
Milky Way Idle - 银河奶牛放置





Introduction to some of the most popular self-imposed alternative playstyle variants that add more challenge to the official IronCow mode in Milky Way Idle. Introduction At the time of writing, the game Milky Way Idle allows you to have up to 3 characters on your account, of which up to 1 can have full market access, while the rest must be using the IronCow mode. IronCow characters have the following restrictions imposed by the game: No marketplace access except for buying cowbells and looking up items Group combat can only be done with other IronCow charactersIronCow characters have [IC] at the end of their name (before the : symbol, in a more gray color) in chat and in their profile. Some players who played self-imposed by the IronCow rules before it became an official mode are called Legacy (Iron)Cows and have [LC] instead. Some people choose to dedicate one or more of their IronCow characters to more challenging playstyles that add more self-imposed restrictions in addition to the ones mandated by the game for IronCow characters (as mentioned above). The most popular such playstyle is the No Gather IronCow (NGIC), which adds the restriction of not doing any gathering skills (milking, foraging, and woodcutting), and means that they get all of their resources from combat. Most other challenge playstyles take NGIC as a base and then restrict even more skills from being used. Since there is currently (at the time of writing) no way to delete or reset a single character, only whole accounts, and you can only have one active account, I think it is useful to know about these playstyles so you can decide if you want to try them before you make all your characters and possibly lock yourself out of playing them outside of the test server. No Gather IronCow (NGIC) No Gather IronCow (NGIC) is probably the most popular of the playstyles that add more challenge to the IronCow mode. This involves making an IronCow character, and avoiding doing any gathering skills (milking, foraging, and woodcutting). As a result of this, NGIC characters are unable to do the tutorial, which means they don't get the free 80 cowbells (and cheese sword) from the tutorial reward, and don't get to unlock the tasks system. Some people choose to do a slightly less restricted version where they do just enough gathering actions to complete the tutorial, in order to unlock tasks, but making sure to not level up those skills. While this is also a valid playstyle, it is quite different from having 0 xp in all the gathering skills. Many NGIC players choose to not do group combat with other IronCows unless they are also NGIC, and perhaps also only in dungeons. The NGIC playstyle also results in having much less access to food and coffee consumables, as well as jewelry, but it is possible to get access to these by transmuting materials with the alchemy skill. Some houses also require materials that an NGIC can only get from alchemy, such as regular milk. For this reason, a lot of the NGIC combat grinding may be done without food or coffee. Combat Only IronCow One of the most restrictive playstyles is the Combat Only IronCow. As they are only able to use equipment that is dropped directly by enemies. At the time of writing, this means that the only equipment they are able to get is the Gator Vest from Sherlock, and the different Gobo weapons (usually just the melee ones, due to skill requirements, but they could use ranged or magic abilities to level those skills enough to equip those weapons as well). A variant of this could be to allow buying basic weapons from the (npc) shop, in order to more easily level up ranged or magic enough to equip the gobo weapons, but since you can level those with abilities regardless of weapon, most players going for this challenge would probably avoid using the shop as well. Combat and Enhancing Only IronCow A playstyle that is around the same level of popularity as Combat Only IronCow is one that does that but also allows using the Enhancing skill. Since the equipment for Combat Only IronCow is so limited, adding enhancing helps a lot with raising the limits of how strong they can get. Due to the lack of cheesesmithing, it can make sense for this variant to allow buying an enhancer tool from the (npc) shop. Another variant of this playstyle could be to add the alchemy skill as well, though its use without other production skills is probably pretty limited. Other Single-Skill Only variants Single-Skill Only variants are mainly a thing for characters with market access, but some people do an IronCow character that only does a single gathering skill for the memes. People who decide to chase the leaderboards of a single skill mainly do that one skill, but often do at least a little bit of other skills to support that one skill and make it more efficient, especially if they are IronCows. This is in part due to some skilling equipment requiring levels in multiple similar skills to equip. Production skills (non-combat skills that are not gathering) require some kind of source of materials, so doing only one of those skills is pretty much reserved for characters with full market access. However, some IronCows could do just a pair of skills like milking and cheesesmithing if they really want that focus. Regarding Dungeons Dungeons in Milky Way Idle are designed for groups of 5 characters of combat level 100+. Entering/attempting a dungeon requires a dungeon entry key for that specific dungeon. The entry key is only consumed at the end of a successful run. Opening the chest from defeating the boss at the end of the dungeon requires a dungeon chest key for that specific dungeon. Since dungeon entry and chest keys are made with the crafting skill, any IronCow variant that wants to do dungeons will have to allow leveling the crafting skill. Depending on the other restrictions on the playstyle variant, including who they group with, it may also require other skills to get enough consumables to be able to successfully do the dungeon, since there is no respawning of player characters during a dungeon attempt, other than by someone else in the group having the revive ability. Typically, challenge variant playstyle characters only allow themselves to group with other characters using the same variant ruleset, and possibly also only for dungeons. Dungeon chest keys require key fragments that drop from planet bosses, which may be too hard to do solo for some/many variants. For these reasons, some variant playstyles may simply never do dungeons. Regarding Tasks The tasks system gives the character access to a variety of different tasks, which reward coins and task tokens. Task tokens can be used to buy various permanent upgrades to the tasks system from the task shop (the second tab in the tasks menu), as well as large lootboxes which otherwise drop from doing higher level content in respective skills, and task crystals. Task points are a tally of how many task tokens you've gotten from tasks, and is used for competing in the task points leaderboard as well as earning Purple's Gifts. Purple's Gift doesn't cost anything, and gives some coins and task tokens (tokens from gifts don't give task points), as well as various lootboxes, and also has a chance to drop a task crystal, and a small chance to drop another Purple's Gift! Task crystals are used to craft, upgrade, and enhance, task badges, which equip in the trinket slot and gives bonuses that make you faster at doing your currently active unfilled tasks. After completing the tutorial and unlocking the tasks system, you start with a full set of tasks in all your task slots, and get a new task at the end of your task cooldown if you have an available slot for it at the time. It is very common for a lot of the initial tasks to be ones for killing the fly enemy. More task slots can be purchased in the cowbell store. The task cooldown starts at 8 hours, and can be upgraded up to 4 times, bringing it down to 4 hours. The only sources for star fragments, which are required to make jewelry, are from meteorite caches which drop from doing gathering skills (and can be bought from the task shop), and from transmuting in the alchemy skill. As mentioned in the NGIC section, unlocking the tasks system requires completing the tutorial, which requires doing at least one action of some gathering skills. As a result of this, some people choose to do a slightly less restricted version where they do just enough gathering actions to complete the tutorial, in order to unlock tasks, but making sure to not level up those skills (and someone crafting their task badges could do so while remaining level 1 crafting if they want that and are careful about avoiding experience buffs/bonuses). While this is also a valid playstyle, it is quite different from having 0 xp in all the gathering skills. The same playstyle with or without access to tasks can be considered different variants, but it can help make the playstyle more enjoyable or interesting if you find it to be too restrictive without them. Final thoughts and notable profile examples My thanks go out to the many players who pioneered these challenging playstyle variants. If you think I've missed anything, or if new playstyle variants rise to prominence later, feel free to let me know in the comments. In the ingame chat you can open the profile of a player character with the button in the menu that opens if you click their name in chat, or by typing "/profile name". For example you can paste the following line into the ingame chat to see the profile of my own NGIC character: /profile MaxioNG Here are some notable examples of players who either pioneered their playstyle variants, or are otherwise notable examples of how far someone in such variant playstyles can get: DemonNG moolissaThank you very much for your interest in this topic, and for reading my guide! :) ~Maxion
1. 允许从菜单手动选择主服务器与镜像服务器 2. 改进了连接失败检测和错误处理
功能与内容: 1. 聊天举报系统:玩家现在可以举报聊天中违反规则的消息。 1.1 举报将发送给管理员进行审核并可能采取行动。 1.2 收到足够举报的消息可能会触发自动审核,人工审核后仍可调整处罚。 1.3 正确举报将增加您未来举报的权重,错误举报则会显著降低。 2. 现在可以在设置中删除角色。 3. 新增特殊图标(贡献者、漏洞发现者等),用于授予有重大贡献的玩家,将作为第二个图标显示。 便利性优化: 1. 现在可以重新排序行动队列。 2. 现在可以在聊天中链接市场 listings,这将改善不同语言玩家的交易聊天体验。其他: 1. 添加了官方市场数据,该数据每6小时更新一次(带有一定随机性和延迟以防止操纵),包含每个物品的最高卖价和最低买价快照。 2. 从聊天中移除了@mod命令,因其已不再需要。 3. 进行了服务器优化,以提升后端性能并支持更多玩家。
由于Steam版本发布后玩家数量增加,我们将进行服务器升级。此次升级将于太平洋标准时间3月11日晚上10:00开始,预计停机时间为15-30分钟。
如何确保你的朋友因推荐你玩《银河放置》而获得奖励,以及游戏内推荐机制的运作方式,还有是否通过推荐链接注册的区别。 如何通过推荐链接注册《银河放置》 如果你已经创建了《银河放置》的账户或登录过游戏,那么就无法再使用推荐链接或代码了。 如果你还没有该游戏的账户,可以通过以下步骤使用他人的推荐链接注册:在互联网浏览器中打开推荐链接,在网站上创建账户,然后通过Steam版本登录该账户并将其与你的Steam账户绑定。如果你的朋友给了你他们的推荐链接,请务必使用他们的链接,这样他们才能获得相应奖励。链接末尾的数字是推荐人的账户ID,游戏会据此确定奖励归属。《银河放置》推荐系统说明 当你在互联网浏览器中(而非通过Steam)使用推荐链接创建《银河放置》账户时,推荐链接的提供者将有资格获得以下奖励: - 被推荐人总等级达到200级,推荐人获得40个【奶牛铃铛】 - 被推荐人总等级达到400级,推荐人额外获得80个【奶牛铃铛】 - 被推荐人购买的任何【奶牛铃铛】的10%(不从购买的【奶牛铃铛】中扣除,而是为推荐人生成额外的数量) 请注意,当你使用他人的推荐链接注册时,只有推荐链接的提供者能获得奖励。 你不会从推荐链接注册中获得任何好处! 因此,即使没有通过推荐链接注册也没关系。邀请好友加入游戏的专属链接位于社交菜单中,该菜单在技能列表下方的菜单里。 使用他人的邀请链接能获得什么? 什么都没有! 如前所述,创建账户时使用他人的邀请链接不会让你获得任何好处,只有邀请者能获益,所以不使用也没关系(不过如果你的朋友给了你邀请链接,尤其是你最终在游戏中消费的话,使用他们的链接他们可能会很感激)。
我们注意到目前中国大陆有大量玩家无法连接游戏或遭遇严重的连接问题。这似乎是由中国境内的网络或防火墙限制导致,而非我们近期的任何改动所致。 为帮助受影响的玩家,我们已设立一个临时镜像站点,该站点在中国境内的连接效果应会更好。 您可以: 1. 将Steam版游戏更新至最新版本,以自动连接至该镜像站点 2. 直接在浏览器中访问该站点进行游戏
MooPass现已推出,这是一种可选会员服务,提供多种实用但非必需的额外福利!所有角色均可免费领取14天MooPass,所有现有角色还额外获得14天。更多详情,请查看更新说明或直接前往Cowbell商店。 对于任何新的 monetization 形式,我们理解大家可能会担心游戏未来的发展方向以及出现付费取胜(pay-to-win)机制的可能性。我们想向大家保证,我们没有计划引入任何可能被视为掠夺性的 monetization 内容。我们认真考虑了社区反馈,将MooPass设计为对付费玩家和免费玩家都经济实惠且公平的服务。它不会设置内容付费墙,也不会影响核心游戏玩法,确保公平的游戏环境。通过提供持续性价值,MooPass也有助于维持玩家对Cowbells的需求,使其不再局限于一次性的便利升级和外观道具,这将支持《Milky Way Idle》的长期可持续发展。 其他消息方面,随着玩家群体的持续增长,我们的 moderation 团队面临着新的挑战。目前的系统依赖志愿 moderators 主动监控游戏内聊天。我们收到了关于 moderation 严格程度以及在低覆盖时段遗漏不当消息的反馈。为解决这些问题,我们正在开发一个新系统,该系统将更依赖玩家举报,让玩家能更好地掌控自己的聊天体验。例如,当 moderators 不在时,收到足够举报的消息将受到自动 moderation 处理。这也能让我们的版主减少主动干预,转而专注于社区标记的消息。我们预计将在未来一两周内推出该系统。 最后,提醒大家遵守我们关于单账号政策和交易刷取的规则。随着许多新玩家加入,有些人可能不熟悉我们对通过小号获取不正当财富或从金币卖家处购买金币的立场。我们会定期进行封禁行动。例如,在过去几周内,我们已对500多个主账号和数千个小号实施了临时或永久封禁。收到临时封禁的玩家还被清除了2-3倍的刷取财富,总计超过1000亿金币。作弊行为不值得冒险,我们将继续改进检测系统。

特色与内容: 成就: - 包含73个成就,分为6个难度等级。 - 完成每个等级可获得永久增益。 - 通过Steam客户端游玩时,成就会与Steam成就同步。 - 可在其他玩家的个人资料上查看其成就。 - 大多数成就不具有追溯性,需要重新获取。 - 仅铁牛模式:精英和冠军等级的物品相关成就,若之前已获得该物品,则具有追溯性。 收集: - 追踪冒险过程中收集到的所有物品。 - 每种物品收集到1个、10个、100个、1000个、10000个等数量时,可获得递增的收集点数。 - 根据收集点数获得里程碑奖励。 - 收集进度会显示在排行榜上。 - 可在聊天中链接分享已收集的物品。市场和普通商店购买的物品不计入收藏。 任务徽章和背部槽位物品将追溯添加到你的收藏中。 仅铁牛:部分稀有物品将追溯添加到你的收藏中。 图鉴: 追踪你击败的所有怪物。 击败每种怪物1只、10只、100只、1000只、10000只等数量可获得递增的图鉴点数。 根据图鉴点数获得里程碑奖励。 图鉴进度会显示在排行榜上。 更高等级的怪物每提升一个等级额外算作一次击败。 组队时,图鉴进度会在队员间分配。 哲学家之镜:允许合并装备以100%成功率进行强化。社区增益现在可使用支持者点数购买。 便利性优化: 1. 装备配置方案现在可编辑,无需重新创建即可直接修改已保存的配置。 2. 战斗触发技能现在可随战斗配置方案一起保存和加载。 3. 点击右上角的头像可打开快速菜单,以便更快导航。 4. 市场列表现在会显示您所有的物品 listings,即使它们不在前20名以内。 5. 新增实时市场价格警告,当创建的 listings 价格显著高于估计合理价格时触发(实验性功能)。 6. 为退出队伍战斗准备状态添加二次确认。 漏洞修复: 1. 修复了装备配置方案视觉漏洞,该漏洞导致错误显示物品缺失。 2. 修复了各种本地化和翻译问题。其他: - 自定义外观请求将在今年年底后不再提供。
Combat Rework 1) All combat styles now require the Attack skill for accuracy. Players will now receive Attack experience equal to 15% of their existing Ranged experience and 12% of their Magic experience. This adjustment is based on leaderboard data to ensure comparable total experience across the three combat styles. 2) Bonus magic evasion from the Ranged skill and bonus resistances from the Magic skill have been moved to the Defense skill. 3) The Power skill has been renamed to Melee. 4) The Regal Sword can now parry damage for party members. 5) Pestilent Shot has been reworked to debuff Armor/Resistances instead of HP/MP regeneration. 6) Critical rate and other buffs have been added to Ranged equipment to compensate for the loss of accuracy. 7) Magic damaging abilities now scale by 0.5% per ability level instead of 1%. 8) Rippling Trident now restores 10 MP when Ripple activates. 9) Ability damage and other buffs have been added to Magic equipment to compensate for the loss of accuracy and reduced ability scaling. 10) Bulwark: 10.1) Bulwark has been reworked to include a new stat, Defensive Damage, significantly increasing its damage output. 10.2) Spiked Shell has been reworked to include both physical and elemental thorns, scaling based on both Defensive Damage and Armor/Resistances. 10.3) Arcane Reflection has been converted to Retribution, granting a Retaliation buff that reflects a percentage of incoming damage as a Smash attack. 10.4) Shield Bash's Armor scaling has been increased from 60% to 70%. 11) Auras: 11.1) Aqua and Flame Auras have been converted into Mystic Aura, which grants an amplify bonus to all elements. 11.2) Sylvan Aura has been converted into Guardian Aura, which grants healing amplify, evasion, Armor, and Resistances. Guardian Aura can temporarily be traded into Mystic Aura in the Shop. 11.3) Base Aura stats have been adjusted. 11.4) Each Aura now additionally scales with the caster's corresponding skill: Speed Aura → Attack, Guardian Aura → Defense, Fierce Aura → Melee, Critical Aura → Ranged, Mystic Aura → Magic. 11.5) All blue ability experience will be reverted into books at a rate of 1 book per 500 experience. Any remaining experience below 500 will stay on the ability. This is a one-time conversion. 12) A fixed amount of combat experience is now granted based on the monster defeated, with an increasing Survival XP bonus the longer the fight lasts. 30% of the experience is granted to the primary training skill determined by your weapon. The distribution of the remaining 70% can be chosen using the new Charm equipment. This system allows players to optimize their experience distribution across preferred skills. Experience rates are balanced so that players can gain more in their primary skill, but potentially less total experience overall. 13) Monsters no longer have base regeneration. 14) Monsters will now enrage every 3 minutes, increasing their accuracy and damage by 10% (stacking up to 10 times). Bosses use a 10-minute timer instead of 3 minutes. 15) Some monster stats have been adjusted to balance around these changes. 16) Combat level formula has been updated. 17) Party combat experience is now divided equally among all party members, regardless of damage contribution. Party members who are at least 20% below the highest combat level will receive an experience and drop debuff, increasing by 3% for each 1% level difference beyond 20%. 18) All combat styles have been balanced to deal comparable damage and achieve similar experience rates. Features and Content: 1) Combat Zones now have selectable difficulty tiers ranging from T0 to T5. T0 corresponds to the previous normal zones, while T2 is slightly above the previous Elite zones. Higher difficulty grants additional experience, increased drops, and some unique drops. 2) Charms: 2.1) Charms are new equipment that can be equipped in the Charm slot to grant bonus experience to a specific skill. They can also be used to focus experience toward that skill in combat. 2.2) Trainee Charms can be purchased from the Shop for 250K. 2.3) Higher-tier non-combat Charms can be crafted using Skilling Essences. 2.4) Higher-tier combat Charms can be obtained as drops from higher-tier combat zones. 2.5) Charms can be combined into higher tiers using the Crafting skill. 2.6) Charms can be enhanced and grant 5x the normal enhancement bonus, like other jewelry equipment. 3) Dungeons now have higher difficulty tiers, up to T2. 4) Refinement: 4.1) T1 and T2 dungeons drop Refinement Chests, which are opened using the same Chest Keys to obtain Refinement Shards. 4.2) Refinement Shards can be used to upgrade Lv.95 equipment and back-slot items from their respective dungeons. 4.3) Refined equipment grants +5% extra stats (+10% for back-slot items) and increases weapon special effects. 4.4) Refining an existing item will transfer 100% of enhancement levels. 5) Enhancement scaling has been moderately increased for +11 and higher. 6) Supporter chat icons (different tiers of Cowbells) have been added to the Cowbell Store. They can be purchased with supporter points and will display as a special second icon. 7) Default loadout slot count increased from 2 to 3. Other: 1) Official market data now updates every 1 hour instead of every 6 hours.
海盗湾地下城现已开放探索!这个新地下城包含多种全新T95武器和 armor,以及新技能。我们还对现有物品和技能进行了一些调整,以改善平衡性和游戏体验。所有详细信息请在游戏内查看完整更新说明! 此外,我们为玩家新增了第4个角色槽位,现在每位玩家都可以拥有最多1个标准角色和3个Ironcow角色。










