Fallout: New Vegas

Fallout: New Vegas

Fallout: New Vegas

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我来教你玩那个你可能跳过的复杂的商队小游戏 游戏目标 要赢得游戏并让对手失去筹码,你需要至少有两组牌的点数总和在21到26之间 规则 商队游戏其实比初看时简单。每列牌都遵循从大到小或从小到大的顺序,这个顺序由最先打出的两张牌决定 例如:如果你先出了一张5,然后出了一张6,那么接下来出的牌必须越来越大,直到10 注意:如果牌的“花色”相同,也就是符号相同,就可以忽略这个顺序,所以如果你的牌都是梅花,就不用担心顺序问题获取牌组 卡瓦纳牌组由清泉镇的林戈持有,只需与他对话即可获得。 卡牌数值 A(Ace)的数值为1 数字牌(2-10)数值不变 J(Jack)可移除任意一张卡牌 K(King)会使一张卡牌的数值翻倍(例如10加上K后变为20,可叠加) Q(Queen)会改变一列卡牌的顺序,若原本是从小到大排列,则变为从大到小排列 百搭牌(Joker)会从整个牌桌上移除特定数值的所有卡牌,例如将其放在4上,所有数值为4的卡牌(包括你的和对手的)都会被移除

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俄罗斯獾的谋杀山之主死亡流派加点 开端的终结(S.P.E.C.I.A.L属性) 大致剧情就是被一个穿着讲究的男人——某个带着唯唯诺诺跟班的黑帮 wannabe 击中头部。 然后被一个和蔼的老医生——某个变态医生搅乱了你的大脑。 接着分配属性: 10点力量 1点感知 7点耐力 1点魅力 1点智力 10点敏捷 10点运气 技能和专长 接下来你需要专注提升以下技能: 枪械 潜行 爆破 专长: 随你喜欢,宝贝。 现在开始享受: 所有对话检定全部失败。 几乎能一击杀死所有东西。 成为莫哈维生物的威胁。 以及成为一个理应被钉在十字架上的优秀堕落者。

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无法识别内容,已删除。

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《辐射:新维加斯》中最困难操作之一的深度指南 如何行走 按下W键 就是这样!

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This is my guide for a role-play build for Randy Marsh, the father of Stan Marsh, one of the 4 main characters of the hit comedy central adult animated comedy South Park Stats S.P.E.C.I.A.L Strength: 8 -He beat the bat-dad Perception: 5 -He knew it was c*m, but he constantly makes a fool of himself by misinterpreting the situation Endurance: 7 -Bro pushed out a 14 couric sh*t and is an alcoholic Charisma: 6 -Despite being kind of a dumb-ass, he regularly finds himself at the front of social causes Intelligence: 4 -Geologist Agility: 3 -He's clumsy but not completely useless Luck: 4 -Dude was caught lacking in the Christopher Columbus cosplay, and said the N word on national television PerksLead Belly - He's an alcoholic Toughness, Stonewall, Super Slam!, Unstoppable Force and Slayer - all match the "fist-fighting, drunkard dad" thing that he has going on Fast Metabolism - He eats a lot and makes the big sh*t And Stay Back - I feel like this speaks for itself Challenge/Special perks"Beautiful Beatdown" and "Tough Guy"- He's a chronic fistfighter Day Tripper - he is an avid drug user TraitsHeavy Handed Wild Wasteland - mainly for the aliens, he does get probed by them regularly (if we're considering the stick of truth) Logan's Loophole Equipment Clothing If we base your appearance on Tegridy Farms Randy (S22-26) you should wear the 'Field hand outfit'[fallout.fandom.com] for vanilla or 'Daniel's outfit'[fallout.fandom.com] if you own Honest Hearts, as well as the 'rawhide cowboy hat'[fallout.fandom.com] as they most closely resemble Randy's 'Tegridy Farms' getup If you'd rather look like the earlier series Randy then the 'Powder Gang soldier outfit'[fallout.fandom.com] is the best vanilla lookalike to Randy's old outfit. In other scenarios you could also wear the 'Scientist outfit'[fallout.fandom.com] or the 'Handyman jumpsuit'[fallout.fandom.com], which most closely resembles his outfit in 'Die, Hippy, Die' WeaponsRandy is generally pretty violent throughout the series, however he is often seen fighting with his fists rather than with weapons but there are a couple of examples He could use the 'Cleaver', such as the one he uses to cut off "Future Stan's hand" in 'My Future Self n' Me'[southpark.fandom.com] He could also use the 'Hunting shotgun'[fallout.fandom.com] as it very closely resembles the shotgun he uses in 'Night of the Living Homeless'[southpark.fandom.com]. He is also shown using a pistol on a couple of occasions, usually a glock, which doesn't really have a visual equivalent in New Vegas, but on one occasion he is seen using what looks like an M1911, meaning he could use the '.45 auto pistol' or the '9mm pistol' as they both share a fairly similar appearance. Finally, he, on one occasion, uses a sword, with the closest in-game equivalent being the 'Machete gladius' or 'Broad machete' Relations Factions Great Khans Being a man who ran a weed farm for several years (and a coke farm for a little while), he would be more than happy to partner with the notorious chem makers and trafficers known as the Great Khans Boomers Randy is 100% the kind of man to fall in love with the mindset and way-of-life of the Boomers of Nellis. He would fit right in. Fiends I'm sure there's a context where this makes sense. After an unhinged binge and spiral The Think Tank Being a man of science, he would think himself an equal in intelligence to the minds of the think tank, while also playing into their delusions, perhaps finding himself lost in the theatrics of their endless torturous life Caesars Legion Despite Randy's generally liberal leanings throughout his tenure, he has been known to go off the deep end on various occasions, such as when helping Cartman to bring back the confederacy. It is for that reason that I think, if he were drunk enough, he would absolutely find himself in a very supportive position in the Legion (at least until they win at Hoover Dam and he has to live in their world without chems or alcohol) NCR Despite being generally anti-bureaucracy, Randy IS a believer in the justice and legal system, and, as seen in 'Douche and Turd', he is an avid supporter of democracy, no matter how pointless it may seem Companions Randy is the kind of man to get along with everyone, I however don't think he'd be capable of recruiting Boone as he isn't a very good detective Other Guides Charlie Kelly build Dennis Reynolds build In Progress New VegasDee Reynolds Build Mac Build Frank Reynolds Build Bob Belcher Build Gregory House Build James Wilson Build

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Weary of being a wimpy wannabe who gets walked on by the weakest worker ant? This guide is for you! Introduction I have long been a proponent for the Melee Weapons skill in New Vegas. I believe it is without a doubt the most overpowered combat skill in the game. In this guide, I'll walk you through the setup for a beast of a character with both brief and detailed perk guides, as well as some extra tips that make the build even more game-breaking. If you follow this guide, you can beat New Vegas with your eyes closed. P.S. There's nothing really stopping you from tweaking a few things and making this an Unarmed build, as you'll have to level Unarmed for it anyway, I recommend Melee Weapons but do whatever you like the most. S.P.E.C.I.A.L. Strength: 10 This gives you a damage bonus on Melee attacks, which you want. Perception: 5 To boost the Explosives skill, needed for a perk. Endurance: 6 This is mainly for a required perk. It's always nice to have high Endurance as a Melee character, but there's no need to go higher than what's necessary. Charisma: 1 If you know anything about New Vegas, you know Charisma is useless. If you don't know anything about New Vegas, let me be the first to say that Charisma is useless. Intelligence: 10 You'll want those sweet, sweet skill points Intelligence grants you every level. Agility: 7 Mainly for a required perk. Luck: 1 No real need for criticals with this build. Tag Skills Explosives Needed for a later perk. Melee Weapons Obviously. Unarmed Needed for a later perk, but even though I recommend Melee Weapons, you can use this as your main skill as you'll have to get both to 90 anyway. Traits Heavy Handed Since there's no need for crits, more damage is always better. Skilled This is probably the best trait in the game, since you essentially get 65 free skill points with a minimal downside. It's not even mildly hard to hit the level cap with -10% gained XP. Perk Guide This section contains the most essential perks needed for this build, as well as their requirements, in order of when you should try and obtain them. There's a few honorable mentions that aren't melee-specific, but will further contribute to your domination of the Mojave. The rest is up to you. Super Slam! Req: Level 8, Strength 6, Melee Weapons 45 The crux of this build. Without the other perks, it wouldn't be nearly as effective, but this one is the main perk you need. It has a 15% chance of making enemies ragdoll when using a one-handed Melee Weapon or Unarmed weapon, and a 30% chance with a two-handed Melee Weapon. You only really need the 15% chance if you have high DPS. Stonewall Req: Level 8, Strength 6, Endurance 6 Try and grab this one at level 10, it makes any melee enemies a joke. Piercing Strike Req: Level 12, Unarmed 70 This perk makes ALL enemies a joke by negating 15 DT when you use a Melee or Unarmed weapon (hint: you will be). This is also the exact DT of a Deathclaw, so have fun exacting revenge. Unstoppable Force Req: Level 12, Strength 7, Melee Weapons 90 Makes melee enemies even more of a joke by multiplying your damage by 4 if you hit them while they block. Purifier Req: Level 14 This just makes all of the tougher wasteland critters much easier to deal with. Pyromaniac Req: Level 12, Explosives 60 This perk is to maximize the effectiveness of Gehenna, one of the two weapons I recommend to work toward getting. Slayer Req: Level 24, Agility 7, Unarmed 90 This is why we increased Agility. +30% attack speed combined with a 15%-30% chance of ragdoll on every hit spells trouble for anyone or anything that dares cross you. Honorable Mentions: Confirmed Bachelor/Black Widow Req: Level 2 +10% damage boost against men, who are the majority of the game's human enemies. Educated Req: Level 4 +2 skill points per level, totaling 92 if you take it at level 4 and hit level 50. Jury Rigging Req: Level 14, Repair 90 A must-have for any playthrough, you'll be able to repair your good weapons with useless weapons. It's also pretty easy to get your repair to 90 by level 14 and still have the requirements for the essential build perks by the time you hit their levels, so you might as well go for it. Them's Good Eatin' Req: Level 20, Survival 55 Breaks the healing in-game by having enemies randomly have super-powerful healing foods when you loot them. Ideal Weapons With the combined perks, you can use just about any Melee/Unarmed weapon you want and come out on top. However, there are a few that you want to work toward getting to really destroy anything in your path. Gehenna(GRA) This is why we took Pyromaniac. Gehenna does great damage, has a solid amount of attacks per second, and lights enemies on fire. You can buy it from the Vendortron at Gun Runners, Katana (GRA) With Slayer and all the mods, this thing has some of the highest attack speeds in New Vegas. If you also have Evil Karma at level 50 and take Ain't Like That Now, you can reach 6 attacks per second. As you can imagine, that's a deadly combo when each attack has a 15% chance to knock an enemy down. It's purchasable from Mick at Mick and Ralph's if you gain access to his secret stash. Honorable Mentions: Chainsaw (GRA) If you don't care to follow this guide, just buy this weapon from Vendortron. This guide was meant to make your character insanely OP but still have it be somewhat fun. The Chainsaw with all mods completely removes any challenge from the game. Half of the perks in this guide don't work with it. It's unaffected by Super Slam! to my knowledge, it's automatic so Slayer doesn't affect it, it's not a fire weapon so Pyromaniac does nothing. Even with all that, it's completely overpowered because it ignores DR/DT and can down enemies in seconds. Combat will be boring, I promise you. I once took out every major settlement in the game with low level armor and this weapon. Thermic Lance Like the modded Chainsaw, but a bit more powerful. This weapon can be sold, but I've never seen that so your best bet is finding it in Lonesome Road.

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