
Last Epoch




第四赛季 - 破碎预兆 破碎预兆现已到来!立即观看,准备好在3月26日版本上线时踏入预兆之窗,驾驭腐化之力,体验更多内容。
2026年3月26日发售 更多详情即将公布! 立即加入艾特拉之战:
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Bug修复 技能与被动 Flay:修复了【割喉】每点提供的生命偷取高于预期的问题。 Umbral Blades:修复了在分配【翡翠弯刀】后未获得中毒标签的问题。 Marrow Shards:修复了【冷漠】节点可能导致Marrow Shards技能树中其他效果提供的增益大于预期的错误。 Aerial Assault:修复了【羽暴】在Aerial Assault激活结束时触发不稳定的问题。 Glacier:Glacier的【雪闪】位移节点现在应能按预期移动玩家,不受施法速度影响。此前在施法速度过高时会间歇性失效。物品 修复了在纷争试炼中重roll“进化终末”可能导致被困裂谷兽的进化序列混乱的问题。 战役 修复了在幽魂沙丘中,长蛇宝石的肖像在对话框中显示不正确的问题。 修复了在线模式下,议会大厅中玩家语音会多次播放的问题。 修复了在线模式下,马杰艾尔卡上城区的人群音效会多次播放的问题。 修复了在不朽堡垒的 Boss 战中,后加入的玩家无法听到背景音乐的问题。 调整了第三章莲花大厅中与某座雕像互动时的文本。 方尖碑 完成方尖碑回响后直接使用传送门,现在会在过渡期间屏蔽鼠标输入。修复了玩家角色在加载界面仍显示为奔跑状态的问题。 地下城 修复了无光之森中石泰坦可能在错误位置生成的问题。 随机遭遇 修复了在古墓、墓地和神秘裂隙中的宿敌遭遇战掉落碎片数量低于预期的问题。 敌人 修复了阿尔弗格·狼喉召唤的熊伙伴未使用当前召唤熊模型的问题。 界面 修复了仓库中无法通过文本搜索或正则表达式匹配已封印词缀的问题。 修复了任务列表中的最终任务目标完成后不播放完成动画的问题。 修复了集市中圣像词缀筛选范围显示为0-100%而非实际数值的问题。其他 修复了控制器速度设置在每次关闭游戏客户端后会恢复为默认值的问题。 生活品质及其他改动 性能 - 改进了在线模式下,在应用搜索的同时移动储物箱中物品时的用户界面性能。 - 减少了裂隙兽视觉效果的内存占用。 - 提升了月光神社场景的性能。 本地化 - 对第三季内容的各种翻译进行了改进。 其他 - 修订了艾特拉圣所的相机运动,以防止晕动症。 - 记忆琥珀袋现在会在你附近掉落需要拾取的记忆琥珀,而不是直接添加到角色身上。这样无需在打开背包前后对比织者派系菜单中的数字,就能更清楚地了解当前情况。
Content UpdatesCampaign Added return portals in The Garden to take you back to the scene that you had portaled from. Updated quests pop-up after chapter 9 and 10 to show after loading the following scene so it's more visible that you got the reward for completing the quest. Random Encounters Added a chat message notifying players who entered the zone if there's a Mysterious or Torn Rift nearby. All Primordial Uniques that could previously only be purchased can now also drop from Rift Beasts. This chance scales with the number of active Evolutions, and scales slightly with the number of materials that the Rift Beast would drop that are also in the Unique's vendor cost. It's also increased by Corruption and the Circle of Fortune rank bonus which increases the chance for bosses to drop their specific rewards. Class & Skill UpdatesPrimalist Summon Scorpion: Avalanche boulders created by the Reverberating Strike node can now trigger Avalanche's Crater and Rockfall nodes. When cast this way, Earthquake and Upheaval use the Scorpions' stats, but the player's Earthquake and Upheaval trees. Unique & Set Item UpdatesUnique Item Changes Evolution's End now displays the evolutions of the Rift Beast it summons. Descriptions of the Evolutions can be viewed when showing mod explanations (alt). Quality of Life & Other ChangesQuality of Life Added a Return To Title button to give the player the ability to return to the login screen from character creation/selection. Primordial Feathers, Fangs, Petals, and Horns should now properly display their rarity visuals on the ground and on the minimap. Crystallized hearts should now properly display their rarity visuals on the ground and on the minimap. Temporal Keystones should now properly display their rarity visuals on the ground and on the minimap. Merchant Tokens and Black Market Tokens should now properly display their rarity visuals on the ground and on the minimap. Added unique sound to Merchant's Guild and Black Market token drops. Switching the monitor the game client is running on now updates the screen resolution option in-game to match the new monitor. General UI Updated the order Primordial Materials display on item tooltips and in Skarven Bloodthorn's shop to match the ordering from the Keys tab of the inventory. Performance Optimized foliage spawning areas and reduced polycount in some scenes to improve GPU performance. Made some optimization improvements to the following enemies: Draal Queen Large Temple Construct Marble Guardian Chosen Erased Rewoven Soulless Husk Visual & Sound ChangesSkills Fire Aura now adds visual effects on enemies it is affecting. Enemies & NPCs Adjusted sounds for Gorilla enemies and the Gorilla Bone Golem cosmetic. Polished Skarven Bloodthorn's animations. Other When being damaged while in a full-screen menu there is now an audio cue to go along with the red visual indicator. There are now dedicated sounds for when the player enters and exits Mysterious and Torn Rifts. Bug FixesSkills & Passives Fixed an issue where Totems would not target spires in Online Mode. Fixed an issue where hit flash visuals remained on minions after transition. Ring of Shields: Fixed an issue with Ring of Shields consuming more charges than required on transitions. Shift: Fixed an issue causing the Through the Shadows node to fail to return the player when the created Shadow was consumed. Dancing Strikes: Fixed an issue where Tenacious Vitae was applying a more damage over time taken modifier instead of a less damage over time taken modifier. Aura of Decay: Fixed an issue where modifying the area of an active Aura of Decay, such as with Flay's Open Wounds node, while the aura was attached to another enemy, such as with Flay's Transference node, would sometimes cause the Aura to visually have a different size from its actual area of effect. Assemble Abomination: Fixed an issue where the Devouring Souls ability, acquired from the Corrupt Palate node, would visually travel upwards when they would expire, instead of disappearing immediately. Swipe: Fixed an issue where the Primal Resonance node would have no effect if the closest companion's ability was not equipped on the player's action bar, such as the additional Wolf provided by the Permanent Bond node. Items Fixed an issue where the guaranteed Shrine Boots from the Chronomancer's Supplies cache had three non-sealed suffixes. The increased cooldown recovery speed affix is now sealed like it was prior to 1.3. This does not affect items that have already dropped. Fixed an issue where "on kill" effects were not triggered by Thicket of Blinding Light or Scournful Blood. Fixed an issue where Tier 2 of The Invoker's Scorching Grasp Reforged Prefix shard did not have its Ignite on Hit properly capped at 10%. Campaign Fixed an issue where a visual distortion would sometimes pass by in the Garden. Fixed an issue where flower and mushroom objects introduced in chapter 10 would block projectiles. Fixed an issue in the Last Refuge Outskirts preventing navigation of some stairs. Monolith Fixed an issue where killing Liath with certain types of damage would cause the Farsight Turtle woven echo to enter a state where you could not progress. Fixed projectiles being destroyed around crafting objects in woven echoes, such as Oerden's Watch. Fixed an issue where basic Arena echoes could spawn multiple champion enemies in the final wave. Dungeon Fixed an issue where spending a key to respawn in an Offline Dungeon would bring the player to their last visited town instead of respawning them in the active dungeon run. Arena Fixed an issue where arena portals were not affected by equipped portal cosmetics. Fixed an issue where arena portals spawned on your mouse cursor instead of in front of you. Fixed an issue where arena portals didn't play their spawn animation. Random Encounters Fixed an issue where Skarven Bloodhunter would sometimes not follow you into caves. Fixed an issue where a bone in the starting area of caves could block the player's view when spawning. Fixed an issue where the minimap would not be visible for Cave scenes from the campaign if you joined a party member in one that was already open. Fixed an issue where you could see Skarven's shop when he is not in merchant mode or outside caves. Fixed player navigation being interrupted in certain cases close to stairs in Tombs and Caves. Factions Fixed the Circle of Fortune rank bonus that increases the chance for bosses to drop their specific rewards not applying to drop-only Primordial Uniques. Enemies Fixed a rare issue where enemies would appear invisible due to client desync. Fixed an issue where t-rex enemies would not respond for a moment after spawn. Fixed an issue in online mode where enemies would sometimes visually spawn at the wrong location and appear to shift between their intended spawn location and where they appeared to spawn. Fixed an issue where Lagon could rarely spawn at the wrong location in his arena. Fixed an issue where enemies and minions whose abilities were cancelled, such as when stunned or forcibly teleported, would cause them to wait for the normal duration of the ability before being able to take another action. Added missing sound for Thornclaw enemies entrance. Added missing sound for dragon egg destruction in chapter 10. Reduced the volume of Fire Drake's fire breath attack. Fixed an issue with The Husk of Elder Pannion where it would not have an outline and its health bar would be too high. Fixed an issue where Desert Spitters would have their stunned visual effect too high. Fixed some visual issues with Void Husks. Removed old Architect Liath voiceover lines from several places that were missed with her initial voiceover update. UI Fixed an issue where loot labels would appear over the top of the minimap. Fixed an issue where opening up your factions panel the first time after logging in always showed the Forgotten Knights menu. It now defaults to the faction you last had open. Text Fixed the incorrect second dialogue option for the Chronomancer NPC when using a non-English language. Other Fixed an issue where the Realm Hopper cosmetic pet was not playing its sounds other than its initial summon. Fixed an issue where parts of the Frozen Fang Mask cosmetic helm would not be visible when in atmospheric effects like fog or smoke. Fixed an issue where, after using a Town Portal to leave a scene, returning to that scene by Portal in the Town would not apply the Grace Period to the player. Fixed ancient bones having a shorter pickup range than gold, but no pickup delay.
Bug修复 1. 修复了破碎符文显示错误库存数量的问题 2. 修复了按下转移材料按钮时,原始材料无法转移到钥匙标签页的问题 3. 修复了切换区域后琥珀袋显示拥有数量不正确的问题 4. 修复了玩家可以从同一个回响中重复获取奖励的漏洞 变更 1. 添加了隐形敌人的日志 这是作为我们调查部分玩家遇到的敌人无视觉效果生成问题的一部分而添加的。



Bug修复 技能与被动 修复了使用控制器时,部分技能(例如:荆棘护盾)在特定场景(例如:失落编织回响的墓穴)中完全无法施放的问题。 瓦解:修复了附近没有敌人时,火焰喷口无法施放火球的问题。 撕裂血液:修复了使用控制器施放撕裂血液时,会尝试瞄准范围外敌人的问题。 召唤迅猛龙:修复了挑战者节点的多个问题: 施法者不再错误获得狂暴效果 狂暴效果将正确进入冷却,且冷却时间缩短 迅猛龙伙伴在与稀有敌人或首领互动时,将正确获得狂暴效果。战役 修复了从地图菜单使用【快速旅行】按钮发起传送时,传送通知不显示的问题。 地下城 修复了地下城内未激活的门上方会显示传送标签的问题。 敌人 修复了部分敌人未应用基于队伍规模的生命值缩放的问题。 修复了本应带有羽毛的敌人迅猛龙没有羽毛的问题。 修复了霸王龙敌人音频的各种小问题。 界面 修复了仓库搜索结果中不应出现的新标签/分类却显示的问题。 修复了仓库标签优先级界面中,打开【类型】选项会导致视觉问题的问题。文本 修复了游戏内多个区域的各种文本本地化问题。 其他 修复了在备用模式下使用WASD时,角色拾取金币后会卡在跑步动画中的问题。 修复了在角色选择界面,不再具有不死标签的普通角色会错误地从【普通角色】类别中被过滤掉的问题。 修复了设置菜单中的滑块无法使用方向键减小的问题。 变更 物品、词缀和敌人平衡 敌人 禁用了部分裂隙兽攻击在初始施法后的目标更新。 视觉和声音更新 敌人和NPC 更新了玛贾萨火焰攻击的指示器。 更新了玛贾萨毒石坠落攻击的指示器。《游戏名》1.3.5.1版本修复公告 1. 调整了Majasa的毒球视觉效果,以提升可见度。 2. 回滚了一项网络改动,该改动曾导致部分敌人和召唤物模型出现卡顿现象。
Bug修复 1. 商人代币和黑市代币现在能正确掉落。这意味着只有加入商人公会的玩家才能找到它们。 2. 嫉妒符文不应再在早期内容中掉落。
修复内容 召唤熊 修复了反复分配倒刺荆棘或毒性生长节点会导致其增益效果多次叠加的漏洞 调整内容 提高时光巨兽遭遇概率 时光巨兽的遭遇概率提升21% 减少洞穴遭遇战之间的非洞穴遭遇战数量
由于未提供具体游戏名称及更新内容,无法按要求优化标题及排版,直接返回原文:修复内容:修复了斯卡文的琥珀记忆袋无法正常工作的问题。修复了玩家在斯卡文处按住Shift+点击购买材料时,材料数量显示未正确更新的问题。改动:移除了向斯卡文出售物品的功能。


更新内容 1. 修复Unity引擎漏洞 此次引擎升级是为了Unity的安全性,预计不会因这次引擎升级产生任何明显变化。如果遇到任何错误或问题,请继续使用游戏内的错误报告功能。
Bug修复 1. 修复了近期引入的【骨咒】技能树节点分配无效果的问题 2. 修复了【艾特拉神殿】任务无法完成的问题
Bug FixesSkills & Passives Sentinel Abyssal Echoes: Fixed an issue where the node Abyssal Dispersion only granted 12% mana efficiency per point instead of the listed 20%. Judgement: Fixed an issue where having the Symbols of Sacrifice node allocated would cause any active Symbols of Hope to be consumed when viewing the tooltip for Judgement. Judgement: Fixed an issue where the Symbols of Sacrifice node would only provide additional damage as if it had consumed one Symbol, regardless of the number actually consumed. Shield Bash: Fixed an issue which caused the Splintering Blow node on Shield Bash to remove your block chance for the base duration of Shield Bash's cooldown, only without taking into account the cooldown recovery from Shield Bash stunning enemies. Vengeance: Fixed an issue causing the Blade Paladin node to not apply to Ignites inflicted by Iron Blades when Vengeance is converted to Fire via the Flaming Sword node. Rogue Aerial Assault: Fixed an issue where a Falcon using Featherstorm would sometimes end Featherstorm early in order to perform its auto attack. Aerial Assault: Fixed an issue where, sometimes after using Featherstorm, a second falcon would appear and auto-attack enemies while the Featherstorm was still active. Mage Mage Passive Tree: Fixed an issue where Mage's Reactive Barrier displayed an incorrect remaining cooldown on its buff if you had any points allocated in Silver Rune. This was only a visual issue. Primalist Summon Bear: Fixed an issue where the Divining Totem node of Earthquake would not be applied to the Aftershocks of an Earthquake created by the Summoned Bear via the Groundshaking Might node. Summon Bear: Fixed an issue where the Snowcrash node of Earthquake would not be applied to the Aftershocks of an Earthquake created by the Summoned Bear via the Groundshaking Might node. Summon Raptor: Fixed an issue which caused the Cornered node to only apply to hit damage of Basic Attack and Jump Attack. It now applies to all skills, sub-skills and ailments. Summon Wolf: Fixed an issue where Summoned Wolves that can exceed the companion limit, such as with the Permanent Bond node, would be unsummoned in cases where the maximum number of wolves are already summoned, and then resummoned, such as when allocating or deallocating skill points, or transitioning to a new scene. Tornado: Aspect of the Storm now displays as a buff icon while active. Acolyte Aura of Decay: Fixed an issue where the Health Regeneration provided by the Respite node would be periodically applied to the player while Aura of Decay was active. Death Seal: Fixed an issue where the blood converted Death Wave that can be procced by Death Seal wasn't playing audio. Flay: Fixed an issue where using Flay could leave the player stuck inside inaccessible areas or objects. Flay: Fixed an issue where Macabre Dance's cooldown reduction would only trigger 3 times per cast, regardless of points allocated. Flay: Fixed an issue where Macabre Dance's cooldown reduction would not trigger for the first Reap cooldown on entering Reaper Form, if it had triggered its maximum number of times on a previously used Reap. Flay: Fixed an issue where Macabre Dance's cooldown reduction would not trigger for the first Reaper Form after leaving Reaper Form if it had triggered its maximum number of times for a previously used Reaper Form. Lich Passive Tree: Fixed an issue where Lich's Soul Barrier was not granting ward. Reaper Form: Fixed an issue where Reaper Form's evade sound wasn't playing.Items Fixed an issue which caused Pebble's two piece set bonus to not function. Evolution's End: Fixed an issue where the Rift Beast minion would block player movement in offline mode.Campaign Adjusted the placement of the dialogue interaction with the Farsight Turtle in The Garden to make it easier to click using a controller. Fixed an issue with an invisible wall for WASD and controller in The Old Road. Fixed an issue where the boss fight cinematic in The Observer’s Prison would not sync up properly between party members. Fixed an issue where items in loot ground labels would stick around in The Sky Chains and The Temple in the Sky despite not being able to be reached. Fixed the boss music transition for the Zerrick boss fight event. Fixed an issue where the looping injured Sphinx audio in The Mountain Ascent and The Silent Coast was missing.Monolith Fixed a memory leak in the Monolith of Fate. Fixed an issue in the Serpentine Desert echo where pillars would block the camera. Fixed an issue where in the Rampant Coast woven echo sometimes dropped the same loot multiple times in offline mode.Dungeon Fixed an issue where the minimap would not populate in certain areas of Temporal Sanctum. Random Encounters Fixed an issue where a specific wall in Cemeteries could be walked through. Fixed stash icon not being visible in Tombs or Cemeteries.Factions Fixed an issue where respeccing nodes in the Weaver tree could cause a client crash. Fixed an issue where the Darkwoven Threads node in The Weaver tree was not correctly increasing incubated silk chance.Enemies The Swarming Chyrean and Bright Swarming Chyrean may be small in stature, but now have hitboxes more in line with their larger kin. They are now properly damaged by player skills such as Hammer Throw. Fixed an issue where the visual effects for Brightblade Palarus' attacks would occur after the attack went off. Re-implemented some missing skill and foley sounds for Lagon. The Rift Beast now leashes back to his original position if the player moves too far away from it. This should stop the Rift Beast from following Skarven back to the spawn point in order to ambush a recently re-entered player who previously fell in battle against it. Skalnir Mercenaries no longer turn into snow globes when frozen. Temple Guardians no longer balloon to an unreasonable size when slain.UI Fixed a memory leak in the dialogue system. Fixed an issue where twice as many labels appeared in some scenes. Fixed an issue where the Lich Passive Tree was difficult to navigate with a controller. Fixed loot filter interaction with checking Legendary Potential or Weaver's Will for unique idols. Fixed a memory leak in the dialogue system.Other Fixed an issue causing movement inputs to cancel ability usage much earlier than intended when playing in offline mode. Quality of Life & Other ChangesPerformance Made changes to item containers (like stash and inventory) to better optimise their impact on performance.Item, Affix, & Enemy Balance Enemies The Observer has had its health considerably increased and now deals more damage.Visual & Sound Changes Skills The Ruptured Corpse node for Bone Curse now plays a new dedicated sound when enemies explode. The Blood Splatter skill that procs from Carrion of Creation now has unique audio. Slightly turned down Soul Feast cast sound.Enemies & NPCs Lagon now giggles when he's defeated in the main campaign.Other The UI sound effect for the "sort" button in the player inventory has been re-implemented.
Bug Fixes Passives & Skills Tempest Maw: Fixed an issue preventing summoned Storm Sprites from exploding on death. Fury Leap: Fixed an issue where, when Pack Leader was allocated, would cause a Summoned Sabertooth to instead leap to an enemy before teleporting back to the player. Dark Quiver: Fixed an issue where the Until Dawn node would not trigger when using a skill that is not originally a Bow attack, but had the Bow tag added on via another source. Elemental Nova: Fixed an issue where Crest of Unity would not apply its Elemental Penetration unless the Infernal Prism node was allocated. Summon Skeletal Mage: Mage summon variations should no longer cease after changing zones online. Before this change, after zoning, mage types would be fixed and required a relog in certain skill tree configurations. After zoning, players should be able to summon every type of Skeletal Mage they have enabled. Runebolt: Fixed an issue where Runebolt would only provide Rah for Runic Invocation when the Immutable Order node was allocated, and Runebolt had not yet been cast. Entangling Roots: Fixed an issue where Entangling Roots would not display an unilluminated Cold icon in the skills panel when the Winternid Thorns node was not allocated. Serpent Strike: Fixed an issue where Serpent Strike would not display an unilluminated Cold icon in the skills panel when the Frostwyrm's Fury node was not allocated. Summon Spriggan: Fixed an issue where Summon Spriggan would not display an unilluminated Cold icon in the skills panel when the Branches of Winter node was not allocated. Summon Raptor: Fixed an issue where allocating nodes in the Summon Raptor tree while having multiple raptors from the Naal's Tooth item would cause some raptors to be despawned. Runemaster Passive Tree: Fixed a bug where Jagged Veil's threshold bonus was not being applied. Dual Wielding: Fixed an issue where the player would be considered as Dual Wielding if they had a valid weapon equipped in the offhand while the main hand was empty. Spellblade Passive Tree: Fixed an issue where Volka's Razor node would not trigger for skills that cost exactly 10 mana. Bone Curse: Fixed a visual issue with Bone Curse. Assemble Abomination: Fixed a visual issue with Abomination's tail slam attack. Devouring Orb: Fixed an issue where the node Void Adept would not double the effect at 90 Vitality (instead requiring 91 or above). Volatile Reversal: Fixed an issue with the fire conversion of Volatile Reversal where a fire visual effect would linger after the skill was complete. Summon Skeleton: Fixed an issue where Skeletal Archer had their arrow released at what was visually the start of them drawing the bowstring. Dive Bomb: Fixed an issue that would sometimes cause the Falcon, after using Dive Bomb, to briefly appear at its previous position before teleporting to the location of the Dive Bomb. Frenzy Totem: Fixed an issue where Maim would not cause your Sabertooth to double cast Flurry Swipes while Frenzy Totem was active. Dread Shade: Fixed an issue where having the Egoism node allocated would not allow allocation of the Vile Ghast node despite their connection in the tree. Forgemaster Passive Tree: Fixed an issue where an equipped shield would visibly fly around a Sentinel, unallocating Forgemaster's Might. Summoned Death Knights: Fixed a visual issue where their capes would clip into their bodies. Avalanche: Fixed an issue where Avalanche boulders would visually display underneath blood decals. Flay: Fixed an issue causing Flay to not display damage estimates when hovered. Lightning Blast: Fixed an issue where Cloud Answer's chance to apply spark charge on hit did not apply to Lightning Blast's subskills, such as Spark Nova Lightning Blast: Fixed an issue where Mortal Capacitor was not affecting Lightning Blast's tooltip DPS Items Carrion of Creation: Fixed an issue where Carrion of Creation's primordial blood splatters occurred at the wrong position. Tyrant's Skull: Fixed an issue where the Tyrant minions icon did not display an HP bar. Hydra Arc: Fixed some visual issues that would lead to clipping and being positioned incorrectly in a Rogue's hands. Carcinization of Momentum: Fixed an issue where the Summoned Crab icon was displaying as the Evade icon. Campaign Fixed an issue with the fade to black before scene transition ending before the loading screen would appear in some chapter 10 scenes. Fixed an issue where Apophis could sometimes face the wrong direction when speaking to the player. Fixed an issue with the door below the waypoint in Immortal Summit not breaking when entering via portal. Fixed decals appearing on the Observer NPC. Fixed an issue where transitioning while a narrative event was taking place could result in a never resolved loading screen in Offline mode. Fixed various objects in chapter 10 being able to be walked through. Fixed an issue where the time rift at the start of chapter 4 would not properly play the time travel visual effect. Fixed some visual issues with props in The Fungal Tunnels. Fixed a situation where some NPCs dialogue icons in Chapter 7 did not update properly when returning to their scenes. Fixed Dragon Eggs not having an outline. Fixed an issue where some stairs in The Temple of Heorot were impassable. Fixed an issue in the Halls of Preservation where the bridge that is lowered would not be visually lowered for late joining party members. Fixed an issue where the Farsight Turtle in the Silent Coast was higher in the air than intended. Fixed an issue in The Garden where waves would sometimes appear above the ground. Fixed the minimap not displaying correctly in Liath's Tower. Fixed an issue where you could walk into the ground visually in the Sky Chains. The camera will animate more smoothly when entering the Draal Hive for the first time in online mode. Monolith Fixed issues with invisible walls in the following monolith echoes: Serene Isles, Nightbloom Forest, The Sky Garden, & Tidal Sands. Fixed an issue where you could accidentally drop Woven Echoes from your inventory when placing them in the Echo Web. Fixed an issue where the Open Portal button would not appear on echo complete if the map was in fullscreen overlay mode. The Traveler is now less inclined to be distracted by an odd pile of rope when they should be inspecting Sacked Altar in an alternate version of the Wengari Stronghold (repositioned the floating icon for the Sacked Altar in the first quest echo of the Stolen Lance timeline, also added additional element to make the altar look more obviously interactable). Dungeons Fixed an issue in the Temporal Sanctum where it was difficult to walk around certain props. Fixed an issue where Soul Ember amounts would not reset correctly sometimes resulting in a displayed value different from the actual effective total. Random Encounters Fixed a source of some rooms in cemeteries being difficult for the traveller to path through. Fixed an issue where using a movement ability at the same time as initiating a Mysterious Rift could cause the transtition to break. Fixed an issue causing Primal Hunt Rift visuals to not be removed after use in some cases. Fixed player navigation being interrupted in certain cases close to stairs in Tombs and Caves. Fixed an issue where Ancient Bones could drop in scenarios they were not intended to in Party Play. Factions Fixed an issue where starting favor was incorrectly calculated when joining a faction for a second time. Fixed the Bazaar affixes showing "" as their description when they didn't have one. Fixed an issue where selecting items in the Bazaar list would auto-select the first entry in the list of items instead of remembering the old selection. Enemies Fixed some visuals issues for creatures with fur. Fixed a visual issue with wave abilities cast by Meruna Sirens. Lagon: Fixed an issue causing Lagon's Tidal Wave attacks to not deal damage. Heorot: Fixed an issue causing Heorot's Ice Spike attack to not hit the player. Fixed an issue where the Rift Beasts emerge animation was jittery. Fixed Crystal Lotus enemies not having hitflash. Fixed Bone Golems not having hitflash. Fixed an issue with Orian and the Fire Dragon Tail Slam attacks. Fixed an issue where Bumblebear enemies wouldn't turn smoothly. Fixed an issue where killed enemies remained on the map stuck in their idle animation. Fixed an issue where the Observer spinning attack would have a brief moment of idling after using the attack instead of going into its next attack. Fixed a visual issue with Void Rahyeh's teleport in Online Mode. Fixed outline issues with various enemies from Chapter 10. Fixed an issue where some abilities of the Idol of Ruin were invisible. Fixed an issue where the soul beam from Formus' Phylactery had an indicator which was not properly being pointed at the player. Fixed an issue where Apophis' End Crystals could be feared. Fixed an issue where Rime Giants did not have frozen visual effects. Fixed an issue where Tyrant Maw would wait before attacking in The Ancient Oasis. All variants of Temple Guardian have had their audio fixed Fixed an issue with Temple Guardian healthbars and outlines. UI Fixed an issue with the cursor after inputting numbers with many digits in the Loot Filter menu. The Eternal cache ui will no longer overlap with the inventory ui on irregular aspect ratios. Fixed an issue where cursor size for controller was not consistent in the character creation ui. Fixed an issue where navigating to affix selection wasn't possible using the directional pad on a controller. Fixed an issue where Mana spent gained as ward would display as being capped in the character sheet. Fixed an issue where tooltips could cover map icons. Fixed an issue where Echo quests would not be cleared from the quest tracker if it was completed while the quest tracker was minimized. Fixed an issue where the loot filter multipicker would not visibly always round to valid numbers. Fixed an issue where the lock icon for a new skill specialization slot being available would appear over the top of skill the skill selection flyout. Fixed a bug where going through a dungeon before acquiring a key would open the key inventory but not show the keys tab. Fixed an issue where ground item tooltips had an incorrect sell-price currency icon. Fixed an issue where rare item beams were not visible. Fixed an issue where text could overlap in the Bazaar UI. Fixed an issue where the last text put into the search field in the Bazaar would remain visible in it when the ui was closed and re-opened. Fixed an issue where the Minion AI stance toggle indicator could fail to display the full keybind if it was set to something other than the default. Fixed a visual issue on the health globe while Corrupted Form was active. Fixed an issue where the Confirm Respec Blessing panel would not close when the Respec Blessing panel was closed. Fixed an issue where double clicking the quick switch factions buttons in the factions menu would cause the character to move. Fixed an issue where the party portraits in the top left of the screen would sometimes display a left directional pad indicator. Fixed an issue with Minimus heath bar in End of Time. Fixed various incorrect display categories for affixes when viewing the affix list on the Bazaar or Loot Filter configuration. Fixed some issues navigating the Beastmaster Passive tree with a controller. Fixed an issue where the player could not move using mouse after interacting with a stash using a controller. Fixed an issue where you could appear to accidentally purchase the same Cosmetic item a second time. Fixed an issue where comparing items in Skarven Bloodhunter's shop or the Eternity Cache would show the tooltips of the items being compared in the wrong order. Fixed the alignment of stats in the Character Stats Panel. Text Fixed a typo in the side quest dialogue in The Silent Coast. Other Fixed a bug where having the Chorus of the Anurok helmet equipped could sometimes result in being unable to load the character in Offline Mode. Primal Supporter pack evades now correctly link to store when clicking "View in Shop" in appearance interface Fixed an issue where the hotkey for opening the in game cosmetics shop (default "k") would not open it in Offline Mode. Fixed an issue with Offline Mode cosmetic item equips sometimes overwritting the equipped cosmetics of your other characters. Fixed an issue where Evade cosmetics would not sync when changing gear, causing your character to appear at a different location than they actually were after using an evade. Content Changes Updated the end of Chapter 10 to grant you the waypoint to the first scene of Chapter 10 after completion. This change was made to avoid potential cases where disconnecting before reaching the waypoint would require you to do the Chapter 9 end fight again. Made some adjustments to make movement on the chains in The Sky Chains easier for WASD and Controller control schemes. Right-clicking a timeline boss quest will now always spawn the harbinger if able. Left-clicking can still be used to opt out of spawning the harbinger. Skarven Bloodthorn's shop is now named after him. Class & Skill Changes Marrow Shards and Transplant have had their descriptions updated to clarify that they cost a percentage of your current health, rather than consuming a percentage of your current health. This distinction is relevant because costs can be affected by modifiers to cost, while consumptions cannot. This is only a description change. Assemble Abomination: Assemble Abomination will now only absorb minions it specifies in its tree. Summon Wolf: Permanent Bond has been slightly reworked. While Permanent Bond is allocated, the Summon Wolf ability will now always be replaced with Howl while at least one Wolf and one other non-Wolf minion are summoned. Item, Affix, & Enemy Changes Ice Bats now have more visible VFX on their ice cone attack. The attack is also now less accurate and has less base damage, but slowly scales over the duration of the attack to its current damage value. Ice Weavers now fire slower projectiles, and should close into melee range more frequently. Rotsteel Nemesis' poison projectiles are now more spread out, and its spin attack is less accurate and slower. Drowned Raven's projectile attack now moves more slowly and deals damage in a smaller area. Blood Serpents now actually target the player with their blood projectiles, which have been made considerably smaller to compensate. Headhunter Lavian now actually throws traps at the player's location. These traps now explode after a delay, rather than immediately. Draal Lava Carriers are now less accurate with their Lava Breath, which now has less base damage, but slowly scales over the duration of the attack to its current damage value. Champion with the Profane mod now deals less damage with Necrotic Breath, which also now fires fewer, slower projectiles. Ghost (Frozen Wolf Champion) now does _considerably_ less damage with all of his abilities. He will also close into melee more consistently. Radamasa the Cursed's Tail Swipe now does _considerably_ less damage, as do her melee attacks. The explosion she produces while teleporting is now slightly smaller and has a longer delay, but deals considerably more damage. Her sky beam also deals less damage per interval. Fateweaver Lachesis's Shocking Fate attack now has a clearer indicator of where the next lightning wave will fire. Ord Lorca's Tail Slam no longer shotguns, and the fire slashes it fires should be more visible. Haruspex Orian's Tail Slam no longer shotguns, and the fire slashes it fires should be more visible. The Void Slashes used by all of the Agile Harbinger variants no longer shotguns. The Void Beam used by all of the Brute Harbinger variants now has less base damage, but slowly scales over the duration of the attack to its current damage value. The Harbinger of Defilement's Tail Slam no longer shotguns. The Harbinger of Ash's Volcanic Orb now deals considerably less damage. Its Decaying Bombs now are slower, and have smaller AoEs Bone Sculptors now occasionally summon a far larger zombie to do their bidding. Immortal Chimera's breath attack is now undodgeable. Woven Husks should taunt much less frequently and actually attack more. Forge Soldier's Explosive Orb now deals more damage, but takes longer to reach its target. Infernal Husks' Flamethrower now scales its damage over its lifetime. The base damage has remained unchanged. Immortal Eyes now deal considerably more damage with all attacks and have considerably more health. They also explode slightly earlier. Soul Cage's Unleashed Souls now deal more damage, and has a hitbox which more accurately matches the visuals. Desecrated Flesh now deals more damage with its non-spin abilities. Its spin attack now has less base damage, but slowly scales over the duration of the attack to its current damage value. Siege Golems are now considerably more durable, and their indicator is now more consistently attached to the ground. Diamond Nagasa's Sky Beam now has less base damage, but slowly scales over the duration of the attack to its current damage value. Fateweavers Lachesis, Atropos, and Clotho all now have slightly more health and deal slightly more damage. T-Rexes now gain significant damage reduction while roaring, in order to give them a fighting chance. Fixed a bug that caused enemies that were scaled to area level to incorrectly receive a significant damage boost. This effect was larger for enemies scaled to a lower or similar level to their base level. Adjusted Rift Beast and Rift Beast cave enemy scaling to account for this bug fix, as they were originally balanced around the presence of the bug. The Rift Beast is now immune to damage while he's emerging to do battle. Unique Item Changes Evolution's End: Minion hits can now trigger the summon of a Rift Beast. Chorus of Anurok: When determining the number of Anuroks that can be summoned, companions that are capable of exceeding the Maximum Companion limit, such as the additional Wolf summoned by the Permanent Bond node, will no longer be considered. Item Faction Updates Added unique icons for Prophecy reward groups. This helps find specific reward types without displaying the tooltip. For example, you can see the difference between Jewellery rewards and Ring rewards without viewing the tooltip. Renamed the "Lagonian Small" lens to "Minor". Uniques are now in alphabetical order when picking them in Bazaar Filtering. Bazaar sort now defaults to gold: low to high Endgame Faction UI Changes Updated Woven Enchanter UI to not mention Weaver Idols until reforging them is unlocked at rank 5 QOL Changes Ailments stacks now display their true stack count when greater than 999 stacks. Removed the comma from the Corruption display in the Echo Web ui when the total was over 1000. The Inventory panel now opens without automatically closing the crafting materials panel. Made some minor visual polish to the Rift Beast Evolution UI. Typing /channel-name in chat will now switch the current channel to the one written. Updated images in the "Runes and Glyphs" Game Guide entry. Quick filtering for an LP 0 unique now sets the max LP to 0 instead of the min. This is because, between LP 1+ items requiring a higher MG rank to purchase and Nemesis being able to egg LP 0 items, the pricing for LP 0 vs LP 1+ can often be quite different. Added a way to reroll Prophecies on controller without using the virtual cursor. Added a warning that Glyph of Envy can result in a higher level requirement to its tooltip. Visual & Sound Updates Adjusted Flay's basic on-hit visual to the bloody theme instead of the default physical. Updated the visual effects for Fire Aura's conversions. Updated the visual effects for Upheaval, Fury Leap, and Werebears Maul with an orange highlight and shockwaves. Disintegrate: Reduced the visual flash when, with the Resurgence node allocated, the skill increases in a tier by being held long enough. Adjusted the visual effects for the Necrotic version of Rip Blood. Anurok minions' audio is now quieter and differs from the enemy variant. T-Rex minion's audio is now quieter and different from the enemy variant. Reduced the volume of T-Rex enemy's roar. Reduced frequency and volume of T-Rex's bite skill. Adjusted the visual effects for Necroplois Scavenger enemies. Added a dissolve animation to The Fall Of Ledria's NPC exit. Adjusted the textures of various Chapter 10 enemies. Scaled down ailment visuals applied to Ice and Fire Drakes. Adjusted the attack indicators on a variety of different bosses. Adjusted the loading screen art for The Garden. Improved the lower quality version of plant roots in various scenes. Added drop sounds to all Primordial Materials. The petrify stun has an updated visual effect. Made some adjustments to the frozen enemies' shattering visual effect. Made a small adjustment to the cold hitflash visual effect. The legendary dissolve visual effect in the Eternity Cache has been sped up. Improved the quality of loot filter sound options in the loot filter menu. Adjusted the visual effects at the end of the boss fight in The Observer's Prison. Known Issues Fixing: Totems can target spires in Monolith online. Fixing an issue where loot labels would appear over the top of the minimap. Fixing an issue where a bone in the caves lobby could block the player’s view when spawning, depending on scene rotation. Fixing an issue where t-rex enemies would not respond for a moment after spawn. Fixing an issue where the minimap would not be visible for Cave scenes from the campaign if you joined a party member in one that was already open. Fixing an issue where basic Arena echoes could spawn multiple champion enemies in the final wave. Fixing: In online mode, enemies now spawn directly at the correct position without jittering at the start. Fixing an issue with Lagon spawning on the player Increase the spawn rate of Primal Hunt rifts Make it more obvious when Primordial Materials, Temporal Keystones, and Merchants Guild/Black Market Tokens drop so that folks are less likely to miss them. Fixing an issue where Entering a wild scene via a teleport portal in town does not apply grace period (even for solo players) which can result in death while loading Fixing instances of invisible enemies: Rift Beasts, Nemesis, Exiled Mages, Dread Worm, etc. Fixing an issue where in Monolith sometimes when starting an echo you don’t get teleported to it. No late entrance portal spawns. Attempting to start another echo claims there is already one in progress. Fixing an issue in Offline Dungeons where spending a key to retry results in key being consumed and player teleporting to a town instantly Fixing Flay getting players stuck in various areas Fixing impassable areas in caves and tombs online Improving client performance when interacting with large stashes.
Bug修复 1. 修复了与储物箱物品交互时可能出现的内存泄漏问题 2. 为【寂静海岸】和【花园】区域添加了多重故障保护机制,以防止进度受阻 3. 修复了一个关于憎恶体的bug:当玩家通过【无束缚 necromancy】节点等效果(在骷髅死亡时重新召唤骷髅)吸收了超过最大骷髅数量的召唤骷髅来组装憎恶体后,对憎恶体应用属性变化有时会导致其被解散 改动 1. 添加了通过猎人商人或商店购买或出售物品时的日志记录 2. 此功能是为了帮助我们调查部分玩家在购买【原始物品】时遇到的问题。如果热修复后购买【原始物品】仍遇到问题,请查看"回购"标签如果问题仍然存在,请提交新的错误报告,以便我们获取这些额外的日志。











