
检疫区:最后一站





大家好! 今天是2026年Steam隐藏物体节的开始,我们很高兴地宣布《检疫区:最后一站》将以20%的折扣优惠发售。 本次活动时间为:4月9日上午10:00(太平洋时间)至4月13日上午10:00(太平洋时间)。
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此折扣同样适用于豪华版,其中包含由作曲家Dawid W. Mika制作的精彩原声音乐。你可以在工作日播放这些曲目来集中注意力,也可以在任何你想到的场景中聆听,用途无限。豪华版还额外包含支持者包,内含专属指挥室内饰,以及三款你在保护基地免受疫情侵袭时会用到的最重要工具的全新皮肤。
大家好! 今天是Steam春季特卖的开始,我们很高兴地宣布,《检疫区:最后一站》将从2026年3月19日起至2026年3月26日上午10点(太平洋标准时间)期间以20%的折扣优惠发售。
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此折扣同样适用于由作曲家Dawid W. Mika创作的精彩原声音乐。你可以在工作日播放这些曲目来集中注意力,也可以在任何你能想到的场景中聆听,用途无限。
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折扣同样适用于支持者包,其中包含专属指挥室内饰,以及你在保护基地免受疫情侵袭时使用的三个最重要工具的全新皮肤。
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你也可以查看将于3月24日结束的圣帕特里克节活动。

大家好! 我们要祝贺Microwave Games推出《行尸走肉:交易》! 为了庆祝,我们与Microwave Games合作推出了一个特别的【检疫区:最后一站】x【行尸走肉:交易】折扣捆绑包——现已限时发售!
大家好! 本周早些时候,我们开放了一个公开测试分支,以测试我们针对视场角(FOV) bug 的解决方案是否能正常运行。
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我们已收到足够反馈,确认修复方案有效,此变更现已纳入游戏主分支。 本周结束前将推出另一款补丁,其中包含基于玩家报告和反馈的更多修复内容。
更新:由于发现了一个会阻碍游戏进度的漏洞,此热修复已被回滚。对于由此带来的不便,我们深表歉意。 大家好,这是最新的《检疫区:最后一站》热修复,已直接推送至您的联网设备。《检疫区:最后一站》更新内容 1. [SteamDeck] 修复了购买升级的已分配按钮与屏幕显示不一致的问题 2. [SteamDeck] 修复了呼吸音效多次重叠的问题 3. 修复了在教程期间打开设置菜单导致教程失去焦点并变为非活动状态的故障 4. 修复了按下Q键后平板光标消失的错误 5. 文档中的幸存者年龄现在应通过难民的面部模型更准确地呈现 6. [SteamDeck] [WinGDK] 在控制设置中,切换手电筒的按钮现在应显示在控制器映射中 7. [SteamDeck] 修复了使用控制器时,若症状已被选中则无法高亮显示的问题《检疫区:最后一站》更新内容 1. 修复了在实验室对多个样本进行分析时,可能只向玩家显示单一症状的错误。 2. 修复了玩家可在教程前购买笼子,从而阻碍后续进度的错误。 3. 修复了控制器玩家在一天结束后,因资金不足无法重新开始游戏的问题。 4. 修复了选择紫外线症状总会导致检查结果不佳的情况。 5. 修复了幸存者背包中可能携带门框道具的视觉故障。 6. 情人节活动持续时间延长至两周。 7. 【SteamDeck】【WinGDK】修复了在无人机防御小游戏前打开暂停菜单导致游戏无响应的错误。6位新的主播客串角色: Real Civil Engineer Chasing Skyler xAcception Samwitch Special Edd Gremix 注:我们未来将添加切换客串角色显示的选项,由于这需要更多工作,无法作为常规热修复的一部分添加,但会在未来的某个内容更新中实现。同样,在现有存档中遇到这些客串角色的功能也将在未来更新中加入。 我们仍在解决视野(FOV)问题,目前已接近找到合适的解决方案。我们需要更多时间来确保最终修复对所有玩家都有效。 我们会持续关注大家在Steam社区论坛以及其他社交媒体上分享的信息。


《检疫区:最后一站》圣帕特里克节活动开启! 从3月17日至3月24日,检查点将装饰上节日主题物品,包括啤酒罐、旗帜、绿色霓虹灯和挂毯。 活动期间可找到啤酒、饼干罐、玻璃杯等杂物,还需留意特殊的内部违禁品:饼干!此外,还为科学家和乔治添加了全新的绿色皮肤,以及一个以好结局为灵感的全新手枪挂饰。 与情人节活动类似,可通过设置或菜单中的复选框来开启或关闭本次活动。
《检疫区:最后一站》更新内容 1. 场景更新并添加主题装饰(检查站的旗帜、啤酒罐、检查站及个人区域桌子上的标识) 2. 新增随机生成的主题行李(啤酒、饼干罐、眼镜) 3. 新增内部违禁品——饼干(概率较低,在无尽模式中最容易发现) 4. 新增手枪挂饰——来自好结局的皮肤 5. 新增科学家和乔治的绿色皮肤 6. 添加更多装饰:壁挂挂毯和绿色霓虹灯(请注意性能不受影响) 7. 新增2名客串角色: 韩亮——第22天 迪索夫斯基——第23天

大家好! 这是《检疫区:最后一站》的又一次热修复更新——基于社区反馈和漏洞报告进行了更多调整与修复。 开发团队已开始着手制作游戏的新内容,一旦准备就绪,我们会立即分享相关信息。《检疫区:最后一站》更新内容 1. 第8天 - “问问你妈妈”任务:在第8天目标变更期间,任务描述未翻译 2. 第8天和第9天 - “问问你妈妈”任务:在第8天完成后,第9天再次出现 3. 第8天:当玩家在检查隔离区的幸存者时打开平板,实验室教程会继续推进 4. 第8天:移除了在开始主要实验室布告栏任务前进入和检查隔离区的限制 5. “问问你妈妈”布告栏任务:在杀死亚伯·克劳后无法继续推进 6. 修复了使用情人节表情与查理互动后,后续检查携带违禁品的幸存者时出现多个问题的问题 7. 修复了将携带体内违禁品的幸存者从隔离区送出后玩家受到惩罚的问题《检疫区:最后一站》修复公告 1. 修复NPC和僵尸死亡后声音持续存在的问题 2. 修复仓库NPC的若干小问题,包括仓库管理员NPC无碰撞体积的问题 3. 修复设置界面元素的间距问题 4. 修复玩家可通过攀爬尸体袋进入界外区域的碰撞问题 5. 修复实验室场景纹理加载错误的问题 6. 修复玩家可在教程开始前使用紫外线灯的问题 7. 修复器官提取过程中,游戏强制玩家出错才能提取特定器官的问题 8. 修复公寓楼中部分资源显示为透明的问题 9. 修复蹲伏状态下激活 sprint 时切换至 sprint 的问题 10. 修复纹理模糊问题《检疫区:最后一站》更新内容 1. 修复了无尽模式中马蒂亚斯望远镜的问题,该问题导致使用望远镜时所有症状不再显示。 2. 将纹理过滤器更改为最近邻,修复了用户界面压缩问题。 3. 新增额外的军事护送动画。 4. 新增2个主播客串角色:托拉尔和奥伦。 5. 从行李生成器中移除牙齿项链和血瓶。 6. 替换了支线任务追踪器的图标。
大家好! 过去的一个月对我们来说充满了欢乐,我们要感谢各位玩家,没有你们的支持、愿望单以及先试玩 demo 再购买正式版,我们不可能走到今天。你们是最棒的! 正如约翰·保罗·杨的歌中所唱——“爱弥漫在空气中”,我们想借此庆祝游戏发售一个月以及即将到来的情人节。 为了将这两个事件结合起来,我们融入了一些情人节相关的小元素,以此表达我们对这款开发了一年多的游戏的热爱以及对社区的感谢。这些元素将在未来两周内限时出现在游戏中。但即使活动结束后,你仍可以通过“设置”->“游戏玩法”重新开启装饰,就像新年装饰那样。不仅如此,我们还添加了一小段额外内容,希望你能喜欢。如果你在检查点发现了新居民,不妨截图并在X/Twitter或BlueSky上标记我们,告诉我们你的想法。
Finished the game today; and here is what I learned regarding certain symptoms that I've noticed others are struggling with; and that I have found myself to become irritated by at times. Simply What I Noticed Scanner - Body Check You might be paying enough attention here to ensure you catch everything but - Take your time, this is the longest part of the inspection, at least it were for myself, and I recommend starting with this. This 'guide' is simply for those wanting to try and attempt getting perfect scoring with each inspection, although it is damn difficult I found after gaining the stethoscope. Ensure you check their feet and hands, both outer hand and their palms. Ensure you check beneath every part of clothing, I've found bite marks on inner thighs and calves that I would have missed from a simple go around. It seems self explanatory but there really are some little niches you can find symptoms in. I noticed this point in other discussions/guides I looked into - don't be fooled by beards and mustaches, the nosebleed and green drizzle, blood mouth can all be hiding under here so check the facial hair closely. Following this with the face in general, red eyes are clearly distinct from conjunctivitis, don't let it fool you or second guess yourself. The red is pure red and is very easy to spot the moment they walk through the gate. Skin tones however.. That is a whole different ball game. Go onto your tablet and check their image - other than green skin, the red and pale skins I find are generally difficult to differentiate. Red skin I see being the hardest of the two to spot, with pale skin sometimes being pretty obvious on fairer skin toned inspections. There isn't really a tip to this - I just suggest you look at the profile image and if it is noticeable, go for it. If it isn't? I wouldn't recommend making a guess. It never turns out well scoring wise. If there is anything else I've missed, do let me know, I'll get it added. Stethoscope This day was the day I started getting poor ratings and sincerely did not understand what I was doing wrong. I tested the day a few times. The first inspection I found came with freckles and a chest condition, or no chest condition. There should not be any other symptom so you can fiddle around with this first guy and restart your day to test it out yourselves. If you see a clear chest, with no black spots - nothing to check off the symptom list. However, if you see a black dot that clears away after you hover over it, I still put in the "Green" sickly symptom. This seemed to work as not inputting any chest symptom for that resulted in a poor rating, not sure if it continues to work in the later days. Hammer The slacked jaw is a sign right out of the gate that you need to use and check for a symptom with the hammer, however, until you reach nearer the end stage when you can unlock the symptom upgrade on the metal detector, always ensure you check it - its one of the easiest checks. Do not bother checking the knees, only check both arms. If the arm does not flinch, I see people get confused by this, it is a green symptom, no reflex. If they jolt their arm back, there is absolutely no symptom to check off here. If you do this enough, you will clearly know the difference. If they attack you, it is the yellow symptom and if you do not have any infected symptoms, toss them into quarantine. If the arm you hit doesn't move, but the other arm jolts forward, it is an infected symptom. Genuinely, though, if the arm flinches back after you hit it, there is absolutely no symptom to record with the hammer. Only if it remains still, they attack you in response - or the opposite arm shoots forward. Baggage This is where I encountered more poor ratings, after unlocking the baggage. The game doesn't tell you, I don't think, that there are new options in the symptom chart you can check with this. I always tended to check off baggage no matter what was inside of it, so long as they brought a bag with them. After all, bag, baggage, to me it simply checked the fact they brought such to the inspection. I do not recall having poor results from this. If your inspection has a bag on their back, always start with the bag. Open it up, check what is inside. If they have weapons, check baggage and check weapons. Then confiscate the weapons. There is no effect to your rating if you confiscate the wrong item, at least I've never seen that on my playthrough. If the bag contains red pieces of a human body, i.e infected body parts - check baggage off in your symptom chart, and infected baggage. Do not confiscate these, this will always mean they need to be sent to liquidisation, but ensure you go back to the person after this and follow up on all other potential symptoms. Starting with baggage is just a really good reminder to make sure you have it jotted into the chart. If you see something bright gold and sparkling, it is a collectible the developers put in, next to your sleep room there is a collectible room, it is a nice touch, I also found a collectible on top of the helipad. X-Ray Device This thing caught me out a fair few times, I will admit. The green symptom is the easiest to track, genuinely. Just zoom in and check the brain first, then roll on down the body checking each layer. The last layer that just shows the skeleton is the quickest way to check for contraband. Contraband inside of the body is an iffy spot for myself, it really helps if you have the narcotic upgrade on the metal detector. Honestly that metal detector is a God send when you fully upgrade it. You can find a variety of things, yet the one that looks like a sausage, and the one that looks like a lemon sized kidney stone - don't confiscate. I also do not know if you should be removing them, but I do know you shouldn't confiscate them when removed, however - if you do have the metal detector it will ping with the narcotic symbol and this means you will find narcotics in baggage, or inside of them. Always remove these and confiscate them from the man who removes them - the noise is always a laugh - and do not forget to check this off in your symptom tab. There is an option for it. If you found it in baggage, ensure you select weapons. The yellow symptom, discoloured organ, I believe can show up as any colour that is not blue/green or black. The infected symptom is fairly easy to judicate as it simply looks bright and right in your face. Always ensure you check this off. Did you accidentally send an infected to the survivor camp? If you have unlocked the gun, or the hammer upgrade that is lethal - shoot them as they walk past you towards the survivor camp. Yes, you lose money, but would you rather lose money - or half of your survivors the next morning? Quarantine When you put somebody into quarantine, this should mean you have an inspection that has yellow symptoms and potential green symptoms. Good, keep them there. As the game tells you to do, go back the following day to check on them. I recommend you do this at the end of the day before sleeping in case you need to restart your day at any point or you run out of quarantine space. Go ahead and re-inspect them again, check the symptoms you admitted them into quarantine with and check if they are still there, or, check if new symptoms have arrived. If new symptoms have arrived, typically an infected symptom, send them straight to liquidisation. If you see a yellow symptom is no longer there, but you have another yellow symptom that is still there - make sure you remove the symptom from the chart that has disappeared and put them back into quarantine. I will note here that I have sent them straight to the survivor camp when noticing this and haven't had a problem with them turning infected. If symptoms are disappearing I like to think it is safe to say they are not infected. The damn eyes. This tool gave me many, many poor results, and it was at this point I stopped attempting to get a 'perfect' game. There is no.. Verifiable way to make this check easier or things to look for - you do what the game tells you to do. You do not need to research any additional symptoms for this tool, everything is already unlocked and given to you to find and look out for. I tend to go right to the second to last layer, I look for the green symptoms first as majority of what I'd find would have all of them in their eyes. This is just a tedious tool, take your time and double check your findings, I also tend to jot down 1-2 that I find at a time so as to not get confused. What I do not know, with this tool, is if I need to select absolutely all of them that I find, or the worse one on the chart.. Again, this is where I threw in the towel and so long as I separated the infected from the survivors, I was happy. General Tips If you want the good ending to this game, ensure you fill each evacuation order, you should have enough people to get 50rp each evacuation to send 5 to the doctors. Ensure you always have a zombie ready to send them on evacuation from your cage, don't forget to feed it every day and do not lose power, else you will lose your zombie. Do the little missions you get at the start of the day on the bulletin board and essentially do good at the game. Ratings do not matter for this ending necessarily - just focus on not losing any survivors or running out of money. If the base fails, you fail. The ending choice you are given does not matter for the achievement. You decide. Now, if you want the bad ending, do the opposite of this but be sure to not overdo it. If you completely neglect every aspect of the game, the game will fail you and you will have to restart the game from the beginning. Keep your money up, upgrade when you absolutely need to, but neglect everything else. Your main focus is to fail every evacuation, do not send them caged zombies; and ignore Major's missions on the bulletin board. Show them you are incompetent at your job. It can be very tedious near the last 5-10 days or so, but once you get that metal detector fully upgraded, life becomes a breeze. That last upgrade will ping everything you need to check on the inspection as they come through the gate. It will also typically show letsay the hammer icon - but more often than not there is one icon that is shown that is a 'bluff' and will not give you a symptom. Focus on every other symbol it has highlighted on the metal detector and go through them one by one. Again, more often than not - one of those symbols will give you nothing, it is just there to throw you off it feels. You do not need to use any other tool that the metal detector upgrade does not show. Each time I've used every tool just to be sure - I always get zero symptoms. The metal detector upgrade is as said, a God send for time as well as inspecting. If there is absolutely anything I have missed, or anything you have figured out, please let me know and I will get this updated. I simply see so many people struggling with the poor inspection results and this is all that I know after having completed the game.
感染全症状介绍+图鉴 感染全症状
大家好!在我们准备迎接周末之前,还有一个简短的消息要告诉大家:Steam春季特卖带来了又一个超棒的丧尸游戏优惠。我们很高兴地宣布,我们已与Techland的伙伴们合作,推出了【检疫区】x【消逝的光芒2】特别折扣捆绑包——限时发售中! 在此捆绑包推出之前,玩家们不得不纠结是想在屋顶间飞跃,还是在隔离区的街道上战斗。想要两者都体验的玩家则需要花费不少钱。但现在,得益于这次出色的品牌合作,你可以以令人难以置信的价格同时获得这两款丧尸题材游戏。 立即购买【检疫区】x【消逝的光芒2】捆绑包,享受生存游戏的超值优惠。
大家好! 这是《检疫区:最后一站》的又一个更新补丁。我们尝试了一种略有不同的更新说明结构,希望能提升可读性。欢迎在评论区告诉我们你的想法。 开发团队已全面投入游戏的首个大型更新工作,我们迫不及待想向大家展示,以及为《检疫区:最后一站》近期规划的内容。在此期间,我们将继续修复游戏问题,不过速度会稍慢一些。《检疫区:最后一站》修复公告 1. 修复了使用玛蒂oscope后立即打开平板导致游戏软锁的问题 2. 修复了在第一段过场动画期间多次打开暂停菜单导致可操作角色无法移动的问题 3. 修复了在第8天,玩家能够在教程开始前将第一名幸存者送往生活区,从而阻止游戏进一步推进的问题 4. 修复了在完成【嗨,小狗】公告板任务的教程之前,无法清理检疫区的问题 5. 修复了在【问问你妈妈】公告板任务中,如果在可操作角色进入幸存者区之前打开手电筒,破坏者衣服上的油漆污渍不会显示的问题 6. 修复了任务【嗨,小狗】中的最终对话在某些情况下出现的问题对话快进时不可跳过的文本在屏幕上停留的时间过长,超过了角色说完台词所需的时间 探测器之前无法正确通知玩家是否有幸存者携带毒品或武器 当幸存者被送往隔离区时,本应出现的与马蒂亚斯镜相关的症状未显示 公告板教程之前错误地提到存在主线任务和乔治任务,但乔治的任务已不再包含在标题中 丹斯游戏彩蛋不再早于第10天出现,避免玩家遇到尚未发现的症状 如果背包移除动画被中断,幸存者不会在未佩戴背包的情况下执行该动画《检疫区:最后一站》修复公告 1. 幸存者背包不再有隐形碰撞墙,该碰撞墙曾导致背包防弹 2. 安全塔的士兵不再保持A姿势站立 3. 站在实验室的床上从蹲伏状态起身时,不再导致可操控角色无法移动 4. 双击发电机电源按钮不再在不显示状态指示的情况下将其关闭 5. 注视手推车时与其交互曾引发多个问题: - 手推车中有尸袋时,玩家注视手推车无法从车内出来 - 手推车为空时,玩家进入手推车后出来,再持续注视手推车重新进入,将无法跳跃《检疫区:最后一站》更新内容 1. 性能优化:修复在车库区域靠近士兵收藏品时导致帧率显著下降的问题 2. 变更日志: - 更新了科学实验室中已提取器官的物理效果 - 优化了检疫区的光照效果
大家好!今天,我们很高兴地宣布《检疫区:最后一站》首次开启折扣活动,同时推出全新捆绑包:【检疫区:最后一站 豪华版】! 从现在起至太平洋标准时间3月9日上午10点,基础版《检疫区:最后一站》游戏以及全新的【检疫区:最后一站 豪华版】将享受20%的优惠折扣。无论你是刚接触这款游戏的新手,还是想为好友再购买一份,这次促销活动都不容错过。 豪华版包含以下内容: 基础游戏——《检疫区:最后一站》,相信大家都已熟悉并喜爱。我们已为游戏推送了大量更新补丁,显著优化了当前的游戏体验。目前,我们正在开发一个免费的大型内容更新,具体细节将在后续公布。
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支持者包 使用专属指挥室内饰美化你的基地,以及三款在保护基地免受疫情侵袭时最关键工具的全新皮肤。
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原声音乐 由作曲家Dawid W. Mika创作的官方【检疫区:最后一站】原声音乐中的八首曲目,供你聆听欣赏。你可以在工作日播放这些曲目来集中注意力,也可以将文件转移到家庭音响中,在约会之夜营造氛围。使用方式多种多样。
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重要说明:豪华版中的所有内容均为纯外观装饰,不提供任何游戏玩法优势,也没有隐藏加成,仅包含一些额外的装饰效果。如果您选择购买,您将获得酷炫的外观并直接支持《检疫区:最后一站》的开发团队。
大家好! 自游戏发售以来,超宽屏玩家一直受FOV(视野) bug困扰,我们已针对此问题研发了解决方案。在将其纳入下一补丁的主分支前,希望能得到大家的帮助以确认修复效果。 如何访问测试分支: 1. 在Steam库中右键点击【检疫区:最后一站】 2. 选择【属性】 3. 进入【游戏版本和测试版】 4. 在密码窗口输入BijpS6k8J4ZPkd 5. 选择【fov-test】分支 6. 游戏将下载更新,之后即可进行测试 如果修复解决了问题或问题仍然存在,请在评论区告知我们。
获取代码并在游戏中启用的方法异常简单






