, you can kill him before he can do it, just attack and move sidestep back left swing, right swing - bait and punish Mimmic: short range jump - just move backwards and attack Death skull: dash straight - just sidestep and attack after Giant dragonfly: poisonous attack from side to side - jump and crouch while standing not too close Wraith: diagonal slash, dash - circle around him to the right (counter clockwise) This part I made via NotLikeThis yt channel Goblin Caves Goblin Axeman: overhead slash, diagonal slash - bait and punish Goblin Warrior: overhead slash, horizontal slash - bait and punish Goblin Archer: distance attack - sidestep and punish Goblin Bola Slinger: distance attack - sidestep and punish, you get debuff on hit, slowing you down Goblin Mage: magical homing projectile - sidestep and punish or circle strafe to the right (counter clockwise) Death Beetle: short range projectile - side strafe or circle strafe while attacking Giant Spider: forward stab - jump, sidestep, circle strafe or go back range poison - sidestep, easier when you are far from him web on the ground will slow you down Giant Bat: sonic attack, charge attack - sidestep Giant Centipede: forward lunge - sidestep left or right or circle strafe poison projectile - circle strafe on close, crouch and duck at mid range, on long range sidestep path from poison while running away - just wait until he re engage again this part was made via NotLikeThis Ice Abyss Frost Skeleton Halberdier: forward stab - doge on left/right or crouch and matrix low horizontal sweep - jump and crouch Frost Skeleton Axeman: charge attack - bait and punish Frost Skeleton Guardsman: any attack - bait and punish Frost Skeleton Maceman: any attack - bait and punish, you need to keep distance with this one, jump while strafe backwards Frost Skeleton Bowman: shot - sidestep close range push - crouch and duck when lined up directly at him, you will get hit if u are to much on left or right side Frost Skeleton Footman: any attack - bait and punish Frost Imp: short range iceball - strafe left/right or use some pillar/wall, projectiles he throw stay on the ground for some time watch out on his short range teleport Ice Giant Spider: jump back and lunge forward - bait and punish watch out for spider webs on the ground, they will slow you Ice Spider: short range attack - just bait and punish watch out as they sometimes detonate after they die Ice Harpy: three forward lunge attack - side step gust attack - crouch and duck (this attack is after lunge attacks) Frozen Ghost: ice projectile - sidestep or hide behind the pillar/wall he sometimes make "freezing pool" that slows you down Frozen Demon: spray of projectiles - crouch and look down, best way is just to have him on higher elevation than you are, crouch and spam attack rain of ice - dont stay in one place, move out of the way from falling ice shards Frost Sentinel: frost nova - move away from the pentagram under your feet cold blast - bait and punish Ice Hound: forward lunge - bait and punish, you need movement speed for this Frost Giant Berserker: all attacks - crouch and duck moving left while staying close chain attack - circle the same path that berserker Frost Giant Shielder: shield bash - strafe on opposite side he is attacking, go more on him than just strafe on side Yeti: double attack - jump and move to the right charge at the start - strafe left/right Wendigo: right then left hand attack - bait and punish Kobolds: side step archers and bait and punish close combat, just like goblins this part was made via Ryan6DaysAWeek yt channel Inferno Demon Berserker: diagonal slash - crouch and matrix all the time, go on a side where he starts his swing, attack between his attacks (while still on crouch), some weapons will make you still get hit because of diffrent hand positions Demon Centaur: charge attack - sidestep diagonal slash - crouch and matrix horizontal slash - crouch and duck Demon bat: forward lunge - sidestep Demon dog: lunge attack - sidestep and punish after bite attack - circle strafe or bait and punish made via NotLikeThis yt channel Bait And Punish Tactic It's a simple mechanic. Come close to enemy, bait him to attack, move away from him (not by using "S" key but by sidestep using "A" or "D", so you should be turned by 90 degrees), wait for his swing and then attack him. Usually attack him just once.















