The Perfect Tower II

The Perfect Tower II

The Perfect Tower II

欢迎来到The Perfect Tower II社区! 
关注
45帖子·--新帖
游戏详情
全部
官方资讯
攻略创作
组队交友
问题反馈
--
--

Provides tested and guaranteed builds and strategies for completing challenges. Challenge Information ChallengesChallenges are a game mode in The Perfect Tower 2 that require you to defeat a level with certain limits, targets and special rules. For example: You might have a level where you may only use 2 modules, must reach level 100 and the enemies will be immune to neutral damage. CompletionCompleting challenges provides bonuses upon completion, such as certain abilities having a greater effect for each completed challenge, as well as a prize such as a module or a skill point for completing it. Build LimitsAll advanced builds are tested at MT15 with maximum speed and all software active unless otherwise specified. This may result in advantages over lower tiers, such as higher tower health and armor. All basic builds aew tested at their absolute minimum MT level. For example, a challenge that requires modules to be max T2 would be tested at MT2. Build ValueBuilds for your tower will be valued based on three things. The first is efficacy. At minimum a build must be able to occasionally complete a challenge. A higher chance of completing the challenge will result in a higher value. A build that is always successful will be more valuable than any other build that has a lesser completion rate regardless of any other factors. The second is speed. A build that completes the challenge in two minutes is vastly preferred to one that completes the challenge in two days. The third is simplicity. A build that succeeds with a single module or lower rarity modules will be preferred to ones using rare and secret modules. If there is a build that uses rare modules and is vastly superior in every other way, then both an expensive and budget variant will be provided. Build Import CodesBuild import codes are broken into 60 character segments due to formatting issues. Please use a text editor such as notepad to remove the extra line breaks before using. Region 1 - Forest - Mission The following sections will contain the builds for the normal challenges in Region 1 - Forest. Region 1 - Forest - Mission - Level #1 Region1 - ForestChallengeLevel #1DetailsA symphony of water and fireGoalsReach wave 111RulesYou may have a maximum of 7 modules. Your modules must be leveled to at least the maximum T1. Modules will be set to the maximum of T1 for the duration of the challenge. RewardsA new module: Phoenix BounceEnemiesWater FireStrategyKill as many enemy units as fast as possibleAdvanced BuildBasic Attack Attack Speed Critical Strike Anti-Water Projectiles Anti-Fire Projectiles Multishot Basic Bouncing Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5iYXNpYzthdHRhY2suc3BlZWQ7Y3JpdC5iYXN pYztib29zdC53YXRlcjtib29zdC5maXJlO2F0dGFjay5tdWx0aXNob3Q7YX R0YWNrLmJvdW5jZQ==Basic Build---Basic Build Import---Basic Build Time--- Region 1 - Forest - Mission - Level #2 Region1 - ForestChallengeLevel #2DetailsThe dirt is alive. Can you overcome 325 waves of angry, tanky and bossy earth elementals?GoalsReach wave 325RulesYou may have a maximum of 5 modules. Your modules must be leveled to at least the maximum T2. Modules will be set to the maximum of T2 for the duration of the challenge. Rewards+5% resource drops per completed challenge.EnemiesEarthStrategyDeal as much nature damage as possibleAdvanced BuildNature Attack Nature's Touch Attack Speed Multishot Basic Bouncing Advanced Build Time00:00:03Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5uYXR1cmVzdG91Y2g7YXR0YWNrLm5hdHVyZTt hdHRhY2suc3BlZWQ7YXR0YWNrLm11bHRpc2hvdDthdHRhY2suYm91bmNlBasic Build---Basic Build Import---Basic Build Time--- Region 1 - Forest - Mission - Level #3 Region1 - ForestChallengeLevel #3DetailsNature strikes back. Make sure to hold back the incoming waves of archers and assassins.GoalsReach wave 500RulesYou may have a maximum of 5 modules. You may not have any offensive, support, nor ultimate modules. Your modules must be leveled to at least the maximum T3. Modules will be set to the maximum of T3 for the duration of the challenge. RewardsA new module: Stab PreventionEnemiesNatureStrategyUse the reflect module to defend against enemies. Nature Shell, Granite Foundation, Diamond Foundation, and Basic Regeneration may be useful at lower tiers.Advanced BuildReflect Advanced Build Time00:00:02Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 1 - Forest - Mission - Level #4 Region1 - ForestChallengeLevel #4DetailsRage of the forest. A combination of various elemental types try to break your glass tower.GoalsReach wave 50RulesYou may have a maximum of 5 modules. You may not have any defensive modules. Your modules must be leveled to at least the maximum T4. Modules will be set to the maximum of T4 for the duration of the challenge. RewardsA new module: Planned StrikeEnemiesNeutral Fire Nature WaterStrategyAttack as fast and as often as possibleAdvanced BuildBasic Attack Attack Speed Multishot Basic Bouncing Splash Advanced Build Time00:00:01Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5iYXNpYzthdHRhY2suc3BlZWQ7YXR0YWNrLm1 1bHRpc2hvdDthdHRhY2suYm91bmNlO3NwbGFzaC5iYXNpYw==Basic Build---Basic Build Import---Basic Build Time--- Region 1 - Forest - Mission - Level #5 Region1 - ForestChallengeLevel #5DetailsAre the Neutrals evolving?GoalsReach wave 20RulesYou may have a maximum of 6 modules. You may have a maximum of 2 offensive modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 for the duration of the challenge. Neutral enemies can only be damaged by Universal damage. Universal damage can only harm Neutral enemies. Basic tower element is Universal instead of Neutral. RewardsA new module: UniversalEnemiesNeutral Fire EarthStrategyUse a combination of neutral and universal damage.Advanced BuildBasic Attack Universal Attack Basic Regeneration Fire Shell Earth Shell Marble Foundation Advanced Build Time00:00:18Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay51bml2ZXJzYWw7YXR0YWNrLmJhc2ljO3JlZ2V uZXJhdGlvbi5iYXNpYztzaGVsbC5maXJlO3NoZWxsLmVhcnRoO2ZvdW5kYX Rpb24ubWFyYmxlBasic Build---Basic Build Import---Basic Build Time--- Region 1 - Forest - Mission - Level #6 Region1 - ForestChallengeLevel #6DetailsPiercing "arrows". Only waves full of archers are now trying to tear down your tower.GoalsReach wave 60RulesYou may have a maximum of 10 modules. You may have a maximum of 4 offensive modules. You may have a maximum of 4 defensive modules. You may have a maximum of 2 ultimate modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 for the duration of the challenge. Enemies only have 1% of their usual health. Enemies damage is multiplied by 10. RewardsA new module: Forest GiftEnemiesNature EarthStrategyAttack as fast as possible at long range.Advanced BuildBasic Attack Attack Speed Multishot Basic Bouncing Earth Shell Fire Shell Diamond Foundation Basic Regeneration Advanced Build Time00:00:01Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5iYXNpYzthdHRhY2suc3BlZWQ7YXR0YWNrLm1 1bHRpc2hvdDthdHRhY2suYm91bmNlO3NoZWxsLmZpcmU7c2hlbGwuZWFydG g7Zm91bmRhdGlvbi5kaWFtb25kO3JlZ2VuZXJhdGlvbi5iYXNpYw==Basic Build---Basic Build Import---Basic Build Time--- Region 2 - Desert - Mission The following sections will contain the builds for the normal challenges in Region 2 - Desert. Region 2 - Desert - Mission - Level #1 Region2 - DesertChallengeLevel #1DetailsThe wizards of light blend in with the scenery.GoalsReach wave 250RulesYou may have a maximum of 10 modules. You may have a maximum of 2 offensive modules. Your modules must be leveled to at least the maximum T1. Modules will be set to T1 for the duration of the challenge. Modules will be set to level 0 at the beginning of the challenge. Utility modules keep their original tier and level. Enemies do not drop xp. Gems cannot be used to upgrade modules. Rewards+1 exotic gem per challenge completed.EnemiesLightStrategyDeal air damage. Level modules with Offensive Pack and Defensive PackAdvanced BuildAir Attack Attack Speed Diamond Foundation Basic Regneration Reflect Offensive Pack Defensive Pack Advanced Build Time00:00:03Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5zcGVlZDthdHRhY2suYWlyO3JlZ2VuZXJhdGl vbi5iYXNpYztmb3VuZGF0aW9uLmRpYW1vbmQ7ZGVmZW5zZS5yZWZsZWN0O2 JvbnVzLm9mZmVuc2l2ZTtib251cy5kZWZlbnNpdmU=Basic Build---Basic Build Import---Basic Build Time--- Region 2 - Desert - Mission - Level #2 Region2 - DesertChallengeLevel #2DetailsSandstorm from the rootGoalsReach wave 175RulesYou may have a maximum of 8 modules. You may have not have any defensive, support, nor ultimate modules. Your modules must be leveled to at least the maximum T2. Modules will be set to the maximum of T2 for the duration of the challenge. RewardsA new module: Energy FlowEnemiesNature AirStrategyDeal as much damage as possible as fast as possible.Advanced BuildBasic Attack Attack Speed Multishot Basic Bouncing Splash Anti-Air Projectiles Anti-Nature Projectiles Advanced Build Time00:00:01Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5iYXNpYzthdHRhY2suc3BlZWQ7YXR0YWNrLm1 1bHRpc2hvdDthdHRhY2suYm91bmNlO3NwbGFzaC5iYXNpYzthdHRhY2sucm FwaWRmaXJlO2Jvb3N0LmFpcjtib29zdC5uYXR1cmU=Basic Build---Basic Build Import---Basic Build Time--- Region 2 - Desert - Mission - Level #3 Region2 - DesertChallengeLevel #3DetailsAssassins don't like sand. They are not the only type of enemy you will face between the dunes...GoalsReach wave 300RulesYou may have a maximum of 6 modules. You may have a maximum of 3 defensive modules. You may have not have any ultimate modules. Your modules must be leveled to at least the maximum T2. Modules will be set to the maximum of T2 for the duration of the challenge. RewardsA new module: HeadhuntingEnemiesElectricityStrategyDeal as much earth damage as possible as fast as possible. Defend with Electricity ShellAdvanced BuildEarth Attack Attack Speed Multishot Basic Bouncing Diamond Foundation Electricity Shell Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5lYXJ0aDthdHRhY2suc3BlZWQ7YXR0YWNrLm1 1bHRpc2hvdDthdHRhY2suYm91bmNlO2ZvdW5kYXRpb24uZGlhbW9uZDtzaG VsbC5lbGVjdHJpY2l0eQ==Basic Build---Basic Build Import---Basic Build Time--- Region 2 - Desert - Mission - Level #4 Region2 - DesertChallengeLevel #4DetailsWhat do you get when you combine two bossess and three tanks? That's right. A half-buried camel in the sand.GoalsReach wave 400RulesYou may have a maximum of 6 modules. Your modules must be leveled to at least the maximum T3. Modules will be set to the maximum of T3 for the duration of the challenge. RewardsA new module: Advanced HealEnemiesNeutral Light Fire EarthStrategyDeal as much damage as possible as fast as possible.Advanced BuildBasic Attack Attack Speed Multishot Basic Bouncing Diamond Foundation Basic Regeneration Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5iYXNpYzthdHRhY2suc3BlZWQ7YXR0YWNrLm1 1bHRpc2hvdDthdHRhY2suYm91bmNlO2ZvdW5kYXRpb24uZGlhbW9uZDtyZW dlbmVyYXRpb24uYmFzaWM=Basic Build---Basic Build Import---Basic Build Time--- Region 2 - Desert - Mission - Level #5 Region2 - DesertChallengeLevel #5DetailsA storm of spells and arrows is approaching. Stay firm and you will unlock the secret power of the desert.GoalsReach wave 150RulesYou may have a maximum of 8 modules. You may have a maximum of 2 offensive modules. You may have a maximum of 2 defensive modules. You may have a maximum of 2 support modules. You may have a maximum of 2 ultimate modules. Your modules must be leveled to at least the maximum T4. Modules will be set to the maximum of T4 for the duration of the challenge. RewardsA new module: SandstormEnemiesNeutral Fire AirStrategyDeal as much damage as possible as fast as possible.Advanced BuildSplash Attack Speed Diamond Foundation Basic Regeneration Advanced Build Time00:00:02Advanced Build ImportQ2hhbGxlbmdlO3NwbGFzaC5iYXNpYzthdHRhY2suc3BlZWQ7Zm91bmRhdGl vbi5kaWFtb25kO3JlZ2VuZXJhdGlvbi5iYXNpYw==Basic Build---Basic Build Import---Basic Build Time--- Region 2 - Desert - Mission - Level #6 Region2 - DesertChallengeLevel #6DetailsThose cacti are the remains of assassins turned into plants by wizards...GoalsReach wave 25RulesYou may have a maximum of 12 modules. You may have a maximum of 1 offensive modules. You may not have any defensive modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 for the duration of the challenge. Enemies only have 0.1% of their original health. Enemy damage is multiplied by 100. RewardsA new module: Desert GiftEnemiesLight NatureStrategySplash.Advanced BuildSplash Advanced Build Time00:00:08Advanced Build ImportQ2hhbGxlbmdlO3NwbGFzaC5iYXNpYw==Basic Build---Basic Build Import---Basic Build Time--- Region 3 - Winter - Mission The following sections will contain the builds for the normal challenges in Region 3 - Winter. Region 3 - Winter - Mission - Level #1 Region3 - WinterChallengeLevel #1DetailsThe harsh cold greatly enhances the resistance to negative magic of all the creatures in this region.GoalsReach wave 500RulesYou may have a maximum of 10 modules. You may have a maximum of 1 defensive modules. Your modules must be leveled to at least the maximum T1. Modules will be set to the maximum of T1 for the duration of the challenge. Enemies can not be slowed. Enemies have a debuff resistance of 75%. Enemies have a stun resistance of 75%. Rewards+3 darkness damage per completed challenge.EnemiesDarkness WaterStrategyAttack hard and fast.Advanced BuildBasic Attack Attack Speed Anti-Water Projectiles Anti-Darkness Projectiles Multishot Basic Bouncing Impetus Splash Rapidfire Advanced Build Time00:00:02Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5iYXNpYzthdHRhY2suc3BlZWQ7Ym9vc3Qud2F 0ZXI7Ym9vc3QuZGFya25lc3M7YXR0YWNrLm11bHRpc2hvdDthdHRhY2suYm 91bmNlO2F0dGFjay5pbXBldHVzO3NwbGFzaC5iYXNpYzthdHRhY2sucmFwa WRmaXJlBasic Build---Basic Build Import---Basic Build Time--- Region 3 - Winter - Mission - Level #2 Region3 - WinterChallengeLevel #2DetailsA blizzard is an entertainment by itself. It will really teach you the craft or war.GoalsReach wave 400RulesYou may have a maximum of 12 modules. You may have a maximum of 6 offensive modules. You may not have any ultimate modules. Your modules must be leveled to at least the maximum T2. Modules will be set to the maximum of T2 for the duration of the challenge. Tower starts with 400% attack cooldown. Map is covered in a snow storm. RewardsA new module: SnowstormEnemiesAir WaterStrategyDefend and reflect.Advanced BuildGranite Foundation Basic Regeneration Reflect Advanced Build Time00:00:03Advanced Build ImportQ2hhbGxlbmdlO2ZvdW5kYXRpb24uZ3Jhbml0ZTtyZWdlbmVyYXRpb24uYmF zaWM7ZGVmZW5zZS5yZWZsZWN0Basic Build---Basic Build Import---Basic Build Time--- Region 3 - Winter - Mission - Level #3 Region3 - WinterChallengeLevel #3DetailsMind you speed in this challenge. Giants don't like quick movementsGoalsReach wave 350RulesYou may have a maximum of 8 modules. Your modules must be leveled to at least the maximum T3. Modules will be set to the maximum of T3 for the duration of the challenge. Tower's attacks per second affect enemies base movement speed on spawn. Tower's attacks per second affect enemies base health regeneration on spawn. Rewards+5% max health per completed challenge.EnemiesDarkness WaterStrategyDefend and reflect.Advanced BuildGranite Foundation Basic Regeneration Reflect Advanced Build Time00:00:09Advanced Build ImportQ2hhbGxlbmdlO2ZvdW5kYXRpb24uZ3Jhbml0ZTtyZWdlbmVyYXRpb24uYmF zaWM7ZGVmZW5zZS5yZWZsZWN0Basic Build---Basic Build Import---Basic Build Time--- Region 3 - Winter - Mission - Level #4 Region3 - WinterChallengeLevel #4DetailsLooks like the enemies are coming straight from Jötunheim. Is there anything to stop them?GoalsReach wave 225RulesYou may have a maximum of 18 modules. Your modules must be leveled to at least the maximum T4. Modules will be set to the maximum of T4 for the duration of the challenge. Every unit that spawns increases the towern's attack cooldown. Base health and damage of enemies is squared. Rewards+1% wave acceleration factor for wave streaming per completed challenge.EnemiesDarkness WaterStrategyDefend and reflect.Advanced BuildGranite Foundation Basic Regeneration Reflect Advanced Build Time00:00:02Advanced Build ImportQ2hhbGxlbmdlO2ZvdW5kYXRpb24uZ3Jhbml0ZTtyZWdlbmVyYXRpb24uYmF zaWM7ZGVmZW5zZS5yZWZsZWN0Basic Build---Basic Build Import---Basic Build Time--- Region 3 - Winter - Mission - Level #5 Region3 - WinterChallengeLevel #5DetailsDefeat Olaf!GoalsReach wave 200RulesYou may have a maximum of 10 modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 for the duration of the challenge. Olaf RewardsA new module: MjölnirEnemiesDarkness Water EarthStrategyDefend and reflect the normal units. Massive single target Electricity damage for Olaf.Advanced BuildElectricity Attack Critical Strike Attack Speed Anti-Water Projectiles Electricity Crit Planned Strike Rapidfire Granite Foundation Basic Regeneration Reflect Advanced Build Time00:00:27Advanced Build ImportQ2hhbGxlbmdlO2ZvdW5kYXRpb24uZ3Jhbml0ZTtyZWdlbmVyYXRpb24uYmF zaWM7ZGVmZW5zZS5yZWZsZWN0O2F0dGFjay5lbGVjdHJpY2l0eTtjcml0Lm Jhc2ljO2F0dGFjay5zcGVlZDtib29zdC53YXRlcjtjcml0LmVsZWN0cmlja XR5RG1nO3N0cmlrZS5wbGFubmVkO2F0dGFjay5yYXBpZGZpcmU=Basic Build---Basic Build Import---Basic Build Time--- Region 3 - Winter - Mission - Level #6 Region3 - WinterChallengeLevel #6DetailsA dark ancient spell unites enemies in this challenge. Better keep them divided.GoalsReach wave 125RulesYou may have a maximum of 8 modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 for the duration of the challenge. Enemies gain 1% resistance for every other enemy on the map. Enemies become almost invulnerable to almost all damage when 100 enemies are on the map. RewardsA new module: Winter's GiftEnemiesDarkness Nature Water EarthStrategyUse intant-kill abilities.Advanced BuildW.I.N.C.E. Advanced Build Time00:00:21Advanced Build ImportQ2hhbGxlbmdlO3JlZmxlY3Qud2luY2U=Basic Build---Basic Build Import---Basic Build Time--- Region 4 - Underground - Mission The following sections will contain the builds for the normal challenges in Region 4 - Underground. Region 4 - Underground - Mission - Level #1 Region4 - UndergroundChallengeLevel #1DetailsA sequence of avalanches and earthquakes has awakened the deep earth tanks. Can you put them back to sleep?GoalsReach wave 250RulesYou may have a maximum of 7 modules. You may have a maximum of 3 defensive modules. You may not have any ultimate modules. Your modules must be leveled to at least the maximum T1. Modules will be set to the maximum of T1 for the duration of the challenge. Enemies divide incoming damage based on the wave they spawned in. Rewards+1% earth resistance per completed challenge.EnemiesEarthStrategyUse high anti-earth critical attacks.Advanced BuildNature's Touch Attack Speed Critical Strike Anti-Earth Projectiles Anti-Earth Crit Multishot Basic Bouncing Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5uYXR1cmVzdG91Y2g7YXR0YWNrLnNwZWVkO2N yaXQuYmFzaWM7Ym9vc3QuZWFydGg7Y3JpdC5lYXJ0aDthdHRhY2subXVsdG lzaG90O2F0dGFjay5ib3VuY2U=Basic Build---Basic Build Import---Basic Build Time--- Region 4 - Underground - Mission - Level #2 Region4 - UndergroundChallengeLevel #2DetailsThe tormented spirits of the old miners will haunt your tower.GoalsReach wave 500RulesYou may have a maximum of 10 modules. You may have a maximum of 2 offensive modules. You may have a maximum of 2 ultimate modules. Your modules must be leveled to at least the maximum T2. Modules will be set to the maximum of T2 for the duration of the challenge. Darkness enemies deal 10% of the towers current shield and current health as additional damage on every attack. Rewards+3% earth damage per completed challenge.EnemiesDarkness EarthStrategyDefend and reflect.Advanced BuildGranite Foundation Basic Regeneration Reflect Advanced Build Time00:00:03Advanced Build ImportQ2hhbGxlbmdlO2ZvdW5kYXRpb24uZ3Jhbml0ZTtyZWdlbmVyYXRpb24uYmF zaWM7ZGVmZW5zZS5yZWZsZWN0Basic Build---Basic Build Import---Basic Build Time--- Region 4 - Underground - Mission - Level #3 Region4 - UndergroundChallengeLevel #3DetailsIt looks like those cave dwellers consumed some strange ores which hardened them.GoalsReach wave 125RulesYou may have a maximum of 10 modules. You may not have any ultimate modules. You may not have any support modules. Your modules must be leveled to at least the maximum T3. Modules will be set to the maximum of T3 for the duration of the challenge. Enemies only take 100% damage from their own element type. Enemies are immune to any element type except their own. RewardsA new module: AftershockEnemiesNeutral Darkness EarthStrategyMatch attack to enemy elements.Advanced BuildBasic Attack Earth Attack Darkness Attack Attack Speed Multishot Basic Bouncing Critical Strike Earth Crit Darkness Crit Advanced Build Time00:00:01Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5iYXNpYzthdHRhY2suZWFydGg7YXR0YWNrLmR hcmtuZXNzO2F0dGFjay5zcGVlZDthdHRhY2subXVsdGlzaG90O2F0dGFjay 5ib3VuY2U7Y3JpdC5iYXNpYztjcml0LmVhcnRoRG1nO2NyaXQuZGFya25lc 3NEbWc=Basic Build---Basic Build Import---Basic Build Time--- Region 4 - Underground - Mission - Level #4 Region4 - UndergroundChallengeLevel #4DetailsWe have found a deep, hot ravine.GoalsReach wave 100RulesYou may have a maximum of 10 modules. You may not have any ultimate modules. Your modules must be leveled to at least the maximum T4. Modules will be set to the maximum of T4 for the duration of the challenge. Destroying fire enemies damages the tower's health (ignores shield) for 33% of its maximum health as fire damage. Destroying light enemies damages the tower for 33% of its maximum shield as light damage. Destroying earth enemies reduces the tower's current energy by 33%. RewardsA new module: TremorsEnemiesLight Fire EarthStrategyReflect and defend.Advanced BuildReflect Granite Foundation Diamond Foundation Basic Regeneration Advanced Build Time00:00:02Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdDtmb3VuZGF0aW9uLmdyYW5pdGU 7Zm91bmRhdGlvbi5kaWFtb25kO3JlZ2VuZXJhdGlvbi5iYXNpYw==Basic Build---Basic Build Import---Basic Build Time--- Region 4 - Underground - Mission - Level #5 Region4 - UndergroundChallengeLevel #5DetailsWe've breached the walls of a chamber filled with toxic organic life.GoalsReach wave 125RulesYou may have a maximum of 15 modules. You may have a maximum of 4 defensive modules. You may not have any ultimate modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 for the duration of the challenge. Enemies apply poison when attacking. Poison reduces damage resistance and deals damage based on max hp. Higher stacks of poison are more potent. RewardsA new module: Poison StingEnemiesNature Air Water EarthStrategyReflect and defend.Advanced BuildReflect Granite Foundation Diamond Foundation Basic Regeneration Advanced Build Time00:00:02Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdDtmb3VuZGF0aW9uLmdyYW5pdGU 7Zm91bmRhdGlvbi5kaWFtb25kO3JlZ2VuZXJhdGlvbi5iYXNpYw==Basic Build---Basic Build Import---Basic Build Time--- Region 4 - Underground - Mission - Level #6 Region4 - UndergroundChallengeLevel #6DetailsThe archers and wizards of the deep dark found an ancient technique to cloak themselves.GoalsReach wave 75RulesYou may have a maximum of 8 modules. You may have a maximum of 3 defensive modules. You may have a maximum of 3 ultimate modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 for the duration of the challenge. Enemies are invisible and untargetable. Enemies become visible and targetable for 0.25 seconds after attacking. RewardsA new module: Underground GiftEnemiesDarkness EarthStrategyReflect and defend.Advanced BuildReflect Diamond Foundation Basic Regeneration Advanced Build Time00:00:02Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdDtmb3VuZGF0aW9uLmRpYW1vbmQ 7cmVnZW5lcmF0aW9uLmJhc2ljBasic Build---Basic Build Import---Basic Build Time--- Region 5 - Volcano - Mission The following sections will contain the builds for the normal challenges in Region 5 - Volcano. Region 5 - Volcano - Mission - Level #1 Region5 - VolcanoChallengeLevel #1DetailsThe shells of these magma entities seem impervious. Can you survive them or find other means to defeat them until they cool off?GoalsReach wave 50RulesYou may have a maximum of 10 modules. You may have a maximum of 1 offensive modules. You may have a maximum of 1 ultimate modules. Your modules must be leveled to at least the maximum T1. Modules will be set to the maximum of T1 for the duration of the challenge. Enemies spawn with 1E100 generic armor. Enemies start with negative health regeneration. Enemies deal 1000 times more damage Rewards+1% fire resistance per completed challenge.EnemiesFireStrategyReflect and defend.Advanced BuildReflect Diamond Foundation Basic Regeneration Advanced Build Time00:00:07Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdDtmb3VuZGF0aW9uLmRpYW1vbmQ 7cmVnZW5lcmF0aW9uLmJhc2ljBasic Build---Basic Build Import---Basic Build Time--- Region 5 - Volcano - Mission - Level #2 Region5 - VolcanoChallengeLevel #2DetailsWe have reached the molten core. Ir seems like we require water to proceed.GoalsReach wave 125RulesYou may have a maximum of 12 modules. You may have a maximum of 5 offensive modules. You may have a maximum of 2 ultimate modules. Your modules must be leveled to at least the maximum T2. Modules will be set to the maximum of T2 for the duration of the challenge. Enemies can only be damaged using the water element or any module that is not affected by element. Enemies ignore elemental type effectiveness. RewardsA new module: Molten CoreEnemiesFire EarthStrategyWater DamageAdvanced BuildWater Attack Water Splash Attack Speed Basic Bouncing Multishot Diamond Foundation Basic Regeneration W.I.N.C.E. Advanced Build Time00:00:01Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay53YXRlcjtzcGxhc2guZWxlbWVudC53YXRlcjt hdHRhY2suc3BlZWQ7YXR0YWNrLmJvdW5jZTthdHRhY2subXVsdGlzaG90O2 ZvdW5kYXRpb24uZGlhbW9uZDtyZWdlbmVyYXRpb24uYmFzaWM7cmVmbGVjd C53aW5jZQ==Basic Build---Basic Build Import---Basic Build Time--- Region 5 - Volcano - Mission - Level #3 Region5 - VolcanoChallengeLevel #3DetailsWe cannot bring our upgraded modules into these lower sections of the volcano.GoalsReach wave 300RulesYou may have a maximum of 12 modules. You may have a maximum of 4 defensive modules. Your modules must be leveled to at least the maximum T3. Modules will be set to the maximum of T3 for the duration of the challenge. Enemies spawn with 1e100 neutral, fire, nature, darkness, and universal armor. Enemies have 75% debuff resistance. Rewards+3% fire damage per completed challenge.EnemiesLight Fire EarthStrategyWater Damage.Advanced BuildWater Attack Water Splash Attack Speed Basic Bouncing Multishot Diamond Foundation Basic Regeneration W.I.N.C.E. Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay53YXRlcjtzcGxhc2guZWxlbWVudC53YXRlcjt hdHRhY2suc3BlZWQ7YXR0YWNrLmJvdW5jZTthdHRhY2subXVsdGlzaG90O2 ZvdW5kYXRpb24uZGlhbW9uZDtyZWdlbmVyYXRpb24uYmFzaWM7cmVmbGVjd C53aW5jZQ==Basic Build---Basic Build Import---Basic Build Time--- Region 5 - Volcano - Mission - Level #4 Region5 - VolcanoChallengeLevel #4DetailsThe enemies in this section have developped a really strong shield.GoalsReach wave 200RulesYou may have a maximum of 20 modules. You may have a maximum of 6 offensive modules. You may have a maximum of 4 ultimate modules. Your modules must be leveled to at least the maximum T4. Modules will be set to the maximum of T4 for the duration of the challenge. Enemies spawn with shield points equal to their health raised to the power of 3. Boss units can spawn randomly like normal unit types. RewardsA new module: HeatwaveEnemiesFire DarknessStrategyBypass defense.Advanced BuildDiamond Foundation Basic Regeneration Magma Regeneration Granite Regeneration W.I.N.C.E. Advanced Build Time00:00:43Advanced Build ImportQ2hhbGxlbmdlO2ZvdW5kYXRpb24uZGlhbW9uZDtyZWdlbmVyYXRpb24uYmF zaWM7Zm91bmRhdGlvbi5tYWdtYTtmb3VuZGF0aW9uLmdyYW5pdGU7cmVmbG VjdC53aW5jZQ==Basic Build---Basic Build Import---Basic Build Time--- Region 5 - Volcano - Mission - Level #5 Region5 - VolcanoChallengeLevel #5DetailsThe volcano is about to erupt! Seems like the ashes falling from the sky protect the inhabitants of this area.GoalsReach wave 300RulesYou may have a maximum of 15 modules. You may have a maximum of 5 defensive modules. You may have a maximum of 3 ultimate modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 for the duration of the challenge. Enemies are immune to a random element. RewardsA new module: Rain of AshesEnemiesElectricity Fire earthStrategyBypass defense.Advanced BuildDiamond Foundation Basic Regeneration Magma Regeneration Granite Regeneration W.I.N.C.E. Advanced Build Time00:00:24Advanced Build ImportQ2hhbGxlbmdlO2ZvdW5kYXRpb24uZGlhbW9uZDtyZWdlbmVyYXRpb24uYmF zaWM7Zm91bmRhdGlvbi5tYWdtYTtmb3VuZGF0aW9uLmdyYW5pdGU7cmVmbG VjdC53aW5jZQ==Basic Build---Basic Build Import---Basic Build Time--- Region 5 - Volcano - Mission - Level #6 Region5 - VolcanoChallengeLevel #6DetailsThe pool of lava is filling up. Make sure not to overheat your tower.GoalsReach wave 400RulesYou may have a maximum of 30 modules. You may not have any ultimate modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 for the duration of the challenge. Every time a unit spawns or dies the tower loses 25% of its current health, shield, and energy. Health and shield loss is not considered incoming damage. For each module you bring into this challenge, the loss amount increases by 2%. RewardsA new module: Volcano GiftEnemiesElectricity Fire earthStrategyKill them before they touch you. No need to defend.Advanced BuildBasic Attack Water Attack Earth Attack Nature Attack Execution Anti-Fire Projectiles Anti-Earth Projectiles Anti-Electricity Projectiles Headhunting Attack Speed Rapidfire Multishot Basic Bouncing Phoenix Bounce Relay Impetus Splash Combustion Advanced Splash Critical Strike Anti-Fire Crit Anti-Earth Crit Anti-Electricity Crit Planned Strike Emergency Crit Death Wish Extinguish Bash Sparks Lifesteal Advanced Build Time00:00:01Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5iYXNpYzthdHRhY2sud2F0ZXI7YXR0YWNrLmV hcnRoO2F0dGFjay5uYXR1cmU7YXR0YWNrLmV4ZWN1dGlvbjtib29zdC5maX JlO2Jvb3N0LmVhcnRoO2Jvb3N0LmVsZWN0cmljaXR5O29mZmVuc2l2ZS5oZ WFkaHVudGluZzthdHRhY2suc3BlZWQ7YXR0YWNrLnJhcGlkZmlyZTthdHRh Y2subXVsdGlzaG90O2F0dGFjay5ib3VuY2U7YXR0YWNrLmJvdW5jZS5waG9 lbml4O2VsZWN0cmljaXR5LnJlbGF5O2F0dGFjay5pbXBldHVzO3NwbGFzaC 5iYXNpYzthdHRhY2suY29tYnVzdGlvbjtzcGxhc2guYWR2YW5jZWQ7Y3Jpd C5iYXNpYztjcml0LmZpcmU7Y3JpdC5lYXJ0aDtjcml0LmVsZWN0cmljaXR5 O3N0cmlrZS5wbGFubmVkO2NyaXQuZW1lcmdlbmN5O2F0dGFjay5kZWF0aHd pc2g7d2F0ZXIuZXh0aW5ndWlzaDthdHRhY2suYmFzaDthdHRhY2suc3Bhcm s7YXR0YWNrLmxpZmVzdGVhbA==Basic Build---Basic Build Import---Basic Build Time--- Region 6 - High Mountain - Mission The following sections will contain the builds for the normal challenges in Region 6 - High Mountain. Region 6 - High Mountain - Mission - Level #1 Region6 - High MountainChallengeLevel #1DetailsThe high air density in this area creates a significant amount of pressureGoalsReach wave 250RulesYou may have a maximum of 10 modules. Your modules must be leveled to at least the maximum T1. Modules will be set to the maximum of T1 for the duration of the challenge. Enemies reflect 100% of non-air damage. Rewards+1% air resistance per completed challengeEnemiesAirStrategyUse Air and Anti-Air damage.Advanced BuildAttack Speed Anti-Air Projectiles Air Attack Anti-Air Crit Air Crit Multishot Basic Bouncing Air Slice Air Impetus Air Shell Advanced Build Time00:00:02Advanced Build ImportQ2hhbGxlbmdlO3NoZWxsLmFpcjthdHRhY2suc3BlZWQ7Ym9vc3QuYWlyO2F 0dGFjay5haXI7Y3JpdC5haXI7Y3JpdC5haXJEbWc7YXR0YWNrLm11bHRpc2 hvdDthdHRhY2suYm91bmNlO3NwbGFzaC5haXI7aW1wZXR1cy5haXI=Basic Build---Basic Build Import---Basic Build Time--- Region 6 - High Mountain - Mission - Level #2 Region6 - High MountainChallengeLevel #2DetailsSeems like the archers in this area have incredibly sharp sensesGoalsReach wave 300RulesYou may have a maximum of 8 modules. You may not have any ultimate modules. Your modules must be leveled to at least the maximum T2. Modules will be set to the maximum of T2 for the duration of the challenge. Enemies have +100% attack range. Enemies are immune to fire and darkness. RewardsA new module: Storm AuraEnemiesAir WaterStrategyReflect damage.Advanced BuildReflect Advanced Build Time00:00:03Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 6 - High Mountain - Mission - Level #3 Region6 - High MountainChallengeLevel #3DetailsTheir golems seem to be indestructable although short-livedGoalsReach wave 125RulesYou may have a maximum of 12 modules. You may not have any ultimate modules. Your modules must be leveled to at least the maximum T3. Modules will be set to the maximum of T3 for the duration of the challenge. Air enemies are immune to stuns. Earth enemies are immune to all types of damage. Earth enemies have negative health regeneration Rewards+3% air damage per completed challengeEnemiesAir EarthStrategyReflect damage, Survive earth enemies.Advanced BuildReflect Advanced Build Time00:00:14Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 6 - High Mountain - Mission - Level #4 Region6 - High MountainChallengeLevel #4DetailsSilent as the wind. Don't underestimate them just because they are slow!GoalsReach wave 100RulesYou may have a maximum of 10 modules. You may have no ultimate modules. You may have no utility modules. Your modules must be leveled to at least the maximum T4. Modules will be set to the maximum of T3 for the duration of the challenge. Enemy damage is multiplied by 1E100. Enemies move very slowly. Enemies are immune to darkness damage. RewardsA new module: Aero CoreEnemiesAirStrategyImmense Fire Damage.Advanced BuildFire Attack Attack Speed Multishot Basic Bouncing Burning Attack Fire Breath Combustion Volcano Gift Anti-Air Projectiles Magma Foundation Advanced Build Time00:00:03Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5maXJlO2F0dGFjay5zcGVlZDthdHRhY2subXV sdGlzaG90O2F0dGFjay5ib3VuY2U7YXR0YWNrLmJ1cm47YXR0YWNrLmZpcm VicmVhdGg7YXR0YWNrLmNvbWJ1c3Rpb247Z2lmdC52b2xjYW5vO2Jvb3N0L mFpcjtmb3VuZGF0aW9uLm1hZ21hBasic Build---Basic Build Import---Basic Build Time--- Region 6 - High Mountain - Mission - Level #5 Region6 - High MountainChallengeLevel #5DetailsAll those destruction noises seem to alert the local fauna.GoalsReach wave 150RulesYou may have a maximum of 12 modules. You may have a maximum of 8 offensive modules. You may have a maximum of 8 defensive modules. You may have a maximum of 8 ultimate modules. Your modules must be leveled to at least the maximum T5. Modules will be set to T5 for the duration of the challenge. Modules will start at level 0. Goats will occaisionally roam across the map. Goats deal 20% of the towers maximum HP as air damage uoin contact. RewardsA new module: StampedeEnemiesDarkness Air EarthStrategyReflect and heal.Advanced BuildReflect Adaptive Regeneration W.I.N.C.E Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdDtyZWdlbmVyYXRpb24ucmVsYXR pdmU7cmVmbGVjdC53aW5jZQ==[/code]Basic Build---Basic Build Import---Basic Build Time--- Region 6 - High Mountain - Mission - Level #6 Region6 - High MountainChallengeLevel #6DetailsThe low air pressure at this altitude severely affects the target capabilities of all our devices.GoalsReach wave 175RulesYou may have a maximum of 15 modules. You may have a maximum of 6 offensive modules. You may have a maximum of 6 defensive modules. You may have no ultimate modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 for the duration of the challenge. Area of effect of active, passive, and aura modules reduced by 90%. Base attack range of tower is 3m instead of 18m. RewardsA new module: High Mountain GiftEnemiesDarkness Air EarthStrategyReflect.Advanced BuildReflect Advanced Build Time00:00:03Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 7 - Jungle - Mission The following sections will contain the builds for the normal challenges in Region 7 - Jungle. Region 7 - Jungle - Mission - Level #1 Region7 - JungleChallengeLevel #1DetailsWho knows what lurks in the thicket?.GoalsReach wave 400RulesYou may have a maximum of 12 modules. You may have a maximum of 4 offensive modules. You may have a maximum of 2 ultimate modules. Your modules must be leveled to at least the maximum T1. Modules will be set to the maximum of T1 for the duration of the challenge. Enemies apply poison when attacking. Poison reduces attack speed and attack range. Higher stacks of poison are more potent. Rewards+3% nature damage per completed challengeEnemiesNature Water EarthStrategyReflect.Advanced BuildW.I.N.C.E. Reflect Infinity Reflect Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdDtpbmZpbml0eS5yZWZsZWN0O3J lZmxlY3Qud2luY2U=Basic Build---Basic Build Import---Basic Build Time--- Region 7 - Jungle - Mission - Level #2 Region7 - JungleChallengeLevel #2DetailsIt seems like the rainy climate and humid temperatures provide the perfect environment for exceptional growth.GoalsReach wave 300RulesYou may have a maximum of 14 modules. You may have a maximum of 12 offensive modules. You may have a maximum of 2 defensive modules. You may have no ultimate modules. Your modules must be leveled to at least the maximum T2. Modules will be set to the maximum of T2 for the duration of the challenge. Maximum health and damage of enemies increases over time. Enemies regenerate 20% of their maximum health every second. RewardsA new module: Monsoon AuraEnemiesNature WaterStrategyKill as fast as possible.Advanced BuildBasic Attack Nature Attack Electricity Attack Attack Speed Basic Bouncing Multishot Rapidfire Critical Strike Anti-Water Crit Anti-Nature Crit Anti-Nature Projectiles Anti-Water Projectiles Reflect Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdDthdHRhY2suYmFzaWM7YXR0YWN rLm5hdHVyZTthdHRhY2suZWxlY3RyaWNpdHk7YXR0YWNrLnNwZWVkO2F0dG Fjay5ib3VuY2U7YXR0YWNrLm11bHRpc2hvdDthdHRhY2sucmFwaWRmaXJlO 2NyaXQuYmFzaWM7Y3JpdC53YXRlcjtjcml0Lm5hdHVyZTtib29zdC5uYXR1 cmU7Ym9vc3Qud2F0ZXI=Basic Build---Basic Build Import---Basic Build Time--- Region 7 - Jungle - Mission - Level #3 Region7 - JungleChallengeLevel #3DetailsNever confuse venomous with poisonous!GoalsReach wave 400RulesYou may have a maximum of 10 modules. Your modules must be leveled to at least the maximum T3. Modules will be set to the start of T3 at the beginning of the challenge. Gems cannot be used to upgrade modules. XP drop factor is 20% higher. Enemies are poisonous (not venomous). Attacking enemies inflicts a stack of a poison effect on the the attacker. Poison deals nature damage based on maximum health and reduces nature resistance. Higher stacks of poison are more potent. Rewards+1% nature resistance per completed challengeEnemiesNatureStrategyIndirect damage. (Note: All workers are set to upgrade modules. Module upgrade is 25X. Facility Ai casts spells at location of tower)Advanced BuildToxic Piranha Ivy Stampede Energy Flow Energy Recycling Moon Energy Sun Energy Energy Energy Regeneration W.I.N.C.E. Advanced Build Time00:00:11Advanced Build ImportQ2hhbGxlbmdlO2VuZXJneS5mbG93O2VuZXJneS5yZWN5Y2xpbmc7ZW5lcmd 5Lm1vb247ZW5lcmd5LnN1bjtlbmVyZ3kuYmFzaWM7ZW5lcmd5LnJlZ2VuZX JhdGlvbjtzcGVsbC50b3hpY2l2eTtzdGFtcGVkZS5nb2F0cztyZWZsZWN0L ndpbmNlBasic Build---Basic Build Import---Basic Build Time--- Region 7 - Jungle - Mission - Level #4 Region7 - JungleChallengeLevel #4DetailsThose beasts withstand anything. Weshould not make too much noise.GoalsReach wave 200RulesYou may have a maximum of 20 modules. You may have a maximum of 2 ultimate modules. Your modules must be leveled to at least the maximum T4. Modules will be set to the start of T4 at the beginning of the challenge. Enemies are immune to debuffs and stuns. Enemies health and damage increase by 200% for each module in your blueprint. RewardsA new module: Gaia's ProtectionEnemiesNatureStrategyReflectAdvanced BuildReflect Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 7 - Jungle - Mission - Level #5 Region7 - JungleChallengeLevel #5DetailsWhere is the coconut?GoalsReach wave 100RulesYou may have a maximum of 18 modules. You may have a maximum of 8 offensive modules. You may have a maximum of 8 defensive modules. You may have a maximum of 8 ultimate modules. You may have a maximum of 8 utility modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 at the beginning of the challenge. Enemies are monkeys. Whenever a monkey dies, all other monkeys health and damage are multiplied by 10. RewardsA new module: Return To MonkeyEnemiesNeutral Fire Nature Wind Water EarthStrategyInstantly kill every monkey on screen. (Note: All workers are set to upgrade modules. Module upgrade is 25X. Facility Ai casts spells at location of tower)Advanced BuildLightning Energy Energy Flow Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO3NwZWxsLmxpZ2h0bmluZztlbmVyZ3kuYmFzaWM7ZW5lcmd 5LmZsb3c=Basic Build---Basic Build Import---Basic Build Time--- Region 7 - Jungle - Mission - Level #6 Region7 - JungleChallengeLevel #6DetailsProof that you are the king of the jungle!GoalsReach wave 150RulesYou may have a maximum of 25 modules. You may have a maximum of 15 offensive modules. You may have a maximum of 10 ultimate modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the start of T5 at the beginning of the challenge. Gems cannot be used to upgrade modules. XP drop factor is multiplied by 25. Enemies spawn with shield points equal to their maximum health. Enemies regenerate 50% of their maximum health every second. RewardsA new module: Jungle GiftEnemiesNature Wind Water EarthStrategyReflect. (Note: All workers are set to upgrade modules. Module upgrade is 25X. Facility Ai casts spells at location of tower)Advanced BuildReflect Advanced Build Time00:00:02Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 8 - Metallic Ruins - Mission The following sections will contain the builds for the normal challenges in Region 8 - Metallic Ruins. Region 8 - Metallic Ruins - Mission - Level #1 Region8 - Metallic RuinsChallengeLevel #1DetailsLooks like we have to choose between hitting against rocks or being electrocuted...GoalsReach wave 300RulesYou may have a maximum of 10 modules. Your modules must be leveled to at least the maximum T1. Modules will be set to the maximum of T1 at the beginning of the challenge. Earth enemies have a 10% chance to stun an attacker. Electricity enemies have a 10% chance to stun their target when attacking. Stuns from enemies last for up to 10 seconds. Rewards+3% electricity damage per completed challengeEnemiesElectricity EarthStrategyReflect or other passive damage.Advanced BuildReflect Advanced Build Time00:00:06Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 8 - Metallic Ruins - Mission - Level #2 Region8 - Metallic RuinsChallengeLevel #2DetailsThey are short-circuiting all of our machines!GoalsReach wave 250RulesYou may have a maximum of 14 modules. Your modules must be leveled to at least the maximum T2. Modules will be set to the maximum of T2 at the beginning of the challenge. Killing electricity enemies increases the cooldown of all active modules by 1% for each ultimate module in your blueprint. Rewards+5% factory production per completed challengeEnemiesElectricity EarthStrategyReflect.Advanced BuildReflect Advanced Build Time00:00:06Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 8 - Metallic Ruins - Mission - Level #3 Region8 - Metallic RuinsChallengeLevel #3DetailsThe static in the air seems to cause some sort of levitation effect on projectiles.GoalsReach wave 450RulesYou may have a maximum of 16 modules. You may have a maximum of 3 ultimate modules. Your modules must be leveled to at least the maximum T3. Modules will be set to the start of T3 at the beginning of the challenge. Gems cannot be used to upgrade modules. XP drop factor is multiplied by 10. Archers spawn with an attack range of 100m. Archers spawn with negative health regeneration. Cooldown of all active modules is doubled. Rewards+1% electricity resistance per completed challengeEnemiesElectricity Fire AirStrategyReflect. (Note: All workers are set to upgrade modules. Module upgrade is 25X. Facility AI casts spells at location of tower)Advanced BuildReflect Advanced Build Time00:00:05Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 8 - Metallic Ruins - Mission - Level #4 Region8 - Metallic RuinsChallengeLevel #4DetailsWhat is going on here? The elemental laws do not apply here.GoalsReach wave 300RulesYou may have a maximum of 13 modules. You may have a maximum of 5 offensive modules. Your modules must be leveled to at least the maximum T4. Modules will be set to the maximum of T4 at the beginning of the challenge. Tier of special modules is ignored for this challenge. All elements are immune to earth damage. All elements deal unlimited damage to neutral elements. RewardsA new module: Magnetic CoreEnemiesElectricity FireStrategyReflect. Don't be neutral.Advanced BuildReflect Universal Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO3Rvd2VyLnVuaXZlcnNhbDtkZWZlbnNlLnJlZmxlY3Q=Basic Build---Basic Build Import---Basic Build Time--- Region 8 - Metallic Ruins - Mission - Level #5 Region8 - Metallic RuinsChallengeLevel #5DetailsOur tech appears to be non-functional in this particular area. How are we going to approach this issue?GoalsReach wave 200RulesYou may have a maximum of 25 modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the start of T5 at the beginning of the challenge. Gems cannot be used to upgrade modules. Enemies are immune to neutral damage. Enemies are immune to universal damage. RewardsA new module: Battery FoundationEnemiesElectricity EarthStrategyStrong elemental damage. (Note: All workers are set to upgrade modules. Module upgrade is 25X. Facility AI casts spells at location of tower)Advanced BuildFiery Aura Magma Foundation Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2F1cmEuZmllcnk7Zm91bmRhdGlvbi5tYWdtYQ==Basic Build---Basic Build Import---Basic Build Time--- Region 8 - Metallic Ruins - Mission - Level #6 Region8 - Metallic RuinsChallengeLevel #6DetailsThis level of engineering confuses our targeting systems!GoalsReach wave 150RulesYou may have a maximum of 20 modules. You may have no ultimate modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 at the beginning of the challenge. Enemies can protect themselves with gears. Enemies need 100 energy to spawn a gear. Enemies with gears are untargetable for 4 seconds. RewardsA new module: Metallic Ruins GiftEnemiesElectricity Fire DarknessStrategyReflect or other non-targeted damage.Advanced BuildReflect Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 9 - Beach - Mission The following sections will contain the builds for the normal challenges in Region 9 - Beach. Region 9 - Beach - Mission - Level #1 Region9 - BeachChallengeLevel #1DetailsLow tide! Where is the water?GoalsReach wave 350RulesYou may have a maximum of 15 modules. You may have a maximum of 5 offensive modules. You may have no ultimate modules. You may have no special modules. Your modules must be leveled to at least the maximum T1. Modules will be set to the maximum of T1 at the beginning of the challenge. Fire is immune to universal and water. Fire is very resistant against earth and fire. RewardsA new module: Low TideEnemiesFire Water EarthStrategyReflect.Advanced BuildReflect Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 9 - Beach - Mission - Level #2 Region9 - BeachChallengeLevel #2DetailsHigh tide! Too much water.GoalsReach wave 350RulesYou may have a maximum of 15 modules. You may have a maximum of 5 offensive modules. You may have no ultimate modules. You may have no special modules. Your modules must be leveled to at least the maximum T2. Modules will be set to the maximum of T2 at the beginning of the challenge. Water is immune to universal and fire. Water is very resistant against earth and water. RewardsA new module: High TideEnemiesFire Water EarthStrategyReflect.Advanced BuildReflect Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 9 - Beach - Mission - Level #3 Region9 - BeachChallengeLevel #3DetailsThe sand seems to apply crustacean-like features to enemies in this region.GoalsReach wave 200RulesYou may have a maximum of 20 modules. You may have a maximum of 10 offensive modules. You may have a maximum of 2 ultimate modules. You may have no special modules. Your modules must be leveled to at least the maximum T3. Modules will be set to the maximum of T3 at the beginning of the challenge. Enemies are immune to neutral, universal, darkness, light, and fire. Enemies have a 25% chance for each element to spawn with wave^10 armor for that element. Rewards+1% sea mile generaion factor in the shipyard per completed challengeEnemiesNature Air Water EarthStrategyLots of electricity damage.Advanced BuildElectricity Attack Electricity Burst Electricity Crit Electricity Impetus Electricity Splash Electricity Taste Attack Speed Basic Bouncing Multishot Advanced Build Time00:00:03Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5lbGVjdHJpY2l0eTtjcml0LmVsZWN0cmljaXR 5RG1nO2ltcGV0dXMuZWxlY3RyaWNpdHk7YnVyc3QuZWxlY3RyaWNpdHk7c3 BsYXNoLmVsZW1lbnQuZWxlY3RyaWNpdHk7dGFzdGUuZWxlY3RyaWNpdHk7Y XR0YWNrLnNwZWVkO2F0dGFjay5ib3VuY2U7YXR0YWNrLm11bHRpc2hvdA==Basic Build---Basic Build Import---Basic Build Time--- Region 9 - Beach - Mission - Level #4 Region9 - BeachChallengeLevel #4DetailsAs the waves hit the basement of the tower... It starts to crumble.GoalsReach wave 250RulesYou may have a maximum of 18 modules. You may have a maximum of 6 defensive modules. You may have a maximum of 4 ultimate modules. You may have no special modules. Your modules must be leveled to at least the maximum T4. Modules will be set to the maximum of T4 at the beginning of the challenge. Enemies attacking the tower will permanently reduce its generic resistance. RewardsA new module: Shoreline BoostEnemiesWater EarthStrategyDestroy them before they touch you.Advanced BuildBasic Attack Attack Speed Critical Strike Multishot Basic Bouncing Rapidfire Splash Advanced Splash Simple Evasion Gravel Lucky Shot Power Of The Cat Advanced Build Time00:00:02Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5iYXNpYzthdHRhY2suc3BlZWQ7Y3JpdC5iYXN pYzthdHRhY2subXVsdGlzaG90O2F0dGFjay5ib3VuY2U7YXR0YWNrLnJhcG lkZmlyZTtzcGxhc2guYmFzaWM7c3BsYXNoLmFkdmFuY2VkO3Nob3QubHVja 3k7Y2F0LnBvd2VyO2V2YXNpb24uYmFzaWM7ZWFydGguZ3JhdmVsBasic Build---Basic Build Import---Basic Build Time--- Region 9 - Beach - Mission - Level #5 Region9 - BeachChallengeLevel #5DetailsCrabs! Hopefully they don't start dancing.GoalsReach wave 175RulesYou may have a maximum of 15 modules. You may have a maximum of 5 offensive modules. You may have a maximum of 5 defensive modules. You may have no special modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 at the beginning of the challenge. Enemies are crabs. Enemies spawn with a randomized amount of aromor for each element. RewardsShipment multiplier increased by 1 in bonus calculations inside the shipyard.EnemiesNature Water EarthStrategyW.I.N.C.E. Nothing else can kill them.Advanced BuildW.I.N.C.E Advanced Build Time00:00:20Advanced Build ImportQ2hhbGxlbmdlO3JlZmxlY3Qud2luY2U=Basic Build---Basic Build Import---Basic Build Time--- Region 9 - Beach - Mission - Level #6 Region9 - BeachChallengeLevel #6DetailsWhatever depths they emerged from is not of our concern.GoalsReach wave 150RulesYou may have a maximum of 25 modules. You may have a maximum of 1 ultimate modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 at the beginning of the challenge. Destroying an enemy has a 10% chance to stun the tower. Destroying an enemy will slow the tower for 30 seconds if it does not stun it. Stun and slow are treated as buffs instead of debuffs. RewardsA new module: Beach GiftEnemiesAir Water EarthStrategyReflect or other passive damage.Advanced BuildReflect Advanced Build Time00:00:03Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 10 - Ocean - Mission The following sections will contain the builds for the normal challenges in Region 10 - Ocean. Region 10 - Ocean - Mission - Level #1 Region10 - OceanChallengeLevel #1DetailsThe water pressure is immense down here.GoalsReach wave 200RulesYou may have a maximum of 15 modules. You may have no ultimate modules. Your modules must be leveled to at least the maximum T1. Modules will be set to the maximum of T1 at the beginning of the challenge. Health regeneration is disabled. Using an active module has a 5% chance to destroy the tower. Rewards+1% water resistance per completed challengeEnemiesWaterStrategyReflect.Advanced BuildReflect Advanced Build Time00:00:05Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 10 - Ocean - Mission - Level #2 Region10 - OceanChallengeLevel #2DetailsAll this water really handicaps our performance.GoalsReach wave 175RulesYou may have a maximum of 20 modules. You may have a maximum of 2 ultimate modules. Your modules must be leveled to at least the maximum T2. Modules will be set to the start of T2 at the beginning of the challenge. Gems cannot be used to upgrade modules. Base attack range is reduced by 25%. Base attack cooldown is doubled. RewardsA new module: Diver's ShieldEnemiesDarkness WaterStrategyReflect.Advanced BuildReflect Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 10 - Ocean - Mission - Level #3 Region10 - OceanChallengeLevel #3DetailsOur presence inside this trench seems to make the local wildlife more aggressive.GoalsReach wave 150RulesYou may have a maximum of 15 modules. You may have no ultimate modules. Your modules must be leveled to at least the maximum T3. Modules will be set to the start of T3 at the beginning of the challenge. Enemy attacks deal at least as much damage as the tower's maximum health. Enemies spawn with 1 shield point. Enemies will block the first instance of incoming damage if they have more than 0 shield points. Rewards+3% water damage per completed challengeEnemiesDarkness WaterStrategyReflect.Advanced BuildReflect Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 10 - Ocean - Mission - Level #4 Region10 - OceanChallengeLevel #4DetailsWe have to ensure to properly depressurize the situation.GoalsReach wave 125RulesYou may have a maximum of 25 modules. You may have no ultimate modules. Your modules must be leveled to at least the maximum T4. Modules will be set to the start of T4 at the beginning of the challenge. Base water resistance is greatly reduced. Baase attack cooldown increases multiplicatively by 5% for each living enemy. RewardsA new module: Aquatic AbsorptionEnemiesNeutral Darkness WaterStrategyDo not let them touch you. All software other than Auto Skip and Wave streaming disabled.Advanced BuildAttack Speed Anti-Water Projectiles Anti-Water Crit Electricity Attack Electricity Crit Electricity Burst Electricity Taste Multishot Basic Bouncing Planned Strike Sparks Metallic Ruins Gift Electricity Impetus Electricity Splash Electricity Subsistence Frost Aura Whirlwind Aura Storm Aura Monsoon Aura Dryness Aura Simple Evasion Defiance Energy Energy Regeneration Advanced Build Time00:00:59Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5zcGVlZDtib29zdC53YXRlcjtjcml0LndhdGV yO2F0dGFjay5lbGVjdHJpY2l0eTtjcml0LmVsZWN0cmljaXR5RG1nO2J1cn N0LmVsZWN0cmljaXR5O3Rhc3RlLmVsZWN0cmljaXR5O2F0dGFjay5tdWx0a XNob3Q7YXR0YWNrLmJvdW5jZTtzdHJpa2UucGxhbm5lZDthdHRhY2suc3Bh cms7Z2lmdC5tZXRhbGxpY3J1aW5zO2ltcGV0dXMuZWxlY3RyaWNpdHk7c3B sYXNoLmVsZW1lbnQuZWxlY3RyaWNpdHk7c3Vic2lzdGVuY2UuZWxlY3RyaW NpdHk7ZW5lcmd5LmJhc2ljO2VuZXJneS5yZWdlbmVyYXRpb247YXVyYS5mc m9zdDthdXJhLndoaXJsd2luZDthdXJhLnN0b3JtO2F1cmEubW9uc29vbjth dXJhLmRyeW5lc3M7ZXZhc2lvbi5iYXNpYztkZWZlbnNlLmRlZmlhbmNlBasic Build---Basic Build Import---Basic Build Time--- Region 10 - Ocean - Mission - Level #5 Region10 - OceanChallengeLevel #5DetailsOur tower is heavily restricted in this depth. We should probably bring a good shield to the party.GoalsReach wave 100RulesYou may have a maximum of 24 modules. You may have a maximum of 4 offensive modules. You may have a maximum of 4 ultimate modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 at the beginning of the challenge. Tower max health is 1. Tower attack range is 10m. Tower maximum energy cannot exceed 100. RewardsA new module: Ocean CoreEnemiesNeutral Darkness Nature WaterStrategyMake an impenetrable shield.Advanced BuildAdvanced Shield Generic Resistance Shield Amplifier Whirlwind Aura Storm Aura Monsoon Aura Shield Of Frost Simple Evasion Defiance Phasing Fire Barrier Light Barrier Electricity Barrier Division Shield Unfolding Universal Shield Conductor Advanced Build Time00:00:03Advanced Build ImportQ2hhbGxlbmdlO3NoaWVsZC5kaXZpc2lvbjtzaGllbGQudW5mb2xkaW5nO3N oaWVsZC51bml2ZXJzYWw7ZGVmZW5zZS5jb25kdWN0b3I7c2hpZWxkLmFkdm FuY2VkO3Jlc2lzdGFuY2UuZ2VuZXJpYztzaGllbGQuYW1wbGlmaWVyO2F1c mEud2hpcmx3aW5kO2F1cmEuc3Rvcm07YXVyYS5tb25zb29uO3NoaWVsZC5m cm9zdDtldmFzaW9uLmJhc2ljO2RlZmVuc2UuZGVmaWFuY2U7c2hpZWxkLnB oYXNpbmc7YmFycmllci5maXJlO2JhcnJpZXIubGlnaHQ7YmFycmllci5lbG VjdHJpY2l0eQ==Basic Build---Basic Build Import---Basic Build Time--- Region 10 - Ocean - Mission - Level #6 Region10 - OceanChallengeLevel #6DetailsThis particular Section of the ocean has a strange effect on our blueprint compatibility.GoalsReach wave 250RulesYou may have a maximum of 30 modules. You may have not have any ultimate modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 at the beginning of the challenge. Neutral damage does no damage to other elements. Damage against neutral is multiplied by 1E100. Special Modules can be used without restrictions. RewardsA new module: Ocean GiftEnemiesWaterStrategyBecome a tesla coil.Advanced BuildElectricity Attack Electricity Crit Electricity Burst Electricity Taste Electricity Impetus Electricity Splash Multishot Basic Bouncing Anti-Water Projectiles Anti-Water Crit Advanced Build Time00:00:02Advanced Build ImportQ2hhbGxlbmdlO2NvcmUubWFnbmV0aWM7YXR0YWNrLmVsZWN0cmljaXR5O2N yaXQuZWxlY3RyaWNpdHlEbWc7YnVyc3QuZWxlY3RyaWNpdHk7dGFzdGUuZW xlY3RyaWNpdHk7aW1wZXR1cy5lbGVjdHJpY2l0eTtzcGxhc2guZWxlbWVud C5lbGVjdHJpY2l0eTthdHRhY2subXVsdGlzaG90O2F0dGFjay5ib3VuY2U7 Ym9vc3Qud2F0ZXI7Y3JpdC53YXRlcg==Basic Build---Basic Build Import---Basic Build Time--- Region 11 - Neutral - Mission The following sections will contain the builds for the normal challenges in Region 11 - Neutral. Region 11 - Neutral - Mission - Level #1 Region11 - NeutralChallengeLevel #1DetailsThis is very neutral.GoalsReach wave 100RulesYou may have a maximum of 10 modules. You may have not have any utility, ultimate, special nor legendary modules. Your modules must be leveled to at least the maximum T1. Modules will be set to the maximum of T1 at the beginning of the challenge. Neutral takes no damage from other elements. Rewards+3% neutral damage per completed challengeEnemiesNeutralStrategyReflect.Advanced BuildReflect Advanced Build Time00:00:05Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 11 - Neutral - Mission - Level #2 Region11 - NeutralChallengeLevel #2DetailsThis is even more neutral.GoalsReach wave 100RulesYou may have a maximum of 10 modules. You may have not have any utility, ultimate, special nor legendary modules. Your modules must be leveled to at least the maximum T2. Modules will be set to the maximum of T2 at the beginning of the challenge. Each equipped module without a neutral tag decreases attack range by 10%. Each equipped module without a neutral tag increases attack cooldown by 25%. RewardsA new module: Neutral Crit A new module: Anti-Neutral CritEnemiesNeutralStrategyReflect.Advanced BuildReflect Advanced Build Time00:00:05Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 11 - Neutral - Mission - Level #3 Region11 - NeutralChallengeLevel #3DetailsThis appears to be less neutral.GoalsReach wave 100RulesYou may have a maximum of 10 modules. You may have not have any utility, ultimate, special nor legendary modules. Your modules must be leveled to at least the maximum T3. Modules will be set to the maximum of T3 at the beginning of the challenge. Whenever an enemy is destroyed, a random element will become additively 1% more effective against neutral. Whenever an enemy is destroyed, a random element will become multiplicatively 2% less effective against neutral. Rewards+1% neutral resistance per completed challengeEnemiesNeutralStrategyReflect.Advanced BuildReflect Advanced Build Time00:00:05Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 11 - Neutral - Mission - Level #4 Region11 - NeutralChallengeLevel #4DetailsNow this is some contrast.GoalsReach wave 100RulesYou may have a maximum of 20 modules. You may have not have any utility, ultimate, special nor legendary modules. Your modules must be leveled to at least the maximum T4. Modules will be set to the maximum of T4 at the beginning of the challenge. Whenever a universal enemy is destroyed it will trigger an additional spawn tick of neutral enemies. The additional spawn tick ignores the maximum unit limit. RewardsA new module: Neutral Block A new module: Neutral BurstEnemiesNeutralStrategyReflect.Advanced BuildReflect Advanced Build Time00:00:05Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdA==Basic Build---Basic Build Import---Basic Build Time--- Region 11 - Neutral - Mission - Level #5 Region11 - NeutralChallengeLevel #5DetailsThis requires pure neutral strength.GoalsReach wave 100RulesYou may have a maximum of 20 modules. You may have not have any utility, ultimate, special nor legendary modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 at the beginning of the challenge. Enemies are immune to any type of reflect damage. RewardsA new module: Neutral Resistance A new module: Neutral TasteEnemiesNeutralStrategyNeutral attack.Advanced BuildBasic attack Attack Speed Basic Bouncing Multishot Critical Strike Anti-Neutral Projectiles Anti-Neutral Crit Neutral Crit Neutral Burst Impetus Splash Planned Strike Rapidfire Advanced Splash Advanced Build Time00:00:03Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5iYXNpYzthdHRhY2suc3BlZWQ7YXR0YWNrLmJ vdW5jZTthdHRhY2subXVsdGlzaG90O2NyaXQuYmFzaWM7Ym9vc3QubmV1dH JhbDtjcml0Lm5ldXRyYWw7Y3JpdC5uZXV0cmFsRG1nO2J1cnN0Lm5ldXRyY Ww7YXR0YWNrLmltcGV0dXM7c3BsYXNoLmJhc2ljO3N0cmlrZS5wbGFubmVk O2F0dGFjay5yYXBpZGZpcmU7c3BsYXNoLmFkdmFuY2VkBasic Build---Basic Build Import---Basic Build Time--- Region 11 - Neutral - Mission - Level #6 Region11 - NeutralChallengeLevel #6DetailsCompleting this will put us into a true neutral state.GoalsReach wave 100RulesYou may have a maximum of 20 modules. You may have not have any utility, ultimate, special nor legendary modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 at the beginning of the challenge. Neutral damage heals neutral enemies. Universal damage heals universal enemies. Enemies are immune to any type of reflect damage. Destroying a universal enemy spawns an additional tick of neutral enemies. Additional enemies will not spawn if there are no remaining enemies. Additional enemies ignore the maximum unit limit. RewardsA new module: Neutral GiftEnemiesNeutralStrategyNon-Neutral attack.Advanced BuildAttack Speed Basic Bouncing Multishot Critical Strike Fire Crit Fire Attack Incineration Planned Strike Combustion Rapidfire Fire Impetus Fire Splash Fiery Aura Forest Gift Desert Gift Magma Foundation Advanced Build Time00:00:03Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5zcGVlZDthdHRhY2suYm91bmNlO2F0dGFjay5 tdWx0aXNob3Q7Y3JpdC5iYXNpYztjcml0LmZpcmVEbWc7YXR0YWNrLmZpcm U7ZmlyZS5pbmNpbmVyYXRpb247c3RyaWtlLnBsYW5uZWQ7YXR0YWNrLmNvb WJ1c3Rpb247YXR0YWNrLnJhcGlkZmlyZTtpbXBldHVzLmZpcmU7c3BsYXNo LmVsZW1lbnQuZmlyZTthdXJhLmZpZXJ5O2dpZnQuZm9yZXN0O2dpZnQuZGV zZXJ0O2ZvdW5kYXRpb24ubWFnbWE=Basic Build---Basic Build Import---Basic Build Time--- Region 12 - Dark Realm - Mission The following sections will contain the builds for the normal challenges in Region 12 - Dark Realm. Region 12 - Dark Realm - Mission - Level #1 Region12 - Dark RealmChallengeLevel #1DetailsThis realm is void of any lightGoalsReach wave 250RulesYou may have a maximum of 15 modules. You may have a maximum of 5 defensive modules. Your modules must be leveled to at least the maximum T1. Modules will be set to the maximum of T1 at the beginning of the challenge. Enemies are immune to darkness, neutral and universal damage Enemies deal 75% of the tower's maximum health as additional darkness damage. Rewards+1% darkness resistance per completed challengeEnemiesDarkness EarthStrategyNon-neutral attack.Advanced BuildAttack Speed Basic Bouncing Multishot Critical Strike Fire Crit Fire Attack Incineration Planned Strike Combustion Rapidfire Fire Impetus Fire Splash Fiery Aura Magma Foundation Advanced Build Time00:00:02Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5zcGVlZDthdHRhY2suYm91bmNlO2F0dGFjay5 tdWx0aXNob3Q7Y3JpdC5iYXNpYztjcml0LmZpcmVEbWc7YXR0YWNrLmZpcm U7ZmlyZS5pbmNpbmVyYXRpb247c3RyaWtlLnBsYW5uZWQ7YXR0YWNrLmNvb WJ1c3Rpb247YXR0YWNrLnJhcGlkZmlyZTtpbXBldHVzLmZpcmU7c3BsYXNo LmVsZW1lbnQuZmlyZTthdXJhLmZpZXJ5O2ZvdW5kYXRpb24ubWFnbWE=Basic Build---Basic Build Import---Basic Build Time--- Region 12 - Dark Realm - Mission - Level #2 Region12 - Dark RealmChallengeLevel #2DetailsPure darkness seems to provide some defensive properties.GoalsReach wave 225RulesYou may have a maximum of 20 modules. You may not have any ultimate modules. Your modules must be leveled to at least the maximum T1. Modules will be set to the maximum of T1 at the beginning of the challenge. Enemies are immune damage for 7 hits of more than 0 damage. RewardsA new module: Unholy CloakEnemiesDarkness EarthStrategyMany attacks.Advanced BuildAttack Speed Basic Bouncing Multishot Critical Strike Fire Crit Fire Attack Incineration Planned Strike Combustion Rapidfire Fire Impetus Fire Splash Fiery Aura Magma Foundation Advanced Build Time00:00:04Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5zcGVlZDthdHRhY2suYm91bmNlO2F0dGFjay5 tdWx0aXNob3Q7Y3JpdC5iYXNpYztjcml0LmZpcmVEbWc7YXR0YWNrLmZpcm U7ZmlyZS5pbmNpbmVyYXRpb247c3RyaWtlLnBsYW5uZWQ7YXR0YWNrLmNvb WJ1c3Rpb247YXR0YWNrLnJhcGlkZmlyZTtpbXBldHVzLmZpcmU7c3BsYXNo LmVsZW1lbnQuZmlyZTthdXJhLmZpZXJ5O2ZvdW5kYXRpb24ubWFnbWE=Basic Build---Basic Build Import---Basic Build Time--- Region 12 - Dark Realm - Mission - Level #3 Region12 - Dark RealmChallengeLevel #3DetailsDirectly executing them won't work.GoalsReach wave 200RulesYou may have a maximum of 12 modules. You may not have any ultimate nor legendary modules. Your modules must be leveled to at least the maximum T3. Modules will be set to the maximum of T3 at the beginning of the challenge. Enemies are immune to damage that exceeds their maximum health. Rewards+3% darkness damage per completed challengeEnemiesFire Darkness EarthStrategyPercentage damage.Advanced BuildAttack Speed Basic Bouncing Multishot Poison Sting Combustion Soul Harvesting Toxic Piranha Ivy Gigantic Vines Heartstopper Aura Energy Energy Regeneration Advanced Build Time00:00:09Advanced Build ImportQ2hhbGxlbmdlO2VuZXJneS5iYXNpYztlbmVyZ3kucmVnZW5lcmF0aW9uO2F 1cmEuaGVhcnRzdG9wcGVyO2F0dGFjay5zcGVlZDthdHRhY2suYm91bmNlO2 F0dGFjay5tdWx0aXNob3Q7c3RpbmcucG9pc29uO2F0dGFjay5jb21idXN0a W9uO3NvdWwuaGFydmVzdGluZztzcGVsbC50b3hpY2l2eTtzcGVsbC52aW5l cy5naWdhbnRpYw==Basic Build---Basic Build Import---Basic Build Time--- Region 12 - Dark Realm - Mission - Level #4 Region12 - Dark RealmChallengeLevel #4DetailsDarkness is the most cursed element.GoalsReach wave 200RulesYou may have a maximum of 20 modules. You may have a maximum of 4 offensive modules. You may have a maximum of 4 ultimate modules. You may not have any special nor legendary modules. Your modules must be leveled to at least the maximum T4. Modules will be set to the maximum of T4 at the beginning of the challenge. When enemies attack, they apply a stacking of curse on their target. A unit with 100 stacks of curse will instantly die. Enemies spawn with shields equal to their maximum health. RewardsA new module: Grim ReaperEnemiesDarkness WaterStrategyKill them before they touch you. (This build is only successful 1/10 times unless you turn of some software.)Advanced Build Basic Attack Attack Speed Basic Bouncing Multishot Darkness Block Water Block Frost Aura Whirlwind Aura Storm Aura Monsoon Aura Checkerboard Aura Simple Evasion Focused Multishot Neutral Amplifier Lucky Shot Advanced Build Time00:00:02Advanced Build ImportQ2hhbGxlbmdlO2F0dGFjay5iYXNpYzthdHRhY2suc3BlZWQ7YXR0YWNrLm1 1bHRpc2hvdDthdHRhY2suYm91bmNlO211bHRpc2hvdC5mb2N1c2VkO2FtcG xpZmllci5uZXV0cmFsO3Nob3QubHVja3k7YmxvY2suZGFya25lc3M7YmxvY 2sud2F0ZXI7YXVyYS5mcm9zdDthdXJhLndoaXJsd2luZDthdXJhLnN0b3Jt O2F1cmEubW9uc29vbjthdXJhLmNoZWNrZXJib2FyZDtldmFzaW9uLmJhc2l jBasic Build---Basic Build Import---Basic Build Time--- Region 12 - Dark Realm - Mission - Level #5 Region12 - Dark RealmChallengeLevel #5DetailsUnholy deals in this realm seem to provide enhanced powersGoalsReach wave 100RulesYou may have a maximum of 25 modules. You may have a maximum of 5 defensive modules. You may not have any special nor legendary modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 at the beginning of the challenge. Earth enemies are immune to all elements except earth. Darkness enemies spawn with shields equal to their maximum health. Water enemies move extemely fast. Water enemies are immune to earth damage. RewardsA new module: Soul CoreEnemiesDarkness Water EarthStrategyReflect and Earth damage.Advanced Build Earth Attack Attack Speed Basic Bouncing Multishot Earth Splash Reflect Advanced Build Time00:00:02Advanced Build ImportQ2hhbGxlbmdlO2RlZmVuc2UucmVmbGVjdDthdHRhY2suZWFydGg7YXR0YWN rLnNwZWVkO2F0dGFjay5ib3VuY2U7YXR0YWNrLm11bHRpc2hvdDtzcGxhc2 guZWxlbWVudC5lYXJ0aA==Basic Build---Basic Build Import---Basic Build Time--- Region 12 - Dark Realm - Mission - Level #6 Region12 - Dark RealmChallengeLevel #6DetailsThe heart of darkness lies before us. They shall not pass!GoalsReach wave 120RulesYou may have a maximum of 20 modules. You may not have any special nor ultimate modules. Your modules must be leveled to at least the maximum T5. Modules will be set to the maximum of T5 at the beginning of the challenge. Debuffs on enemies have 0 duration. Destroying an enemy divides the current health of the tower by the max health of the enemy. RewardsA new module: Dark Realm GiftEnemiesDarkness Water EarthStrategyLife steal. Do not attack too fast.Advanced Build Lifesteal Nature's Touch Attack Speed Nature Attack Nature Crit Critical Strike Nature Burst Nature Taste Impetus Divine Blessing Nature Impetus Adaptive Regeneration Ocean Gift Monsoon Aura Advanced Build Time00:09:54Advanced Build ImportQ2hhbGxlbmdlO3JlZ2VuZXJhdGlvbi5yZWxhdGl2ZTtnaWZ0Lm9jZWFuO2F 1cmEubW9uc29vbjthdHRhY2subGlmZXN0ZWFsO2F0dGFjay5uYXR1cmVzdG 91Y2g7YXR0YWNrLnNwZWVkO2F0dGFjay5uYXR1cmU7Y3JpdC5uYXR1cmVEb Wc7Y3JpdC5iYXNpYztidXJzdC5uYXR1cmU7dGFzdGUubmF0dXJlO2F0dGFj ay5pbXBldHVzO2JsZXNzaW5nLmRpdmluZTtpbXBldHVzLm5hdHVyZQ==Basic Build---Basic Build Import---Basic Build Time---

--
--
--
--
--
--

这是我找到的在多个平台上最有帮助的资料合集,会持续更新。 合集 名称 平台 模块位置 维基 神器掉落位置 维基 自然实验解决方案 维基 低成本光照实验设置 Discord 挑战设置合集 GitHub塔设计 Discord AI脚本 GitHub 冒险游戏AI脚本 GitHub 元素效率表 Wiki

--
--
--
--
--
--
--
--

在时代实验标签页中,当你积累了大量击杀和命中数后,反复点击开始实验、完成实验、再次开始等操作会非常耗时。因此我制作了一个简单的脚本用于自动执行这些操作。 只需定位到你想要操作的元素,按下“6”键(或配置你自己的触发键),脚本就会尝试使用击杀数和命中数自动开始并完成实验10次。如果你拥有大量数据,可以自行配置次数,或者再次按下“6”键继续执行。仅测试过1920x1080分辨率 仅选定元素无法识别内容,已删除。

--
--

This is just a simple auto miner I've made and a explanation as to what each line of code does. Only requirement is that you have at least 9 rows for script actions and to click enabled and save for each of them. Also press F4 when your in the town before entering mine. The code Block 1: EU1pbmVfVjAuM19EZWNsYXJlAQAAAAlvcGVuLm1pbmUAAAAACQAAAA5nbG9iYWwuaW50L nNldAhjb25zdGFudAQFaW50X1gIY29uc3RhbnQCAAAAAA5nbG9iYWwuaW50LnNldAhjb25zdG FudAQFaW50X1kIY29uc3RhbnQCAAAAAA5nbG9iYWwuaW50LnNldAhjb25zdGFudAQJaW50X2 xheWVyCGNvbnN0YW50AgAAAAAOZ2xvYmFsLmludC5zZXQIY29uc3RhbnQEB2ludF9vcmUIY 29uc3RhbnQCAQAAAA5nbG9iYWwuaW50LnNldAhjb25zdGFudAQMaW50X3hfTGVuZ3RoCGNv bnN0YW50AgQAAAAOZ2xvYmFsLmludC5zZXQIY29uc3RhbnQEDGludF95X0xlbmd0aAhjb25zd GFudAIEAAAADmdsb2JhbC5pbnQuc2V0CGNvbnN0YW50BA1pbnRfbGF5ZXJfbWF4CGNvbnN 0YW50AgoAAAAOZ2xvYmFsLmludC5zZXQIY29uc3RhbnQEC2ludF9PcmVfbWF4CGNvbnN0Y W50AgwAAAAPZ2VuZXJpYy5leGVjdXRlCGNvbnN0YW50BBBtaW5lX3YwLjNfbWluaW5n Block 2: EG1pbmVfdjAuM19NaW5pbmcAAAAAAAAAAAkAAAANbWluZS5uZXdsYXllcg5nbG9iYWwuaW5 0LnNldAhjb25zdGFudAQFaW50X1kIY29uc3RhbnQCAAAAAA5nbG9iYWwuaW50LnNldAhjb25z dGFudAQFaW50X3gIY29uc3RhbnQCAAAAAAhtaW5lLmRpZw5nbG9iYWwuaW50LmdldAhjb25z dGFudAQFaW50X3gOZ2xvYmFsLmludC5nZXQIY29uc3RhbnQEBWludF9ZDmdsb2JhbC5pbnQ uc2V0CGNvbnN0YW50BAVpbnRfeA5hcml0aG1ldGljLmludA5nbG9iYWwuaW50LmdldAhjb25zd GFudAQFaW50X3gIY29uc3RhbnQEASsIY29uc3RhbnQCAQAAAA5nZW5lcmljLmdvdG9pZghjb2 5zdGFudAIEAAAADmNvbXBhcmlzb24uaW50Dmdsb2JhbC5pbnQuZ2V0CGNvbnN0YW50BAVpb nRfeAhjb25zdGFudAQBPA5nbG9iYWwuaW50LmdldAhjb25zdGFudAQMaW50X3hfTGVuZ3RoD mdsb2JhbC5pbnQuc2V0CGNvbnN0YW50BAVpbnRfWQ5hcml0aG1ldGljLmludA5nbG9iYWwua W50LmdldAhjb25zdGFudAQFaW50X1kIY29uc3RhbnQEASsIY29uc3RhbnQCAQAAAA5nZW5lcm ljLmdvdG9pZghjb25zdGFudAIDAAAADmNvbXBhcmlzb24uaW50Dmdsb2JhbC5pbnQuZ2V0CGN vbnN0YW50BAVpbnRfWQhjb25zdGFudAQBPA5nbG9iYWwuaW50LmdldAhjb25zdGFudAQMaW 50X1lfTGVuZ3RoD2dlbmVyaWMuZXhlY3V0ZQhjb25zdGFudAQNbWluZV9WMC4zX29yZQ== Block 3: DU1pbmVfVjAuM19PcmUAAAAAAAAAAAgAAAAOZ2xvYmFsLmludC5zZXQIY29uc3RhbnQECW ludF9sYXllcg5hcml0aG1ldGljLmludA5nbG9iYWwuaW50LmdldAhjb25zdGFudAQJaW50X0xheWV yCGNvbnN0YW50BAErCGNvbnN0YW50AgEAAAAOZ2VuZXJpYy5nb3RvaWYIY29uc3RhbnQC BwAAAA5jb21wYXJpc29uLmludA5nbG9iYWwuaW50LmdldAhjb25zdGFudAQJaW50X2xheWVy CGNvbnN0YW50BAE8Dmdsb2JhbC5pbnQuZ2V0CGNvbnN0YW50BA1pbnRfbGF5ZXJfbWF4D mdsb2JhbC5pbnQuc2V0CGNvbnN0YW50BAlpbnRfbGF5ZXIIY29uc3RhbnQCAAAAAA5nbG9iY WwuaW50LnNldAhjb25zdGFudAQHaW50X29yZQ5hcml0aG1ldGljLmludA5nbG9iYWwuaW50Lmd ldAhjb25zdGFudAQHaW50X29yZQhjb25zdGFudAQBKwhjb25zdGFudAIBAAAADmdlbmVyaWM uZ290b2lmCGNvbnN0YW50AggAAAAOY29tcGFyaXNvbi5pbnQOZ2xvYmFsLmludC5nZXQIY29 uc3RhbnQEB2ludF9vcmUIY29uc3RhbnQEAT4OZ2xvYmFsLmludC5nZXQIY29uc3RhbnQEC2lud F9vcmVfbWF4CG1pbmUudGFiDmdsb2JhbC5pbnQuZ2V0CGNvbnN0YW50BAdpbnRfb3JlD2dlb mVyaWMuZXhlY3V0ZQhjb25zdGFudAQQbWluZV92MC4zX21pbmluZwxnZW5lcmljLnN0b3AIY2 9uc3RhbnQEDU1pbmVfdjAuM19vcmU= Part 1: Variables EU1pbmVfVjAuM19EZWNsYXJlAQAAAAlvcGVuLm1pbmUAAAAACQAAAA5nbG9iYWwuaW50LnN ldAhjb25zdGFudAQFaW50X1gIY29uc3RhbnQCAAAAAA5nbG9iYWwuaW50LnNldAhjb25zdGFud AQFaW50X1kIY29uc3RhbnQCAAAAAA5nbG9iYWwuaW50LnNldAhjb25zdGFudAQJaW50X2xhe WVyCGNvbnN0YW50AgAAAAAOZ2xvYmFsLmludC5zZXQIY29uc3RhbnQEB2ludF9vcmUIY29uc3 RhbnQCAQAAAA5nbG9iYWwuaW50LnNldAhjb25zdGFudAQMaW50X3hfTGVuZ3RoCGNvbnN0Y W50AgQAAAAOZ2xvYmFsLmludC5zZXQIY29uc3RhbnQEDGludF95X0xlbmd0aAhjb25zdGFudAIE AAAADmdsb2JhbC5pbnQuc2V0CGNvbnN0YW50BA1pbnRfbGF5ZXJfbWF4CGNvbnN0YW50Ago AAAAOZ2xvYmFsLmludC5zZXQIY29uc3RhbnQEC2ludF9PcmVfbWF4CGNvbnN0YW50AgwAAAA PZ2VuZXJpYy5leGVjdXRlCGNvbnN0YW50BBBtaW5lX3YwLjNfbWluaW5n This section is responsible for 3 things. Makes the code start when you enter the mine. (The impulse) Creates all the numbers the AI will need. (What most of the actions are) And activates the part of the AI that will mine. (The last row) int_x: The current horizontal grid position. int_y: The current vertical grid position. int_Layer: The number of layers mined. int_Ore: The current Cube colour. int_x_Length: The horizontal size of the grid (in this case 4) int_y_Length: The horizontal size of the grid (in this case 4) int_Layer_Max: The total number of layers (in this case 10 But can be changed after unlocking Tier 6 ) int_Ore_Max: The total number of colours (in most cases 12 but if you haven't (somehow) unlocked every colour you may be able to change this) Part 2: Mining EG1pbmVfdjAuM19NaW5pbmcAAAAAAAAAAAkAAAANbWluZS5uZXdsYXllcg5nbG9iYWwuaW5 0LnNldAhjb25zdGFudAQFaW50X1kIY29uc3RhbnQCAAAAAA5nbG9iYWwuaW50LnNldAhjb25z dGFudAQFaW50X3gIY29uc3RhbnQCAAAAAAhtaW5lLmRpZw5nbG9iYWwuaW50LmdldAhjb25z dGFudAQFaW50X3gOZ2xvYmFsLmludC5nZXQIY29uc3RhbnQEBWludF9ZDmdsb2JhbC5pbnQ uc2V0CGNvbnN0YW50BAVpbnRfeA5hcml0aG1ldGljLmludA5nbG9iYWwuaW50LmdldAhjb25zd GFudAQFaW50X3gIY29uc3RhbnQEASsIY29uc3RhbnQCAQAAAA5nZW5lcmljLmdvdG9pZghjb2 5zdGFudAIEAAAADmNvbXBhcmlzb24uaW50Dmdsb2JhbC5pbnQuZ2V0CGNvbnN0YW50BAVpb nRfeAhjb25zdGFudAQBPA5nbG9iYWwuaW50LmdldAhjb25zdGFudAQMaW50X3hfTGVuZ3RoD mdsb2JhbC5pbnQuc2V0CGNvbnN0YW50BAVpbnRfWQ5hcml0aG1ldGljLmludA5nbG9iYWwua W50LmdldAhjb25zdGFudAQFaW50X1kIY29uc3RhbnQEASsIY29uc3RhbnQCAQAAAA5nZW5lcm ljLmdvdG9pZghjb25zdGFudAIDAAAADmNvbXBhcmlzb24uaW50Dmdsb2JhbC5pbnQuZ2V0CGN vbnN0YW50BAVpbnRfWQhjb25zdGFudAQBPA5nbG9iYWwuaW50LmdldAhjb25zdGFudAQMaW 50X1lfTGVuZ3RoD2dlbmVyaWMuZXhlY3V0ZQhjb25zdGFudAQNbWluZV9WMC4zX29yZQ== This is essentially part 1/2 for actually mining. This section is responsible for... Creating a new layer. Mining the tiles. Changing what tile will be mined vertically and horizontally. And activating the last block of code when the layer is mined out. So firstly it makes a new layer. Then it sets the values back to int_x and int_y back to 0... I thought they were 0 already? Well they're set to 0 again because the AI will come back to the row later. At line 4 the tile [0,0] is mined. Then int_x has 1 added to it. Now line 6 checks if int_x is less than 4. If it's not it goes back to line 4 to mine the tile [1,0] If however int_x is equal to 4 then it moves onto line 7, which adds 1 to int_y. Line 8 then checks to see if int_y is less than 4 and if it's not tells the AI to go back to line 3 to reset int_x. But when int_y does eventually equal 4, the AI moves onto line 9 which will start the next block of code which will reset the layers. Part 3: Layers and Ores DU1pbmVfVjAuM19PcmUAAAAAAAAAAAgAAAAOZ2xvYmFsLmludC5zZXQIY29uc3RhbnQECWlu dF9sYXllcg5hcml0aG1ldGljLmludA5nbG9iYWwuaW50LmdldAhjb25zdGFudAQJaW50X0xheWVyC GNvbnN0YW50BAErCGNvbnN0YW50AgEAAAAOZ2VuZXJpYy5nb3RvaWYIY29uc3RhbnQCBwA AAA5jb21wYXJpc29uLmludA5nbG9iYWwuaW50LmdldAhjb25zdGFudAQJaW50X2xheWVyCGNvb nN0YW50BAE8Dmdsb2JhbC5pbnQuZ2V0CGNvbnN0YW50BA1pbnRfbGF5ZXJfbWF4Dmdsb2Jhb C5pbnQuc2V0CGNvbnN0YW50BAlpbnRfbGF5ZXIIY29uc3RhbnQCAAAAAA5nbG9iYWwuaW50Ln NldAhjb25zdGFudAQHaW50X29yZQ5hcml0aG1ldGljLmludA5nbG9iYWwuaW50LmdldAhjb25zdGF udAQHaW50X29yZQhjb25zdGFudAQBKwhjb25zdGFudAIBAAAADmdlbmVyaWMuZ290b2lmCGNv bnN0YW50AggAAAAOY29tcGFyaXNvbi5pbnQOZ2xvYmFsLmludC5nZXQIY29uc3RhbnQEB2ludF 9vcmUIY29uc3RhbnQEAT4OZ2xvYmFsLmludC5nZXQIY29uc3RhbnQEC2ludF9vcmVfbWF4CG1p bmUudGFiDmdsb2JhbC5pbnQuZ2V0CGNvbnN0YW50BAdpbnRfb3JlD2dlbmVyaWMuZXhlY3V0Z Qhjb25zdGFudAQQbWluZV92MC4zX21pbmluZwxnZW5lcmljLnN0b3AIY29uc3RhbnQEDU1pbmVfd jAuM19vcmU= By Now i'm sure you can understand what each line does. Since we just left off at all the tiles being mined, we add 1 to int_Layers. Then check if all the layers for the ore have been mined and if not, go back to the mining script. Resets the layers back to 0 once all the layers have been mined. Add 1 to int_ore. Checks to see if all the ores have been done and stops the AI when they are. And changes to the next ore if all the ores aren't finished. Hope you found this helpful (or at least found the AI useful) And thanks for all the kind messages and feedback. Updates. Changes from V0.2 to V0.3. Decreased line requirement from 11 to 9. Removed redundant code. Updated guide to reflect changes.

--
--

区域15模块密钥导入 免责声明和说明 若没有其他增强功能,此密钥将无法使用。导入方法:将密钥复制到剪贴板,然后前往创意工坊,在模块列表上方找到当前模块集的标题,点击该标题以打开您所有模块集的列表,在右侧有一个标有【导入】的按钮,点击该按钮并粘贴密钥。模块密钥无法识别内容,已删除。

--
--

普通模式挑战13-1至15-6指南 简介 我完成这些挑战时,游戏处于MT 12阶段,二楼发电厂所有戒指加成已激活,最高等级能量石为20级,大部分实验室实验已完成,未完成的实验平均提供150%伤害加成和60%伤害减免。 我使用的一些蓝图对于挑战来说可能有些过度,但几乎所有蓝图在开启全波次软件的情况下都能正常工作,因此你可以快速完成挑战。我制作本指南是为了接续Acaykath的挑战指南。如果你需要前一区域的挑战指南,请参考他的指南。这份指南或许不够深入,但如果你仍在为某些挑战而苦恼,或者只是想导入蓝图让事情变得更简单,希望它能帮到你! 以下每个部分都附有我在各环节使用的蓝图导入代码。若未指定软件,则所有软件均可运行该蓝图。无法识别内容,已删除。无法识别内容,已删除。无法识别内容,已删除。14-6 使用14-5中的相同蓝图或任何快速攻击的蓝图,这是非常简单的挑战。 混沌 15-1 开启所有软件,关闭3倍速。如果没有绝对零度模块,这将无法完成。在实验室水实验中达成100升、-279度的里程碑 15-2 15-3 除自动跳过和波形流外,所有软件关闭15-4 & 5 15-6 这次我用wince(畏缩)居然没死。如果你死了,就再试一次,或者从蓝图里移除它,因为它似乎并没有让速度变快。我刚才用它测试了模仿该模块的敌人是否会摧毁防御塔,在3次测试中它们都没有成功。

--
--

这是一份帮助获取《完美之塔2》中Cylindro Killer成就的指南。 Cylindro Killer 本指南旨在达成1000次Cylindro击杀以获取Cylindro Killer成就。开始前,请确保已将立方体雕像升级至满级并解锁所有升级项。即便有了这些技巧,该成就也需要花费数小时,因此只有心中怀有极大“恨意”的玩家才能完成1000次Cylindro击杀。 比赛开始时,可按ESC键跳过开场动画;比赛结束时,同样按ESC键跳过结束动画。 由于成就不要求Boss的等级,因此你应专注于第一层。鉴于第一层的Cylindro非常简单,本指南的核心在于最大化速度而非生存。生存小贴士: 被猛击命中会造成20%伤害,被波浪命中会造成40%伤害。 从双波浪反转的最远安全点开始,只需跳过6个平台就能留在安全区直到下一次反转。这样可以最大限度地增加射击时间,减少移动时间。 如果在能量较低时,有波浪挡住了能量道具,那就承受伤害以保持快速射击。当地图上有道具时耗尽能量会使你减速,应尽可能避免这种情况。当能量超过69%时,不要拾取道具。 建议一直按住开火键,这样在停止移动时就能立即开火。 当Cylindros(希林卓斯)猛击时,不要发射会打空的子弹。利用这段时间重新调整角度,确保能击中他,或者等待他站直后再次开火。 如果能量耗尽且场上没有能量道具,继续围绕赛林德罗斯移动,这样就能看到可能掉落在他身后的能量道具。在能量为空时狂按攻击键是没有效率的。 当赛林德罗斯生命值所剩不多,且你有足够能量承受一两次攻击时,承受伤害并持续射击,而不是躲避猛击或冲击波。 掌握这些技巧,你就能在消耗掉第6个能量道具后迅速击败赛林德罗斯。

--
--

This is about as fast as autominers get - it is throttled by the game's ability to create floating text boxes and other graphical effects. It only takes 9 lines to import, but they're very complicated lines. I include a link to the original source code, as well as many other scripts and utilities for The Perfect Tower II, which live on GitHub. Import Code Be sure to triple-click to get the whole thing! 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 How to use The script will activate automatically when you enter the mine - no impulse key required! You do need to have the AI enabled with F4, of course. This script mines across all tabs, at 16x speed (i.e. all squares simultaneously). It takes 181 frames, or ~1.5 seconds to mine 10 layers * 12 tabs at the default 120 FPS (with vsync disabled). However, the amount of floating text drops the framerate much lower, such that it takes longer. If you have the 2nd floor of the mine from MT Perks, being on the 2nd floor will cut out the floating text while still allowing mining, making the script go much faster. Using this with turbo exec will take the roughly the same amount of real time, but cause the game to lag until the mining is finished. Source Code and More Good Things The source code for this is at https://github.com/d0sboots/PerfectTower. It was written in the external editor, which I find much more usable than the built-in editor - it supports actually using the keyboard, labels for gotos, macros, and a host of other nice features. My GitHub includes a number of other goodies, such as an auto dust-uptierer[github.com], a link to an improved version of the external editor, and more.

--
--

the best blueprint i've found/used so far the blueprint V1: bWFpbjtmb3VuZGF0aW9uLmluZmluaXR5O3NoaWVsZC5pbmZpbml0eTtlbmVyZ3kuaW5maW5pdHk7aW5maW5pdHkuc3BsYXNoO2F0dGFjay5pbmZpbml0eTtjcml0LmluZmluaXR5O2F0dGFjay5zcGVlZDtidXJzdC5pbmZpbml0eTthdHRhY2sucmFwaWRmaXJlO2luZmluaXR5LmF0dGFjay5zcGVlZDtjcml0LmVtZXJnZW5jeTthdHRhY2subXVsdGlzaG90O3NwZWxsLm11bHRpc2hvdDthdHRhY2suYm91bmNlO2ZvY3VzLm5ldXRyYWw7Ym9vc3QubmV1dHJhbDthdHRhY2suYm91bmNlLnBob2VuaXg7Y3JpdC5iYXNpYzthdHRhY2subGlmZXN0ZWFsO3N0cmlrZS5zb2xhcjthdHRhY2suYmFzaWM7YXR0YWNrLnVuaXZlcnNhbDtvZmZlbnNpdmUuaGVhZGh1bnRpbmc7cmVzaXN0YW5jZS5lYXJ0aDtyZXNpc3RhbmNlLm5hdHVyZTtyZXNpc3RhbmNlLmVsZW1lbnRhbDtyZXNpc3RhbmNlLmdlbmVyaWM7c2hpZWxkLmFtcGxpZmllcjtpbmZpbml0eS5yZWZsZWN0O2ZvdW5kYXRpb24ubWFyYmxlO3NwZWxsLnNpbXBsZWhlYWw7c2hpZWxkLmFkdmFuY2VkO3NwZWxsLmRpc3BlbDthaXIuaHVycmljYW5lO3Rvd2VyLnN1cGVyLjE7dG93ZXIuc3VwZXIuMjttdWx0aXNob3QuZm9jdXNlZDtzaGllbGQuZGl2aXNpb247YW1wbGlmaWVyLm5ldXRyYWw7c2hpZWxkLnVuaXZlcnNhbDtzaGllbGQuaW1tb3J0YWxpdHk7c2x1bWJlci5kZWVwO3Rvd2VyLnN1cGVyLjM7ZW5lcmd5LmJhc2ljO2VuZXJneS5yZWdlbmVyYXRpb247ZW5lcmd5LmZsb3c7ZW5lcmd5LnJlY3ljbGluZztlbmVyZ3kubW9vbjtlbmVyZ3kuc3VuO3NwZWxsLnJlc3BvbnNlLm5ldXRyYWw7ZGVmZW5zZS5kYWlnb3BhcnJ5 V2: bWFpbjtmb3VuZGF0aW9uLmluZmluaXR5O3NoaWVsZC5pbmZpbml0eTtlbmVyZ3kuaW5maW5pdHk7aW5maW5pdHkuc3BsYXNoO2F0dGFjay5pbmZpbml0eTtjcml0LmluZmluaXR5O2F0dGFjay5zcGVlZDtidXJzdC5pbmZpbml0eTthdHRhY2sucmFwaWRmaXJlO2luZmluaXR5LmF0dGFjay5zcGVlZDtjcml0LmVtZXJnZW5jeTthdHRhY2subXVsdGlzaG90O3NwZWxsLm11bHRpc2hvdDthdHRhY2suYm91bmNlO2ZvY3VzLm5ldXRyYWw7Ym9vc3QubmV1dHJhbDthdHRhY2suYm91bmNlLnBob2VuaXg7Y3JpdC5iYXNpYzthdHRhY2subGlmZXN0ZWFsO2F0dGFjay5iYXNpYzthdHRhY2sudW5pdmVyc2FsO3Jlc2lzdGFuY2UuZWxlbWVudGFsO3Jlc2lzdGFuY2UuZ2VuZXJpYztzaGllbGQuYW1wbGlmaWVyO2luZmluaXR5LnJlZmxlY3Q7Zm91bmRhdGlvbi5tYXJibGU7c3BlbGwuc2ltcGxlaGVhbDtzaGllbGQuYWR2YW5jZWQ7c3BlbGwuZGlzcGVsO2V2YXNpb24uYmFzaWM7YWlyLmh1cnJpY2FuZTt0b3dlci5zdXBlci4xO3Rvd2VyLnN1cGVyLjI7bXVsdGlzaG90LmZvY3VzZWQ7c2hpZWxkLmRpdmlzaW9uO2FtcGxpZmllci5uZXV0cmFsO3NoaWVsZC51bml2ZXJzYWw7c2hpZWxkLmltbW9ydGFsaXR5O3NsdW1iZXIuZGVlcDt0b3dlci5zdXBlci4zO2ltcGFjdC5ncmF2aXR5O3dhbGwuZXRlcm5hbDtkZWZlbnNlLmJ1bHdhcms7ZW5lcmd5LmJhc2ljO2VuZXJneS5yZWdlbmVyYXRpb247ZW5lcmd5LmZsb3c7ZW5lcmd5LnJlY3ljbGluZztlbmVyZ3kubW9vbjtlbmVyZ3kuc3VuO3NwZWxsLnJlc3BvbnNlLm5ldXRyYWw7ZGVmZW5zZS5kYWlnb3BhcnJ5 the AI needed this is the whole package made up of a skill spammer, wave staller and unstaller and module/era dis-abler: V1: GXRvd2VyIHRlc3Rpbmc6ZXJhIGRpdmlkZXIBAAAABndha2V1cAAAAAADAAAAEGdhbWUudXBncmFkZS5lcmEIY29uc3RhbnQEBmRhbWFnZQhjb25zdGFudAJkAAAAEGdhbWUudXBncmFkZS5lcmEIY29uc3RhbnQEBmhlYWx0aAhjb25zdGFudAJkAAAADGdlbmVyaWMuZ290bwhjb25zdGFudAIBAAAA;HXRvd2VyIHRlc3Rpbmc6cG93ZXJzIGRpc2FibGVyAQAAAAZ3YWtldXAAAAAAFwAAAAxnZW5lcmljLndhaXQIY29uc3RhbnQDAAAAAAAAFEAQZ2FtZS5kaXNhYmxlLmVyYQhjb25zdGFudAQFbGlnaHQQZ2FtZS5kaXNhYmxlLmVyYQhjb25zdGFudAQFbGlnaHQQZ2FtZS5kaXNhYmxlLmVyYQhjb25zdGFudAQHbmV1dHJhbBBnYW1lLmRpc2FibGUuZXJhCGNvbnN0YW50BAVlYXJ0aBBnYW1lLmRpc2FibGUuZXJhCGNvbnN0YW50BAV3YXRlchBnYW1lLmRpc2FibGUuZXJhCGNvbnN0YW50BAl1bml2ZXJzYWwQZ2FtZS5kaXNhYmxlLmVyYQhjb25zdGFudAQGbmF0dXJlEGdhbWUuZGlzYWJsZS5lcmEIY29uc3RhbnQEC2VsZWN0cmljaXR5EGdhbWUuZGlzYWJsZS5lcmEIY29uc3RhbnQEB25ldXRyYWwQZ2FtZS5kaXNhYmxlLmVyYQhjb25zdGFudAQHbmV1dHJhbBBnYW1lLmRpc2FibGUuZXJhCGNvbnN0YW50BAhkYXJrbmVzcxBnYW1lLmRpc2FibGUuZXJhCGNvbnN0YW50BAVsaWdodBBnYW1lLmRpc2FibGUuZXJhCGNvbnN0YW50BAVsaWdodBBnYW1lLmRpc2FibGUuZXJhCGNvbnN0YW50BAVsaWdodBBnYW1lLmRpc2FibGUuZXJhCGNvbnN0YW50BAVsaWdodBBnYW1lLmRpc2FibGUuZXJhCGNvbnN0YW50BAVsaWdodBBnYW1lLmRpc2FibGUuZXJhCGNvbnN0YW50BAduZXV0cmFsEGdhbWUuZGlzYWJsZS5lcmEIY29uc3RhbnQEBGZpcmUQZ2FtZS5kaXNhYmxlLmVyYQhjb25zdGFudAQIZGFya25lc3MQZ2FtZS5kaXNhYmxlLmVyYQhjb25zdGFudAQIZGFya25lc3MQZ2FtZS5kaXNhYmxlLmVyYQhjb25zdGFudAQDYWlyDGdlbmVyaWMuZ290bwhjb25zdGFudAIBAAAA;HHRvd2VyIHRlc3Rpbmc6d2F2ZSB1bnN0YWxsZXICAAAABndha2V1cA1nYW1lLm5ld3JvdW5kAAAAABUAAAAMZ2VuZXJpYy53YWl0CGNvbnN0YW50AwAAAAAAAFlAD3NvZnR3YXJlLnRvZ2dsZQhjb25zdGFudAQSc29mdHdhcmUud2F2ZXN1cmdlCGNvbnN0YW50AQEPc29mdHdhcmUudG9nZ2xlCGNvbnN0YW50BBlzb2Z0d2FyZS5jcml0aWNhbFdhdmVqdW1wCGNvbnN0YW50AQEPc29mdHdhcmUudG9nZ2xlCGNvbnN0YW50BBVzb2Z0d2FyZS53YXZlbW9tZW50dW0IY29uc3RhbnQBAQ9zb2Z0d2FyZS50b2dnbGUIY29uc3RhbnQEEnNvZnR3YXJlLndhdmVzdG9ybQhjb25zdGFudAEBD3NvZnR3YXJlLnRvZ2dsZQhjb25zdGFudAQYc29mdHdhcmUud2F2ZXBlcnNpc3RlbmNlCGNvbnN0YW50AQEPc29mdHdhcmUudG9nZ2xlCGNvbnN0YW50BBhzb2Z0d2FyZS53YXZlaW5zdGFiaWxpdHkIY29uc3RhbnQBAQ9zb2Z0d2FyZS50b2dnbGUIY29uc3RhbnQEEXNvZnR3YXJlLm5vYm91bmRzCGNvbnN0YW50AQEPc29mdHdhcmUudG9nZ2xlCGNvbnN0YW50BBRzb2Z0d2FyZS53YXZlaG9yaXpvbghjb25zdGFudAEBD3NvZnR3YXJlLnRvZ2dsZQhjb25zdGFudAQRc29mdHdhcmUuZXJhc3dpcmwIY29uc3RhbnQBAQ9zb2Z0d2FyZS50b2dnbGUIY29uc3RhbnQEEXNvZnR3YXJlLmVyYWJ1cnN0CGNvbnN0YW50AQEPc29mdHdhcmUudG9nZ2xlCGNvbnN0YW50BBFzb2Z0d2FyZS5lcmFzdXJnZQhjb25zdGFudAEBDGdlbmVyaWMud2FpdAhjb25zdGFudAMAAAAAAAAkQA9zb2Z0d2FyZS50b2dnbGUIY29uc3RhbnQEEXNvZnR3YXJlLm5vYm91bmRzCGNvbnN0YW50AQEPc29mdHdhcmUudG9nZ2xlCGNvbnN0YW50BBNzb2Z0d2FyZS53YXZlYnJlYWNoCGNvbnN0YW50AQEPc29mdHdhcmUudG9nZ2xlCGNvbnN0YW50BBVzb2Z0d2FyZS5lcmF0dW5uZWxpbmcIY29uc3RhbnQBAQ9zb2Z0d2FyZS50b2dnbGUIY29uc3RhbnQEEnNvZnR3YXJlLndhdmVmbG9vcghjb25zdGFudAEBD3NvZnR3YXJlLnRvZ2dsZQhjb25zdGFudAQRc29mdHdhcmUuZXJhZmxvb3IIY29uc3RhbnQBAQ9zb2Z0d2FyZS50b2dnbGUIY29uc3RhbnQEE3NvZnR3YXJlLmVyYWhvcml6b24IY29uc3RhbnQBAQ9zb2Z0d2FyZS50b2dnbGUIY29uc3RhbnQEFHNvZnR3YXJlLndhdmVyZXN0YXJ0CGNvbnN0YW50AQEPc29mdHdhcmUudG9nZ2xlCGNvbnN0YW50BBhzb2Z0d2FyZS5pbmZpbml0eWhvcml6b24IY29uc3RhbnQBAQ==;G3Rvd2VyIHRlc3Rpbmc6c2tpbGwgc3BhbW1lcgEAAAAGd2FrZXVwAAAAAA4AAAAXdG93ZXIubW9kdWxlLnVzZWluc3RhbnQIY29uc3RhbnQCAQAAABd0b3dlci5tb2R1bGUudXNlaW5zdGFudAhjb25zdGFudAICAAAAF3Rvd2VyLm1vZHVsZS51c2VpbnN0YW50CGNvbnN0YW50AgMAAAAXdG93ZXIubW9kdWxlLnVzZWluc3RhbnQIY29uc3RhbnQCBAAAABd0b3dlci5tb2R1bGUudXNlaW5zdGFudAhjb25zdGFudAIFAAAAF3Rvd2VyLm1vZHVsZS51c2VpbnN0YW50CGNvbnN0YW50AgYAAAAXdG93ZXIubW9kdWxlLnVzZWluc3RhbnQIY29uc3RhbnQCBwAAABd0b3dlci5tb2R1bGUudXNlaW5zdGFudAhjb25zdGFudAIIAAAAF3Rvd2VyLm1vZHVsZS51c2VpbnN0YW50CGNvbnN0YW50AgkAAAAXdG93ZXIubW9kdWxlLnVzZWluc3RhbnQIY29uc3RhbnQCCgAAABd0b3dlci5tb2R1bGUudXNlaW5zdGFudAhjb25zdGFudAILAAAAF3Rvd2VyLm1vZHVsZS51c2VpbnN0YW50CGNvbnN0YW50AgwAAAAXdG93ZXIubW9kdWxlLnVzZWluc3RhbnQIY29uc3RhbnQCDQAAAAxnZW5lcmljLmdvdG8IY29uc3RhbnQCAQAAAA==;HnRvd2VyIHRlc3Rpbmc6bW9kdWxlIGRpc2FiZWxlcgEAAAAGd2FrZXVwAAAAAAQAAAASZ2FtZS5tb2R1bGUuc2VjdXJlCGNvbnN0YW50BBJkZWZlbnNlLmRhaWdvcGFycnkSZ2FtZS5tb2R1bGUuc2VjdXJlCGNvbnN0YW50BAxlbmVyZ3kuYmFzaWMSZ2FtZS5tb2R1bGUuc2VjdXJlCGNvbnN0YW50BAxzbHVtYmVyLmRlZXAMZ2VuZXJpYy5nb3RvCGNvbnN0YW50AgEAAAA=;GnRvd2VyIHRlc3Rpbmc6d2F2ZSBzdGFsbGVyAgAAAAZ3YWtldXANZ2FtZS5uZXdyb3VuZAAAAAAVAAAAD3NvZnR3YXJlLnRvZ2dsZQhjb25zdGFudAQWc29mdHdhcmUud2F2ZXN0cmVhbWluZwhjb25zdGFudAEAD3NvZnR3YXJlLnRvZ2dsZQhjb25zdGFudAQSc29mdHdhcmUud2F2ZXN1cmdlCGNvbnN0YW50AQAPc29mdHdhcmUudG9nZ2xlCGNvbnN0YW50BBlzb2Z0d2FyZS5jcml0aWNhbFdhdmVqdW1wCGNvbnN0YW50AQAPc29mdHdhcmUudG9nZ2xlCGNvbnN0YW50BBVzb2Z0d2FyZS53YXZlbW9tZW50dW0IY29uc3RhbnQBAA9zb2Z0d2FyZS50b2dnbGUIY29uc3RhbnQEEnNvZnR3YXJlLndhdmVzdG9ybQhjb25zdGFudAEAD3NvZnR3YXJlLnRvZ2dsZQhjb25zdGFudAQYc29mdHdhcmUud2F2ZXBlcnNpc3RlbmNlCGNvbnN0YW50AQAPc29mdHdhcmUudG9nZ2xlCGNvbnN0YW50BBhzb2Z0d2FyZS53YXZlaW5zdGFiaWxpdHkIY29uc3RhbnQBAA9zb2Z0d2FyZS50b2dnbGUIY29uc3RhbnQEEXNvZnR3YXJlLm5vYm91bmRzCGNvbnN0YW50AQAPc29mdHdhcmUudG9nZ2xlCGNvbnN0YW50BBRzb2Z0d2FyZS53YXZlaG9yaXpvbghjb25zdGFudAEAD3NvZnR3YXJlLnRvZ2dsZQhjb25zdGFudAQRc29mdHdhcmUuZXJhc3dpcmwIY29uc3RhbnQBAA9zb2Z0d2FyZS50b2dnbGUIY29uc3RhbnQEEXNvZnR3YXJlLmVyYWJ1cnN0CGNvbnN0YW50AQAPc29mdHdhcmUudG9nZ2xlCGNvbnN0YW50BBFzb2Z0d2FyZS5lcmFzdXJnZQhjb25zdGFudAEAD3NvZnR3YXJlLnRvZ2dsZQhjb25zdGFudAQVc29mdHdhcmUuZXJhdHVubmVsaW5nCGNvbnN0YW50AQAPc29mdHdhcmUudG9nZ2xlCGNvbnN0YW50BBNzb2Z0d2FyZS53YXZlYnJlYWNoCGNvbnN0YW50AQAPc29mdHdhcmUudG9nZ2xlCGNvbnN0YW50BBJzb2Z0d2FyZS53YXZlZmxvb3IIY29uc3RhbnQBAA9zb2Z0d2FyZS50b2dnbGUIY29uc3RhbnQEEXNvZnR3YXJlLmVyYWZsb29yCGNvbnN0YW50AQAPc29mdHdhcmUudG9nZ2xlCGNvbnN0YW50BBNzb2Z0d2FyZS5lcmFob3Jpem9uCGNvbnN0YW50AQAPc29mdHdhcmUudG9nZ2xlCGNvbnN0YW50BBRzb2Z0d2FyZS53YXZlcmVzdGFydAhjb25zdGFudAEAD3NvZnR3YXJlLnRvZ2dsZQhjb25zdGFudAQYc29mdHdhcmUuaW5maW5pdHlob3Jpem9uCGNvbnN0YW50AQAMZ2VuZXJpYy53YWl0CGNvbnN0YW50AwAAAAAAABxAD3NvZnR3YXJlLnRvZ2dsZQhjb25zdGFudAQWc29mdHdhcmUud2F2ZXN0cmVhbWluZwhjb25zdGFudAEB V3: 3VfBbqMwEP0VxGlXqhBJmkbaU9UP6A9sexjwYEaxDbLHjaKq/14DadVmsxVQN13txQLMe555b2ZIHlNXWmrZpb+S348plEyN6W/SO5/niw03O7SZboRXmHmHZByD4buibA5X4bV82a+Lfs3frulFMoNoGYtoFYvoMhbROhbRVSyiTQyiIgYJxyAxsXSJklIVg8T+haSSaNBSmcmGm9EdeR+ghRcSObR5Hm4CTtBr33fbpFuvHA5zYAdb9G0PM6AxPEvdlpRKXAtao+1CaaHcguz3+qQSRsdkZLLqdkNqNy8HVhCIny6SE7Mml4E+E+SgCHqghaOUhh5cK5I1v4r4haCNQc8W1HlgawTL9VTQDnhwYCSIvaEHtG5yeFcG2FuciCpQYcmhRIn3/6z6hQC7NejcOYrqfwTNtOqyokkFNcenud6ugOz3zti2m6MuOQQab8ou+/wPHx2HZWjqUwoslq4mVCIjrRvLoN528BiOyimvi/B9E4jtJGT/nsAKjQtGAcmmBWv3n7BjUtzdAXKfFeCojGHkcNxgJMZ0cqhk30oL4oPBLUCHo461Eh/INJK4RlBcjyX+tkYK8QfxH0icuYneF9I7CXZAx7/yTvxT+XO9vR4p5Qls7FIOlZz8UI2RP+eoev/0DA== Skill spammer: rZTLCgMhDEV/RVyXwb6hy/5GpwvHyYjM+EAjXZT+ex37oJtCKdkEY7wnXiFeeVLRBEz8wE5XLhUa72rC2yzEco/+ArGxvs8TNDmBcQmlw7ZT/rkqx8SqxmWN4jPyBfsDtKICralAGyrQlgq0owLtKUAdBQQpII7qXUgsDRSQ+AUyaHAQjWq0R//zRJ6LtMu9BixjLkpSdL15z/1cNjbkKcHjH7jIEXKoMictlD2eRjNNLAVpLcT5KkGqUepaq6YYQkLjNFvP1WLt+Go4yAK+nW93 end comments i know this probably can be improved further by removing reboot or something else so i will continue to experiment with this. In the meanwhile enjoy edit 1: confirmed removing reboot helped alot edit 2: put in some better modules and improved the AI so that it works better for example before i could get to inf 8-9 max current max is inf 400-450 edit 3: if you have the light power stone you can remove the wave staller edit 4: most changes have been to just level the foundation and life-steal edit 5: added V2. main difference higher damage, higher health, less specific resistance (nature,earth) edit 6: added V2 AI which fixes a problem where the AI turns off by itself after a while, allowing for longer grinding and made the V1 last longer but the problem is unavoidable (i think) edit 6.5 AI V2 may have broken, fixed now tho edit 7: coinciding with that one comment i added the immortality shield to the module disabler in place of the energy module, i didnt remove it entirely but it has a 1 min timer so it doesnt get in the way. edit 8: added a seperate skill spammer thing

--
--
--
--
--
--
--
--

Challenges - personal reminder help wanted :) Gerneral FAQ Do Powerstones work on Challenges etc? "Yes they do!" was the first comment on the guide :) Should i turn off fast wave calling etc? Most times :"Yes do it!" - try it with wave speed, then maybe with switching and if you dont have a win then do it without wave speed Does Fire Taste f.e. Stack with fire dmg increase? Tested it and the 2 Combinations i tried do not stack Taste with element increase. Is Discord great? Yes it is[discord.gg] you can get other solutions and help there check Pins on the Channels, they are Really sum up most of the game Also you get Scripts[discord.com]there which is later needed (would say very helpfull as soon you unlock powerstones) Map 1-Forest Challenge 1 SOLVED Enemies: Fire Water Wave: 111 Restictions: 7 Modules at T1 max Blueprints: ?what ever? fire atttack magma foundation shoot speed multi shoot bouncing impetus Reward: Phoenix bounce (x DMG with 10 times bounce on red enemies) Challenge 2 SOLVED Enemies: Earth Wave: 325 Restictions: 5 Modules T2 Max Blueprints: Diamond Foundation Fire Barrier Nature Barrier Basic Shield Earth shell Reward: +5% resource drop per finished Challenge Challenge 3 SOLVED (by cookies for everyone!) Enemies: Nature Wave: 500 Restictions: 5 Blue Modules T3 Max Blueprints: Diamond Foundation Magma Foundation Fire Barrier Basic Shield Nature Shell Reward: Stab Prevention Module Challenge 4 SOLVED Enemies: Neutral Fire Nature Water Wave: 50 Restictions: 5 Modules No Blue T4 max Blueprints: Solution needs a bit Powerstones! feel free to give a better one :) attack speed impetus ice shards (underestimated does more dmg than basic attack with slow) electricity taste multi shoot Reward: planned strike (max tier 5 every 8th attack is 25x more dmg) Challenge 5 Enemies: Neutral Fire Earth Wave: 20 Restictions: 6 Modules (max 2 Red) Tier 5 max Neutral enemies only take damage from unsiversal Dmg Neutral towers do Universal dmg Universal dmg does no Dmg on Neutral enemies best solution so far if you dont have modules for last ~6 min by Gnuen Universal Attack Universal Focus Diamond Foundation Heartstopper Aura Energy Energy Regeneration (Possibly not needed, but havent tested without) QzU7YXR0YWNrLnVuaXZlcnNhbDtmb2N1cy51bml2ZXJzYWw7Zm91bmRhdGlvbi5kaWFtb25kO2F1cmEuaGVhcnRzdG9wcGVyO2VuZXJneS5iYXNpYztlbmVyZ3kucmVnZW5lcmF0aW9u Blueprints:solution by Tagger with early mods (takes ~1 hour) Universal Attack Attack Speed Adaptive Regeneration Diamond Foundation Neutral Exchange Heartstopper Aura Be aware that this needs headquarter lvl 8 (MT8) or higher attack speed universal attack adaptive regeneration heartstopper aura diamond foundation neutral amplifier TWFwMS41O2F0dGFjay51bml2ZXJzYWw7YXR0YWNrLnNwZWVkO3JlZ2VuZXJhdGlvbi5yZWxhdGl2ZTthdXJhLmhlYXJ0c3RvcHBlcjtmb3VuZGF0aW9uLmRpYW1vbmQ7YW1wbGlmaWVyLm5ldXRyYWw= Reward: universal Challenge 6 SOLVED by Dumbyn177 Enemies: Nature Earth Wave: 60 Restictions: 10 Modules ( 4 Red 4 Blue 2 Violett max) T5 Max Enemies only have 1% HP Enemies do 10 Times more DMG Blueprints: attack speed nature's touch super multishot fire attack diamond foundation nature shell earth shell magma foundation energy energy regeneration bWFwMS42O2F0dGFjay5zcGVlZDthdHRhY2submF0dXJlc3RvdWNoO2F0dGFjay5maXJlO3NwZWxsLm11bHRpc2hvdDtmb3VuZGF0aW9uLm1hZ21hO3NoZWxsLmVhcnRoO3NoZWxsLm5hdHVyZTtmb3VuZGF0aW9uLmRpYW1vbmQ7ZW5lcmd5LmJhc2ljO2VuZXJneS5yZWdlbmVyYXRpb24= Reward: Forest gift Map 1 Forest Hard Mode Challenge 1 hard CONFIRMED SOLVED Enemies: Fire Water Wave: 222 Restictions: 7 Modules at T1 max (no town bonus) only were able to finish without wave surge Blueprints: fire atttack magma foundation shoot speed multi shoot bouncing impetus Diamond foundation Zm9yZXN0IGhhcmQgMTtmb3VuZGF0aW9uLm1hZ21hO2ZvdW5kYXRpb24uZGlhbW9uZDthdHRhY2suZmlyZTthdHRhY2subXVsdGlzaG90O2F0dGFjay5zcGVlZDthdHRhY2suYm91bmNlO2F0dGFjay5pbXBldHVz Reward: 1 Skillpoint Challenge 2 CONFIRMED SOLVED Enemies: Earth Wave: 650 Restictions: 5 Modules T2 Max Blueprints: Diamond Foundation Fire Barrier Nature Barrier Basic Shield Earth shell Zm9yZXN0IGhhcmQgbWFwIDI7c2hpZWxkLmJhc2ljO2JhcnJpZXIubmF0dXJlO2JhcnJpZXIuZmlyZTtmb3VuZGF0aW9uLmRpYW1vbmQ7c2hlbGwuZWFydGg= Reward: +1 Skillpoint Challenge 3 CONFIRMED SOLVED (by cookies for everyone!) Enemies: Nature Wave: 1000 Restictions: 5 Blue Modules T3 Max Blueprints: Diamond Foundation Magma Foundation Fire Barrier Basic Shield Nature Shell Zm9yZXN0IGhhcmQgbWFwIDM7Zm91bmRhdGlvbi5tYWdtYTtiYXJyaWVyLmZpcmU7Zm91bmRhdGlvbi5kaWFtb25kO3NoaWVsZC5iYXNpYztzaGVsbC5uYXR1cmU= Reward: +1 skillpoint Challenge 4 CONFIRMED SOLVED WITHOUT WAVE STREAMING Enemies: Neutral Fire Nature Water Wave: 100 Restictions: 5 Modules No Blue T4 max (I (Ratzmaus) assume it can fail since you do rely on the 70% chance of Multishot but it should be alright, I tried it with Basic Bouncing but that one failed at Wave 91) Attack Speed Basic Attack Impetus Multishot Neutral Amplifier Reward: 1 skillpoint Challenge 5 CONFIRMED SOLVED Enemies: Neutral Fire Earth Wave: 40 Restictions: 6 Modules (max 2 Red) Tier 5 max Neutral enemies only take damage from unsiversal Dmg Neutral towers do Universal dmg Universal dmg does no Dmg on Neutral enemies Universal Attack Anti-Neutral Projectiles Heartstopper Aura Granite Foundation Neutral Amplifier Bulwark Reward: 1 Skillpoint Challenge 6 CONFIRMED SOLVED by Dumbyn177 Enemies: Nature Earth Wave: 120 Restictions: 10 Modules ( 4 Red 4 Blue 2 Violett max) T5 Max Enemies only have 1% HP Enemies do 10 Times more DMG Blueprints: Fire Attack Fire Focus (i personally changed this to Bulwark - worked fine too) Firestorm Super Multishot Titanium hull Diamond Foundation Earth Shell Nature Shell Energy Energy Regeneration Reward: Forest gift Map 2-Desert Challenge 1 worked on fully speed for me Shield ampliefer Basic Shield reflect light shell Diamond Foundation light Resistance air barrier Light Armor Defensive Pack Offensive pack 1 Exotic per Challenge Y2hhbGxlbmdlIDIuMTtzaGllbGQuYW1wbGlmaWVyO3NoaWVsZC5iYXNpYztkZWZlbnNlLnJlZmxlY3Q7c2hlbGwubGlnaHQ7Zm91bmRhdGlvbi5kaWFtb25kO2JhcnJpZXIuYWlyO3Jlc2lzdGFuY2UubGlnaHQ7cmVzaXN0YW5jZS5hYnMubGlnaHQ7Ym9udXMuZGVmZW5zaXZlO2JvbnVzLm9mZmVuc2l2ZQ== Challenge 2 worked on normals speed only splash attack speed impetus light taste earth taste basic bouncing ice shards Module Energy Flow Y2hhbGxuZ2UgMi4yO3NwbGFzaC5iYXNpYzthdHRhY2suc3BlZWQ7YXR0YWNrLm11bHRpc2hvdDthdHRhY2suaW1wZXR1czt0YXN0ZS5saWdodDthdHRhY2suYm91bmNlO3NoYXJkcy5pY2U7dGFzdGUuZWFydGg= Challenge 3 worked on full speed (was slow) attack speed ice shards multi shot water barrier diamond foundation shield amplifier Module Headhunting Y2hhbGxlbmdlIDIuMztzaGFyZHMuaWNlO2F0dGFjay5zcGVlZDthdHRhY2subXVsdGlzaG90O2JhcnJpZXIud2F0ZXI7c2hpZWxkLmFkdmFuY2VkO3NoaWVsZC5hbXBsaWZpZXI= Challenge 4 worked on full speed (was slow) attack speed ice shards multi shot nature Taste diamond foundation Bouncing Module Adanced Heal Y2hhbGxlbmdlIDIuNDt0YXN0ZS5uYXR1cmU7YXR0YWNrLmJvdW5jZTtzaGFyZHMuaWNlO2F0dGFjay5zcGVlZDthdHRhY2subXVsdGlzaG90O2ZvdW5kYXRpb24uZGlhbW9uZA== Challenge 5 worked on full speed (i know some modules are useless but it worked) attack speed ice shards Daigoparry diamond foundation Energy Regeneration Energy (?) Neutral amplifier Focused Multishot Module Sandstorm Y2hhbGxlbmdlIDIuNTthdHRhY2suc3BlZWQ7c2hhcmRzLmljZTtkZWZlbnNlLmRhaWdvcGFycnk7Zm91bmRhdGlvbi5kaWFtb25kO2VuZXJneS5iYXNpYztlbmVyZ3kucmVnZW5lcmF0aW9uO2FtcGxpZmllci5uZXV0cmFsO211bHRpc2hvdC5mb2N1c2Vk Challenge 6 worked on full speed (i know some modules are useless but it worked) basic attack energy energy regeneration super tower 1 super tower 2 groth neutral amplifier gravittational impact bulwark rejuvenate universal shield focused multishot Module Desert Gift Y2hhbGxlbmdlIDIuNjthdHRhY2suYmFzaWM7dG93ZXIuc3VwZXIuMTt0b3dlci5zdXBlci4yO25hdHVyZS5ncm93dGg7YW1wbGlmaWVyLm5ldXRyYWw7aW1wYWN0LmdyYXZpdHk7ZGVmZW5zZS5idWx3YXJrO25hdHVyZS5yZWp1dmVuYXRlO3NoaWVsZC51bml2ZXJzYWw7bXVsdGlzaG90LmZvY3VzZWQ7ZW5lcmd5LmJhc2ljO2VuZXJneS5yZWdlbmVyYXRpb24= Map 2 - Desert Hard Dessert Hard Mode Challenge 1: Attack Speed; Nature Attack (Nature Splash is probably better?); Light Shell, Adaptive Regeneration, Diamond Foundation, Offensive Pack Defensive Pack, Growth, Photosynthesis Might take a few tries on Auto Skip because you rely on the Diamond Foundation being the only one that gets upgraded in the first few waves, otherwise you don't survive. Dessert Hard Mode Challenge 2 CONFIRMED: Multishot Basic Bouncing Attack Speed Soul Harvesting Execution Combustion Fire Attack Darkness Attack dHM7YXR0YWNrLm11bHRpc2hvdDthdHRhY2suYm91bmNlO2F0dGFjay5zcGVlZDtzb3VsLmhhcnZlc3Rpbmc7YXR0YWNrLmV4ZWN1dGlvbjthdHRhY2suY29tYnVzdGlvbjthdHRhY2suZmlyZTthdHRhY2suZGFya25lc3M= Desert Challenge Hard 3: Granite Foundation, Fiery Aura, Electricity Shell, Desert Challenge Hard 4: Granite Foundation, Fiery Aura, Adaptive Regeneration Desert Challenge Hard 5 Diamond Foundation, Adaptive Regeneration, Neutral Amplifier, Gravitational Impact, Basic Attack, Anti Universal Projectiles Desert Challenge Hard 6 Basic Attack Energy Energy Regeneration Neutral Response Super Tower Super Tower 2 Neutral Amplifier Universal Shield Focused Multishot Power of the Cat Hurricane

--
--

这是最终成功的配置。这个问题困扰了我好一阵子。我相信还有其他方法,但这个配置在完整软件运行时效果很好。 钻石基础 大地抗性 基础护盾 自然屏障 大地交换 希望这能帮到你。 这套组合

--
--